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Reclaim the Album’s Soul: Tips for Handmade CD Artwork, Make One Sunday

Wednesday, October 6th, 2010

You hear the repeated chorus: music in the digital age has become meaningless and valueless, like turning on water from a tap in the middle of Rome. But, quietly, a movement is stirring that is reclaiming the value of music. Armed with nothing more sophisticated than markers, paper, collage materials, and imagination, they send mixes of music like grade school Valentines. Heck, they even use the mail. It makes the album more personal than it was even in its golden, mass-produced age.

Many of the practitioners in this case are returning to the cassette and mix tape. But I was also interested in handcrafting cases for demos, for your own music, and for mixes of Creative Commons-licensed and netlabel materials. Instead of just swapping behind our avatars and usernames on SoundCloud, it returns us to the glee of playing with markers and exchanging face-to-face.

If you’re in New York, we’ll be making our own musical packaging and then swapping records, starting with a 4:00 pm workshop on this Sunday 10/10/10 at the Lower East Side’s cozy (and tapas- and drink-stocked) Culturefix NY:

RSVP + location + Facebook; stay for the party, live music, and swap at 7p

But wherever you are, perhaps this Sunday you can make some handmade music.

Here’s a look at some of the work being done, via a Flickr group entitled “Handmade Mixes,” in a Flickr slideshow:

Group founder Samantha Saturday talks to CDM about her techniques, and gives us some crafting tips. Keeping it simple makes this manageable, too, in case you’re planning a handmade, limited edition-run of your next EP.

Tips for materials:

For collaging works I always keep a shoebox of paper scraps and snippets from newspapers, magazines, flyers, basically anything that can be glued or taped down. Keeping all your supplies close at hand is a huge help. Personally I make all my cases completely from scratch, but sometimes starting out with a pre-made CD sleeve and building on top of it is a great way to start.

My best advice is to keep the process fun and to not put too much pressure on yourself to make something totally awesome. If you just let it happen it will be awesome no matter what. There is no right or wrong way to do it.

What to bring to a workshop: (including ours on Sunday!)

Bring mixes specifically for the event and some paper, magazines, glue, snippets, or what have you to share with the workshop.

I talked to Sam about some other ideas, too…

Tell us what you’ve been making.

All of the works I have made are either for friends or for mix trades organized in different places around the internet, such as blogs and Swap-bot [an online-organized swap meet]. For every mix I make, I also create a collaged, cut & paste cover. Some are simpler than others, but I always try to make something nice to house all this great music.

In general I put so much effort and time into making individual covers for every mix because I feel that with the digital age music is starting to lose some of it’s specialness. There’s something about having album artwork to accompany the music you’re listening to. Now you don’t really get that with digital downloads and I miss that. I think it’s the same for a lot of the people who are so dedicated to creating unique artwork.

Who are some of the other people you’ve found working in this medium?

Jane Boston (Stab Heart zine) and Bianca Jagoe (Goodnight Little Spoon) are the first that come to mind. They are both pretty big swappers in the online and mail art community. I’ve sent to and received mixes from both of them and I adore the love they put forth in their creations.

Additionally some of the people that have really stood out to me are Richard Gallon [Flickr] and Evey in Orbit [Flickr. Richard creates really well-crafted covers for his cassettes. On the other hand Evey has a much more cut-and paste approach to it. Even though their techniques are very different I love the range that can be expressed because it's such an open medium.

I created the Flickr group Handmade Mixes for people to share their handmade covers, since it seems like every other mix group is mostly computer-generated works. Most of the people who contribute are people I invited, but a few other people are popping up here and there, which is so exciting! Everyone in the group does a great job and it's really inspirational to see that there are lots of people out there who make their own covers, too.

Introduce us to one of your favorite mixes.

My mix "We're the Heirs to the Glimmering World" is definitely one of my favorite mixes that I've made, both because of the music and the cover art. Usually if I'm feeling a little down I will make a mix to focus my mind on something else and that was definitely the case with this mix. It's one of the most elaborate covers I've made.

You mention on one of the Flickr images that some of these mixes came from getting together for an in-person swap.

[That's] Mix Share Swap hosted by Bianca Jagoe of Goodnight Little Spoon. I found out about the swap from Jane Boston’s blog. If you keep your eye out, there are a lot of mix swaps like this around the blogosphere. Anyone could sign up, then you were assigned two random people you would send to from the list and you received mixes from two different people. It’s a great way to share music and connect with other people.

Any thoughts on how you translate the personality of a music mix to the visuals on the handmade packaging? (It’s an age-old question, of how to make something visual out of the auditory and ephemeral.)

When I make a mix the music, of course, always comes to mind first. After, and sometimes during, compiling a mix you listen to it and different themes or a general feel to the music will come forward and I think that’s where ideas for the packaging first start to form.

Everyone has their own aesthetic and although it sounds cliché it’s definitely about putting together what feels right. Sometimes the cover doesn’t necessarily tie in directly with the music, but generally I think there is something in the sub-conscience that drives the creation. Also, the handmaking process is a lot different than say, someone creates a cover on a computer. You’re connecting with the mix on a tactile level and that alone comes through in the visuals.

More inspiration:

Check out Sam’s Flickr: Handmade album
and the Handmade Mixes group on Flickr (which I hope will also apply to original music, CC-licensed music)

All images courtesy Samantha Saturday.

The rest is here:
Reclaim the Album’s Soul: Tips for Handmade CD Artwork, Make One Sunday

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Apple’s Ping Launch is a Dud, But The Web is Alive with the Sound of Music

Tuesday, September 7th, 2010

Pinging your own machine

“ping” came before Ping – and it might just outlast it. Photo (CC-BY) Noah Sussman. And yes, when I asked readers about Ping, a number of people referred me to this one.

Before diving into the litany of gripes from artists regarding Apple’s Ping social service, it’s worth saying: some critics say they expected better. Many artists want a smarter, more social iTunes. That’s the only reason anyone is spending time talking about the service’s perceived flaws.

Cellist and laptop musician Zoë Keating, an independent artist with collaborations from Imogen Heap to DJ Shadow, reminded me of that via Twitter. Even amidst her own criticisms, she was quick to add:

“But it’s Apple, so good or bad we all want to be invited to the party!”

That sums up not only the most disappointing aspects of Ping, but also why anyone would care in the first place. This isn’t the age of the hit parade, of Ed Sullivan, or even MTV. It’s the era of the Web, and people expect music media to be genuinely participatory. Because of the popularity of iTunes, the introduction of Ping seemed to artists like an opportunity.

Apple has responded to criticism, addressing some user concerns: Forbes’ Philip Elmer-DeWitt, asking “Can Ping be Saved?” last week, updated his article to reflect that issues with spam and forward and back navigation were fixed over the weekend.

The problem is that the fundamental complaints – and those of artists – run deeper. They may or may not be fixable.

Every artist I talked to said the same thing: the problem with Ping is that you’re not invited to the party. Missing from the guest list: independent (or, indeed, almost any) artists, alternative music stores, iTunes listening data, musical genres, and, above all, the World Wide Web.

Zoe Keating

Cellist Zoë Keating. Her issues with Ping, paraphrased: artists can’t make their own artist pages, artists you’ve purchased don’t appear beyond an extremely limited list, Lady Gaga and Katy Perry are permanently glued to the site, and the service ignores the grassroots quality of good social networks. Photo (CC-BY-ND) M’aidez / Claire Harrison.

Artists can’t make their own pages; Apple invites artists. In May, I criticized analysts for describing the iTunes App Store as being curated, a term I felt didn’t fit. This, on the other hand, really is curation: Apple invites a small number of artists at their discretion, which is why Ping makes some curious recommendations. As Keating puts it, “I’ve never bought Lady Gaga or anything remotely similar, but she is the #1 recommendation and I have to see her everytime I log on. That goes for Katy Perry too…I’ve created a world where I can pretend she doesn’t exist, but Apple really wants me to listen to her.”

Here, there’s a perfect contrast between Apple design and Apple curation. Apple design is beloved in the musical community, for the reliability and attention to detail of their hardware, operating system, and software. But Apple as curator, as tastemaker, is another matter. Apple’s (or Jobs’) obsession with artists like John Mayer had been a punchline, not a source of inspiration. For that matter, why should your computer vendor be responsible for musical taste? Would you ask Microsoft what clothes to wear today?

Ping: Recommendations

Community expert Mario Anima, who describes Last.fm as “halfway there,” ponders if Apple’s Ping is a Broken Social Scene. Photo (CC-BY) marioanima / m anima.

Apple ignores other music sources. When iTunes is criticized for promoting “lock-in” to Apple’s music store, listeners often respond that they rely on other sources for music. Apple may command big statistics when it comes to online sales, but that’s an aggregate of all music styles. For independent artists, everything from free distribution to specialized online stores – and physical CDs, which still rake in billions of dollars in sales annually – can matter more than iTunes.

Here, Apple runs into the tension between iTunes the player and iTunes the store. Ping as an add-on to iTunes the store makes some sense. As a modest feature that tells you what other iTunes shoppers are buying, it’d be unremarkable but also reasonably uncontroversial, at least before Apple hyped it as a new social network.

But iTunes the player demands higher expectations. iTunes is, for many, the virtual jukebox that the tool was when it began its life, before the debut of the integrated music store or even the iPod. I’ve even talked to frequent iTunes users, people who buy a lot of music, who have only purchased tracks from Apple a couple of times. For nearly anyone, iTunes – and by extension, Ping – must catalog all their musical activities, not just stuff they bought from Apple.

Ping: Profile

Ping is dumber about iTunes data than non-Apple services. Leaving other music stores out of the picture is perhaps unsurprising. But leaving out iTunes itself is more of a puzzler. The beauty of services like Last.fm is their ability to collect data about yourself that you can use. Sharing that data should obviously be a choice, but as Last.fm has demonstrated, the information can be useful to yourself, to fellow listeners, and to artists. It can make sure you see a favorite artist live or discover musicians based on human interactions, without violating privacy. But Ping is an inferior tool for iTunes data, compared to a third-party service like Last.fm. Wiley Wiggins, an Austin-based visual artist, has an extended complaint about Ping.

The killer insight: Ping is “store-centric,” not “user-centric,” says Wiggins. Flaws in genre handling and awkward mechanisms for tracking music and friends “make Ping seem like it is currently designed for users who 1) do not listen to much music, and 2) do not have many friends.”

Ping Feedback Form [Wiley Wiggins Blog]

Apple’s curatorial tendencies don’t make for a social network. Keating argues some of the tension here is philosophical: “Good social networking is chaotic and grassroots,” she says. “Apple is all about top-down control. Not sure this blend of the two works.”

And then there are … the genres. Aside from limiting you, comically, to choosing three genres you like, Apple seems to have lifted its genre categories from a BMG Music Club sign-up form.

Wired magazine cover

Wired cover. Sure, it seems inflammatory now, but remember when they predicted the push future of Web, powered by Castanet, ActiveX, and Java and “things you simply can’t browse”? Oh. Okay. Photo (CC-BY-NC-ND) Meryl Ko.

It’s all too broken to be social. User interface trainwrecks, hidden “like” buttons, a “lonely” scene devoid of users or artist pages, and a laborious process to add friends made worse by Apple’s row with Facebook mean that getting anything social going is a waste of time. Mario Anima, who has led community efforts for Current and Community Speak Up! sums up the problems in an excellent post. Even with some navigational tweaks, there just isn’t much in the design that works. Even with Apple’s user base, I that could spell doom for the service. If users don’t spend time, the whole thing becomes pretty useless to artists, who are already fatigued by the amount of heavy lifting they have to do to get noticed online as it is. (See more on that below.)

Apple ignores the Web. Wired Magazine infamously ran an inflammatory cover this summer claiming The Web is Dead. That article could have been written about Ping. Ping isn’t visible on a browser; click on a link to a Ping profile, and it looks for an iTunes 10 client. Ping isn’t searchable. Ping is completely disconnected, at least for now, from the rest of the world – no integration with other services, and no public API. (One developer source told me an API is coming, with extensions to be approved by Apple, but I can’t yet confirm that, and that’d still fall short of making this a Web app.)

Ping is more than a walled garden: it’s a room with no windows or doors. It’s a tomb.

If Ping were the future, the Web might be dead – but early indications are that the reality is just the opposite. (Among many retorts to Wired’s “Web is Dead” thesis, The New York Observer is spot-on, and Boing Boing negates the graph they use to open the story, which turns out to say the opposite of what they claim.)

In fact, if anything, the negative reaction to Ping proves that the Web is more important now than ever before. People expect open participation, they expect browser-based interfaces (at least as an option), and they expect open interoperability and data portability in some form.

Browsers and links matter. Even Twitter and Facebook are popular partly as ways of linking back to other sites – I know this personally, because they’re two of this site’s biggest referrers. The Web make these services publicly searchable, connected, and accessible anywhere. They are the Web, and they also make the rest of the Web even more popular. Apple’s iPad and iPhone may focus more on “apps” than the “browser,” for now, but that singular example hasn’t yet been proven elsewhere. Meanwhile, competing browser-based music services have done just fine without an iTunes client.

Oh, yeah – and don’t forget that the lack of an open API also means hackers are shut out. This past weekend, Music Hackday – which I’ll cover separately – again gathered hordes of geeks to create new musical tools. That included things you’ll never see on Ping, like MixCloud on iPad.

Best of all: Brian Whitman of The Echo Nest had a pithy answer to how recommendation services should work. He created The Future of Music, which tells you which music you shouldn’t listen to. And that brings us to the last point:

In the end, maybe recommendation services aren’t everything. Whitman has a strong argument as he describes his tool:

I have a strong aversion to music recommenders and music similarity services. I especially deal with a lot of cognitive dissonance as the company I co-founded makes a lot of $$$$$ (that is 5 dollar signs) selling ordered lists of artists to multinational music streaming conglomerates.
Nonetheless, we recently completed our first live recommender system (to be announced near the Boston Music Hack day in October) and to perhaps get myself more comfortable with a future in which children will no longer ask their cooler older dope-smoking brothers what to listen to in lieu of some HTML table in a UL, I decided to really sign up wholesale to this movement. If we rely on these computer programs to learn about music, well we might as well rely on them to fix the sins of our past and delete the crap we are obviously not meant to listen to anymore.

“Future of Music (2010)” is a Mac OS X app that scans your iTunes library and computes the music you are not supposed to listen to anymore based on your preferences. It then helpfully deletes it from iTunes and your hard drive. Skips the recycle bin.

I don’t think Future of Music will have one million users any time soon. But it does raise the most important point: the actual music has to come first.

The Horrorist

Oliver Chelser, aka The Horrorist, has charted #1 singles in Germany. And Ping just makes him… tired. Photo (CC-BY-SA) the artist.

Whether or not the general public is fatigued of social networks promising to revolutionize music, you can bet musicians are. Oliver Chesler is the blogger behind “wire to the ear” and, as The Horrorist,” an electronic musician who has topped German charts. He sums it up best:

As a musician the word to describe how I feel about the new Apple Ping social network is: exhausted. Musicians have become the tech industries guinea pigs. Why not? We try anything and work cheap right? After creating and curating profiles on MySpace, Last.fm, Imeem, Facebook and then Facebook Fan Pages and on and on now it’s time for Ping.

For his part, Chesler says he’ll make his own Ping page and promote it, even as “the Lady Gaga’s get all the love.”

Remember why we were all excited about the Internet for music in the first place? It’s a chaotic, level playing field. That can be scary, but given the miraculous, mind-boggling diversity of musical output and taste on planet Earth, it’s perfectly natural. And any business model around music must be built around that reality.

Don’t believe me? Ping may have one million members, but the fastest-growing musical sensation right now is a guy who came to his sister’s aid in an attempted rape and was AutoTuned into… actually, that’s a long story, told neatly by the New York Times. (I couldn’t wrap my head around it at first, either.)

Take a look at his fans. The guy is, literally, a rockstar. How did he get big? He spread on the Web – not on apps, not in any “curated,” walled garden vertically integrated experience. Not in any way, frankly, that makes any logical sense at all. (AttemptedYou know … on the Web.

My guess is, you’ll know Ping (or a competing service) has been fixed when you find Antoine Dodson’s profile. Antoine, if you have music recommendations, we’d love to hear them.

Continued here:
Apple’s Ping Launch is a Dud, But The Web is Alive with the Sound of Music

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monome Me: Community Tour, Tunes to Hear

Saturday, August 28th, 2010

Pauk (Pau Cabruja) using a Monome 256 attached to a guitar strap, photo by Lara
Jaruchik. Courtesy monome Community Tour

The monome is coming to your town. Unlike tours organized by commercial product vendors, a grassroots effort by monome users pledges to share the music made with the monome and give back to a larger community.

It’s hard to explain the monome. It’s part tool, part lifestyle. And its openness comes in large part from the community of artists who use it, and embrace the controller’s sustainable production and unique design. In fact, it’s hard to explain just what a monome is: this USB-connected grid of light-up buttons is, by design, a blank canvas. It’s what the community has brought to that canvas that has made the monome a surprise revolution. That passion sometimes even makes it an object of ridicule – but let the monome artists show your their chops and love, and all but the coldest hearts melt.

Organizer Frank Rose shares some thoughts on the monome tour.

And since it is as much about the users and their music, we’ve got some music for you to hear. (If you’re using Chrome/Chromium, you can easily queue up all these tracks using the wonderful ExtensionFM – anyone have something similar on Firefox?)

The tour kicks off in Boston, but eventually leaves American shores for Canada, Austria, and Spain – and more dates around the world are in the works. (Got a lead on a venue in your town? Give a shout.)

09.03.2010 – Boston, MA
09.04.2010 – NYC, NY
09.06.2010 – Daytona, FL
09.07.2010 – Houston, TX
09.11.2010 – Boulder, CO
09.12.2010 – Denver, CO
09.13.2010 – Sante Fe, NM
09.15.2010 – San Diego, CA
09.16.2010 – Fullerton, CA
09.17.2010 – Los Angeles, CA
09.18.2010 – Santa Cruz, CA
09.19.2010 – San Francisco, CA
09.21.2010 – Portland, OR
09.22.2010 – Seattle, WA
09.24.2010 – Toronto, ON
10.01.2010 – Edmonton, AB
10.16.2010 – Linz, Austria
11.05.2010 – Barcelona, Spain

Each city has a different lineup (which to me is part of the appeal), and dates are changing, so keep your eyes on their site for the latest:

http://monometour.com/

There are workshop/build days in Boulder and Santa Fe, as well.

The tour also will be accompanied by a compilation 2-disc, 33-track, international music release, all made with monome and initially available only at the tour stops – so go hear some live music.

Frank Rose shares more details with CDM:

We created a compilation that will be available exclusively at tour dates and if there’s any left over, I’ll sell them on the website. Proceeds will go to the performing artists. Any profit afterwards, in the community spirit, will be given away to some deserving charity. 33 songs on 2 discs, featuring only monome community members including Daedelus and Edison.

Schpligidy (Tanner Christiansen) brought up the idea of putting together a tour in April. Tanner got busy, and I took up the role of energizer and got the ball rolling. People signed up to play, others volunteered to organize events in their town. I don’t have alot of experience booking shows so I went forward, as I do with most things, just winging it. It’s worked out fairly well, with some bumps.

The goal is really just to tour and have fun. I think the result, for me anyways, is that I’ll actually meet some of these folks I’ve only talked to online. Of course, we all want to share our own personal creations with a greater audience. The monome is just a thread that all of us have in common. It’s used more as a vehicle for the tour rather than a mechanism for proselytizing.

I’ll get to catch up with the NYC lineup: Portable Sunsets, Makingthenoise, NO SIR E, The Alpha Nerd, Watson, %, Galapagoose, Cigarette Operahouse.

Hear the music…

Note that TheAlphaNerd’s music is all available free, via a Creative Commons license.

Jittery Fingers by TheAlphaNerd

Watson – Fields at Home by watson

MicrowavedBulletsDon’tKillAliens PeopleDo by _raja_

Go to sleep slowly (short mix) by noiseflowr

Noiseflowr also has a remix of the lovely Caribou Sun track:
Caribou – Sun (noiseflowr organistic mix) by noiseflowr

More tracks, for listening exclusively on SoundCloud:
http://soundcloud.com/pauk/electric-jazzmine

http://soundcloud.com/cigarette-operahouse/double-queen

And for access to everything in the monome community:
http://monome.org/

Excerpt from:
monome Me: Community Tour, Tunes to Hear

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Real Sound Synthesis, Now in the Browser; Possible New Standard?

Monday, May 3rd, 2010

Bloop HTML5 Instrument inspired by Brian Eno’s Bloom from Bocoup on Vimeo.

HTML5 and Javascript Synthesizer from Corban Brook on Vimeo.

Pioneers like Max Mathews’ Bell Labs team taught the computer to hum, sing, and speak, before even the development of primitive graphical user interfaces. So it’s fitting that the standards that chart the Web’s future would again turn to the basics of electronic sound synthesis.

A group of intrepid hackers and Mozilla developers and community leaders are working to make an audio API a standard part of this generation of Web browsers. (Note: not some unspecified future browsers – they’re making it work right now.)

We’ve already seen some pretty amazing experiments with Flash and Java. This would go further, opening buffer-level access to new, faster, just-in-time compiled JavaScript engines. The upshot: you get to code your own synthesizers and real-time audio processing in a way that works right in any browser, on any platform. Standardize the API by which this works, and adding an FM synth to a page could be as easy as assembling a table or inserting a picture.

There’s no plug-in, and thanks to faster JavaScript engines, JavaScript can be the language. To the end user, you just get a Web page that automatically loads the audio goodness.

I’m in touch with the developers, and hope to have a full-blown Q&A session with them. On the agenda: what this is, what it means, how it works, how people can get involved, and how to get started with these early builds. I’m going to start out with some of my own thoughts, though, because I’ve found myself thinking about this a lot. I’ve been a slow convert to the gospel of the browser and JavaScript, but I’m beginning to “get” it, I think. (If I’m off-base or missing something, we’ll get to cover that, too.)

HTML5 3D FFT Visualization with CubicVR from Bocoup on Vimeo.

To understand why this is incredibly cool, though, I think it’s first necessary to understand how incredibly stupid, primitive, and backwards a Web browser is. (I just lost a bunch of Web developers. No offense – there’s a reason it’s that way – but follow with me.)

I’m serious. The Web concept was rooted in an age in which bandwidth and computing restrictions constrained online communication to text. But even as the Web was first catching on, computers themselves had rich multimedia capabilities far exceeding what the browser could do. Today, a lot of Web nuts talk about how the browser could replace desktop applications, or become an “operating system.” But the browser is another application running on your hardware, running on your operating system. The question you might well ask is, why is the browser so limited? Why can’t it do the things the rest of your computer can? The idea that having a tag that specified playing audio or video took until now is kind of silly if you think of it that way, right? (You might ask the inverse question of the “desktop” apps: you do know you’re connected to the Internet, right?)

The idea of the audio API would be to change that, and not only play back sound files, but open up real-time synthesis and processing in standard, accessible-everywhere ways. You can, as you see in the (working, real, not-mock-up) examples, do all kinds of powerful magic. You can visualize music as you play sound files, or perform on instruments right from the browser window.

It’s one thing to talk about some distant future. Fortunately, you don’t have to wait. The code is working right now. You can finish reading this post and then grab a nightly build of Firefox, write a few lines of JavaScript code, and build a synth in the browser.

“Because it’s there” is usually a good enough reason to start hacking. But to musicians, I think there are actual creative benefits, too.

Endless compatibility. The work the Mozilla crowd are doing is already free to download on Mac, Windows, and Linux, stripping platform barriers across desktops, laptops, and netbooks. We’ve heard a lot from certain Mac advocates in particular about how you can only have “first-class” applications if they’re built for a specific OS. That’s fine – depending on the application. But as an artist, at some point I also want some shared tools. If I want to collaborate with someone, they’re what’s first class to me. There’s nothing worse than saying “oh, uh, I guess you have a Mac and I have a PC, so we have to…” It’s creativity-killing. Having browser-based tools on par with the tools outside the browser means we can keep our idiosyncratic tools of choice, but also have a shared set of tools we can access without so much as running an installer, let alone worrying about an OS, processor, or version.

Connectivity and sharing. Being in the browser means instant access to a musical application from anywhere, and instant data for that application. Right now, part of the reason computer musicians have a stigma of staring at computer screens is because the user interfaces we design live on individual machines and are designed to be used only by one person at a time. The connectivity in the browser means it’s easier to build sharing and collaboration directly into a software idea.

Browsers could make your “desktop” apps cooler. One of the myths of browser-based applications I think is the idea that they’ll somehow replace other applications. On the contrary: they could make your existing applications smarter. Unrelated to this particular effort, our friend Andrew Turley built a proof-of-concept application that connects a Web browser as a controller to other apps over OSC. With a little refinement, a free local Web server combined with a browser-based controller app could connect all your traditional music apps to computers in the same room or across the world.

In-browser Synthesizer and Sequencer with Envelope and Filter control from Corban Brook on Vimeo.

The power to make noise – any noise – and a tinkerer’s sunrise. Noise often appeals to hackers (even non-technologist hackers) more than anything else, and that should give you hope. One interpretation of current technology trends runs with the idea that tinkering is in danger, or even on the decline. I think we should be wary of some of those trends; some are simply anti-intellectualism in disguise. I also think tinkering with sound has a bright future. So long as there is raw buffer access somewhere, it’s possible to build something that makes sounds on a level as high as “give me a middle C” or as low level as “I want to invent a new form of synthesis.”

This isn’t just for propellerhead types. With readable code, even those new to programming and sound have an opportunity to start toying with their own experiments. And unlike almost any other medium, sound is both immediate and always satisfying. That is, even if you make some sort of ugly splat, you may still have a good time. That quality makes it perfect for learning and experimentation, whether you’re young or old.

From Babel to common code languages. I’ll also go out on a limb and say there’s potential to get more tools speaking the same language. On the visual side, right now, you can directly copy code from Processing.js (where anyone can easily see it) to a Java-based desktop Processing (where you get higher performance, full-screen and multi-monitor display, hardware access, and the like), often without changing a line of code. The same could happen here. People are already porting Csound examples to this freshly-minted audio API.

Nihilogic’s HTML5 Audio-Data Visualizations from Bocoup on Vimeo.

Open standards, open 3D. By making a standard, too, we have a lingua franca both technologically and in how tools can run. If it were only audio, that’d already be useful. But this extends to other efforts, like the work on WebGL. And WebGL is a good indicator, too: by supporting OpenGL ES 2.0 in the browser, both the “native” or “desktop” app and the “browser” app can share code and capabilities. The same could begin to be true for audio.

Anyway, enough of my third-party sense of what this could mean. Here’s where to go learn more:

David Humphrey is a man you can thank for making this happen. Check out his blog, and read in particular:
Experiments with audio, part IX

May 12 in Boston, there’s a “future of Web audio” event introducing these ideas, if you’re in the area. I’ll see if we can’t get events elsewhere. (This would be ideal for another CDM online global hackday – more so than our previous topic.)

The big post to read:

Alistair MacDonald covers the thinking, the potential applications, the history, and what’s happening now:
Web Audio – All Aboard!

And see:

http://wiki.mozilla.org/Audio_Data_API

Alistair sums up why this important:

A web browser that allows for such fine granular control over video graphics using tools like Canvas and WebGL, yet provides no equivelent control over audio data, is a web browser that is very lopsided. In human terms, web browsers have always been very lopsided. They reflect a specialized facet of ‘the human requirement’. This is unfortunate as the web can potentially encompass a far more balanced and expressive set of features, encapsulating our humanity. Fortunately the modern movement towards a more human browser, appears to have gained significant velocity… in the right direction.

Or, if the Muppet Animal were writing this, I think that would go more like:

NOISE…. MAKE NOISE. LOUD NOISE. MAKE LOUD NOISE.

Read more:
Real Sound Synthesis, Now in the Browser; Possible New Standard?

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monome News: Max for Live with 7up, New Grayscale, Mass Kit Builds, NYC Fest

Monday, November 23rd, 2009

SevenUpLive 2.0 Preview from bar|none on Vimeo.

Planet monome is getting to be an exciting place. The biggest news: SevenUpLive, an extraordinary original application that melds the monome as controller with a set of Live functions, is getting a major rebuild and Max for Live support. Mapping the buttons of the monome to a set of Live sonic magic, SevenUp transforms the monome – and Live – into an interactive compositional instrument, with looping, sequencing, and melodic and rhythmic manipulation. With Max for Live integration, that will also allow people writing Max patches for Ableton to use their work as modules, and the simple grid controls of the monome as the interface.

For more on the existing 7up project:
SevenUpLive on the monome wiki
Google Code Project
SevenUp at makingthenoise

MakingTheNoise, the artist behind the project, is himself a terrific performer. I got to play with him last week at Boston’s Enormous Room, and he’s a wonderful guy and inventive artist. We’re both presenting in New York, so expect more on this soon (see the end of the story).

eifel

New monome kits, models: Okay, so you want the real thing, and you’re ready for a monome of your own. You have two ongoing opportunities from the source, in addition to the various emulators and DIY projects. Dogs not included (sadly).

First, monome production by Brian Crabtree and Kelli Cain is getting rolling again. The grayscale sixty four has to be one of the prettiest of these I’ve seen yet. It’s US$500, but it’s also a domestically-produced, largely handmade beauty you may want to hang onto forever. There’s no preorder, but keep on the monome site in January if you want to buy one; I’m sure this will again sell out.

The DIY spirit is at the heart of the monome project, so to me an even better way to go is to make your own. There’s the Arduinome kit, which has readily-available parts and is brilliantly documented on the FlipMU site at Noisepages:
http://flipmu.com/work/arduinome/

But you can also get an even easier-to-build kit from the monome folks themselves. The students at NYU’s ITP program (a multi-disciplinary technology program in Manhattan) got a whole bunch of folks together, did a group buy on kits, and had more fun by putting them together with friends. Check out the growing Flickr pool for a sense of all the mayhem. Now, true, there are more would-be monome users in Manhattan than perhaps anywhere else on Earth, but the basic idea – make with friends – could absolutely be replicated.

If you’re interested, I can see if there is a way we can help coordinate such endeavors here on CDM and with Noisepages – shout out in comments.

Festival in NYC:

If you’d like to meet the creator of SevenUp, hear more about grids and OSC, and hear music and discussion from the creator of the monome, you’ll absolutely want to mark your calendars for December 12 in New York.

http://www.inoutfest.org/
Lineup
Workshops

More details are coming; watch this space.

Got more monome news – or anything else? Do let us know.

See the original post here:
monome News: Max for Live with 7up, New Grayscale, Mass Kit Builds, NYC Fest

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LA, Live, Lasers: Ableton Sessions, and a CDM Party Sunday Night in Hollywood

Thursday, November 5th, 2009

Daedelus joins me for a discussion on performance controllers, as part of an artist lineup ranging from dub pioneer Scientist to beatbox legend Kid Beyond and… a lot of other folks, too. Photo (CC) musiclikedirt.

It’s music production. It’s … lasers. If you’re in the LA area, you’ll want to be there. If not, let us know in comments what you most want to see covered / interviewed / videoed for CDM.

DubSpot’s Live 8 Sessions Tour heads to Los Angeles this weekend, for a set of workshops, performances, and demos on Hollywood Boulevard. I’ll be out with the crew, and hosting with DubSpot a special interactive performance lounge Sunday night.

Sunday night will feature generative audiovisual art made on iPhones, and laser-powered, open-source gestural controllers and a laser installation that responds to motion and sound, plus Christopher Willits, Kid Beyond, Irwin, myself, and a lot more.

The weekend workshops: The artist lineup includes legends from a number of genres, including Scientist, Kid Beyond, Daedelus, Justin Boreta (Glitch Mob), Thavius Beck, and Christopher Willits. Other names you may not know have their own resume in sound design and performance (Irwin), producing and education (Steve Nalepa), mastering technique (Daniel Wyatt), and business (Barry Cole). Sunday, monome virtuoso Daedelus and I will talk about controllers, performance, and sampling technique, I hope going well beyond Live to design and playing technique in general. Passes are $110 for one day, or $195 for the weekend. Watch for a similar series in Austin, Texas this month, and other cities TBD, or for everyone else, stay tuned to CDM and DubSpot.

Ableton is a co-presenter, and Live a jumping-off point, but the topics really wind up being about more than any one tool. You’ll find deeper questions about composing, sound design, mastering, business, performance, controllers, and design in these discussions. I hope to work with some of my artist friends and DubSpot to bring more of those conversations to the CDM readers worldwide.

Want a free pass? One free pass awarded by the end of the day Thursday to the first person in comments to … write a really quotable comment about why you need a free pass. (Sorry, it’s the best I can come up with; I have to sleep and leave for the airport shortly.)

Los Angeles Tour [DubSpot]

laser1

Meason Wiley’s laser music controller design will appear Sunday night; image courtesy the artist.

Sunday night – $5 benefit Interactive Performance Night + CDM 5th Anniversary PARTY CDM turns five this month, and we’ll be kicking off a series of parties in LA, Boston, and New York. For $5 (all proceeds go to the sustainable charity NextAid), catch a night of audiovisual performance and bleeding-edge musical and visual inventions:

  • Featured live performances by Kid Beyond, Christopher Willits (Ghostly International), and Irwin
    , with surprises through the night
  • Open laser instruments: Open-source, gestural laser music controllers you can build, presented by Meason Wiley (www.cyclespersecond.net)
  • 3D mobile music: iPhone-based performance live, synchronized three-dimensional audiovisuals by generative artist Aaron McLeran (Electronic Arts – Spore)

9:00 pm
SUNDAY, November 8
Los Angeles, CA
$5 / free for tour attendees
King King Hollywood | Directions
Facebook page

Christopher Willits; photo (CC) basic sounds.

Full disclosure: The author is currently providing consulting services to DubSpot, and DubSpot’s Live Tour is a CDM advertiser, though there has been no compensation for this story or for my appearance in LA. (In the interest of disclosure, I’m happy to be spending my weekend being involved with the event!) – Peter Kirn

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LA, Live, Lasers: Ableton Sessions, and a CDM Party Sunday Night in Hollywood

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