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NAMM Music Industry Meeting in Nashville Takes on Special Meaning

Wednesday, June 2nd, 2010

Nashville’s skyline, ringed in smoke from a fireworks show, in 2008. Photo (CC-BY) Jim Davenport.

Nashville is a special place for music, and just as any natural disaster in the world hits musical communities, so, too, has recent flooding taken its toll on this American city.

The NAMM summer convention, a top gathering for the musical instruments industry, will go ahead as planned in Nashville on the 18th through the 20th of this month. For their part, industry group NAMM says that they’ll pump some $13 million into the local economy. Other efforts:

The MusiCares flood relief fund, targeting aid to local musicians, will host a booth and silent instrument auction. If you want to donate your instrument, with 100% of proceeds going directly into aid benefits, you can do so either at the booth or contacting jefffl@namm.org. 100 percent of the proceeds generated from this auction will directly benefit local flood victims.

Musicians union AFM Local 257 will also host donations of products, instruments, and financial gifts at the show. If you’re elsewhere in the world, you can donate online at www.nashvillemusicians.org

Several sponsors are working on a “BIG Gear Giveback” program for the industry, culminating in a concert; see www.namm.org/wannaplaysunday

Finally, while I won’t be attending summer NAMM (I’ll be at home in New York), I know a number of things will be happening there that are relevant to CDM. If you’re attending or live in the Nashville area, get in touch.

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NAMM Music Industry Meeting in Nashville Takes on Special Meaning

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The Myth of Falling Fidelity, and Audio History Unburdened by Fact

Monday, May 10th, 2010

Photo (CC) Alosh Bennett.

With the regularity of clockwork, stories about how digital audio consumption is degrading the quality of music are published and then re-published. Nearly a decade after the introduction of Apple’s iPod, this still apparently qualifies as news. The content of the articles is so identical, you could believe the bylines are a ruse, a nom-de-plume for the same author re-publishing the same story.

Whatever the reason for their supposed newsworthiness, the problem with these stories isn’t their claims about the variable quality of music listening. I think it’d be hard to overstate just how sub-optimal real-world listening by real-world consumers can get. The problem is that these journalists, inexperienced in the actual history of the technology they’re covering, falsely identify a technological trend.

In the process, they miss the real story of how listeners listen.

Here’s the latest offender:

In Mobile Age, Sound Quality Steps Back [The New York Times]

The story conflates everything from comparing analog to digital to dynamic compression in mastering to data compression, so it’s hard to know where to begin. But I’ll do my best to separate out the issues. (After all, you barely have to read this article, because you’ve read this story – substituting a couple of sources here, a couple of metaphors there – repeatedly for about ten years.)

Myth #1: Audio advancement hasn’t kept pace with video advancement.

Here’s the myth, from author Joseph Plambeck:

The last decade has brought an explosion in dazzling technological advances — including enhancements in surround sound, high definition television and 3-D — that have transformed the fan’s experience. There are improvements in the quality of media everywhere — except in music.

First, this idea itself is internally inconsistent, at least in part. People’s home theater setups are full of music, from the soundtracks to games to movies to video of live concerts. In fact, the quality of audio in audiovisual contexts – including music – has improved alongside the video. Consider:

Original VHS format: Poor frequency response (100 Hz – 10 kHz), mono, or stereo with hideous dynamic response. In fact, this isn’t even worth measuring – it was awful. Couple that with poor analog reception or low-quality analog cable signals, and it means the 1980s, peak of the music video, sounded like crap.

DVD: Typically AC-3 or DTS digital audio, better-than-CD audio quality, digital surround. So, the NetFlix age is better off than the Blockbuster age.

Gaming: Games increasingly use compressed but relatively high-quality audio, approaching CD quality, and in digital surround formats. With intelligent surround mixing, this also leads to better channel separation and spatial separation, and a more pristine listening experience. Not only that, but because gamers use auditory clues to help them perceive where they and enemies are in space, anecdotally many non-musician gamers I’ve talked to are particular about their sound experience.

But that’s not the argument here. Apparently, the lowest-quality audio distribution format can be compared to the highest-quality video format. That just doesn’t make sense.

Let’s turn the tables, by way of comparison. I can even write the headline:

“Video Quality Suffers in the Age of the Internet – Unlike Audio”
By Peter Kirn['s fake evil imaginary brother]

Kids today, with their YouTube and their over-compressed, handheld shot video. Why, I remember in the old days. I used to shoot in gorgeous film on my Bolex and edit by hand on a Steenbeck.

Audio quality today is fantastic. 10.1 surround is the norm, as is better-quality mixing. Just listen to The Lord of the Rings recording. It’s spectacular. It’s a whole orchestra and everything. You can go watch the movie in a THX-certified theater, and listen to nearly three full hours of music. In fact, by the time you’ve watched the trilogy, you will have sit and listened to a longer piece of music than a Wagner opera – and you won’t have gotten out of your chair (minus that quick bathroom break).

Not like video. 320

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Digidesign Name is Gone, But Avid Reassures Customers in Open Letter

Friday, April 2nd, 2010

Avid users of the future? From the Vancouver Film School Sound Design for Visual Media program (CC-BY). A big motivation behind the push to unify its brands, says Avid, is that a new generation of independent producers is blurring the lines between video and audio work.

Get used to saying “Avid Pro Tools.”

Avid is retiring the “Digidesign” moniker this month as it works to unify its product lines in music production, music notation, and video production. I spoke on the phone yesterday with Mark Williams and Adam Castillo of Avid’s Communications team to talk about their plans. Today, they released an open letter intended to sooth the nerves of customers. It seems that, judging by forum chatter, some Pro Tools users were concerned that the new branding meant the pro audio segment was being de-emphasized at Avid.

The branding change itself is not all that earth-shaking. Pinnacle, Sibelius, and M-Audio will all remain, because they’re names of product lines as much as brands in themselves. Digidesign will not, because “Pro Tools” is the brand everyone knows anyway. (I’d say the Pro Tools name has higher recognizability in the general public than anything else in the industry – video or audio.)

What I took away from the conversation, though, was that Avid really is endeavoring to pull together their different products and make some changes. Key points:

Agility” was a word that came up a lot. Translation: Avid wants to be more responsive to change, and release, literally “more products.”

The unification of the brands is an attempt to get out of Avid’s silos. Avid today is a confluence of different acquired companies, all of them supposed to work together. But with the acquisition of Sibelius, of M-Audio, and of Pinnacle, we haven’t always seen those components function as a whole. Branding is the public face, but behind the scenes, there is an effort to change that by getting teams working with one another and developing products that complement and interoperate.

Going after the Preditor is another goal. The … wha? “Producer plus editor” — audio plus video. To that, I asked, what makes that important now? Hasn’t Avid been in the business for some time, and haven’t the enabling technologies been available for ages? Yes, responds Avid, but there is an uptick in customer demand, as old barriers break down. People are now doing audio post and music instead of just one or the other. Video people are doing more audio. Audio people are doing more video. And it’s clear that economic pressures and the rise of independent production are accelerating the trend.

“Open” was another word that came up. Now, obviously, Avid wants its own products to interoperate more effectively – but what about competitors products, I asked? Would Avid really deliver on this “open” promise? Avid says yes, and points to, for instance, recent media asset management that works with video rival Final Cut Pro. “It’s a cultural thing that we’re an open company,” says Castillo. “We recognize that, to win, you can’t just build bigger walls.”

Most importantly, says Avid, they want to start thinking about the future, ten years down the road instead of only the immediate future.

That means, rather than turning their back on audio or pro audio, they’re going to need more out of it than ever. It seems to me Avid will also need to make both its consumer and “pro” sides work, too, in order to survive and flourish. So I’m not surprised they want to be running on all cylinders.

Of course, branding is one thing: most of you, I suspect, who compose in Sibelius or edit in Pro Tools, care most about the actual material proof. I know one particular concern has been support options going forward. Avid did confirm that the support tiers they introduced in 2009, with different levels of support tailored to different interests and products, and more dedicated options for an additional fee, are the plan going forward. If you have specific questions, I can pass them along.

But don’t think I’m just taking Avid at their word – I know you won’t. We’ll keep the communication lines open and continue to keep you posted with what they’re doing.

In the meantime, here’s their letter:

The future of Digidesign: An open letter to customers

As you might know, one year ago we decided to combine all the Avid companies—including Digidesign, M-Audio, and Sibelius—into a new, unified Avid. Since then, we’ve taken steps toward transitioning Digidesign to the Avid name. We understand that you might have questions about the future of Digidesign and the product lines you’ve invested in. With that in mind, we’d like to share some information, answer some questions, and explain how these changes will affect you.

New website launching April 12th

Many of you told us that we needed to improve the navigation, organization, and the overall user experience of digidesign.com. In order to make these improvements, a major overhaul was necessary. On April 12th, we’re going to launch a brand new avid.com website that will include all of the digidesign.com pages—plus a number of enhancements to make navigation faster and easier. At first, the website will be US-only, but over the next few months, we’ll work on moving the international Digidesign websites as well. To help you get acclimated, we’ll be posting an interim page at digidesign.com offering links straight to the pages that are most important to you.

Why move the website to Avid.com?

Not surprisingly, many of you own products from multiple Avid companies—including Digidesign, M-Audio, and Sibelius—so we thought it would be more convenient to offer one centralized, unified website for all Avid products. We’re working toward providing you benefits like a simplified product registration process, single login ID, and a one-stop source for all product information, support, downloads, and news.

What will the new site be like?

The people behind the look and feel of Digidesign and M-Audio are now creating a new look and feel for all Avid—so don’t expect the new site to look like we sell IT products! It will feature completely new navigation and organization, making it easier and faster to find what you want. Overall, it’s a big improvement over the current Digidesign website. Our web team incorporated feedback from customers into the new site—we think you’re really going to like it.

Is the Digidesign name going away?

Yes, we are in the process of retiring the Digidesign name—but the products will live on. After talking with many of you, we discovered that most people identify more with the product names—such as Pro Tools, VENUE, ICON—instead of the company name (actually, there are some people who thought the name of the company was Pro Tools, so go figure…).

What is happening to the Digidesign team?

Rest assured, the same core Digidesign team of audio fanatics is still here, with offices in Daly City, CA. We just have a different logo on our letterhead. And since the transition, we’ve been playing key roles in creating the new Avid. Over the coming months, you’ll start to see our influence on packaging, videos, customer communications (like this one), and the overall look and feel of Avid.
Why is the Digidesign name being retired?

In today’s rapidly changing business environment, it no longer makes sense to maintain many separate brands. It’s also impractical to have multiple marketing teams, websites, newsletters, and separate methods for communicating with customers. Our new brand strategy is to combine everything under the Avid name. This will help us streamline operations and become a healthier company—which frees up more resources for product development. We figured that you’d rather see us put more money towards designing innovative new gear than maintaining five separate brands.

What does this mean for the Digidesign product lines?

You’ve seen a taste of what can be accomplished when we work together—products like Pro Tools M-Powered, Video Satellite between Media Composer and Pro Tools, the DSM monitors, and Sibelius integration into Pro Tools. Moving forward, audio and video are going to be equally important for Avid. We’re totally committed to Pro Tools, VENUE, ICON, and all the other product lines that used to be branded under Digidesign. Combining forces with the other Avid companies means more resources for our R&D department to work with, enabling us to release more great products than ever. We’re also committed to expanding our product lines further—in fact, we have some incredible new audio products in store for 2010 and beyond…
What about the M-Audio brand name?

We’ve begun the process of transitioning the M-Audio name to a product brand instead of a company name. You’ll continue seeing product names like the M-Audio Oxygen 25, and the M-Audio BX5a Deluxe.

What does this mean for the M-Audio and Sibelius websites?

Eventually, the M-Audio and Sibelius websites will be moved to the new Avid.com as well. But for now, those sites will continue to operate independently just as usual.

We truly appreciate your loyalty and continued support, and hope you take some time to explore the new website on April 12th. If you have any questions or comments, please join the conversation here.

Sincerely,

The Digidesign (aka Avid) team

It’ll be interesting to see what they’re cooking up in the audio department, and I intend to hold them to this “open” idea, as well. Stay tuned.

I expect readers have passionate feelings both ways, so let it out – and have a great weekend.

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Digidesign Name is Gone, But Avid Reassures Customers in Open Letter

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How will we listen to music in 2020

Saturday, March 27th, 2010

Austin, TX gets extremely busy over spring break every March, as SXSW rolls into town. Originally a showcase festival for musicians to expose their art to the industry, it has greatly expanded into the areas of film and interactive technology. The borders of the different disciplines tend to blur, and this was reflected in the choice of topics for many of the hundreds of panels and discussions available to the attendees. One that received quite a bit of interest was entitled: How Will We Listen to Music in 2020?

The way we listen to music has changed significantly over the last ten years and will continue to do so. This panel tries to look into the future and assess the issues that come with the move away from physical recordings and how different sectors of the recording industry are affected.
Jonas Woost, former head of music at Last.fm, moderated the discussion between the three panelists:

The first question put to the panelists was on how we will consume music in the future. Ljung commented first, on how he thought that the 6 to 9 million-song catalog would be mostly streamed from the ‘cloud’. He said, “I really think that all significant music consumption will come from a source that’s online. Everything will be streamed. Downloads are dead.”
He thinks that the idea of ‘ownership’ of a song will become completely irrelevant in the future. Why buy a song, download it and then stream it from your hard drive, when you can just quickly stream it from online, and let someone else take care of all the storage? The other panelists disagreed slightly, leaning more towards the idea that the future of music is all about how it is packaged – as Savoca put it, ”How will we listen to music in the future? Any way we want to.”
If we want to live off the grid, and have some packaging, or other artwork, then that should be as available as instant streaming.
Another argument put forth against the ‘streaming only’ idea, is that due to the extremely unique preferences of each listener, it would be impossible to create a system that has filtering that is powerful enough to deal with individual tastes. Ljung responded by commenting that hopefully the music on the cloud wouldn’t be coming from one source, and filtered by that same source, but would be a component system, with different people building different parts, that will enable a very efficient system – one that is very possible to cater to each individual taste.

Another thought was that music would become more participatory. At this point in history, we listen to music in a “lean back”, passive way. Perhaps in the future, music will be a more involved experience. Soundcloud is really interested in music going in both directions. (For example, they already have several bands on Soundcloud that are encouraging their fans to make their own meaningful music from the band’s source music) There are apps out there to encourage participation (T-pain’s iPhone app being a good example), and companies are starting to develop different formats that have high levels of interaction alongside improved sound quality. A couple of companies that were mentioned were RJDJ, and MXP4. Savoca mentioned that this idea of listener participation might not be popular with everyone, but it’s another way of ‘packaging’ music, it might appeal to a certain demographic, and should not be ignored.

Several other subjects were covered, but the theme that kept returning throughout the rest of the discussion was the idea of openness within the industry, from the software makers, to the record companies. In answer to a question about the future of the devices that we’ll listen to music on, Ljung said that there were no specific devices that they were building, they were just trying to make their software so that it can be used in connection with many different components of the industry, from the web, to the mobile web, to the record companies, to the car, etc. Soundcloud’s software is all open API, so people can incorporate Soundcloud into whatever they’re using. For example, there’s a recording app that’s been built for the iPhone, that saves the audio directly to Soundcloud.
Perreau mentioned that the best way of providing music recommendation is for all the different platforms of music recommendation from social groups such as twitter, to more traditional music journalism, to combine forces, and work together. His company, Gigulate, works off that exact premise, combining search algorithms, journalism and social networking to provide (hopefully) a more accurate music recommendation service.

The way we listen to music has changed significantly over the last ten years and will continue to do so

Because the conversation was about the future, no-one could say definitively what was going to become of the way we will listen to music in the future. It is however an exciting time, with the development of new models and software, that will hopefully provide a myriad of ways to continue to listen to our favorite music, by whatever means we desire.

by Andy Dollerson

More:
How will we listen to music in 2020

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Beat Kangz Electronics Beat Thang Virtual

Wednesday, March 17th, 2010

Despite huge advancements in studio and software technology, Akai’s MPC series samplers have remained the industry standard beat creation tools among hip-hop producers for over 20 years.

And with good reason, for although there are more flexible and affordable production tools available today, few have ever made the simple act of arranging short samples into loops as fluid or intuitive as Akai’s seminal series of music production centres.

Looking to satisfy software-savvy MPC admirers is Beat Kangz Electronics’ Beat Thang Virtual – it’s a software sampler/sequencer aimed primarily at hip-hop producers and designed with efficiency and ease of use at the top of the agenda.

Overview

At present, Beat Thang is a standalone sampler/sequencer, meaning it can’t be used as a plug-in instrument within your DAW, although a VST version is said to be in development.

Beat Thang opts for an Ensoniq ASR-X-style drum pad layout, rather than the MPC-style 4×4 grid favoured by most virtual grooveboxes. This makes perfect sense, though, because the QWERTY keyboard lines up neatly with the drum pads, keys A to K and W to U triggering samples on the corresponding pads on screen. Samples can be triggered from the QWERTY keyboard, mouse or any MIDI controller.

A large selection of preset patterns, instruments and drum kits can be loaded from Beat Thang’s varied library, which includes over 500 sequenced loops and 3000 samples. The software and its library only takes up around 750MB, which is actually quite refreshing in this age of multi-gigabyte ROMplers.

Sounds and sampling

Samples themselves are, of course, a major selling point of Beat Thang, and the quality is very high throughout. Well EQ’d and with carefully controlled dynamics and low-end weight, you can construct kits using samples from the library almost at random and still expect them to sit well together without the need for any additional processing. Samples can be layered on the pads, too – up to 16 deep, with velocity ranges for each (they can overlap, if you want to stack them up).

There’s a wide selection of drum and percussion sounds on offer, as well as basses, guitars, synths and strings. Although there’s a good variety of sounds on offer, the majority do tend towards that contemporary hip-hop sound – think more Neptunes and Jay-Z and less Pete Rock and J Dilla. For that reason, the library may be a little too squeaky clean and polished for some producers’ tastes.

Beat thang virtual

Beat Thang is also a sampler in the truest sense, as it enables you to capture sound directly from your audio interface inputs (eg, using a microphone), as well as import and edit audio files. The software offers a decent selection of audio- and waveform-editing tools, as well as envelopes, filters and effects, making it a self-contained production platform. There’s a basic mixer onboard, and the effects comprise delay, reverb, compression and Freak, which is a multi-effect offering chorus, overdrive, phaser, distortion, vinyl simulation, filtering and more.

Because of its standalone nature, most producers will prefer to use Beat Thang to create loops that can then be exported as audio to be arranged in a DAW. This ‘closed’ functionality adds to the MPC-like feel of the software, making it a powerful temptation whenever the urge takes you to work on loops and build drum kits. If you want to export as individual sounds for easy mixing, though, you’ll have to manually solo and render them out

(2 pages; go to page: 2)



Originally posted here:
Beat Kangz Electronics Beat Thang Virtual

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Line-up confirmed for Hospitality Q+A+E 2.0 in London

Thursday, February 4th, 2010

After the success of last September’s Hospitality Q+A+E at the British Music Experience museum (www.britishmusicexperience.com), Hospital Records are sending three of today’s hottest producers to run one of its masterclass sessions. On March 5 2010, the BME in London will play host to DnB dynamo Danny Byrd, prolific electronic producer John B and rising dubstep star Emalkay. During the two-hour session running from 19:30-21:30, the trio will be answering questions from the audience, talking about their experiences in the industry and demonstrating some of their prized production techniques.

Tickets (£5) will be very much in demand, so be sure to get yours soon: www.hospitalrecords.com/qae

Still not convinced? Get a flavour of the Hospitality Q+A+E sessions by watching this video from last September’s event:

Go here to see the original:
Line-up confirmed for Hospitality Q+A+E 2.0 in London

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Sorry, Majors: Indie Artists, Indie Labels Clean Up Again at Grammys

Monday, February 1st, 2010

Taylor Swift may have been invading your TV this year. But did you know she was an indie artist? Photo (CC-BY-ND) Wendy aka freshfruit.

The one thing you probably aren’t thinking while watching the Grammys is “wow, look at this amazing showcase for independent music.” (Last night, I expect you were thinking something more along the lines of, “I was supposed to get 3D glasses for this? Augh! I’m dizzy! Switch it off!”)

But keep score, and independent artists and labels are a huge part of the Grammy Award-winning roster. And with indies invading even the most mainstream of music events, that’s a strong indication of how big a part of the industry independent music is becoming. (Side note: yes, I’m aware that the definition of “indie” is murky at best. But looking at the broad trend, there’s still something here. There’s a difference between an artist self-releasing and being on RCA; examples below. In short, this may not be what most of us would call “indie,” but it’s a big shift away from the traditional role of the “major.”)

Want an example? How about “Album of the Year” Taylor Swift’s Fearless? And it’s not incidental that Taylor Swift thanked said label for allowing her to write all her own songs. (My own personal fandom of Taylor Swift ranks up there somewhere with Kanye West’s, but I think that’s worth noting.)

One of the groups keeping score at the Grammy Awards is A2IM, a not-for-profit that represents the independent music community. This year, says A2IM, some 43 awards can be considered “indie,” including the categories Pop, Rock, Alternative, Country, New Age, Jazz, Gospel, Tropical Latin, Tejano, Norteno, Bando, Americana, Bluegrass, Blues, Folk, Hawaiian, Native American, Zydeco/Cajun, World, Spoken Word, Comedy, Surround Sound, & Classical genres, and also scored for Best Recording Package.

Artists (aside from Taylor Swift) include PHOENIX, Steve Earle, and one of my long-time personal favorites, Buckwheat Zydeco. Looking over the list, I see quite a few indie selections. Rounder Records alone won Best Pop Instrumental Performance (Béla Fleck), Best Bluegrass Album (winner Steve Martin — yes, that Steve Martin — and nominee Rhonda Vincent), and two nominations for a Woody Guthrie re-issue. Rounder last year won best album of 2009 for “Raising Sand.”

Electronic music gets just one category, and that was won by Lady Gaga. (Interscope, her label, is part of Universal so, erm, definitely not indie.) But nominee The Crystal Method went their own way with Divided by Night, releasing on their own Tiny E Records. When I talked to the duo in the spring, they talked about how important it was to focus on their own creative muse rather than the demands of a major label.

Grammy Award winner Imogen Heap. Photography by Kris Krüg; (CC-BY) Pop!Tech.

Being an independent artist isn’t necessarily the right decision for every artist. Imogen Heap is signed to RCA. But being an artist who’s independently-minded, too, can be important.

I think it’s a really powerful statement that Imogen Heap won a Grammy for “Best Engineered Album, Non-Classical” for her record Ellipse. It’s rare for artists engineering their own albums to win, period, and this is a profoundly dude-dominated category, to boot. Whoever you’re signed to, you know it’s the artists who are motivated who can achieve the most. Imogen Heap’s savvy use of Twitter, her connection with her fans, and her ability to manage her own career must make the folks at RCA and Megaphonic Records very, very happy. And incidentally, even this demonstrates the way the majors themselves have changed: a lot of the majors have gone to small imprints that operate with the agility of the indie labels.

Discussion of Imogen Heap’s win on her fan forums

It’s a new world out there – even if we still have those dorky 3D glasses from the 50s.

The full list:
http://www.grammy.com/nominees

More:
Sorry, Majors: Indie Artists, Indie Labels Clean Up Again at Grammys

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HAITI 2010 Monome Community Compilation + Other Efforts to Help in Haiti

Thursday, January 21st, 2010

1149053378-1

Album artwork by Pau Cabruja (www.pauk.org)

.

Artists and creators around the world have been moved by the suffering of Haitians in the wake of last week’s earthquake. There are ways we can help, like giving to relief organizations to give them the capacity to respond wherever needed. The next crisis could be halfway across the world or in our own neighborhood.

The monome community is about more than just the button-grid, open-source controller with which they work. They’re an example of the kind of collective spirit that musicians, digital or otherwise, can share internationally (see the map of these artists below). And they’ve put together a really beautiful, Creative Commons-licensed compilation of music.

Artists (including one track from the co-creators of the monome, Kelli and Brian): einpuls, Visinin, The General, Pauk, Glimmertone, Watson, Math Rosen, Lokey, Island Dweller, Oldman Intel, Made By Robot, Auditory Canvas, I Am Genko, Raja The Resident Alien, Samuel and the Dragon, Damien Shingleton, Maersk, The Superorganism, Modulogeek+Shoemucker, Beatpoet, The B-Roll, Hypno|sapien, Kid_Sputnik, The Sweaty Caps, HenderSounds, Dat Niks Klank, Swimming, Kcain/Tehn.

Full album:
http://einpuls.bandcamp.com/

100% of the proceeds go to Médecins Sans Frontières; the 27-track is pay-what-you-wish for $1 or more, downloadable in high-quality MP3, FLAC, and other formats.

And that’s just one way to help; there are others.

From the monome compilation press release:

The monome user base is a collection of people from across the world, brought together via the innovative, open source music production hardware that is the monome, They pride themselves on a tight-knit, proactive, and helpful community (post.monome.org), where collaborations and projects are frequently happening, the outputs of which range from new software patches to share, to Creative Commons track and album collaborations.

When the community came up with the idea of a compilation album to generate charity donations in light of the terrible disaster in Haiti, einpuls started gathering tracks for the album and the monome community answered swiftly with more than 25 tracks being submitted in just a couple of days.

The community teamed up with Summer Rain Recordings to compile the compilation, with the end result being a 27 track album, each track contributed for free. The minimum price for the compilation has been set to $1 with no upper limit. Every penny helps, so please donate what you can.

<a rel="nofollow" target="_blank" href="http://einpuls.bandcamp.com/album/haiti-2010">Einpuls &#8211; Sugar High by Monome Community</a>

View Monome Haiti 2010 in a larger map

Calls for the Red Cross, More

Ernst Nathorst-Böös, CEO of Propellerhead, noted that they were putting a call for the Red Cross into their newsletter:
propsnewsletter

…and he wondered what other members of the industry might be doing. Do let us know, as perhaps we can share ideas. (This is not an advertisement for Propellerhead; Ernst didn’t even ask me to publish this. I just like the way they did this, and personally find this an opportunity to run with the same idea.)

I’m going to use this as a reminder to do the same with the CDM newsletter, and also seek out ways we can generally devote some space to effective PSAs — not just those that you sometimes see by default from Google, but productive uses of our real estate. I couldn’t figure out whether there are official Red Cross badges to use, etc.; any ideas?

The Red Cross has a fantastic site that explains how you can give money:
http://www.redcross.org/en/givehere/

You can even walk into places like Starbucks and Walgreens and give there; see the full list. The other important thing about The Red Cross is their ability to plan resources for unexpected disasters worldwide. Haiti is a reminder of how fragile and unpredictable our world is.

International Response Fund

The Red Cross does have to approve any fundraisers that use their name, though there is an application process and that doesn’t stop you from sending them money as you wish.

Other ideas for ways of proactively responding not only to this crisis, but others, as well? What are some of the tools we can use as a community to support the work these organizations do?

Read the rest here:
HAITI 2010 Monome Community Compilation + Other Efforts to Help in Haiti

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A New Theme in Music Technology: Slow Development

Sunday, January 17th, 2010

Wise words I intend to live by. Photo (CC-BY-ND) Geof Wilson.

I’m a blogger. I’m supposed to be all about shiny, about scoops and exclusives, about fast-paced development. But even I’ve begun to wonder about the expectations some developers and users alike have about pace. And that doesn’t just apply to the vendors: it applies to writers and users, too.

One theme repeated again and again by developers around NAMM: let’s slow down. It’s not a new idea, but several recent developments make it doubly relevant.

Two hardware products revealed this week in functioning, working order had been separately accused of being vaporware, because they didn’t come out right away – perhaps an indication of the increasingly-compressed perception of time in technology. The Beat Kangz Beat Thang drum machine and Teenage Engineering OP-1 synth/sampler/instrument are now each nearing shipment. Now, I expressed some skepticism about each of these products, only because I tend to believe what ships — too many gorgeous prototypes have wound up unraveling along the difficult road to market. Yes, I even poked fun at the OP-1 for pushing my “awesomeness versus shippingness” continuum. But I’m not surprised that the gestation of these two tools has consumed some time. Frankly, it’s gotten to the point where I feel some relief when I hear about delays. Efficient design can mean faster development, so delays can be a bad thing. But if you really care about quality, sometimes you miss – or don’t set – deadlines.

On the software side, people are still talking about Ableton’s decision to freeze development to fix their software. It’d be a mistake to read too much into that: the 8.1 release of Live wasn’t up to their quality standards, and I’m convinced the underlying process will be improved so that future quality is better. But this goes beyond Ableton.

A correlation of this announcement is the realization that software doesn’t have to ship with bugs. Some tools in our industry simply ship too early. Beyond bugs, there are products that ship with important features missing, or incomplete realization of their ideas. There are products that should have gone through some revision that don’t. There are features that should be taken out and wind up getting left in. Some of this has to do with syncing up with distribution and marketing, but at least the rest of us can adjust our own expectations in regards to the parts of this process we do touch.

Gino Robair has a superb essay on this topic, spawned by the discussion here on CDM and what you readers have been saying:

Why Is This So Complicated? [Electronic Musician Robair Report Blog]

It’s worth reading his whole essay, which also responds to concerns that those of us in the press aren’t being fair and impartial in our reviews. But I want to highlight this passage, because it suggests that the industry can change:

Kirn notes that “all software has bugs.” Perhaps. But wouldn’t it be great if developers came clean and told us what the issues were when their products were released? Better still, wouldn’t it be a win-win situation if manufacturers didn’t make promises that they couldn’t keep about features, but only announced things that are fully functional, perhaps adding extra features in .x updates. Imagine if a developer announced and delivered a bulletproof version of their new audio app, then named five state-of-the-art features that would be added incrementally over the next few months in free updates to registered users (perhaps after they were bug-fixed using public betas).

In fact, as a certain developer noted, you shouldn’t even need a public beta to fix bugs. Adding features doesn’t have to mean adding bugs, because properly engineered, those features would work reliably from the start. Getting testers to find the bugs, or even producing those bugs in the first place, is a cost that should be avoided wherever possible. The goal of any engineering effort should be to stop bugs before they’re created, not test them after they’re created, or worst of all, ship them to customers. Prevention is the best medicine.

This sentence from Gino could be framed and hung on the wall of every software developer. (Actually, I say “developer,” when I should say “manager” – most developers are more than aware of this issue.)

Unfortunately, the industry is training an entire generation of users to wait for the first update before upgrading their apps.

That’s the crux of the problem: it’s one symptom of an epidemic of lowered expectations. Incidentally, when I said “all software has bugs,” I didn’t intend that as an excuse. (I actually got a couple of notes from prominent developers about that who passionately disagreed, partly because they have invested time to avoid just that!) Any software has the potential for failure under specific circumstances that may not be immediately discovered. In this case, though, the point of contention is really known bugs. And those don’t have to ship. Cosmetic issues often do ship, and that’s fine. But music software should be considered “mission-critical,” because to a musician, it is.

It’s known by different names, but most developers, regardless of industry, refer to certain issues as “known but shipping.” If that bug is something more serious, like a crash, it really isn’t okay.

By the way, if you think this is just about software, I think you’re mistaken. I’m biased toward the value of software, but I have to take issue with Gino Robair’s criticism of software’s disposability. I couldn’t agree more — on the software side, that is. I just happen to think it applies to hardware, too. As Gino notes:

Some announcements, however, just seem to pile sexy new features onto an older product while core issues remain unsolved.

Sounds to me like that applies to a lot of hardware electronics, too. And while traditional physical, acoustic instruments have extraordinary longevity – ask a 17th century viola da gamba – a lot of modern instruments, especially electronic ones, are designed to be as disposable as software upgrades. Also, at least a software update doesn’t impact the environment; electronic instruments produce toxins and consume energy in their construction, disposal, or both. (See Gino’s original editor’s note, which focuses on guitars. Gino would no doubt approve of the CDM readers still using their Commodore 64s.)

Simmering leads to deliciousness. Photo (CC-BY-SA) EraPhernalia Vintage.

If we want this situation to change, all of us – not just vendors – will need to participate. All of us are to blame, not just developers. As users, we often ask for more – more features, more stuff – and we want it more quickly. There’s nothing wrong with that, necessarily. But we should also reward developers when they focus on improving quality, and some of the things you can’t see. Because I know we users care about those things, we should be willing to wait for upgrades if that wait pays off in quality, future-proofing, and stability. It’s not wrong to ask for more, but we should be prepared to wait if we want that “more” to actually work. Needless to say, it’s also important for users to invest wisely in software that has value, as some of these pressures are financial.

As writers and publishers, we sometimes aggravate the problem, as well. If we’re reviewing a product in a non-shipping version, we should identify it as such. We can all take the opportunity to review products not just when they’re new, but when they’ve been out for a while. (In fact, readers, if any of you want to help me with some “long-term” reviews of software — tools you know even better because you’ve used them for months or years – I’ll be making that a goal.) We also often look at the presence or absence of features in a vacuum, because that boils down nicely to “Pros” and “Cons” categories. It’s always a challenge, but we can try to go beyond that one dimension.

I don’t want to speak for any writer or publisher other than myself, or criticize any outlet or writer other than myself: this is directed primarily at me, because I’m the one I can control. So I’ll just say this: I’m ready to commit to spending more time with tools. That’s the way I work in my music, so that’s the way I would prefer to write about things. I still believe in getting information out there quickly, because on the Web, you get corrections, clarifications, and new knowledge more quickly as a result. But it’s possible to do that, and spend time on really getting deeper in topics. I also believe it’s important to focus on more than just “news,” which is especially tough – but also especially valuable – on a daily online site. I’ll take that as a personal challenge to myself — it’s New Year’s Resolution season, anyway.

Speed can be a wonderful thing. When I’m teaching, I regularly encourage students to sketch code in a day. Deadlines can be liberating. A number of creations I saw at NAMM got prototypes wrapped up in the days leading to NAMM, so the trade show itself can encourage the forward progress of development.

But some things are important enough that they take time. Sometimes, engineering a solid foundation means being patient now in order to save time later.

I can say, I’m seeing encouraging signs that a lot of music tech vendors are ready to get off the treadmill. I heard repeated again and again “we took longer with this, because then we could do it right.” I can’t imagine anyone complaining about that in the long run.

The food world has slow food, a movement that encourages sustainability, quality, health, local tradition, diversity, and taste. It isn’t just about the food: it’s about how that food is consumed and appreciated by the eater (read: user). I think we need “slow development” in hardware and software. All of the same issues are at stake. Even labor and environmental standards are issues, because music gear and computers, like agriculture, are now globalized and mass-produced.

Nor does this have to apply exclusively to the vendors at NAMM. All of us have projects, technological and musical, that could benefit from our own patience. It could be your new hardware controller, or your new album. The Internet age can be intimidating, as we see people making incredible progress and showing them off in just-uploaded YouTube videos. But each of us has a pace that’s appropriate for each process. Making things and making music should be an enjoyable process. If we’re slower than someone else because we’re learning, because we want to take extra time to work out the details that matter to us, we can savor that. We can give ourselves the time we deserve. That’s likely the first step to being patient with everyone else.

Ultimately, the choice comes down to us. It really is possible to derive new value from slowing down.

Read the rest here:
A New Theme in Music Technology: Slow Development

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Crysonic releases SINDO v3.0

Wednesday, December 9th, 2009

9th December 2009: Crysonic has announced the release of SINDO V3, its third-generation stereo image Expander (widener) / Narrower plug-in for Windows and Mac OS X. SINDO now includes a new (Crysonic says an industry …

More:
Crysonic releases SINDO v3.0

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