Learn To Make Hip Hop

...Learn to make hip hop music. become a true beatmaker today.

festival

...now browsing by tag

 
 

Expanded Lineup Could Make Moogfest Electronic Sound Event of the Fall

Wednesday, August 11th, 2010

Artists know essential gear when they see it. Never leave home without your Moogerfooger, and your banana. Dan Deacon, surrounded by gear. Photo (CC-BY) Andrew Braithwaite.

“Moogfest,” more than just a showcase around a brand, is an event that invokes one of sound’s greatest pioneers, Robert Moog. For a lot of artists, that’s a pretty high bar to meet. The massive Moogfest brewing for October 29-31 in Asheville, North Carolina appears to be attracting sound-loving artists with abandon – with the new organizational muscle of Bonnaroo producers AC Entertainment presumably partly to thank.

This week, the festival announced the addition of Hot Chip, Pretty Lights, Girl Talk, Panda Bear, Dan Deacon, Four Tet, RJD2, EL-P, Dam-Funk, School of Seven Bells, Matmos, and Emeralds. It’s looking like a pretty nice way to celebrate Halloween.

Moogfest wasn’t always this way. I covered one of the New York events for Keyboard, sadly the night that news broke that Dr. Moog was unable to attend due to health. Some of the artists were great, but some of the experimental spirit you’d expect at a Moogfest was missing, and being stuck in Times Square felt horribly wrong. This massive festival in Asheville could well become one of the events of the year.

In fact, I see no reason not to be hopeful about new sonic events around the US and North America. Moogfest can’t possibly cover the gamut of their own user base in a weekend, let alone all that’s happening now in electronic sound. Whatever your neck of the woods in the world, we’re interested to hear from you.

Here’s the finished lineup:

Friday, October 29
MGMT
Big Boi
Girl Talk
Panda Bear
RJD2
El-P
Nortec Collective Presents: Bostich & Fussible
Saturn Never Sleeps (Featuring King Britt & Rucyl)
The Octopus Project
Kuroma

Saturday, October 30
Massive Attack
Thievery Corporation
Jonsi
Caribou
Four Tet
Matmos
Dâm-Funk
School of Seven Bells
Jon Hopkins
Emeralds
Mountain Man

Sunday, October 31
Pretty Lights
Hot Chip
Dan Deacon
Mimosa
Two Fresh
DJ Spooky

http://moogfest.com

Originally posted here:
Expanded Lineup Could Make Moogfest Electronic Sound Event of the Fall

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Tell Us Your Musical Technological Dreams, Get A Chance to See Them Realized

Thursday, March 25th, 2010

Ready for some blue-sky, 35,000-foot-altitude thinking? Photo (CC-BY-ND Andres Rueda.

Want a flying car? Dream of the flying car. Build the flying car.

A competition I’m hosting with Digitópia, the musical-technological community of Porto, Portugal, extends to readers worldwide a challenge to dream up the digital musical instrument/interface/creation you want. Got something practical you wish could be built? Got something impractical and bizarre? Either way, articulate it in the best way you can — images, words, videos, mock-ups, stop motion animation, beat poetry, whatever you think is best — and send it in. We’ll share the most interesting entries, and pick one that the folks at Digitópia will actually build. (So, if it is unfeasible, we’ll have to find one that at least can be made feasible.)

I hope it’s just the beginning of this kind of big-picture thinking in digital music.

Here’s organizer Rui Penha on the concept behind the call for entries:

Digitópia = Digital Utopia. We strongly believe in the power of communities, of open source endeavors, of sharing and spreading inspiring ideas, either simple or utterly crazy ones. Our goal is to empower the individual with means to achieve a more fulfilling, rewarding and personal musical expression, regardless of his or her experience and motivation. New interfaces and instruments can overcome the steep technique obstacles of some old ones and create new musical languages and thus we want to make them available to everyone. We want to help you build your idea and, together, we’ll share it with the whole world!

We want your ideas, but you have to act fast. The deadline is this Saturday, midnight GMT, April 3.

Submit ideas via email to competitions@digitopia-cdm.net, using whatever medium of illustration you wish. Works will be judged on innovation, originality, feasibility and inclusive potential. If you win, you get your instrument, built for you.

http://digitopia-cdm.net/competitions/

Full rules after the break / bottom of this post.

By the way, if you’re near Porto, Portugal, there’s a Handmade Music event this Saturday 3/27! Go, take videos, photos, enjoy! Details:

In Portugal, Now

Por favor divulgue. Obrigado! / Please spread. Thank you! (english version below)

A quarta edição da Handmade Music Porto terá lugar já no próximo sábado, dia 27 de Março, na Digitópia: uma festa que junta um mostra&conta a uma jam session com instrumentos únicos. De hardware a software feito em casa até circuit bending, kits personalizados ou instrumentos acústicos originais, todos estão convidados a aparecer na Casa da Música pelas 21h30 para montagem de instrumentos. Estarão disponíveis algumas mesas e tomadas, contudo os canais de amplificação serão muito limitados, pelo que será melhor vir prevenido. Pelas 22h abrimos o evento ao público geral – a entrada é livre e recomenda-se -, ocupando a Digitópia e a zona do bar do Foyer Sul. Contamos convosco!

Teremos dois convidados muito especiais: Rolf Gehlhaar e Luís Girão, que trarão alguns dos instrumentos criados para o projecto “instruments 4 everyone”, no âmbito do Festival Ao Alcance de Todos, edições de 2009 e 2010, que agora começa.

Rolf Gehlhaar – http://www.gehlhaar.org/

Luís Girão – http://www.artshare.com.pt/

——

The fourth Handmade Music Porto, a party + show&tell + jam session with unique instruments, will take place at Digitópia next saturday, March 27th. From handmade hardware or software all the way to circuit bending, customized kits or original acoustic instruments, everyone is welcome at Casa da Música around 9:30pm for assembling the instruments. We’ll provide some tables and power sockets, but only a few channels for amplification, so it is advisable not to rely on them. At 10pm we’ll open the doors – admission is free and we’ll have a bar! See you there!

We’ll have two very special guests: Rolf Gehlhaar and Luís Girão, who will bring some of the instruments made for the “instruments 4 everyone” project, part of the Ao Alcance de Todos festival in 2009 and 2010, starting this week.

Rolf Gehlhaar – http://www.gehlhaar.org/

Luís Girão – http://www.artshare.com.pt/

——

You may view the latest post at
http://digitopia-cdm.net/2010/03/handmade-music-digitopia-2703/

Entering the Competition (worldwide)

Rules (PDF download):

RULES · Digitópia Dreams Competition · Digitópia 2010
1 ·
WORKS
1.1 · Entrants shall submit an idea for their dream instrument, interface or software.
1.2 · Only original and yet to be materialized ideas will be admissible.
1.2 · The winning entries shall be developed under a Creative Commons license – http://creativecommons.org/about/licenses .
2 · SUBMISSION
2.1 · Works shall be submitted by email to the address competitions@digitopia-cdm.net , with the contact information of the
applicant – full name, nationality, date of birth, email address – on the email body.
2.2 · Each applicant is free to choose the best way (text, schemes, videos, etc.) to present his or her idea.
2.2 · The closing date for entries is 03/04/2010, at 23:59 GMT.
2.3 · All successful submissions will receive an auto-reply by email.
2.4 · Each applicants may submit up to three ideas.
3 ·
JURY
3.1 · The jury will be comprised of Peter Kirn (president), Paulo Maria Rodrigues and Rui Penha.
3.2 · Judging will be based on each submission’s innovation, originality, feasibility and inclusive potential.
3.3 · The jury will announce its decision on 02/06/2010, through Digitópia’s website – http://digitopia-cdm.net .
3.4 · The jury may decide that none of the works submitted merit selection.
3.5 · The jury’s decision shall be final.
4 ·
PRIZE
4.1 · The winning applicant will be invited to collaborate with Casa da Música and Digitópia’s team on the development of his or her
project.
4.2 · At least two copies of the project will be built, one for the applicant and other for Casa da Música.
4.3 · The complete process will be documented and shared under a Creative Commons license – http://creativecommons.org/
about/licenses attributed to the applicant.

Good luck! I look forward to the results.

Continued here:
Tell Us Your Musical Technological Dreams, Get A Chance to See Them Realized

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

A Conversation with Robert Henke: Silence, Technology, and Process

Friday, February 26th, 2010

Being a digital musician requires a new set of skills, a precise tack between the forces of engineering and creativity. Robert Henke aka Monolake is always someone I find thought-provoking, not only because he’s so open and articulate, but because he seems uniquely focused on balancing those two sides of his personality. As a media artist and producer, his work relies heavily on his own technological invention, but he is also able to keep true to his own aesthetic compass.

For acoustic evidence of where Robert’s mind is exploring, his full-length album Silence, released last month on his own Imbalance label, reverberates with clarity. To my own ears, its crystalline rhythms and finely-honed, always-foreground timbres and textures recall all the best of Monolake through the years, back to the early, pre-Ableton collaboration between Robert and (now Ableton CEO) Gerhard Behles. (For an eloquent review, see Fact Magazine’s take.)

As far as engineering in the sense of recording and production, Robert did a terrific interview with engineer/musician Caro Snatch for her blog; she gets some fascinating answers out of him and they even talk about his technique of avoiding compression on electronic sources. But I was interested in how engineering can work in the compositional sense: with open-ended tools like Ableton Live and Max/MSP, how do you create compositional systems? How do you wrestle with the potential of Max inside Live? Where do you draw limits?

As always, Robert has some sharp ideas – whether fodder for inspiration or disagreement, I think you’ll find things worth talking about. And indeed, while technology figures prominently, I think you’ll find some ideas that are really fundamentally about music, about compositional intent, thinking about sound, and thinking about rhythm.

Robert Henke performs at nextech 08. Photo (CC) Giulio Callegaro.

PK: It seems that you’ve always had a really particular approach to timbre, and that it’s especially focused and evolved on this record. There’s a certain purity of tone to which you tend to gravitate, as I hear it. Can you talk a bit about how you approach timbral color?

RH: I can only nail it down to personal taste. I enjoy timbres with inharmonic content, and I like the contrast between very sharp transients and very lush, airy sounds.

I know that Silence, as with your other work, combines synthesized and found sounds. There is a sense that you get to an almost atomic level with each, however, that the synthesized are becoming organic and the recorded sounds are deconstructed to the point that become almost primitive and synthesized. Is there a different approach to each of these, or is that something that happens naturally?

The ambiguity of sonic events always fascinates me. That border between ‘real’ and ’synthetic’ is a quite interesting one, not only in sound design, but also in visual arts. Working with synthetic sound generation sharpens my senses for the real sounds around me, and often I am surprised by how much they can blend. We are not talking any more of sound generation with a single square wave oscillator and a lowpass filter, but methods that are capable of creating highly complex and rich timbres. Those methods’ sonic definition matches the complexity of real sounds and this is where the fun starts. I like to place a recording of a metal thing next to a physical model of a metal thing next to a processed sample next to an FM timbre and see how they become a nice ensemble of similar sounds.

What’s your workflow like now in Ableton Live? On some level, it’s a tool that does things that you have conceived or asked for, or that reworks things you’ve created. On another, of course, it’s also this commercial tool that has been adapted to a generalized audience. Are there areas of it that you tend to work in most? Are there areas or features you tend to ignore or even avoid?

I try to avoid ‘content’. I am not interested in ‘throwing beat loops together’. I do not use presets from other people when it comes to synthesis, this all is just not my way of thinking. Why should I leave that great part of composition which is coming up with interesting timbres, to someone else? I am also not using time stretching / warping as a tool to match beats. I don’t like time stretch artefacts, unless I drive it in the very extreme as a special effect. I don’t need factory groove templates, in fact I never you groove at all, if i want to achieve it, I move notes by hand.

Apart from that, I’d say I use everything Live has to offer. There is not typical workflow, it highly depends on what I want to do. The most significant difference to the old pre-Live times is to me that I can make lots of sketches without any special idea in mind, just let go, and save the result once I am bored with it. And much later I can open all those sketches, and see if anything in there is of interest. Then I grab that element and continue working on the basis of this. I have a lot of complex tree structures of fragments on my hard-disk, and this a great source of material and inspiration.

The PX-18 sequencer, the handmade Max patching creation central to the Monolake sound, reborn as a freely-available Max for Live patch.

Recently, you shared some of your early, personal Max patches as Max for Live creations. Were any of these patches used on Silence?

I don’t mean to focus exclusively on the technology, but it seems that these Max patches – even more than any element of Live – really embody some of your aesthetic and taste, yes? They’re a bit like experiencing a Monolake album interactively. Do you conceive them in that way, as a sort of compositional thought formed into a tool?

The tools have a strong influence on the result. Take the Monolake PX-18 sequencer. Its way of expanding a one bar loop into something that repeats in longer cycles is based on such a rigid concept, that it enforces a quite specific rhythmical approach. Some patterns are simply not possible, some are very easy to achieve. This is exciting and this is very musical; a piano is an instrument which makes it very easy to treat all twelve notes of a well tempered scale the same. And it is an instrument which makes it impossible to play with any notes that do not fit in such a scale. This is exactly the same interesting tension between enabling and inhibiting expression as with the rhythmical limitation of the PX-18.

There is an interesting interaction going on between developing tools and achieving musical results. The whole process is far from being linear and entirely result orientated. The idea at the beginning is shaped by first results and experiences gained from playing with a simple prototype of a part of the functionality, this drives the further development of the tool, but also influences the musical idea. If I try to build a granular time freezer, and after initial tests I figure out that I need a lot of overlapping grains to get the sound I want, I can also start thinking in swarms of particles, and this might lead to musical ideas that shape how I try to improve the grain thing. Working this way often provides far more interesting results than sticking to an initial plan. As an interesting side note, this way of thinking also finds its way more and more into general software/hardware development and interface/functionality design. The tools of the future need to _feel_ right. One cannot design a multi touch screen application on a piece of paper, implement it and think it will work. It would, technically, but it might not be inspiring to use and therefor most likely not a success in a competitive market.

Inside Robert’s step modulator, also available as a free Max for Live patch.

A few years ago, when you were in New York, you made a couple of comments that stuck with me. One was that you thought that the tech press sometimes wasn’t critical enough of technology, that, for instance, they weren’t saying critical things about Ableton Live. Another was that you felt like there was less need for Max/MSP partly because of what Live itself does. I’m curious if you have any new thoughts on either of those?

I find myself doing a lot of things in Max these days, since the integration in Live made it so easy and rewarding. When I made that Max statement in NYC, I felt that coding is a trap when it comes to actually creating music. One simply does spend to much time with non-musical problems.In many ways, Max 5 and Max for Live reduced the time needed to get results. And this makes the whole package very attractive again.

I started teaching sound design at the Berlin University of Arts a year ago. I can show my students how to create a simple two-operator FM synthesizer with an interesting random modulation within fifteen minutes and the result is a Live set including the Max for Live part, which I can save and send to the students as an email so they can open it again an continue working on it. If stuff can be done that fast, it leaves enough headroom to actually use it in a musical context. In retrospective a lot of 90s IDM music was way to much driven by exploring technology. At some point one has to step back and say: okay, now lets actually have a look at the composition and not only at the technical complexity of the algorithm.

