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im just starting to use fl studio to record music. how do i make the vocals and the instrumental separate?

Tuesday, May 22nd, 2012

Question by ABN: im just starting to use fl studio to record music. how do i make the vocals and the instrumental separate?
i want the verse, adlibs, dubs ect. all on different tracks so that i can edit them separately. i have fl studio 9 how do i do that

Best answer:

Answer by 0_o
record them seperately. Then on your channel display, click the black button at the bottom and then click audio clips and you will see the vocal channels (after u record it should actually show your channel audio clips so you might not necessarily have to click the black button at the bottom.

Now that you see them, click one such as the verse channel, then the channel settings box will open up and look to the top right and set the number to any blank track in your mixer. (the box says FX under it)
do your adlibs the same way, put them on a track by themselves.

open up your mixer and you will see them on seperate tracks now and im sure you can handle it from there….

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Music PC program/game, help please!?

Tuesday, May 22nd, 2012

Question by cicipotter: Music PC program/game, help please!?
Oh my I really need help. This is driving me crazy! So I use to have this program on my computer. It’s a music program. It is sort of like FruityLoops, but it’s got a blue background and there are like 5 instruments on the side and each makes a sound and you can make music. Does anyone know what this program is? Any suggestions? Please help! It’s driving me crazy. Thx

Best answer:

Answer by linkinhardyy
maybe ejay

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Visual Music: A Waveform Made of Vinyl Records, Benga Single, Inspired by Seeing Sound

Monday, May 21st, 2012

Benga’s latest video was released early last month and made the blog rounds, but it’s worth considering as we continue our ongoing thread on visual music and how sound can go from invisible to tangible. A stunning video whets fans appetite for the upcoming Benga full-length Chapter 2, constructing a wave shape in physical form as a series of vinyl records. Using some 960 hand-cut vinyl records, the track’s waveform materializes in stop motion-filmed animation.

Physical as it may be, the inspiration, say the creative team, was SoundCloud. UK-based creative team Us, consisting of Christopher Barrett and Luke Taylor, explain:

When we were asked to pitch on the promo they sent us the track as a ‘Soundcloud’ link, we usually get it sent as an MP3. For the first time we were not just listening to the track we were also watching it. There was something mesmerising about this in its simplicity. This ignited the idea to create a real life three dimensional waveform. We started to think about the fact that a vast amount of our music is consumed online and has lost a sense of physicality this lead us to the idea of using vinyl records. We also loved the way it related to Benga as an artist who’s background comes from using records as a DJ or producer.

The maths worked we would need 960 records to create 1 minute and 20 seconds worth of wave form. Each one had to be individually cut to a specific size, hand labeled, hand numbered and then finally polished. This prep took 7 full working days and then the animation process took around 30 hours.

No 3D printers here: the process of making the individual, differently-sized records sounds painstaking. Us tells Creative Review:

To animate the wave form, we built it and then carefully removed each individual record. This had to be done very gently as any shift in the position of the sculpture would result in the failure of the animation and as we had to literally destroy each piece of vinyl to get it off, there was only one chance to get it right. Once the sculpture was finally built, the animation process took about 30 hours.

As you can see in the behind-the-scenes photos, actually working those records onto the pipe involved removing the far end, making this still more challenging (though adding a great deal to the impact of the effect).

This is all quite similar to another radial, sample-by-sample waveform made of physical circles we saw earlier this year:
Voice Messages Become 3D Paper Waveform Sculptures: Paper Note

Making a waveform view in the digital realm is dead-simple. But something about going to physical media makes that decision more than just afterthought, as though these creators really are touching frozen sound.

Having Benga as your soundtrack doesn’t hurt, either. You can grab this single on iTunes.

Full credits:

Directors – Us
Producer – Liz Kessler
Line Producer – Connor Hollman
DoP – Matt Fox
Gaffer – Ben Fordesman
Editor – Vid Price
Grade – Mark Horrobin
Animation – Alice Dupre
Structural consultant – Jorge Betancor
Runners – Tayo Rapoport, Paul Mckelvie, Chaelyn Allcock
Production Company – A+
Commissioner – Dan Millar
Management – Phil Hutcheon / Andrew Foggin

Behind-the-scenes photos courtesy Us.

See the full project page for lots of additional images and details:

http://www.weareus.co.uk/projects/benga-i-will-never-change

Thanks, Andrew Cavette!


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What’s a better program to use for music? Cubase, Kontakt, or Pro Tools?

Sunday, May 20th, 2012

Question by Questioner: What’s a better program to use for music? Cubase, Kontakt, or Pro Tools?

Best answer:

Answer by tylowill
I have used Cubase and Pro Tools. I am all digital, going in Fire wire to a MacBook Pro. I must say I use Pro Tools now exclusively. They are both good apps, however the third party plugins for PTs are amazing. The filters are beautiful and the EQs are solid. The interface is nice, but I am looking into Logic Pro (but that is Apple only). For your mastering I suggest an app called t-raxx.

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Visual Music: My God, It’s Full of Dots – Yayoi Kusama Meets Musical Design

Thursday, May 17th, 2012

Tenori-On and iPad apps, hardware designs and visual creations: set against the beautifully-generative mind of Japanese/New York artist Yayoi Kusama, the flurries of dots and circles and patterns in musical interfaces take on a richer meaning. This video, from a workshop hosted at the Tate Modern alongside an exhibition of Kusama’s work, needs little introduction. Instead, the dizzying cuts of geometric abstraction, the array of visual ideas for musical interface begin to take on the same personality of her expansive creations. The galaxies produced out of the minds of musicians somehow overlap with this iconic artist. I hadn’t really made the connection before, even as a fan of her work, but with this workshop, the sympathetic vibrations – intentional or not – become clear. Description:

Sonic Kusama:
Workshop exploring connections between the work of Yayoi Kusama and creation and representation of new music & sound art through visual audio interfaces.
Presented by Simon Little and Kelvin Brown with Chase Lane.
Audio track by Capstone Music
Video production by Territory Studio

If you’re in London, Infinite Kusama is on view now at the Tate Modern.


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Full Bucket Music releases 64-bit version of “deputy Mark II”

Thursday, May 17th, 2012

Read the full story @ KVR Audio
Full Bucket Music has updated deputy Mark II to version 1.0.1, which is now also available as a 64-bit version for Microsoft Windows x64. Changes: Added 64-bit version. Recompiled 32-bit version. [Read More]
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Toontrack Music releases Pop/Rock EZkeys MIDI

Thursday, May 17th, 2012

Read the full story @ KVR Audio
Toontrack Music has released Pop/Rock EZkeys MIDI, a new expansion library from Rickard Frohm, the original EZkeys piano player, covering everything from soothing ballads to funky pop and uptempo rock [Read More]
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Visual Music: SketchSynth Lets You Draw an Interface with Marker and Paper, A Brief Drawn-Music History

Thursday, May 17th, 2012

Today, I’m in London doing a hands-on workshop on visual metaphors for music, and covering various topics filed under “synesthesia” at Music Tech Fest. It seems appropriate, with the subject matter on the brain, to revisit the topic of visuals and music in a series of posts.

When you make hardware, with knobs and faders, you’re constrained by physical space – the amount of room on a circuit board, the radius of a knob cap, the size of your fingers. But before you get there, the first step is to sketch an idea. Imagine if you could do that with a marker and paper and ink.

SketchSynth is the latest attempt at a drawable set of controls, letting you turn an illustration on paper into something you can actually use to make music. It’s not the first – this dream of being able to make things come alive with nothing more than a magical pen is an old one – but the execution looks superb. There are two basic approaches to the idea: one is to use some sort of conductive ink to turn the drawing itself into a sensor, and the other is to point a camera at the drawing and calculate where a user makes contact with the drawing. SketchSynth opts for the computer vision approach, by way of OpenFrameworks and the old standby of free and open source vision, OpenCV. (Kyle McDonald’s ofxCV does the heavy lifting.)

Participants visiting an installation version sketched up their own interfaces. Note the variety of layouts and creativity. Photo courtesy the artist.

Conventional vision fits the task well: faders and knobs respond as expected, even though they’re only ink on paper. While it’s a drawn interface, and could look like anything, the behavioral metaphors all come from hardware: there are sliders, momentary buttons, and pots. Place the tool in “edit” mode, and the computer analyzes what you’re drawing; in “play” mode, the camera tracks your finger as you manipulate what you’ve drawn. The project goes one step further than many that have come before, by overlaying a projection calibrated with your drawing for interactive visual feedback as well as sonic. Sound in this case is provided by Pd, but OpenSoundControl (OSC) messages let you connect to other musical (or visual) tools. See more in the making-of vid, at bottom.

Creator Billy Keyes is working with the right mentor, too, completing this as research for Golan Levin, who has long explored the relationship of drawing and musical gesture. His Sonic Wire Sculptor was a seminal creation in connecting drawings to sound, using a tablet to produce three-dimensional “wire” structures and corresponding sound synthesis. His Messe di Voce performance piece neatly reversed the relationship, using the voice as the input to animate drawings and illustrations. More of Levin’s work at flong.com. See also: composer Xenakis’ UPIC, which lives on today as IanniX, a tool getting a lot of development attention.

The Pd guts producing sound for the drawings. Any OSC-compatible app could work, too. (Actually, to make a self-contained app, might I suggest libpd?

Keyes’ project, already getting lots of blog buzz, is notable for its practicality and immediacy; it seems a tool many others might use and build upon rather than a single piece of art.

It’s lovely to see projects, particularly academic projects, come to some form of completion and clarity. Speaking of completion and clarity, at some point a proper survey of drawn musical interfaces seems a must, but that will have to come another day. Where can I get a nice full English breakfast?

I’m late to the party, but hat tip in particular to Creative Applications

Project Page at golancourses.net; Linux source is promised soon

I’ve covered a number of these sorts of projects over recent years.

Paper, Drawing as Musical Controller: A Round-Up (including a number of paper examples)

Drawing Sound: Crazy Touch Interface Sound Experiments with Usine, PC (using only a screen – and thus producing a very different experience of drawing

Imaginary Instruments: Marker and Paper as Controller (this 2009 project is almost a direct analog to SketchSynth, minus the projection)

iPhones, Pencils: Hand-Drawn Music Interactions, Tokyo Subway Mobile Jam (this one isn’t quite the same as the others, using pencil and paper to design an interface for a screen – but it’s nice to recall that you can do that, as well)


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Q&A: where can i purchase a book about music notes, the industry, and tips and pointers to make beats and recording

Thursday, May 17th, 2012

Question by kingcarterboy: where can i purchase a book about music notes, the industry, and tips and pointers to make beats and recording
tips and tricks on how to make sound quality beats, how to use mixers and recorders, music notes? Wat’s points mean in the music industry, wat’s royalty in the music business mean?

Best answer:

Answer by Reality
“Everything You Need to know about the Music Business”

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What’s the easiest way to transfer music from one computer to another?

Wednesday, May 16th, 2012

Question by megan60203: What’s the easiest way to transfer music from one computer to another?
I need to transfer all of my music from my itunes/ipod to my new laptop and I was wondering what is the most efficient/easiest way to go about doing so. There are a couple of songs on my iPod that I accidentally deleted from my computer so they’re not currently available on the iTunes I have right now. Is there any way to just transfer all of the music from my iPod to my new computer/iTunes, so that I have those songs on my new computer?

Best answer:

Answer by awesome101
i think that the easiest thing would b to use a flash drive..or if u had a blank cd u can also use that

good luck

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