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Like a Wheel Within a Wheel: Beautiful Optical Turntables Generate Spinning Rhythms

Friday, January 27th, 2012

Music is deeply tied up with motion; seeing that in a machine is somehow satisfying. Soundmachines, from the enigmatically-titled Berlin studio TheProduct*, is an interactive physical installation made from optical turntables. By moving the “tone arm” – really in this case an optical sensor attached to an extended mount – you can change rhythms and sound sweeps.

We’ve naturally seen many visualizations, tangible and digital, that make loops into wheels. But it’s worth noting the particular connection to a kinetic experiment by The Books’ Nick Zammuto from the film earlier this week. In fact, my one criticism of this piece is that the rhythms are so regular. Some syncopation in a machine like this would be not only pleasing, but immediately visible to the eye and therefore understandable. Perhaps even decoupling the wheels from the motor could allow a user to experiment with sound. That doesn’t mean you have to go from minimal techno to irregular chaos, but there’s quite a lot in between.

That’s not to take away from the impact of this piece, and in particular, the beauty of its installation. The presentation in an iconic object is a message in itself. And the circle remains the ideal design for a looped rhythm, embedded as it is in the repetition we perceive in our world.

http://www.the-product.org/soundmachines

More details:

Three units, which are resembling standard record players, translate concentric visual patterns into control signals for further processing in any music software. The rotation of the discs, each holding three tracks, can be synced to a sequencer.
The Soundmachines premiered on the Volkswagen New Beetle stand at the IAA motor show in late Summer 2011. In cooperation with the sounddesigner/producer Yannick Labbé of TRICKSKI fame, we developed three unique discs, each controlling one track of an Ableton Live Set exclusively made for the Event. The show was supported by a set of realtime generated visuals, running on a 25m wide LED wall.

One/One oneone-studio.com
TheProduct* the-product.org

Client

Volkswagen

Agency

Vok Dams, Hamburg

Sounddesign/Producer IAA
Yannick Labbé yannicklabbe.com

Special Thanks

Matt Karau
 matt.karau.com
Andreas Schmelas invertednothing.com

(See also a compelling-looking visual collage. It’s supposed to be set to John Cage’s “First Interlude,” but because of copyright concerns, is instead (arguably) set to Cage’s 4’33″. Let’s hope they don’t get sued for that.


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Meet the Beep-It Optical Theremin, and Learn Lessons in Product Development from its Creator

Monday, February 21st, 2011

What happens when you try to make bleeping and beeping a business? Meet the Beep-It, a simple but addictive optical theremin, and a fun noisemaking impulse buy for sonic enthusiasts. Then, if you’ve ever fancied developing a new idea into a product, learn a little bit about the path of its creator. We hear a lot about technology and entrepreneurship in broad strokes, but rarely do people tell you what it means actually putting ideas to work. So, where better to start than with a simple idea and a labor of love? Michael Una, musician, sound artist, and inventor, explains.

Greetings all, this is Michael Una. I’m an occasional contributor to CDMu and I want to share a bit about a big project I’ve been working on.

This is Beep-it:


More info at thebeepit.com.

It’s an analog optical theremin. This is not a new idea, but I was driven to make my own with a focus on playability and low cost. Beep-it started as an idea a few years ago, and I’ve been working to make it bigger and better since.

A little while back we heard from Roger Linn on “How to get poor with prototyping.” Mr. Linn made many good points and offered a realistic, if somewhat harsh picture of what it actually takes to take an idea to market. I’d like to expand on this discussion by offering my own experience with this exact process, from prototyping to overseas manufacturing.

Back in 2009, my nephew’s birthday was coming up and I needed a gift. So I looked around my studio and found that I had enough parts to make something that looked like this. It made a lot of funny beeps, so I called it “Beep-it,” after the Cornelius song of the same name. The case is a big plastic petri dish and the circuit is a 555 oscillator with photocell control.

It turned out to be the hit of the party and all the little kids wouldn’t stop beeping. I had a stack of the clear petri dishes left, so I made another 25 and put them up for sale on Etsy in late fall of 2009. These sold for $ 25. I also showed them at a small art gallery here in Chicago. I sold a few, but nothing too crazy until the Christmas shopping season hit and my Etsy inventory sold out in a matter of days. I scrambled to build more and fulfilled about 40 orders before the season was finished. Small numbers, but it showed that there was a bigger demand than I was aware of.

As I built all these Beep-its, two things happened. I became much better and more efficient at building them, and as I got better I became dissatisfied with the quality. I also ran out of petri dishes, so I undertook a redesign and came up with this:

This version upped the price to $ 35, because I figured out that I was barely making money at $ 25. Now that I had a better product, I set out to try and market them and drive up sales. I did workshops, made some videos, and did my best to get noticed by prominent blogs and influential musicans. It mostly worked. One blog post on Boing Boing kept me busy for a month. There were other months where I only sold a handful. But over the next few years I sold about 250 of this version and shipped them all over the world. I bought myself some nicer tools and moved my workshop from a 2nd bedroom to a rented studio space. Things were looking up.

Now there’s an interesting problem here- the more I sold, the more time I had to spend actually building them. Which meant that I had less time to do other things, like tinkering on new designs, actually playing music, etc. I hired some friends and family to help with soldering circuit boards and drilling the cases, but it still took up a lot of my time. So I started looking for other solutions.

I applied for and won a small business grant from Scale Well, which opened my eyes to the possibilities of larger-scale manufacturing. I got some great advice from local hero Joe Born and electronics guru Mitch Altman, and started conversations with an overseas manufacturer. After much back-and-forth and dropping some serious coin, last month my first shipment of “fancy” manufactured Beep-its arrived:

I’ve now partnered with master motion and print designer Joe Moccia, whose fine work can be seen on the product itself and in our web and video design.

So despite having actually designed a product and brought it from idea to prototype to manufactured object, I still feel like I’m just getting started. My next steps are now to talk to bigger retailers and get them to carry my product, and to start working on the next product. And hiring a lawyer to handle some business administration stuff. And setting up a more robust accounting system. And putting together a new live performance to showcase my new devices. And like 10 other things that I can’t think of right now. But let me offer a few parting tips for anyone thinking of turning their idea to reality:

  • Pick something you can accomplish. Build one, and sell it. Keep track of how long it takes you and how much you spent on parts, and how much you got for it. Then have a good think about whether it’s worth pursuing.
  • While you can hire someone to do all the work for you, don’t. It will cost you way too much, and you won’t learn any of the valuable lessons that will go into running your business later. You actually need to do everything once before you can hire someone to do it for you, otherwise how will you know if they’re doing a good or efficient job?
  • Don’t spend money you don’t have. Personally, I think taking on debt is a terrible idea. People will argue that it’s the fastest way to accomplish your goals, but you won’t spend it as wisely if it’s imaginary money. Spend it out of your own pocket and try to grow that, especially at first.
  • You don’t have to be an expert, but you do have to be an information sponge. In order to be successful, you have to be learning all the time. Which includes un-learning misconceptions and bad behaviors.
  • Ask for help. People love to share information and successful people won’t mind helping someone with a good idea and good energy. People who don’t share information usually aren’t very successful anyway.
  • Stop thinking about it and do it. Until you actually do something, it’s all theory. Get your hands dirty and make mistakes, and keep notes. The time has never been better for a good idea to take off.

Readers, many of you have great ideas. How far have you taken them? And what roadblocks have you hit along the way?

More (and purchase info):
http://thebeepit.com/

Previously:
Beep-It: Portable, Open, DIY Optical Theremin

Beep-It assembly of an earlier model at Handmade Music, Brooklyn (workshop + performances with Michael Una)


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With Mobility Rising, MacBooks Looming, Don’t Assume Optical Discs for Distribution

Wednesday, February 16th, 2011

Endangered species? Maybe. Worth double-checking you can do online distribution, if you haven’t already? Definitely. Photo (CC-BY) Adam Jackson.

Memo to music software developers, artists and labels distributing music, and anyone else who uses optical drives: stop assuming they’ll always be there, because they won’t. Talking points:

  • Netbooks and tablets already lack optical drives. With more mobile devices, they’re unlikely to be alone.
  • Next up: laptops. Many laptops over the years have put optical drives in removable drive bays or shipped as external options to shed weight and bulk. HP Envy models recently came with external drives. And now, it’s a sure bet that Apple will drop optical drives on at least some MacBook Pros, as it did on the Air.
  • If you’re selling paid software, customers do sometimes lose your discs (or they’re on the road without access to them.)
  • If you’re sending music promos, the accessibility and manageability of digital may be essential. And you don’t want someone to fail to listen to a record just because they didn’t plug in their MacBook optical dongle.
  • At gigs (see lament below) be ready with some … I don’t know, QRCodes? (QRCodes on t-shirts!) Anıl Çamcı has a nice idea – print QRCodes on the physical CD, get the best of both worlds. (Suppose that works for vinyl, too; your laptop doesn’t have an LP slot.)
  • Yes, I also hope USB stick prices plummet. Until then…

I really love CDs and my occasional Netflix DVD and other optical distribution. But the writing’s on the wall here.

I don’t think that this will force Mac developers into Apple’s Store. Many pro software developers are unlikely to want to play along with all of Apple’s approval rules; some already have digital distribution. (It ain’t rocket science.) There are reasons they might consider that store, and this decision could help give Apple some momentum, but unlike on iOS, distribution through such a store is non-exclusive and likely to remain that way. That means that the presence of a particular drive does little to change the existing pros and cons of this and other stores. If you liked them before, you like them now; if not, you still don’t.

There’s a technology for loading content, code and music, tools and visuals onto a computer without shiny, plastic discs. It’s not called the Apple App Store. It’s called “The Internet.”

Nor do I think this means any major change – negative or positive – in regards to DRM.

In fact, expect an uptick in the use of USB sticks and other larger storage. That already had begun with massive sample libraries that number the hundreds of gigs. It’s a no-brainer for other large content, too. That’ll just have to square with another trend, however – solid state drives pulling average internal storage size lower and costs higher, at least in the immediate term.

One very big negative: physical handouts at shows. CDs are still far cheaper to reproduce (by an order of magnitude) than are USB sticks. Then again, maybe music lovers will keep that (now external) drive handy.

As a user, it’s worth not reading too much into this. My hope is that the internal drive bays remain, but are simply either available for upgrade or have a different drive in them. That means additional storage and customization configurations, one likely being optical drives if you want them. External drive options will also most certainly be available. And I hardly expect this to happen across the board all at once – particularly on the PC side, where there’s more model diversity.

Keeping optical drives around will remain a fantastic way to watch videos – particularly on the superior Blu-Ray format – and CDs aren’t going anywhere in a hurry.

Having online access to software you’ve purchased, though, is a no-brainer, and by no means requires an Apple-specific (or any other) store.


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