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The Hand-Cranked, Antique MIDI Sequencer (High-Res Images, Details)

Wednesday, February 29th, 2012

Music, ephemeral and fleeting, to many of us wants tangible embodiment, some physical sense of the tug we feel from its unseen vibrations. We’ve regularly featured the image of the circle as a sequence; even as music software prefers left-to-right piano rolls and scores and tracks, it’s a logical shape. Here, Finnish sound artist Martin Bircher looks to a last-century invention to build a mechanical expression of the sequencer.

From an antique music box, comes MIDI, as in the video above. And if that’s too discordant for you, have a look at the original video below. Even in comparison to our analog electronics, there’s something beautiful about seeing the mechanical inner workings of a musical expression.

Official description:

“Digital Enhancement” is an interactive sound installation consisting of an electrified Symphonion Brevet No. 28, a synthesizer, an amplifier and four headphones. The Symphonion musical box dates back to the beginning of the last century and its mechanical workings are combined with digital technology to convert it into a MIDI sequencer. The original music, embossed on steel plates, can be played on the synthesizer, which is programmed to mimic the sounds of the Symphonion. In order to operate the sequencer, a hand-cranked dynamo serves as a remote control.

And the original Symphonion in action:

Martin tells CDM some more about the music box in question and how he converted it to a new, digital life:

The modified musical box Symphonion Brevet No. 28 was produced in the beginning of the last century. The used hand-cranked Style 28 was the simplest and therefore cheapest available model from a broad product range. It plays steel discs with 14.5 cm (5¾”) diameter.

To convert the musical box to a MIDI sequencer, parts of the Symphonion’s base plate were machined to clear space for the stepper motor, replacing the hand crank. A custom etched and with flexible wires extended contact plate replaced the metal comb, whose 40 teeth were originally plucked to generate the sound.

The conversion of the voltage from the contact plate into MIDI messages is done by a microprocessor. A second circuit is controlling the motors speed. The added control panel holds DC input socket, an input for the remote control or footswitch and the MIDI output. Further there are controls for play/pause, tempo, and gate-time. An antique wooden cassette serves as the new housing of the sequencer.

More information:
Project website: mar.li/digital_enhancement.php
Facebook: facebook.com/Bircher.Martin

In the meanwhile, we have the pleasure of getting to gaze at high-resolution images of the setup, courtesy the artist. (Click for the big versions…)

Another last-century classic – the Roland Super JV. Ah.


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Q&A: Is there much lag with USB midi controllers?

Monday, February 27th, 2012

Question by Christopher C: Is there much lag with USB midi controllers?
I have a regular little keyboard and I had to buy a midi to usb adapter to connect to my computer, but it lags when I use it with my DAW. I was thinking about buying a regular USB midi controller. Do those lag at all? I’m using Vista btw.

Best answer:

Answer by the.paulus
You might want to consider installing a virtual soundcard like Asio4All. I use it for my keyboard and I barely notice any lag.

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Arcade Buttons and Gyroscope: New Midi Fighter 3D from DJ Tech Tools

Monday, February 27th, 2012

Building on the original Midi Fighter, a 4×4 array of arcade push-buttons, the Midi Fighter 3D adds interactive, light-up color feedback and gyroscope-powered motion sensing. The work of electronic music site DJ Tech Tools, it’s an impressive-looking piece of work. But if you’re not interested in the “3D” sensing, don’t overlook the clever color feedback and bank shifting, which could prove as much of a draw.

The Midi Fighter 3D, announced today, will ship in April at US$ 249. There are now orders yet, but there is a preorder list.

DJ Tech Tools is pushing the 3D orientation functionality. In a good way, it mirrors a bit of the branding and design we see from Nintendo (well, at least that “3D” moniker). If you don’t mind moving your controller around as you play, it looks like it can do some impressive things. Dan White of DJTT explains how it works to CDM:

The 3D uses a gyroscope and a compass to track the position of the controller in space. The gyroscope tracks relative position (meaning angling the controller towards any of its sides), and the compass tracks rotation along the same plane that the controller is on (think turning the controller like a steering wheel).

While the sensing may not appeal to everybody, the big advantage here is integrating continuous control of parameters (which buttons obviously lack), in a way that’s integrated into the design and gestural.

A wrist-strap will be available, and designed in such a way that you can access all the controls, including even those on the side.

At $ 249, though, fans of the original could easily justify the purchase based solely on the new light-up, assignable color indicators on the buttons. Apart from looking cool, they promise to make elaborate control setups possible, with the aid of bank controls and lots of customization in the software. You get four banks of controls via the top, but there are also six nicely-integrated triggers on the side which can be used for whatever you like. That could give you more banks, effect kill switches, or some other function you haven’t thought of yet. The fimware can send up to 68 unique Control Change messages and 70 button messages, so presumably DJTT is betting – as they have with their other product line – on lots of preset ideas for different performance rigs and styles.

All of this communication happens via MIDI, so using it with your favorite software is a cinch.

Specs:

  • Included configuration software
  • Customizable RGB arcade buttons: 4 x 4 button array, with individually-addressable light-up RGB feedback on each button
  • Four banks, six side buttons
  • 3D motion tracking of five movements

It’s hard not to notice the cable in the images. DJ Tech Tools tells us that’s their own DJTT USB cable, which will be bundled with the hardware and also available separately. They say it’s a “high-quality” USB cable – I’m guessing the main test is whether it can stand up to moving the hardware around, since it isn’t wireless. Having right-angle USB cables is hugely useful in tight corners, though; Hosa was showing off something like that at NAMM and I’m happy to replace my USB collection with them.

Also worth noting: DJTT says they’re applying for a patent on the five-way motion control tracking method they’ve developed. (I find the patent process to be pricey and arcane, personally, but I’ll be interested to see how it goes for them!)

$ 249 seems to me a really good deal for this gear, but if you liked the brute-force simplicity of the original controller – and its greater customization options – the Classic remains available, starting at US$ 119.99.

More details:
Introducing the Midi Fighter 3D [DJ Tech Tools]

Images courtesy DJ Tech Tools. And yes, we’ve got high-res images, so click for big, gear-pr0n-ny closer looks.


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Do i need a midi device to use FL studio?

Thursday, February 23rd, 2012

Question by shaunwk: Do i need a midi device to use FL studio?
I want to record guitar and keys and acoustic guitar. what do i need to record these instruments with FL studio. All i have is a PC (windows vista 32-bit home) and some instruments.

Best answer:

Answer by audioloops
All you need is an audio card with a good line input so you can record the sounds from keys and guitar into FL Studio (note, it requires ASIO in recording, and at least Producer Edition or XXL version of FL STudio).

More info on recording here: http://flstudio.image-line.com/help/html/effects_trackswindow_diskrecording.htm

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Max for Live Gems: Easier MIDI Mapping, Automation Recording, and Alternative Sequencing

Wednesday, February 22nd, 2012

As Max for Live has matured, this tool for extending the functionality of Ableton Live has played host to a growing wave of brilliant custom tools – enough so that it can be hard to keep track. This month saw a few that deserve special mention. In particular, two tools help make MIDI mapping and automation recording easier in Live, and point the way for what the host itself could implement in a future update. (Live 9, we’re looking at you.) And in a very different vein, from Max for Live regular Protofuse, we see an intriguing alternative approach to sequencing.

Clip Automation does something simple: it patches a limitation in Live itself, by allowing you to record mapped automation controls directly in the Session View clips. (As the developer puts it, it grabs your “knob-twisting craziness in Session View.”) The work of Tête De Son (Jul), it’s an elegant enough solution that I hope the Abletons take note.

Clip Automation

Mapulator goes even further, re-conceiving how mapping in general works in Ableton – that is, how Live processes a change in an input (like a knob) with a change in a parameter (like a filter cutoff). Live does allow you to set minimum and maximum mappings, and reverse direction of those mappings. But the interpolation between the two is linear. Mapulator allows you to ramp in curves or even up and down again.

There’s more: you can also control multiple parameters, each at different rates. And that can be a gateway into custom devices, all implemented in control mappings. BentoSan writes:

For example, if you wanted to create a delay effect that morphs into a phaser, then cuts out and finally morphs into a reverb with an awesome freeze effect, you would be able to do this with just a single knob…

Again, this seems to me not just a clever Max for Live hack, but an illustration of how Ableton itself might work all the time, in that it’s a usable and general solution to a need many users have. Sometimes the itch Max for Live patchers scratch is an itch other people have, too.

Lots of additional detail and the full download on the excellent DJ TechTools:
Mapulator: An Advanced MIDI Mapping Tool for Ableton

Protoclidean We’ve seen Euclidean rhythms many times before, but this takes the notion of these evenly-spaced rhythmic devices to a novel sequencer. Developed by Julien Bayle, aka artist Protofuse, the Max for Live device is also a nice use of JavaScript in Max patching. See it in action in the video above. There are custom display options for added visual feedback, and whereas we’ve seen Euclidean notions in use commonly with percussion, the notion here is melodic gestures. Additional features:

  • Eight channels
  • Independent pitch, velocity, and offset controls
  • Scale mapping
  • For percussion, map to General MIDI drum maps (Eep – darn you, English, we’re using the word “map” a lot!)
  • Randomization
  • MIDI thru, transport sync, more…

More information:
http://designthemedia.com/theprotoclidean

Also, if you’re looking for more goodness to feed your Live rig, Ableton has added a new section to their own site called Library. You can find specific Max for Live content in that area, as well:
http://www.ableton.com/library
http://www.ableton.com/library/tags/mfl/

This is in addition to the community-hosted, community-run, not-officially-Ableton Max for Live library, which is the broadest resource online for Max for Live downloads:
http://maxforlive.com/library/


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Nikolozi Meladze updates Easy MIDI to v1.2

Wednesday, February 22nd, 2012

Read the full story @ KVR Audio
Nikolozi Meladze updated Easy MIDI to version 1.2. New in Version 1.2: Caps Lock key toggles Easy MIDI Window. App Preferences added. You can choose app type: Dock or Status Menu (useful for full-sc [Read More]
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Ableton Live Midi Basics Tutorial – Kratos612

Monday, February 20th, 2012

For more tutorials please check out my blog at kratoslivelessons.blogspot.com A short tutorial on using basic midi instruments using Abletons prebuilts instruments from the instrument folder. Teaches arming, recording, quantizing and tempo changes. Thanks for watching!
Video Rating: 5 / 5

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Problem with MIDI out using Superior drummer through Cubase LE4?

Thursday, February 16th, 2012

Question by sullengrrrrrl: Problem with MIDI out using Superior drummer through Cubase LE4?
I`m having trouble getting MIDI out activated in Cubase LE4, MIDI in is ok and in Superior, levels are all activated,it is the same for EZplayer Pro. I`ve tried everything i can think of been everywhere i can think of, where do I go to get MIDI out activated???

Best answer:

Answer by cvanklompen
It’s up to Chuck Norris.

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i have cubase essential 5 and i want to connect my keyboard via usb to midi help?

Tuesday, February 14th, 2012

Question by : i have cubase essential 5 and i want to connect my keyboard via usb to midi help?
i am trying to connect my keyboard (triton le work staion) to my pc (toshiba 4g 250 d) with cubase via m audio midi to usb interface with one input and out
please help me set this up i am new to cubase set ups
i was using a mac before new to pc as well i want to use the sounds in cubase to get middi in please help

Best answer:

Answer by soundmagus
Hi,

you need to get 2 midi cables.

From the Triton you need to do the following :

Midi out > Midi In on sound card
Midi in >Midi out on sound card

Then when you open Cubase make sure you select the appropriate midi ins/outs in the inspector (to the left of the arrangement page).

hope this helps,

Mark

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Q&A: how do I get midi files from my keyboard and into fruity loops?

Friday, February 3rd, 2012

Question by graffx_guy101: how do I get midi files from my keyboard and into fruity loops?
I have a 4 track that I recorded the midi files into. I just want the files off of the 4 track and into fruity loops.

Best answer:

Answer by remixx
midi must stay midi you can not record your midi to a analog/digital 4 track wave format and expect it to be midi. midi is control NOT sound. The midi keyboard controls the sounds of the fruity loops though midi cables.

http://uk.youtube.com/watch?v=WZ6Ngd13tTo

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