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Through Friday, Making One-Button Objects, Chip-Infused Hackday Saturday

Monday, March 1st, 2010

“Press play” … “button-mashing” … the very criticism of digital music is often directed at the button or switch, even as the cult hit monome spreads arrays of buttons like a virus.

Well, we’re still interested in what you can do with a button, so to fully focus you, we’re only giving you one button with which to play. The challenge of limiting interaction to one button has already spawned an explosion of entries from game designers, who have fought their way through intense competition for the legendary Gamma indie/experimental game competition. We’ll see the winners at the Game Developer Conference next week.

But we want to see what people can do with a single button and sound. Friday, March 12, sonic (and game-based, and other) objects involving a single button will converge at San Francisco’s Gray Area Foundation, in the midst of GDC.

The deadline is officially today, March 1, but as I follow up on entries, we’re extending that to Friday, March 5, by the end of the day NYC time. There are already some terrific-looking submissions, but we’re willing to entertain the possibility of more, at least for a few more days. (if you have something you want to share online but can’t ship, let us know that, too)

How to enter – simplified rules:

It doesn’t have to be a game. (But it could be.)

It does need to do something – make noise, make lights, move, or otherwise interact.

It needs to operate on its own. We have to be able to plug it in and have it function, without the addition of a computer, etc.

It needs to be shipped to California by the week of March 8, to be ready for the opening Friday, March 12. It will then be shipped back to you.

Send submissions, as detailed as you can, to:
onebuttonobject@kokoromi.org

Party + Hack

Part of the beauty of the one-button limitation is that it encourages quick hardware hacks and simplified designs. It’s a design you can make even if you’re out of time. We’ll be having a party to finish off creations in NYC on Saturday afternoon, building last-minute creations for Handmade Music Monday night (details forthcoming) and the One Button Objects show in San Francisco. If you want to get your own little hackday going between now and then and join us online from your local hackerspace / studio (anywhere in the world), let us know in comments. Here are details for those of you near NYC – plus some music for everyone to listen to while you solder/code/build:

<a rel="nofollow" target="_blank" href="http://music.goatslacker.com/track/muscle-museum">Muscle Museum by goatslacker</a>

Handmade Game Objects Hackday + Party
SATURDAY OPEN HOURS @ 2PM – 6PM
L TRAIN – 915 WYCKOFF AVE ( SILENT BARN )

Map
Facebook

Babycastles teams up with Handmade Music Night for a hacking afternoon. Come make crazy new video game objects, art, and controllers with us! We’ll have a jungle of fun stuff like dentures and gloves (high five to play!), but you should bring some fun things too. No experience at all necessary! (Bring soldering irons, tools, etc. if you’ve got them.)

with music by CHEESE’N’BEER CHIP MUSIC COLLECTIVE MATINÉE

ADAMGETSAWESOME »>
http://myspace.com/adamgetsawesome
Adam uses a gameboy with LSDJ and a lot of alcohol! We assure you that his name is not just all talk, he does in fact “get awesome.”

Zen Albatross »>
http://8bitcollective.com/members/Zen+Albatross/
Zen Albatross make stuff with pixels, Game Boys and ancient spirit magick. He also blogs about art, airships, bleeps, bloops and other swell things.

Goatslacker »>
http://music.goatslacker.com/
Goatslacker is Florida’s Josh Perez who promises to fill you up with high octane chip music.

and curry by chef Syed Salahuddin

And yes, that music lineup includes Goatslacker, who did the MUSE covers in 8-bit. It’s the sort of high-energy music that goes well with trying to keep your brain on hardware hacking.

Seriously, if anyone wants to switch on a webcam or IRC chat while you work on your submission, let us know and we can co-hack internationally.

Read more:
Through Friday, Making One-Button Objects, Chip-Infused Hackday Saturday

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Scenes from Amsterdam’s Music Inventors: When Circuits, Code, and Concept Meet

Tuesday, February 23rd, 2010

Making your own instruments may not be for everyone, but getting to witness the bleeding edge of musical DIY can give real insight into how electronic music performance can work, and what matters in sound. Last week, the famous sound research center in Amsterdam STEIM generously hosted an edition of Handmade Music, inviting inventors to make noises and performances with their self-made creations and to talk about their work.

Ben Terwel, one of the artists, shot the video above. It includes discussion in both Dutch and English, but if you don’t speak Dutch, you’ll still get the gist of a lot of the musical demonstrations. (It’s actually nice to hear the native language included, since I came in and spoke English, which you get plenty of here on CDM!)

