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The First Round of iPad Apps Is Here: Updated Round-up, More Thoughts

Monday, April 5th, 2010

I’ve completed my round-up of some of the most compelling music creation applications coming to iPad at or near launch:

iPad Apps for Music Making: What’s Coming, The Bigger Picture

The revised post includes some new videos and apps introduced over the weekend, so check out the full line-up. My thinking was that putting everything in one place makes it easier to find, and to get a sense of the … well, the bigger picture.

The iPad DAW? Perhaps the most intriguing addition is StudioTrack from Sonoma (pictured at top), which looks most like a traditional DAW, but with bigger, friendlier, finger-tip friendly touch controls. Through Sonoma’s AudioPaste capability, you’ll be able to pull sounds from other apps and paste them into this environment for mixing.

The one, free app you need to get is clearly Richard Lawler’s PatternMusic, a unique way of generating looped, instrumental music ideas. I love the thought he’s put into the UI, which has yielded some unusual interface concepts, and his hand-drawn sketch above (lifted from his blog.)

Considering UI design: Speaking of UIs for slates, David Battino of Looptastic developer Sound Trends offers some more thoughts on “flattening” user interfaces which could be relevant to UI design for other apps, too — even beyond the iPad. Check out the video below.

Seeing the interface in action made me realize that adding space can have a significant impact on flow. I think it was Julian Colbeck who floated the great analogy that programming a Wavestation SR was like trying to paint your landing through your mail slot. Beyond the boost in performance, just increasing the space should make a surprising difference.

Hardware restrictions – more details: On the lest drool-inducing, more unpleasant side of our iPad coverage, I’ve gone into greater detail – to whatever extent possible – with the discussion of hardware restrictions on the platform. The situation is convoluted and complex, and researching this topic is challenging, as the limitations on developers are written in legal code that Apple then requires developers to keep confidential. But the short answer is, if you’re hoping for flexible hardware input and output via either Bluetooth or the dock connector, don’t get your hopes up. For the more technical answer, see the updated story:

Of MIDI, iPhones and iPads, and a Restrictive Future for Hardware?

Finally, if you’re curious to reflect on touch as a musical input – for better and for worse – here’s a look at Smule’s latest app, playing a familiar tune.

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The First Round of iPad Apps Is Here: Updated Round-up, More Thoughts

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A New Theme in Music Technology: Slow Development

Sunday, January 17th, 2010

Wise words I intend to live by. Photo (CC-BY-ND) Geof Wilson.

I’m a blogger. I’m supposed to be all about shiny, about scoops and exclusives, about fast-paced development. But even I’ve begun to wonder about the expectations some developers and users alike have about pace. And that doesn’t just apply to the vendors: it applies to writers and users, too.

One theme repeated again and again by developers around NAMM: let’s slow down. It’s not a new idea, but several recent developments make it doubly relevant.

Two hardware products revealed this week in functioning, working order had been separately accused of being vaporware, because they didn’t come out right away – perhaps an indication of the increasingly-compressed perception of time in technology. The Beat Kangz Beat Thang drum machine and Teenage Engineering OP-1 synth/sampler/instrument are now each nearing shipment. Now, I expressed some skepticism about each of these products, only because I tend to believe what ships — too many gorgeous prototypes have wound up unraveling along the difficult road to market. Yes, I even poked fun at the OP-1 for pushing my “awesomeness versus shippingness” continuum. But I’m not surprised that the gestation of these two tools has consumed some time. Frankly, it’s gotten to the point where I feel some relief when I hear about delays. Efficient design can mean faster development, so delays can be a bad thing. But if you really care about quality, sometimes you miss – or don’t set – deadlines.

On the software side, people are still talking about Ableton’s decision to freeze development to fix their software. It’d be a mistake to read too much into that: the 8.1 release of Live wasn’t up to their quality standards, and I’m convinced the underlying process will be improved so that future quality is better. But this goes beyond Ableton.

A correlation of this announcement is the realization that software doesn’t have to ship with bugs. Some tools in our industry simply ship too early. Beyond bugs, there are products that ship with important features missing, or incomplete realization of their ideas. There are products that should have gone through some revision that don’t. There are features that should be taken out and wind up getting left in. Some of this has to do with syncing up with distribution and marketing, but at least the rest of us can adjust our own expectations in regards to the parts of this process we do touch.

Gino Robair has a superb essay on this topic, spawned by the discussion here on CDM and what you readers have been saying:

Why Is This So Complicated? [Electronic Musician Robair Report Blog]

It’s worth reading his whole essay, which also responds to concerns that those of us in the press aren’t being fair and impartial in our reviews. But I want to highlight this passage, because it suggests that the industry can change:

Kirn notes that “all software has bugs.” Perhaps. But wouldn’t it be great if developers came clean and told us what the issues were when their products were released? Better still, wouldn’t it be a win-win situation if manufacturers didn’t make promises that they couldn’t keep about features, but only announced things that are fully functional, perhaps adding extra features in .x updates. Imagine if a developer announced and delivered a bulletproof version of their new audio app, then named five state-of-the-art features that would be added incrementally over the next few months in free updates to registered users (perhaps after they were bug-fixed using public betas).

In fact, as a certain developer noted, you shouldn’t even need a public beta to fix bugs. Adding features doesn’t have to mean adding bugs, because properly engineered, those features would work reliably from the start. Getting testers to find the bugs, or even producing those bugs in the first place, is a cost that should be avoided wherever possible. The goal of any engineering effort should be to stop bugs before they’re created, not test them after they’re created, or worst of all, ship them to customers. Prevention is the best medicine.

This sentence from Gino could be framed and hung on the wall of every software developer. (Actually, I say “developer,” when I should say “manager” – most developers are more than aware of this issue.)

Unfortunately, the industry is training an entire generation of users to wait for the first update before upgrading their apps.

That’s the crux of the problem: it’s one symptom of an epidemic of lowered expectations. Incidentally, when I said “all software has bugs,” I didn’t intend that as an excuse. (I actually got a couple of notes from prominent developers about that who passionately disagreed, partly because they have invested time to avoid just that!) Any software has the potential for failure under specific circumstances that may not be immediately discovered. In this case, though, the point of contention is really known bugs. And those don’t have to ship. Cosmetic issues often do ship, and that’s fine. But music software should be considered “mission-critical,” because to a musician, it is.

It’s known by different names, but most developers, regardless of industry, refer to certain issues as “known but shipping.” If that bug is something more serious, like a crash, it really isn’t okay.

By the way, if you think this is just about software, I think you’re mistaken. I’m biased toward the value of software, but I have to take issue with Gino Robair’s criticism of software’s disposability. I couldn’t agree more — on the software side, that is. I just happen to think it applies to hardware, too. As Gino notes:

Some announcements, however, just seem to pile sexy new features onto an older product while core issues remain unsolved.

Sounds to me like that applies to a lot of hardware electronics, too. And while traditional physical, acoustic instruments have extraordinary longevity – ask a 17th century viola da gamba – a lot of modern instruments, especially electronic ones, are designed to be as disposable as software upgrades. Also, at least a software update doesn’t impact the environment; electronic instruments produce toxins and consume energy in their construction, disposal, or both. (See Gino’s original editor’s note, which focuses on guitars. Gino would no doubt approve of the CDM readers still using their Commodore 64s.)

Simmering leads to deliciousness. Photo (CC-BY-SA) EraPhernalia Vintage.

If we want this situation to change, all of us – not just vendors – will need to participate. All of us are to blame, not just developers. As users, we often ask for more – more features, more stuff – and we want it more quickly. There’s nothing wrong with that, necessarily. But we should also reward developers when they focus on improving quality, and some of the things you can’t see. Because I know we users care about those things, we should be willing to wait for upgrades if that wait pays off in quality, future-proofing, and stability. It’s not wrong to ask for more, but we should be prepared to wait if we want that “more” to actually work. Needless to say, it’s also important for users to invest wisely in software that has value, as some of these pressures are financial.

As writers and publishers, we sometimes aggravate the problem, as well. If we’re reviewing a product in a non-shipping version, we should identify it as such. We can all take the opportunity to review products not just when they’re new, but when they’ve been out for a while. (In fact, readers, if any of you want to help me with some “long-term” reviews of software — tools you know even better because you’ve used them for months or years – I’ll be making that a goal.) We also often look at the presence or absence of features in a vacuum, because that boils down nicely to “Pros” and “Cons” categories. It’s always a challenge, but we can try to go beyond that one dimension.

I don’t want to speak for any writer or publisher other than myself, or criticize any outlet or writer other than myself: this is directed primarily at me, because I’m the one I can control. So I’ll just say this: I’m ready to commit to spending more time with tools. That’s the way I work in my music, so that’s the way I would prefer to write about things. I still believe in getting information out there quickly, because on the Web, you get corrections, clarifications, and new knowledge more quickly as a result. But it’s possible to do that, and spend time on really getting deeper in topics. I also believe it’s important to focus on more than just “news,” which is especially tough – but also especially valuable – on a daily online site. I’ll take that as a personal challenge to myself — it’s New Year’s Resolution season, anyway.

Speed can be a wonderful thing. When I’m teaching, I regularly encourage students to sketch code in a day. Deadlines can be liberating. A number of creations I saw at NAMM got prototypes wrapped up in the days leading to NAMM, so the trade show itself can encourage the forward progress of development.

But some things are important enough that they take time. Sometimes, engineering a solid foundation means being patient now in order to save time later.

I can say, I’m seeing encouraging signs that a lot of music tech vendors are ready to get off the treadmill. I heard repeated again and again “we took longer with this, because then we could do it right.” I can’t imagine anyone complaining about that in the long run.

The food world has slow food, a movement that encourages sustainability, quality, health, local tradition, diversity, and taste. It isn’t just about the food: it’s about how that food is consumed and appreciated by the eater (read: user). I think we need “slow development” in hardware and software. All of the same issues are at stake. Even labor and environmental standards are issues, because music gear and computers, like agriculture, are now globalized and mass-produced.

Nor does this have to apply exclusively to the vendors at NAMM. All of us have projects, technological and musical, that could benefit from our own patience. It could be your new hardware controller, or your new album. The Internet age can be intimidating, as we see people making incredible progress and showing them off in just-uploaded YouTube videos. But each of us has a pace that’s appropriate for each process. Making things and making music should be an enjoyable process. If we’re slower than someone else because we’re learning, because we want to take extra time to work out the details that matter to us, we can savor that. We can give ourselves the time we deserve. That’s likely the first step to being patient with everyone else.

Ultimately, the choice comes down to us. It really is possible to derive new value from slowing down.

Read the rest here:
A New Theme in Music Technology: Slow Development

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Step Sequencing: Launchpad + Renoise 2.5 Outshines Launchpad + Live + Max for Live

Thursday, December 17th, 2009

Novation has unveiled this week their own “free” step sequencer offering for Ableton Live. It’s some lovely work, with basic melodic pattern playback that comes alive once you add some envelopes.

It’s a cool creation — but for me, it’s massively overshadowed by a new video featuring the upcoming Renoise 2.5 beta with the same Launchpad controller.

I’ll introduce it by saying, simply… hot damn.

And what a difference you get in price. Of course, to use either, you’ll need a Launchpad, currently running around US$200. But for the Renoise solution, you need only spend an additional US$75/EUR49 for everything. For the “free” patch for Live, you’ll need Ableton Live 8 or higher plus the Max for Live add-on, which even with current sale deals will set you back US$698 (unless you own some previous software, though even then, you’re unlikely to get down to $75). Free after an investment of nearly a grand is a bit of a stretch.

Now, trackers aren’t for everyone, as with any tool, some of you own Live already, and I’m all for spending more money when you need to. So I don’t want to harp on the price issue alone, even if we are talking more than $600 (an 800%+) difference.

Instead, look at the results. Renoise’s Matrix View is simply astounding – perhaps as much so as the first time I saw the Session View in Live. Rather than being an independent patch, this is the innards of Renoise under control here. Each individual step is a pattern. It can easily retrigger notes. It can do melodic patterns, if you like, but each step can have an individual pattern, each pattern can be directly edited in your actual arrangement file using the controller. You don’t have to touch the mouse. And while fader control of additional parameters isn’t there yet, it’s coming.

Oh yeah — and it’s a video step sequencer, too. (That’s thanks to Jitter, though it’s not presently in this release because of some performance issues.)

In this case, the ingredient remains Cycling ’74’s powerful patching tool, Max/MSP. But because the standalone version of that package – unlike Max for Live – includes a free run-time, you don’t have to buy Max to use the results. Also, even Max may not be necessary in the future, as later in the year 2010, the developers of Renoise will offer MIDI control scripts, Lua scripting of the environment, and OpenSoundControl. This functionality appears to be something you’ll get with the package, not something you’ll need to spend hundreds of dollars to use. The reason Max is necessary now is simply to map the Launchpad’s someone arbitrarily-mapped bi-directional MIDI to Renoise’s eminently-controllable grid. (Jitter is, in turn, used for video output, though that could work elsewhere.) With these functions integrated directly into Renoise – something sorely lacking in Ableton Live – you’ll be able to do more, more easily. With OSC sent from a device like the monome or (hopefully soon) Livid Instruments’ Ohm line, you ought to be able to just plug in the device for direct control.

It’ll also be easier to interchange devices, whereas some of the recent Max for Live devices are tied to specific controllers.

Don’t get me wrong – these are different tools. While scripting Renoise opens up a number of terrific possibilities, it won’t do everything that Max 5 (standalone) and/or Max for Live can do. For instance, if you’re looking to build your own video sequencer, you do want a separate tool, and you may indeed want the power of being able to drop that patch creation right into Live.

The point for me is that the core program itself in Renoise is controllable here, which for certain workflows can be an edge.

Competition is good. I’m certainly inspired to work on my own step sequencer creations and trying to make them better. And Novation has lucked out here, because I expect I’ve just sold them a few more Launchpads. But sorry, Ableton – I fully expect some Renoise users to find a way to tattoo their program of choice onto the hardware, as in this mock-up. This round goes to Renoise and the ingenious work of patch creator Johann Baron Lanteigne.

Depending on your tool of choice, if you’re a Launchpad owner, go grab now – and stay tuned for more step-sequencer-on-host action. Yum.

Launchpad Step Sequencer download, on the Novation support pages. Via:

Novation Launchpad now a step sequencer

Renoise Based Audio-Video Step Sequencer [Discussion, download available now]

Previously:

Renoise 2.5: A Matrix for Everything, Modulate Everything; Full Scripting, OSC Coming

PS, Ableton, Cycling ‘74, don’t feel bad. I did get to see the step sequencer creations by Little Scale last night at our party. They’re obvious choices for Max for Live, and he’s only had the Launchpad for a few weeks.

In fact, I think the best thing that could possibly happen is for all the Launchpad, monome, Ohm, Ableton, Renoise, SuperCollider, chip music, and other fans to throw down and let the out-step-sequencing battles begin.

Go.

See the original post here:
Step Sequencing: Launchpad + Renoise 2.5 Outshines Launchpad + Live + Max for Live

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On Behringer’s Track Record, “Value,” and “Copies”

Sunday, September 6th, 2009

Photo (CC) sleepydisco aka David Wood.

In pointing out Behringer’s clone of Apple’s homepage, I may have left some things unclear. I was honestly surprised to find a number of people rushing to Behringer’s defense. I wasn’t trying to score cheap and easy points against the brand, but while venting frustration, I may have underestimated the response of people who own Behringer gear. If you do, and it’s working for you, as always – that’s a good thing.

The conversation got me excited, and I stepped into the comment fray. I shouldn’t have in this case, and unless asked to, I’ll stay out of this conversation. I enjoy being involved in those threads, but there are times when I should keep my writing to this space and let you have at it in the space below – the one labeled “comments.”

I think the reason Behringer inflames some people boils down to two things. Those people may have been burned by gear that proved not to be a bargain, or offended by a history of gear designs copied from recognizable models, or both. The former, of course, can happen with any vendor, but it does illustrate that saving money doesn’t always save time or money. Caveat Emptor is therefore true with any vendor. The latter is really the sticking point. Here’s a loose timeline of the cases in question:

Behringer and Mackie: In 1997, Mackie sued not only Behringer but distributor Samson and retailer Sam Ash. Mackie claimed that Behringer mixers were intended as exact copies of Mackie mixers – not only of external look and feel, but circuit design and individual components. In 1999, Behringer and Samson claimed a decision by the US Copyright Office “vindicated” the company. That supposed vindication is fairly empty, however. The US Copyright Office didn’t say that Behringer’s circuit designs were original. Instead, they said that the circuit board designs weren’t covered by the US Copyright Office. That has more to do with peculiarities of US intellectual property law than it does a vindication of Behringer.

pedals

Behringer and Roland/BOSS: In 2005, Roland sued Behringer for duplicating the look and feel of its guitar pedals. The blog Music Thing had a nice visual of just what this looked like. In this case, there was no claim about underlying circuit design, but the look and feel or “trade dress” is covered legally. Again, Behringer was not exactly vindicated. The two companies reached a settlement. The terms remained confidential, but Behringer did modify the look of its pedals.

Behringer and Line 6: What’s more disturbing to me is that, after reaching a legal settlement with Roland, Behringer simply moved on to a different vendor. In 2007, Behringer introduced a new line of pedals copying Line 6 instead of BOSS. Again, Music Thing’s Tom Whitwell did a visual comparison. Less extreme, but demonstrating Behringer continues to try to steal Line 6 market share by looking like Line 6, even the prize for the web design competition (the V-AMP) is intended to clone Line 6’s POD.

These are not the only cases of Behringer products that are designed to look like someone else’s products. As noted in comments, even the screenshot of the Behringer website is of monitors intended to look like those from KRK. Part of why I’m taking up the Behringer stories is that Music Thing isn’t around to do it any more, but here are some of Tom’s best hits:

In 2006, Behringer again copied Mackie, answering Mackie’s ONYX with mixers-plus-digital-I/O called the XENYX. (They copied the look and feel of older Mackie mixers rather than newer ones, but this was also clearly intended to look like Mackie’s product.)

Some amount of cloning, of course, should be forgiven – it’s expected practice for software emulations to mimic the look and feel of classic analog gear, so I can’t really fault Behringer for that. (That said, of course, I still think there’s far too much of that, and far too little original thinking about how to lay out controls and design interfaces.) The difference between cloning a classic product and a currently-shipping product is that making something look like something else that you can buy new suggests you want to create confusion. There are laws around that – “trade dress” – but more importantly to me is the question of whether it’s ethical.

Please, if, in comments, you want to fill out this timeline or offer more details of each case, on either side, I’m happy to hear it.

Apple and Behringer: In the case of the Apple site, while I wish websites in general would stop cloning Apple’s design – good as it may be – Behringer crossed a line by copying product pages, the color weight, gradient values, pixel weights, and radius of the Apple site. My small images in the story didn’t do that justice. This is not about the “cult of Apple.” Let me make myself plain: please, stop making sites look like the Apple site. Behringer’s case I think was worse than most, but I’d be happy if other sites flirted less with some of the particulars of Apple’s designs. Apple’s solution is not always the “best” design solution. There are others.

(Side note: the basics of Apple’s current website design really have been tremendously influential – so much so that it’s easy to overlook how much of this is derived from Apple. The earliest version of the current look dates from around 1997. But you can be influenced by a design and make it your own, rather than copying every detail or copying every detail poorly. To pretend otherwise would be to say design doesn’t matter, and I can’t do that.)

Let’s consider the larger issues:

Cheap can be great. One thing I won’t do is discriminate against musicians because what they’re using is cheap. “Ghetto fabulous” I believe is the proper term. Far from that, I hope on CDM we can find every opportunity to champion finding ways of doing cool stuff with cheap things. However…

Cheaper doesn’t always save you money. Because value is important, because you’re on a budget, you don’t want to throw your money away. Assume for a moment the allegations that Behringer cloned Mackie’s mixers down to individual circuits and components were true. That still doesn’t cover issues like manufacturing quality assurance or support. Larger than any one vendor – Behringer or otherwise – we urgently need to consider value. We can’t afford disposable gear. Our musical electronics are made out of toxic materials, and they impact the environment as they’re made, shipped, and disposed. And we need them to last for our music, too. I’m certainly guilty of having made this mistake, but it’s something that – as a community – we can all do better. Again, perhaps you have a good relationship with Behringer gear, which is great.

Copying is good; plagiarism, not so much. There’s a huge benefit to making copies and improving on them. A certain amount of copying is part of design. There is a difference, however, if the copy is intended to create confusion, to substitute for something else dishonestly. It’s the difference between Kia competing with the Honda Accord, as mentioned in comments, and someone making a car that looks exactly like an Accord called the Monda Schmaccord, and steals the design of its drivetrain. Likewise, in music, sampling can be a beautiful thing. Taking someone else’s work and trying to pass it off as your own is something different.

I believe it’s essential to draw these lines. It’s only going to get tougher from here. If you think these isolated Behringer cases were bad, brace yourselves: an army of music technology cloning companies is waiting in the wings.

My plea to Behringer: kick your copying habit, if you can. I could forgive you if you didn’t keep doing it over and over again. That suggests to me, and many others, that it’s malicious, that you hope consumers won’t notice and will buy your cheaper version because, cosmetically, it looks the same as something else. If it really is different, and if it really is better, then that only makes this more of a tragedy.

I’m going to leave the Behringer discussion at this point, having provided some of the historical background. But I certainly won’t let go of these other issues. And the uprising of Behringer support says to me that CDM and I do need to spend more time talking about affordable gear, affordable software, and — not necessarily because it’s “cheap” or “free” — free and open source hardware and software. I welcome your suggestions.

See the article here:
On Behringer’s Track Record, “Value,” and “Copies”

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