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iPad competitors: WeTab (formerly WePad) and how not to do your PR

Tuesday, October 5th, 2010

The WeTab (formerly known as WePad), created by the German company Neofonie, is an Intel-based Tablet Pc (based on Linux, Android and Adobe AIR), and one of the many potential iPad competitors that are going to appear on the market in these months.

Well, for sure the WeTab has already got a record: it’s the first touch-screen gizmo whose Managing Director was forced to resign just a few days after the launch (the product is only available through Amazon Germany at the moment)!
WeTab’s MD Helmut Hoffer and his wife have been caught posting fake 5-star reviews of the device on Amazon.de. A German blogger, Richard Gutjahr, has revealed the scoop 2 days ago.

The first (real) reviews are not so encouraging: weight, display and software issues seem to be the most discussed topics. Probably some of these issues will be fixed in the next software updates, we’ll keep an eye on this.

Originally posted here:
iPad competitors: WeTab (formerly WePad) and how not to do your PR

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Free Generative MIDI with Cellular Automata, Built in AIR

Thursday, July 29th, 2010

Cellular AutoMidi is a generative music making app, making use of a modified version of the ever-popular Cellular Automata algorithm – a simple evolutionary model on a grid that works nicely for sequencers. (See, among many others, Lazyfish’s legendary NEWSCHOOL for Reaktor, and Audio Damage’s Automaton.)

Cellular Automata is nothing new, but here, you get to see it as an AIR/Flash app, which means a modular CA-based creation you can drop anywhere. (More on the cross-platform details after the jump.) And hey, if we can have countless step sequencers, why not countless cellular automata step sequencers? The project is developed by Leeds, England-based Flash developer Lawrie Cape.

It also deserves special mention for some nice sounds made with NI’s Massive synth, using FL Studio as host; see the video.

Cellular AutoMidi – Generative Audio Flash AIR App from Lawrie Cape on Vimeo.

Lawrie writes:

Each cell can be alive or dead. Once in a generation, each cell looks at it’s surrounding cells, and dies if it is lonely or overcrowded. If a dead cell has an optimum amount of neighbors, it will come to life! Each generation, all the cells which have come to life will sound a note. The notes are assigned based on the cell’s y position, and are all in the pentatonic scale.

There’s a few controls at the bottom which change how things work too.

Start/Stop – Starts/Stops the automation.
Load – Loads a pattern from the text box.
Export – Exports the current pattern to the clipboard. You can send it to friends, or save it for later, then load in with the load button.
Clear down – Stop and clear the current pattern.
Law Mode – An error when coding the cell rules gave this other odd mode.
Skip Audio – Just show the cell animations.
Sing Dead – Instead of singing the recently revived notes, sing for the recently deceased.
Note duration – Alter the system speed.
Also, along the top there are banks of preset systems. Click play to start a saved pattern, and click assign to assign the pattern currently displayed to that button. You can also trigger each pattern with the keyboard keys 1-8.

When you press Export, your pattern is automatically copied to the clipboard, so you can save it, or share it with people. Here’s a pattern I made – you can load it by pasting it into the load box, and pressing Load!

I’ve written a post about it on my blog here – http://www.lawriecape.co.uk/theblog/index.php/archives/735

And you can download the app there too.

What about MIDI function on different operating systems (Mac, Windows, Linux)?

Flash Midi Server is Processing based, but I’ve packaged it as Win and Mac apps in the Google Code download at – http://code.google.com/p/flash-midi-server/downloads/list
In the next couple of days, I’ll put together and test a Linux version, and hopefully release the Processing source code too – although as my first Processing project, I’m sure the code is pretty ropey.

So, give it a try, and maybe someone with some Processing MIDI skills can recommend some tweaks to MIDI operation. I think this will be particularly welcome on Linux, where the toolset is a bit leaner.

If you use it, let us know what you think or what you create!

