Learn To Make Hip Hop

...Learn to make hip hop music. become a true beatmaker today.

papen

...now browsing by tag

 
 

LinPlug updates RMV to v5.0.7 and Rob Papen Albino for Mac to v3.1.6

Friday, January 27th, 2012

Read the full story @ KVR Audio
LinPlug has updated RMV to version 5.0.7 on both Mac and PC, now allowing import of REX files on 64-bit systems. Also, a bug when exporting pads has been fixed (not when saving, just when exporting). [Read More]
AudioProFeeds-1

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Rob Papen updates Predator to v1.6.2

Wednesday, December 21st, 2011

Read the full story @ KVR Audio
Rob Papen has updated Predator to version 1.6.2, offering new filter types, new fx types and different GUI colour options. And, of course, a lot of new presets have been added as well, including new c [Read More]
AudioProFeeds-1

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Rob Papen releases RP-Distort free plug-in for Rob Papen customers

Saturday, October 15th, 2011

Read the full story @ KVR Audio
Rob Papen has released RP-Distort, a free (until end of 2011) plug-in for Rob Papen customers. RP-Distort is a distortion unit that can be combined with an analog modeled filter, compressor and wide [Read More]
AudioProFeeds-1

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Dance MIDI Samples releases “Trance and Progressive Soundset” for Rob Papen Predator and “DMS Trance Construction For Logic Pro 04″

Wednesday, September 28th, 2011

Read the full story @ KVR Audio
Dance MIDI Samples has announced the release of ‘Predator Trance and Progressive Soundset from DWSD’. Priced at and#163;19.99 the soundset contains 120 patches covering lead synths, plucks, basses, pa [Read More]
AudioProFeeds-1

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Rob Papen updates Punch to v1.0.2

Saturday, July 30th, 2011

Rob Papen has updated Punch to version 1.0.2. Changes: You can set an external sample folder. To do so click on the “Menu” button in the sample file screen, here you can set the external sample fold… [Read More]
AudioProFeeds-1

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Rob Papen Punch

Wednesday, June 29th, 2011

Rob Papen has been building a loyal following for many years now. Since his first acclaimed synth releases, he’s offered up some nifty effects, one of the best bass synths around, and even a strange but cool rhythm guitar generator. But, until now, no drums.

The idea behind Punch is simple and familiar: take some synthesisers optimised for percussion, throw in sample playback capabilities and some well crafted envelope and modulation options, add effects and a sequencer, and garnish with a multiple-output version.

“It’s clear what a huge amount of time has gone into making the drums sound crisp, punchy and lush.”

Punch ticks all of these modern percussive boxes, but above all, drum machines need to sound good. And it does.

The roundhouse kick

After about an hour of preset surfing, it’s clear that a huge amount of time has gone into making sure the drums – whether synthesised or sample-based – sound crisp, punchy and lush.

They all slice through the mix beautifully and have bags of presence and space, the latter thanks in part to some great effects. If anything, you might need to rein them in a little, but we’d rather have sounds that are more than ready to go straight into a track than sounds that need five minutes of polishing first.

Variety-wise, there are loads of options. Punch is no Battery but the library should keep you very happy until the free updates (which have already started arriving) are released.

What about the ergonomics? Punch is based on a fairly simple interface. At the bottom lie the drum pads and sequencer section. Each pad has two buttons: a large one for auditioning sounds and a small one to select the drum module editor. It’s a good setup, but the selector is a little hard to see on some screens.

When selected, each drum offers a variety of editors, the first section being for sound synthesis. You select your drum type, then choose from a variety of synthesis flavours for each (the number varies for each type, but all are generously stocked); alternatively, you can select a sample from the 250 or so included, or your own collection.

After that come a variety of tailored envelope, filtering and modulation controls before the addition of up to four effects modules (from a very impressive and long list).

Finally, you arrive at the Punch mixer. Each module is accessed via a tab and all are nicely laid out, particularly the global Easy window, which offers up selected tweakable highlights.

The Easy window is a bit of a masterstroke, enabling the simultaneous tweaking of all of the drums (you can bypass control of any you want to exclude), including parameters like decay and pitch.

One of the other great things about Punch is that just about every bit of it comes with a massive selection of presets and sub-presets to get you going quickly. Whether you’re looking for drum settings or sequencer patterns, or you just want to surf complete setups, there are presets to suit; and as you’d expect, you can separate these into banks and add favourites.

So at every level of depth there’s a handy option to help you speed through the creative process. How much experimentation and routing you get into will depend on you and the way you work, but it’s worth remembering that a huge part of Punch’s great sound is down to the power of these options. If you don’t try these out on your own samples, you aren’t making the most of it.

Creatively out of step

Step-sequencers seem to be all the rage these days, so it’s no surprise to find one nestling in the bottom right corner of Punch’s GUI. However, this particular sequencer isn’t your bog-standard, run-of-the-mill effort.

Punch’s sequencer revolves around eight triggerable patterns. Each pattern can feature up to four different drum tracks, all of which can be programmed independently, with plenty of editing and expression options per step. You can also edit all four at once.

These patterns can then be laid out in series or stacked up on top of each other, ultimately delivering up to 32 tracks of sequencing. Impressive.

Whether the four-tracks-into-eight system came about as the result of a brainstorming session, public consultation or an inspired dream, it really does work.

Four drums are just enough to get a nice little rhythm going, and the option to layer up to eight of these patterns on top of each other is enough to jam quite nicely, making sequencing patterns very simple and a lot of fun.

It’s a much more creatively conducive and flexible approach than the standard method of triggering one pattern at a time from the arse-end of your MIDI keyboard.

There are too many things we like about Punch to list them all, but some additional highlights we haven’t mentioned yet are the preset navigation buttons (using the arrow keys – although this can be disabled if necessary), simple right-clicking to open MIDI assignment options, and no less than 19 different types of distortion effect. Grrr!

The sucker Punch

Punch isn’t perfect, though. A nicer drag-and-drop approach to sample-loading would be useful, while the interface colour scheme and fonts could be a little clearer in places. (Rob Papen says that an update released by the time you read this will fix these issues).

But these are pretty minor criticisms when placed against the fantastic features, presets and sound quality.

Punch adds a new twist to the sequencing paradigm, offers a huge range of excellent sounds, delivers some genuine innovations and is very versatile. The virtual drum machine market is already busy, and will only become more so, but we think Punch does more than enough to merit close attention.

Now listen to our audio demos to hear Punch in action:




AudioProFeeds-1

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Rob Papen updates Punch to v1.0.1

Monday, June 27th, 2011

Rob Papen has updated the drum machine plug-in Punch to version 1.0.1. Changes: Drum preset manager screen, which can found in the bank manager screen, this allows you to quickly put together drum k… [Read More]
AudioProFeeds-1

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Rob Papen releases Punch – Drum Synth

Saturday, May 28th, 2011

Time+Space, the exclusive UK and European distributor for Rob Papen, has announced the release of Punch, Rob’s brand new software instrument that combines sampled and synthesized drums with features f… [Read More]
AudioProFeeds-1

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Rob Papen Punch: Sample+Synth Drums, Now Shipping; Software Drum Machine Scene Looking Hot

Friday, May 27th, 2011

In a sea of software and hardware, a handful of releases every year stand out. On the software side, one of the most promising is Rob Papen’s Punch. It reflects a number of trends in soft synth design – given a choice between sampling and synthesis, it choose both; 64-bit support comes standard; pattern sequencing is built in. But it’s worth examining for two reasons: one, independent soft synth designer Rob Papen has done some of the best work in recent years, and two, it appears to offer a rich set of practical features in equal measure.

The video above is quite extensive – one watch-through will likely tell you whether or not this is for you. But here are the basic features:

  • The Drums, The Drums… 2 bass + 2 open hat + 2 closed hat + 3 tom + 2 clap + 3 user.
  • Each drum can choose one of several synthesis models or samples.
  • Presets, Custom Samples. Load one of any number of presets and preset samples, or load your own sample content into the drum machine.
  • Lots of Per-Drum Control. Per-drum distortion, individual output busing, choke groups. These route together into a prerequisite Mixer.
  • Modulation. 2 envelopes, 2 LFOs, 8 modulation slots, for one of four effects units.
  • Sequencer. 16-step internal patterns, each with four tracks. Sounds useful enough, though for more complex rhythms, of course, you’ll want to turn to your host or another MIDI source.
  • “Easy” Controls. Each drum has what are in effect Macro controls, all MIDI-latchable, and various MIDI assignment options, as illustrated in the video. When you go from programming to performance mode, in other words – even as you work – you can quickly add hands-on control.

Mac + Windows, 32-bit + 64-bit, VST, AU (Mac), RTAS

http://www.timespace.com/punch
http://www.robpapen.com/punch.html

Punch is not without competition. Native Instruments’ Maschine is becoming a full-fledged host and sampling workstation. Propellerhead’s built-in Kong drum machine offers a very similar brew of sampling and synthesis, multiple models, hands-on control, and routing and mixing – indeed, part of the appeal to me of Punch is that it does more of what Kong does in a plug-in form. Arturia’s Spark melds sampling, synthesis, and physical modeling, loaded up with vintage samples and models as well as newer ones. FXpansions’s GEIST is sample-based, but also worth a look. Audio Damage’s Tattoo focuses on synthesis and sequencing, at the opposite pole. Both Spark and Maschine also have their own dedicated hardware controller. That’s just a start among recent entries – I’m sure I’m forgetting half a dozen others. (Round-up candidates?)

But Punch is now shipping, and it looks like a balanced, logical approach to this. It’s also one of the more inexpensive options here – EUR149 / GBP125 / US$ 179.

For all the lusting after hardware drum machines, it’s tough to beat software options for flexibility, range and quality of sound, speed of editing, and cost. 2011 seems an especially good year. I think CDM will have to do a drum machine roundup soon. Tips welcome.


AudioProFeeds-1

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Voltage Disciple releases Miami Tech House sound set for Rob Papen SubBoomBass

Saturday, April 23rd, 2011

Voltage Disciple has announced the release of its Miami Tech House sound set for Rob Papen SubBoomBass VST/AU instrument. This pack contains 100 new sounds for SubBoomBass in the Miami, Tech and Hous… [Read More]
AudioProFeeds-1

Tell others about us:
  • Twitter
  • Digg
  • StumbleUpon
  • MySpace
  • Reddit
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks