25th March 2011: Jordan Rudess has a lot going for him. In fact he could be considered an industry trend unto himself. Blessed with a great ear and the natural dexterity to play difficult things at phenomenal tempi,…
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Interview with Jordan Rudess
Sunday, March 27th, 2011Wizdom Music MorphWiz
Thursday, July 29th, 2010
Kevin Chartier and keyboardist extraordinaire Jordan Rudess have teamed up to bring us what may be the first serious performance instrument designed specifically for the iPad. Inspired by Lippold Haken’s Continuum controller, MorphWiz presents a control system wherein notes of a given (and user-definable) scale are laid out across the screen as vertical lines.
As on a traditional keyboard, notes range from low to high as you travel from left to right. However, sounds can morph from one timbre to another as you drag your finger vertically along a given note. You can also play between the notes by placing your finger just between the B and C lines. Additionally, MorphWiz taps the iPad’s accelerometer – you can tilt the device to tweak the sound of the built-in synthesiser.
On that synthesiser, it’s refreshingly direct, with a smattering of parameters that draw upon basic waveshaping, FM and ‘Wavesync’ synthesis to shape the sounds, with a few effects to spice things up. While FM synthesis is tricky to master, even the greenest neophyte isn’t going to get lost with MorphWiz’s simple implementation. There’s just enough flexibility to personalise the sound, but not enough to distract you from the performance.
And that’s what MorphWiz is all about: performance. Rudess’s experience shows in the design of the instrument and the immediately playable factory patches.
MorphWiz provides a built-in recording function with looped overdubbing capabilities. You can adjust the number of beats and measures and there’s a metronome to guide you. The results can be exported, emailed or sent to apps that support AudioPaste.
MorphWiz turns the iPad into an expressive performance instrument. Is it perfect? No. There are a lot of pages to work through and there’s no MIDI-over-Wi-Fi, unfortunately. Even these drawbacks aren’t enough to tear us away from it, however.
See more here:
Wizdom Music MorphWiz
Hybrid Man / Machine Orchestra: Interfaces, Interaction, and Keeping it Together
Thursday, April 22nd, 2010

Ed.: From modern electronica to South Asian Classical music, machines to humans, the Machine Orchestra is doing fascinating things with electrically-powered, digitally-manipulated, physically-robotic music. Here’s more about what makes the ensemble tick.
It’s been nearly three months since I had the opportunity to guest blog here on CDM about a project I am involved in called the Machine Orchestra. In Pt. 1 you were introduced to the directors behind the ensemble, Dr. Ajay Kapur and Michael Darling. Today however, we look at the Machine Orchestra from the inside out, and explore a few of the interfaces, artists, and technologies that make the show a reality.
From the very beginning, a primary goal of the Machine Orchestra has been to explore novel human-machine interaction; how could we both exploit the strengths of our computers and robotic-musicians (i.e., taking advantage of extremely accurate metronomic precision), and at the same time, perform with a high level of musical expression? As we attempted to answer these questions, we made several discoveries that helped us fulfill our desire to musically interact with both our robotic counterparts and our computers.
KarmetiK Machine Orchestra Live at REDCAT from KarmetiK on Vimeo.
The video above gives you a glimpse of the evening which, to throw names around loosely, combined musical elements ranging from Glitch to IDM, traditional North Indian Classical to Balinese Gamelan, and post-rock to new music. Oh yah, let’s not forget the human-interacting machines!
The Speakers.
In addition to exploring new ways to interact with our machines, and taking inspiration from the laptop ensembles that had preceded us, we spent a great deal of time researching ways to reproduce our electronic sounds on stage, as well as experimenting with mains sound reinforcement. At every point in the show we tried to communicate a strong connection between the individual musicians themselves, and the sounds they were creating. To achieve this, each musician had a hemispherical speaker system, and/or a big-ass JBL sub-reinforcement for those musicians requiring extended low-frequency response. Additionally, a 5.1 mains mix was used to reinforce each musician’s location on stage and provide a cohesive house mix for the audience.
The Interfaces.
The diversity of the Machine Orchestra allowed for many types of novel physical interaction. The Machine Orchestra included the following custom interfaces and instruments: Arduinome, the SqueezeVox, ESitar (sitar hyper-instrument), MLGI (laser controller), Helio (touch-strip controller), EDilruba (Dilruba hyper-instrument), and the DigitalDoo. These interfaces were used to control software instruments on each musician’s computer, and also to remotely control the three robots via an OSC/MIDI network designed specifically for the Orchestra.
Interaction and Sync
During our work with the musical robots, interesting challenges emerged that called for creative use of our controllers and technology. One of the most difficult challenges we faced was maintaining stable “sync” between musicians, computers, and the robots. As we’ve briefly discussed in other articles/threads here on CDM, and recently at the CDM mediated NAMM After-Hours Party panel discussion, stable sync between machines is an extremely complex issue, both in terms of technological implementation and its actual uses. When controlling multiple mechanical instruments on stage, and communicating between ten electronic musicians, clock is much more than a way to make up for inaccurate timing—it serves as the essential foundation for fast and accurate communication between robots and performers. We needed to develop a system that allowed complex midi routing over a network, clock sync to be sent to all performers so that tempo changes could be dynamic and on the fly, and the ability for performers to exit or enter the sync stream at any time. We came up with the following solution.
In the Machine Orchestra, all electronic musicians (clients) receive sync from a hub/switch connected to a dedicated server machine via ethernet. The server runs a custom application we developed in ChucK, building off the framework developed for PlorK. Our additions implement a few extra features for interfacing with the robots, as well as addressing some of our stability concerns e.g., in case a musician losses sync the middle of the performance.
We discovered that ChucK implements midi using the RTMidi library, which by default disables midi clock. To enable midi sync in ChucK, the server and client applications are bundled with a custom ChucK binary that is compiled with MidiClock enabled. Additionally, a midi sync client application should configure itself automatically (assigning IP address…etc) and connect to the midi server; in order to facilitate this, we wrote a custom script to dynamically resolve a local IP for the client ChucK applications. Finally, one musician is set as the Master clock, sending clock to the server, and all other clients are then slave to this clock.
Typically, if a computer loses sync, the master clock will need to stop and restart in order to transmit the initial MidiClock start byte and allow that machine back into the sync stream. In practice, this would mean that each time a musician or instrument dropped (or exited) sync all musicians would have to be stopped and restarted by the master clock to get the one machine back in sync. Because of the number of musicians and robots receiving clock during the show, this simply was not an acceptable solution. Instead, we implemented a keyboard command (‘G’ for “Go!”) that each client could manually press if they lost sync. Although not a very complicated solution (simply forcing a stop and start message from the client), it was very effective in allowing a performer to jump back into the sync stream.
With stable sync, and clock communication between all musicians and machines, we were finally ready to explore the different ways to use our custom controllers.
In the piece Voices, various controllers were used to explore vocal synthesis techniques and granular control of vocal sounds. Meason Wiley used his Multi-Laser Gestural Controller (MLGI) to drive a custom Reaktor ensemble with in-air gestures, while Jim Murphy used his new touch-sensor based (akin to a vertical controlled Stribe) controller, the Helio, to control a custom Reaktor granular synthesis instrument he developed with Charlie Burgin. Similarly, Ajay Kapur controlled a granular ChucK patch using his ESitar’s extensive array of sensors (triple-axis accelerometers, thumb-pressure sensors, and fret sensors). Interestingly, each interface’s design imposed a very different use of the granular patch that Charlie, Jim and Ajay were all using—resulting in dramatically different effects.
Other (personal) highlights included being able to work with the visionary electronic and interface pioneers Perry Cook and Curtis Bahn. The vast assortment of interfaces (SqueezeVox, DigitalDoo, EDilruba…etc) and experience they brought to the show was invaluable. In Voices, Perry used the SqueezeVox to control synthesis models (written in ChucK) via an assortment of controls including: tilt/acceleration sensors, replacing the reeds of an accordion with air pressure sensors, force sensors, and linear/rotary potentiometers, creating Forty-One Buttons of pure vocal synthesizing chaos. Throughout the performance, Curtis’ use of the EDilruba beautifully translated human gesture into musical control via accelerometers and pressure sensors on the instrument and bow.
Due to its strength as a reconfigurable device, the Arduinome proved to be a particularly well-suited interface for the Machine Orchestra. One of the ways we used our Arduinomes, for a robot-centric piece called Mechanique, was by setting up 64 midi clips in Ableton, and then midi-learning them to individual buttons on our Arduinomes (we midi-mapped our Arduinomes using a Reaktor patch we made called nomeState). Each midi clip was scored with various sequences/patterns, complete with velocities. Additionally, each clip was paired with midi-clips sending back to ArduinomeSerial for visual light animations on the Arduinomes. Columns on the Arduinomes represented patterns designated for individual arms and beaters of the three robots. By combining different patterns, it was possible to play the robotic instruments in real time, from simple one-shot triggers to complex synced patterns. Completely human controlled, the robots could accurately respond with extremely difficult and complex rhythms, while the clock provided them with fine synchronized precision. The robots not only provided traditional drum sounds, but also effects which would be extremely hard for even the best human musicians to achieve e.g., extremely tight (and fast!) rolls, polyrhythm, and syncopation.
The Arduinomes were also used in many other ways. For example, mapping out the buttons to Ableton’s Midi Note Scale effect, and using the Arduinome as a pitch-based controller for playing soft-synths live; the matrix layout allowed for interesting cross relationships between the intervallic layouts of the different scales.
Each piece in the show called for extremely different methods of interaction between musician and machine. It would be impossible for me to detail every way the instruments were used to control the musical robotics live, as well as all the various software e.g., Ableton, ChucK, Reaktor, and MaxMSP. We would however, like to use this opportunity to open up discussion on the future of laptop ensembles, and promote the sharing of ideas that have been gained when performing with other laptop musicians, interfaces, and/or musical robotics. We graciously thank everyone who came out to support the Machine Orchestra, making it a sell-out debut, as well as those who shared links and spread-the word via twitter, facebook, email, and word of mouth. For those of you who were unable to make it out, no fear, the Machine will come to you soon!
The KarmetiK Machine Orchestra is:
Music Director, Co-Creator: Ajay Kapur
Production Director, Co-Creator: Michael Darling
Guest Electronic Artists: Curtis Bahn & Perry Cook
World Music Performers: Ustad Aashish Khan, Pak Djoko Walujo, & I Nyoman Wenten
Multimedia Performer-Composers: Charlie Burgin, Dimitri Diakopoulos, Jordan Hochenbaum, Jim Murphy, Owen Vallis, Meason Wiley, and Tyler Yamin
Visual Design: Jeremiah Thies
Lighting Design: Tiffany Williams
Dancers: Raakhi Sinha, Kieran Heralall
Sound Design: John Baffa
Production: Lauren Pratt
View original post here:
Hybrid Man / Machine Orchestra: Interfaces, Interaction, and Keeping it Together
Hybrid Man / Machine Orchestra: Interfaces, Interaction, and Keeping it Together
Thursday, April 22nd, 2010

Ed.: From modern electronica to South Asian Classical music, machines to humans, the Machine Orchestra is doing fascinating things with electrically-powered, digitally-manipulated, physically-robotic music. Here’s more about what makes the ensemble tick.
It’s been nearly three months since I had the opportunity to guest blog here on CDM about a project I am involved in called the Machine Orchestra. In Pt. 1 you were introduced to the directors behind the ensemble, Dr. Ajay Kapur and Michael Darling. Today however, we look at the Machine Orchestra from the inside out, and explore a few of the interfaces, artists, and technologies that make the show a reality.
From the very beginning, a primary goal of the Machine Orchestra has been to explore novel human-machine interaction; how could we both exploit the strengths of our computers and robotic-musicians (i.e., taking advantage of extremely accurate metronomic precision), and at the same time, perform with a high level of musical expression? As we attempted to answer these questions, we made several discoveries that helped us fulfill our desire to musically interact with both our robotic counterparts and our computers.
KarmetiK Machine Orchestra Live at REDCAT from KarmetiK on Vimeo.
The video above gives you a glimpse of the evening which, to throw names around loosely, combined musical elements ranging from Glitch to IDM, traditional North Indian Classical to Balinese Gamelan, and post-rock to new music. Oh yah, let’s not forget the human-interacting machines!
The Speakers.
In addition to exploring new ways to interact with our machines, and taking inspiration from the laptop ensembles that had preceded us, we spent a great deal of time researching ways to reproduce our electronic sounds on stage, as well as experimenting with mains sound reinforcement. At every point in the show we tried to communicate a strong connection between the individual musicians themselves, and the sounds they were creating. To achieve this, each musician had a hemispherical speaker system, and/or a big-ass JBL sub-reinforcement for those musicians requiring extended low-frequency response. Additionally, a 5.1 mains mix was used to reinforce each musician’s location on stage and provide a cohesive house mix for the audience.
The Interfaces.
The diversity of the Machine Orchestra allowed for many types of novel physical interaction. The Machine Orchestra included the following custom interfaces and instruments: Arduinome, the SqueezeVox, ESitar (sitar hyper-instrument), MLGI (laser controller), Helio (touch-strip controller), EDilruba (Dilruba hyper-instrument), and the DigitalDoo. These interfaces were used to control software instruments on each musician’s computer, and also to remotely control the three robots via an OSC/MIDI network designed specifically for the Orchestra.
Interaction and Sync
During our work with the musical robots, interesting challenges emerged that called for creative use of our controllers and technology. One of the most difficult challenges we faced was maintaining stable “sync” between musicians, computers, and the robots. As we’ve briefly discussed in other articles/threads here on CDM, and recently at the CDM mediated NAMM After-Hours Party panel discussion, stable sync between machines is an extremely complex issue, both in terms of technological implementation and its actual uses. When controlling multiple mechanical instruments on stage, and communicating between ten electronic musicians, clock is much more than a way to make up for inaccurate timing—it serves as the essential foundation for fast and accurate communication between robots and performers. We needed to develop a system that allowed complex midi routing over a network, clock sync to be sent to all performers so that tempo changes could be dynamic and on the fly, and the ability for performers to exit or enter the sync stream at any time. We came up with the following solution.
In the Machine Orchestra, all electronic musicians (clients) receive sync from a hub/switch connected to a dedicated server machine via ethernet. The server runs a custom application we developed in ChucK, building off the framework developed for PlorK. Our additions implement a few extra features for interfacing with the robots, as well as addressing some of our stability concerns e.g., in case a musician losses sync the middle of the performance.
We discovered that ChucK implements midi using the RTMidi library, which by default disables midi clock. To enable midi sync in ChucK, the server and client applications are bundled with a custom ChucK binary that is compiled with MidiClock enabled. Additionally, a midi sync client application should configure itself automatically (assigning IP address…etc) and connect to the midi server; in order to facilitate this, we wrote a custom script to dynamically resolve a local IP for the client ChucK applications. Finally, one musician is set as the Master clock, sending clock to the server, and all other clients are then slave to this clock.
Typically, if a computer loses sync, the master clock will need to stop and restart in order to transmit the initial MidiClock start byte and allow that machine back into the sync stream. In practice, this would mean that each time a musician or instrument dropped (or exited) sync all musicians would have to be stopped and restarted by the master clock to get the one machine back in sync. Because of the number of musicians and robots receiving clock during the show, this simply was not an acceptable solution. Instead, we implemented a keyboard command (‘G’ for “Go!”) that each client could manually press if they lost sync. Although not a very complicated solution (simply forcing a stop and start message from the client), it was very effective in allowing a performer to jump back into the sync stream.
With stable sync, and clock communication between all musicians and machines, we were finally ready to explore the different ways to use our custom controllers.
In the piece Voices, various controllers were used to explore vocal synthesis techniques and granular control of vocal sounds. Meason Wiley used his Multi-Laser Gestural Controller (MLGI) to drive a custom Reaktor ensemble with in-air gestures, while Jim Murphy used his new touch-sensor based (akin to a vertical controlled Stribe) controller, the Helio, to control a custom Reaktor granular synthesis instrument he developed with Charlie Burgin. Similarly, Ajay Kapur controlled a granular ChucK patch using his ESitar’s extensive array of sensors (triple-axis accelerometers, thumb-pressure sensors, and fret sensors). Interestingly, each interface’s design imposed a very different use of the granular patch that Charlie, Jim and Ajay were all using—resulting in dramatically different effects.
Other (personal) highlights included being able to work with the visionary electronic and interface pioneers Perry Cook and Curtis Bahn. The vast assortment of interfaces (SqueezeVox, DigitalDoo, EDilruba…etc) and experience they brought to the show was invaluable. In Voices, Perry used the SqueezeVox to control synthesis models (written in ChucK) via an assortment of controls including: tilt/acceleration sensors, replacing the reeds of an accordion with air pressure sensors, force sensors, and linear/rotary potentiometers, creating Forty-One Buttons of pure vocal synthesizing chaos. Throughout the performance, Curtis’ use of the EDilruba beautifully translated human gesture into musical control via accelerometers and pressure sensors on the instrument and bow.
Due to its strength as a reconfigurable device, the Arduinome proved to be a particularly well-suited interface for the Machine Orchestra. One of the ways we used our Arduinomes, for a robot-centric piece called Mechanique, was by setting up 64 midi clips in Ableton, and then midi-learning them to individual buttons on our Arduinomes (we midi-mapped our Arduinomes using a Reaktor patch we made called nomeState). Each midi clip was scored with various sequences/patterns, complete with velocities. Additionally, each clip was paired with midi-clips sending back to ArduinomeSerial for visual light animations on the Arduinomes. Columns on the Arduinomes represented patterns designated for individual arms and beaters of the three robots. By combining different patterns, it was possible to play the robotic instruments in real time, from simple one-shot triggers to complex synced patterns. Completely human controlled, the robots could accurately respond with extremely difficult and complex rhythms, while the clock provided them with fine synchronized precision. The robots not only provided traditional drum sounds, but also effects which would be extremely hard for even the best human musicians to achieve e.g., extremely tight (and fast!) rolls, polyrhythm, and syncopation.
The Arduinomes were also used in many other ways. For example, mapping out the buttons to Ableton’s Midi Note Scale effect, and using the Arduinome as a pitch-based controller for playing soft-synths live; the matrix layout allowed for interesting cross relationships between the intervallic layouts of the different scales.
Each piece in the show called for extremely different methods of interaction between musician and machine. It would be impossible for me to detail every way the instruments were used to control the musical robotics live, as well as all the various software e.g., Ableton, ChucK, Reaktor, and MaxMSP. We would however, like to use this opportunity to open up discussion on the future of laptop ensembles, and promote the sharing of ideas that have been gained when performing with other laptop musicians, interfaces, and/or musical robotics. We graciously thank everyone who came out to support the Machine Orchestra, making it a sell-out debut, as well as those who shared links and spread-the word via twitter, facebook, email, and word of mouth. For those of you who were unable to make it out, no fear, the Machine will come to you soon!
The KarmetiK Machine Orchestra is:
Music Director, Co-Creator: Ajay Kapur
Production Director, Co-Creator: Michael Darling
Guest Electronic Artists: Curtis Bahn & Perry Cook
World Music Performers: Ustad Aashish Khan, Pak Djoko Walujo, & I Nyoman Wenten
Multimedia Performer-Composers: Charlie Burgin, Dimitri Diakopoulos, Jordan Hochenbaum, Jim Murphy, Owen Vallis, Meason Wiley, and Tyler Yamin
Visual Design: Jeremiah Thies
Lighting Design: Tiffany Williams
Dancers: Raakhi Sinha, Kieran Heralall
Sound Design: John Baffa
Production: Lauren Pratt
Read more here:
Hybrid Man / Machine Orchestra: Interfaces, Interaction, and Keeping it Together
Mysterious Beat Making Video Vol. 36 – Jordan Sparks Type Joint
Friday, March 26th, 2010Volume 36 iz here and I’m back on track with a new joint with a slow track with a Pop/R&B kinda feel to it. After a conversation with a new singer/songwriter, Jamie Lynn, about what kind of tracks she was looking for to write to for her first demo, I was inspired to create somethin that had a Jordan Sparks feel to it. Basically, somethin Jordan Sparks would sound good over (according to me). So, here it iz! CHECK IT OUT!
See the original post here:
Mysterious Beat Making Video Vol. 36 – Jordan Sparks Type Joint
Building a Hybrid Man / Machine Orchestra, Pt. 1: Ajay Kapur and Michael Darling
Monday, January 25th, 2010The Machine Orchestra explodes the idea of a laptop orchestra, building a full-blown machine ensemble of the future. We turn to guest writer Jordan, a member of the ensemble, to look behind the scenes in a couple of articles. Rejoin us for part two later this week. -Ed.
Welcome to the world of Dr. Ajay Kapur and Michael Darling, the two California Institute of the Arts (CalArts) professors behind a novel laptop powered ensemble, the KarmetiK Machine Orchestra. Inspired by the work of visionary laptop ensemble pioneers and long-time friends Dan Trueman, Perry Cook (PLORk) and Ge Wang (SLOrk), Kapur has assembled a powerhouse of technical minds and creative musicians to create a laptop group unique in its own right. Backed by Kapur’s background in Musical Robotics and sensor systems, and Darling’s years of experience in technical theater design and mechanical engineering, the Machine Orchestra is taking the “laptop ensemble” into new territories.
With both the recent posts on musical robotics here on CDM and the debut of the Machine Orchestra at REDCAT / Walt Disney Theatre (LA) just weeks away, what better time to introduce the Machine Orchestra? The following is the first of a series of posts which I will be guest-writing here at CDM on the creation of the Machine Orchestra, the artists behind it, and the all-new undergraduate powerhouse that is the CalArts Music Technology: Intelligence, Interaction, and Design (MTIID) program.
For today’s article, I got to sit down and pick the minds of the conductors themselves, so without further ado, welcome Ajay Kapur and Michael Darling.
KarmetiK Machine Orchestra – REDCAT Preview from KarmetiK on Vimeo.
J.H: Ajay, How did you get started with musical robotics?
A.K: I was fortunate enough to study with Eric Singer in Brooklyn with LEMUR. He taught me the world of microchips and introduced me to mechanical engineering (Eric, thanks for showing me how to use a mill). Two years later, I crossed paths with the world-famous Trimpin, who has changed my life forever. Completely inspired, I began building my first robot, the MahaDeviBot—a robotic percussionist that models an Indian Goddess with 12 arms playing multiple instruments.
J.H: What is the Machine Orchestra?
A.K: The Machine Orchestra stems from the idea of localized sound. Inspired by the hemispherical speakers used by PLOrk and SLOrk, our goal is to take localization a step further, by distributing robots and instruments throughout a venue so that the audience can see and hear how the sounds are being created on stage. My aesthetic involves the physicality of performance– showing the audience what the electronic performers are doing through the use of gestural interfaces and robotic kinetics. The Machine Orchestra debut on Jan 27 has over 10 performers, 43 actuators, and 65 speakers. Very exciting. Check out our website for a detailed description of what to expect.
J.H: Michael, how did you get involved with Ajay and what is your involvement in The Machine Orchestra?
Michael Darling: Well this whole thing started as random conversations and a student’s idea. My student Matt Setzer had been using the programming and interface techniques he was getting from Ajay and the fabrication skills he was getting from me in his personal art making. After Matt forced Ajay and I to meet, what I remember from our first meeting is that we met in a hallway, walked down the hallway, and by the end of our short walk we had hatched a plan of collaboration …In the Machine Orchestra, I mentor and direct the physical and tangible aspects of the project. At this point, I create the physical armature that lets the robotic instruments perform. I also teach and guide the exploration and development of the design, mechanical and structural aesthetic. I am working with Jeremiah Thies (CalArts Theater Faculty) who has brought us his expertise in video design and technology.
J.H: What is the visual aesthetic of The Machine Orchestra?
M.D: When I started in on this project Ajay had already been building robot instruments for some time and was using a product called 80/20 which is basically industrial LEGO. It worked great except for the fact that it looked like 80/20 and that drove me crazy… I have always seen these robots as individualized organic forms and the construction of them to be an additive process with each aspect building off the next. At this point, we are trying to hide the fact we are making this out of scrap and surplus. I think we are still looking for what will physically make the Machine Orchestra look like “ours”.
J.H: What might we expect from the Machine Orchestra in the future?
A.K: This project is ready to tour. After our show in January, I hope we can start performing all over the world. We have made all the robots travel-ready and they can fit in suitcases…coming to a city near you! We also have 3 new robots in the works, but what they are remains a secret
.
Read the rest here:
Building a Hybrid Man / Machine Orchestra, Pt. 1: Ajay Kapur and Michael Darling
Beyond NAMM: LA Friday Night Party, Music Tech Panel – It’s Gonna Be The Future Soon
Monday, January 11th, 2010
In Anaheim this week, the music manufacturer trade gather to show their wares. But 8pm – 4am Friday night, we party.
“Wham Bam Thank You NAMM” has become an annual tradition, an unofficial afterparty of sorts for the first two days of the trade show.
This year’s lineup: John Tejada, Richard Devine, Flashbulb, Deru, Laura Escude, Scott Pagano, CPU, DJ Kero, Acid Circus, Derek Michael, Baseck, Eezir, Trifonic, DJ G Ov, Moldover, Henry Strange, and myself, among others.
Escaping from the Anaheim doldrums, the event is held in the lovely, artistically-blossoming Los Angeles downtown. The Downtown Independent is a gorgeous space with a movie theater and rooftop for full audiovisual-party immersion. This year, we have a couple of new features with which I’m assisting on behalf of CDM. There’s a VIP lounge / “industry room” which will be filled with music toys. You need a NAMM badge to get in, but inside you’ll find some unusual sonic toys you can’t find on the NAMM floor.
Also in the spirit of going beyond NAMM, I’m moderating a panel on how people are using computers in performance, and how we can all make the future of music tech shinier, sooner. When you’re living in a cool-sounding year like “2010,” there’s really no excuse not to take matters into your own hands (oh, yeah, and maybe I want to make sure I’m on the same side as the evil robots when the bad s*** starts going down):
2010: It’s gonna be the future soon
A conversation on live electronic performance technique, and how to make music tech betterThere’s no need to dream of futuristic, expressive live performance on computers. It’s here. And there’s no reason to wait for technology to improve: let’s talk about how to make it happen. Moderated by Create Digital Music’s PETER KIRN, this conversation with some of the artists at the edge of sound and live electronic music provides a glimpse into the ways people are working in 2010, and an open discussion about what we can do this year to extend our technique and make technology work better.
JUSTIN BORETA and edIT (Glitch Mob, etc.)
RICHARD DEVINE (Schematic/Warp), DSP mad scientist and composer
LAURA ESCUDE, violinist and music technologist
FLIPMU, the duo of Owen Vallis and Jordan Hochenbaum
MOLDOVER, Mojo controller creator, musical supervillian
DERU, composer and musician (Ghostly, etc.), recent Paris Opera Ballet score
BRIAN TRIFON (TRIFONIC), electronic musician and sound designer (Avatar)and other guests
Hands-on “snap” demos of live rigs + topics of discussion:
Unusual interfaces, including graphical, touch, gestural, and multi-touch interfaces
Monome, Arduinome, MidiDuino and the Minicommand
Max/Max for Live, Reaktor, Pd, Processing, and other tools
Collaboration, synchronization, and open control
New Year’s Resolutions for making technology and performance practice better
…topics to be continued online
Followed by live performances kicking off a night-long partyHosted by music learning center DubSpot, party ringleaders Droid Behavior
When: Friday, January 15, 2010, 8pm – 4am
Where: The Downtown Independent, downtownindependent.com
251 S. Main Street, Los Angeles, CA 90012 [Map]
What: Wham Bam Thank You NAMM [official site/artist bios]
Cost: $20; $10 discounted (21+)
RSVP: droidbehavior@gmail.com Information: 213-915-6120
Read more here:
Beyond NAMM: LA Friday Night Party, Music Tech Panel – It’s Gonna Be The Future Soon




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