Read the full story @ KVR Audio
Eventide has announced their next two native plug-in releases: Blackhole and H3000 Factory Ultra-Harmonizer. The H3000 Factory Ultra-Harmonizer native plug-in is a powerful harmony plug-in that gi [Read More]
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Eventide announces Blackhole and H3000 Factory Ultra-Harmonizer Native Plug-ins
Friday, January 20th, 2012Eventide releases Reverb 2016 Stereo Room and Omnipressor Native Plug-ins
Thursday, January 19th, 2012
Read the full story @ KVR Audio
Eventide has announced that its Reverb 2016 Stereo Room and Omnipressor native plug-ins are now available. Reverb 2016 Stereo Room features the Legendary Reverb Algorithm of Eventide’s SP2016. Lo [Read More]
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Sound Magic updates Rose Whisper Piano Native to v1.5
Wednesday, December 7th, 2011
Read the full story @ KVR Audio
Sound Magic has updated the Rose Whisper Piano to version 1.5. This new version features Sound Magic’s NEO Hybrid Modeling Engine, which provides better simulation on release sound and Sympathetic Re [Read More]
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Native Instruments Maschine Mikro
Monday, November 14th, 2011Even Native Instruments must be surprised at the extraordinary success that their Akai MPC-inspired Maschine hardware/software combo has enjoyed since its release in 2009.
Regular point updates since then have proved that NI are committed to making their groovebox as much of a DAW as it can possibly be. In the last few months, they’ve added full plug-in support and Kore-style external patch aggregation, making Maschine a more diverse (and Komplete-integrated) proposition.
“The software and sounds are the same, but the hardware has been scaled down.”
With the comparatively pint-sized Maschine Mikro, NI aim to open the world of Maschine up to all those envious onlookers without the cash and/or space required for the heftier original.
The software and included sounds are exactly the same as you get with the ‘full’ Maschine, but the hardware has been greatly scaled down, with very little loss of functionality.
Before we get into Mikro itself, though, let’s quickly run through the software…
Essentially, Maschine is a (standalone and VST/AU/RTAS plug-in) groove workstation that can be operated entirely from the Maschine hardware (well, 99% entirely in the case of Maschine Mikro) or via the software’s GUI, for those who prefer to miss the point.
The included 6GB factory soundbank contains over 14,000 samples – drums, percussion, basses, synths, pads, orchestrals, etc – and more than 250 prefab Groups/Kits complete with well-programmed pattern sequences.
You can use your own samples, too; and needless to say, the hardware also works as a regular CC-outputting MIDI controller with any other music software.
Beats working
A Maschine project contains up to eight Groups of 16 Sounds each (a Sound being a single component of a drum kit, for example, or any other sample or plug-in instrument) plus up to three effects (built-in or VST/AU).
The 16 pads can be assigned to trigger a Sound each (for drums and percussion), or to all trigger a single Sound chromatically (for melodic parts). Building musical parts in Maschine is a matter of loading up some Sounds/Kits, hitting Record and playing the hardware’s pads.
Once you’ve got a few parts laid down, you can sequence them into a set of Scenes and, ultimately, a song in the Arranger area (which is a block-based sequencer).
Complete tracks can be built up without the music stopping or your hands leaving the Maschine hardware. Record parts layer by layer, delete unwanted notes, apply quantise and groove, add effects, sample external sounds, resample internal sounds, and so on – that ’100% hands-on’ workflow really is as smooth and seamless as NI claim, and the fun factor immense.
All the small things
The Maschine Mikro, then. Weighing 1.2kg (compared to Maschine’s 1.8kg) and measuring 320x195x55mm (Maschine is 320x295x60mm), it boasts the full array of 16 percussion pads, but only one small display rather than two big ones, and considerably fewer knobs and buttons – one and 28 respectively, as opposed to the original’s 11 and 41.
It also loses the rear MIDI I/O ports. So how does Mikro compare with its big brother and, indeed, fare on its own terms?
Transport, note input and ‘top level’ functionality are the same, but beyond that, things are pretty different – the lack of knobs, buttons and display real estate is expectably transformative.
