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Cakewalk V-Studio 20

Wednesday, September 8th, 2010

The V-Studio series from Cakewalk/Roland has thus far aimed to provide a complete production environment, but the new VS-20 has a far simpler remit: it’s for guitarists who want to get into software recording but crave the simplicity of yesteryear’s standalone hardware recorders.

The package consists of the VS-20 hardware and PC-only Guitar Tracks 4 software, and it’s billed as being ‘netbook ready’, hence we used a Samsung NC10 netbook for this review.

At 30cm wide, the VS-20 hardware is about 5cm wider than your average netbook. It feels good if not exactly rugged, but it’ll surely last if you’re sensible with it. The I/O ports are on the left and right sides, to facilitate plonking the device right in front of your laptop.

“The built-in mics are perfect for capturing fleeting ideas.”

On the left, you’ve got a USB port; stereo out on RCA jacks; and 1/4″ jacks for dual footswitch, expression pedal (for wah/volume) and headphones. On the other side, you’ll find a high-impedance 1/4″ input for guitar/bass; stereo line in on 1/4″ jacks; and an XLR mic input with phantom power. It’s got a pair of built-in stereo mics, too.

Guitar Tracks lets you record up to 32 tracks of audio and has two main screens. The Track view is your typical DAW arranger, with features like snap to grid, clip fades, track freeze, etc.

Console yourself

The other screen, Console view, corresponds to the VS-20’s controls. The channel levels can be controlled with the VS-20’s faders, using the ‘track group’ buttons to access them in banks of eight. Tracks can be armed via the Track Select buttons, and there’s a transport strip too.

You can record volume automation using the VS-20’s faders (and manually draw in curves for other parameters, including those of plug-ins). The input panel lets you select from line, guitar/bass, mic input and the built-in mic.

The input is stereo-only, so you can’t record from all inputs at once. Recording levels are set with the Peak Sens. knob, which has an overload LED. Levels for MIDI backing, DAW output, direct monitoring (with COSM effects) and output level can also be set.

The MIDI backing has its own track – you can’t edit note data at all, but you can disable channels, eg, to isolate the drums. Speaking of backing tracks, there’s about 1GB of included sound content, in various tempos and genres. You get band (full mix) and drum audio loops, and 400MB of full-length songs.

It’s a real mixed bag, and the songs are of no real use – many are just embarrassing. Guitar Tracks will timestretch audio to fit your song, but it’s prone to buzzing/flamming artifacts. The MIDI loops are more useful, but you only get ten.

Guitar Tracks’ mixer is simple. Each track has level, panning, solo/mute, high/low shelving EQ, insert effects, and sends for the Reverb and Echo modules. Of these last two, you can choose from about 15 presets each – there are no tweakable parameters, but the delays do sync to the beat.

On the master output, you have high/low shelving EQ and a limiter, but no inserts. Bizarrely, the TTS-1 virtual instrument that produces the MIDI sounds does not go through the mixer, so you can’t apply, say, EQ to MIDI backings – it doesn’t even go through the master EQ/limiter. You can set the TTS-1 as an audio track source, to come through the mixer, but then you can’t use the MIDI Backing level knob.

Of the supplied effects, you get the good-old Sonitus:fx Equalizer, AliasFactor bitcrusher, Classic Phaser, Compressor/Gate, HF Exciter, Modfilter, Multivoice Chorus/Flanger, Para-Q, Studioverb2 and Tempo Delay. It’s a solid selection, and VST plug-ins are supported, too.

Reamp for the masses

The VS-20 hardware features a built-in Boss COSM guitar/vocal processor, for live monitoring and recording. You can also record the dry signal (whilst monitoring with effects) and later ‘reamp’ it through the COSM processor and record the results to a new track, so you can change the tone after recording.

In fact, you can reamp any signal, so you could, say, use the harmoniser to create new vocal lines on separate tracks. It’s easy to do, too.

The V-Studio 20 hardware should allow you to forget about the keys and mouse, and it does, to an extent. You can even assign the footswitch to commands like play/stop, record, tuner, as well as COSM effects toggling options.

However, if you record a bad take, there’s no way to undo it from the hardware, so you have to hit Ctrl-Z anyway. You can’t just record over it because Guitar Tracks ’stacks’ the two takes and plays them together. This behaviour can be changed in the options, but it should be ready to go.

If you outgrow Guitar Tracks, you can buy the Pro version, or even Sonar (which loads Guitar Tracks projects), and you’ll still be able to use the hardware as an interface and controller.

It works as a Mackie Control device for other DAWs, and while Guitar Tracks doesn’t run on Mac, you can use the hardware and COSM effects under OS X.

COSMic bomb

Hit the COSM button on the VS-20 (or in Guitar Tracks) and the VS-20 Editor app is launched. It appears like a Boss floor pedal, and indeed, the effects use Boss algorithms.

They run on a DSP chip inside the hardware, so unlike using plug-in effects in Guitar Tracks’ mixer, they won’t tax your computer’s CPU at all, and they won’t be subject to DAW latency either – ideal for netbook use! Just think of it as a Boss multieffects pedal stuffed inside the hardware.

Guitar amp models cover all the usual suspects, including a bass amp. They’re not in the same league as the current crop of plug-in amp sims, but they’re usable enough.

The vocal processor is of a similar level of quality and it can be used in place of the amp sim. It offers pitch correction (ie, autotune) with three different speeds (from slow and gentle to ‘T-Pain’) and intelligent, in-key harmonisation – something of a rarity in plug-in land.

The four stomp pedals cover compression/FX, overdrive/distortion, modulation and delay. We particularly enjoyed the lush modulation effects and the Slow Gear automatic volume swell (which provided the ‘pad’ sound in our demo tune).

Additionally, there’s a sweet one-knob room/hall reverb (that’s well worth reamping through), a noise gate, tuner, and presets aplenty.

A fond farewell

While we’ve raised a few grumbles here, we’re actually quite fond of the V-Studio 20 and were sorry to see it leave. Sure, it’s not perfect, but it’s still very straightforward, and we had fun using it.

The mixer is a doddle to use and the COSM effects offer further immediacy. We didn’t have any CPU problems recording track upon track with our netbook.

The built-in mics are perfect for capturing fleeting ideas. Understandably, they don’t sound amazing, but they’re clean and quite sensitive – we used them for the acoustic guitar and finger snaps in our demo tune.

All in all, the V-Studio 20 isn’t quite what it could be, but it’s still a good buy for guitarists looking to get into computer music, and it does bring back the spontaneity of portable multitrackers. It’s also a smart option for netbook users after a portable ‘power up’.

Now listen to our audio demos to hear a few of the V-Studio’s presets:

’60s Fuzz

Blues Lead

Clean Chorus

Metal Riff

Synthy Lead

Touch Wah Funk

Related Stories



Originally posted here:
Cakewalk V-Studio 20

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Roland Juno-Gi

Tuesday, September 7th, 2010

Since the recent resurrection of the Juno line in 2005, Roland has been busy honing and updating the range to keep it fresh. The Gi is the latest addition to the seemingly ever-expanding Juno range.

To quickly put things into context, the Juno-D was the first of the new digital Juno’s followed by the Di. Then came the G (the D’s bigger brother with more sounds and features) and now the Gi.

After the release of Roland’s step-in-the-right-direction Gaia earlier this year, we were hoping that the ‘new Juno’ would be a call-back to the brand’s celebrated 6, 60 and 106 past. Perhaps a high-end version of the Gaia? Maybe with some analogue chorus to boot? Maybe next time.

“We can see the Roland Gi getting a lot of love from cruise ship and hotel entertainers.”

So what’s different about the G and the Gi? Well, quite a bit it. First off, the Gi has double the waveform ROM (128MB vs 64MB in the G, so there are plenty of new sounds onboard (over 1,300 in fact).

Secondly, Roland have done away with the sequencing and sampling and instead added a powerful eight-track digital recorder which can record to high capacity SDHC cards for quick and easy access. On top of this, sounds are now called ‘live sets’ and allow stacking of up to four tones/layers and the option for battery power has also been added.

Lightweight

Out of the box, we’re still amazed by how light these Juno boards are. So light in fact, that it can easily be picked up with one hand. Obviously with this lack of mass comes our first concern – build quality.

Overall, it’s not bad but at a list price of £999 (street price £849) we were expecting something a little sturdier than a thin plastic case. In particular the sliders for the new digital recorder are too flimsy for our liking, though the dials and switchgear feel pretty solid.

The keyboard is a five-octave affair (why no aftertouch?) but it’s not the best action in the world being a bit too stiffly sprung which impedes its playability. Certainly some sounds that have velocity layers react a little unpredictably – we were really expecting something more responsive and expensive-feeling at this price point.

Front-panel wise there’s a lot crammed in with all available space used up. On the left is a door concealing the USB slot for a memory stick and from which you can also play MIDI files (SMF) or MP3/WAV/AIFF files for jamming along to.

This is a handy feature particularly for solo performers (though the DiGital Recorder will not record to USB memory, only to the SDHC card/slot) though you could just take the Juno, a memory stick and microphone and perform a full-sounding gig on your own regardless. We can see the Gi getting a lot of love from cruise ship and hotel entertainers. We’ll let you decide whether that’s a good thing or not.

Next is the D-Beam for air control of sounds, the volume control and then a section labelled keyboard that deals with MIDI control (this button puts the Gi in MIDI controller mode for controlling other MIDI equipment using the front panel switches, dials and sliders).

Then there’s a split button (the Gi can have a up to two sounds layered each side of a user definable split point), a tempo button for controlling tempo of the arpeggiator and recorder independently (or you can sync them together), plus octave up and down and transpose. Finally, there’s the chord memory and arpeggiator section.

Arpeggiator and Chord Memory Functions

Everyone loves an arpeggiator and despite their clich

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Artificial Audio updates Quartz to v1.0.1

Wednesday, August 25th, 2010

25th August 2010: Artificial Audio has updated Quartz to version 1.0.1. Changes: A bug in the MIDI Controller Mapping has been fixed. A new chapter about MIDI Controller Mapping has been added to the manual. The G…

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Artificial Audio updates Quartz to v1.0.1

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SyS Audioresearch releases n0t0mizor – MIDI Note Randomizer

Friday, August 20th, 2010

20th August 2010: SyS Audioresearch has announced the release of n0t0mizor, a free MIDI Note Randomizer VST instrument plug-in for Windows. n0t0mizor provides a stable and reliable solution to receive MIDI data insi…

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SyS Audioresearch releases n0t0mizor – MIDI Note Randomizer

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Vermona Mono Lancet

Thursday, August 19th, 2010

This is one of two new tabletop synth boxes out this month from analogue purists Vermona. Mono Lancet is a two-oscillator mono synth with basic architecture, adding one filter, one ADSR envelope and one LFO to the equation.

The unit sits on the desktop and is about the size of a typical paperback book. It has a bit of a retro look to it, with its cream star-shaped knobs and two-tone brown metal chassis. It tilts forward slightly, making the three rows of knobs easy to read and all the more tweakable.

“You can count on a nice creamy tone, buzzing acid lines, squeaks and gurgling sound effects.”

The unit is primarily triggered via MIDI and supplies both MIDI In and Thru ports on the rear. Also round the back is the audio out on a quarter-inch jack and a mysterious 25-pin D-Sub socket labelled ‘extension’. Over on the left is where you plug in the 12V power supply, and next to that is a promising little button labelled ‘Overkill’

When we first spotted the Overkill switch, we were eagerly anticipating some kind of nice overdrive stage or peak limiter to further warm the signal. Alas, reading the manual reveals that it’s nothing so exciting; in fact, it’s actually just the equivalent of a power on/off or standby switch, though Vermona are keen to point out in the manual that it is ‘no power switch’.

Something must have got lost in translation, but always remember to unplug synths when they’re not in use.

Lancet layout

The top row of controls is used for VCO 1 and 2 and its various modulation options. Each oscillator has a three-position switch to choose from Pulse and Saw waves, plus one extra option – either a triangle for Osc 1 or noise for Osc 2.

Both have three-position octave switches with Osc 2 sitting one octave higher. It also offers independent de-tuning by up to seven semi-tones in either direction. The pitch of both oscillators is modulated together, and sources include the LFO and the envelope – which provides positive and negative modulation.

The Glide knob adjusts the speed, and when the knob’s at zero, glide is off. There is a second Glide Legato mode available (this only slides the overlapped notes) and this can be switched on or off via MIDI CC 89. This is achieved by sending the designated MIDI CC number below 64 for off and above 64 for on.

In fact, Vermona have previously used this method of transmitting MIDI CC messages to switch various functions on and off when there is no switch on the front panel.

Hello oscillator

Mono Lancet’s mix control blends the two oscillators – it’s worth pointing out that the volume stays even around the centre position then gently slopes off in each direction, leaving one or the other at max loudness. Since the oscillators are always being fed into the filter at a constant volume, there’s no way to overdrive the filter on the way in.

Another limitation from not having a dedicated oscillator volume control is that, even when the filter resonance is set to self-oscillate, you can always hear the background tone.

The next row of knobs is for the VCF and the VCA. The three-position switch selects between the EG, a gate or always on. You can also use the Trig button or the mysterious SEQ button.

Not a lot is explained in the manual about how to use what you would imagine is a sequencer – other than that, if you press it, it plays a seemingly random repeated sequence. So apparently, this isn’t so much a programmable feature as a little utility to check for sound when there’s no keyboard handy.

The final bits of the puzzle, namely the LFO with S&H and ADSR, are located at the bottom, along with master tuning. The LFO features Square, Triangle and S&H shapes, and speeds range from the super-low 0.05Hz up to 250Hz for some cool buzzing, FM-style tones.

My Vermona

Tuning stability is one of the banes of analogue synth use. As far as consistency goes, the Lancet wasn’t too bad; it remained fairly stable and didn’t fluctuate out of tune too much from ambient temperature.

On the other hand, the octave scaling on the test unit was a bit out as we jumped from octave to octave. This is true of the three-position switch, which gets flatter by 12 cents per octave and also when played using a keyboard.

Maybe that’s what some analogue enthusiasts love but we’d prefer it to be more accurate and that this was checked and calibrated at the factory.

Some users will no doubt moan about the lack of switches for engaging the options – which would obviously be the most convenient solution. But to look on the bright side, space and cost aside, you can store a number of different setups as MIDI files, and in this way everything can also be automated via a sequencer.

Bleep-wise, this synth is as capable as any other tabletop analogue box, of which there are plenty. Don’t expect anything particularly new, but you can count on a nice creamy tone, buzzing acid lines, squeaks and plenty of gurgling sound effects.

MIDI and More

With a limited amount of knobs on the box to play with, it’s not always obvious how this will affect its potential for sound design. The Mono Lancet has a number of extra features that are only accessible via MIDI.

This includes several option modes such as legato glides and velocity to amp or velocity and after-touch to filter cut-off.

You might notice that there are no controls for PWM directly on the machine which, in our opinion, is certainly a serious omission, but you can actually adjust the pulse width via MIDI.

You can turn this feature on and off using MIDI CC 85, then spinning or programming the Mod Wheel gets you modulating. This is the only assignment available for the Mod Wheel, so you might as well leave it on – it’s too useful to just be overlooked.

We are divided in opinion as to whether or not it’s a good thing that some of these options are MIDI-only, as we like the ability to in filter curve automation, but we’re sure that analogue purists (and this is definitely the market in which Vermona excel) will not be so happy that they need to plug in a computer just to change the glide mode or PWM.

Cable ties

The lack of information regarding the 25-pin D-Sub expansion port makes it difficult to ascertain how much it will add to the synth’s feature-set and ultimate value for money, and if it will integrate nicely with a modular setup.

Vermona have hinted that this will add CV/Gate style modular inputs and outputs for controlling things such as PWM and the filter, a MIDI-to-CV converter and also audio inputs, but they haven’t announced whether they will sell a pre-configured cable or if you will have to make your own. This may change in the upcoming months, when Vermona unveil their master plan for the Mono Lancet, but until then it kind of sits in the ether in terms of value.

If these features do come to pass, then its value suddenly shoots up. For the moment, though, it doesn’t do enough to stand out in the crowded desktop synth market.



Read more here:
Vermona Mono Lancet

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MusicLab releases Garage Drummer and announces Summer Special Offer

Tuesday, August 17th, 2010

17th August 2010: MusicLab has released a new free tool that lets you use Guitar Hero or Rock Band video games drum controller as a MIDI controller within your favourite DAW. Garage Drummer consists of 2 components: …

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MusicLab releases Garage Drummer and announces Summer Special Offer

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reKon audio releases VST-AU MKS-80 Editor

Monday, August 16th, 2010

15th August 2010: reKon audio has released VST-AU MKS-80 Editor, a real-time MIDI synth editor that allows full control of every parameter on the Roland MKS-80 Super Jupiter hardware synthesizer. You can manage, vie…

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reKon audio releases VST-AU MKS-80 Editor

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Togu Audio Line updates TAL-NoiseMaker to v1.06b

Friday, August 13th, 2010

13th August 2010: Togu Audio Line has updated its free virtual analog synth, TAL-NoiseMaker to v1.06b. Changes include: Memory leak while playing fixed. MIDI Map saving not work. Control Surface support for Audio U…

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Togu Audio Line updates TAL-NoiseMaker to v1.06b

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MIDI Mobilizer, iOS Hardware MIDI Adapter, Roundup and Open SDK

Wednesday, August 11th, 2010

2010, meet 1984. For all the wonderfully-futuristic qualities of the iPhone, iPod touch, and iPad, electronic musicians have reason to scoff now and then: sometimes you want to be able to plug into good, old-fashioned, physical MIDI hardware.

Line 6′s MIDI Mobilizer is a nifty little gadget that provides MIDI input and output via the Apple Dock Connector, on iPhone, iPod touch, and (while it’s not listed on their site at the moment) iPad. As-is, it’s a decent purchase, but as was the case with MIDI on the computer back in the 80s, software is really the key. Line 6′s bundled MIDI Memo Recorder app does basic recording and playback, but that’s it. It’s very cool to be able to use your iPhone or iPod touch as a pocketable MIDI recorder, but with all the unusual software designed for the platform, why not grant MIDI to everything?

Since the announcement of MIDI Mobilizer earlier this year, we’ve seen a couple of apps that have expanded what it can do. But open development is clearly what we’d need to make this hardware truly useful. And this week, it appears, we’re getting just that: Line 6 has announced they’ve decided to make its SDK open to all interested developers, not just a handful of selected partners. (You still have to send them an email, but they otherwise say it’s free.) MusicRadar catches the story, and asks, iPhone and iPad to get more MIDI-capable apps?. I don’t want to go out on a limb before I know all the details, but I’d reply, “iPhone and iPad to get more MIDI-capable apps!”

Here’s a look at what MIDI Mobilizer can do currently, and the new developer announcement. (For an overview, see SonicState’s review on the iPad, top. And yes, I’m jealous of your Jupiter.)

MIDI Mobilizer Features and Reviews

Basic MIDI backup and playback, what Line 6 describes as “MIDI memos,” is already pretty useful, especially on the pocket-sized iPhone and iPod touch. That’s the reason that back in the MIDI hardware heyday, MIDI recorders were readily available.

A number of the existing reviews focus on this feature. Line 6, for their part, sums it up:

And here’s a test by our friend, PalmSounds:

Line 6 also demonstrates how to use the MIDI Memo App for backing up MIDI settings.

Matrixsynth has an excellent, extended written review from back in May:
Direct MIDI for the iPad is Here

Additional Apps

Line 6 worked with developer Audiofile Engineering to develop MIDI Surface, a US$5.99 app that makes iOS devices into a MIDI controller device, with keyboards and pads, via the MIDI Mobilizer hardware. That’s handy, though still not quite in the territory of killer app, just because a velocity-sensitive keyboard or set of pads is still going to be more playable. (There’s also not yet a native iPad version.)
MIDI Surface – iTunes link
MIDI Surface on Palm Sounds

MIDI Live, by Garren Langford, went further, with an app that allows realtime modification, though the interface is more than a little primitive and the app costs GBP23.99.
iTunes link

An Open SDK

I raised concerns and had some harsh words for the iOS platform earlier this year when Line 6 first announced the restrictions on developing for the device. It may have seemed I was simply savaging Apple’s platform, but I at least got feedback from iOS developers that my criticism wasn’t far off the mark. It was unclear at the time – partly because of vague wording on the part of Apple – how much fault could rest with Line 6 and how much with Apple’s hardware platform in general, though at least some blame fell in the latter category.
Of MIDI, iPhones and iPads, and a Restrictive Future for Hardware?

As I concluded at the time, though, I wasn’t going on a rant just because I like the sound of my fingers against my QWERTY keyboard – I hoped the situation would change. Whether via technical changes in Apple’s SDK, changes in the legal agreement Apple makes with developers (a Byzantine document for us non-lawyers to navigate), or some combination, Line 6 has had a change of heart.

MusicRadar’s Ben Rogerson reports:

“With Apple’s new iOS 4 it is now possible for any developer to create MIDI-enabled applications that work with MIDI Mobilizer,” explains Marcus Ryle, SVP of New Business Development at Line 6.

“As an open invitation to developers, we are now providing the SDK at no charge, and are not charging any license fee or royalty.”

Hopefully, this should kickstart the development of MIDI-capable iOS apps – requests for the SDK should be sent to MMdeveloper@line6.com.

I think the potential here is terrific. Sure, not everyone wants to use mobile platforms. Not everyone owns an iOS device. But in the long run, I’d hope that across mobile and desktop platforms, hardware and software, we retain the kind of standards that have made the desktop electronic music revolution possible. That means interconnected software and hardware and steps forward, not backward.

In fact, I imagine high on the priority list could be things like MIDI compatibility with cross-platform versions of Pure Data (Pd) running across desktop and mobile — something that’s very doable, by the way.

Important caveat – “open” probably doesn’t mean free. I expect the SDK itself would not be open source, so it would mean for a project like Pd, having to rely on a non-free license for a dependency. That’s something that, should Android finally get support for this, should be made entirely free on Android. Nor does that preclude commercial projects built on such a library – most Android projects use non-GPL-style licenses.

It seems like it’s also time for the Android community to ask how, with a Linux kernel, the absence of restrictive legal documents like Apple’s developer agreement, and a more open ethos, the Android platform has been beaten to this kind of hardware compatibility by iOS. (After all, that’s what competition is for — not flame-baiting in comment threads, but actually making things better.)

So, if you’re interested in getting something accomplished with this new tool, I invite you to let us know what you’re doing, and to join our Noisepages mobile hack group:
http://noisepages.com/groups/next-gen-mobile-music-visual-dev-hack-group/
(If you need an invite to Noisepages, you can request one from an existing user, and we plan to provide more robust tools on that platform for September.)

And iOS, welcome to the 80s.

MIDI Mobilizer

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MIDI Mobilizer, iOS Hardware MIDI Adapter, Roundup and Open SDK

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Boomplug releases BoomComb

Wednesday, July 28th, 2010

28th July 2010: Boomplug has announced the release of BoomComb, a MIDI tuneable comb filter perfect for creating similar effects to a flanger or for just generally doing things like spicing up synthetic drums. The…

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Boomplug releases BoomComb

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