So, what’s the role of the press in this? One experience I gain from reading the Ableton user forum and from talking with students is that there is a great amount of insecurity about which technology to use. It’s the abundance paradox. Which software sounds best? Which compressor do i need to use? Which plugins do I need for mastering housy dub music with a hint of pop and some acoustic guitar? Having the choice between 5000 compressor plugins whilst not understanding what makes a compressor really sound the way it does it pretty much my idea of hell. So often I have that impulse telling the world: hey, you can use the sidechain input of the compressor you already have in Live, and you can feed that sidechain with a slightly delayed version of the original signal. You could also apply saturation, filtering, or even reverb or again an instance of the compressor in that side chain signal to shape its timing and response to its input. This will have a result of the compression curve, and this means you can build anything from a very normal compressor up to the most exotic effect you can imagine. And you can store those structures for later re-use. You can automate every single aspect of it. You can use ten or twenty instances of it in a song. Are you guys aware that you have more power right in front of you than the best music producers and hardware designers just ten years ago would have dreamed off?

I simply do not want to read any more articles about new compressor, be it hardware or software, unless it provides insight into the amazing possibilities we already have. I don’t want to read anymore sound quality discussions that deal with the last bit of a 24-bit file in a world where people listen to mp3 over mobile phones and enjoy those artefacts.

The most exciting new music comes from young kids guys running some audio software in a bedroom, listening to the result over a shitty hi-fi and use Melodyne all the way wrong. Those folks do not read gear magazines, they could not care less about yet another mastering EQ, but create the most stunning beauty. If people talk too much about gear I usually do not expect too much good music. I am often trapped in this twilight zone between engineer and composer too, so I know what I am talking about here…

As far as your own music, do you find you need some critical distance from a tool as an artist? Or does that fall away once you’re in the process of actually making the record? (It seems, after all, we’re all a bit spoiled by the various excellent tools we have at our disposal.)

Deadlines help. If I know that a project needs to be finished, I simply stop investing time in technology at some point, and instead use what’s there. Its a question of discipline and experience too. I try to teach my students that if they are working on a technically challenging project they need to define a deadline for the technical side. If not, they might work till the very last moment on technical stuff and loose focus on the artistic part. At the end, the result counts, not the beautiful MAX patch, which could possible create a nice result.

Monolake live with the Monodeck (custom-built controller hardware). Photo (CC) DIS-PATCH Festival.

And have you ever considered trying to return to just building something simple in, say, Max, and limiting yourself to that? Or are you able to find necessary formal limitations in the tools you have?

I am constantly limiting myself. I set up a multi-dimensional network of constraints and bounce off its walls. Exhausting but it helps getting stuff done. A typical constraint: No more patching in Max till that project is finished, or try to get all Melodyne processing done in one afternoon and use those results.

I’m particularly interested in how you conceive rhythm. It seems like some of the ideas about sequencing rhythm in ATOM are also present here. Some of these rhythms are relatively symmetrical, pulse-like. Then you have these stuttering rhythms, as though a vibration has been set in motion and is naturally playing itself out in space. How do you work rhythmically?

I contrast totally straight 16th grooves with material that itself constitutes a rhythmical quality off that grid. In ‘Silence’ obviously I often used gravity driven processes with their inherent accelerations. Or I played notes with an arpeggiator that is not synced to song time but where I control its rate with a slider. Something Gerhard already did on the very first Monolake track ‘Cyan’ in 1995. Silence offers quite a few hidden connections to Monolake history. My general approach to groove is simple: I change things in time till it feels right.

What was your compositional process like, generally, for these works? Did they start with some of those sounds? With a rhythmic motive?

There is no general rule. I often just open Live to explore an idea, and end up doing something else because I found an interesting detail along the way. Or I have to work on a highly specific project, and have to discard a lot of the results because they do not work in a given context. Instead of throwing them away, I keep them and this might form the basis for another composition.

Robert’s travels have inspired sounds in the past; here, images from the album liner for Silence.

The title, “Silence,” certainly recalls John Cage. Was that intentional? Were there other meanings here? In an album that’s not silent, what is the role of silence?

Silence is such a great concept. There is no silence, unless in a vacuum, its that great mystic world which cannot exist in our world. Also, in music the time between the musical events is as important as the events itself. But I really leave it up to the associations of the listener to make sense of the title. And of the liner notes and the photographs and the music. I think there is a lot of room for all sorts of connections and connotations.

When we talked at the end of last year, we got to reflect a bit about winter. I’m editing this as I watch a snowstorm here in Manhattan, having come from snowstorms in Stockolm. It seems that winter is again a thread on this record. How did winter play into the album?

I grew up in the Bavarian countryside. Winter there equals silence, introversion, deep thinking, and general inwards focus. I like this.

http://monolake.de/
Free Max for Live patch downloads: http://monolake.de/technology/m4l.html
Silence: http://monolake.de/releases/ml-025.html

Go here to see the original:
A Conversation with Robert Henke: Silence, Technology, and Process

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Remo Designer Djembes

Monday, February 15th, 2010

Remo has long pioneered the production of synthetic shells right across their catalogue, and it’s this ‘Advanced Acousticon’ that everything from percussion, snares and even full drum kits are made from. This man-made material is tough, sounds great and can quite proudly stand alongside traditional wooden rivals with its head held high!

Build

Remo’s Designer Series djembes are solidly constructed from Acousticon, and this does lend the drums a reassuring chunky quality. These 14″ diameter djembes stand 25″ high and feature Remo’s key-tuning system, which is a breeze to use when trying to find your sound on the instrument.

“The eight tuning rods are easy to tune with a standard drum key and the highly understated look of the

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Steve_3po and Other Robotic Drummers

Tuesday, December 29th, 2009

So, your human drummer can’t bang out the elaborate breakcore beats you’ve composed, huh? Build your own robotic replacement, putting the magic of positronics into rhythm.

That’s what the folks of Texas Central Positronics and the David Crowder Band have done with Steve_3po, the robotic drummer. It brings new meaning to “drum machine,” blending acoustic sound with programmed rhythms.

The secret to controlling this machine with MIDI is none other than one of our favorite kits, Highly Liquid’s MIDI Decoder. For more on that side of things, see the recent story by Mike Una here on CDM:

DIY MIDI In, MIDI Out For Your Gear: New Kits from HighlyLiquid

The challenging part, of course, is building the robotics. The talented creators at Texas State Technical College, including mechanical engineers Josh Caldwell and Eli Hernandez, worked with “bwack” (the father and son Bwack team) to create Steve. You can read the complete story at Texas Central Positronics, in a post from October:

Introducing – Steve

“bwack” has done other terrific work in the past, including a 760-pound, large-format MPC that stands seven feet tall. And they say drum machines have no soul.

Thanks to Richard Devine for finding this, and Simon Stansfield for bringing it to our attention.

This instrument is not alone among robotic drummers, of course; here are a couple of other top picks:

Glastonbury Festival 2008 was host to this fantastic-looking robotic drummer with four arms and a combination of hydraulics and servos. Sadly, as often happens at these festivals, the credits for who created this lovely invention appear to be lost. Anyone out there know the origins of the work?

Another fine example of robotic drumming comes in the form of Haile, by Georgia Tech’s Gil Weinberg and Scott Driscoll. Haile not only plays the drums, but responds intelligently (via computer) to “heard” sounds and rhythmic patterns. A very early CDM story talked to the creators about how they pulled off the trick.

But wait — there’s more! There are robots responding to plants and playing bamboo and Chinese instruments, an all-robotic band, robotic Theremins, robotic knives, Taiko drummers, robots that play Guitar Hero for you, Game Boy-controller robotic drum machines, Roombas controlled by MIDI, robotic Ballet Mechanique instruments, and, for the holidays, Robotic sleigh ride-playing chimes.

For ensembles filled with unique and creative robotic-powered instruments, look no further than the League of Electronic Musical Urban Robots, which recently relocated from here in NYC to tech capital Pittsburgh. One of the most exquisite recent creations from a residency with this group is Zemi17’s wonderful Gamelatron, which, as the name implies, robotifies the Indonesian gamelan ensemble. That instrument visited Handmade Music; here it is at Galapagos in Brooklyn from earlier this year:

To me, most beautiful of all is a set of work called “Felix’s Machines”:

From the description — thanks to opuswerk in comments for reminding me of this:

The Artist, Felix Thorn created this monster which was filmed by Tom Swindell, Directed by Tom Mansfield and edited by Chris Barnet.

Extract from composition: ‘Glide’ recorded and filmed at Gasworks winter 2008. www.felixsmachines.com

www.youtube/tomswindell

Chris Barnet the editor channel is here www.youtube.com/user/chrismicrofilm

I, for one, welcome our new robot overlords.

Original post:
Steve_3po and Other Robotic Drummers

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Steve_3po and Other Robotic Drummers

Tuesday, December 29th, 2009

So, your human drummer can’t bang out the elaborate breakcore beats you’ve composed, huh? Build your own robotic replacement, putting the magic of positronics into rhythm.

That’s what the folks of Texas Central Positronics and the David Crowder Band have done with Steve_3po, the robotic drummer. It brings new meaning to “drum machine,” blending acoustic sound with programmed rhythms.

The secret to controlling this machine with MIDI is none other than one of our favorite kits, Highly Liquid’s MIDI Decoder. For more on that side of things, see the recent story by Mike Una here on CDM:

DIY MIDI In, MIDI Out For Your Gear: New Kits from HighlyLiquid

The challenging part, of course, is building the robotics. The talented creators at Texas State Technical College, including mechanical engineers Josh Caldwell and Eli Hernandez, worked with “bwack” (the father and son Bwack team) to create Steve. You can read the complete story at Texas Central Positronics, in a post from October:

Introducing – Steve

“bwack” has done other terrific work in the past, including a 760-pound, large-format MPC that stands seven feet tall. And they say drum machines have no soul.

Thanks to Richard Devine for finding this, and Simon Stansfield for bringing it to our attention.

This instrument is not alone among robotic drummers, of course; here are a couple of other top picks:

Glastonbury Festival 2008 was host to this fantastic-looking robotic drummer with four arms and a combination of hydraulics and servos. Sadly, as often happens at these festivals, the credits for who created this lovely invention appear to be lost. Anyone out there know the origins of the work?

Another fine example of robotic drumming comes in the form of Haile, by Georgia Tech’s Gil Weinberg and Scott Driscoll. Haile not only plays the drums, but responds intelligently (via computer) to “heard” sounds and rhythmic patterns. A very early CDM story talked to the creators about how they pulled off the trick.

But wait — there’s more! There are robots responding to plants and playing bamboo and Chinese instruments, an all-robotic band, robotic Theremins, robotic knives, Taiko drummers, robots that play Guitar Hero for you, Game Boy-controller robotic drum machines, Roombas controlled by MIDI, robotic Ballet Mechanique instruments, and, for the holidays, Robotic sleigh ride-playing chimes.

For ensembles filled with unique and creative robotic-powered instruments, look no further than the League of Electronic Musical Urban Robots, which recently relocated from here in NYC to tech capital Pittsburgh. One of the most exquisite recent creations from a residency with this group is Zemi17’s wonderful Gamelatron, which, as the name implies, robotifies the Indonesian gamelan ensemble. That instrument visited Handmade Music; here it is at Galapagos in Brooklyn from earlier this year:

To me, most beautiful of all is a set of work called “Felix’s Machines”:

From the description — thanks to opuswerk in comments for reminding me of this:

The Artist, Felix Thorn created this monster which was filmed by Tom Swindell, Directed by Tom Mansfield and edited by Chris Barnet.

Extract from composition: ‘Glide’ recorded and filmed at Gasworks winter 2008. www.felixsmachines.com

www.youtube/tomswindell

Chris Barnet the editor channel is here www.youtube.com/user/chrismicrofilm

I, for one, welcome our new robot overlords.

See the original post:
Steve_3po and Other Robotic Drummers

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Blip Festival Handmade Music Opener, and the Sega Mega Drive Meets MIDI + Launchpad

Monday, December 14th, 2009

It’s the most wonderful time of the year. We get to enjoy the sounds and sights made by chips, independent games, and Novation Launchpad-controlled Sega Mega Drives. Blip Fest hits NYC this week in a celebration of vintage and lo-fi chips and the wonderful, blippy music they produce. To get things started right on Wednesday night, we have a special edition of Handmade Music, the DIY music party/science fair/noisy racket series, in a special location — the opening of Babycastles, a new, permanent home for independent games. (Think “indie arcade,” an idea I hope spreads worldwide.)

blipfest

If you’re in the area, come check out some terrific independent games, meet artists, see in person the inventions of Australia’s Little Scale, and more. OPEN CALL FOR STUFF: Visiting Blip artists and NYC-area hackers, if you’ve got a visual or musical creation related to gaming or chip music, we’d love to have you show-and-tell and make some noise with it; this is, as always, an open potluck for the things you make. (Bring cables and, if you can, portable amplification/headphones.) Everyone, if you can make it out a little early, we’ll have a “secret” workshop with Loud Objects to solder a chip music toy, even if you’re a beginner. (Sign up below; we’ll need a very small fee for parts.)

Babycastles

Wherever you are, Sebastian Tomczak from South Australia, aka Little Scale, is a sound artist you really don’t want to miss. For a long list of awesome, look no further than his blog, for Game Boys tuned like Japanese kotos, Max patch sequencers to download, and Game Boy Advance albums. He’s promised to bring his performance-ready Sega MegaDrive and Atari 2600 jr, a 2600 MIDI interface, and the Sega sounds controlled by new tech, the Novation Launchpad, as pictured in the video at top.

http://little-scale.blogspot.com/

Sign up for the “secret” chip music toy soldering workshop with Loud Objects:

Signup for semi-secret workshop

More on the event / map:

The location is in the Bushwick neighborhood. For those of you in from out of town, Google Maps can give you transit directions and time estimates; it’s a pretty easy trip from Manhattan, and we’ll head back there afterward to catch Blip’s open mic night. Official event info:

Babycastles Arcade Kickoff Party feat. Handmade Chiptunes Night

Free, Wednesday, December 16th, 6:00PM – 8:30PM

Babycastles teams up with Handmade Music Night for the inaugural opening of a permanent indie games arcade in Brooklyn.

915 Wyckoff Street, L to Halsey or M to Myrtle / Wyckoff. (map below)

This opening celebrates Adam Atomic’s Canabalt (NYC), Ivan Safrin’s Owl Country (NYC), Tristan Perich’s KillJet (NYC), and Kyle Purver’s Jottobots (NY), which will be playable all night and throughout December. Cardboard lectures by the game developers! High Score Chalkboard Dress by Lara Grant! Chiptunes performance and workshop by little-scale (AU)! Show up extra early for a secret chipmusic toy soldering workshop by the Loud Objects.

Part of an official Blip Festival Pre-Party – 10% discount on Blip Festival tickets available, and a group hug ride to the Tank afterwards!

View Larger Map

Babycastles

Babycastles, New York’s first independent games arcade, is named after bite-size portugese cakes in Japan. As a new function of a legendary all-ages venue for Brooklyn music and other local diy-culture, Babycastles is a wall of six lovingly decorated arcade cabinets that offers a physical place to play games made by amateur and independent game developers. The arcade is open four or five nights a week, during every show at the Silent Barn. The venue throws an opening party every few weeks for a new collection of arcade games, with the game developers present, music, drinks, and plenty of opportunity to get together and love games.

Handmade Music Night

Part party, part mixer, part Science Fair, and part performance, this is an informal chance for geeksters and the geek-curious to come together, relax, and discover new sounds. The evening is a gathering of inventors of new instruments & music technology. Featuring circuit-bent toys, custom software and patches, interactive digital & visual instruments, custom electronics, electricity-powered noisemakers, DIY robots and new acoustic instruments. And it’s open to everyone from hard-core hackers & newcomers to music lovers who want to learn about the DIY music scene.

Read more from the original source:
Blip Festival Handmade Music Opener, and the Sega Mega Drive Meets MIDI + Launchpad

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

In/Out Festival Preview, Goodies and Patches from the Artists

Friday, December 11th, 2009

subkrotterdam

Look! We even like vinyl, too. Lori Ann Napolean aka subk plays as Switchboard Operator tomorrow – and she means it literally. Bleeding edge tech meets arcane tech — not the gramophone, but the switchboard.

There’s not really a name for it, but there’s a growing scene around advanced musical performance. Once the domain primarily of academia, the notion of creating novel controls for music – from felt to monomes – is gaining traction across many scenes, and firing up a larger-than-ever, global population of makers.

That’s why I’m excited to be part of the in/out Festival tomorrow here in New York. Sure, chip music lovers have Blip next week, and circuit benders have Bent. But In/Out is all about 16-bit-plus, not 8-bit, and not a circuit will be bent. Here’s a look at the lineup – good reason that you’ll want to be there tomorrow if you’re in the NYC area, and some folks to check out from the east coast-US scene if you’re not:

Workshops: There’s still space in the workshop lineup; you can hit the whole lineup for $25.

  • Reaktor drum machine construction with Kid Sputnik
  • Jitter visual performance with Kedaar
  • Felt and fabric as musical interfaces with Sarah and Lara Grant
  • Describing music in code, messages, with Processing and OSC, with me (and yes, working on an online curriculum for this very soon, in time for a course I’m teaching in the spring at Parsons!)
  • Max for Live with max4live.info’s Michael Chenetz

Performance: By night, we’re playing from 7p on with live audio and visuals:

  • Switchboard Operator aka Lori Napolean, playing a telephone switchboard
  • tehn aka Brian Crabtree spinning elegant, reflective music on his invention, the monome
  • Kid Sputnik aka Daniel Battaglia, the Reaktor guru and live musician
  • makingthenoise, the rocking beats from the creator of 7up for monome
  • Ocular Noise Machine, an experimental multimedia ensemble including Jay Smith of Livid
  • Kedaar working with custom Jitter visuals, !INCLUDE of Track Team Audio doing live visuals, and myself visualizing for Brian

All at The Tank, 354 W. 45th between 8th and 9th Avenue.

So, for the 98% of you not in NYC, let me know if there are specifics you’d like covered on CDM from these workshops and artists. In the meantime, here are some quick goodies to listen to and play with from the lineup:

Videos

Kedaar w/ Monome – Oxytocin @ Middlesex Lounge, Cambridge, MA – 6/8/09 from Kedaar Kumar on Vimeo.

tehn with two fifty six from tehn on Vimeo.

Reconstructing The Eraser with the monome from makingthenoise on Vimeo.

Patches + Goodies

Michael lets us know he’s got an upcoming patch for Max for Live; stay tuned for its release, as this sounds quite useful to M4L users. He writes:

I am working on a little M4LBeatSeq, a small app the utilizes Max For Live’s new observer for grabbing clip position. This application is specifically programmed for the Novation Launchpad and allows you to click on a selected clip and then change start position while in loop mode. The end result is that it will be able to manipulate the loop in real time.

Example:

  • Select audio clip (e.g. 16 beats)
  • Select user2 mode on the Launchpad
  • Launchpad shows the current position of the clip lit on the Launchpad.
  • When you click on a pad within the range of the loop then it will change the start position and jump back to that beat (still working on the jump back part)
  • Future (Change loop end)

Basically, [it’s] a Launchpad-specific beat mangler that utilizes clip position and has no need to move audio into a buffer before manipulation. It’s a real small little app.

Find this – and other – work-in-progress patches at:

http://www.max4live.info/forum/13

Kid Sputnik has many fantastic Reaktor patches and music track you can go check out:

http://kid-sputnik.com/music.php

rhythmreaktor All of his patches are in the NI Reaktor User Library, but the most recent is a new FM/RM drum synth called rhythm_fmz:

An 8 channel FM/RM/subtractive drum synthesizer. Channels are mapped to notes 48+. Good for all sorts of blip, cracks and deep bass sounds.

Meant to be used in a host, as there is no sequencer attached. Should be easy enough to add one if you want.

Needs some snapshots, but it is easy to use.

1.2 – fixed weirdness when triggering with notes w/o note off messages.

He also sends two of his favorite recent tracks for your listening pleasure:

You, Me

Jihad on your 7,11 (he adds apologies for the “absurd song name”)

Here is the original post:
In/Out Festival Preview, Goodies and Patches from the Artists

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

NYC in December: RjDj, Pd, in/out Fest Workshops + Performances, Blip Festival

Saturday, November 28th, 2009

monome creator Brian Crabtree at an early Handmade Music at Etsy Labs. Brian will perform under his name tehn, joining other artists with grids and patches and felt to talk about and play with alternative controllers at the in/out Fest. Photo (CC).

It’s the most wonderful time of the year in New York. Mark your (advent) calendars. And for non-New Yorkers, let me know – who do you want interviewed? What do you want covered? Whose music do you want us to podcast? Our gift to you will be coverage of these events. New Yorkers and metro-area residents of the Northeast US’ Megapolis, I hope to see you there.

Wednesday, December 2: CDM 5th Anniversary Party. At Love Nightclub, CDM celebrates its 5th anniversary at Love Nightclub with Philly’s own King Britt, David Last joined by Brazilian baile funk vocalist Zuzuka Poderosa, laptronica artist and CDMer Ganucheau, and IJ Catling DJing, all one one of the city’s best sound systems. Compete in Twister and you could walk home with a new laptop yourself (HP Envy 15’s Beats Limited Edition). Free + open bar, Manhattan. (Facebook)

Thursday, December 3: TurboTax. Our friends at XLR8R Magazine continue their monthly with future-bass Dub War resident Dave Q and friends, proof that NYC can do dubstep, too. Free + free beer, Williamsburg.

Saturday, December 5: RjDj + Pd Skill Share. Brush up your patching skills in the free and open source patching environment Pure Data (Pd) with some of its best developers, Hans-Christoph Steiner and the team behind reactive music environment RjDj. See also RjDj’s hackshop (hoping we can add some extra sprint time not opposite in/out fest) and a party for their new creation on 12/11. Free, Manhattan.

Friday, December 11: Saturn Never Sleeps. A live beats lineup wrangled by King Britt hits the new Knitting Factory; I’m doing live generative visuals for the evening. DUMBO, Brooklyn.

Saturday, December 12: in/out Festival at The Tank. A new entry this year, in/out Festival looks to be a packed day of unusual music control. By day, the fest features workshops on Jitter, Reaktor, Max for Live, and … felt. (Yes, the Grant Sisters are back with felt as a music controller.) I’ll talk about OSC and visualizing music and musical messages. By night, we make music and visuals, with a lineup ranging from Lori Napolean on appropriated telephone switchboard to monome creator tehn. Tix are cheap at $10 for the whole day. Tickets. Manhattan.

Thursday-Saturday, December 17-19: Blip Festival. The annual 8-bit music and visual chipfest returns with three nights of events. Gowanus, Brooklyn.

That’s just the fests and special events. I know The Glitch Mob play Webster Hall on December 10, among others.

So we have very little to complain about in NYC, and it’s my duty to bring the goodness to the world beyond our Megapolis.

Excerpt from:
NYC in December: RjDj, Pd, in/out Fest Workshops + Performances, Blip Festival

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

A Gramophone that Plays the Earth Instead of Vinyl, and a Sonic iPhone Epidemic

Monday, November 9th, 2009

terrafon1

Images courtesy Olle Cornéer. Used by permission.

If you think culture has become too disconnected from the Earth, “Harvest” and the Terrafon instrument surely count as a shock to the system. A traditional ensemble picks up an enormous tone arm and transducer and, through back-breaking labor, drag it across arable fields. It’s part sound art and performance, part agriculture. But it certainly counts as a gramophone – it’s just a really big one that reads the grooves of the earth.

Beat juggling with two of these I’m guessing is largely out of the question.

One half of the artistic creative team, Olle Cornéer, writes with a description:

Harvest (2009) is a new art piece for the new instrument terrafon, traditional ensemble and cropland – by Olle Cornéer and Martin Lübcke.

In this performance Alunda Church Choir, conducted by Cantor Jan Hällgren, plays the soil of northern Uppland (in Sweden) on terrafon. Harvest by Alunda Kyrkokör was exhibited at the Volt Festival in Uppsala the 6th of June 2009. Terrafon is a large agricultural version of the horn gramophone, amplifying the sounds in the track it ploughs.

There is more to come. There are still many croplands still untouched by terrafon. The only thing needed is a powerful local musical ensemble that can sweat it out. This is indeed a demanding piece.

terrafon2

Video illustrates what this all means in practice:

Harvest by Alunda Kyrkokör (2009) from Olle Corneer on Vimeo.

The artistic duo behind the work is a fascinating collaboration. Olle is a producer and musician, while partner-in-crime Martin Lübcke has a PhD in theoretical physics, specializing in superstring theory. That has been the grounds on which their other work, Bacterial Orchestra, explores ideas both of biological epidemics and multi-celled organisms and neural networks. Of course, to make it truly multi-celled, they’ve made the piece an iPhone creation. (I think some folks have found the iPhone phenomenon to be viral as is, so this seems somewhat appropriate.)

Public Epidemic No 1 from Olle Corneer on Vimeo.

Every cell listens to its surroundings and picks up sounds, trying to play together in a musical way. The musical material comes from the background noise, people talking or sounds played by other cells.

Every cell has a unique DNA. Only the ones that are musical fit enough survives. If
the surroundings doesn’t meet up to its conditions – too noisy, too quiet or no distinct
pulse – the cell dies and is reborn with a new, hopefully better, set of DNA.

The result is a musical organism adapting to and changing its environment, growing and evolving with other cells and spectators.

More on that piece:
http://www.bacterialorchestra.com

It’s nice to me that, while these works are both conceptual, you might not guess they came from the same team. I wonder what will come next.

The rest is here:
A Gramophone that Plays the Earth Instead of Vinyl, and a Sonic iPhone Epidemic

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks