Learn To Make Hip Hop

...Learn to make hip hop music. become a true beatmaker today.

hollywood

...now browsing by tag

 
 

EastWest updates PLAY to v2.0.25 and Hollywood Strings to v1.0.3

Tuesday, October 5th, 2010

5th October 2010: EastWest has updated PLAY to version 2.0.25 and Hollywood Strings to version 1.0.3. Changes and enhancements in PLAY Software Update version 2.0.25: Master reverb/effects warning message. Fixed in…

More:
EastWest updates PLAY to v2.0.25 and Hollywood Strings to v1.0.3

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

EastWest updates Hollywood Strings to v1.01

Tuesday, June 22nd, 2010

22nd June 2010: EastWest has updated Hollywood Strings to v1.01, a general maintenance update that also includes several new instruments as well as “light” programs for those with minimum systems. Changes and enhance…

See the original post:
EastWest updates Hollywood Strings to v1.01

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

BBQ Chicken Ambiences, and Ten Other Inspiring Sound Design Stories

Monday, May 10th, 2010

Whether your trade in audio is in soundtracks for screens and games, or you’re just exploring strange, new worlds and seeking out new life and new timbres in your music, the discipline of sound design is as rich and deep as cooking. It’s something you can do every day.

Okay, now just put that “cooking” metaphor out of your mind and steel your stomach. Sound maker and dirt bike rider Jim Stout of Austin (Roland, Sound Ideas, The Hollywood Edge) does some ungodly things with raw barbecue chicken and dog food. For more on Jim Stout, check out the exclusive Designing Sound interview, and then submit your own questions to Jim before the end of the month on the site.

If you haven’t been following the blog Designing Sound, you’ve been missing out. After a merger with Jake Riehle’s Filmsound Daily, the site has been on fire with interviews, history, and tutorials and techniques. I’m not normally one for “top ten” lists, but this seemed the perfect time to help us catch up: I asked editor Miguel Isaza to assemble ten of his favorite, must-read stories from recent months.

Best of all, the site is producing all-original, free stories from some of the biggest names in the sound design art. It’s not just a set of links (as I’m about to do here).

Film and television music has made composers household names, but a lot of sound designers haven’t gotten the same recognition in wider circles. But some of these names are legends — a secret that has been too well-kept too long. Here’s why:

1. Animation. Erik Aadahl Special: Animation Sound Design (Kung Fu Panda, Monsters vs Aliens, Shrek: Forever After)

Choice quote:

“For Panda, making things musical became our central strategy. This is not new to the Kung Fu genre. Kung Fu films are all about rhythms, beats and hyper-expressive, often musical and tonal sounds. Sound effects editor P.K. Hooker put together a collection of Kung Fu movies, from classics like “Iron Monkey” to newer films like “Hero” and “House of Flying Daggers.” What these films all have in common are intricate rhythms, where punches sound like percussion, most impacts have a WHOOSH leading into them, and the sound effects are often indistinguishable from music.”

Ethan van der Ryn, Eric Aadahl.

2. Guns. Lots of guns. Chuck Russom Special: Gun Sound Design, Gun Recording Guide (Game sound design, Medal of Honor, Dante’s Inferno, God of War)

Choice quote:

“Guns are loud. Try to reinforce that in your sound design … Don’t forget the gun tail/decay. The first few hundred milliseconds of a gunshot have very little character. If you neglect the gun tail, your guns will sound less powerful and they will all sound very similar.”

3. Cars. Charles Deenen Special: Car Recording Guide (Need for Speed, EA … and yes, there’s an internal Car Recording Guidebook at game giant EA, portions of which the folks at Designing Sound have published)

Choice quote:

Before booking the car, make sure you like the “Tone” and character of the car, especially if the fee involved is high.

4. For the mix. Erik Aadahl Special: Editing for the Mix (Transformers and Transformers: Revenge of the Fallen, Monsters vs. Aliens, Valkyrie)

Choice quote:

It’s interesting how in recent years the lines between editing and mixing have become more blurred, to some people’s consternation and others’s joy. But ultimately, it’s all about “how it sounds” and we now have better tools enabling us to bring things closer to the end product much, much earlier than we have in the past.

Greg Russell (Re-Recording Mixer) on Stage for Transformers.

