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Make an Album in February Or Bust: The RPM Challenge, and Deadlines are Good

Thursday, February 3rd, 2011

Photo (CC-BY-ND) tianhua.

Record an album in the month of February, and have it in the mail by March 1: that’s the RPM Challenge, and so far, some 6,000 acts have already delivered. Nathan Groth writes us with details (and apologies for late posting here, since that means you have… less time).

Long time reader of CDM. I’m also a coordinator of this little thing called the RPM Challenge, which is now into year #6. I think you may find it interesting and we would love to get some coverage in the hopes it may entice more people to get involved. I also think it’s something the CDM community would find appealing.

While it’s not geared specifically towards electronic or experimental musicians or usage of specific tools, it does represent a little local event that has gone global, while still running entirely (100%) by volunteers and donated server space. The website is also powered by open source code. With no corporate sponsorship, it’s managed to curate one of the largest free music collections on the internet, plus it’s a really neat idea!

It began as a idea based on National Novel Writing Month, and it was a strictly local affair in Portsmouth, NH at first. Over the years it’s gone global, attracting people from as far off as Tokyo and McMurdo Station in Antarctica. Despite the reach, though, the great thing is that it’s managed to be strongly local as well, and in that really lies it’s power- it’s managed to walk a fine line between an amorphous- internet based event and a strongly local one at the same time.
Enough babbling from me, I’m just an excited volunteer.

rpmchallenge.com

The competition is global, and there’s a global listening party on March 26 – I hope we’ll check in there. Do let us know if you get your music posted; Synthtopia posts the same call so perhaps we’ll have a number of music tech blog-reading producers out there.

I’m not sure February will be right for everyone, but you’ll know if it’s right for you. As for the question of whether a month is enough time to produce an album, in some cases, it’s actually harder to take longer. When I talked to Gold Panda back in October, he described the three weeks he had to make “Lucky Shiner” as the very element that made the production possible and satisfying:

I looked after their dog over Christmas and had my whole studio set up there. I have a really short attention span, so most tracks are done in a day, and then I’m bored with them. And if they turned out good, then they’re good, and if I think that they’re not really finished or whatever, then they get rendered to the hard drive and put into iTunes and sit in there forever.
I was never really a big fan of dogs before, so I kind of had this bonding with this dog called Daisy. She’d wake up really early and wake me up, and I’d take her for a walk, come back, start making tracks. And then after an hour or so, she’d want to go for a walk again or play. Every time I was getting into it, she’d kind of stop me and we’d go for a walk. It stopped me from overworking things, and I think that’s what made it — [the album's] more simple and more direct. It was good to have a distraction while I was doing it.

It’s a familiar scenario – both the three weeks, and the smaller periods of time are a kind of “timeboxing.” (See my story on the Pomodoro Method.) I hope to talk more about productivity this week and next, so feel free to bring up ideas – and let us know if you’re taking up the RPM gauntlet.


AudioProFeeds-1

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Making of Red Dead Redemption: Game Music Score as Interactive Collage

Friday, July 30th, 2010

Sure, it’s a Spaghetti-Western-inspired soundtrack to the hit Rockstar game called jokingly by fans Grand Theft Horse. But to me, a richly-composed musical score for a blockbuster video game sums up a lot of where music production is at these days. Composed by Bill Elm and Woody Jackson, Red Dead Redemption gets a score that blends Western authenticity with more experimental ambiances. We get a first glimpse of that process with a behind-the-scenes video released by Rockstar (and reproduced on CDM with permission) this week.

Watch past the boilerplate voiceover as they get into the production, and you’ll see some glimpses of real gems. Aside from harmonica legend Tommy Morgan, they’ve got themselves one seriously wonderful collection of odd instruments. (There’s some of the organic, decayed instrumental sense of Diego Stocco here, who with Hans Zimmer made the rusty clang and bang of Sherlock Holmes last winter.)

What’s this got to do with digital music? In the post-sampling age, even the oldest, most broken-down sound can become digital. And old, entirely acoustic sonic tricks are being rediscovered by today’s generation. Sometimes it takes years behind sound-alike convolution reverbs to convince you that what you should really do is just play into a kettle drum.

There’s also a new approach to composition necessitated by games, which ironically brings game scoring – itself inspired mainly by film composition – in line with techniques associated with electronic music and DJing (stems, loops, and the like). I don’t think any game has yet mastered the challenge; game industry workflows, technical limitations, deadlines, and the sheer enormity of having to re-learn compositional narrative in interactive contexts all conspire against that. But an open-ended Old West playground seems a good place to begin.

I hope to have more with the makers of this score soon, so if you have questions or ideas, let us know.

See the original post:
Making of Red Dead Redemption: Game Music Score as Interactive Collage

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KVR Developer Challenge 2009: The Winners Are: 1st: FerricTDS; 2nd: HybridReverb2; 3rd: FMMF!

Thursday, December 3rd, 2009

3rd December 2009: The 2009 KVR Developer Challenge has finally some to an end. Thank you to all developers who took the time to create something and enter the Challenge and thank you to everyone who has donated and tho…

Read more:
KVR Developer Challenge 2009: The Winners Are: 1st: FerricTDS; 2nd: HybridReverb2; 3rd: FMMF!

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Korg Legacy: no more USB copy protection

Monday, November 9th, 2009


Good news, KORG has announced it’s switching from the USB Key Copy Protection to Challenge/Response License Authorization for its Legacy software. Today KORG has released KLC updaters where the user can choose either copy protection method.
KORG is going “to stop providing user support services for the USB Key Copy Protection system effective from April 30, 2010. And from May 2010, any updates we issue will support only the Challenge/Response License Authorization system, not the USB Key Copy Protection system”.

Unfortunately KORG has made things quite complicated for its Legacy customers until now (the first release of the software had a c/r method, then they adopted the USB Synchrosoft/Steinberg dongle, and now they’re changing back to a simple c/r method). Let’s hope they’ll streamline the whole thing from now on, also because from a sonic point of view the package is excellent.

Anyway, here all the official details:

1. Upgrade to v1.2

(1) Users who can purchase this upgrade

- KORG Legacy Collection v1.0 – 1.1 users
- KORG Legacy Collection – ANALOG EDITION v1.0 – 1.1 users
- KORG Legacy Collection – Virtual MS-20 v1.0 – 1.1 users

(2) Enhancement points in v1.2 Upgrade

- [PC/Mac] RTAS support, which means it can run within Digidesign’s Pro Tools software
- [Mac] Intel-based Mac support
- [Mac] Mac OS X Snow Leopard (32-bit) support
- [PC] Windows Vista SP2 (32-bit) or later support*
*Regarding Windows 7 support, we will check the compatibility after DAW applications support this OS.

(3) Upgrade Price

15.00 USD

——————————————————
2. Upgrade to ANALOG EDITION 2007 which includes Mono/Poly

(1) Users who can purchase this upgrade

- KORG Legacy Collection v1.0 – 1.1 users
- KORG Legacy Collection – ANALOG EDITION v1.0 – 1.1 users

(2) Upgrade Price

114.00 USD

You can purchase these licenses at KORG USER NET SHOP.
Regarding the details of upgrade, please visit KORG Support page.

More:
Korg Legacy: no more USB copy protection

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Arturia 10 Year Anniversary Contest

Friday, August 7th, 2009

What is the challenge? Send us your most creative response to the following question: How Arturia changed your life?

View post:
Arturia 10 Year Anniversary Contest

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BeatMaker: Best iPhone app EVER!

Saturday, July 19th, 2008

The touch surface is a lot easier to use than I make it look. It was a bit hard to hit the mark with a camera standing between it and myself. However, once you factor in perspiration (sorry, but it’s true), I do think it would be quite the challenge to perform for an extended period of time on stage. … BeatMaker iPhone Electronic

http://www.youtube.com/v/QiNTC6mSrnU?f=videos&app=youtube_gdata

Originally posted here:
BeatMaker: Best iPhone app EVER!

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