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James Hockley and Steve Mac announced for Producer Sessions Live

Monday, August 23rd, 2010

Producer Sessions Live, the brand new event from Future Music and Computer Music, has announced two more artists for their live production masterclasses.

James Hockley is a talented music producer, engineer and musician working from his base in the UK. He run’s his own studio and record label, has signed and released tracks on Ministry of Sound, and worked with DJs such as Tall Paul and Brandon Block. More recently James has become a major part of Chicane, co-producing the top ten hit ‘Poppiholla’ in 2009, co- writing and producing the new album ‘Giants’ and remixing for Darren Styles, William Orbit, BT, Armin van Burren and Frankie goes to Hollywood. James is an Apple certified Logic Specialist.

Next, Steve Mac is a UK House music veteran. DJing since the age of 11, he co-founded Disfunktional Records in 1995, releasing artists such as Danny Tenaglia, Junior Sanchez, Paul Woolford and Giorgio Moroder. Steve has continued to release on Cr2, regularly featuring in the Beatport top 10, had his track Lovin’ You More feature on the soundtrack for Grand Theft Auto, remixed artists such as Jamiroquai, Wally Lopez, UNKLE and Simply Red, and hit number 17 in the UK singles chart last year with his tongue-in-cheek hit Paddy’s Revenge. Steve is a Logic master, so watch him do his thing on Saturday at 10:30.

Producer Sessions Live – September 25th and 26th – www.producersessionslive.com.

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James Hockley and Steve Mac announced for Producer Sessions Live

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Making of Red Dead Redemption: Game Music Score as Interactive Collage

Friday, July 30th, 2010

Sure, it’s a Spaghetti-Western-inspired soundtrack to the hit Rockstar game called jokingly by fans Grand Theft Horse. But to me, a richly-composed musical score for a blockbuster video game sums up a lot of where music production is at these days. Composed by Bill Elm and Woody Jackson, Red Dead Redemption gets a score that blends Western authenticity with more experimental ambiances. We get a first glimpse of that process with a behind-the-scenes video released by Rockstar (and reproduced on CDM with permission) this week.

Watch past the boilerplate voiceover as they get into the production, and you’ll see some glimpses of real gems. Aside from harmonica legend Tommy Morgan, they’ve got themselves one seriously wonderful collection of odd instruments. (There’s some of the organic, decayed instrumental sense of Diego Stocco here, who with Hans Zimmer made the rusty clang and bang of Sherlock Holmes last winter.)

What’s this got to do with digital music? In the post-sampling age, even the oldest, most broken-down sound can become digital. And old, entirely acoustic sonic tricks are being rediscovered by today’s generation. Sometimes it takes years behind sound-alike convolution reverbs to convince you that what you should really do is just play into a kettle drum.

There’s also a new approach to composition necessitated by games, which ironically brings game scoring – itself inspired mainly by film composition – in line with techniques associated with electronic music and DJing (stems, loops, and the like). I don’t think any game has yet mastered the challenge; game industry workflows, technical limitations, deadlines, and the sheer enormity of having to re-learn compositional narrative in interactive contexts all conspire against that. But an open-ended Old West playground seems a good place to begin.

I hope to have more with the makers of this score soon, so if you have questions or ideas, let us know.

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Making of Red Dead Redemption: Game Music Score as Interactive Collage

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