5. Sound for transformable robots. Erik Aadahl Special: The Sound Design of “Transformers”, including washer/dryers and stove ranges turned into killer robot sounds.

Michael [Bay] has said many times that sound is 50% the movie-going-experience. He told a story about Spielberg telling him it was “30%”, and Michael countered, “Well, we have room to negotiate”.

6. Staying healthy. Andrew Lackey Special: Surviving the Crunch; Being Healthy Sound

Stress while recording a lion is good. Weeks of stress during a crunch is bad.

7. Physics and game audio. Audio Implementation Greats: Physics Audio with Kate Nelson from Volition (Red Faction Guerrila, Star Wars: The Force Unleashed)

Choice quote:

In games we’ve reached the point where the granularity of our physics simulations are inching closer and closer towards a virtual model of reality.

Visualization of a game physics model.

8. Books. Essential Books to Read

9. Film sound design legends and dragons. “How to Train Your Dragon” – Exclusive Interview with Randy Thom, Jonathan Null and Al Nelson

Choice quote (Jonathan Null):

I kinda don’t want to jinx it, but I haven’t worked a day since I started at Skywalker Sound in ‘93. Yeah, I come to work and spend my days cutting sound and hanging with my friends whom I am closer with than many of the people in my extended family.

And one more choice quote (Randy Thom):

Purring is a sound that humans respond to very emotionally. I guess it’s some sort of primitive, brain stem thing that gets passed on through the genes.

10. Lord of the Rings design in video. The Sound Design of “The Lord Of The Rings: The Fellowship of the Ring” and “The Two Towers”

Bonus – producing a community, Randy Thom on sound for mixing. One of the weak points of the Internet since its early days has been the notion that, in order to create productive communities, somehow beginners and advanced practitioners can’t coexist, that you have to dumb things down. On the contrary, at Designing Sound the level of detail, technical accuracy, and advanced discussion appeals even more to pros and beginners alike. None other than sonic master Randy Thom himself comments on Designing Sound, however. Here’s what he had to say in comments in response to Erik Aadahl talking about preparing for a mix:

Almost all of my projects in recent years have been structured as “in the box” premixes, meaning that all or virtually all of the editing and premixing has been done in ProTools, keeping it all virtual. We record predubs only as a delivery requirement, but don’t use the recorded predubs in the final mix. In the final each individual sound is funneled through virtual six channel premixes coming out of ProTools that then go through a DFC. Typically there are two ProTools systems carrying effects, backgrounds, and foley. Often all the effects are on one system, and the backgrounds and foley are on the other system. My personal preference is to not use a ProTools “mixing console” control surface, but I know I’m in the minority. I like to make adjustments within ProTools with a mouse rather than knobs and faders. I do use the knobs and faders on the DFC, but most of the work is being done in ProTools.

We can get away with this approach, given the limited number of sounds ProTools can play at one time, because we are very disciplined about making editorial decisions before the final mix. In other words, we come to the final with fewer sounds than would be typical on a more traditional mix, where it’s assumed lots of alts will be needed. One reason this approach works is that on all these projects we spend a lot of time presenting sounds to the director before the final. That way we are pretty sure we know what’s going to make everybody happy before the final starts.

To me, this kind of reality check for how music technology is actually used is utterly invaluable for both artists and technologists.

And yes, Designing Sound is proudly hosted by Create Digital Music and Noisepages. Speaking of not jinxing it, I’m not going to talk about what the Noisepages part is about for another few weeks, but stay tuned. In the meantime, kudos to this site for creating such a terrific community.

http://designingsound.org/

Read the original:
BBQ Chicken Ambiences, and Ten Other Inspiring Sound Design Stories

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

EastWest/Quantum Leap releases Hollywood Strings

Friday, April 30th, 2010

30th April 2010: EastWest/Quantum Leap has announced that its latest release, Hollywood Strings virtual instrument, is now shipping. Hollywood Strings is an advanced collection of orchestral string instruments that o…

See the original post:
EastWest/Quantum Leap releases Hollywood Strings

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

EastWest/Quantum Leap announces Hollywood Strings

Monday, January 11th, 2010

11th January 2010: EastWest/Quantum Leap has announced that its latest release, Hollywood Strings, a new virtual instrument, will be presented in a series of online tutorials (here) on Thursday, January 14, 2010, the da…

See more here:
EastWest/Quantum Leap announces Hollywood Strings

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

LA, Live, Lasers: Ableton Sessions, and a CDM Party Sunday Night in Hollywood

Thursday, November 5th, 2009

Daedelus joins me for a discussion on performance controllers, as part of an artist lineup ranging from dub pioneer Scientist to beatbox legend Kid Beyond and… a lot of other folks, too. Photo (CC) musiclikedirt.

