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Sonoma Wire Works has updated StudioTrack to version 1.5, adding GuitarTone amps and effects, a tuner, and the GuitarJack control panel to the multitrack recording app for the iPad. To celebrate, [Read More]
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Sonoma Wire Works updates StudioTrack Multitrack Recording iPad App to v1.5 – Adds GuitarTone Amps and Effects, a Tuner and GuitarJack Controls
Monday, March 19th, 2012Touchable Music: At Last, Lemur’s Interactive Touch Controls Make it to iPad (Videos)
Wednesday, December 7th, 2011Before the iPad, before the iPhone, and indeed before the masses understood touch interfaces would be a big deal, there was the Lemur. Dazzling people with high-contrast, colorful controls, this boutique hardware, priced well over €2000 and running embedded Linux and custom resistive touch technology, brought the future a bit early to a handful of musicians. Star Trek was what you heard most frequently – sweeping your fingers over black glass was nothing if not reminiscent of Geordi LaForge helming the Enterprise. (By the way, talk about prior art: those conceptual designers on The Next Generation, working initially with all-optical effects, were also well ahead of their time.)
Now, at last, Lemur arrives on the iPad, released by a leading iOS developer, Liine. Swept away by Apple’s more-affordable hardware, with the iPad offering a higher-resolution display, slimmer form factor, accurate touch sensing, and wireless capability, the Lemur hardware suddenly looked dated. With iPad software, it’s available to the masses.
The first question, of course: will anyone care – and will the Lemur software compete, with various other touch alternatives? At US$ 49.99 / €39.99 / £29.99, the Lemur app is far cheaper than a Lemur, but spendier than a lot of other touch software.
I’ve gotten to see the Lemur in action, and actually was walked through some interactive template ideas. (Unfortunately, I was unable to talk about that, and could only tease what I knew – I got to see more than I could talk about via folks working with Liine and M-nus Records’ stable of artists – Richie Hawtin and Ambivalent, in particular – and was really impressed.)
Just like other apps, the Lemur app will let you control any MIDI or OSC application on your computer from your iPad. But the Lemur brings a few strengths that I think will make it a contender in the iPad age:
Innovative controls: The Lemur’s array of controls is, simply, the largest and most comprehensive anywhere. And for those who want to push beyond just fake faders and knobs, it has an array of more unusual controls, with features like:
Physics: Simulated physics and dynamic movement were, to me, one of those most interesting features of the original Lemur. Whereas I’d almost always choose a physical fader or encoder over a touch equivalent, adding physics to touch allows the controller to play to its strengths.
Scripting: This is a big one. Right now, the only other tool capable of genuinely-dynamic, interactive scripts that modify the behavior of touch is the open source Control by Charlie Roberts. (That, to me, is probably the most compelling alternative, especially as it relies on familiar Web and JavaScript rendering, but it’ll need more input to be fully mature.)
Scripting on Lemur means you get dynamic templates that actually take advantage of the touchscreen. (Think back to Star Trek: mimicking that would require scripts. They use pages and interactive feedback all over the place.)
A mature editor: Now, here, I’m of a mixed mind. I still want a touch app that lets you edit right on the device – guess I’d better go make the one I want. But if you’re going to be editing templates on your Mac or PC, then the Windows/Mac Lemur editor is now tough to beat in sheer power. I was critical of early versions when I first reviewed the Lemur hardware, but it has evolved and matured since.
An installed User Library: This could well be the thing that puts Lemur for iPad over the top – and make no mistake, it’s the biggest obstacle to any newcomer in touch. The Lemur simply has a whole bunch of templates, ready to go, many of them really sophisticated.
The competition: I imagine TouchOSC will continue to dominate the market for touch apps, though interestingly, for many of the same reasons. It has an installed user base and templates, it has a graphical editor that runs on Mac and Windows that people find reasonably easy to use, good documentation and community, and it covers a lot of needs. TouchOSC’s low price also ensures it has nothing to worry about from Lemur, but the Lemur app will appeal to people with more advanced needs, and I think it’ll be a big hit.
Also unique about the iPad: because US$ 50 is considered “expensive,” it’s really not a zero sum game. You could buy all of the major touch apps for your iPad, assuming you own one, and still be short of the cost of one plastic keyboard.
As for Android? Look, technically, I’m sure you could port Lemur to Android. The fact that they’re not launching with Android support is no surprise – but the problems with Google’s installed base and market and their inability to get OS updates out on devices is a subject for another post. (Preferably one that involves me writing surrounded by candles in a warm salt bath so my blood pressure doesn’t explode.)
Video: How use Lemur + WiFi
Video: How to use OSC and Lemur
Video: How to use Lemur with USB MIDI
Summary:
- Connect the USB Cable to the iConnect MIDI or similar device.
- Open a factory template in the Lemur.
- Open the settings tab and assign the MIDI Ports
http://liine.net/en/products/lemur/
Postlude: What about Existing Lemur Users
At publication time, I was awaiting a response from Liine clarifying their relationship with JazzMutant (now Stantum), the developer of Lemur, and why existing Lemur owners should spend some cash to upgrade. There’s a half-off deal through the beginning of January if you owned the Lemur hardware, but some Lemur owners understandably feel a bit left out, having invested massive amounts of time and money in the now-abandoned hardware platform. On the other hand, even $ 50 seems to me not unreasonable for updating to the new software, even if a free release for Lemur early adopters may have been nice. I have yet to test it myself, but I imagine I would have no problem recommending the Lemur app to anyone who owns a Lemur and an iPad, certainly if they’ve nailed the software release.
Ableton Live Tutorial – Setting up Macro Controls for Effects
Monday, December 5th, 2011

www.pointblankonline.net In this video Jonny Miller (Jus’Listen/Sonarpilot Audio) demonstrates how to group an effects chain and assign your preferred parameters to a macro control. He is using samples and loops from the Jack Sparrow Deep Dubstep Progressions Pack www.clickproduce.com For more Ableton Live tutorials head to www.pointblankonline.net Please subscribe to our channel to make sure you don’t miss future exclusive tutorials from Point Blank Online school.
Video Rating: 4 / 5
Touch, Plus Tactile: In Gaming as in Research, Physical Controls Augment Touchscreens
Wednesday, June 8th, 2011The gaming industry has made their bet, and it’s that touchscreens go better with tactile controls. Might digital musicians reach the same conclusion?
A funny thing has happened on the way to the touch era. The vision of a device like the iPad is minimalist to the extreme: an uninterrupted, impossibly-slim metal slate, as impenetrable as some sort of found alien scifi object. The notion is that by reducing physical controls, the software itself comes to the fore. It’s beautiful conceptually … and then you find yourself tapping and stroking a piece of undifferentiated glass. For navigating interfaces – and even, I’d argue, exploring sound design and composition – it works brilliantly. But for live digital performance (what to game lovers is called “gaming”), for anything that wants tactile feedback, it can be imprecise or unsatisfying, or both.
Watching this shake out as a design problem is fascinating, especially coming from the perspective of music. Digital musicians were exploring alternative interfaces since before it was cool. Given the ability to make any sound we can possibly imagine, the question of how you design an interface around sound is compositional, philosophical, essential.
Whatever winds up working in the marketplace, there are some fascinating ideas for combining touch with tactile. Since both are good at certain tasks, why not do both?
We’ve seen several examples among musicians and researchers exploring how to augment the touchscreen with physical input:
Mike Kneupfel’s research at NYU’s ITP program, in the video at top, investigates adding additional inputs. See: Extending the Touchscreen.
We saw that kind of extensibility in an iPad dock concept by Livid Instruments.
While it lacks additional tangible controls, I/O extensibility is featured in a still-as-yet-unreleased “pro” dock by Alesis, and most recently in a DIY dock by circuit bending pioneer Reed Ghazala.
Now, game vendors are moving in the same direction – even with prototypes that look quite a lot like the research project above. (Sometimes, arriving at the obvious conclusion is necessary for a great design.)
Sony’s PlayStation Vita, successor to the PSP mobile game platform, augments touch input with tactile controls in much the same way as Michael Knuepfel’s work does. Notably, it also proposes how these inputs can coexist in a form factor that’s larger than a phone, but smaller than a tablet – scaled roughly to a comfortable holding distance between your two hands. (Microsoft and Apple each unveiled standard split keyboards on Windows 8 and iOS 5, respectively. The era of thumb ergonomics is now fully underway.)
Nintendo’s Wii U controller combines a lot of sensing capabilities into one device. Like Sony’s effort, the centerpiece is the combination of the interactive touch display with analog controls. But true to its Wii heritage, Nintendo is packing other sensing technology, too. While its evolution has been more piecemeal, the same is true of the Xbox 360 in the Kinect era. The Kinect camera is really a bundle of mic and stereoscopic camera sensing with software intelligence for motion analysis and even speech analysis via a variety of methods. While Kinect is touchless, the conventional gamepad still plays a role.

What’s the relevance of all of this evolution to music? Digital music’s demands parallel gaming, requiring precision, accessibility, scalability from beginners to hardcore experts, and real-time interaction. Also, music research has often been at the forefront of experimentation with a variety of means of translating sensory data to expression. And since musical practice itself is roughly as old in human evolution as language, if not older, it’s a key way of glimpsing how ubiquitous interfaces can become meaningful.
Let me put that another way: the stuff game companies are doing now looks a heck of a lot like what computer musicians have been doing for years.
While much of the acclaim for platforms like the iPad has been for their transparency and unadorned interfaces – and while I believe those are valuable concepts – bundles of capabilities for interacting with the world can become powerful. That means efforts like Apple’s addition of USB MIDI connectivity to the iPad, or Google’s nascent work to standardize USB host mode and open hardware development (based on Arduino), take on new meaning. Add to this additional connectivity via Bluetooth and wifi, and it may be that we only really see what these platforms do when, like the PC, they start geting sociable with a range of other gear.
This could also mean that communities like the music community have a chance to prove that the “post-PC era” is a little different than it’s been described in the mainstream press – and maybe a little less a radical departure. The “post PC era,” we’re told, is less about being a hub for a lot of hardware. But as people look for tactile feedback, some of the coolest applications of these platforms may not be in the mainstream use as “consumption” devices, but at the fringe.
I’ve just come from the launch of the Samsung Galaxy Tab 10.1 in New York. You’re not missing much; there were a handful of people snapping up the tablets. (I think the 10.1, and a few other Honeycomb-based tablets, do have a bright future, though their growth may be a bit slow at first as developers get their hands on them and give people a reason to buy them.)
What was most compelling to people at the launch, though, was a planned appearance by pop star Ne-Yo (at least according to some staffers to whom I spoke).
But the connection was, at best, tenuous. It may be when devices like these tablets are made more viable for musicians onstage that that connection starts to make sense. And that may mean that Apple and Google/Android vendors alike need to start to think more aggressively about the larger ecosystem and hardware applications. Remember all those futuristic promises from Apple about hardware accessories? Right now, the most significant hardware is the Square payment add-on, and it uses a hack to make it work through the audio jack. Both Apple and Google can do more work to open up hardware development.
It’s all well and good for the tablet to be a “post PC” device, to be different from PCs, to be better. But they may simultaneously need some of the openness to other gadgets that made the PC age so revolutionary.
Control with Room to Grow: Livid Adds Expansion Jacks; iPad Meets Tangible Controls
Thursday, May 12th, 2011
In the never-ending quest to find just the right combination of faders and knobs for piloting your music, here’s a thought: add expansion capabilities. An upgrade to the Block, a grid grid and knob control surface by boutique Texan maker Livid, does just that. And for good measure, they’ve got a short-run iPad dock alternate, too, for those of you who want touch control and apps but want hardware control, too. That raises another set of ideas gaining traction this week: why not add tangible controls to these multi-touch tablets and such?

Room to Grow
At the heart of Livid’s controllers is something they call the Brain – the basis of a modular control surface. DIYers can build controllers from the ground up as part of their Builder system, or you can buy a controller like the Block that works out of the box. What Livid has done on the Block is effectively to give you both. You can use the controller out of the box, but you can use the 1/4″ jacks to connect sensors or foot pedals, and a pin header connection that adds eight more sensors. It means you can do a smaller DIY project for just the stuff you need, but without having to do all the hard stuff necessary to get the knobs and light-up pads the Block already has. More details in the Livid blog post, or see the demo video below.
So that’s taking a tangible controller and adding to it. But what about the tablet and multi-touch control surface craze? Musicians are subverting the very feature of these tablet computers that supposedly makes them popular. DIYers are liberating control from those shiny, black, hermetically-sealed consumer goods, a bit like cracking into some alien artefact. We’ve already seen hardware from one commercial maker – Akai – that sits an iOS device in a keyboard dock (the SynthStation line). New options go still further:

Beyond the Tablet
Livid is doing a very limited run of the Block that includes a place to sit your iPad. (I’m actually a bit sorry that they make the space form-fitting, rather than have just an open shelf – in case you later swap tablets to something that’s a different size, for instance. But it’s a limited-run, and I guess if I want that, I’ll have to just commission Livid.)
As seen on Synthtopia, the design is now available. You get a class-compliant, driver-free controller that’s USB powered, features MIDI in and out jacks, 64 programmable, light-up pads, and the aforementioned expansion jacks. It’s a pretty full-featured product for US$ 460.
It’s just a prototype, and may never be available, but Livid also mocked up how their Code (a big array of knobs) would work with the iPad. I love the Moog-style angling of the shelf and the smaller footprint of this design. And it does appear that it’s a design that could accommodate different tablets, in case you have an iPad and an Android tablet. (Well, that’s true of a bunch of people who went to Google’s developer conference this week, if sadly I wasn’t one of them.)

From Touch to Tangible
Tablets, by merging display, computing, and touch control, make software easier to control. What they can’t do is provide the function tangible controls do. That is, they do what the mouse and display and keyboard do better in some instances, but they can’t replace knobs and faders.
A research project by Mike Kneupfel for New York University’s ITP digital media program investigates these issues.
Touchscreens like those found on smartphones and tablets have enabled a new generation of versatile user interfaces. My thesis project, Extending the Touchscreen, aims to further this versatility by using conductive materials to construct a series of physical, mechanical, and electrical devices that touch, interact and communicate directly through the touchscreen interface. My goal in constructing these external devices is to make touchscreen interactions more tactile, physical and potentially more expressive and fun.
As seen in the videos, he takes two approaches. One works directly with the sensing capabilities of the touchscreen itself, augmenting it with different hardware that would come in contact with the screen. The other makes use of the hardware connection.
For all the Apple fetishism, I think that Google may be able to pull away some folks tinkering with this with their new, far more open approach to hardware development. But what’s nice about Michael’s project here is that Google’s announcement this week that they were vastly expanding hardware I/O capabilities validates his research, and suggests lots more potential that can work even in a consumer, not just a tinkerer, context.
Lots of crazy stuff on his blog; see also the thesis page and coverage in Creative Applications.
Side note: it seems some of the add-on hardware you plop on a touchscreen doesn’t work all that well; see Victor Agreda, Jr.’s disappointed review of those stick-on joysticks. (CDM readers had tipped me off about those before.) But the other approaches here do show potential.
And whether a tangible controller or touchscreen tablet, having control that has room to grow has some serious appeal.
PreSonus releases StudioLive Remote for iPad (Controls StudioLive Digital Mixers)
Saturday, January 22nd, 201114th January 2011: PreSonus has released the StudioLive Remote software for the Apple iPad. This gives you wireless remote control of any PreSonus StudioLive-series digital mixer’s channels, auxes, effects, subs, Fat Ch…
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PreSonus releases StudioLive Remote for iPad (Controls StudioLive Digital Mixers)
Saturday, January 15th, 201114th January 2011: PreSonus has released the StudioLive Remote software for the Apple iPad. This gives you wireless remote control of any PreSonus StudioLive-series digital mixer’s channels, auxes, effects, subs, Fat Ch…
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Epiphone Inspired By 1964 Texan
Thursday, September 2nd, 2010
Few guitar brands evoke old-world images like Epiphone. The Epiphone story started late in the 19th century when a luthier and violin maker named Anastasios Stathopoulo, the son of a Greek timber merchant, moved his family to New York in search of a better life.
The ‘House of Stathopoulo’ was opened in 1873 producing lutes, violins and other instruments. In 1910 Anastasios drafted his 17-year-old son, Epaminodas (also known as ‘Epi’) into the company. The instruments produced from thereon took the son’s name and Epiphone began its road to worldwide success and notoriety.
Internal problems in the mid- 1940s led to financial problems for the company, which by this time was losing ground to the likes of Martin, Rickenbacker, Fender and Gibson. A brief phone call from Epiphone’s owner, Orphie Stathopoulo (younger brother of Epi) to Gibson’s general manager, Ted McCarty, led to Gibson taking control of Epiphone in May 1957 for $20,000.
Under new ownership, existing product lines were relaunched while budget-conscious versions of Gibson products were introduced to the range. The formula was a winning one and with the help of Messrs McCartney and Lennon, who were users of Epiphones during The Beatles’ early years, Epi took on the world.
Famously, the world’s most played, heard and covered song ever, Yesterday, was written and recorded using an Epiphone 64 Texan. Further consolidating Epiphone’s acoustic credentials, McCartney authorised the release of the Paul McCartney 1964 USA Texan in 2005, a limited run, identical slope-shouldered dreadnought. It’s reported that McCartney genuinely couldn’t tell the difference between the limited editions and his own guitar.
On review here is a more affordable version of that same guitar. Epiphone is seeking to offer a vintage-style model with traditional appointments.
Since its introduction in 1958, the Epiphone Texan has been used by a number of high profile musicians including Peter Frampton, Noel Gallagher and, of course, Paul McCartney.
The new 64 Texan is a visually striking guitar. The silver ‘E’ fitted to the big-block pickguard, the reverse bridge, the slope-shoulders and mother-of-pearl parallelogram fretboard inlays all give this guitar an air of familiarity. Opening the case gives the same feeling as meeting up with an old friend that you haven’t seen for 20 years.
Slope-shoulder dreadnoughts have a slim waist, which often leads to a more balanced tone with a clearer mid-range as well as being bell-like in shape. Structurally speaking, the 64 Texan is a well-balanced guitar and very comfortable to play.
The solid spruce top has an aged, antique hue to it that contrasts well with the bright, near-orange, mahogany back and sides of the guitar. Rosewood has been used for the fingerboard and reverse-style bridge, which holds a compensated Tusq saddle.
The two-piece mahogany neck is the same sixties-style Slim Taper D shape as the DR-500, though Epiphone has chosen to finish it in a high-gloss. This is a shame as the speedy feel of the slim neck is compromised by the ‘slower’ gloss finish, and we can’t help thinking that a satin finish would have been a better choice.
We particularly like the headstock shape. Though not immediately obvious, the headstock flanks have been subtly shaped to create layered contours. Vintage-style 14:1 ratio tuners are fitted with classic, oval-shaped cream buttons. The overall aged look to the guitar is underlined by Epiphone’s use of the original 1960s blue rectangular soundhole label.
Shadow provides the powering with a Sonic NanoFlex low-impedance, undersaddle pickup. The preamp’s controls include volume, bass and treble disc-rotaries and the unit is mounted just within the upper side of the soundhole.
Though its positioning is discrete, we found it somewhat awkward to access. Adjustments to the controls require the guitar being flipped upside down close to your face (Hendrix playing with teeth-style) to be able to locate the correct rotary – not ideal for adjustments on the fly.
The preamp is powered by two 2032-type lithium batteries, and a useful LED battery indicator lights up 30 minutes before they are due to expire.
Overall the 64 Texan is a well presented guitar with no real concerns over construction standards or quality control.
Sounds
With a powerful mid-range, the 64 Texan packs bags of punch, volume and clarity if not character. While the string spacing isn’t particularly suited to it, finger-style benefits from a full, precise output, while the overall tone lends itself to percussive, choppy chord work.
The plugged-in tone is similar in character to its acoustic voice. The Shadow electronics throw out an in-your-face rasp well-suited to a duo/band setting. With plenty of volume and midrange, single note runs and solos ring out clearly.
In terms of tonal versatility, we found it difficult to warm things up a little, even when rolling the treble right off. While not being all things to everyone in terms of tone, what the 64 Texan does, it does well.
Epiphone, as ever, has produced a great vintage-looking guitar that benefits from a little modern technology. It might not be the most flexible guitar on the market, but what it does, it does well. And for excellent value for money too, so what’s not to like?
Continued here:
Epiphone Inspired By 1964 Texan
Jeff McClintock releases SynthEdit v1.1850
Wednesday, April 21st, 201021st April 2010: Jeff McClintock has released version 1.1850 of the modular plug-in development environment SynthEdit. Summary of changes in v1.1: Improved multi-core stability. Right click menus – your controls can …
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Jeff McClintock releases SynthEdit v1.1850




