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In Korg iKaossilator 2, Beatmaker for iPad, iPhone, Extended Collaborative Features

Wednesday, November 30th, 2011

The stream of iPad and iPhone apps for musicians gushes endlessly, but among that river of software, there are some visible trends. Demanded by users, features for sharing between apps – and other mobile artists – flourish.

Hardware heavyweight KORG has been one of the developers that’s been especially good at offering that kind of support. Their just-announced iKaossilator 2 app adds native iPad screen support (previously iPhone-optimized only), and a new “flex play” for fills and breaks.

But most notably, it offers options for sharing:

  • Audio export for saving your audio – ideal for use elsewhere or sharing
  • SoundCloud export (increasingly popular in desktop and mobile software of all stripes)
  • AudioCopy for sharing audio between apps – adopted by many indie developers, this feature is becoming a demanded addition even if you’re releasing an app costing only a couple of bucks

This is addition to WIST, “WIreless Sync-starT,” Korg’s mechanism for syncing up multiple wireless apps. That’s ideal if you’ve got a friend with a device and want to jam. (It’s, unfortunately, iOS-only based on its reliance on Apple’s wireless sharing tech.)

The upshot of all of these features is, naturally, to help ease the tablet/phone app into the larger workflow, with desktop software and other tools. Korg’s other apps are similarly flexible – their iMS-20 synth works with MIDI and SoundCloud, for instance, and it and iElecTribe will wirelessly sync.

Korg iKaossilator

KORG isn’t alone. An updated Intua BeatMaker – more of a full-fledged beat-making and groove production workstation – added loads of similarly sharing-focused features.

Indeed, Intua goes further than KORG. Developers have been working together to route MIDI signals between apps with something they’re calling Virtual MIDI. (That deserves its own article, clearly, but worth mentioning in this context; see discussion on Google Groups.) As desktop apps have allowed collaboration between plug-ins and hosts, or multiple apps, this allows a MIDI app to control a synth app. It’s less powerful, arguably, on the limited horsepower of an iPad than it might be on a beefy desktop, but it can still be very useful for combining one controller or sequencer with something else that makes sound.

As reported on Synthtopia, Virtual MIDI is just one of a number of MIDI-centric features in the new version:

BeatMaker Getting All Sorts Of MIDI Love [Synthtopia]

There’s MIDI Out, yes, but also Thru and MIDI-over-WiFi for talking to other MIDI gadgets. There’s Virtual MIDI for communicating with other iOS devices. You can hot-plug MIDI and the app keeps working (essential onstage). And in place of SoundCloud support as in the KORG offering, there’s Dropbox file sharing support.

You can export and import MIDI – not just audio, but actual patterns – as well as read and write slice points in Apple Loops.

In fact, Intua even support Korg’s own WIST, so you could sync BeatMaker to KORG’s iElecTribe or the modulation of the iMS-20 and get synchronized rhythms between apps from different developers.

Intua BeatMaker @ iTunes

This is not to say iOS devices are identical to a desktop experience – in fact, their limitations and unique features are clearly part of their appeal. Instead, it seems part of an increased awareness that connectivity with other applications and other users is of growing importance to musicians. iOS developers seem eager to make these central design features, both emulating what’s been done right on desktops – and where there have been missed opportunities. It’ll be fascinating to see if other, non-iOS platforms follow the same trend.


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KORG monotron DUO, monotron DELAY Bring Fun Back, via Mono/Poly, MS Circuits and Pocket Size

Thursday, November 3rd, 2011

Every so often, something comes along that’s just irresistibly lovable. So it was with the Korg monotron. With a price of US$ 60 (or far less), a pocketable size, the ability to run on batteries, a nice, glowing red LFO knob, a delicious filter, and toy-like playability, everyone loves the monotron. People who have racks of vintage synths love the monotron. People who have never seen a synth before love the monotron.

Then, along came the Korg Monotribe, which grafted ultra-simplified analog drum circuitry and a sequencer, and … somehow, you wanted to love the thing instead of just loving it. I talked to a number of people who struggled to find something to say about the Monotribe – it didn’t have that magical effect the monotron did. Readers didn’t like thd drum sounds. The unit was bigger and pricier, but still lacked real control voltage or MIDI without hacking. Some of these units found very happy homes, to be sure, some mods were impressive, and it was great to see the circuit designs, which are quite clever, released. (Look closely at that design, and I think you begin to appreciate what was beautiful about the Monotribe that a lot of people missed: the circuits for the drums, while some folks maligned them, are incredibly elegant and simple.) But the bottom line: the Monotribe simply wasn’t the sensation the monotron was.

Well, Korg has wisely returned to the cute, impossible-not-to-buy, pocket-sized monotron package with two new models. And suddenly, that feeling — that “yeah, I have to have that” feeling, rather than the “I think I might want it” — is back.

The monotron DUO looks like it’s just a monotron with a new paint job, but it’s not. The X-MOD circuitry comes straight out of Korg’s ridiculously-brilliant Mono/Poly classic. And that turns to another lesson learned from the monotron: bring back great circuits (like the filter on the MS) into modern designs. Like tasting the Tootsie Roll candy you had as a kid, it remains every bit as sweet. It’s otherwise the same monotron 2-VCO square wave synth, but the addition of X-Mod should be good fun, as was the LFO on the previous model.

Then there’s the monotron DELAY. The silkscreen looks like it escaped from a movie tie-in toy for The Last Starfighter. But what you get is both that brilliant analog filter (the MS-10/MS-20) and a new “Space Delay.” I’m guessing the delay is digital, as it offers “analog-style echoes,” but no matter. Korg may have just created something more useful than the original monotron, because now you have a simple delay unit and the filter and the Stylophone-style controls in one unit, with an audio input jack.

Yeah, the ongoing emphasis on the “analog muscle” in these is a little funny, but let’s be honest: you want these. 2011 just got its first obvious Christmas list entries. And some of us will be looking for a holiday we can make up just to get them sooner.

Hope to have a hands-on — and some sound samples of the delay, which we know only by its silkscreen YouTube demos from Korg JP right now — soon.

http://korg.com/monotrons

See also DE:BUG coverage [Deutsch] – hi, guys, see you tonight at your Berlin Music Days party!


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Epic Beat on the Korg M3

Thursday, November 3rd, 2011

Epic Hip Hop fa sho…

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Will the Korg Nano Pad work with Fruity Loops? If so, which version?

Thursday, October 20th, 2011

Question by zachtheilen: Will the Korg Nano Pad work with Fruity Loops? If so, which version?
Just looking to make a TINY investment, and I want to make sure the nano pad will work with fruity loops before I order it. I would also appreciate suggestions on cheap solutions… Thanks!

Best answer:

Answer by 0475839216
generally, things that end up making sense are generally things that don’t develop into problems.

What do you think? Answer below!

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Korg Wavedrum Mini

Tuesday, September 13th, 2011

Korg’s Wavedrum was always an unlikely product. Back in 1994, the original unit had plenty going for it but was a commercial failure thanks to its prohibitively high price.

To Korg’s credit, the new Wavedrum WD-X, released last year, brought things up to date and lowered the price to an affordable level. We loved it, so we weren’t surprised to see Korg follow up its success with the introduction of the new Wavedrum Mini, a slightly different take on a similar formula.

Mini me

The Wavedrum Mini is smaller, lighter and cheaper than the WD-X, clearly pitching it at a different user – perhaps a singer-songwriter looking for accompaniment in a live setting rather than a percussion specialist or studio musician.

The inclusion of a built-in speaker and battery power option is pleasing to see, making the Mini significantly more portable and immediate than its big brother.

The front panel of the plastic case is dominated by a single large rubber pad, with the remainder housing the speaker, two-digit LCD screen, eight rubber push-buttons and a volume pot.

In addition to the (six AA) battery option, power can be drawn from a supplied DC adapter. The underside of the unit also reveals recessed sockets for the clip sensor, headphone output and unbalanced mono quarter-inch line out.

The whole Wavedrum concept relies heavily on the hands-on appeal of the drum surface, so attention inevitably focuses first on the pad itself.

It’s immediately obvious that the Mini’s pad is very different to the WD-X’s skin. Firm to the touch and non-adjustable, the playing surface is closer to a cheap electronic practice pad than the WD-X’s outstanding tactile skin.

Perhaps more intriguing is the inclusion of a clip sensor, which can be mounted onto practically any surface in order to provide a second trigger input. Hit the surface and the clip will sense the vibration, triggering the built-in sounds accordingly.

Performance

The Mini allows two ‘sounds’ to be loaded simultaneously – one to the pad and one to the clip. The terminology is slightly misleading since each sound can actually include a variety of drum sounds or melodic samples, with the output sound depending on the velocity and timbre of the hit that triggers it.

The Mini’s sounds all come from preset PCM samples rather than the WD-X’s various synthesis models, meaning that the larger unit’s editing features are no longer applicable. In fact, most of the Mini’s sounds can’t be edited at all.

Some melodic sounds can be controlled by assigning scales to control note pitches, but most of the drum sounds are essentially fixed presets.

Ten built-in effects – combinations of reverb, multi-tap delay, phaser, flanger, pitch-shifter, step filter and overdrive – allow the sound to be tweaked, but don’t make up for the absence of editable instruments.

Pad vs clip

A major part of the Wavedrum’s appeal lies in its hands-on approach. We wouldn’t expect exactly the same control from the cheaper Mini, but the unit’s pad promises to respond to velocity, playing technique, strike position and strike tone.

Korg claims that the pad allows sonic variations to be introduced using subtle differences in playing technique. In practice, it’s a lot less predictable than you’d hope.

Depending on the selected sound patch, firmer strikes in the centre of the pad tend to trigger more aggressive sounds like claps and snares, while hitting softly towards the edge of the surface tends to trigger the supplementary sounds such as hi-hats and percussion samples.

However, the interaction with velocity makes it hard to predict what sound you’re going to trigger with any given strike. Unlike the WD-X, which responds well to sticks, beaters and brushes in addition to fingers and palms, the Mini responds best to bare hands.

The clip is essentially a contact mic, with a piezo transducer nestled inside to pick up vibrations from any object you attach it to. Like the pad, the clip responds differently to variations in the volume and tone of input sounds.

Attach it to a table-top and it’ll behave differently compared to clamping it onto your shoe. The problem is that, yet again, it’s quite unpredictable. It’s possible to tone down the unpredictability with a careful choice of surface and technique, but then you lose the main appeal of the clip: if you’re turning it into a reliable, predictable trigger, why not just use a trigger in the first place?

If, like us, you were hoping for the Wavedrum Mini to be a smaller, cheaper version of the WD-X, you’re probably going to be disappointed. The Mini offers just a fraction of its bigger brother’s feature set.

Most notably, the absence of sound editing options restricts you to the unit’s presets, while the pad is nowhere near as controllable and expressive as the WD-X’s tactile head. The clip sensor adds an interesting performance option but ultimately suffers from the same unpredictability as the pad.

The differences are so dramatic that it’s probably unfair to make too many further comparisons. The Wavedrum Mini works as a simple accompaniment tool, with useful looping abilities, basic effects and the benefit of portability.

Unfortunately, there’s only so much inspiration you can draw from preset sounds. After the Wavedrum’s triumphant return, the Mini is rather underwhelming.

Read more about Korg Wavedrum Mini at MusicRadar.com




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What’s the best program for recording music with the Korg Padkontrol and Kaossilator?

Friday, September 9th, 2011

Question by Drew Smith: What’s the best program for recording music with the Korg Padkontrol and Kaossilator?
So, I have the Korg Padkontrol and Kaossilator and am waiting on http://www.amazon.com/gp/product/B004I92T7Q to connect to the Kaossilator. I have connected the Padkontrol with Ableton 8.2.2 but it seems to be fairly limited. I tried flstudio 8 and had no idea why only one pad worked on it. Many people seem to have luck with Reason, and I can’t find any program that works in junction with the “Editor Librarian” software that is used to assign pads. What is the best program for both of these devices to record music?
This is on windows 7 and yes it has some driver issues :/

Best answer:

Answer by Frank Simari
is that legal

What do you think? Answer below!

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Korg Releases monotribe Drum Schematics; Mod and Breadboard Away

Friday, September 2nd, 2011

As they did with the monotron synthesizer, Korg has quietly released schematics for its the analog drum synthesis portion of its monotribe synth and step-sequencing rhythm machine. You just see the bits that make the drum sounds, but that’s the interesting and modifiable part.

In order to grab the download, you’ll need to fill out a form with your name and address, saying you acknowledge you’re voiding the warranty and that you won’t turn around and sue Korg. That address doesn’t get used for anything, though, so long as you uncheck the “newsletter” box. Once you do, you get a high-res PDF (low-res image above) with the schematics, marked public. (Liability I know is an important issue. You never know; you might swallow the drum circuits and then sue Korg for feeling ill afterwards. Or something. Ask a lawyer.)

As for the design itself, it’s a notably simple design by Hiroaki Nishijima, an elegantly-minimal set of analog circuits for producing sound. As such, it should be ripe for modification. In fact, the first thing I’d be inclined to do is, rather than void a monotribe’s warranty, simply breadboard this circuit, which would make for exceedingly easy variations on the same basic layout. You might even wind up with something else.

Mods have also worked with MIDI – a port is hidden on the board – but apparently with sometimes-disappointing timing results. More promising is the thought of new drum sounds, and even some breadboarded drum circuits outside the monotribe itself.

And that’s what I think is admirable about Korg’s approach: in the earlier days of sound and music electronics, publishing these kinds of schematics was the norm. As opposed to today’s litigious age, it was more or less assumed that straightforward ideas would be copied and modified. Korg hasn’t said they’re encouraging that kind of behavior, but by releasing the schematics, they at least acknowledge that they’re unafraid of that potential scenario. The point is, you wouldn’t come up with a cloned monotribe – you’d simply learn something about analog drum synthesis, then move on to something that’d be quite different. Korg remains the company with the wherewithal to produce the thing en masse, anyway. It’s not open source hardware, mind, so there’s a gray area as far as your ability to use the circuit, but that shouldn’t stop you from wiring this up and learning from it.

Ultimately, my guess is we’ll hear some new drum sounds out of this, and that’s exciting.

Find the schematics at:
http://www.korg.com/monotribeschematics


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Korg Pandora Mini

Friday, July 15th, 2011

Korg’s various Pandora units have been around since 1995 and have got not only more sophisticated, but also smaller with each new model. The latest addition is the ultra-compact Pandora Mini, available in black or white and, at just over three inches long, able to slip into any pocket.

The basic premise of the Pandora has always been to provide a portable practice tool with a variety of fully produced guitar and bass sounds.

“You can play away in isolation, but the really great thing is that you can play along with drum rhythms.”

The Mini utilises Korg’s REMS modelling technology to provide 158 different effects over seven categories (dynamics and pickup modelling, amp modelling, cab modelling, modulation, delay, reverb and noise reduction) that are chained together to make a selection of 200 preset programs (160 for guitar, 40 for bass). There are also 200 user locations for storing your own sounds.

If you want something to play along with, there’s not only an onboard metronome but also 100 different rhythm patterns with adjustable control over tempo, volume and reverb.

You can also jam along to your favourite songs on CD, mp3 and the like by plugging a player into the Mini’s aux input – a variable pitch function lets you match the key of the song to the tuning of your guitar.

Powered by battery or via USB bus power from a convenient computer, the Mini has an uncomplicated layout. A set of four buttons, marked A to D, instantly call up your four favourite presets, while a similar set above take care of tap tempo, calling up the tuner, playing rhythms and anything else in conjunction with a single rotary dial.

A rotary volume control for the headphone and line output is located on the front of the unit.

Sounds

The first port of call for anyone trying the Mini for the first time has to be diving in and auditioning the presets, where you’ll find sounds suitable for a wide range of musical genres and playing styles, demonstrated ably by 115 Song Presets designed to recreate the specific sound used by a famous guitarist on one of their signature tunes.

Among these, you’ll find many familiar names – some widely regarded as classic guitar tracks and others that are more leftfield. There’s something for everyone. Alongside the obligatory Hendrix and Clapton, you get Dick Dale’s reverb-drenched surf twang on Miserlou, Mick Ronson’s parked wah on Ziggy Stardust and Radiohead’s tremolo’d Creep.

Not all of the Song Presets are successful, particularly where the modulation’s been overdone (Message In A Bottle sounds slightly seasick, and while we wouldn’t go so far as to say that Eight Miles High is more turds than Byrds, it’s really not a great 12-string emulation).

Get the Pandora Mini out of your headphones and into a guitar amp or PA and it doesn’t stand up to the higher-end modelling units from Line 6, Vox or BOSS.

Editing is easy enough using the front panel buttons and rotary dial, but dedicated sound editor software (available as a free download from the Korg website) on a connected computer makes editing and managing programs a doddle.

You can play away to your heart’s content in isolation, of course, but the really great thing about the Pandora Mini is that you can play along with drum rhythms – brilliant for improving your timing in a range of styles, time signatures and tempos (via the tap tempo button or rotary dial) and also inspirational in getting you to play stuff you might never have thought of, while giving you a solid foundation for songwriting.

Get a guitar sound that suits a particular rhythm pattern, set the balance so the sounds really mesh and you’ll have hours of creative practice… and fun. Once you start playing, it’s hard to stop.

Most of us are by now well conversant with the amp simulations and practice facilities that are available on computers or portable devices such as the iPhone, but there will always be a place for a dedicated hardware practice unit, especially one that can slip easily into a pocket or gigbag and be used anywhere that you wish.

It’s hardly the world’s best sounding effects device when plugged into an amp, but if you want to practice guitar any time and anywhere, the Pandora Mini is all you’ll need, along with headphones, a lead and your guitar.




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Korg Wavedrum Oriental

Thursday, June 30th, 2011

We last reviewed a Korg Wavedrum in 2010, when we looked at the second incarnation of a truly great electronic percussion instrument originally released in the mid-’90s.

Then, we raved about its organic tone and responsiveness – now Korg have updated the Wavedrum with 50 new ‘Oriental’ sounds, exclusive to this limited edition version.

“It’s inside that the changes have been made, with nine new algorithms being used as the basis for the 50 new sounds.”

Other than the additional sounds, the Wavedrum Oriental is exactly the same as the original ‘second generation’ Wavedrum.

The same tensionable head sits in the middle of the comfortably-sculpted chassis, with a modest control panel at the top. Controls are limited to six buttons – for patch/bank selection and editing – volume control, a three-section LED and continuous control value pot.

In terms of connections, the Wavedrum is similarly economical, with just left and right outputs, aux-in and headphone output. There’s again no provision for MIDI connectivity on this Oriental version, something that doesn’t bother us in the slightest given its pre-eminence as a standalone instrument.

It’s inside that the changes have been made, with nine new algorithms being used as the basis for the 50 new sounds that the Oriental offers. There are three new basic types of algorithm here; one used for single-skinned (thin) hand percussion, one for single-skinned instruments with jingles and one for double-skinned drums with a snare.

Hands On

It’s no surprise to find that the new algorithms deliver sounds that are completely in keeping with the three-dimensional quality of the existing Wavedrum soundset.

It’s an incredible instrument capable of real sensitivity and an acoustic-like response that sets it apart from anything else currently available, and the new sounds live up to expectations.

The name of the unit is somewhat misleading, though. ‘Oriental’ here refers to ‘The East’, but not the Far East, so if you were expecting gamelans and taiko drums, you’ll be disappointed.

Instead, it specialises in Middle Eastern instruments; darabukas, bendirs, reqs and the like, all of which feel predictably lifelike. Combining rim sounds with the ‘main’ head instrument on each Wavedrum patch allows for real expressiveness, as does the ability to pitch-bend sounds by increasing pressure on the head, etc.

Last year’s Wavedrum was great, this one is even better, with a broader range of sounds that sit perfectly with the ‘standard’ Wavedrum tones.

We can’t help feeling a little mis-sold with the ‘Oriental’ tag, given the lack of Far Eastern percussion, but what is here is extremely impressive.

There’s no massive leap (or any change at all) in terms of editing ease – it’s still a case of poking around being guided by arcane abbreviations from the LCD screen, but the weirdness of the Wavedrum is what makes it special.




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Korg Kronos

Saturday, June 11th, 2011

Since Korg defined the workstation concept with the M1 in 1988, it has given us several great workstation lines, including the, T-series, O1W, Trinity, Triton, Oasys and M3 and M50.

The Oasys launched in 2005 (though a concept previewed in ’94) and was, until now, the pinnacle of Korg’s workstation achievements.

“The Kronos is one of the best-sounding and most fully featured workstations – period.”

The new Kronos is more or less an expanded Oasys, with all of its original sound engines onboard, plus some new ones. Though the Kronos’ screen is smaller, there’s no CD drive, no ring LEDs round the dials and fewer outputs, there are many welcome additions, expanding on the Oasys’ already impressive architecture.

The Kronos comes in three versions – a 61-note synth action keyboard and 73-note and 88-note weighted versions using the RH3 keybed from the SV1.

For this review, we’re using the 61-note version, which feels surprisingly nice to play with its squared-off piano-like keys and sufficiently deep key travel for piano playing. It would also be nice if Korg made a Kronos with a semi-weighted waterfall keybed such as the Nord Electro 3.

Looks-wise it’s classy yet understated, with a brushed black metal panel and glossy plastic end caps with white panel labelling. However, we fear the shiny black end caps will scratch easily and look shabby after a few gigs. Rubberised plastic would have been much more practical.

The dials and sliders feel sturdy but they do have a bit of sideward play.

Layout

The panel layout is familiar territory to anyone who’s used a Korg workstation before and it’s easy to navigate using the screen and the 10 sliders, vector synth joystick, pitch/mod joystick, ribbon, dials and buttons, though the left of the front panel does feel slightly cluttered.

Korg calls this area the ‘control surface’, and most dials or sliders/ joysticks can be assigned to control any parameter.

The sliders act differently depending on the selected mode and in Combi mode (where you can assign up to 16 programs to parts and do splits and layers) the sliders can control the level of parts, or in the CX3 organ mode they become drawbars.

The same goes for the dials, which can be assigned to control filtering, panning, as effects sends, or for EQ and more, whereas the switches can be part mutes or Karma controls.

We do hope that Korg can implements an OS update soon, so that when you turn or move any of the controllers, the display immediately reflects this, as currently it’s hard to work out how the front panel is actually relating to the sound you are working on, unless you manually navigate to the control surface page.

The colour touchscreen is large enough, though sometimes too much is crammed in and it’s a shame it can’t be angled. We also wish that all the graphics would auto-zoom when touched and that you could move sliders on the screen with a finger instead of having to use the value slider or wheel, which can get a bit tedious.

“You can import DX7 patches into the MOD-7 engine, so you’ve got a pimped DX7 at your fingertips.”

Also, why no mouse input (like the Roland Fantom-G) and external display output? It would be great if the Kronos could display exactly what’s on its screen on an external monitor and if items could beselected, edited and moved DAW-style, especially when sequencing.

However, there is an upcoming VST/ AU plug-in editor, which we hope will help to offset this.

Big news is that the Kronos has a 30GB solid-state drive (SSD), allowing super-fast access to the large samples/ libraries onboard. This is a first for a keyboard and makes the flash memory in the competing Motif XF already seem quite outdated.

The caveat here is that the boot time is a very sluggish two minutes and 11 seconds, so pray that the power doesn’t go off during a gig or session!

There are nine sound engines onboard. First up is the SGX-1 piano engine, which is the front end used to access all of the samples for the German (Steinway) and Japanese (Yamaha) grands. These pianos use a healthy 4.7GB and 4GB of samples respectively with no looping.

There’s adjustable damper, pedal noise, note release and lid position, plus player/ audience aspect adjustability and 32 different piano models. You can also set up various tunings, including stretch and your own user scales, which is a real bonus.

The pianos sound fantastic – rich, musical and realistic and the level of control on offer allows you to easily get the desired sound. It’s also nice to see the piano lid open on screen as you move the lid position parameter!

Electric dreams

EP-1 is Korg’s new electric piano engine, using samples at its heart, along with MDS (Multi-dimensional Synthesis) to split the samples up into key components.

There are models of the Rhodes Mk1, 2 and 5 (our favourite) plus a Dyno-My-Piano version (harder tips) and a Wurlitzer 200. Like the SG1x engine, there is much in the way of adjustability including note attack noise, damper release and hammer tip width, plus control over the harmonics.

We love the accurate graphic representations of the original front panels, too.

These are the best EP emulations we’ve heard in a workstation (some of the best, period) and they really are uncannily like the real thing. This is coming from real staunch Rhodes players/enthusiasts!

The addition of the great-sounding effects from the SV1 (phasers, choruses, Vox wah and compressor to name a few) really adds a lot and throws you right back to the ’70s, while the amp and speaker models sound brilliant, even down to some über-realistic amp drive. So, we really hope the EP-1 becomes the SV2!

The CX3 engine is Korg’s Hammond emulator and once more sounds very convincing. Though the CX3 presets aren’t the best, once you get tweaking you can obtain a very authentic Hammond sound.

On-screen drawbars (controlled by the panel sliders) make for an involved and realistic playing experience, while you can really tweak the rotary cabinet model to taste, with control over every aspect of the sound.

The modelling

The three analogue modelling synth engines also hit the spot. Firstly we A/B’d our real MS-20 with the Kronos’

MS-20EX and the resemblance is uncanny, particularly the raw oscillator sound and the way the filters respond/ overdrive, but there is much more scope than the original with the Kronos’ expanded patch bay and onboard effects.

You can also run two MS-20EX’s side by side within a program and flip them into poly mode, too. We managed to get 16 mono MS-20EX’s running at once in a Combi with the Kronos’ Voice CPU just hitting the 60% usage mark and it’s entirely possible to get a 40-note poly MS-20EX running, though you will likely max the CPU!

During the time we’ve had the Kronos, we haven’t run into any significant polyphony issues and although some note stealing is inevitable with super-complex patches, you really can run a whole lot of stuff.

PolySixEX, like the MS-20EX sounds much like the real thing, with an authentic look and a warm, thick sound and the chorus, ensemble effects and simple arpeggiator are great.

The AL-1 analogue modelling engine is the one to choose if you don’t wish to add the inherent MS-20 or PolySix character to your sound – it has a punchy sound of its own.

This engine is hugely versatile and everything you’d want parameter-wise is included, from several LFOs and wave types, to AMS (alternate modulation sources), drive controls, filter types (including the usual LPF, HPF BP and multimode) and a step sequencer for adding time evolving effects to the sound.

It sounds analogue, with solid oscillators and juicy filters with no aliasing. The MOD-7 engine is a very powerful engine, allowing you to patch together sampled PCM waves (preset and user) with VPM (FM) synthesis and it’s great for making sound effects or classic FM sounds.

The range of modulation routes available and parameters on offer are simply staggering. Also note that you can import DX7 patches into the MOD-7 engine via SysEx, so essentially you’ve got a super-pimped DX7 under your fingers!

STR-1 uses 16 modelled string types (including acoustic guitar, clavinet and harpsichord) coupling them with modelled pickups, plus the ability to use sampled oscillators, too.

It’s great for making realistic sounding electric or acoustic stringed instruments but can also go way beyond this when coupled with the Kronos’ effects system and modulation routings. Once again, a super powerful sound design tool that also sounds great.

Star board

The final engine onboard is HD-1, which is a two-oscillator system that uses the 1,505 onboard multi- samples and the 1,388 drum samples at its heart.

Highlights include some beautifully wide and intimate string samples, lovely organic woodwinds, some very nice drum kits and percussion plus all the high quality bread and butter sounds you’ll ever need for any musical situation.

We could go on, but the true scope of the Kronos is beyond what we can fit here.

We hope that Korg support the Kronos with new sound engines, expansions and OS updates in the future to continue to advance and enhance a brilliant system.

There is no doubt that this is the new benchmark for both sounds and features – it’s the new keyboard to beat. Yamaha, Roland and Kurzweil take note!




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