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Music for Plants, Music by Plants, in Two Eco-Themed Album Releases [Listen, Galleries]

Monday, May 14th, 2012

These green things, for once, are the stars, in Data Garden Quartet. From the installation version in Philadelphia. All Data Garden photos courtesy the artists.

“On lead synthesizer, a philodendron …” (And the crowd goes wild…)

Vegetation may not be the first association you have when thinking of electronic music. But two new albums, each released via Bandcamp, celebrate biological life of the green, leafy variety. One is a benefit compilation, with proceeds going to help trees and music inspired by that green goodness. The other uses plants as “performers,” generating its form from plant life in an installation and extended “live” release.

It seems a fitting time to think about trees and plants, as those of us in the Northern Hemisphere see the coming of summer. As I write this, outside my home office’s window, everything has become a calming canopy of maple leaves. And so, just as those trees have a chilling, soothing emotional impact, I confess that this is all really enjoyable music, gimmicks aside. The tree-themed compilation is not a bunch of aimless Earthy music; the plants are not, as you might assume, screechy noise. Instead, you get two full-length albums of terrific-quality ambient music.

Cover image to “Take to the Trees,” as shot by John Koch-Northrup.

Each also works to plant something living – literally. “Take to the Trees,” a compilation for Arbor Day, directs proceeds from sales to the Arbor Day Foundation for conservation and education. That means money from the release could protect and plant trees. The Data Garden Quartet is more literal: embracing the idea of “plantable music,” the ephemeral digital download code is printed on paper that can grow. For instance, on the recent “Cheap Dinosaurs” release, you get “hand-made seed paper with screen-printed album art and download code on reverse side.”

Download Cheap Dinosaurs, plant this art under a thin layer of soil in full sun to partial shade and add water. With proper care, blue lobelias will begin sprouting in the first two weeks and finally begin blooming about 4 weeks later.

Released on Sound for Good, a benefit label, “Take to the Trees” gives you four hours of music for a minimum of just US$ 1. The collection is eclectic, spanning fairly traditional ambient music to beats, breaks, and experiments. Some tracks sound influenced by the cadence of traditional Japanese music or Tibetan meditation. They evoke impressions of trees and forests, but often via electronic (even traditional analog) timbres, recalling the sensation of trees and experience as much as painting those scenes directly. There are epic, sprawling tracks and more compact, rhythmic compositions. Sometimes nature itself sneaks in, in jungles and mountain sojourns. More often, warm, fuzzy electronic pads glow like sunlight. Many, many artists participate, going far beyond the San Francisco scene, including our friend, technologist, blogger, and musician Mark Mosher. Jack Hertz, also a prolific blogger and performer, heads up the comp.

Take to the Trees – Arbor Day Music Compilation by Various Artists

Artists:

John Koch-Northrup, Ian Boddy, Burning Artist, Chromasonic, Crystal Dreams, Todd Fletcher, Groupthink, HG Fortune and Inner Dreamer, inside/ outside, Oskar Menzel, Joe McMahon, Mesawzee Eagle, Mirada, Shane Morris, Mark Mosher, Mystified, redgreenblue, John Sherwood, Symatic Star and Tange.

http://sound4good.bandcamp.com/

If “Take to the Trees” is hours of human playing and human experience recalling the feeling of plant life, “Data Garden Quartet” turns to the plants to “generate” the score, in nearly two hours of extended listening. Blending minimalism and ambience, the product is a wash of sound, with waves of timbres crested by gentle buzzes, glitches, and hums, all in extended rhythms and cycles (sometimes recalling nothing so much as the occasional stroke of a Javanese gong).

Quartet: Live at The Philadelphia Museum of Art by Data Garden

The project looks to make natural phenomena audible, “information which we cannot perceive through our biological senses”:

The musical compositions you are about to listen to were generated by the electronic impulses produced by four tropical plants. This data, interpreted by humans with the help of computers, has been employed to organize sound into beauty perceivable by the human ear. While the means of producing this beauty can be described in technical terms, the natural creative force generating this experience is less apparent.