For example, assigning a kit to a group in Maschine involves turning one knob to select a Bank, another to select a Type, another to select a Sub Type, and then a final knob to select your sound. It really couldn’t be easier – every stage of the process is visible and operable at the same time.
With Mikro, however, you have to switch that single knob through each category via buttons and additional knob twists. However, the lack of dual screens and their accompanying contextual buttons has been cleverly compensated for through the addition of the Nav button, which assigns the pads to a range of Module/parameter selection and navigation functions.
Maschine Mikro works very well, certainly, and the reworked layout makes sense; but for those used to the truly instant operation of the bigger box, some manoeuvres do seem like a faff in comparison.
More annoying than that, though, is the slightly bizarre inability to record parameter automation from the hardware – it’s back to the mouse for that, sadly. And having only one knob means you can only tweak one parameter at a time.
Still, that’s the price you pay for… well, paying less of a price, as well as the reduced footprint and increased portability.
Interestingly, Mikro’s pads are noticeably softer and smoother under the fingers than their Maschine counterparts – a tangible improvement over something that we didn’t even realise needed improving!
The Komplete Maschine
Maschine has been able to host VST and AU plug-ins since version 1.6, which was released last summer. With the recent 1.7 update, owners of Komplete 8 can also enjoy Kore-style aggregation of all their other NI plug-in presets within Maschine’s browser.
As individual updates are released in the near future, each of Komplete’s constituent plug-ins will integrate in the same way. Presets are tagged by sound type as well as per plug-in.
Double-click one and it will be loaded into the currently selected Module, with the instrument or effect ‘invisibly’ loaded in the background. It’s very cool, although it must be said that the process of importing your user-edited Komplete plug-in patches is more hassle than it ought to be – Maschine automatically sees only the factory presets.
To tempt you into dropping a wad on Komplete 8, Maschine Mikro includes the cut-down Komplete Elements suite, the presets from which show up in the Maschine browser just like the full package.
Elements comprises 3GB of sounds taken from across the bundle, hosted within the Reaktor 5 Player, Guitar Rig 5 Player and Kontakt 5 Player engines. There are some incredible sounds to be found in there, and if it inspires you to buy the epic Komplete 8, then so much the better.
Little wonder
Our conclusion will come as no surprise: in shrinking Maschine down to Mikro size, lots of controls have had to go and certain ergonomic compromises have been made. The lack of automation writing is something we sincerely hope gets rectified in an update, and there are still a few issues with the Maschine software that haven’t been fixed (no mute automation, lack of multicore support, the often unintuitive nature of the Scenes system).
There are a few drawbacks, but Maschine is such a superb system that the positives far outweigh any negatives. For anyone looking to get into Maschine at a lower price-point, as well as current Maschine users looking for a more mobile (and, honestly, nicer-feeling!) complement to their existing hardware, Mikro is nothing short of a godsend.
With this fantastic, affordable new option on the table, we’d go as far as to dub Maschine a computer music essential, whether you go for the full thing or the sleek Mikro.
Read more about Native Instruments Maschine Mikro at MusicRadar.com
Lexicon releases MPX Native Reverb Plug-In
Wednesday, November 9th, 2011
Read the full story @ KVR Audio
Lexicon has announced the introduction of its MPX Native Reverb Plug-In, bringing industry-standard Lexicon digital reverb to a wider range of users than ever before at a MAP (Minimum Advertised Pric [Read More]
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Eventide Announces Native Plug-ins – Reverb 2016 Stereo Room and Omnipressor
Wednesday, November 9th, 2011
Read the full story @ KVR Audio
In the first instalment of a major initiative to bring its effects to the Native plug-in world, Eventide has announced the Reverb 2016 Stereo Room and Omnipressor plug-ins for AU, VST, and the new [Read More]
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Native Instruments launches “Free Expansion Offer” for Maschine and Maschine Mikro and releases “True School” Expansion
Friday, October 28th, 2011
Read the full story @ KVR Audio
Native Instruments has launched a Free Expansion Offer for Maschine and Maschine Mikro along with a new expansion called True School. True School Expansion True School is a new entry in the series [Read More]
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Native Instruments Studio Drummer
Tuesday, October 25th, 2011This virtual acoustic drum kit comprises three kits (with two snares in each) plus tambourine, cowbell, sticks and claps.
NI’s lossless sample compression crams the 17GB sample into a tidy 7.4GB disk footprint, and with up to 25 velocity layers and six alternates per hit, producing convincing drum parts is simple, as long as you know how to program them.
If you don’t, Kontakt 5′s MIDI file playback capability means you can choose from over 3500 patterns and fills spanning 11 typical genres.
Spread across four tabs (Grooves, Options, Kit and Mixer), kit elements can be auditioned and tweaked from the main graphic on the kit page; options include Attack/Hold/Decay envelope, overhead and room send levels, and tuning. You can also select alternative snares and unload elements to save memory.
All kit elements get mixer channels, including stereo and mono overhead and stereo room. There’s also an aux send with convolution reverb. Channel strips include four inserts (Solid G-EQ, Solid Bus Compressor, Transient Master and Tape Saturator) with configurable order.
In use, the kits (Garage, Session and Stadium) cover broad territory and the powerful EQ and compression mean you can do lots of sound shaping. The reverbs are also very serviceable (although editing them requires entering Kontakt’s Edit mode).
Using the grooves is easy – just audition and then drag them into your DAW. Pattern swing, tightness and velocity can be adjusted (this modifies the MIDI data before you drag it), but there’s also an adjustable ‘live’ randomiser (volume, velocity, time, pitch and tone) for adding feel during playback.
On the downside, we’d like a high-pass filter on the EQ and although there’s control over snare top/bottom balance, both sounds share a mixer channel, which is slightly limiting. Furthermore, there’s no control over round-robin behaviour and kit elements can’t be mixed and matched.
Even so, we found Session Drummer very slick in use and speedy to tweak, with some excellent on-board grooves.
Read more about Native Instruments Studio Drummer at MusicRadar.com
Native Instruments Guitar Rig 5 Pro
Wednesday, October 12th, 2011Real guitar gear is known for its so-easy-a-guitarist-could-use-it simplicity, and yet virtual amp simulators continue to grow in complexity and capability.
Guitar Rig is easily one of the most feature-packed guitar/bass amp sims on the market, yet it remains one of the most user-friendly.
With this latest version, there are two new amp models, Control Room Pro for advanced mix-and-match cab/mic combos, six new effects, and a few crafty functional extras.
We’re reviewing the software-only version here, but don’t forget that there’s the Kontrol edition too, bundled with the Rig Kontrol foot controller. The software comes as part of Komplete 8, too. It runs standalone or as a VST/AU/RTAS plug-in.
Initially, it might seem excessive that over a third of the GUI is given over to the (hideable) browser panel, but in our opinion, the most effective way of getting familiar with Guitar Rig is via the presets.
A lot of time has been put into these, and famous tones such as those of Satriani, Van Halen, Rammstein, ZZ Top, Hendrix, Led Zeppelin, and AC/DC are all on hand. Joining the pre-existing 15 amps are the Van 51, which is clearly a Peavey 5150 emulation, and Hot Solo +, which appears to be a Soldano imitation, judging by the logo – the knob style and labels hint at Soldano’s Hot Rod 50 model.
We found that these two new amps can be used together to great effect. The Hot Solo + provides an authentic mid-boosted AC/DC-style rhythm crunch, while soaring, shredding solo tones are effortlessly had with the Van 51.
Surprisingly, there’s little difference in tone when switching between the rhythm and lead channel of the Van 51 once both pre-gain knobs are set to give similar drive. This is quite unlike both the real hardware and Peavey’s official 5150 emulation in their ReValver software.
Shoot-out!
Speaking of which, we took the opportunity to compare the 5150 emulations of Guitar Rig 5 Pro and Peavey’s ReValver. By running the same drop-tuned, DI’ed guitar parts through both pieces of software, there was no doubt that the Peavey version could achieve tighter note definition and greater clarity out of the box – GR5 was slightly muddy in comparison.
However, this was quickly cured by inserting Guitar Rig’s Skreamer overdrive unit before the amp. This is an emulation of the Ibanez Tube Screamer, which is often used in the real world to tighten the bottom end up in the same way.
GR5 has one up on most amp sims due to its Control Room Pro cab/mic system, which can be most useful in teasing just the right response from those palm-muted chugs.
In terms of its amp tones in general, Guitar Rig 5 Pro sounds very good, but it does fall slightly short when it comes to absolute authenticity, responsiveness and real-deal feel you’d get from a great valve amp/cab, which some other products pull off better.
Room for one more
Guitar Rig Pro 4 introduced Control Room, an eight-channel array of virtual cabs/mics that you could mix to create custom tones.
The mic selection was fixed, but expanding upon the concept is Control Room Pro, where you can choose cab, mic and mic position per channel, fade in a room mic and flip the phase, which can be a powerful tone-altering trick.
You can balance these eight (often vastly differing) sounds as you see fit via the module’s mixer pane, with pan, level, solo and mute controls.
We found Control Room Pro really useful when using Guitar Rig 5 during the mix stage of a full production. We would first dial in the desired amount of gain and general frequency content using the amp sims.
From that point on, Control Room Pro became invaluable. By blending tones from differing cabs and mics, we could sculpt the overall timbre of the rhythm guitar tone, so that it would ‘sit’ in the mix most effectively, manipulating the timbre so that our guitars were not masking any of the other instruments frequency-wise.
Incidentally, Control Room Pro uses RedWirez impulse responses, which are some of the best we’ve tried, and having them accessible via such a friendly, flexible interface only enhances their usability.
Acting on impulse
Convolution reverb is now on Guitar Rig’s effects menu, courtesy of the Little Reflektor. This offers eight impulse responses, all with decay and lowcut control.
We found it excellent, with the short plate, churches, cathedrals and big halls all sounding lush and highly useable, particularly on clean and country tones.
Added to this is the Vintage Verb effect, as well as a new classic compressor model, Fast Comp, both also very high quality.
The Resochord harmoniser is a little lacking, not quite having the desired effect when processing notes to sound like chords. This is due to the impact of unwanted artifacts, in the form of unusual ‘whistles’, tending to creep in.
We found the new Stereo Tune effect much more useable. This spreads the stereo image of a mono guitar to great effect, providing a much wider stereo image. It can also be used to fatten up a sound with more pronounced detuning, but we preferred it when used subtly.
The new FilterBank, an eight-band filter, is aimed at oddball guitar sounds, and it didn’t help us much in our quest for a solid soloing tone. However, Guitar Rig is beloved of many a non-guitarist as a gnarly processor of synths and beats, and we suspect that this and Resochord will strike a particular chord with them.
The FilterBank does draw our attention, however, to the absence of a graphic equaliser with, say, 16 or 32 bands, which would be really useful for general tone-shaping.
GR5 adds sidechain inputs to compressors and some of the Modifiers modules, so a signal other than the guitar being processed can ‘drive’ the effect; for example, a bass drum can dictate when a compressor kicks in. Guitarists probably won’t use this so much, but producers might.
Contain yourself
One undeniably great addition in GR5 is the Container module. Once you’ve created a chain of modules, you can wrap them in the Container and assign its macro controls (4, 8, 12 or 16) to parameters within the chain.
Each macro control can be a knob or a button, assignable to up to eight parameters (using a drag-and-drop system like NI’s Massive), with adjustable ranges for each. It’s a great system for simplifying control over complex rigs – great for live use.
In closing, it must be said that GR5 takes a huge leap in the right direction. Combine the sheer quantity of killer presets with the new amps, effects, and Control Room Pro, and you have a winning combination for guitarists, producers and sound designers alike.
Now listen to our Guitar Rig 5 Pro audio demos:
Almost Clean with 800 Clean
Hardcore 51 times four
Metalcore 51 with 800 Clean
NI GR5 Modern Gratifier times four
NI GR5 Skreaming Rammfire times four
Read more about Native Instruments Guitar Rig 5 Pro at MusicRadar.com
Native Instruments releases iMaschine for iOS
Wednesday, October 12th, 2011
Read the full story @ KVR Audio
iMaschine Native Instruments has released iMaschine, an intuitive groove creation app for iPhone and iPod touch. With four flexible tracks, real-time sampling and loop recording, a range of cla [Read More]
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