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CREATED: Digital Dub for 2012, Pt. 2 – Digging Deep into Qunabu, Founders Speak

Friday, March 16th, 2012

Photo by Rafal Wojczal of Qunabu.

A small note based on Part 1: this is no history of dub – no need to create a list of dub forefathers in the comments! But if you’re interested in such things, definitely watch Bruno Natal’s Dub Echos, he talks to everyone under the sun, and it’s fascinating!)

A Quiet Bump [as seen in part 1] has their feet firmly planted in the heavy Rhythm and Sound aesthetic of half-time, head-nodding feel. The second modern dub label I’ve been impressed with over the years, Qunabu, is rooted a little more strongly in two other genres, the clicks and cuts and glitch of Mille Plateaux (which I’m probably more familiar with) and dub techno (to which I’m a relative n00b). The latter is a sound that’s captivated me over the last eighteen months or so, as I’ve gotten into old Chain Reaction, some of the Echospace / Deepchord projects, and everything on Echocord – but I’m absolutely no expert and I’m sure many readers have been following the genre stretching back well into the 90s.

Qunabu is more than just a netlabel; it actually arose as a twinned project of a design firm and netlabel, founded by Piotr Hatti Vatti and Mateusz Qunabu out of Gdansk, Poland. Mateusz and his brother Rafal sit well within a long Polish tradition of innovative visual design, and they offer a pretty stellar portfolio of all sorts of graphic and interactive design, photography, and video work. It’s all on displace, on the main site under the interactive section. I mention it because, unfortunately, right now the actual netlabel part of Qunabu has a placeholder page – it’s being redesigned and wasn’t ready quite in time for this piece. But it’s easy to get excited for how it will look, and in addition to their portfolio, the podcast series and the shop are up and running.

The amazing coincidence is that I was familiar with both Qunabu and Piotr’s work as Hatti Vatti, completely independently of each other. Hatti Vatti totally captivated me with his track “Different Music,” which came out on Indigo’s Mindset label a couple years ago – a song I still play in sets to this day. Fodder for a different article for sure, but I consider every track Hatti Vatti’s ever produced to be 100% awesome and probably be the finest example of what’s good and interesting about dubstep today – it’s the opposite of this. And in hindsight of course I can hear the connection between his brand of dubstep and the experimental and techno leanings of Qunabu.

The label has had an impressive output so far, and includes some ambient work from NN as well as a few pieces that call more on hip-hop and free jazz like The Strait of Anian’s This Wandering Winter release. But the majority of tracks lope along in the 115-125bpm range of slow techno, ranging in feel from fairly driving to almost muffled. Their two strongest releases so far have been the two volumes of “Sgt. Pepper’s Lonely Hearts Dub Band”. These are the label’s showcase compilations, akin to the great Staedizism compilations from ~scape (and both put out long before Easy Star All Stars released and album with the same name!) They are both a pretty stunning collection of tracks from producers that haven’t seen many releases elsewhere.

Mateusz and Piotr answered a few of my questions by email below. Also, be sure to check out check out the captivating video of “You” that Qunabu created – showcasing the real love and affection they have for their city of Gdansk, a town that has produced Reza and his CX Digital label among others.

Hatti Vatti feat. Cian Finn – You (HD) from Andrei Matei on Vimeo.

Who is involved in Qunabu, and when did it start?
Mateusz Qunabu [MQ]: It started in 2006. It’s been me, Mateusz Qunabu and Piotr aka Hatti Vatti from the beginning. I’m responsible for the website and technical stuff as well as the first selection of received audio and organizing graphics, etc. Piotr is responsible for finalizing the music and further contact with artists.

If you had to describe your aesthetic to people who didn’t know the label, what would you say?
MQ: Dub Side of the Moon, recently the dub techno side :)

Hatti Vatti [HV]: We started with dub techno, but right now we are focused on any electronic and experimental minimalistic genre. But dub elements are always somewhere around. HQ open-minded music.

How do you choose which artists to release?
MQ: The first release was from Piotr’s friend from a Polish reggae forum. Then he started to meet people on myspace. It was a time when myspace was full of interesting stuff (2006-2007), so he gathered a collection of tracks for Sgt. Peppers #1. After that we were receiving emails from people around the world. We’ve met a few of them in person, some of them we know only by email. Stendek is the only local friends we have published – I think he is one of the greatest artist in our portfolio.

HV: There’s no rule. We asked a lot of people for EP, but ~50% of our releases are sent as demos… It’s an international netlabel but we are really happy if we will get something cool from our country or city (Gdansk). I’m really proud of our first compilation – it’s 100% polish. All told, Qunabu has released music from 15 countries and 4 continents :) .

Which project are you most proud of – or was the most difficult?
HV: Making “Sgt Peppers Lonely Hearts Dub Band Vol. 1″ was hard work. We were a bit unknown as a netlabel at the time… I think it’s my favorite release because of the big response and the feeling that we had done something really special in many ways. But I like every single EP and LP… “Sgt Peppers… Vol. 2″ was our biggest project, but it was much so easier after “Vol. 1″. I think almost 100% Qunabu stuff is still “actual”, fresh and very interesting. Also, QNB005 (Misk’s Pathos EP) and QNB006 (Fabienne’s Kleptomania EP) both came out in the same moment (2007) – now it seems like a kind of prophecy of dubstep and dubtechno crossover…

What upcoming releases are planned?
HV: Avant jazz experiments meets dub techno EP + “Sgt Peppers…” Vol 3.

http://www.qunabu.com/

Previously: CREATED: Digital Dub for 2012, Part 1 – A Quiet Bump, A Conversation with Peak

Kid Kameleon is a San Francisco-based DJ, promoter, writer, blogger, historian, archivist, and fan of electronic music. Tune in regularly for his CREATED series on new and undiscovered music, including what to hear, and talks with artists.
http://kidkameleon.com


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Acon Digital updates Acoustica to v5.0.46

Friday, March 16th, 2012

Read the full story @ KVR Audio
Acon Digital has updated both the Standard and the Premium Edition of its audio editor Acoustica to version 5.0.46. The changes are: VST latency compensation now supported. New raw file import filte [Read More]
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CREATED: Digital Dub for 2012, Part 1 – A Quiet Bump, A Conversation with Peak

Friday, March 9th, 2012

Photo by Phillip Stearns.

The link between dub music and technology is as old as the genre itself – you could even argue that dub is THE purest example of a technology expressed through music. At its best, it’s like magic – when I first saw Scientist run the board for Mikey Dread live, it truly was like watching a magician at work. He had a way of flicking faders so fast but so subtly that they seemed to move with a will of their own.

Although there are some core sonic elements of Dub that have been with it since its inception – echo, reverb, tape effects, etc – it’s also been a genre/ethos that’s quick to embrace new methods and new applications in its 40-year lifespan. One particular thread from Dub’s inception to now goes something like this:

    The 70s – the warm round sound of King Tubby and his contemporaries.
    The 80s – dub in the digital era, with Prince Jammy and others messing around with 8-bit sounds and new drum machines on seminal recordings like Computerized Dub.
    The 90s – dub techniques flourish in every possibly form of dance music, including the icy germanic sounds of the Basic Channel and Chain Reaction labels and artists.
    The 00s – that sound expands in new directions with records from Rhythm and Sound, Deadbeat, Pole and the entire long running ~scape label.

(As I said, just one thread through the history – for a much more fleshed-out telling of the story, see Bruno Natal’s Dub Echos or read Michael Veal’s book on the subject. Or if you want to become a dub producer yourself in an instant, you’ve got to check out Infinite Wheel, still as fun now as the day it was released.)

In 2012, two net labels – who so far have given every single one of their releases away entirely for free (!!!) – are unquestionably the proud inheritors of the legacy that runs from Tubby to Scientist to Rhythm & Sound to Deadbeat & Pole. They are A Quiet Bump, from Italy, and Qunabu, from Poland. I’ll cover A Quiet Bump below and follow up on Qunabu in a few days.

A QUIET BUMP

A Quiet Bump is a dub and digital roots label from Italy that’s currently 28 releases deep. They’ve just recently completely redone their website (which is beautiful) and even invented a new double mountain logo for themselves. Founded by Paolo Picone and Carmine Minichiello, the label is home to some of the most innovative dub music on the planet today – following in the vein of their german forefathers but infusing a kind of good-natured Italian warmth that makes the music truly unique and special. They label has been a labor of love since its foundation in 2005 – as Picone puts it “We are very proud in general of A Quiet Bump. We come from Irpinia, a small rural region of midland of Southern Italy… the biggest village only has 15,000 people, so developing an electronic/dub label between the mountains was not easy. A big challenge. Without the label we probably would have stopped playing music many years ago… it’s a survival project, and we are really proud of it.”

To celebrate the relaunch of their website, they’ve released their first CD compilation – UNO, the first thing you can actually buy from the label (as I said, EVERYTHING beforehand from these guys has been given away for free). It’s brilliant, and features many label regulars, the label’s brightest rising star DaDub (who’s gone on to release on Stroboscopic Artefacts) and some new high-profile collaborators like Stewart Walker. Paolo Picone, who records under the name Peak and has recently moved to Berlin, was kind enough to answer a few questions about the label. His responses are best read to a soundtrack of his own music, a captivating sample of which is below.

When and how did A Quiet Bump (AQBMP) start, and how did you chose the name?
The label was founded by me (Peak) and Camine “Gamino” Minichiello (Jambassa) in 2005. It started as just a name and logo to put on the cover of our band MOU’s first CD, a fake label, just to have a greater chance of getting reviewed as an official CD and not just as a demo… a trick! We picked the name to evoke the idea of something without a big clamor, a silent and shy label, a record company for implosive releases … But by the time we’d gotten to our fourth release, we decided just to run it as a label.

Who is part of AQBMP now, and do they have other roles beyond their music work?
Paolo Picone (Mou, Peak, Pantazm) with the contribution of my booking and events agency Soundabbast.
Carmine Minichiello (Mou, Jambassa) with the contribution of his Q-Zone Recording Studio
Giovanni Roma (Black Era, Pantazm, Lich, Voodoo Tapes) with his Blackchannel Mastering Studio
Raffaele Gargiulo “Papa Lele” (Jambassa/Wiseman Dub) the graphic designer of AQBMP
Leo Giso (Mou) the man behind shop, orders and shipping… :)
Web site design and programming by Nico Vece – the secret sixth man of AQBMP ;) – with his THIN studio.

If you had to choose a word or phrase for your aesthetic for people who didn’t know the label, what would you say?
Digital roots? Contemporary roots? Or maybe in a better way: NON-Conservative Dub … Something connected with ’60/’70 Jamaican roots music and our contemporary culture… just in terms of space and time – places, society, and technologies. What King Tubby would have played now in the XXI century.

How do you choose which artists to release? Are they all friends or from all around the world?
We have no specific method… although usually we personally know the artists before producing them, so the majority of AQBMP artists come from our region of Italy … all friends. But it’s not a rule, everything depends by the music … the artist’s coherence as a producer and his sound are important for us.

Why did you decide to do Uno as a CD?
The main reason was to have a more professional approach to the promotion, and also to give the people a different approach of AQBMP. UNO in Italian means ONE, a number, the first number, just like a new starting point for us… we decide to change and renovate everything.

Plus we were very tired being classified as a “Net Label” – too many times and for more and more people in the net audio scene, the word “net” has become more important than the word “label”… In recent years I think the net audio world has become a fenced-in space – yes, with a lot of nice people, nice networks, situations, and nice ideas – but cut off from the music outside, or at least with a marginal position. The container became more important than the content.

Who are some artists that you might want to work with for the label but haven’t yet?
I don’t know… They don’t yet have names! We don’t have a well-defined idea of the AQBMP sound: we are 5 people with completely different ideas about “sound”. We listen to everything from Dub Specialist to Sonic Youth, from Slayer to Moritz Von Oswald, from David Sylvian to Fela Kuti, etc… Just as some examples! So now we prefer to explore our commonalities based on low bass frequencies and downbeat… and when possible support the idea of research on modern roots. ;)

What upcoming releases are planned?
A new release from PARA as well as VOODOO TAPES (a new dubby project by Gianni Roma/Black Era, the man behind the mastering of AQBMP)… both as digital releases and digital distribution.

To be continued…

Kid Kameleon is a San Francisco-based DJ, promoter, writer, blogger, historian, archivist, and fan of electronic music. Tune in regularly for his CREATED series on new and undiscovered music, including what to hear, and talks with artists.
http://kidkameleon.com


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Making Digital One-of-a-Kind: Inside Icarus’ Generative Album in 1000 Variations

Monday, February 13th, 2012

Even the artwork changes. This is my personal copy – #148.

Digital: disposable, identical, infinitely reproducible. Recordings: static, unchanging.

Or … are they?

Icarus’ Fake Fish Distribution (FFD), a self-described “album in 1000 variations,” generates a one-of-a-kind download for each purchaser. Generative, parametric software takes the composition, by London-based musicians-slash-software engineers Ollie Bown and Sam Britton, and tailors the output so that each file is distinct.

If you’re the 437th purchaser of the limited-run of 1000, in other words, you get a composition that is different from 436 before you and 438 after you. The process breaks two commonly-understood notions about recordings: one, that digital files can’t be released as a “limited edition” in the way a tangible object can, and two, that recordings are identical copies of a fixed, pre-composed structure.

Happily, the music is evocative and adventurous, a meandering path through a soundworld of warm hums and clockwork-like buzzes and rattles, insistent rhythms and jazz-like flourishes of timbre and melody. It’s in turns moody and whimsical. The structure trickles over the surface like water, perfectly suited to the generative outline. At moments – particularly with the echoes of spoken word drifting through cracks in the texture – it recalls the work of Brian Eno. Eno’s shadow is certainly seen here, conceptually; his Generative Music release (and notions of so-called “ambient music” in general) easily predicted today’s generative experiments. But Eno was ahead of his time technically: software and digital distribution – both of files and apps – now makes what was once impractical almost obvious. (See also: Xenakis, whom the composers talk about below.)

You can listen to some samples, though it’s just a taste of the larger musical environment.

Fake Fish Distribution – version 500 sampler by Icarus…

12 GBP buys you your very own MP3 (320 kbps). Details:
http://www.icarus.nu/FFD/

The creators weigh in on the project for Q Magazine:
Guest column – Electronic band Icarus on whether algorithms can be artists?

The conceptual experiment is all-encompassing. Just to prove the file is “yours,” you can even use it to earn royalties – in theory. As David Abravanel, Ableton community/social manager by day and tipster on this story, writes:

“As a sort-of justification for the price, all Fake Fish Distribution owners are entitled to 50% of the royalties should the music on that specific version ever be licensed. A very unlikely outcome, but at least it’s sticking to concept.

I spoke with Ollie and Sam to share a bit about how the mechanism of this musical machine operates. Using Ableton Live and Max for Live, each rendition is “conducted” from threads and variables into a sibling of the others. The pair talk about what that means compositionally, but also how it fits into a larger landscape of music and thought. Of course, you can also go and just experience your own download (first, or exclusively) to let the music wash over you, an experience I also find successful. But if you want to dive into the deep end as far as the theory, here we go.

CDM: How is the generative software put together? What sorts of parameters are manipulated?

Ollie: The basic plan to do the album came before any decision about how to actually realise it, and we initially thought we’d approach the whole thing from a very low level, such as scripting it all in the Beads Java library that has been a pet project of mine for some time. But although we love the creative power of working at a low level, the thought of making an entire album in this way was pretty unappealing. We looked at some of the scripting APIs that are emerging in what you might call the hacker-friendy generation of audio tools like Ardour, Audacity, and Reaper, but these also seemed like a too-convoluted way to go about it.

Even though Max for Live was in hindsight the obvious choice, it wasn’t so obvious at the time, because we weren’t sure how much top-down control it provided. (As a matter of fact, one of the hardest things turned out to be managing the most top-level part of the process: setting up a process that would continuously render out all 1000 versions of each track.) Although it was quite elementary and unstable (at the time), [Max for Live] did everything we wanted to do: control the transport, control clips, device parameters, mix parameters, the tempo … you could even select and manipulate things like MIDI elements, although we didn’t attempt that. 

So we made our tracks as Live project files, as you might do for a live set (i.e., without arranging the tracks on the timeline), then set up a number of parametric controls to manipulate things in the tracks. Many of these were just effects and synth parameters, which we grouped through mappings so that one parameter might turn up the attack on a synth whilst turning down the compression attack in a compensatory way. So the parameter space was quite carefully controlled, a kind of composed object in its own right.

We also separated single tracks out into component parts so that they could be parametrically blended. For example, a kick drum pattern could be spilt into the 1 and 3 beats on the one hand, and a bunch of finer detail patterning on the other, so that you could glide between a slow steady pattern and a fast more syncopated one. So loads of the actual parameterisation of the music could actually be achieved in Live without doing any programming. Likewise, for many of the parts on the track, we made many clip variations, say about 30, such as different loops of a breakbeat. The progression through those clips — quantised in Live, of course — could also be mapped to parameters.

Finally, by parameterising track volumes and using diverse source material in our clips, we could ultimately parameterise the movement through high-level structures in the tracks. So we could do things like have a track start with completely different beginnings but end up in the same place. We did this in Two Mbiras, which is probably the track where we felt most like we were just naturally composing a single piece of music which just happened to be manifest it a multiplicity of forms. In that sense, this was the most successful track. Some of the other tracks involved more of an iterative approach where we didn’t have a clear plan for how to parameterise the track to begin with, but that fits with our natural approach to making tracks. At one point, we wondered if we could just drop a bank of 1000 different sound effects files into an Ableton track, to load as clips. To our glee, Live just crunched for a couple of seconds and then they were there, ready to be parametrically triggered. So each version of the track MD Skillz could end on a different sound effect.

The Max software consisted of a generic parametric music manager and track-specific patches that farmed out parametric control to the elements that we’d defined in Live. The manager device centred around a master “version dial”, a kind of second dimension (along with time), so you could think of the compositional process as one of composing each track in time-version space.

We used Emanuel Jourdan’s ej.function object, which is a powerful JavaScript alternative to the built-in Max breakpoint function object, and wrote some of our own custom function generators and function interpolation tools to interact with it. Using the ej.function object, we composed many alternative timelines to control the parameters, and then used the version dial to interpolate smoothly between these timelines, resulting in a very gentle transition between versions. I.e., version 245 and 246 are going to be imperceptibly different, but version 124 and 875 will be notably different (we quickly broke from our own rule and started to introduce non-smooth number sequences into some of the tracks, so for example in Colour Field two adjacent versions will actually have quite different structures). We spent some time making it well integrated into Live so that once we really got into the compositional process it would work smoothly and be generally applicable to all of the different ideas we wanted to throw at it. That said, it’s a few steps of refinement from being releasable software. 

Pictured: the master controller device, very minimal, just a version dial and a few debug controls. Double clicking on bp_gui leads to the other figure, a multitrack timeline editor, with generative tools for automatically generating timeline data using different probability distributions.

How did you approach this piece compositionally, both in terms of those elements that do get generated, and the musical conception as a whole?

Sam: Since 2005, we had been working a lot in the context of performance, not only as Icarus, but with improvising musicians through our label / collective Not Applicable. This is reflected in the records we put out both as Icarus and individually during that time, which increasingly used generative and algorithmic compositional techniques as structural catalysts for live improvisations. (As Icarus: CarnivalesqueSylt and All Is For The Best In The Best Of All Possible World. Individually: Rubik Compression Vero, Five Loose Plans, Nowhere, Erase, Chaleur and The Resurfacing Of An Atavistic Trait). Our performance software was made using Max/MSP and Beads and we started by crafting various low level tools that would loop and sequence audio files in various different ways, giving us control parameters that were devised around musical seeds we were interested in exploring.

In many respects, our approach was very similar and partly inspired by Xenakis’ writings in Formalised Music, although the context is obviously very different. These low-level tools were augmented by various hand-crafted MSP processing tools which used generated trajectories and audio analysis as a method of automating the various parameters that effected the sounds themselves, the logic being that an FX unit as a manipulator of sound is in some way loosely coupled to the musical scenario it is contextualised in. In both cases above, the idea was to step back from performance ‘knob twiddling’ by using the computer to simulate specific types of behaviour that would control these processes directly (hence the reason why we have never used controllers in performance).

Our search for different methods of coupling our increasing parameter space led us to develop various higher-level control strategies at Goldsmiths and IRCAM respectively, culminating in autonomous performance systems built in the context of the Live Algorithms for Music Group at Goldsmiths College. The autonomous systems we developed used a battery of different techniques to effect control, from CTRNNs and RBNs to analysis-based sound mosaicing, psychoacoustic mapping and pattern recognition. This work resulted in us being commissioned to put together a suite of pieces for autonomous software in collaboration with improvising musicians Tom Arthurs and Lothar Ohlmeier called “Long Division” for the North Sea Jazz Festival in 2010. The challenge of putting together a 45-minute programme of autonomous music really forced us to think more strategically about how it was possible to structure musical elements within a defined software framework and how they could vary not only within each individual piece, but also from piece to piece.

The most obvious inspiration for how we might do this ultimately came from reflecting on what it is we do when we perform live as Icarus. The experience of working up entirely new live material and touring it without formulating it as specific tracks or compositions proved to be an ideal prototype not only for Long Division, but also ultimately for FFD. Here, in a similar sense to the work of John Cage, large-scale structure and form became a contextually-flexible entity, which meant that for us it became to a far greater extent derived from the idiosyncrasies of the performance software we developed and keyed in by our own specific way of listening out for certain musical structures and responding to them in either a complementary or deliberately obstructive fashion (or perhaps even not at all). Creating these two pieces (‘Long Division’ and ‘All Is For The Best In The Best Of All Possible Worlds’) gave us the conviction that we could devise musical structures that were both detailed enough and robust enough to benefit positively from some level of automated control.

Therefore, when we came to start working on FFD, the main question we had to ask ourselves was; within the music making practices we had already been working with, what were the tolerances for automation within which we were still ultimately in control of and ultimately composing the music we were creating? In the end, the framework we set up was comparatively restrained; the generative aspect of each track was always notated as a performance via a breakpoint function and therefore able to be rationalised by us, the variation between different versions of the same track was done using interpolation and is completely predictable and incremental and finally, the entire space of variation is bounded to 1000 versions, meaning that the trajectories of the variation never extend into some extreme and unrealisable space.

More notes on the album:

Web: http://www.icarus.nu
RSS: feed://www.icarus.nu/wp/feed/

Last.FM: http://www.last.fm/music/Icarus
Discogs: http://www.discogs.com/artist/Icarus+(2)

SoundCloud: http://soundcloud.com/icaruselectronic
Twitter: http://twitter.com/#!/birdy_electric

Myspace: http://www.myspace.com/icaruselectronic
Facebook: http://www.facebook.com/pages/Icarus/132324596558

CREDITS

Music, Software, Scripting – Icarus (Ollie Bown and Sam Britton)
Mastering – Will Worsley, Trouble Studios
Artwork – Harrison Graphic Design

Icarus gratefully thank the following for their support of the FFD project

The PRSF Foundation (UK)
STEIM (Netherlands)
Ableton (Germany)
The University of Sydney (Australia)
Emmanuel Jourdan (France)


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As Battle to Define Digital DJing Heats Up, Dubspot Tests Novation Twitch

Tuesday, February 7th, 2012

The evolution of what we now call “DJing” is inseparable from the turntables and mixer. So, what happens when you enter the digital domain and you really don’t need to refer to either device? Many digital DJ controllers have simply mimicked those previous inventions, with virtual tables and a mixer-style layout. To some extent, they must, not only for familiarity but to even make it possible to perform the kind of tasks DJs expect.

Then again, the computer, endless shapeshifter that it is, can do whatever you like. And so we’re beginning to see mass-market controllers marketed at DJs – not just the laptop performer, but DJs and DJ software – that goes in new directions.

Novation Twitch is one such effort. New Yorker Abe Duque takes up the Road Test series for Dubspot. I rather enjoy the lo-fi video as he flies New York to Munich; I could almost imagine the entire video being shot that way. (There you go, CDMers: I now have no excuse not to shoot some video tests for y’all on my smartphone.) And, uh, yeah, been there. Maybe the most ringing endorsement for the Twitch is how snugly it fits into the carry-on bag. I’m pretty sure that’s one of the superb UDG Gear line carrying both his laptop and Twitch.

Getting down to the actual review, Abe Duque – whatever impatient YouTubers may say in comments – does a fine job of coherently covering all of the features fairly and in detail.

Highlights:

  • The Twitch is clearly set up to integrate with Serato, though there’s also a Traktor overlay. I’ll be eager to see how it works with Ableton Live, though, as the layout would seem to apply nicely to that.
  • Having faders double as effects wet/dry controls is a clever twist, and reveals the intention of the Twitch to focus a DJ performance on mucking around with individual songs and not just queuing, beat matching, and mixing.
  • The highlight is probably the slicing control, which uniquely couples the touch strip with pads.

You begin to see how a Twitch performance would come together, with two-deck slicing and dicing and effects controls. Of course, that could be accomplished with other means, but the Twitch embodies a lot of what we’ve seen in the DIY scene and homebrewed controllers, assembling a layout that conceptually reflects all of this track-mangling in the hardware’s physical form. In fact, it’s hard not to think that that scene influenced the Twitch.

This kind of track manipulation was common both with the Akai MPC and Ableton Live. Curiously, the design of the Akai APC40 for Live really doesn’t make that sort of performance very easy, focusing instead on clip launching and mixing.

In practice, Twitch looks promising. It does face a lot of competition. For Serato alone, there are various controller options, and Serato loyalists can expect this and other control surfaces to cater to their needs. The big entry we know is on the horizon is Native Instruments’ upcoming controller and software – something the company has already revealed in some detail prior to its official release. In fact, it’ll be tough to judge Twitch without having seen in person whatever NI has cooked up, as it appears their offering could focus even more closely on the sample triggering / looping notion, again within a DJ paradigm (Traktor).

DIYers, many carrying the banner of “controllerist,” have been pushing DJing in this direction for some time, and back to its original roots, DJing has embraced more inventive ways of really transforming tracks and not just playing them. Now, as those ideas seep into the mainstream, we’ll see if the line between DJing in the sense of playing tracks – and live performance, more as you’d expect in the instrumental vein – continues to blur.
Dubspot Lab Report: Novation TWITCH DJ Controller – Road Test w/ Abe Duque

Oh, yeah, and for something completely different DJ controller-wise, see Dubspot’s take on the compact Allen & Heath Xone: K2.


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TriTone Digital release RecallTone for Mac VST, AU and RTAS

Monday, February 6th, 2012

Read the full story @ KVR Audio
TriTone Digital has released RecallTone for Mac OS X in VST, AU and RTAS plug-in formats. RecallTone offers powerful features for recalling studio sessions, providing convenient storage and handling [Read More]
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Digital Performer Runs on Windows; Hell Freezes Over; SONAR Left in the (Windows-Only) Cold

Monday, January 23rd, 2012

Digital Performer, and Performer before it, has been a Mac-only program for almost as long as you’ve been able to buy a computer called “Macintosh.” The first Performer release was available in 1985. (Professional Composer, before that, was out in ’84.) Performer, accordingly, has had a big impact on the history of the sequencer, and later the audio and MIDI arrangement hybrid that came to be known as Digital Audio Workstation, throughout the history of the genre. But it’s never run on any Microsoft platform – until now.

In an announcement I doubt anyone saw coming, MOTU has announced they’re shipping Digital Performer 8 for both Mac and Windows, in both 32-bit and 64-bit modes. That means, of the major conventional DAWs, nearly all run on both platforms: Pro Tools, Cubase/Nuendo, and now DP, to say nothing of tools like Ableton Live or Reason. All that’s left are Cakewalk’s SONAR, and Apple’s Logic – and Logic is the one made by Apple. Of course, being cross-platform isn’t always good for business – just ask the ghost of Opcode Studio Vision Pro – but recent changes in how software is developed have made cross-platform compatibility and testing more straightforward than they once were.

For Windows users, you get VST plug-in support and ReWire compatibility.

Other new DP8 features for both Mac and Windows:

  • “Punch Guard” adds four seconds of audio before and after each record, in case you punch in too late or out too early.
  • A new video engine supports 720p or 1080p with flexible output options – aside from your main screen, you can use a second display or HDMI or (very cool) SDI. In the producer community, I often hear skepticism about who uses DP. One major answer: the scoring and video production markets, in a big way. And MOTU’s recent developments in video hardware (hello, Thunderbolt) make them a player to watch, even when industry heavyweight Avid is casting its shadow.
  • New guitar amp and bass cabinet plug-ins, guitar pedals, modeled analog delay, multi-band dynamic EQ, de-esser, kick drum enhancer, and modeled vintage spring reverb. Give a DSP programmer a cookie, and … you wind up with a DAW full of fun sound design toys.
  • Themes for the UI, including “None More Black,” ensuring full Spinal Tap joke compliance for this industry-leading DAW.

That means that Mac users still have plenty to sink their teeth into.

http://www.motu.com/marketing/motu_products/software/dp8/dp8-hero

Also, if you happen to be using the CueMix FX software in MOTU’s audio interfaces, you can now control that software via an iPad. Here’s what’s cool there: they’ve done the implementation in OSC (OpenSoundControl). It’s great to see a big industry player throw some weight behind that format.

That’s all we’ve got now – that and a screen shot – but I’m interested to know, any Windows users intrigued by getting to run DP? Or do you have no idea what it actually offers?

Getting anyone to switch DAWs seems to me generally near-impossible – and with good reason, given the investment in workflow. But could this make you keep your DAW, but buy a PC? Or… return to a DAW you miss from when you had a Mac? (Or switch, really?)


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MOTU announces Digital Performer 8 – including Windows and 64-bit Mac versions

Sunday, January 22nd, 2012

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MOTU has unveiled Digital Performer version 8, a major upgrade to their flagship audio workstation software. Recognized throughout the industry as a leading workstation application for Mac, Digital Pe [Read More]
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Acon Digital updates Acoustica to 5.0.43

Saturday, January 21st, 2012

Read the full story @ KVR Audio
Acon Digital has updated both the Standard and the Premium Edition of its audio editor Acoustica to version 5.0.43. The changes are: Keyboard short-cut customization. Better VST handling, including [Read More]
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Pen and Paper as Graphical, Digital Music Score

Tuesday, January 17th, 2012

The latest in a long tradition of transforming hand-drawn graphics into music (see, in particular, Iannis Xenakis and UPIC), we see a computer-vision-powered pen-and-paper music generator. Kovacs Balazs writes:

This is a manual sounddrawer. Doesn’t need any sensors, but a camera, paper, colored pens. Doesn’t need sensor glove or reactable as well.

What I love about this, though, is that the resulting sounds are utterly crazy, a big collision of notes and sound.

By the way, UPIC lives on here in a very advanced program descended from the original tool:
http://www.iannix.org/en/index.php

From credits: Magyar Eötvös Ösztöndíj Alapítvány, UCSB-MAT, CSALÁD

More:
http://soundsofpictures.blogspot.com/2012/01/17.html


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