It’s music production. It’s … lasers. If you’re in the LA area, you’ll want to be there. If not, let us know in comments what you most want to see covered / interviewed / videoed for CDM.

DubSpot’s Live 8 Sessions Tour heads to Los Angeles this weekend, for a set of workshops, performances, and demos on Hollywood Boulevard. I’ll be out with the crew, and hosting with DubSpot a special interactive performance lounge Sunday night.

Sunday night will feature generative audiovisual art made on iPhones, and laser-powered, open-source gestural controllers and a laser installation that responds to motion and sound, plus Christopher Willits, Kid Beyond, Irwin, myself, and a lot more.

The weekend workshops: The artist lineup includes legends from a number of genres, including Scientist, Kid Beyond, Daedelus, Justin Boreta (Glitch Mob), Thavius Beck, and Christopher Willits. Other names you may not know have their own resume in sound design and performance (Irwin), producing and education (Steve Nalepa), mastering technique (Daniel Wyatt), and business (Barry Cole). Sunday, monome virtuoso Daedelus and I will talk about controllers, performance, and sampling technique, I hope going well beyond Live to design and playing technique in general. Passes are $110 for one day, or $195 for the weekend. Watch for a similar series in Austin, Texas this month, and other cities TBD, or for everyone else, stay tuned to CDM and DubSpot.

Ableton is a co-presenter, and Live a jumping-off point, but the topics really wind up being about more than any one tool. You’ll find deeper questions about composing, sound design, mastering, business, performance, controllers, and design in these discussions. I hope to work with some of my artist friends and DubSpot to bring more of those conversations to the CDM readers worldwide.

Want a free pass? One free pass awarded by the end of the day Thursday to the first person in comments to … write a really quotable comment about why you need a free pass. (Sorry, it’s the best I can come up with; I have to sleep and leave for the airport shortly.)

Los Angeles Tour [DubSpot]

laser1

Meason Wiley’s laser music controller design will appear Sunday night; image courtesy the artist.

Sunday night – $5 benefit Interactive Performance Night + CDM 5th Anniversary PARTY CDM turns five this month, and we’ll be kicking off a series of parties in LA, Boston, and New York. For $5 (all proceeds go to the sustainable charity NextAid), catch a night of audiovisual performance and bleeding-edge musical and visual inventions:

  • Featured live performances by Kid Beyond, Christopher Willits (Ghostly International), and Irwin
    , with surprises through the night
  • Open laser instruments: Open-source, gestural laser music controllers you can build, presented by Meason Wiley (www.cyclespersecond.net)
  • 3D mobile music: iPhone-based performance live, synchronized three-dimensional audiovisuals by generative artist Aaron McLeran (Electronic Arts – Spore)

9:00 pm
SUNDAY, November 8
Los Angeles, CA
$5 / free for tour attendees
King King Hollywood | Directions
Facebook page

Christopher Willits; photo (CC) basic sounds.

Full disclosure: The author is currently providing consulting services to DubSpot, and DubSpot’s Live Tour is a CDM advertiser, though there has been no compensation for this story or for my appearance in LA. (In the interest of disclosure, I’m happy to be spending my weekend being involved with the event!) – Peter Kirn

See the original post:
LA, Live, Lasers: Ableton Sessions, and a CDM Party Sunday Night in Hollywood

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Sonic Reality releases free Ocean Way Drum Kit 10 Medium ReFill

Thursday, October 22nd, 2009

Sonic Reality

Sonic Reality have releases Ocean Way Drum Kit 10 Medium Ambience Mix, a free ReFill for Reason 4.

The original pre-packed size of this amazing drum kit is over 700 MB! This FREE kit includes alternating hits mapped in both General MIDI and “iMap” (Sonic Reality’s proprietary drum mapping system for achieving greater performance realism and expression).

Ocean Way

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks