Learn To Make Hip Hop

...Learn to make hip hop music. become a true beatmaker today.

features

...now browsing by tag

 
 

Rockmate Features Collaborative Finger Tapping on iPad in Virtual Band

Thursday, December 15th, 2011

Back before the iPad (perhaps deservedly) hogged the spotlight, there were interactive tables. And one of the selling points of these new interfaces was collaborative play. Unlike the solo experience of using a computer, you’d gather around a display surface – just as you would a dining room table – and share the device. You’d play together.

The iPad is much smaller, but in a way, that lends a certain charm, cramming hands around its little surface. (Anyone play Hungry, Hungry Hippos?)

Tapping fingers on that shared surface, you have an experience that, while perhaps less finely-tuned than using the iPad one-on-one, you actually get to have with other human beings

And so that reason alone gives Rockmate special mention. I hear mainstream journalists ask questions like “is this the way people will play music in the future?” That’s, of course, roughly as intelligent as someone looking at Pong and saying, “well, I guess that about does it for Wimbledon, huh?” But it’s the awkwardness of playing a virtual band that makes this look like fun, like something families and friends might use. It could also be fun to play after a little too much NAMM. And the developers have lavished functionality on it (see specs below). They’ve also got an intro price of $ 1, or about one quarter per person. Have at it. I think it looks like brilliant fun.

It’s a set of sampled instrument for four players on a single device, with:

Realtime looper
Smart metronome
Mixer with level and pan controls
Realtime Fx (distortion, multiFX, powerchord)
Chords progression customizable
Create your own chords
Save your styles (Chords progression, FX, Drum, keyboard style…)
Export: .wav or .aac
Sharing: iTunes sharing folder and Email.
Airplay

The chord feature brings back fond memories of home organs for me. From the developers of the excellent DM1 drum machine.

On iTunes:

Rockmate @ iTunes Music Store

Official site: http://www.fingerlab.net/website/Fingerlab/Rockmate.html


AudioProFeeds-1

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

In Korg iKaossilator 2, Beatmaker for iPad, iPhone, Extended Collaborative Features

Wednesday, November 30th, 2011

The stream of iPad and iPhone apps for musicians gushes endlessly, but among that river of software, there are some visible trends. Demanded by users, features for sharing between apps – and other mobile artists – flourish.

Hardware heavyweight KORG has been one of the developers that’s been especially good at offering that kind of support. Their just-announced iKaossilator 2 app adds native iPad screen support (previously iPhone-optimized only), and a new “flex play” for fills and breaks.

But most notably, it offers options for sharing:

  • Audio export for saving your audio – ideal for use elsewhere or sharing
  • SoundCloud export (increasingly popular in desktop and mobile software of all stripes)
  • AudioCopy for sharing audio between apps – adopted by many indie developers, this feature is becoming a demanded addition even if you’re releasing an app costing only a couple of bucks

This is addition to WIST, “WIreless Sync-starT,” Korg’s mechanism for syncing up multiple wireless apps. That’s ideal if you’ve got a friend with a device and want to jam. (It’s, unfortunately, iOS-only based on its reliance on Apple’s wireless sharing tech.)

The upshot of all of these features is, naturally, to help ease the tablet/phone app into the larger workflow, with desktop software and other tools. Korg’s other apps are similarly flexible – their iMS-20 synth works with MIDI and SoundCloud, for instance, and it and iElecTribe will wirelessly sync.

Korg iKaossilator

KORG isn’t alone. An updated Intua BeatMaker – more of a full-fledged beat-making and groove production workstation – added loads of similarly sharing-focused features.

Indeed, Intua goes further than KORG. Developers have been working together to route MIDI signals between apps with something they’re calling Virtual MIDI. (That deserves its own article, clearly, but worth mentioning in this context; see discussion on Google Groups.) As desktop apps have allowed collaboration between plug-ins and hosts, or multiple apps, this allows a MIDI app to control a synth app. It’s less powerful, arguably, on the limited horsepower of an iPad than it might be on a beefy desktop, but it can still be very useful for combining one controller or sequencer with something else that makes sound.

As reported on Synthtopia, Virtual MIDI is just one of a number of MIDI-centric features in the new version:

BeatMaker Getting All Sorts Of MIDI Love [Synthtopia]

There’s MIDI Out, yes, but also Thru and MIDI-over-WiFi for talking to other MIDI gadgets. There’s Virtual MIDI for communicating with other iOS devices. You can hot-plug MIDI and the app keeps working (essential onstage). And in place of SoundCloud support as in the KORG offering, there’s Dropbox file sharing support.

You can export and import MIDI – not just audio, but actual patterns – as well as read and write slice points in Apple Loops.

In fact, Intua even support Korg’s own WIST, so you could sync BeatMaker to KORG’s iElecTribe or the modulation of the iMS-20 and get synchronized rhythms between apps from different developers.

Intua BeatMaker @ iTunes

This is not to say iOS devices are identical to a desktop experience – in fact, their limitations and unique features are clearly part of their appeal. Instead, it seems part of an increased awareness that connectivity with other applications and other users is of growing importance to musicians. iOS developers seem eager to make these central design features, both emulating what’s been done right on desktops – and where there have been missed opportunities. It’ll be fascinating to see if other, non-iOS platforms follow the same trend.


AudioProFeeds-1

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

MachFive 3, in Pictures: Hybrid Sonic Powers, Nerdy Programming Features, and Prettiest Sampler Yet?

Wednesday, September 14th, 2011

MOTU’s MachFive sampler, while perhaps not getting the kind of attention rivals from NI and Steinberg have, has had in its history some compelling features. Those features were in a multi-window interface, though, that not all of us loved – while I can’t find the review, I know when I covered it for Keyboard, I praised powerful editing features like the slicer but lamented the UI.

MachFive’s new UI looks radically different. The tabbed layout and modules and preset browsing all recall NI’s products, but there are new twists, too, like slick, readable waveform views, gorgeous EQ visualizations borrowed from MOTU’s DP DAW, and plenty of shiny. The results look far more usable, which means easier access to new sonic capabilities. And that’s good news, because it’s those features where things get interesting. Just a few highlights:

  • Granular stretching and re-pitch sounds, licensed from IRCAM. I’m fairly certain this is the first time I’ve seen the Paris research center as a specific bullet point in product promo, but there are samples that sound terrific.
  • New scripting which MOTU touts for modeling things like strumming and fingering on guitars – and lots of other things, too. New sound content will take advantage of the scripting features. And, oh, yeah, if you’re thinking that scripting is available elsewhere, CDM’s nerdier readers will like this: the scripting engine is now in Lua.
  • Hybrid synth engine covering wavetable, subtractive, and FM synthesis. Earlier today, readers were talking about disappointment that Omnisphere, the massive sample-based synth, lacked samples. Well, here you go – here’s one strong sample/synth hybrid contender. (Omnisphere’s another animal, but that doesn’t make this any less interesting.)
  • Modular effects architecture, convolution reverb mean greater ability to apply effects, from buses to individual oscillators and keygroups.
  • Oberheim-style Xpander filter.
  • Tons of ready-to-use MIDI scripting.
  • Powerful arpeggiator and micro-tuner.

You also get 45 GB of sound content (wowsa), full-screen mode, an updated slicer/looper, and expansion of MachFive’s already-extensive support for third party samples, even including obscure old formats.

I’m intrigued: the intelligent new layer rule interface, the overhauled UI and sound engine, and then extensive micro-tuning and Lua scripting start to make me interested, even with intense competition in this arena. For experimental sound design, there’s some real potential here. Stay tuned.

In the meantime, pictures:

More:
http://www.motu.com/products/software/machfive/

http://www.motu.com/products/software/machfive/technology.html


AudioProFeeds-1

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Reaper 4 Arrives, Brings Improved UI, Surround, Batch and Project Features, Pitch Envelopes

Thursday, August 4th, 2011

In DAWs, there are the familiar names – MOTU DP, Pro Tools, SONAR, Ableton Live, Cubase, Apple Logic. All have functionality to recommend them – hence their longevity. But then, there’s one upstart that continues to win over fans: Reaper. Its developers actually advertise that its upgrades are evolutionary, not revolutionary – which may come as a comfort to pro users easily jangled by radical UI changes.

But evolutionary as it may be, Reaper 4 has some highlights I think could significantly broaden its appeal. The changelog is utterly, terrifyingly long, so let me pull out some of the big points. (See also the preview we ran in December.)

A new, customizable user interface. Various DAWs keep trying this, but Reaper has a nice take: easily drag and float or dock windows and toolbars, then customize navigating them with mouse modifiers. There’s also the ability to make your own layouts.

Multichannel and surround. Multichannel track metering, plus a 3D panning ReaSurround plug-in with “rotations, transformations, and diffusions,” make this a serious offering for people working with multichannel diffusions. (Incidentally, that appears to look nice enough for people doing configurations other than conventional surround, too.)

Improved STEREOPHONIC SOUND. Okay, so you’re not quite ready for this 3D speaker diffusion surround business? There’s still some goodness for you. Track pan improvements give you additional control over stereo width – and you can even set stereo width to envelopes for some serious headphone ear candy. You can also set track pan to one of several modes: “balance, stereo pan (L/R + width), dual pan, and classic (3.x) balance.”

Batch capabilities. New batch conversion and rendering options let you easily send batches to folders and files, and use customizable wildcards for more control. You can also save render presets. Translation: people working on complex projects like games are going to love this. (I wonder if the collaboration with Rock Band developer Harmonix might bear fruit here.)

A Project Bay collects media and effects and lets you organize lists of assets for different projects. The Project Bay also manages comps directly – usually comps, multiple takes, are handled only within tracks; seeing them in project management is an interesting new idea. These things you really have to try out in practice over some big projects, but I’m encouraged by the addition.

MIDI musical manipulation: Interestingly, the project management magic also includes the ability to pool and edit and share MIDI data, which is something I’ve never seen before. I imagine you could develop some elaborate compositional workflow based on this, with patterns you modify all at once for … generative techno? Micro-edited ambient? You figure it out! There are also new MIDI constrain features that let you create MIDI patterns based on chords or scales. For the first time, Reaper is looking like a contender as a tool for imagining new musical ideas with MIDI.

Envelope editing lets you customize envelope segments with the mouse. New pitch shift envelopes let you mangle and modify the pitch of sounds.

Did we mention that Reaper costs as little as US$ 60 for a non-commercial license, and with that or the $ 225 license, you get upgrades through Reaper 5.99? Mac + Windows (+ Linux, via WINE).

Check out the full, new feature set:
Reaper 4 Changelog
Version 4.0 discussion at the forums
http://reaper.fm/

Thanks to Jeffrey James and everyone who sent this in!


AudioProFeeds-1

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Max 6 Announced, with New Pricing, Features for Musical Patchers; NYC Event

Wednesday, July 13th, 2011

Cycling ’74 this week has announced an upcoming new version of its Max software, the DIY patching software for multimedia, from live sound and music to visuals. It looks as though more details will be available in the fall, but we at least get a glimpse of the goals for Max 6, as well as a new pricing scheme, and more information is likely at the NYC Expo ’74 conference. Max (and now Max for Live, too) is certainly at the heart of a lot of the projects we talk about here on CDM, so we’ll be watching.

Cycling ’74 founder and leader David Zicarelli describes greater “accessibility” as the goal for the new release, both in terms of “obtaining and learning” the software. That means documentation and tutorials and the Website go alongside new features in the software and new pricing. The other two goals: “quality” and “performance.”

In short, here’s how Cycling says Max 6 will evolve:

  • Improved performance, particularly via “code generation,” which sounds a bit like a just-in-time compilation optimization scheme for higher-performance patches. (This won’t be included free with Max 6, but as an add-on, however.)
  • A gen~ low-level signal-processing objects, for coding your own 64-bit DSP objects with greater performance than in patches.
  • The Mozilla JavaScript engine is integrated for greater performance (JS was always a bit of a performance bottleneck in Max, so this is potentially pretty huge), as well as the ability to use 2D HTML5 graphics code with Max.
  • Better sound quality, including a new cycle~ wavetable, resampling filters, crossfading between versions of a patch, and a new audio mix engine.
  • Workflow improvements, including enhancements to how help and documentation is displayed.
  • Project management.
  • Improved OpenGL animation and rendering tools. (I’ll write soon about what we know about Jitter changes separately on Create Digital Motion.)

Pricing schemes have changed, too.

US$ 399 ($ 199 upgrade from v5) gets you Max, MSP, and Jitter; no need to buy Jitter as a separate add-on. (Apparently those code compilation features will run you extra, though whether that’s $ 5 or $ 500, I have no idea yet.)

Subscriptions for students now run 12 months instead of 9. There are new volume discounts for academia, also based on subscriptions, too.

The place to find out more is likely to be the Expo ’74 conference.
Expo ’74

In Brooklyn October 14-16 (coming to the East Coast after its first, West Coast installment), Expo ’74 will be a series of hands-on events. The US$ 295 early bird pricing ends July 15 (Friday); it’s $ 395 thereafter.

There’s no word yet on the implications for Max for Live, but it seems safe to assume the new release will be accompanied by an updated Max for Live edition, too.

So, what does this mean for Max 5? Via Cycling ’74 comments, Joshua Kit Clayton explains backwards compatibility:

Max 6 is essentially backward compatible with Max 5. There have been some small changes which might cause issues in extreme edge cases. For example, on Macintosh, we’ve changed from using Carbon Event Model to a Cocoa Event Model, so if an object uses its own internal Carbon or Cocoa Event Loop, they may need to make some changes since the application has changed the primary event model of the application. There may be some minor visual differences. However, the vast majority of third party objects which work in Max 5 will work in Max 6 without alteration. If third party MSP externals wish to make use of 64bit resolution audio signals, they will need to be updated, but they will still work at 32bit resolution if they remain unchanged.

Don’t worry. While there are many great changes to the application, we’re not going FCP X here

For now, you can read David’s comments from yesterday. And if you buy Max 5 starting now, Max 6 will be free.

Announcing Max 6


AudioProFeeds-1

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Reason 6 Combines Record Features, Adds Effects; New Bundles and First Props Hardware Interface

Tuesday, July 12th, 2011

Propellerhead today unveils the new Reason, incorporating Record functionality in both the full-blown and “Essentials” versions, a new audio interface in their first-ever hardware, and a beta that will at last make ReCycle a modern Mac tool.

Record added some wonderful stuff to Reason, including a terrific analog-style console, modeled EQ and dynamics, the ability (finally) to place racks side by side, and extra effects modules, including nice Line 6 modeled guitar kit. In other words, Record introduced a bunch of stuff you’d really want in Reason all along. Conversely, if you only bought Record, you were left out of a bunch of useful stuff that was only in Reason.

Yes, there was the “Duo” box that included both Reason and Record. But what you really wanted was both. Since neither app supports plug-ins, you really, really wanted both.

Propellerhead has apparently heard us, because Reason 6 now includes everything. It’s effectively Duo, with both Reason and Record. If that’s overkill, Reason Essentials gives you Record plus the bits of Reason Record users most wanted — the ReDrum drum machine, the NNXT sampler, the Dr OctoREX loop player. Essential also has a smaller mixer (actually, I rather hope that’s accessible from the full-blown product, too.)

Onto what’s new: Reason adds a bunch of new goodies:

  • Pulverisor: “crushing” effect with “crunchy” compression. Given the niceness of previous distortion efforts for Propellerheads, I think there’s reason to be optimistic.
  • Echo: stereo effect with “modern” delay and analog tape echo. Sounds delightful, that one.
  • Alligator: three-band pattern gate.
  • Higher-quality audio transpose. One of the most overlooked features of Record was its exceptional-quality time stretching; getting better transpose alongside could make a formidable audio tool.
  • True 64-bit compatibility.

The biggest piece of news here – the one Propellerhead didn’t even include explicitly in its press release – is that ReWire is 64-bit. That ensures ReWire’s place in the future of the product line.

Finally, in its first foray into hardware, Propellerhead is unveiling Balance, the lovely design of which you can more or less make out at top. It’s a two-in, two-out audio interface, but with eight connections – that way, while you can only record stereo, you don’t have to swap cables.

The new metering overlay, for further musician-friendly emphasis on actual recording – nice.

There’s also this feature: “Hardware buttons on Balance bring up a large meter/tuner in Reason and can also enable Clip Safe, Propellerhead’s new recording technology that with one click heals clipped recorded audio. Musicians no longer have to worry about losing a great recording because gain levels were too high, and can stay focused on creating that goose bump evoking performance.”

My guess as to what that means: the audio interface may be running as 24-bit, so that when you do clip a recording, you can effectively borrow additional dynamic headroom (in that you’re recording additional dynamic information) by using the extra bits.

The other good news on the audio interface: it’s WDM/ASIO on Windows, but class-compliant for Mac (and Linux, and iPad, and other things). It’ll come bundled with Essentials for US$ 499, but I wonder if it’s nice enough if full-blown Reason users will get a chance to buy it, as well.

There are still things I’d complained about that appear not to be here – namely, MIDI output for hardware synths and the ability to run Record (now Reason) as a ReWire host and not just ReWire client, which I think would make it an ideal mixing, arrangement, and mastering console. (I do track the things I write in the “Cons” column.) But I’m very excited about this release. I’ve been a great fan of the work on Record, and it seems only natural to bring it to a broader audience of Reason users. This appears to make the product line more sensible and friendly, and I’ve long found those couple of simple effects additions in new Reason versions can turn out to be the ingredient in entire tracks.

Stay tuned for a hands-on when this ships. Ship date: September 30.

Pricing: US$ 449 for Reason 6, US$ 299 for Reason Essentials (without the hardware), or US$ 169 for an upgrade from any Reason version or Reason Essentials to Reason 6.

Full details:
Reason 6 minisite

There’s a public beta signup if you just can’t wait:
Beta Test Reason

And in other news, Propellerhead have an update on Lion compatibility. Their software, apart from its usual Windows function, will work on the upcoming new release of Apple’s software. Because Apple is, as expected, removing Rosetta, the now-ancient compatibility layer, it’s time for a native Mac OS X version of Propellerhead’s ReCycle loop creation software. There’s a beta coming for that, as well:
Lion Info


AudioProFeeds-1

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Harrison Mixbus 2.0: Mac+Linux DAW Expands Mixing, Editing Features

Monday, May 30th, 2011

We’ve been watching Harrison Mixbus, a DAW and mixing, editing, and recording workstation, as it has matured. In a crowded world of similar tools, this tool, powered by the open source Ardour DAW, nonetheless sets itself apart. Robust, console-style mixing meets modeled Harrison DSP and extensive editing options, appealing enough that many Mixbus users employ it as a mixing front end even with other tools. On Linux, it finally makes the open source Ardour more palatable, but on the Mac, too, it’s winning some converts. Finding an inexpensive DAW from a leading, ultra-high-end console maker – let alone one that plays well with free software – continues to be a pleasant surprise.

Mixbus 2.0 adds a great deal of additional functionality. As expected, that also includes a price hike; the software will cost US$ 219. That’s still awfully low given the quality of mixing and track processing effects you get; similar channel strips alone could cost as much or significantly more, and wouldn’t be integrated in a host in the way they are in Mixbus. And you get a far more fleshed-out tool with the upgrade.

New in this release – mixing:

  • Mix bus sends, the signature and namesake of the tool, are doubled to eight from four.
  • Map plugins controls directly on the mixer strip – that I don’t think I’ve ever seen in a host before, actually.
  • Improved views: More controls in the main Mix window. Narrow mixer strips, hide/show mix buses. Consolidated plugins, sends, inserts, faders.
  • Phase correlation meter, for checking how stereo mixes will bounce to mono.
  • Polarity (phase) buttons for every mixer strip.

Editing:

  • Crossfade, layering, and automation editing improved.
  • Ripple edits in Ardour, at long last.
  • Transparent regions during drag operations for easier edits, and a “Smart Object” mode that requires less tool mode switching.

The upgrade also expands upon previously rather lean documentation, improves installation, adds key bindings, improves the UI and menus, enhances range selection, improves realtime automation recording, and enhances various other features which Harrison says were user-requested.

The images here make this a bit clearer:

I’ll be evaluating the new version on both Mac and Linux. Stay tuned – and let us know if you have any questions (or if users out there have any tips).

Harrison Mixbus
Harrison Consoles


AudioProFeeds-1

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

CubicAudio updates Cubits Evolution to v1.1 with new features and more presets

Saturday, May 28th, 2011

CubicAudio has updated Cubits Evolution to version 1.1 which now includes over 500 presets and an arp/sequencer. Features: Extensive library with over 500 high quality presets with more expansions a… [Read More]
AudioProFeeds-1

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

algoriddim updates djay App to v1.2 with New Exclusive Features for iPad 2

Saturday, May 21st, 2011

algoriddim has announced that djay for iPad version 1.2 is now available. The new features, designed exclusively to leverage the high-performance dual core processor of the iPad 2, include high qualit… [Read More]
AudioProFeeds-1

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

FabFilter releases updates for all plug-ins (New Pro-Q features)

Tuesday, April 12th, 2011

FabFilter has released updates for all its plug-ins, adding new features to the Pro-Q EQ plug-in and the Timeless 2 delay plug-in, next to general improvements and bug fixes. New in FabFilter Pro-Q ar… [Read More]
AudioProFeeds-1

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks