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GarageBand for iPad Hands-on: Why It’s Ideal for Beginners, What You May Not Know

Tuesday, May 22nd, 2012

Let’s get this out of the way: musicians are not a “niche” group. Recording has done some damage to the popular practice of live music, but still, you’ll find an astonishing number of people play instruments and sing. (New pop culture phenomena like Glee, the Guitar Hero/Rock Band games, and the resurgent TV talent show have helped, too.)

What’s “niche” is conventional music production software. While it’s a fast-growing segment, music making software remains elusive and befuddling to a whole lot of musicians. GarageBand for Mac was one answer to what software for the remaining group should look like. But pick up GarageBand for iOS, and you experience software that comes even closer to that vision. It’s simply one of the best-designed music tools for iOS, and would be so whether or not it carried the Apple name. It’s not the perfect tool for every iPad owner, necessarily, but it’s perhaps the best window into what a tablet can be for music. It realizes that original idea of GarageBand better than anything we’ve seen yet.

GarageBand has had just over a year on the iPad, and has gotten a significant revision. That’s left time to dive deeper into its features, for me, testing on the very first iPad and working now with the additional features Apple added more recently. Here’s why it could be worth trying (including if you’re an advanced iOS user or even music developer), why you might recommend it to beginners, and a few things about it that you might not know as far as more sophisticated functionality. (I’ll focus on the iPad functionality primarily, because for me it was the ideal form factor with which to produce music.)

GarageBand features a combination of familiar, accessible UI features and useful tools for quick sketching and recording. Underneath the hood, you can often get more sophisticated with things like key and chords, for those who do know what they’re doing musically. It’s not the only tool you’ll need, but for beginners, it could mean a window to other tools on iPad and desktop. And for more advanced users, it has some unexpected treasures.

I’ve spent some time with the software design. Here’s what makes I feel it special:

Design Strengths

I am your density. Density of touch controls is essential to design. Some iOS apps, while powerful, have so many controls that they can be tough on fat fingers and confusing to beginners. Others go to the opposite extreme, becoming so oversimplified that it’s hard to make the music you produce sound like your own (fine for toys or games, but not for creative software). Editing on GarageBand for iPad never feels awkward. Switching between editing modes can be a little disorienting at first, but the interface on each screen is crystal clear. The interface details (like woodgrain) that seem sometimes out of place on desktop also look perfect here, and they manage to add detail and texture without being distracting.

It feels naturally touchable. I still prefer hooking up a MIDI keyboard, but the touch instruments in GarageBand, and the editing interfaces, also feel natural. It really is possible to sketch out an idea with touch, at least in a broad sense. That immediacy is perfect for something that’s mobile, and for making music software feel like something you can touch directly. It overcomes the feeling both in desktop software and many iPad apps that the software is somehow at arm’s length.

It’s the most familiar to conventional musicians. Without being condescending to its users, GarageBand for iPad makes choices immediate and visually obvious. Rather than puzzling through a foreign interface, you find crisp text and images of familiar instruments, microphones, and other eminently musical metaphors. That extends to musical vocabulary on synth controls, keys and scales, and the like. People who have at least a little background in music will understand how to use this app, and without having to either learn a futuristic, alien UI (fun as those are) or be specifically versed in electronic music technology. There are a couple of confusing icons – the “Instruments” icon looks like you’re tying up a boat with a knot more than a patch cord – but by and large, this is a familiar interface.

Smart Guitar is an excellent view of some of the layers of usage possible in GarageBand – and a view of what other iPad apps could explore. In “Notes” mode, you play it almost like a conventional guitar, one string at a time, with frets and bends as expected.

In “Chords” mode, this view is simplified.

Switch on Autoplay, and you can select some fairly nice-sounding guitar licks. You’ve seen that in plug-ins before, but in the “take it on a bus and sketch songwriting ideas” context of the iPad, and coupled with touch, it can be useful even if you know the guitar.

At first, this setup can feel constraining, but tucked into a menu are options for adjusting song parameters. From there, you can choose to edit chords.

By editing chord configurations, you can set up a touchable sketchpad for song ideas – without having to feel like you can’t use the chord progressions you want. (In other words, no, you’re not as you might initially think limited to root-position I – IV – V. And this is a strength of various applications for the iPad for the serious musician. It’s also a nice gateway for people who are learning.)

Now, for a few details you might not know.

A showcase for the iPad’s tech

Initially, some third-party developers worried that Apple’s entry into iPad apps would crowd out independent developers. Instead, I feel GarageBand can be an effective showcase – and, given its price, it’s also a good entry for those of you curious about iPad music making, which could lead to other apps. You would hope Apple would lead in tech adoption, and in this case, they gladly do:

  • It supports high DPI. If you do have a third-generation iPad (“the new iPad”), it should look especially nice. (I’m still on an original iPad; happily, it doesn’t look too shabby there, either.)
  • It has some powerful wireless Jam Session features. You can communicate over Bluetooth or local WiFi with up to four total iOS devices. One device acts as a “bandleader,” and then other gadgets – including the iPhone – can synchronize to tempo, play position, and play controls. Smart instruments also follow shared chords, though you can play outside those chords if you like. You can also elect to turn off bandleader control.
  • The coolest feature of sync, and the one that’s something new in “multiplayer” music making, is the ability to collect recordings on the “bandleader” device automatically. This suggests some real collaborative possibilities for music making that go beyond just syncing tempo, and it’s something I hope we see on desktop soon, too.
  • You can use USB keyboards and the like, via Core MIDI support. So, cool as those smart instruments are with touch, you can also play conventionally. Some of the “smart” features are even supported via MIDI.
  • You can use GarageBand with other iPad apps, thanks to Audio Copy/Paste. That could make GarageBand an ideal iOS hub for a studio of other third-party instruments and tools. It does work in just one direction – you can paste materials into GarageBand, but not out again – but that makes some sense, with GarageBand as your main “host” or editor tool.

I hope to get together with some other iPad owners in June to document how the wireless features work in video, and perhaps show off some of those Copy/Paste workflows; stay tuned.

Playability

The Instruments are an important feature for GarageBand. They won’t suit everyone – people wanting to make specific kinds of music should take a look through the diversity of what’s available for iOS in synths, instruments, and the like. But they do cover some basics. There are also some unique “smart” playability features.

Advanced articulations: try playing with some of the different instruments, and you’ll discover some nice features. Multi-touch gestures will often unlock certain instrumental techniques. The stringed instruments will respond when you play on the neck or use different voicings. Sections, as in grouped strings, will add swells or pizzicato, depending on how you play. These are features you’d expect of an advanced sample library, but not necessarily an iPad app – and it’s nice to be able to use your fingers on the screen to play them.

The Smart Strings instrument is well worth a play-through.

Also, while non-electronic genres definitely get a lot of love from GarageBand from the amps to instrument models, fans of electronic or dance music (or electro nuts, if you like) get plenty of synth bass and keyboard instruments. That’s what you’d expect from software that shares lineage with Logic, and it almost strikes me as a challenge to produce an electronic track entirely on GarageBand. (I’ll see what I can do; I’ve got a lot of travel coming up!)

My favorite current feature is the arpeggiator in the keyboard, which is a must on a touchscreen instrument.

Above, synth and keyboard features.

In fact, while it’s also one of the more innovative features, I think my only disappointment is with the smart drum instruments. It’s a fascinating feature, letting you add different rhythmic parts by complexity, but it often falls a bit short of coming up with something genuinely musical, sounding a bit more like the auto-accompaniment it is. I think this really speaks to the demands we make of rhythm. It’s usable, it just may have you going back to editing to produce something original (not that there’s anything wrong with that).

It’s a fascinating simplification of drum part arrangement, but the Smart Drums may just need more patterns or some other groove control. Still, it’s a decent starting point for a song idea.

Guitar and string parts, in contrast, do really shine; they cover relatively stock gestures, but that could be perfect when you’re sketching out a new song idea. You can always fill in more elaborate parts later when you work on a more complete track, more likely then in a studio or on a desktop machine.

Editability

Editing was a bit short in the first release, and in some music making apps, but here, those features have been fleshed out in a way that’s nonetheless intuitive and accessible.

A lot has been made of the comparison of the old tape four-track – like a Tascam – and the iPad. Here, you can create subs and bounce tracks together to make new tracks, so that basic workflow is possible. (In place of the four track, what you’ve got, basically, is an eight track.)

It’s also possible to non-destructively merge editor tracks.

Note editing is, of course, a major addition to GarageBand. At last, it makes this a usable production tool. You’ll also find, appropriately, different editing options for drum parts, audio, and instrumental parts.

It’s also important to note that your musical options aren’t dumbed-down. You can create custom chords, rather than being locked into certain harmonies. Triple time signatures are possible, too (3/4 and 6/8 – sorry, Elliot Carter fans, it does stop there). You also get basic options for features like swing and quantization.

The only editing feature I’d still like to see is notation. A notational view would open up GarageBand to still more conventional musicians, and a score seems a perfect editing interface on a tablet. Aside from force of habit, the score is literally designed for this form factor, making music easy to see and understand.

Sharing and workflow features:

Some people will choose to produce entirely on an iPad or iPhone, but to make that mobility an advantage, you need to be able to share directly, and for some of us, at least, you’ll want to use the mobile gadget as a satellite, coming back to your main studio for more.

You can now sync projects across iPhone and iPad, and so on, as well as back to your desktop Mac for editing in GarageBand and Logic. You can also save to an iMovie soundtrack directly on the iPad, so you can use this as an on-the-go scoring tool.

You can also share to Facebook, YouTube, and, as part of a growing trend, SoundCloud.

But most importantly, import/export support means you can make projects your own, and use your iOS device in conjunction with a desktop machine or full studio. You can import and export your own media, including MP3, AAC (up to 192 kbps), AIFF, WAV, and Mac Apple Loops. (Of course, lossless files are generally a better choice.) Just add the file to iTunes.

Which devices are supported? GarageBand works on iPod touch, iPhone, and iPad. You can use Jam Session on iPod touch (current models), but not third-generation iPhone or earlier and or older iPod touch models.

Conclusions

Part of the beauty of iPad music development, as the field matures, is that not every single tool tries to be all things to all people. But that doesn’t mean a tool shouldn’t feel meaty enough to be used over time.

On a variety of platforms, we’ve been waiting for a tool that can be an effective starting point. GarageBand on the iPad hits a sweet spot as far as that’s concerned. For playable instruments usable with touch – via the tablet, even if you’re crammed into a narrow seat on easyJet – it’s fantastic. Its interface is conventional enough that beginning musicians won’t feel as though they’ve just stolen a Klingon battle cruiser. But it’s also sophisticated enough that you can sketch out a song. For more advanced users, it’s still worth having around for that purpose, arranging chords and performing simple capture from other apps.

When do you outgrow it, what’s nice about the iPad is that it’s stupidly simple and affordable to add other tools. Want a more powerful song editor? Need a better groove machine / drum machine? Want to add vocal effects? You can simply turn to another app – but only to do what you really need, and only when you need it.

My only real regret is, even beginning musicians and songwriters often benefit from music notation. The absence of a score view/editor or the ability to see your music as notation seems a big omission.

Otherwise, GarageBand is a marvel – a perfect anchor from which to explore the outburst of developer creativity on this platform. In fact, far from portraying Apple as “consumer” company, it makes an excellent argument for the pro application development chops they’ve built up over the years – and could easily get people hooked enough to get into Logic Studio on a Mac laptop.

I hope we have at least opened some doors to finding new tools for users wondering what to do with their iPads (or iPhones, or iPod touches). And on that note, it’s worth revisiting the original GarageBand launch video, to see, with more distance, how Apple articulated their ideas for the app:

Ah, I remember March 2011…

Grab the app or review it yourself:
GarageBand for iOS @ apps.createdigitalmusic.com


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In a Swirl of Particles, luanna Uses Gestures to Touch Samples [iPad]

Monday, May 21st, 2012

luanna is a beautiful new application out of Tokyo-based visual/sound collective Phontwerp_. Amidst a wave of audiovisual iPad toys, luanna is notable for its elegance, connecting swirling flurries of particles with gestures for manipulation. I imagine I’m not alone when I say I have various sample manipulation patches lying around, many in Pd, lacking visualization, and wonder what I might use in place of a knob or fader to manipulate them. In the case of luanna, these developers find one way of “touching” the sound.


As the developers put it:

luanna is an audio-visual application designed for the iPad
that allows you to create and control music through the manipulation of moving images.

The luanna app has been designed to be visually simple and intuitive, whilst retaining a set of rich and comprehensive functions. Through hand gestures you can touch, tap and manipulate the image, as if you were touching the sound. The image changes dynamically with your hand movements, engaging you with the iPad’s environment.

The interface is multi-modal, with gestures activating different modes. This allows you to select samples, play in reverse, swap different playback options, mute, and add a rhythm track or crashing noises. It’s sort of half-instrument, half-generative.

Phontwerp_ themselves are an interesting shop, descibed as a “unit” that will “create tangible/intangible products all related to sound.” Cleverly naming each as chord symbols, ∆7, -7, add9, and +5 handle sound art, merch, music performance / composition / sound design, and code, respectively. That nexus of four dimensions sounds a familiar one for our age.

Sadly, this particular creation is one of a growing number of applications that skips over the first-generation iPad and its lower-powered processor and less-ample RAM. Given Apple can make some hefty apps run on that hardware, though, I hope that if independent developers find success supporting the later models, they back-port some of their apps.

See the tutorial for more (including a reminder that Apple’s multitasking gestures are a no-no).

US$ 16.99 on the App Store. (Interested to see the higher price, as price points have been low for this sort of app – but I wonder if going higher will eventually be a trend, given that some of the audiovisual stuff we love has a more limited audience!)

Find it on our own directory, CDM Apps:
http://apps.createdigitalmusic.com/apps/luanna

http://phontwerp.jp/luanna/

See also, in a similar vein, Julien Bayle’s US$ 4.99 Digital Collisions:

http://julienbayle.net/2012/04/07/digital-collisions-1-1-new-features/

http://apps.createdigitalmusic.com/apps/digital-collisions-hd


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IK Multimedia releases iRig MIX – Mobile DJ Mixer for iPad, iPhone, and iPod touch

Saturday, May 19th, 2012

Read the full story @ KVR Audio
IK Multimedia has announced that iRig MIX, the new ultra-compact DJ and audio mixer for the iPad, iPhone, and iPod touch, is now available and shipping worldwide. When used with an iPad, iPhone or iP [Read More]
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dlab releases APG Composer for iPad

Thursday, May 17th, 2012

Read the full story @ KVR Audio
dlab has announced the release APG Composer, a 3-voice FM synth / sequencer app for iPad made from a Simulink model using the APG source code. It is available for free on the iOS app store. APG Co [Read More]
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Faber Acoustical releases dB 2.0 for iOS (incl. iPad support)

Wednesday, May 9th, 2012

Read the full story @ KVR Audio
Faber Acoustical has announced that dB 2.0 is available for download on the iTunes App Store with the following additions: dB now runs natively on iPad, as well as on iPhone and iPod touch devices [Read More]
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Analog-Digital Marriage: iPad Meets Guitar and Keys, MIDI Meets CV, Putting Music-Making Together

Monday, May 7th, 2012

It’s good to get out of your studio now and then, as Chris Stack does here, hauling a few instruments (including the Minimoog) our for a live gig. Photo courtesy the artist.

It’s a collision between a twenty-first century tablet and some of the most iconic analog instruments ever produced. It’s MIDI and digital meeting up with control voltage and analog. It’s our friend Chris Stack, endeavoring to find the path that allows him to take the best pieces of his studio and put them together, pushing all that gear to its limits and finding a sum that exceeds the parts. In short, it’s music making, how a soloist can make an ensemble out of their tools. On ExperimentalSynth.com, Chris has been very interesting indeed. But it’s nice to pull together a few of these recent episodes to get a sense of the larger theme.

First, let’s have a look at Moog’s Animoog synth as it’s crossed with the Moog Voyager. Now, some will recall my original criticism of Animoog and iOS synths in general was the lack of tactile feedback on the iPad. But that makes Animoog’s support of MIDI significant. And put these instruments together with your hardware instruments, and something very different happens. (I find it interesting that the most active users of Animoog I’ve met all have it as an addition to a conventional hardware studio – it’s all pieces of the puzzle.)

Chris tells us this video has gotten an especially-enthusiastic response. The video demonstrates “some of the many possibilities when using the Moog Voyager as a MIDI controller for the Moog Animoog app and feeding the iPad audio back into the Voyager’s filter.”

What you may not have seen is the “extended,” “noir” version of that video:

But that’s just one direction to go with combinations of gear. Here’s a look at what happens when you augment a synth with outboard effects, also in this case from Moog Music. Chris writes:

These next two are a pair showing how to use the Env Out CV from the Moog MF-101 filter and MF-107 FreqBox to bring tempo-synced filter effects to the Voyager (which is somewhat limited in that regard compared to the LP and SP which have MIDI synced LFOs and arpeggiators). First the MF-101, then with a bit gnarlier and more complex setup with the FreqBox.

One thing you get out of computing platforms versus analog gear is worlds of sound that are impossible in the analog domain. That’s why it’s especially nice to see Chris combine csGrain, the out-there granular effect in Csound’s new incarnation on the iPad, with a Moog guitar:

But just as with desktop computers, a terrific role for mobile and tablets, particularly the MIDI-equipped iPad, is as a sequencer. The tablet interface becomes as natural an editing and composition tool as the gear is for tweaking and performance. Chris offers:

Here’s a really quick and dirty one I shot on my Droid while playing. It is on my other YouTube channel. Here I used the Koushion app to sequence the LP. The LP has the CV Out Upgrade so I sent the Pitch CV to the CP-251 which inverted it, then sent it to control the Voyager’s filter cutoff. As the LP note goes up, the Voyager Filter Cutoff goes down. This was all tied together through Ableton which was sending the same clock to a Line 6 Echo Pro so all the echos were synced to the same clock…

Of course, there’s a strong Moog Music emphasis in all these videos, but they all demonstrate more broadly where the productive overlaps of digital and analog can lie, adaptable to much humbler rigs and combinations.

If you find this sort of thing inspiring in your own music, you can follow Chris’ site directly:
http://experimentalsynth.com/

We’ll be watching.


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Faber Acoustical releases IOScope 2 – adds native support for iPad and lowers price

Friday, May 4th, 2012

Read the full story @ KVR Audio
Faber Acoustical has announced that IOScope 2.0 is now available for download on the App Store. It comes with a new, lower, price of $ 74.99 and offers some of the same new features which were recen [Read More]
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PG Music releases Pitch Invasion App for iPhone, iPod Touch, and iPad

Friday, April 27th, 2012

Read the full story @ KVR Audio
PG Music has announced that Pitch Invasion, a new musical game for iPhone, iPod Touch, and iPad, is now available from the iTunes App Store. It’s free for a a limited time. Based on old-style clas [Read More]
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Motorized iPad 2 Install in Silverado

Wednesday, April 25th, 2012

I decided to modify my iPad install to house an iPad 2. In order to accomplish this, I had to cut the air vent, move the AC controls down and fabricate a pod to house the AC controls and Kenwood headunit. I used a linear actuator to motorize the unit. The headunit has Bluetooth and USB input for hands-free calling and music when I don’t have the iPad in the truck.
Video Rating: 4 / 5

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Crimson Technology releases WaveSynth Pro for iPad, WaveSynth v2.1 for iPhone and WaveSynth for Android

Tuesday, April 24th, 2012

Read the full story @ KVR Audio
Crimson Technology has announced that its WaveSynth wavetable synthesizer has evolved into three applications: WaveSynth Pro for iOS, $ 4.99, is optimized for iPad and includes various new function [Read More]
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