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Plink: Play Music with Strangers, In Your Browser; and the Webby Music Goodness Continues

Tuesday, May 1st, 2012

It starts as just another toy to play around with in a few minutes of distraction in your Web browser – as if the Web were short on distraction. But then, something amazing can happen. Like a musical Turing Test, you start to get a feeling for what’s happening on the other side. Someone’s stream of colored dots starts to jam with your stream of colored dots. You get a little rhythm, a little interplay going. And instead of being a barrier, the fact that you’re looking at simple animations and made-up names and playing a pretty little tune with complete strangers starts to feel oddly special. The absence of normal interpersonal cues makes you focus on communicating with someone, completely anonymously, using music alone.

Dinah Moe’s “Plink” is the latest glimpse of what Web browser music might be, and why it might be different than (and a compliment to) other music creation technology. You can now create private rooms to blow off steam with a faraway friend, or find new players online. It’s all powered with the Web Audio API, the browser-native, JavaScript-based tools championed by Mozilla. That means you’ll need a recent Chrome or Firefox (this is a Chrome Experiment), and mobile browsers won’t be able to keep up. But still, give it a try – I think you may be pleasantly surprised. (Actually, do it right now, as you’ll probably be doing it with other CDM readers. I expect greater things!)

http://labs.dinahmoe.com/plink/

Thanks to Robin Hunicke, who worked with multiplayer design and play at That Game Company’s Journey on PS3 and now on the browser MMO Glitch. I think her friends were more musical than most, because the place came alive after she linked from Facebook.

The browser is becoming a laboratory, a place to quickly try out ideas for music interaction, and for the code and structure that describe music in a language all their own. As in Plink, it can also benefit from being defined by the network and collaboration.

Dinah Moe’s experiments go in other directions, as well. In Tonecraft, inspired by the 3D construction metaphor of Minecraft, three-dimensional blocks become an alternative sequencer.

http://labs.dinahmoe.com/ToneCraft/

There are many reasons not to use Web tools. The Web Audio API still isn’t universal, and native options (like Google’s Native Client) have their own compatibility issues, stability concerns, and – because of security – they don’t do all the things a desktop application will. Desktop music tools are still more numerous, more powerful, and easier to use, so if you’re a reader out there finishing a thesis project, you might look elsewhere. (Actually, you’re probably in trouble, anyway, by any nation’s academic calendar, given it’s the First of May, but I digress.)

But think instead of this as another canvas, and the essential building blocks of interface design, code, and networking as shared across browsers and desktop apps. Somehow, in the light of the Internet, its new connectedness, and its new, more lightweight, more portable code and design options, software is changing. That transformation could happen everywhere.

If you need something to help you meditate on that and wait for a revelation to occur to you, I highly recommend watching a soothing stream of dots and some pleasing music as you jam with your mouse.

Of course, in the end, like a digital mirror, it might inspire you to go out to the park with a couple of glockenspiels and jam the old-fashioned way. But maybe that’s another reason to make software.

(Here’s a video, in case you’re not near a browser that supports the app!)

More, plus reflections on adaptive music:
http://labs.dinahmoe.com/


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Patchosaur: Audio, MIDI, and Max/Pd-Style Patching, in a Browser, Because You Can

Wednesday, April 25th, 2012

If you’re looking to build your own instruments and effects and sequencers and play with patching, you really don’t want this software. No, seriously – while a fascinating, fun tech demo, something like the desktop Pd or Max is probably what you want. (As we saw earlier this week, Pd-extended just got much easier to use, and it’s free.) This makes sound, but it’s also buggy and in progress and likely more of interest to coders.

Okay, now having scared off some people, let’s talk nerd-to-nerd for a second. Patchosaur, an open-source, GitHub-hosted project by BADAMSON, is nonetheless seriously cool, demonstrating not only what’s possible in a browser but what Webby technologies can do for creative music-making. Powered by network-centric node.js, it does do a lot of things Pd and Max do. And it demonstrates why some of us in the Pd community are wondering if Web-style front-ends could be the future of user interfaces.

If none of that previous paragraph made any sense to you, let’s put it another way:

The stuff in your browser will continue to make all the software you use better. Maybe not today, maybe not tomorrow, but soon, and for the rest of your life.

You might be running software in a browser. You might not. You might get to the point where you don’t really care. But as what makes a computer a computer still remains more or less the same, your computer can continue to improve, free. And that’s pretty great.

If that sounds interesting, music nerdsters, then check out the guts of Patchosaur:
http://patchosaur.org/

Thanks to Brendan Adamson for sending in this project. I just hope I’ve inadvertently derailed – slash – inspired someone’s end-of-the-semester coding project. Let us know.


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Q&A: When I use ASIO4ALL with Fruity Loops I can’t hear anything play on my web browser like youtube or msn?

Thursday, October 13th, 2011

Question by Nja8wJxOP: When I use ASIO4ALL with Fruity Loops I can’t hear anything play on my web browser like youtube or msn?
When I use ASIO4ALL with Fruity Loops I can’t hear anything play on my web browser like youtube or msn, it basically says my devices are already in use.. how can i get around this?

Best answer:

Answer by ✰RåîZën✰
Look in puremusic.net

What do you think? Answer below!

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Clean, Sweet, and Bubbly, SodaSynth in Unexpected Places – Like Chrome Browser Native Client

Monday, September 19th, 2011

SodaSynth runs natively in Chrome.

With soft synths a dime a dozen, how do you set yourself apart? Defying conventions is a pretty good start, and a team of developers who built the Mixxx open source DJ tool are doing just that.

SodaSynth from Oscillicious is a soft synth with a different approach. With no effects and, surprisingly, no filters, SodaSynth is all about the oscillators. But apart from its ready-to-layer sound, the developers are also making their software run in new places: aside from a VST, there’s a version for HP’s defunct TouchPad and, more interestingly, the first major soft synth we’ve seen yet for Google Chrome’s Native Client. We’ve got some details on the latter that will appeal to you hardcore Web browser / coder geeks out there.

First, the sound: with no filters and no effects, SodaSynth’s developers say they’ve made a synth that’s easy to layer. You get five waveforms, up to 32 oscillators per note, and full 8 note polyphony. (Per-note oscillators to me is where things get interesting.) The controls are pretty stunningly simple, but with five “classic” waveforms and some unique morphing settings.

Also, for those new to synthesis – and for some of those more unusual parameter names new to all of us – they’ve added extensive in-line online support, in a nice touch. (More in the gallery/sounds below.)

In-line help, like all synths should have.

I’m in. Mac and Windows VST, and should run fine on Linux machines with Windows VST support. US$ 23.

SodaSynth VST

Here’s what it sounds like:

SodaSynth VST Demo 1 by Oscillicious

And there’s an HP Touchpad version, which you’ll find for $ 3 in the HP App Catalog. Notable in that it may soon join our Doomed Tablet Instruments Hall of Fame. (Our friend Francis Preve had an instrument out for the Newton. Really.) Seriously, if anyone has a TouchPad, send us video, ‘kay?

But more practically…

You can run SodaSynth right in Google’s Chrome Browser. We’ve seen plenty of synths and even full-blown workstations employing Adobe’s Flash. And there have been some projects built in JavaScript for Mozilla’s Audio Data API, previously called the Web Audio API (which I liked better as a moniker). Tons of examples via the Chromium site; Chrome and now an experimental Safari build have added support:

Web Audio API Samples

Soda Synth uses a third avenue, one which I’ve heard lots of people talk about but no one actually try. Google’s Native Client allows you to run native code right in the browser – not this JavaScript kids today love so much, but good, old fashioned, C/C++.

What does that mean for synths? Think low-latency live audio that out-performs other solutions, at least for now. SodaSynth isn’t just the first NC synth in the Chrome Web Store; according to the developers, it’s the first Native Client app, period. (Answer to the question “who cares whether you use native code ever again?” is, of course, “audio people.” I’m sure JavaScript advocates will be happy to chime in here, but even if JavaScript matches C/C++ performance, the ability to run C DSP code natively will continue to have advantages down the road.)

It’s free, so add it to Chrome now, and you get a synth you can jam with – there’s even a 4-bar live looper so you could produce actual sound snippets with the thing. I’m curious to hear your experience.

SodaSynth, free for Chrome Web Store

Developing in Native – Why it Matters, What it’s Like

I’m all about getting the nitty-gritty details – yes, including not only why this is exciting, but what the development process is like, warts and all.

Developer Albert writes:

Why is this news? It’s native compiled C++ code running our synthesizer in a browser at full speed, for the first time. While there’s some other pro-audio web apps like AudioTool, nothing can really get the latency low and run efficiently without native code. We think this might be a peek into a future where we there’s real pro-audio web apps.

I asked Albert specifically what challenges, if any, they’d encountered. Albert tells CDM that NaCl (get it?) still has some rough edges and needs further testing, and significantly isn’t enabled by default for some users. He did qualify that by noting NaCl’s developers have been generally helpful.

The Pepper Audio API that NaCl implements is pretty similar to SDL and performance seems to be good. The three big advantages of using NaCl over Adobe Flash for this sort of thing are raw performance, being able to directly set the audio latency, and that most audio apps are already written in C/C++, so they’re easier to port. Being able to just upload your binary to “deploy” it instead of building Windows/Mac/Linux versions is a huge time saver too.

Currently, I’m only hosting binaries for x86 and x86_64 because the Native Client doesn’t actually work on ChromeOS yet. One of the main
NaCl developers mentions this [2], though perhaps that’s been miscommunicated by Chrome’s marketing team, because I too thought it
was supposed to work.

The next milestone for the Native Client team is to implement “Portable Native Client”, or PNaCl [1], which will mean that NaCl apps will get distributed as “LLVM bitcode” instead of compiled architecture-dependent binaries. In other words, you will compile your application once, and it should run on x86, x86_64, and ARM. I think Google is waiting for this before pushing NaCl into ChromeOS.

“Early days” seems to be the key phrase here, but I’m eager to see Google put some resources behind this and turn this into a solid solution, especially on their nascent Chrome OS. (Too bad, as I was looking forward to seeing someone fire this up on a ChromeBook.)

For further reading, via Albert:

[1] The gory details about the proposed PNaCl plan
[2] Chrome/NaCl engineer at Google saying it doesn’t work in ChromeOS

More Images + Sounds

A song without and with effects, using Renoise:

SodaSynth VST Demo 2 (Dry – No Effects) by Oscillicious

SodaSynth VST Demo 2 (Wet – With Effects) by Oscillicious

The VST version:

Image of the ill-fated HP tablet version:

http://www.oscillicious.com/


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Isle of Tune: City Simulation as Music Sequencing, Soon to Leap from Browser to Mobile

Thursday, April 21st, 2011

A music score is, in essence, a way of making space into time: traversing notation from left to right and top to bottom, you move through a series of events. So, why not make that spatial map an actual map, as in the familiar, isometric interactive cityscape popularized by Will Wright’s classic game Sim City?

Isle of Tune does just that: lay out trees, houses, and city streets, and you sequence musical patterns as virtual islands. It’s available right now on the Web, powered by Flash – Chrome users can even get a one-click install via the Chrome Web Store. If you prefer to use a phone or tablet, mobile versions are coming, too, beginning with an imminent iPad release, seen in a video below.

Isle of Tune must have hit a nerve in this surreal pairing of imaginary landscapes and simple sequenced songs, because the YouTube nation has responded en masse.

I spoke to developer Jim Hall, who gives CDM the latest update and some background on himself:

A little bit about me: I’ve worked as an animator, flash developer and art director over the last 10 years in London, UK – mainly for digital ad agencies (some previous work here: www.happylander.co.uk). Around about June last year I pretty much quit advertising work (before my soul was lost completely in the desolate mire of micro-sites and adver-games!) and took some time out to make stuff for myself – mainly based around music and playful interaction.

Isle of Tune came from a desire to make a different kind of music sequencer along the lines of http://lab.andre-michelle.com/tonematrix or the Reactable – but with less of an abstract feel and a little more game-like and social. Since it went live in December there has been over 60,000 islands made
with some properly creative tunes in there eg. http://isleoftune.com/?id=63320 or http://isleoftune.com/?id=48359

Over the last few months I’ve been making updates from user requests – mainly to the way you can browse, search and view rated islands, it seems a lot of visitors come by just to check out the islands other people have made!

I’m currently working with a talented chap – Stuart Middleton – a developer since the days of the Spectrum (and now runs a small app dev company at www.abstractalien.com) who is converting the Isle of Tune codefor various mobile platforms and also helping me take it beyond what I could online with the limitations of flash. My far-fetched dream with the app is to be able to fund further development and allow me to make more stuff like this in the future without having to go back to the world of advertising!

For those of you with iPads, Jim says you should be able to look forward to the iOS release some time around mid-May if all goes to plan.

But for anyone, you can use this right now with Flash:
http://isleoftune.com/

And yes, even Requiem for a Dream gets the Island of Tune treatment. Hmmmm… this island seems a bit too sunny and cheery, no? Maybe the title needs a dreary, overcast Coney Island mode.


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Favorite Synths Emulated in the Browser, Monotron to Minimoog; A Chat with the Developer

Tuesday, April 19th, 2011

The beauty of modeling an instrument is that it involves ideas – taking a design from one context and translating it to another. With software, we’re able to put sound-making things everywhere, from obscure game consoles to a tab in your web browser that can distract you with music instead of Facebook updates. In the process of moving those ideas from place to place, we discover things.

Just ask Shannon Smith. He’s been on a great tear emulating favorite synthesizers in free toys for the browser. Through the power of the Internet, the New Zealand-born, California-based developer heard from Japan-based Monotron designer, who shared tips like these:

- filter doesn’t sound nearly as aggressive at maximum peak.
- LFO is slower at minimum (about 15s period) and faster at maximum (>1kHz).
- monotron resets the LFO at the moment the ribbon is touched, so it
works like a simple cycling EG at slow LFO rates.
- monotron has fixed intensity keytrack. cutoff tracks ribbon position
by factor of two. only tracks ribbon not pitch knob.

(We get to enjoy a much cooler industry that keeps friendly, and leaves the competition more often to the engineering departments than to the legal departments.)

And so there’s something wonderful about getting to fiddle with squelchy sounds in the tab of Chrome or Firefox. A few examples:
“Webotron” (Korg Monotron)
“Webotribe” (not-even-out-yet Monotribe)
Yamaha CS01
A 4-op FM synth
A (mini) Minimoog

There are useful tools, too, like a Java patch editor for the microKORG XL. Amazingly, it can actually transmit MIDI to the keyboard:
microKORG XL

Shannon tells us a bit more about the development process…

How they were developed:

All Java (interface and sound). It’s not really possible to use flash to generate sound real-time with low latency. Java also has built-in MIDI support that works in your browser which is pretty handy.

I was curious if things like this would be useful on tablets (particularly if someone got them working with HTML5 in place of Java – it’s a bit sobering that our “futuristic” Web tech represents a step backward in some respects):

I have considered writing apps for tablets and have been meaning to look into it but can never find the time. Also the market seems pretty saturated with much better products than I could produce in my spare time.

Shannon’s background:

I studied Electronic Engineering at a university in New Zealand and now work full time as a developer for a GPS company in California.

The most important lessons learned by doing these:

Hmm, that’s a tough one. I guess an appreciation for just how hard it is to digitally generate good sounds from scratch. I assumed before I started writing synthesizers that doing it digitally would be trivially easy compared to the analog days. In the digital realm you can do things with a few keystrokes that would have taken dozens of components and hours to wire up physically. Unfortunately even though it’s easy to get something working quickly there are some rather nasty artifacts that creep in when you do things digitally that means you have to be very careful anything you do doesn’t generate frequencies outside of the limited range dictated by your sampling rate. Anything you generate that falls outside this range folds back down into the audio spectrum and makes it sound crap.

I’m actually supposed to be writing games in my spare time. I only started writing synthesizers because I thought it would be a way to have decent sounding music in my games and keep the download size very small. I started out trying to do a Nord Lead emulation but utterly failed and realized just how complicated it was to get a good sound. Even though it was a failure it was a lot of fun to try and I continued writing them and lately I’ve been writing many more synths than games, also I tend to finish (mostly) the synths which is something I can’t seem to do with games.

Lots more goodies to explore:
http://www.angryoctopus.co.nz/


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Want to Get on iTunes Ping? TuneCore Artist Ping Pages Go Live

Friday, September 17th, 2010

Look, it’s not Katy Perry! Yes, individual artist pages are possible on Ping. TuneCore can help make the process easy. Shown here: singer/songwriter Andrew Belle, who helped TuneCore document the process. Check out his artist page in iTunes.

What’s a social network for music discovery if there aren’t any artists? As covered previously, Apple’s Ping on launch was a pretty big flop. With no custom artist pages, artists felt left out of the party – and would-be users found themselves scratching their heads as iTunes mindlessly recommended U2 and Lady Gaga to everyone.

At the very least, as expected, we should start to see artists appear on Ping – and now there’s a way for you to be one of those artists, if you desire.

Ping’s reliance on the iTunes client and exclusively music purchased from the iTunes store remains worrisome, but if you’re an artist whose music is on iTunes and want to get in front of some extra eyeballs, we’ve got good news. TuneCore is a service designed to help artists distribute their music by managing the complexities of the various digital storefronts out there. That makes them a natural choice for helping get artists onto Ping – even if your music is in other places, too (like eMusic, Amazon, and Amie Street).

TuneCore was apparently on the phone with Apple the day Ping launched. And they now have Artist Ping accounts live. Here’s the full story, with some additional thoughts from TuneCore for CDM.

TuneCore posted an update at the beginning of this week announcing that they had set up Ping artist pages for their TuneCore artists:
Artist Ping Accounts [TuneCore blog]

Excerpt:

First an artist, or their representative, is verified as the authorized person to control the Artist Ping account (i.e. no, you cannot pretend to be Iggy Pop). This is done via TuneCore coordinating with TuneCore Artists and then relaying information to Apple.

Once this info is received by Apple, Apple emails out a unique url link specific to the artist, this link is then clicked on, when its clicked on the iTunes software opens in your browser and says “Ping Aritst Account” – it will ask you to log in with your iTunes user name/password or you can create a new iTunes account just for your Ping Artist account.

Whatever account you use to log in will be part of your Ping Artist Account. One of the things the Ping Artist and People account will do is display what you bought via that account on your Ping page.

So, if you are Motorhead and you buy the Strawberry shortcake “Rockaberry Roll” album (and yes, that is the name of a real album, I just looked it up) – this will appear on your Ping Artist Page.

Once in your Ping account you will be able to upload assets, etc. There may be a slight delay before they appear as Apple will check to assure the movies/images are not pornographic.

So, the bad news here to me is that there’s not really a whole lot of interaction on the page – for now, at least, a lot of this is just you buying music from iTunes. But if you’re willing to put in the time, and you have a lot of fans or listeners on iTunes, at least you now have a pretty easy avenue to get there. (Many readers’ response to Ping was, in part, social network fatigue, so I think it’s really in Apple’s court to provide more compelling reasons for artists to bother. Then again, you know your iTunes sales, and that may be the deciding factor.)

For their part, TuneCore defends the added work for the verification process:

There are literally millions of bands on iTunes. Apple has to come up with a way to authenticate that the entity that lays claim to the Radiohead etc Ping Artist page is actually authorized to do so.

To control this, there has to be a manual process (at least at inception) where Apple literally reaches out to an artist via the entity that provided iTunes the music so they can assure the control for that Artist’s Ping page is actually the person/entity that has the right to do so.

This would be consistent with the high quality experience that Apple provides. It’s an Apple process that many others do not do.

That makes some sense – see also the verified accounts on Twitter. On the other hand, to me the real challenge on Ping isn’t only opening up artist accounts, but providing a reason for artists to go there, and that remains to be seen.

Jeff Prince from TuneCore provided some additional information on how this works, including some best-guess attempts outside TuneCore.

CDM: Can you tell me – obviously there are advantages to going through TuneCore, but how would an artist work directly with Apple if they don’t work with TuneCore?

Jeff: Whatever entity the artist used to get their music into iTunes would be the default go to – there are exceptions (i.e. a huge multi-national act signed to a major may have its own pre-existing relationship with Apple where the management company has previously been verified).

As for TuneCore’s part, can any TuneCore artist go through your process — assuming their music is on iTunes?

Yes.

Any indication yet whether this will start to correct the current follower suggestions from Apple (i.e., the fact that everyone is supposed to be a Lady Gaga fan)? ;)

My guess is that the algorithm’s need information/data to get more accurate. As more people sign up and use Ping, there is more data which allows the suggestions to get more accurate/interesting. But to me the real value is in the curated suggestions by People/Artists, not so much the automated recommendations.

Thanks, Chris. Well, so, folks, if you do hop on there and like what you see, feel free to share your experiences and Ping artist pages. And if you’re still unimpressed, well, of course, we’ll continue to look at other options for social music online, of which Ping is just one.

See more here:
Want to Get on iTunes Ping? TuneCore Artist Ping Pages Go Live

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Steinberg HALion Sonic

Monday, September 6th, 2010

In its time, Steinberg’s Hypersonic 2 was a good workhorse synth/ROMpler plug-in. However, things move on. Four years later, we have HALion Sonic, which combines Steinberg’s sampling/synthesis engine with sound design from Yamaha’s Motif team to deliver over 1200 workstation-style synth, hybrid and acoustic sounds.

So is it just a revamped Hypersonic? Not really: visual similarities aside, this is a much deeper instrument. HALion Sonic is built around a framework featuring 16 program slots. You can use this system to control, balance and play up to 16 separate programs on different MIDI channels or, alternatively, stack them up to create complex sounds.

“The filters are one of HALion Sonic’s most powerful elements: there are a whopping 23 different types.”

The main area in which HALion Sonic overshadows its predecessor is its underlying sampling/synthesis engine. This uses technology from the forthcoming HALion 4 to deliver four modes – Synth/Sample, Drum, Loop and Instrument – and combined with the four layers per program, there’s plenty of scope for sonic manipulation.

Additional features include four insert effects per layer and four per program, four global aux effects, LFOs, 24 filter types, envelopes (pitch, amplitude, filter and freely assignable), a 32-slot modulation matrix, a step modulator, eight preassigned quick controls, eight trigger pads and an X/Y controller that’s cryptically dubbed The Sphere.

Finally, there’s the FlexPhraser. This handles everything from basic arpeggiation to performance assistance for guitar, bass and drum parts, using a library of over 1400 phrases.

Under the hood

So, HALion Sonic clearly packs some serious horsepower. In use this is most obvious with the virtual analogue system, which offers three oscillators plus sub, noise and ring modulation. In addition to the usual sines, squares, saws and whatnot, HALion Sonic’s oscillator types include cross-modulated, synced and the ring modulator-esque ‘exclusive or’.

Also worth mentioning are the four LFOs, two monophonic and two polyphonic. The latter allow independent modulation per note, and also have additional shape-editing features.

The filters are one of HALion Sonic’s most powerful elements. There are a whopping 23 filter types, all available in Classic and Tube Drive flavours. You can use them in serial and parallel modes, and morph between up to four filter shapes. The results are superb and you could easily get waylaid by them for some time.

Understandably, not all features are available in all modes, with the step modulator and the powerful filter configurations only found in the Synth/Sample mode. In contrast, the Instrument mode is for keyswitching multi-articulation patches, and offers a much simpler single-tab interface.

Similarly, the Drum and Loop modes share an interface, which is also less full on. However, it does include a keymap graphic and parameter adjustment for sounds assigned to each key, including effect send levels.

Patch work

HALion Sonic uses a tried and tested sound module concept whereby multiple programs (aka patches and presets) can be combined into ‘multis’. However, each program also consists of up to four sound layers, and these can be loaded individually from the browser.

The significance here is that each layer can be any one of the four modes: Synth/Sample, Loop, Drum and Instrument. The upshot is that you can combine totally different sound and synthesis types not just at multi-level but also at program-level.

When you consider that you also have fully independent FlexPhraser options for each of those layers and the program as a whole (so five in total), as well as individual insert effects for each layer and the program and quick controls for each layer and the program, it’s obvious that HALion Sonic is a very powerful instrument.

In use, the interface makes this all very easy to navigate, although we did wonder what we should be doing with all these options.

Our only real gripes are the fact that individual layers can’t be grouped by mode type in the browser. This and the fact that you can’t audition layers before you load them means a bit too much guesswork is involved when hunting new layers.

Sonic state

In use, we found the differences between modes the most confusing aspect of HALion Sonic, mostly because you have no way of knowing before you load a program which modes have been used.

It’s not unusual to find a program combining synth and sample-based layers, which isn’t a problem in itself, of course. But if you’re yearning for a keyswitching sampled bass sound, you can’t search on that basis. Overall, the sounds themselves are pretty good, featuring plenty of pads, basses and keyboards.

A sizeable chunk of the drums category is taken up by loops. Most of these are very good, and the individual control over slices and pattern randomisation allows for some cool variations (although for full pattern editing, you’ll have to drag them into your DAW).

The drum kits are more limited, however, and the one that’s supposed to bring you the thunderous sound of classic Led Zeppelin is particularly underwhelming. On the ‘real’ instrument front, there’s a good array of electric guitars, and we were pretty impressed by the combination of acoustic guitar and FlexPhrases both for picking and strumming. For some programs, you’ll also find the trigger pads assigned to play chords using the ‘snapshot chord’ feature. In contrast, the orchestral strings failed to convince us.

As mentioned, effects are available both as inserts and auxiliaries, and of the 17, the REVerence convolution reverb is the highlight. The remainder do the job perfectly well, although the amp sim is lacklustre.

New for old

As ever with workstations, the broad sound palette means that HALion Sonic has both good points and bad points. If you’re after a dance or acoustic-specific instrument, there are better places to look. However, its underlying sound engine is very good, and although the workstation doesn’t cover all synthesis bases and there’s no raw sample importing, what’s included is enormously flexible.

Beyond this, HALion Sonic’s most unique aspect has to be the FlexPhraser, which does an excellent job of blurring the boundaries between arpeggiator and auto-accompaniment. If you’re sure a workstation is what you’re after, this ticks a lot of the right boxes.

Listen to our audio demo to hear:

Acoustic Guitar – using the auto strum and picked acoustic programs. The chords are assigned to the trigger pads using the snapshot chords option and the pattern is from the FlexPhraser library. The picked guitar uses 3 expression articulations – muted, open and harmonics.

Chill out – using a multi combining string machine, warm grand piano, kalimba, flute, kick drum and tenor sax we’ve programmed a typical chill out performance. Both flute and tenor sax are not articulation patches but do have reasonable velocity sensitivity and this is obvious in the sax solo.

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See the original post here:
Steinberg HALion Sonic

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New Music Listening, Free and Pay-What-You-Will: Shigeto to Squarepusher to Ambienteer

Friday, August 13th, 2010

DSC_8913

Squarepusher plays Rome in April of last year. Photo (CC-BY-ND) funkoolow.

To take us into the weekend, here are some favorite online music releases this week to download, stream, and enjoy. Be sure to click over to the site if you’re on RSS for the included players if they’re not appearing.

The big buzz this week was the surprise emergence of Squarepusher on a project with Ed Banger Records – a surprise because Squarepusher has long been synonymous with Warp. I’ll leave the music blogs to concern themselves with the label. (Resident Advisor goes understated, whereas exclaim.ca offers, snarkily, “Either Ed Banger Records has moved on from the French touch explosion of 2007 or IDM legend Squarepusher has dropped the wacky time signatures for some four-on-the-floor filter-house.”)

Mostly, Squarepusher fans have been having a good time with a funky, fun track and remix that’s free on Soundcloud (the one “label” we all find ourselves on these days):
Squarepusher – Cryptic Motion Edits by Hypetrak

In the ambient realm, I’ve been enjoying the music of aptly-named artist Ambienteer, whom we visited in June. There’s a new, pay-what-you-will EP up on Bandcamp if you want more:

<a rel="nofollow" target="_blank" href="http://ambienteer.bandcamp.com/track/bright-collection-of-strange-victories">bright collection of strange victories by ambienteer</a>

Ambienteer: Bright Collection of Strange Victories

Ghostly artist Shigeto has an absolutely gorgeous track out this week, mixing the work of vocalist/harpist Ana Caravelle. It’s unmistakably a Shigeto track, but with lots of, well, vocal and harp-y goodness. (If you missed it last month, be sure to check out Shigeto’s free EP from last month.) XLR8R has a nice write-up of the release.
Ana Caravelle – Blackcanyon ( Shigeto’s as i inhale mix ) by SHIGETO

For something more experimental, Makunouchi Bento’s Swimé is a delightful, fanciful soundscape that rattles its way through musical fragments, noises, and cinematic landscapes, sometimes recalling John Cage (particularly when the piano dances over a repeated, asymmetrical motive of some sort). I very much like that it’s free, not so much as a judgment on the commercial potential of the record (which I’ll admit is relatively limited), but because it allows you to encounter the music freely. Like wandering the free day at the art gallery, it may open you up to experience the work. And it’s worth putting on your best cans and listening to a higher-quality format, to explore this musical imaginarium.

<a rel="nofollow" target="_blank" href="http://makunouchibento.bandcamp.com/album/swim">Rain Dragon, Hidden Genius by Makunouchi Bento</a>

If it’s a mix you’re looking for, German artist Martin Juhls aka krill.minima (on Kompakt, among many others) has a rich, extended “ambient dub” mix up on Mixcloud this week.

By the way, here’s one tool to add to the music releases. If you’re using Google Chrome or the open source variant Chromium, ExtensionFM is a brilliant extension that automatically pulls streaming and download links from pages you’re surfing, then allows you to navigate them as if they were in your local library. I have to admit, I was fairly resistant to the idea at first – until I actually tried it, that is. ExtensionFM is polished, lightweight, and elegant, and far from distracting from focused music listening, I found that the ability to assemble tracks and play them in a complete session has helped me to listen more closely to tracks available online. Anyone who’s ever fiddled with the ill-fated, chronically-unstable, and now discontinued-for-Linux application Songbird will recognize the concept. ExtensionFM is what Songbird should have been, period.

http://www.extension.fm/

It’s been particularly nice when navigating SoundCloud. My new workflow – assemble the stuff I want to hear, spend extended breaks listening to tracks, as well as “browsing” music as you would on the radio by loading tracks in the background while working in the browser, then go out and buy or download the best stuff to add to my permanent library. (These days, that means Banshee for me.)

I was never this impressed with similar offerings on Firefox, but if you have a favorite tool, let us know.

Also, turns out these guys are here in downtown Manhattan, so, ExtensionFM guys, if you’re reading, say hello.

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New Music Listening, Free and Pay-What-You-Will: Shigeto to Squarepusher to Ambienteer

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Toontrack Beatstation

Thursday, July 29th, 2010

When Beatstation was announced, it wasn’t clear what it was or who it was designed for. And even after spending some time with it, we’re not sure we can answer either of these questions. Stranger still, we’re not sure Toontrack could either.

They call it “a tonal and percussive open surface new generation virtual instrument”, which is accurate enough, but tellingly, the sell line for Beatstation is vague and non-committal: “It’s what you want it to be.”

Beatstation has the look of a groovebox, with the main part of the interface taken up by a bank of sample-based pads. You can add and remove pads, drag them around and select from four pad styles: one square and three circular ones of different sizes.

“Ultimately, it’s hard to say exactly what you will find it useful for – if anything – until you actually give it a go.”

The pads are designed for rhythmic sounds but there are also Bass and Lead ‘pads’ (actually mini virtual keyboards) for instrument sounds. You can change the look by loading up skins, and you can design your own with the Skin Tool. The pads can be filled up with samples from the browser sitting to the left.

Beatstation ships with content in Lowbit, Organic and Synthetix categories, and in each of these you get drum kits/instruments, MIDI grooves, REX files and individual sounds. You can load up sounds as a whole kit or on a pad-by-pad basis.

Music library

The quality of the library is generally good, with the acoustic drums being particularly impressive. There’s plenty for those who aren’t so keen on ‘real’ sounds too, though, with dance music and hip-hop fans well catered for.

Crucially, it’s possible to bring your own samples and loops in. MP3 and WAV formats are supported, and MIDI and REX files can be imported.

You can also use expansion packs in Toontrack’s EZX and SDX drum kit formats, as well as the new Beatstation-specific BTX format.

Below the browser are REX and MIDI file players, which can run independently or (in sync) together. To hear everything you’ve got loaded, just hit the play/pause button.

To the right of this are two FX busses, a master effect and a master volume control. The effects come from Overloud, which ensures better than average quality, and the range is extensive, with categories including Bitcrush, Chorus, Compressor, Delay, Distortion, EQ and Reverb, as well as instrument-specific ones for piano, bass, snare, vocals, etc. Each effect has just a single slider to play with, enabling you to dial in ‘more’ or ‘less’ of that effect.

And that, on a basic level, is it. If you want to use Beatstation very simply, run it standalone, load some sounds and/or a MIDI/REX file and click the pads or press play.

There’s not a lot you can do with your sounds, though, as parts can’t be edited and there’s no sequencer. Thankfully, Beatstation also works as a plug-in instrument, so you can use it to make songs in conjunction with a compatible sequencer/DAW program.

(2 pages; go to page: 2)



The rest is here:
Toontrack Beatstation

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