These 116 minutes were recorded during an installation at the Philadelphia Museum of Art in April, in a “quartet” of a philodendron, two schefflera plants, and a snake plant. (Images here are from that exhibition.) The team:

Sam Cusumano: electronics
Joe Patitucci: sound design
Alex Tyson: production, graphic design

More images, though I think my favorite of all is the wonder of the gawking young girl. It’s too easy for us to become jaded, and forget, sometimes, the magic of the things we make.

Quartet: Live at The Philadelphia Museum of Art [datagarden.org]
http://datagarden.org/about/

Data Garden also do an interview with Abigail Bruley for Creators Project:
Interacting With Plants To Create Polyphonic Music


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Church-Inspired Electronic Music, in Album and Interactive, Gothic App, from Eric Wahlforss [Listen]

Wednesday, April 18th, 2012

Delicate and dense, melodies and sounds from church contexts, found sounds of bells and voices, are set against crisp, sharply-solid, forward-driving electronic beats. And then, there are the visuals: an archaic architecture of mystical symbols and three-dimensional, evolving forms interpret the music in visual form.

Swedish-born artist and technologist Eric Wahlforss, in other words, has been busy. His album is an app, appropriately for someone who is the co-founder and CTO of SoundCloud. Eric showed me an early build over cheeseburgers. It’s reactive, perhaps, more than interactive, but there’s still a chance to use your hands to rotate both visuals and music, a bit like picking up a sculpture and viewing it from different angles – though with the added element of sound. What you get is a sense of an interwoven visual and musical world, and an aesthetic vision that Wahlforss has pulled together.

From the man who built the world’s largest online recording business, it’s little surprise that recording features prominently, in two threads:

Recordings of strings, choirs, organs and ambient noise from church concerts which have been cut up into fragments and rearranged into a new mosaic of music, and recordings of wooden, stone and metal objects which make up the beats and percussion. These are the plosive, rhythmical noises that provide the link between the traditional to modern electronica.

That musical combination sounds to me familiar, though also clearly comfortable to Mr. Wahlforss. The collaboration is especially intriguing, though, as a Viennese graphic designer and German computer graphics artist collaborate to produce an audiovisual experience. Berghain, that cavernous church of techno (and occasionally more experimental sounds), seems an appropriate setting in the city that also played home to SoundCloud’s founding. (The fact that the former power station has the acoustics of a church doesn’t hurt, either – even if it’s ill-suited to denser music for the same reason.) Ecclesia will get its launch across media: live show in Berlin, app on iPad, album. For now, you can hear the tracks streamed via – of course – SoundCloud, even shared directly from Ableton Live.

The live show premieres May 2 in Berlin at Berghain/Panorama Bar, with the app out the same day. The album itself releases on June 12.

http://forssmusic.com/


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will somebody please make hip hop beats for me for free for i can make my album?

Friday, March 9th, 2012

Question by Clarence D: will somebody please make hip hop beats for me for free for i can make my album?
please i need free beats

Best answer:

Answer by Suup Jen? ™
No one will make you “beats” if you do not credit them.

Add your own answer in the comments!

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Making Digital One-of-a-Kind: Inside Icarus’ Generative Album in 1000 Variations

Monday, February 13th, 2012

Even the artwork changes. This is my personal copy – #148.

Digital: disposable, identical, infinitely reproducible. Recordings: static, unchanging.

Or … are they?

Icarus’ Fake Fish Distribution (FFD), a self-described “album in 1000 variations,” generates a one-of-a-kind download for each purchaser. Generative, parametric software takes the composition, by London-based musicians-slash-software engineers Ollie Bown and Sam Britton, and tailors the output so that each file is distinct.

If you’re the 437th purchaser of the limited-run of 1000, in other words, you get a composition that is different from 436 before you and 438 after you. The process breaks two commonly-understood notions about recordings: one, that digital files can’t be released as a “limited edition” in the way a tangible object can, and two, that recordings are identical copies of a fixed, pre-composed structure.

Happily, the music is evocative and adventurous, a meandering path through a soundworld of warm hums and clockwork-like buzzes and rattles, insistent rhythms and jazz-like flourishes of timbre and melody. It’s in turns moody and whimsical. The structure trickles over the surface like water, perfectly suited to the generative outline. At moments – particularly with the echoes of spoken word drifting through cracks in the texture – it recalls the work of Brian Eno. Eno’s shadow is certainly seen here, conceptually; his Generative Music release (and notions of so-called “ambient music” in general) easily predicted today’s generative experiments. But Eno was ahead of his time technically: software and digital distribution – both of files and apps – now makes what was once impractical almost obvious. (See also: Xenakis, whom the composers talk about below.)

You can listen to some samples, though it’s just a taste of the larger musical environment.

Fake Fish Distribution – version 500 sampler by Icarus…

12 GBP buys you your very own MP3 (320 kbps). Details:
http://www.icarus.nu/FFD/

The creators weigh in on the project for Q Magazine:
Guest column – Electronic band Icarus on whether algorithms can be artists?

The conceptual experiment is all-encompassing. Just to prove the file is “yours,” you can even use it to earn royalties – in theory. As David Abravanel, Ableton community/social manager by day and tipster on this story, writes:

“As a sort-of justification for the price, all Fake Fish Distribution owners are entitled to 50% of the royalties should the music on that specific version ever be licensed. A very unlikely outcome, but at least it’s sticking to concept.

I spoke with Ollie and Sam to share a bit about how the mechanism of this musical machine operates. Using Ableton Live and Max for Live, each rendition is “conducted” from threads and variables into a sibling of the others. The pair talk about what that means compositionally, but also how it fits into a larger landscape of music and thought. Of course, you can also go and just experience your own download (first, or exclusively) to let the music wash over you, an experience I also find successful. But if you want to dive into the deep end as far as the theory, here we go.

CDM: How is the generative software put together? What sorts of parameters are manipulated?

Ollie: The basic plan to do the album came before any decision about how to actually realise it, and we initially thought we’d approach the whole thing from a very low level, such as scripting it all in the Beads Java library that has been a pet project of mine for some time. But although we love the creative power of working at a low level, the thought of making an entire album in this way was pretty unappealing. We looked at some of the scripting APIs that are emerging in what you might call the hacker-friendy generation of audio tools like Ardour, Audacity, and Reaper, but these also seemed like a too-convoluted way to go about it.

Even though Max for Live was in hindsight the obvious choice, it wasn’t so obvious at the time, because we weren’t sure how much top-down control it provided. (As a matter of fact, one of the hardest things turned out to be managing the most top-level part of the process: setting up a process that would continuously render out all 1000 versions of each track.) Although it was quite elementary and unstable (at the time), [Max for Live] did everything we wanted to do: control the transport, control clips, device parameters, mix parameters, the tempo … you could even select and manipulate things like MIDI elements, although we didn’t attempt that. 

So we made our tracks as Live project files, as you might do for a live set (i.e., without arranging the tracks on the timeline), then set up a number of parametric controls to manipulate things in the tracks. Many of these were just effects and synth parameters, which we grouped through mappings so that one parameter might turn up the attack on a synth whilst turning down the compression attack in a compensatory way. So the parameter space was quite carefully controlled, a kind of composed object in its own right.

We also separated single tracks out into component parts so that they could be parametrically blended. For example, a kick drum pattern could be spilt into the 1 and 3 beats on the one hand, and a bunch of finer detail patterning on the other, so that you could glide between a slow steady pattern and a fast more syncopated one. So loads of the actual parameterisation of the music could actually be achieved in Live without doing any programming. Likewise, for many of the parts on the track, we made many clip variations, say about 30, such as different loops of a breakbeat. The progression through those clips — quantised in Live, of course — could also be mapped to parameters.

Finally, by parameterising track volumes and using diverse source material in our clips, we could ultimately parameterise the movement through high-level structures in the tracks. So we could do things like have a track start with completely different beginnings but end up in the same place. We did this in Two Mbiras, which is probably the track where we felt most like we were just naturally composing a single piece of music which just happened to be manifest it a multiplicity of forms. In that sense, this was the most successful track. Some of the other tracks involved more of an iterative approach where we didn’t have a clear plan for how to parameterise the track to begin with, but that fits with our natural approach to making tracks. At one point, we wondered if we could just drop a bank of 1000 different sound effects files into an Ableton track, to load as clips. To our glee, Live just crunched for a couple of seconds and then they were there, ready to be parametrically triggered. So each version of the track MD Skillz could end on a different sound effect.

The Max software consisted of a generic parametric music manager and track-specific patches that farmed out parametric control to the elements that we’d defined in Live. The manager device centred around a master “version dial”, a kind of second dimension (along with time), so you could think of the compositional process as one of composing each track in time-version space.

We used Emanuel Jourdan’s ej.function object, which is a powerful JavaScript alternative to the built-in Max breakpoint function object, and wrote some of our own custom function generators and function interpolation tools to interact with it. Using the ej.function object, we composed many alternative timelines to control the parameters, and then used the version dial to interpolate smoothly between these timelines, resulting in a very gentle transition between versions. I.e., version 245 and 246 are going to be imperceptibly different, but version 124 and 875 will be notably different (we quickly broke from our own rule and started to introduce non-smooth number sequences into some of the tracks, so for example in Colour Field two adjacent versions will actually have quite different structures). We spent some time making it well integrated into Live so that once we really got into the compositional process it would work smoothly and be generally applicable to all of the different ideas we wanted to throw at it. That said, it’s a few steps of refinement from being releasable software. 

Pictured: the master controller device, very minimal, just a version dial and a few debug controls. Double clicking on bp_gui leads to the other figure, a multitrack timeline editor, with generative tools for automatically generating timeline data using different probability distributions.

How did you approach this piece compositionally, both in terms of those elements that do get generated, and the musical conception as a whole?

Sam: Since 2005, we had been working a lot in the context of performance, not only as Icarus, but with improvising musicians through our label / collective Not Applicable. This is reflected in the records we put out both as Icarus and individually during that time, which increasingly used generative and algorithmic compositional techniques as structural catalysts for live improvisations. (As Icarus: CarnivalesqueSylt and All Is For The Best In The Best Of All Possible World. Individually: Rubik Compression Vero, Five Loose Plans, Nowhere, Erase, Chaleur and The Resurfacing Of An Atavistic Trait). Our performance software was made using Max/MSP and Beads and we started by crafting various low level tools that would loop and sequence audio files in various different ways, giving us control parameters that were devised around musical seeds we were interested in exploring.

In many respects, our approach was very similar and partly inspired by Xenakis’ writings in Formalised Music, although the context is obviously very different. These low-level tools were augmented by various hand-crafted MSP processing tools which used generated trajectories and audio analysis as a method of automating the various parameters that effected the sounds themselves, the logic being that an FX unit as a manipulator of sound is in some way loosely coupled to the musical scenario it is contextualised in. In both cases above, the idea was to step back from performance ‘knob twiddling’ by using the computer to simulate specific types of behaviour that would control these processes directly (hence the reason why we have never used controllers in performance).

Our search for different methods of coupling our increasing parameter space led us to develop various higher-level control strategies at Goldsmiths and IRCAM respectively, culminating in autonomous performance systems built in the context of the Live Algorithms for Music Group at Goldsmiths College. The autonomous systems we developed used a battery of different techniques to effect control, from CTRNNs and RBNs to analysis-based sound mosaicing, psychoacoustic mapping and pattern recognition. This work resulted in us being commissioned to put together a suite of pieces for autonomous software in collaboration with improvising musicians Tom Arthurs and Lothar Ohlmeier called “Long Division” for the North Sea Jazz Festival in 2010. The challenge of putting together a 45-minute programme of autonomous music really forced us to think more strategically about how it was possible to structure musical elements within a defined software framework and how they could vary not only within each individual piece, but also from piece to piece.

The most obvious inspiration for how we might do this ultimately came from reflecting on what it is we do when we perform live as Icarus. The experience of working up entirely new live material and touring it without formulating it as specific tracks or compositions proved to be an ideal prototype not only for Long Division, but also ultimately for FFD. Here, in a similar sense to the work of John Cage, large-scale structure and form became a contextually-flexible entity, which meant that for us it became to a far greater extent derived from the idiosyncrasies of the performance software we developed and keyed in by our own specific way of listening out for certain musical structures and responding to them in either a complementary or deliberately obstructive fashion (or perhaps even not at all). Creating these two pieces (‘Long Division’ and ‘All Is For The Best In The Best Of All Possible Worlds’) gave us the conviction that we could devise musical structures that were both detailed enough and robust enough to benefit positively from some level of automated control.

Therefore, when we came to start working on FFD, the main question we had to ask ourselves was; within the music making practices we had already been working with, what were the tolerances for automation within which we were still ultimately in control of and ultimately composing the music we were creating? In the end, the framework we set up was comparatively restrained; the generative aspect of each track was always notated as a performance via a breakpoint function and therefore able to be rationalised by us, the variation between different versions of the same track was done using interpolation and is completely predictable and incremental and finally, the entire space of variation is bounded to 1000 versions, meaning that the trajectories of the variation never extend into some extreme and unrealisable space.

More notes on the album:

Web: http://www.icarus.nu
RSS: feed://www.icarus.nu/wp/feed/

Last.FM: http://www.last.fm/music/Icarus
Discogs: http://www.discogs.com/artist/Icarus+(2)

SoundCloud: http://soundcloud.com/icaruselectronic
Twitter: http://twitter.com/#!/birdy_electric

Myspace: http://www.myspace.com/icaruselectronic
Facebook: http://www.facebook.com/pages/Icarus/132324596558

CREDITS

Music, Software, Scripting – Icarus (Ollie Bown and Sam Britton)
Mastering – Will Worsley, Trouble Studios
Artwork – Harrison Graphic Design

Icarus gratefully thank the following for their support of the FFD project

The PRSF Foundation (UK)
STEIM (Netherlands)
Ableton (Germany)
The University of Sydney (Australia)
Emmanuel Jourdan (France)


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Music in the Key of monome: From Samples, a Community Makes a Free Album

Friday, December 30th, 2011

Keys open doors to creative music making in a community-led process. Photo (CC-BY) Cassie / Angelandspot.

What an extraordinary thing an interface can be, a map to making music.

A new community-generated album from users of the now-legendary monome grid instrument yields a variety of musical outcomes. The results are instrumental and lovely, breaking off on lots of different stylistic vectors, but glued together by the notion of key and pitch. Let’s let contributor Joshua Saddler explain this – and the holiday album – as well as share some of the music. If you celebrate Orthodox Christmas or more generally the idea of “Holidays” (ahem), or if you just like good music, you can overlook the fact that the latter arrives a bit late on the Western calendar. But both albums are terrific, and I suspect the approach to the music in key, to sharing samples and field recordings, could well be an inspiration in your own music-making endeavors. Sometimes rules are liberating.

If you want to get a jump start on musical New Year’s resolutions, I can think of nothing better. Joshua writes:

A monome instrument, sporting custom-designed art included in the packaging. Photo (CC-BY) bm.iphone.

The monome community has released not one, but two albums for the holidays. Both are freely available at http://mcrpmusic.bandcamp.com

The first, MCRPv11 (Monome Community Remix Project, volume 11), was released mid-November, five months after the MCRPv10 album (which CDM has previously covered).

http://mcrpmusic.bandcamp.com/album/mcrpv11-all-keyed-up-edition

As with all MCRP albums, there are guidelines and a theme. Participants submitted a field recording and a short instrumental sample in the key of G/E-minor. The participants then chose as many samples as they wished from the shared pool (though they couldn’t use their own samples), and had a couple of weeks to assemble their tracks. Sounds ranged from falling rocks to ocean waves to modular synthesizers to toy ukeleles and dogs barking. From this pool emerged fifteen startlingly diverse tracks.

Have a listen, and head to Bandcamp for downloads in any format you desire:

MCRPv11: "All Keyed Up" Edition by MCRP

I appreciate the chance to see Joshua’s process in video:

I’m pretty pleased with how my contribution, “mnml autmn,” turned out:

mnml autmn by ioflow

I sequenced bits and pieces from four samples with Renoise (in some cases using single-cycle waveforms…so it still counts, even if it sounds nothing like the original!), exported sections to loops, and performed them live with rove (http://docs.monome.org/doku.php?id=app:rove) on a monome 128. I recorded and rearranged the resulting segments using Ardour3‘s timeline view. The tracker and the traditional DAW actually worked well together. As I’m the sole Linux musician on the album, composing and arranging takes much longer using free software than more common tools like Ableton Live. Things that took me hours are probably three-click operations in Live. Still, by having to strike out on my own, I learn so many new things each time I sit down to create…it’s worth the occasional frustration at not being able to do things the easy way, using the same process as everyone else.