A number of themes emerged from the work we saw:

Elegant circuits, multiple applications: Several pieces made use of Michel Waisvisz’s Cracklebox, the legendary hardware design born at STEIM. What’s remarkable about this design is the way in which it can be incorporated into other ideas. Waisvisz has written about how important the act of “touching” the sound can be:

Sometime in the early-sixties I started touching the inside of my fathers short-wave radio receivers. Before that with my brother René I had given ‘concerts’ at home by placing our fingers on circuit boards of transistor radios that were ‘wrongly’, but usefully, interconnected with wires. The little electrical shocks were nice and the changes in the sound were exiting and magic mind-openers. Through touch I was able to start playing with short wave sounds in a way that would later become ’sound music’.

I had already heard some of the early recordings of electronic music, but these often sounded so dull, so constructed, so without musical soul. Touching the inside of audio electronics was way more exiting to me. I knew this could change ideas about electronics and music. Touched electronics sounded rougher and sort of rebellious against the clean and high-tech quality of the electronic music from the fifties and early sixties.

If you want to experiment with the Cracklebox, you can buy one from STEIM for EUR60 + shipping. It’s a very accessible design, so an excellent choice even as your first hardware.

Code and hardware, hand in hand: At Handmade Music in New York, we’ve tended to see projects that focus on either hardware or software. But the assembled creators in Amsterdam had some terrific examples of fusing the two designs. Many made use of Pd (Pure Data), the free and open source patching environment, which also enabled the use of Linux and low-cost, low-power, compact computing hardware. In fact, with access to such hardware, there’s no reason a traditional computer can’t be as svelte as an “embedded” solution. While wandering the labs at STEIM, I saw some other, similar examples.

One example (and the most literal case, aside from the Robot Cowboy): an audiovisual interface made from a paint palette and paintbrush. It was astounding to see how immediately people “got” this interface.

More:
http://visualpaco.blogspot.com/

Making performance work: Whether the Robot Cowboy wearable-music-making outfit (which easily stole the show), or custom turntable rigs and more conventional knobs and touch controllers, live performance was a key element. Obviously, these variables impact how audience members perceive a performance. But the artists also spoke about how significant these decisions were to their own happiness, the quality and satisfaction they could derive from their playing.

Standardization and communication: The question you see me answering in the video above is whether some amount of standardization can allow control via protocols like OSC to work more effectively – and, indeed, whether OSC could be as standardized as MIDI. In both Amsterdam and (later that week) Stockholm, I got into many more conversations about this, both regarding control messages (“hey, you just pressed my antennae on my wearable sound suit”) and sync (“gee, what if we want our two delay effects to not sound like crap together?”). I’m excited that we can now get into implementation on many of these issues. When you see a room full of strange, new creations, it’s not hard to recognize that strict, rigid standardization of messages can’t work. But what could work – both for the evolution of MIDI and for new protocols – is communication that allows you to interconnect all that stuff that’s not standard.

Anyway, to conclude, the whole evening was fantastic fun. I’m really grateful to everyone from Amsterdam (and well beyond) for attending, sharing so many terrific ideas, and showing off this fantastic work. I come home really inspired. We’ll have more documentation on some of these individual projects, as well as new discussion of where would-be DIY artists can get started, and how all of the underlying technology can be better documented, extended, and improved.

If you have photos, videos, or follow-up documentation, let me know! I’ll follow up once I, uh, get my body’s clock back on East Coast time!

Go here to read the rest:
Scenes from Amsterdam’s Music Inventors: When Circuits, Code, and Concept Meet

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The Man-Robot with an iMac Head, and Handmade Music Amsterdam

Monday, February 15th, 2010

The Body, The Circuit, The Computer and The Voice: robot cowboy from STEIM Amsterdam on Vimeo.

If you want to look for some of the roots of live electronic musical performance, STEIM is one place to start. Founded in 1969 by a group of Dutch composers (Misha Mengelberg, Louis Andriessen, Peter Schat, Dick Raaymakers, Jan van Vlijmen, Reinbert de Leeuw, and Konrad Boehmer), and led by the late “founding father” Michel Waisvisz, it has remained an important hub for inventing music technologies. It was one of the first places that gave an indication that these kind of experiments could extend beyond academic labs into grassroots DIY movements and DJ/VJ club culture alike.

Amsterdam has been looking to do a Handmade Music series for a while, and this Wednesday we kick it off. There’s a huge lineup, so I’m packing two video cameras and one audio recorder into my luggage today before flying out.

You can check out the whole lineup on the STEIM blog, for a sense of what the Dutch DIY community is up to:
Feb 17 2010: Hotpot Lab #2 – Handmade Music Amsterdam

The event is Wednesday night; doors open at 20:00 and it’s free. See the STEIM concerts page.

I’ll also be doing an informal “State of the Union” address on the state of DIY tech, where things might go, and where people may get involved – and most importantly, what we can do to make these developments musically productive. One of the things that came out of comments last week is that we need better documentation. If people want to get involved in a broader community, outside even our traditional music community, DIY platforms for software and hardware must first be better documented, more usable, and more accessible.

Anyway, I’m thrilled to have a chance to bridge New Amsterdam (NYC) with Old Amsterdam, and start that conversation by listening and learning from a great group of people. Stay tuned.

We’ll have some guest posts through the week while I’m traveling, as well, and I’ll be back on home soil next week.

Continued here:
The Man-Robot with an iMac Head, and Handmade Music Amsterdam

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DIY Music Tech Community Round-up; Reflecting on the State of Music DIY?

Wednesday, February 10th, 2010

The elegant patterns of a circuit board, as photographed by / (CC-BY)

Last week, what was intended to be a day of posts wound up being several days of updates on events centered around music technology and DIY creation. Here’s a birds-eye view of what we covered, some of the events you can catch in person, and some of what these events reveal.

It’s worthwhile just putting these posts in one spot so you can easily mark your calendar – and you can see, even in this small slice, the amount and breadth of activity happening now.

At STEIM in Amsterdam, I’ll be talking about the state of DIY and open source technology for musicians and artists, and what that means for creative people — both the potential and some of the challenges. So I’d be curious to hear your thoughts before I begin waxing poetic. Readers here aren’t shy, so let us know your concerns in comments.

Now, here’s your guide and calendar to DIY. Tell us what we’ve missed. I’m hoping to devote a permanent spot on Noisepages to an events calendar; anyone with slick WordPress/BuddyPress-based solutions, give us a shout.

The best new inventions.

Don’t miss web-savvy hacks and creations from the music hackday, including an all-JavaScript clone of a popular Nintendo handheld music tool, online Web tools that make musician’s lives easier, and fantastic combinations of Android phones, web listening tools, online data, and physical objects. Meanwhile, if you want to start your own project but don’t know where to begin, Austin is a hotbed of new DIY kits.

February 17. Amsterdam, NL. (event)

Handmade Music kicks off in Amsterdam at the STEIM research center. The action starts at 8p. I’m making a stop there on my way to Stockholm, and hope to provide documentation next week for the rest of the world. Details.

February 19. Toronto, Canada. (event)

Handmade Music hits Toronto.

What they teach us: Why is it a “great time to make electronic music?” Toronto’s organizers point to the fact that makers are spoiler for choice of platform, with monome and Arduino on the hardware side, and ever-more-mature Max/MSP and Pure Data on the software side.

February 28. Austin, Texas USA. (event)

Austin shares all their latest musical inventions, plus resources for those wanting to work on making noises with the Arduino.

What they teach us: beginners can get in on these events, with the aid of newbie-friendly workshops and easygoing, noise-making parties. Oh yeah, and the advanced folks can create terrific, usable music hardware.

March 8. Brooklyn, NY USA.

Handmade Music starts a new series at Galapagos Art Space, between the Brooklyn and Manhattan Bridges. Details.

February 14, April 3, May 28. Porto, Portugal + worldwide. (call for works)

Digitopia seeks the best Max+Pd patches, dream ideas for musical inventions, and miniature music. I’ll be there in June 2010.

What they teach us: the twist here is making an open source hardware controller the prize, and sharing the how-to with the world. Plus, all the competition entries are required to be open source, meaning the competition itself generates tools for the community.

March 1 deadline; March 12 event. San Francisco + Worldwide.

One-button Game Objects challenges designers to make self-contained sonic and visual interactive art — all using just one button. If you can ship it to San Francisco, we can show it. And in March, we’ll be looking at other ways that just one button can make a musical interface. Call for works info.

Read more here:
DIY Music Tech Community Round-up; Reflecting on the State of Music DIY?

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Participate: One Button Game Objects, Handmade Music in NYC, Amsterdam, SF

Saturday, February 6th, 2010

It’s a call for one-button works. Literally. Sorry. Photo (CC) Jeff Keyzer.

What can you do with a button? What circuits can you bend? What software and hardware can you construct? Want to meet up with myself and fellow makers from the DIY music and visualist communities? I’m touring and looking for new works, we have one call for one-button objects that (if you can ship it) can come from anywhere in the world, plus upcoming events in New York, San Francisco, and — this month, Amsterdam at the planetary music tech hub that is STEIM.

STEIM is an inspiration to all music DIYers and technologists, and the birthplace of one of the great pioneering DIY hardware designs of all time: the CrackleBox.

STEIM + Handmade Music Amsterdam (Netherlands, February)

Handmade Music is beginning in Amsterdam. To kick things off, I’ll be visiting the legendary STEIM research center. The event will be open to anyone with inventions and self-built hardware and software you’d like to share. We’ll plug in and make a raucous noise. I’m really quite looking forward to meeting folks from this area.

When: Wednesday, February 17, 8p – ?
Where: Utrechtsedwarsstraat 134, Amsterdam
Cost: FREE
STEIM Hotspot Lab Event Page

I’ll also do a short presentation of some work TBD; more on this next week.

If you’re attending and want to share what you’re bringing in advance or make sure you see me, use the CDM contact form.

Killjet, by Tristan Perich. Photo (CC-BY-SA) Simon Law.

One-Button Objects Call (SF + World, March)

What can you do with one button? In an age of ever-more-complex touch interfaces, we’d like to imagine what a single, tangible, hardware button can mean for a design. To celebrate the arrival of their Gamma game event in San Francisco, art game collective Kokoromi is teaming up with Create Digital Music and Create Digital Motion to launch a call for ONE-BUTTON OBJECTS.

So, sorry monome — too many buttons (unless you want to make a one-button monome, that is). The one-button game objects will incorporate a single-button-centered design and inspiration from the world of gaming into unique creations. Read up more on our sister site:

Call for Works: One-Button Game Objects
Then send your submissions for the gallery show in San Francisco to onebuttonobject@kokoromi.org
(see also Kokoromi
Receipt deadline: March 1

If you’re in the NYC or San Francisco, we’re looking to do some informal hackdays to play with buttons, HID interfaces, Arduino and microcontroller platforms, and the like — we just need a hackerspace to host us. And if you’d like to do that elsewhere in the world, let us know and we’ll promote it.

And of course, be sure to attend Friday, March 12 at the Gray Area Foundation for the Arts if you’re in the Bay Area or attending the Game Developer Conference.

Handmade Music NYC is moving to DUMBO, Brooklyn, and the fantastic Galapagos Art Space.

Handmade Music Brooklyn Returns; Your Inventions, Live Artists Wanted (NYC, March)

Handmade Music in its hometown of New York is being rebooted. We’re launching new workshops, new hacking, and a new quarterly performance series at a proper performance venue, Galapagos.

That means we need you.

For the quarterly party, we’re continuing to look for people to bring in your own creations. If it runs on a netbook, if you have headphones you can bring, if it’s made out of wood and you can play it, if you can plug into a portable amp and make some noise, if it’s a circuit-bent toy with built-in speakers, it’s a welcome guest.

But we’re also looking for live artists in the greater New York area who incorporate DIY instruments, hardware, software (and even wearable interactive costumes, if you’ve got them) into your act. We’d like to hear who’s out there. We can’t invite everyone to play, but that’s all the more reason to hear about what people are doing.

If you have a project or act to consider, send them here:
Official 2010 Handmade Music NYC Call for Works

The first event is Monday, March 8. Doors open 7p, live acts start 8p.

Read more here:
Participate: One Button Game Objects, Handmade Music in NYC, Amsterdam, SF

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DIY Community: Austin a Hotbed of Inventive Hardware You Can Build and Use

Thursday, February 4th, 2010

Wherever you live, you can enjoy the DIY and open hardware inventions coming out of Texas. Or, as the famous song goes: “That’s right, you’re not from Texas / Texas wants you anyway.”

Austin, Texas may be associated with the strum of guitars. But it’s also populated by some of our favorite electronic music hardware inventors on the planet, led by the likes of Bleep Labs, 4ms, Eric Archer, and more. They’ve taken the idea of a “Handmade Music” and come up with the best formula for building a community around DIY hardware I’ve seen yet:

1. Get beginners – even if they’ve never soldered before – making noises with a beginning kit workshop.
2. Do an advanced workshop that pushes the envelope with new hardware.
3. Turn that noise into a performance/party: i.e., “After all the kits were built, we plugged in to the PA and partied until the amp overheated.”
4. Provide your specs and software freely.
5. Make a kit available for people to buy.

Notice that it’s possible to make “free hardware” (open sourcing part or all of the code, publishing specs and circuits) and still sell a product. And it’s possible to act locally (workshops in Austin), and sell globally (sharing documentation online, and shipping kits everywhere else).

And notice that it’s possible to make events beginner-friendly. In fact, this isn’t just to teach experienced musicians how to solder. I find that many people who are too shy to make music via traditional means find there’s a freedom to a glitchy, blippy electronic thing that makes noise. After all, through the ages music was never intended to be exclusively the domain of professional specialists.

Here’s the latest on their activities – and a chance to meet the hardware that has come out of their series.

For more, stay glued to handmademusic@noisepages.

Handmade Music Austin #1

Boys and girls of Austin make electronics, as mad sonic inventors Eric Archer (left) and John-Michael Reed aka Dr. Bleep (right) look on. Photo by Thomas Fang; courtesy Dr. Bleep.

First, let’s meet the devices:

Meet the Beasties

Thingamagoop 2

thingamagoop2

Kawaii, indeed. Photo courtesy Bleep Labs.

Bleep Labs’ Thingamagoop seems as much electronic creature as electronic instrument; its sounds seem like the vocalizations of an alien and, yes, it’s darned cute. The new Thingamagoop 2 is more usable (easier-to-access battery), sounds better, and has more features. But it’s also more open in every way. CV in and out lets it interface with analog gear. A programmer jack lets you reprogram it with your Arduino, if you so choose (the Arduino isn’t required, but it does let you reprogram the sounds on your Thingamagoop). And now the sonic effects — sample and hold, arpeggios, noise, and bit crush — all use open-sourced code. That makes what was already an ingenious soundmaker more open to hacking by advanced users.

The Thingamagoop 2 debuted to the world at Austin’s Handmade Music. Now, perhaps we need some hack sessions to get people working on reprogramming this and other sonic oddities.

Full info on the Thingamagoop 2
Arduino code
Circuit diagram

I expect to get one of these soon, so expect a hands-on.

thingamarduino

Thingamagoop 2 is now reprogrammable with an Arduino, for those so inclined. Just want to make noises and adore its lovable cuteness? No Arduino needed. Photo courtesy Bleep Labs.

Nebulophone

The Nebulophone is coming the world as a kit, but Handmade Music Austin attendees got it first. Photo (CC-BY-SA) Ben Brown.

Nebulophone is a coming kit that builds on the Arduino platform to create a playable, DIY Stylophone-style instrument. Having debuted at Handmade Music Austin #4, the instrument features “adjustable waveforms, a light controlled analog filter, LFO, and arpeggiator that can be clocked over IR.” Yes, you read that last bit right: it’s all part of the new wireless, infrared sync revolution these guys are leading.

Official site has code, schematics, instructions – so you can actually make your own – plus sound and advance info on the coming kit. I expect a video and more on the kit soon.

SimSam

The SimSam is a noisy, glitchtastic product.

It’s also the subject of a beginners’ workshop, a chance to get people working with electronics for the very first time.

And its cost – a tiny $8 in parts.

It’s also a brilliant use of the ATTINY85, an ultra-compact, 8-pin AVR chip. (AVR chips also live at the heart of the Arduino platform.)

And the SimSam debuted at – you guessed it – a workshop at Handmade Music Austin #4.

Tons of info and everything you need to build your own:
SimSam

There are actually some details that could use improving, so have a look and see if you can do an updated version.

Autonomous Bassline Generator + Andromeda Space Rocker + MIDI-IR Sync

The Autonomous Bassline Generator

…can sync up with drum modules like this Andromeda Mk-4 by Eric Archer:

…and sync together via infrared, wirelessly, connecting to each other or slaving to a MIDI clock signal generated by Wooster Audio’s MIDI-IR.

Image courtesy Wooster Audio.

Together, you get the Andromeda Space Rockers: a whole little galaxy of wirelessly-synced sonic gadgets. And all of the above are available as kits, so you can sooth your soul by assembling them yourself.

The creators have debuted and jammed with these gadgets through Handmade Music, and presented workshops on the technologies and concepts that underly their creation.

Arduino, Sound Libraries, and Resources

I asked Dr. Bleep himself (John-Mike) about what resources might be useful for working with the Arduino platform (and similar architectures) and sound. The main secret is, use Pulse Width Modulation to accomplish sounds with a minimum of code:

Here are a few of the pages I used when designing the code for it:
http://www.cs.mun.ca/~rod/Winter2007/4723/notes/timer0/timer0.html
http://arcfn.com/2009/07/secrets-of-arduino-pwm.html
http://blog.wingedvictorydesign.com/2009/05/29/generate-real-time-audio-on-the-arduino-using-pulse-code-modulation/2/

http://little-scale.blogspot.com/ is a fantastic source for “Oh man why didn’t i do that/ this guy is incredible!” projects.

I’m also not the first to mate the stylophone with arduino
http://hackaday.com/2009/08/25/arduino-based-synthesizer/

The two biggest/ earliest arduino synths were :
w.critterandguitari.com/home/store/arduino-piano.php

One difference with the Nebulophone is that it is very low part count. No multipexers or DACs. Just PWM out to an two opamp analog filter. This does limit the number of keys and controls but makes for a tiny, simple pcb.

Handmade Music Austin, in Videos

How do these events go down? Here’s a look at some of the sonic mayhem.

Episode 1:

Episode 2:

Episode 3:

Handmade #4 lacks a video, but we’ll watch for #5 when it happens.

The next Handmade Music Austin is on February 28. Details aren’t up yet, but I’m told you can expect an advanced workshop on building a digital delay by Nathan/Wooster Audio, plus a simple, light-controlled noisemaker for beginners. Stay tuned to:

http://handmademusic.noisepages.com

Read this article:
DIY Community: Austin a Hotbed of Inventive Hardware You Can Build and Use

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DIY Community: Handmade Music Toronto, 2/19, and Why Now is a Great Time for Making

Wednesday, February 3rd, 2010

From a previous hackday at InterAccess; photo (CC-BY) Rob Cruickshank.

Handmade Music is spreading. Toronto’s InterAccess has been a hub of terrific DIY activity in sound and other fields, otherwise known as a General Gravity Well of Awesomeness, and they’re now doing their own Handmade Music, kicking off this month.

Full call below, but as with other events, there is an open call for work (and some nice thoughts on why now is a wonderful time for DIY).

Even if you’re not in Toronto, it’s nice to read their take on why this stuff matters. I’m gratified they’ve found this inspiring. I’ve certainly been inspired by … well, all of you!

Making an arduinome housing. Photo (CC) Patrick Dinnen

.

Friday, February 19th, 10PM
InterAccess Electronic Media Arts Centre
9 Ossington Ave.

Organized by Stephen McLeod, Andrew Lovett-Barron, and Alex Snukal.

InterAccess is hosting a party where DIY/handmade/experimental music performers and makers get together and show off their stuff. Haven’t made anything yet? Doesn’t matter, just come out and see what people are up to. We already have some confirmed performers but we want MORE!

We want your circuit bent speak ‘n spell!

We want your home made theremin!

We want your gigantic modular!

We want your trash can drum kit!

We want your insane Max/MSP (or PD) patch!

We want your monome!

If you’ve built something and you make music with it, we want to hear it! Doesn’t work? Bring it anyways! The night starts out with a show and tell, and aside from this initial event we will be holding regular workshops and get-togethers, that anyone regardless of skill level are welcome to attend and share ideas. In fact, we want to make Interaccess a space where people doing interesting things with electronic music can regularly gather, learn, and perform.

To participate, please email Alex Snukal at alex.snukal at interaccess dot org.

Great Time to Make Electronic Music

There has never been a better time to make electronic music, and here’s a few of the reasons why:

Monome (http://monome.org/about) adopted an open hardware/software approach and this has led to a creative and prolific DIY community, committed to finding new and interesting ways of interacting/performing/experimenting with the device. Users are encouraged to make it their own, either through writing/modifying their own software or building their own ‘version’ through a kit, or even sourcing the parts themselves and making something completely new.

In fact, many intrepid DIYers have build monome clones (called Arduinomes) using the Arduino! If you haven’t heard of the Arduino, it’s an amazing open source piece of electronics that lets you connect sensors and control things from your computer. Like the swiss army knife of the DIY electronic world, Arduinos have been involved in countless projects and we can teach you all about them.

This all leads directly to the software that is run on many a monome or Arduino: Over the last decade, Max/MSP and Pure data, both created by Miller Puckette, have been adopted by the international music and multimedia community as programming languages of choice for innovative musical and visual composition. As visual node based programming environments, they differ from the more familiar text based languages by having their roots in electronic musical synthesis using virtual patch cables to route messages to objects which stand in for synthesis modules, a style of creation more in line with Wendy Carlos than Alan Turing. With relatively recent addition of Jitter for Max/MSP and Gem for PureData, these techniques and tools are making there way into the visual realm as well, rounding themselves off as key tools for the modern musician, visualist, and multi-media artist.

And of course, we have been heavily inspired by the excellent Handmade Music events in New York and elsewhere!

http://createdigitalmusic.com/2009/01/11/like-a-diy-namm-handmade-music-preview-with-gestural-gadgets-mannequin-parts-more/

Here’s an amazing guy who makes all his own strange electronic instruments: http://vimeo.com/3099287

Some videos of the monome in action.

tehn: http://vimeo.com/295006

making the noise: http://www.vimeo.com/1860696

Official Post by snukal

More details soon, and we’ll definitely be sharing the best projects from Handmade Music worldwide.

Hacking away at InterAccess. Photo (CC-BY) Rob Cruickshank.

Here is the original post:
DIY Community: Handmade Music Toronto, 2/19, and Why Now is a Great Time for Making

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Steve_3po and Other Robotic Drummers

Tuesday, December 29th, 2009

So, your human drummer can’t bang out the elaborate breakcore beats you’ve composed, huh? Build your own robotic replacement, putting the magic of positronics into rhythm.

That’s what the folks of Texas Central Positronics and the David Crowder Band have done with Steve_3po, the robotic drummer. It brings new meaning to “drum machine,” blending acoustic sound with programmed rhythms.

The secret to controlling this machine with MIDI is none other than one of our favorite kits, Highly Liquid’s MIDI Decoder. For more on that side of things, see the recent story by Mike Una here on CDM:

DIY MIDI In, MIDI Out For Your Gear: New Kits from HighlyLiquid

The challenging part, of course, is building the robotics. The talented creators at Texas State Technical College, including mechanical engineers Josh Caldwell and Eli Hernandez, worked with “bwack” (the father and son Bwack team) to create Steve. You can read the complete story at Texas Central Positronics, in a post from October:

Introducing – Steve

“bwack” has done other terrific work in the past, including a 760-pound, large-format MPC that stands seven feet tall. And they say drum machines have no soul.

Thanks to Richard Devine for finding this, and Simon Stansfield for bringing it to our attention.

This instrument is not alone among robotic drummers, of course; here are a couple of other top picks:

Glastonbury Festival 2008 was host to this fantastic-looking robotic drummer with four arms and a combination of hydraulics and servos. Sadly, as often happens at these festivals, the credits for who created this lovely invention appear to be lost. Anyone out there know the origins of the work?

Another fine example of robotic drumming comes in the form of Haile, by Georgia Tech’s Gil Weinberg and Scott Driscoll. Haile not only plays the drums, but responds intelligently (via computer) to “heard” sounds and rhythmic patterns. A very early CDM story talked to the creators about how they pulled off the trick.

But wait — there’s more! There are robots responding to plants and playing bamboo and Chinese instruments, an all-robotic band, robotic Theremins, robotic knives, Taiko drummers, robots that play Guitar Hero for you, Game Boy-controller robotic drum machines, Roombas controlled by MIDI, robotic Ballet Mechanique instruments, and, for the holidays, Robotic sleigh ride-playing chimes.

For ensembles filled with unique and creative robotic-powered instruments, look no further than the League of Electronic Musical Urban Robots, which recently relocated from here in NYC to tech capital Pittsburgh. One of the most exquisite recent creations from a residency with this group is Zemi17’s wonderful Gamelatron, which, as the name implies, robotifies the Indonesian gamelan ensemble. That instrument visited Handmade Music; here it is at Galapagos in Brooklyn from earlier this year:

To me, most beautiful of all is a set of work called “Felix’s Machines”:

From the description — thanks to opuswerk in comments for reminding me of this:

The Artist, Felix Thorn created this monster which was filmed by Tom Swindell, Directed by Tom Mansfield and edited by Chris Barnet.

Extract from composition: ‘Glide’ recorded and filmed at Gasworks winter 2008. www.felixsmachines.com

www.youtube/tomswindell

Chris Barnet the editor channel is here www.youtube.com/user/chrismicrofilm

I, for one, welcome our new robot overlords.

Original post:
Steve_3po and Other Robotic Drummers

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Steve_3po and Other Robotic Drummers

Tuesday, December 29th, 2009

So, your human drummer can’t bang out the elaborate breakcore beats you’ve composed, huh? Build your own robotic replacement, putting the magic of positronics into rhythm.

That’s what the folks of Texas Central Positronics and the David Crowder Band have done with Steve_3po, the robotic drummer. It brings new meaning to “drum machine,” blending acoustic sound with programmed rhythms.

The secret to controlling this machine with MIDI is none other than one of our favorite kits, Highly Liquid’s MIDI Decoder. For more on that side of things, see the recent story by Mike Una here on CDM:

DIY MIDI In, MIDI Out For Your Gear: New Kits from HighlyLiquid

The challenging part, of course, is building the robotics. The talented creators at Texas State Technical College, including mechanical engineers Josh Caldwell and Eli Hernandez, worked with “bwack” (the father and son Bwack team) to create Steve. You can read the complete story at Texas Central Positronics, in a post from October:

Introducing – Steve

“bwack” has done other terrific work in the past, including a 760-pound, large-format MPC that stands seven feet tall. And they say drum machines have no soul.

Thanks to Richard Devine for finding this, and Simon Stansfield for bringing it to our attention.

This instrument is not alone among robotic drummers, of course; here are a couple of other top picks:

Glastonbury Festival 2008 was host to this fantastic-looking robotic drummer with four arms and a combination of hydraulics and servos. Sadly, as often happens at these festivals, the credits for who created this lovely invention appear to be lost. Anyone out there know the origins of the work?

Another fine example of robotic drumming comes in the form of Haile, by Georgia Tech’s Gil Weinberg and Scott Driscoll. Haile not only plays the drums, but responds intelligently (via computer) to “heard” sounds and rhythmic patterns. A very early CDM story talked to the creators about how they pulled off the trick.

But wait — there’s more! There are robots responding to plants and playing bamboo and Chinese instruments, an all-robotic band, robotic Theremins, robotic knives, Taiko drummers, robots that play Guitar Hero for you, Game Boy-controller robotic drum machines, Roombas controlled by MIDI, robotic Ballet Mechanique instruments, and, for the holidays, Robotic sleigh ride-playing chimes.

For ensembles filled with unique and creative robotic-powered instruments, look no further than the League of Electronic Musical Urban Robots, which recently relocated from here in NYC to tech capital Pittsburgh. One of the most exquisite recent creations from a residency with this group is Zemi17’s wonderful Gamelatron, which, as the name implies, robotifies the Indonesian gamelan ensemble. That instrument visited Handmade Music; here it is at Galapagos in Brooklyn from earlier this year:

To me, most beautiful of all is a set of work called “Felix’s Machines”:

From the description — thanks to opuswerk in comments for reminding me of this:

The Artist, Felix Thorn created this monster which was filmed by Tom Swindell, Directed by Tom Mansfield and edited by Chris Barnet.

Extract from composition: ‘Glide’ recorded and filmed at Gasworks winter 2008. www.felixsmachines.com

www.youtube/tomswindell

Chris Barnet the editor channel is here www.youtube.com/user/chrismicrofilm

I, for one, welcome our new robot overlords.

See the original post:
Steve_3po and Other Robotic Drummers

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Last-Minute Holiday Shopping: Geeky Gift Ideas, even for the Non-Musician

Thursday, December 17th, 2009

Andromeda MK-1 and MK-2 from Eric Archer on Vimeo.

Thanks to the miracles of express shipping, there’s still time to give the gift of music technology for various holidays. (And I do mean the holiday season, not just Christmas – for me, it extends neatly to my birthday on January 13, which in turn falls before the music tech holiday NAMM.)

Geeky goodness

There are really wonderful sound makers out there to give to beginners and enthusiasts alike. MAKE:Magazine has done a fantastic job of covering terrific, affordable kits that anyone can use. I haven’t seen anyone – muscially inclined or otherwise – resist the charm of the Drawdio, a noisemaker mounted on a pen, or the more-sophisticated SX-150 synth. Our friend Collin Cunningham at MAKE has done a nice round-up of their various sound-making toys. Anyone who reads this site I’m sure would love to get one, but even people who’ve never messed around with electronics might find some of the basic kits fun, too.

And new this year are some of the wonderful creations of Eric Archer and company, which we’ve seen shown off at Handmade Music Austin.

Make: Holiday Gift Guide 2009: Music Machines [Make:Blog]

Synthtopia did a nice line-up of instruments under US$100, too, from the mighty Game Boy to delicious noise instruments and Stylophone remakes. I couldn’t agree more (this is one of those stories I wish I had written, but – hey, nice, I didn’t actually have to write it this time)!

10 Cool Electronic Music Instruments Under $100 [Synthtopia]

noisetoyparts

One kit that I believe was left off these lists is the Loud Objects productions. They’re simple, elegant, but capable of making some fascinating sounds. Having tested them with attendees at Handmade Music events, I can say with confidence that they’re a great way for people to get started making electronics – and you can even have a couple of beers while doing it and pull it off. That could make them a nice way to hook someone you know who isn’t a dedicated electronic musician.

Loud Objects Kit [Loud Objects]

There’s so much goodness on all these lists, in fact, that we may just need:

1.) An ongoing guide to gifts, to help spread the electronic sound addiction to everyone we know, year-round, and…

2.) Some ideas post-holiday for all of us in the Northern Hemisphere to enjoy our winter hours inside, tinkering with strange sonic toys

Thoughts?

In the meantime, since I (cough) did a poor job this year putting together holiday shopping lists, any other blog lists you’d like to showcase? I’ll collect them all. Rush shipping is worth it, right?

Read more here:
Last-Minute Holiday Shopping: Geeky Gift Ideas, even for the Non-Musician

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