See the original post here:
Free Generative MIDI with Cellular Automata, Built in AIR

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Ambient Audiovisual Osmos Game on iPhone, Linux

Thursday, April 29th, 2010

Osmos, the game that couples particle physics-based, absorption gameplay with a beautiful soundtrack (available in near-entirety here on CDM for free), continues its march to new platforms. iPhone and iPod touch users will soon get a handheld version, and a free port to Linux means you can play the desktop game on all three desktop operating systems. (There’s even multitouch support on Windows via Games for Windows Live, though I don’t currently have a machine that I can use for that myself.)

It’s just a preview, but the iPhone (and iPod touch) runs Osmos’ complex, mote-filled screen with aplomb – proving just how much is possible with mobile architectures. See the video at top. Hemisphere have posted a preview, and promise the final release soon.

Osmos is also now available on Linux, DRM-free and with some fairly modest requirements – meaning you could even take Osmos on a netbook and work on beating those harder levels.

While Apple’s CEO continues to knock cross-platform libraries in general, some of them work quite well, thank you, particularly when it comes to games and immersive experiences. (I think the issue here is misunderstanding the difference between something like Adobe’s AIR and something like OpenGL, OpenAL, and the likes.) I’m not trying to score cheap points, but it’s worth saying: these tools are what allow us to share creative experiences on different platforms, period. As Eddy from Hemisphere notes about the Linux port:

Hooray for cross-platform libraries like OpenGL, OpenAL, libogg/vorbis, etc. and well abstracted code!

That said, I have no illusions. As Computer Science Barbie would say if she had my brain inside her head, programming is HARD. So I look forward to hearing more about how the Linux port went, what’s awesome and what’s lame about doing Linux development, and what the realities are in terms of delivering a commercial game on that platform. It’s impossible to advocate for free and commercial development on Linux in music without also considering some of the challenges.

More here:
Ambient Audiovisual Osmos Game on iPhone, Linux

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Reactive Music of the Future: RjDj on iPad, Your Computer, Beyond

Friday, April 2nd, 2010

For many musical artists, the frontier of reactive, interactive music has been a long time coming. RjDj, an app which we first saw as a series of interactive musical scenes on the iPhone, is now being expanded by its developers into a mini-ecosystem of interactive music tools for creation and distribution. I don’t think it’s likely to work for everyone – some artists may have their own ideas about how to distribute such work, or may take this concept in different directions for performance. But it’s nothing if not stimulating to watch.

Here’s the basic formula:

1. Authoring: The RJC1000 looks like an MPC-style drum pad, but it’s actually a tool for assembling scenes. (Currently Mac-only, but I believe built in Python so it could show up on other platforms.) In “expert mode,” you can write your own modules in the free patching environment Pd (Pure Data).

2. Playback: The RjDj on the iPhone and iPod touch, and now the Voyager app on iPad (top) provide “player” mechanisms – whether for your own performance, or as a way to distribute your work as “interactive albums” to listeners/users. Check out the RjDj apps for more. (Little Boots and AIR each did their own, exclusive artist app based on the same tech.) Lest you think this is all about Apple platforms, there’s also an “RjDjroid” Android app.

3. Network of music: The RjDj network is a means by which artists, for free, can get their work in the hands of users.

4. Open-source tools and patches you can steal use: Not everything the RjDj crew have done has been open sourced, which I have seen generate some disagreement. But there is some very nice stuff in the developer sandbox, a public API, and best of all, a brilliant Composers’ Pack chock full of Pd goodness. In fact, it’s probably the most useful set of Pd patches I’ve ever seen, a whole mess of useful macros for building usable instruments.

Check out the Voyager app, in particular. I love that it breaks out of the traditional interface paradigms — even those RjDj themselves are exploring with the MPC-style authoring tool. Voyager reimagines music listening not in lists of tracks or grids of beats, but in the liquid, alien landscapes of your dreams.

RjDj isn’t enough for you? With the open source tooling behind RjDj, there’s the possibility for an “ecosystem” beyond just the RjDj universe. (Pardon the use of that ecosystem word again. Let’s translate to “other good stuff could be happening,” or “general hoopla is involved,” or “see also: awesomeness.”) It means if you like the idea but not the implementation, you can try your own ideas. And it means, thanks to Pd’s ability to run just about anywhere (thanks to support for ARM architectures and Linux and not just the narrow world of x86 on Mac and Windows), the future isn’t dependent on one company’s vision. It can depend on yours.

I do think RjDj and the Pd development team that worked with them deserve some credit here, though. For the first time, we’ve seen an interactive “label” that’s devoted to making music dynamic and changing for the listener. If they’ve got it right, that means there’s far more to come.

And seriously. Go “steal” those patches. That’s the whole idea.

Here’s a look at the authoring app, in video demo form, running on the Mac:

Michael Breidenbrücker of RjDj has more to share with CDM. He writes us:

Scenes produced with the RJC1000 can currently be distributed into two different apps that have different interfaces and use cases. This is a strategy that we will increasingly apply. I think with the RJC1000 we have a very powerful authoring tool for reactive music. Music which is produced with the RJC1000 can be listened to or consumed in different ways on different RjDj apps. For example we implemented a very simple paging interface in our iPhone app because we think that is a good interface for the device. On the iPad though we did implement a drag and drop and twist and push interface for scene playback. The important point for the producer is that he only produces once and cans distribute his creation into several apps. The next app we are working on is a music game…

With the RJC1000 we are releasing a free authoring tool which is the tool to get your music into the RjDj network http://more.rjdj.me/make-music/ . We will continue development on new apps even on different platforms and the RJC1000 will increasingly be our main tool for that.

The RJC1000 runs on Pd (like everything we do ;-) which means it is a very powerful tool. You know we have started off with Pd as our main authoring tool but soon discovered that it is way too abstract for many musicians and their approach to music. I think with the RJC1000 we have found an elegant way to get musicians and producers on board and at the same time keep Pd very close.

Got questions? Made anything cool with those Pd patches and macros? Let us know.

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Reactive Music of the Future: RjDj on iPad, Your Computer, Beyond

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Avid Sibelius 6

Thursday, September 10th, 2009

Sibelius began life in 1993 as an application for the Acorn Archimedes computer – it was an instant hit and has since become perhaps the most popular scorewriting program of them all.

The latest version for PC and Mac makes a very serious first impression, with a 140-page handbook to prime you on the basics, and a mighty reference tome of 700-plus pages.

Following installation, our attempts at Internet registration were frustrated by repeated Sibelius server crashes, but a painless telephone call later and we were finally up and running.

Sibelius 6 will open files created in earlier versions (except the ancient Acorn one), but it’s worth noting that it no longer reads Finale or Score files. MusicXML import has been improved, however, to give better results than Finale import in previous versions.

Sounds

The previous version of Sibelius used NI’s Kontakt Player to provide playback of sampled instruments, but v6 does away with this entirely thanks to a new integrated sound player engine (and enhanced mixer) that needs no setup. This comes courtesy of Avid’s AIR division, which is behind Pro Tools instruments such as Strike, Transfuser and Structure.

Of course, a player is no good without sounds, and to this end, v6 includes not just a whole new GM soundset but Sibelius Sounds Essentials, which incorporates over 150 patches from Garritan and Tapspace soundsets.

The Kontakt Player that came with v5 can still be retained for use with older files, but if you bought extra soundsets for those earlier versions, they won’t work with v6 as is. However, updates of these can be downloaded from the Sibelius website.

Magnetic layout

Given that a scorewriter’s most important task is, of course, the writing of scores, any improvement to workflow in the process of assembling a neat and tidy score will be a major plus.

As anyone who has attempted to create a professional-looking score can attest, a lot of time tends to be taken up with formatting and making relatively minute adjustments to the spacing of dynamics (and the like), slurs, hairpins, instructional text and so on. If you don’t do this, the chances are that your score will look very scrappy, with overlapping symbols in some places and big gaps elsewhere.

Or at least, this is how it has been, prior to the advent of the brand new Magnetic Layout.

Sibelius 6

This intelligent feature immediately spots where you’ve been sloppy in your mouse positioning when inputting symbols of all kinds and automatically moves them around, so that they don’t overlap.

“Magnetic Layout immediately spots where you’ve been sloppy in your mouse positioning when inputting symbols of all kinds and automatically moves them around.”

Thankfully, it still gives you the option of overriding Sibelius to put things where you really want them, in those cases where you disagree with its placement choices. It even moves things when you view transposing instruments in concert pitch or change the stave spacing.

And, where appropriate, it lines symbols up, both vertically and horizontally – eg, dynamics and tempo markings.

It’s not perfect, and you may have to adjust staves by hand to create room for really crowded environments, but Magnetic Layout prompts you when you might need to do this anyway. No doubt something similar will be implemented in Finale very quickly, but Sibelius definitely has the edge in this area for now.

(2 pages; go to page: 2)



Link:
Avid Sibelius 6

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Dynaudio Acoustics AIR 12 Monitors

Thursday, August 27th, 2009

Dynaudio’s active BM series monitors have been a mainstay of many engineering professionals for some time. So when the company hooked up with TC Electronic, it came as no surprise that the result was a DSP-equipped monitor along similar lines.

Now, a few years down the line, the range has gradually grown, with the latest addition being the AIR 12.

Like all monitors in the series you purchase a combination of ‘master’ and ‘slave’ units to match your needs. All audio connections (analogue or digital) are made to the master and this then connects to the slave satellites via the Ethernet-based TC Link system.

Obviously, you could simply have a stereo pair (master and slave) as we have for review here, but more complex surround options will require combinations of multiple master and slave units. In addition, there are also various AIR-equipped subwoofers and the hardware AIR REMOTE.

On the software front, the master unit gives you control over settings ranging from simple bass management such as low frequency roll off, to bass and treble adjustment (+/- 6dB), individual speaker levels, input sensitivity and overall volume. You also get various position compensation options, including wall, console and so on.

“Like all monitors in the series you purchase a combination of ‘master’ and ‘slave’ units to match your needs.”

These functions are replicated in the AIR Soft application for Mac or PC. Unfortunately, this is a pay-for extra requiring a special lead.

Finally, there’s also a PC-only package called PC-IP that adds even more advanced parameter editing, again at extra cost.

In detail

The AIR 12 is a rear-ported two-way design built around an 8-inch woofer and 1.1-inch soft dome tweeter. Each driver gets a 200W amp, and peak SPL for a pair is a healthy 128dB. Analogue inputs are on XLRs, with digital connectivity in AES/EDU format (also on XLR) accompanied by a Word Clock input.

As standard, sample rates go up to 96kHz, but you can replace the analogue inputs with an optional digital expansion card giving you multi-channel digital connectivity and 192kHz capability using Dual Wire.

Out of the box the AIR 12 is a big, heavy monitor (almost 15 inches deep and 13 kilos). Hook up is simple enough and the onboard LCD menu system easy to navigate.

As long as you can easily reach the ‘master’ monitor, using them as we did without any additional software or hardware control is straightforward. In a multi-channel set up you’d probably want the software option.

Sonically, like previous Dynaudio monitors, the AIR 12 delivers a solid uncoloured sound. The 8-inch woofer and ported design provides plenty of usable low frequency extension and if you fancy making tweaks you’ve got 6dB of shelving cut or boost at 100Hz and 5kHz.

Like many quality monitors, we found the AIR 12 sounded excellent in its flat setting, but if your monitoring space is a little quirky, the EQ would certainly help. Alternatively, you could go for one of the pre-programmed correction options. We found both the wall and corner settings compensated by cutting low frequencies, but it’s possible there were other things going on too. Either way, they’re an instant fix.

Overall, the AIR 12 is a very capable and flexible monitor that combines Dynaudio’s trademark sound with the flexibility of a DSP-driven design. However, other manufacturers (Equator springs to mind) are now pushing the DSP boundaries much further, making the competition for Dynaudio tougher.



The rest is here:
Dynaudio Acoustics AIR 12 Monitors

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