The second release is the annual Monome Community Christmas Album volume 2, made available on December 21.

http://mcrpmusic.bandcamp.com/album/monome-community-christmas-album-volume-2

This project had much more leeway; no hard-and-fast rules about samples or themes. I ended up forgoing the monome entirely for this album, instead improvising an original acoustic piano piece:

gloria by ioflow

http://soundcloud.com/ioflow/gloria

There were fewer participants for MCXAv2, since it began immediately after MCRPv11, but the quality of the tracks is still extraordinary. Warm neo-retro-loungetronica. I’ll be listening to it year-round, not just in December.

Me, too. And perhaps you, as well:

Monome Community Christmas Album-Volume 2 by Monome Community

Thanks, monome-ers!

http://monome.org


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Listening: A Punky, Darkwave, Ice Level Game Austrian Christmas Album from Ireland; Laila Dub Christmas

Friday, December 23rd, 2011

Christmas in Cork, at – where else – McDonald’s. Photo (CC-BY-SA) jf1234.

If you can find a spot in the rotation with your Mannheim Steamroller collection for something a bit different, CDM reader Leigh Walsh of Cork, Ireland sends in his work. He describes it as “punky gothy electronic … for Christmas,” with any proceeds benefiting Autism research. The single sounds crazy, but for me, things get good with the game world-like, shimmering “Secret Inside the Ice Level” and “Melody for the Sewn Princess” tracks.

I can find myself mentally wandering an 8-bit ice cave level right now…

Austrian Christmas by Takeshi And The Kid

Heck, let’s take this playlist a little further out.

One darned trippy Christmas: HAPPY XMAS PEBBLES LAILA ROCKET YUSUF! By London-based artist Affie Yusuf, via SoundCloud:

HAPPY XMAS PEBBLES LAILA ROCKET YUSUF by AFFIE YUSUF

Thanks, Laila!

If that doesn’t cleanse your palette after hearing too many of the Christmas standards on repeat, I just can’t help you.

Now, go and use this to freak out your families and friends.


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Thank Me Later – Drake (Take Care Album) ( Hip Hop / R&B ) Type Beat

Saturday, November 12th, 2011

Download This Beat Here: agpzoebeatz.com Please Share On Twitter: clicktotweet.com This Is An Old Beat I had I Decided To Update and Upload For Y’all Follow Me On Twitter: twitter.com Check Out My Beats: agpzoebeatz.com Drake – Make Me Proud Ft. Nicki Minaj (Official Music Video) make me proud music video Doing It Wrong featuring Stevie Wonder good enough For the Both of Us drake take care Headlines Marvin’s Room Dreams Money Can Buy Club Paradise Free Spirit Rick Ross The Ride Real Her Lil Wayne Shot For Me produced by 40 angelo agpzoe instrumental thank me later miss right above it lil wayne young money nicki minaj

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Remembering Bob Moog: New Album, Remix Contest, Blog, and Some Bob Moog 101

Wednesday, August 24th, 2011

Synthesists Tara Busch dares you to remix her album. Photo courtesy the artist.

It barely seems as though it’s been that long, but synthesis pioneer Robert Moog died six years ago this week. That has brought a whole new wave of remembrances, including a great new EP you can remix. And if you still don’t know what the fuss is about, or want to refer a friend somewhere other than Wikipedia, a guest essay popped into our inbox here at CDM HQ, so I’ll add that, too.

The best news, from where I sit: Tara Busch has donated a three-track EP entitled The Rocket Wife to the cause of bettering the Bob Moog Foundation’s work in history, archiving, and education. You may know Tara as the writer behind AnalogSuicide, or from her synthesist/vocalist career. Regardless, give this EP a listen. It’s a fanciful, dreamily optimistic album, recalling grand pop songwriting traditions. “Motor Crash” channels another Bush (Kate) in a very good way over its all-too-brief yet oddly satisfying minute and a half amuse-bouche. (Amuse-Busch?) “Calendura” is a gliding waltz set to angular, sparse percussion. But “Rocket Wife” is my favorite, a wonderland soundscape that sounds like some sunlight of the two afternoon suns on your foreign planet streamed right into a rack of Moogs in the studio of your dreams.

And, anyway, if you think you can do better with these raw materials, you can try to prove it. 17 tracks of stems are available for purchase, too, also as a benefit. Grab them, give them a remix, and winners will receive prizes like Bob Moog merch and a collaboration with Tara. You’ve got until October 15 to make it happen.

The Rocket Wife EP

The Stems and Contest

SoundCloud-based Contest Submissions [great idea!]

About Tara Busch

The Rocket Wife EP by Tara Busch by Tara Busch

What else is new in the world of Bob Moog’s legacy?

Michelle Moog-Koussa (Bob Moog’s daughter) has her own blog, Moogstress. (Does that make us dudes Moogsters? Maestroogs?) See also a great new limited poster for donors.

Here’s a beautifully-shot video about what’s now called Dr. Bob’s Sound School. It’s just this kind of engineering-rich effort I think we need now in the US and worldwide to restart the economy, though that’s perhaps a story for another post.

Finally, writer Jennifer Helfrich sent us an unsolicited bio essay on Bob Moog. I was delighted to see it show up in my inbox, and it has the Bob Moog Foundation’s technical editing applied to it, so here it is – a great introduction to Bob Moog’s life.

Side editorial: I think it’s notable that Dr. Moog was a product of New York public education, beginning his educational journey at Bronx High School of Science and receiving his first BA – in physics, initially, not electrical engineering until later – at Queens College of The City University of New York. (Disclosure: I’m a PhD Candidate at CUNY’s Graduate Center.) It shows the power of public education to help support the people who innovate — just at a time when, in many places int he world, public education can be targeted for cuts.

Here’s Jennifer’s nicely-compact story:

Robert Moog is the godfather of modern electronic music, the man whose genius and passion made synthesizers accessible and put electronic sound generation on the musical map. This past Sunday, the 21st, was the six year anniversary of Bob Moog’s passing. Let us take a moment to remember his life and his legacy.

A New York native, he was born in 1934 to a mother who taught him piano and a father who puttered with house-hold electronics. Moog showed exceptional intelligence from an early age. He built a simple Theremin on his own at 14, and the experience made music his focus. At the tender age of 19 Moog founded R.A. Moog Co. to manufacture and sell Theremin kits. The business, begun at such an early age, exemplifies Moog’s incredible productive capacity and perhaps even a desire to share the joy he found in building his own.

During his bachelor and Ph.D. studies Moog began to develop his version of the synthesizer. Electronic synthesizers commercially available at the time were made of vacuum tubes and magnetic tape – they were huge, difficult to set-up, and often had to be custom made. With the 1964 presentation of his synthesizer Moog ushered in a new era of electronic music. Smaller and easier to use, with multiple modules for modifying voltage controlled oscillations and an organ-keyboard interface, the Moog synthesizer was ready for the music studio. Moog synthesizers hit the big-time with the success of the 1967 Wendy Carlos album Switched-On Bach. It was among the first classical albums to sell half-million copies, it hit the Top 10 and stayed in the Top 40 for 17 weeks.

As Moog synthesizers improved throughout the 60s and 70s they were featured in numerous albums by a wide variety of artists. Moog’s synthesizer helped shape disco; it showed up in the Beatles, the Doors, and the Monkees; both Stevie Wonder and Tangerine Dream loved the Moog synthesizer; it made appearances in genres from country to rock to jazz.

R.A. Moog Co. began to produce the Minimoog (Model D) in 1970 – an extremely popular smaller version of the synthesizer that was better suited to live performances. But the 60s had bankrupt Moog as other producers with larger factories outstripped his namesake firm. Moog sold the company and rights to the Moog name in 1972. Five years later Moog left the company, now Moog Music, frustrated with weak marketing and bad management. For the next 30 years he continued to develop and produce analog and digital tools for synthesizers, but during the time he could not produce under his own name Moog made no new instruments. Until, in 2002, he won back the rights to produce under his own name and returned to Moog Music. He designed and improved instruments at Moog Music until his death three years later in 2005.

