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can someone please explain the use of sends and buses on a mixer, whether DAW or hardware?

Tuesday, January 24th, 2012

Question by inquizative: can someone please explain the use of sends and buses on a mixer, whether DAW or hardware?
When recording in programs like Logic, Cubase etc, why do people always use sends and buses etc? Can someone explain this in a real ‘dummy’ kind of way and if possible recommend any good books on the subject for beginners? Basically I don’t understand why you can’t just put any effects you want to use on an audio/software inst channel within your DAW? why do people always talk about sends and buses?

Many thanks for anyone who offers up help on this, I appreciate it isn’t going to be a short answer.
Many thanks for your answer Andreas, thats a really helpful answer!

Best answer:

Answer by Andreas W
It’s a matter of efficiency, mostly.
Imagine you want to add reverb to some of your tracks. Well, reverb is typically quite a processor hungry effect. Adding reverb to 7 different tracks would, without sends, take seven individual effects.

With a send/return structure you can load up a single reverb, and then send from each track to that effect, greatly reducing the processor load. It also allows you to easily manage the “space” with easily controlled send knobs instead of an effect on each track.

Busses can also be used to managed larger groups of tracks; imagine sending all the drum tracks to a buss and then adjusting the volume on that, or compressing all tracks as one, etc.

Hope this helps.

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Bride of Lemur? Emulator Multi-Touch Display Hardware, Now with Wooden Endcaps

Wednesday, January 11th, 2012

If you’re lamenting the demise of the dedicated Lemur display and multi-touch controller – since reincarnated as an iPad app – you might be intrigued by the Emulator. Like the Lemur, the Emulator uses a modular array of touch controls, with more than a casual nod at JazzMutant’s original. Here, though, the touch display is embedded in display hardware. (The vendor provides basically custom software and systems integration; unlike JazzMutant, they’re using off-the-shelf display and touch hardware, though that could actually be a good thing in the long run.)

Most amusingly, you get wooden end caps on this. They’ve even appended “1974″ to the name. It’ll be perfect for the Enterprise bridge I’m building in my living room with shag carpeting and lava lamps.

Specs:
Glass (“chemically-strengthened” — possibly Gorilla Glass or similar), with projected capacitive touch
4 touch points
“Less than 4 ms latency” reported under Windows 8 and Mac OS X
1920 x 1080 display, 22″ (55.8 cm)
15-pin analog, Display Port inputs (via adapter – not sure if you get an actual digital in)
17.5 lbs (7.9 kg)

You can make your own control layouts, or use included ones built for use with Traktor DJ or Ableton Live.

No pricing info yet; shipping February. Updated: Preorder pricing is US$ 2495. (Thanks, Jeff!) Given the relatively low cost of multi-touch displays, that sounds to me a bit steep, if in line with former Lemur pricing.

Now, of course, because this uses commercially-available displays, you could roll your own similar solution. Linux and Windows 8 are adding multi-touch features that work with these kinds of displays. Basically, what SmithsonMartin sells is an integrated solution with their own software.

But that itself is a potentially-fruitful avenue. We’ll see if they can connect with a market on this, and if anyone else gets in the same game. (I can tell you, I’d be tempted to stick a computer underneath that display and build something all-in-one.

More information:
http://www.smithsonmartin.com/kontrol-surface-ks-1974/

And yes, the obligatory promo video:


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I use ableton live 6.o I wish I had a hardware version of the software with knobs and buttons. is there one?

Wednesday, December 14th, 2011

Question by yush a: I use ableton live 6.o I wish I had a hardware version of the software with knobs and buttons. is there one?
I am basically looking for a hardware device with knobs and buttons which basically substitutes me pressing buttons on the computer screen. for example if i turn one knob to the full on the hardware the corresponding knob on the ableton interface for eg ( send A) becomes full … this can thus help me in building up effects and quick kills since a mouse and screen is not the best way to dj.

Best answer:

Answer by sylsft
I think you may be looking for something like this:

http://faderfox.de/

The best price (in North America) for these are on Ableton’s hardward and bundles page:

http://www.ableton.com/pages/shop/bundles

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Controller Hardware: A New Faderfox for Traktor Pro 2

Monday, December 12th, 2011

German boutique controller maker Faderfox was one of the first to build custom controllers for Ableton Live and Traktor. But amidst bigger-name offerings, the Faderfox devices still hold up. While other, more sprawling controllers struggle to squeeze into a booth, the Faderfox devices are ultra-compact, though still with enough room for your fingers. They also offer uniquely high-end controls and case, and sophisticated control options.

The latest, designed for Traktor – though it could easily be adapted to other DJ and VJ tools – is the DJ-friendly DS3. It really assumes a digital DJing workflow, focusing on triggering samples, loops, hotcues, and effects. (And, nicely enough, could be well-suited to DJs who want to go beyond just pressing play and mixing. We know you’re out there.)

Creator Mathias shares some of the features:

  • Controls up to four decks – easy switching between deck A-B-C-D on the fly
  • Supports track deck & sample deck mode with easy switching between the modes
  • 4 multifunctional encoders – access to all FX and important deck + loop parameters by 6 group buttons
  • Dedicated FX assign buttons for quick switching to the 4 FX busses
  • Detailed control of all sample slot parameters by 4 encoders
  • Browser section with encoder, view and favorite buttons (with additional tree navigation)
  • Loop recorder section with encoder and two buttons (with additional copy function to any sample slots)
  • 12 extra large buttons for sample trigger and hotcue access
  • All controls with double function by holding down the shift button
  • 31 LED’s and a 2-digit display to show various informations by feedback data from computer
  • About 750 commands – all free to reassign

The only disadvantage I can think of, really, is that you have to toggle between the four decks – a tradeoff of the compact design. Of course, you could always buy more than one.

Here’s a look at the front panel, close up:

The Faderfox runs €250, including VAT (210 without). Unlike early models’ MIDI DIN and 9V battery, the units now simply connect – and receive power – via USB.

DS3 Product Page @ faderfox.de


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PreenFM, Open Source Hardware Synth: Behind the Scenes with the Creator

Thursday, December 8th, 2011

First revealed last month, PreenFM is an open source hardware synth. As the name implies, it’s an FM synth, with some very serious specs: up to six-operator FM synthesis with some nine algorithms, up to 4-voice polyphony (depending on algorithm), glide, selectable LFOs, modulation matrix, and preset banks with SysEx support. It’s all usable via a display and MIDI support.

It’s also fully open source hardware; whereas early efforts often had commercial restrictions attached, PreenFM is free for use under the GPLv3 and Creative Commons. And it’s got a unique platform under the hood: the open source LeafLabs 32-bit development platform gives this some serious horsepower. It’s very much in contrast to the ultra-inexpensive 8-bit brain of our own MeeBlip synth; think of the MeeBlip as an exercise in what you can do with a little two-stroke engine versus the V8 muscle in this. (The creator says the MeeBlip helped inspire his creation – yes, synths are multiplying!)

You may have glimpsed the PreenFM making the rounds online, but I got creator Xavier Hosxe to tell us more of the gory details and share some sounds.

CDM: So this is all based on the Leaf platform?

Xavier: Yes it’s built around a LeafLab board.
I coded a first version on the Maple [development board]; then when they announced their “Maple Mini,” I realized it was going to be very easy to plug it into a PCB.
I’m not directly connected to [LeafLabs]; I participated in the forum and learnt many things from the team.

They are very friendly and helpful.

What was it like working with the Leaf?

The LeafLabs boards uses an ARM Cortex-M3 microcontroller.

It’s a 32-bit chip runing at 72Mhz that can do 32-bit multiplication in 1 clock cycle, has 128Kb of flash [memory] and 20Kb of RAM. That seems very few but it’s not, PreenFM software uses 92Kb for the moment.

LeafLabs provide a Linux/gcc toolchain that allows to develop in your IDE of choice… Eclipse in my case, which is very confortable.

They also provide a strong bootloader and some libraries that worked perferfeclty for my needs : Usart (Midi), I2C (EEPROM), LiquidCrystal (LCD).

What will you get in the PreenFM kit?

All you need to build yourself a complete synth: PCB, screws, resistors, ICs, audio/midi jack, box, 20×4 LCD, encoders, knobs, buttons… even an USB cable [for power].

You’ll also get a Maple Mini board with PreenFM soft preloaded. The Maple Mini is easily updatable, and you can experiment lots of different things with it.

PreenFM C++ source code is available on GitHub. It’s easy to read and modifiable. If you want to see your name to welcome you on the boot screen, go ahead ;-)

To build the kit, you only need a soldering iron and some solder.

There will be 2 differences with the photos you can see on the site: the final PCB will be blue (i should receive them next week), and the enclosure feet will be black plastic feet and not IKEA furniture ones you currently see.

Xavier also sends along some welcome news:

Here is a sound I can get with my soon-to-be-released StepSequencer feature in PreenFM.

This is a single voice of a simple 3-oscillator voice. 1 very slow LFO + 2 * step sequencer routed to the modulation indices.

PreenFMStepSeq by cdm

Here’s a sound sample:
PreenFM 1 by cdm

http://www.preenfm.net


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Where can i buy hardware and software to make beats or instrumentals for hip hop songs?

Tuesday, December 6th, 2011

Question by Gregory: Where can i buy hardware and software to make beats or instrumentals for hip hop songs?
Can you tell me any stores to get Synthesizers or Something of that sort?

Appreciate the help!

Best answer:

Answer by Ben
I would be able to answer this question better if I knew where you lived. But have you tried just searching the internet? Try using eBay, or even going to a Music Retailers website and log in to their online store. Its a simple, easy and effortless way to buy anything, including synthesizers, keyboards and even computer programs that are used for music creation (i.e. Logic Studio Pro).
Just some thoughts, hope this helped.
Your friend,
Ben

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Open Source Music Hardware: Got Gear? Fill Out Our Survey as We Look at the Landscape

Wednesday, November 2nd, 2011

If you do want to get religious about this, you may want to wear this around your neck: Open Source Hardware logo as jewelry! Photo (CC-BY-SA) MAKE’s Becky Stern.

We’ve followed open source hardware – and generally hardware that is more open to user customization and modification – on this site since the beginning. As I prepare for a talk on the MeeBlip at Berlin’s Create Art & Technology Conference, though, I think it’s time to do a proper survey of the hardware that’s out there.

The ability to modify music gear is something that’s important to a lot of people as musicians. It means the ability to learn how the technology we use works, and therefore to have a deeper musical and compositional understanding of it. And it can mean the ability to make music hardware more expressive of your sonic imagination and creative ideas. Finally, it adds an additional avenue through which you can share your understanding and use and modification of musical instruments with other people.

Explanation below, or just skip to the survey, or live event in Berlin.

A Spectrum of “Open” in Music Gear

Even proprietary hardware can become more “open” in the general sense. In the early days of synths, it was commonplace to include detailed specifications and even circuit diagrams. That arguably furthered the evolution of music gear, as knowledge was shared, and it certainly allowed more advanced users to better understand how that gear worked. We’ve seen a subtle return to those days, with examples like Korg’s Monotron and MonoTribe hardware, for which the company released schematics.

The viral, revolutionary spread of the monome design owes in part a community built around modification, access to critical schematics, and some open sourced software which the community took and modified. The monome, however, focuses on a fully open-source protocol and availability to schematics. Those schematics are not free for use in your own creations, which has sometimes caused friction as makers sell modified or homebrewed variants of the monome. On the other hand, many in the monome community value the handcrafted original hardware and don’t particularly want “clones” and the like, and have found the available information more than enough to fuel their musical needs.

Open Source Hardware goes further, by placing everything under a license that makes it free for use. This would include the software (either running on the device, on an attached computer, or both), the schematics of the design, and even visual elements of the design, as well as the documentation. Projects that give their users the most freedom to work with any modifications they make also allow for unfettered commercial use; that is, you don’t have to worry if you sell a few, or even many, if you run afoul of the project’s original creators. Without going into the debate for or against such an approach, if this kind of sharing is your goal, then it follows it will important for you to make that freedom explicit. This sort of explicit use is also what is described in the Open Source Hardware definition, which our MeeBlip project has adopted because we feel the project and definition fit one another.

Note that there’s a very real debate about whether the ideals of free software are applicable to open source hardware. There’s no debating it’s an apples-to-oranges comparison: copying hardware means physically manufacturing something. (I’m surprised to see, in German, the use of the term Freie Hardware, which has generally been avoided in English. See also the Open Source Hardware and Design Alliance, which goes beyond some of these specific – and possibly not-really-applicable – licenses.)

I’ll say this: I think adding in the issues of economics, materials, sustainability, local manufacture, labor, distribution, and international trade make this question more compelling for discussion. It’s messier than software, yes – but given that all software relies on hardware on which to run, dealing with these messy and often demanding questions means engaging more of the many dimensions in which technology interacts with economics.

Resources:
Open Source Hardware (OSHW) definition / principles
Business models for Open Hardware
Amusingly, the MeeBlip continues flying under the radar as an open source hardware project, but once we actually get our shipping picture in place over the next couple of weeks, maybe we can work on that.

Let’s See the Gear!

But first, we just need to find out what’s out there. And that’s where you come in. If you’ve got a project, or use a project, or just know about a project, let us know. If it’s your own project – especially if you feel we’ve ignored you in the past (trust me, you don’t want to see my inbox or brain) – now’s your chance to tell us about it.

Because it’s the narrowest and most sharply-defined category, I’m most interested in those projects that fit the Open Source Hardware definition – not for philosophical reasons so much as taxonomic ones. But other projects are welcome, too; I’d like to hear about them.

About that MeeBlip…

And we’ll have the first of a series of updates on the MeeBlip project later this week. (The new SE and micro projects, and updated firmware, as well as vastly-expanded documentation, are all due soon, held up only by international shipping, weather, and illness challenges I’ll describe later.)

In the meantime, fire away.

Or Talk in Person!

If you’re in Berlin, this weekend join some terrific discussions on creativity, technology, and DIY, including my talk on the MeeBlip, lots of talks on hardware design and prototyping (including for beginners), and projects like the fantastic libmonome. And if you see me, say hi! (My talk is Sunday morning.)

http://createartandtechnology.de/

Survey

Direct link to Google Docs survey (login not required)

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Lionstracs releases Groove X-R Hardware Sampler and Plug-in Host Workstation-in-a-Rack

Tuesday, October 4th, 2011

Read the full story @ KVR Audio
Lionstracs Groove X-R Lionstracs and distributor Corcyra Global are now shipping the long anticipated Groove X-R hardware sampler and plug-in host workstation-in-a-rack to customers who pre-ordere [Read More]
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Dodecahedronists, Unite: An Audiovisual Controller, Gestures and Polyhedra, Open Hardware

Wednesday, September 7th, 2011

I love this controller, but I think we should keep it Platonic. Solid.

Sorry, geometry humor. See, the controller in question is constructed as a convex regular polyhedron, such that all its faces are themselves congruent regular polygons meeting at each vertex, and … uh, never mind.

Above, a stunningly gorgeous video from Polish design team Hedoco, with some lovely chiming music following by the evidently-now-requisite dubstep demo. (Tip all of us could use, guys and gals – makeup. Styling. Now, they just need some post-production so you can’t see the IR sensors or the wires.)

Hedoco = “a unique brand that connects two trends: open source design and fashion.”

No, seriously. And, seriously, why not?

The controller itself looks actually quite lovely – and it’s open source hardware, too, from top to bottom. MIT license for the source, Creative Commons for everything else. (One trick: by choosing “Non-Commercial,” they don’t technically qualify under the Open Sound Hardware Definition. I’d suggest keeping the ShareAlike, since any commercial user would have to share modifications. I know not all designers are comfortable with that, though.)

Designer Jakub Koźniewski, seen in these parts building a kinetic sound organ out of cans, is behind this project, too. Ingredients:

  • Bluetooth. (The revolution will not have wires.)
  • Infrared distance sensors. (Though if you know what those are, you already knew that.)
  • Arduino, the open source hardware prototyping platform.
  • Processing. (Whatever. No one cool uses that any more.)
  • OpenSoundControl.

Source code is available now on GitHub, with hardware schematics coming soon. And that could lead to an all dodecahedronal music festival. You may recall the work of Ted Hayes, whose Neurohedron has the same shape. Ted’s work, by contrast, works with a drum sequencer — meaning these two could even play onstage together. Ted and Jakub each tell us that’s coincidence, and when Jakub did realize the form had been taken, the two connected. Now I say we just need more. Dodecahedronstock. Polyhedrapolaooza. Platonaroo. Euclid Fair. Let’s make it happen.

On Ted’s Neurohedron side, he tells us that his work, featured at a Handmade Music event I produced in New York as well as at NIME, has gotten significant updates, so we look forward to seeing that. Previously:

Pretty, Nodal, Non-Linear Music, on iPad + iPhone and Big Dodecahedrons

Handmade Music NY 8/29: Meet the Musical Inventors, Pong to Dodecahedrons

More:

http://www.pangenerator.com/

http://www.hedoco.com/


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Recording and editing hardware synth performance into FL Studio?

Thursday, July 14th, 2011

Question by oyster_ s: Recording and editing hardware synth performance into FL Studio?
I want to record my external synth performance and later have it edited in Piano Roll in Fl Studio (make it more in sync with the beat). Is there a way to do this? I found a way to record and transport synth performance from Edison into a specific channel Piano Roll, but the sound changes to the sound of the software instrument occupying the channel, so it doesn’t sound like my synth anymore. Help!

Best answer:

Answer by Marvin
The FLStudio website has a very good forum for questions like this.
If you are a registered user you could go there for questions like this.
That’s where all the FLStudio specialists hang out.

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