The Moog legacy is a powerful inspiration for innovation in electronic music. His life was dedicated to the creation of quality analog and digital sounds composed in beautiful, interesting, and instructive ways. His understanding and appreciation of sound manipulation and the joys it can bring are carried on by the Bob Moog Foundation. His daughter, Michelle Moog-Koussa, as the Director, remembers her father as a quiet, introspective, cool, quirky, funny guy with a rambunctious laugh who loved to teach. The Foundation teaches science through music, has a Grammy recognized archive of the Moog legacy, and plans to build a museum. They recently released Mooged Out Asheville, Volume 2, an album exemplifying the many ways Moog changed music with songs spanning far-flung genres from hip-hop to avant electronica, from dub-step to rock. To learn more about Bob Moog and how his life still touches ours, visit http://www.moogfoundation.org/.

By the way, since this tends to come up – CDM welcomes suggestions for innovators you’d like us to cover. The Bob Moog Foundation archives alone cover lots of early designers, inventors, composers, and musicians, not only Dr. Moog himself. If you’ve got an idea, let us know.

Watch for, at long last, a series remembering the history of Max Mathews shortly — I’ve been editing it. It’s great the assemblage of people who helped build the tools we use.


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A MIDI Robot Percussionist and a New Album, from the Duo Electrocado

Monday, August 1st, 2011

Sydney-based duo Electrocado (Bill Day + Ryan Whare) have been busy making machines to make music – and banging things. In the video above, their inventive robotic percussionist, triggered via MIDI, plays tunes and rhythms. The CP1 (Creative Project 1) uses servos to control drum sticks (chopsticks, in fact) pivoting on rods, which can then strike metal, plastic, and drum skin surfaces. Playing a G# Minor scale on a xylophone along with drums, the robot responds here to MIDI patterns sent to it by Ableton Live.

You can read loads of commentary on the process of making it in a PDF paper:

“Aesthetic and Practical Applications for Robotics in Electronic Music: Further Development of CP1 MIDI Triggered Robot [all for the Bachelor of Audio at SAE Sydney]

These two aren’t just about building flashy hardware, though. They also have a full-length album debut out, with diverse, stuttering, danceable music. I like “psychedelic glitch trance electro” as the label; various other keywords could easily fit. (The opening track even recalls Akufen; keep listening for a gamut of other goodness.) Intricately composed, sometimes tending into tech-house, the record is as finely-tuned as the robotic machine.

I could ramble on, but it’s pay-what-you-like on Bandcamp, so have a listen:

The Hass Effect | http://electrocado.bandcamp.com/

The Hass Effect by Electrocado

We’re also treated to the delightfully-named track “The Lugubrious Frog,” complete with some froggy drawing timelapse. Artists, too contribute to the project.

Yet more music, in the form of earlier EPs:

Antianhedonia by Ryanosaurus

Guacamole Dreams by Electrocado

Thanks to Bill for sending this along; you’ll find his site worth a look, as well:
http://www.mrbillstunes.com/

Brilliant work, mates. We’ll be watching.

If you have any questions about their work, ask them here and perhaps we can do a follow-up interview.


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YouTube Exclusive! 2011 zircon Album Preview in FL Studio (Breaks/glitch vox)

Sunday, July 24th, 2011

www.zirconmusic.com – Subscribe and LIKE if you enjoyed this! This is a YouTube EXCLUSIVE preview of a work-in-progress track for my upcoming album, to be announced + released in 2011. It’s going to be very much in the style of Antigravity (www.cdbaby.com ) with a mix of progressive breaks, trance and house, except with better production values, more epic vocal tracks, and an overarching theme. I’m really excited about it and hope you enjoy this little preview. Keep in mind this is an EARLY wip and the final version will be even better :D Facebook! www.facebook.com Twitter! www.twitter.com Awesome Vocals! www.JillianAversa.com Pro Sounds & Samples! www.ImpactSoundworks.com
Video Rating: 4 / 5

DOWNLOAD 75 OF MY TRACKS FOR FREE: isohunt.com Superraverz this was requested by, although i couldnt remember the name when i done the video haha! this is basically showing ya how to sidechain i just run ya through whatcha need to do, and i was messin about and i cum up with a pretty sweet effect meself if ya watch the video haha! you can tell this when i use the phrase “ohh i like that” haha! anyway hope ya like the video My videos are also donation ware so please donate something if you have found this video to be helpful/educational. www.paypal.com Listen to me: www.soundcloud.com/kevwillow Follow Me: www.twitter.com

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