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Rob Papen Blade

Thursday, May 10th, 2012

Has additive synthesis become the hipster darling of the music production world?

You might think so, were you to tick off all of the variations on the technology currently available. Developers seem hell-bent on simplifying the technology, bringing users its uniquely rich sounds without the headaches traditionally associated with additive instruments.

“Blade entirely sidesteps the concept of manually adjusting individual partials”

Rob Papen and Jon Ayres’ newest brainchild, Blade, represents a different approach to additive synthesis. Ayres is certainly qualified forthe job: his killer additive synth, ConcreteFX Adder, championed the now-familiar approach of offering a set of individually adjustable partials that could be grouped together and then modulated en masse via envelopes, LFOs and so on.

That seemed simple compared to ‘true’ additive instruments, which provide pitch, phase and amplitude envelopes for each of dozens or even hundreds of partials. This time around, the concept has been streamlined further.

Similar to other recent additive synths such as NI Razor and Image-Line Harmor, Blade entirely sidesteps the concept of adjusting loads of individual partials (akaharmonics) in isolation. Instead, you get an oscillator section known as the Harmolator.

This provides a dozen controls that access the most important aspects of the additive engine, affecting the harmonics in sweeping swathes of sonic manipulation. It’s aninteresting take on the technique, and one that’s in keeping with Papen’s desire to provide inspirational music software.

Sharp dresser

Blade comes in AU, VST and RTAS formats. 32- and 64-bit versions are offered for both PC and Mac (with the exception of RTAS, which isn’t available in 64-bit for OS X). An AAX version is also in the pipeline.

The GUI is large and tightly packed with loadsof (rather small) knobs. It’s a tight fit, to behonest, and a little crowded with so many parameters to tweak.

A tabbed area in the lower middle section helps with this to some extent, providing access to all the things that didn’t fit on the main display – effects, modulation, pitch controls, an ‘advanced’ page offering control over envelope curves, velocity, and so on. As thisis a Rob Papen synth, the sophisticated arpeggiator is front and (bottom) centre by default, topped by a massive X/Y controller.

The difference (in the) engine

The Harmolator is the source of Blade’s power, and it’s the equivalent of the analogue oscillator section in a traditional subtractive synth. It’s designed to take the hassle out of additive synthesis, though some knowledge of how it works will go a long way towards creating sounds with any sort of intent.

There are controls for Even/Odd harmonic levels, Harmonic Vol, Timbre and Base frequency. There are some new things in here, too: Ripple and Ripple width, Sym and more.

All of these provide easy, global control over the typical additive functions that lurk just beneath the Harmolator’s surface. You can also choose from various Timbre and Ripple Types, and add a sub-oscillator.

The 16 Timbre Types determine which partials will be present. The Base frequency determines the frequency of the fundamental, while Range affects the width of the harmonic spectrum by determining how many partials will be affected relative to Base. Symmetry weighs the spectrum to lower or higher frequencies, and Ripple creates peaks in the harmonic spectrum.

While Blade can’t replicate, say, a complex acoustic sound with the detail possible with traditional additive synthesis, it gives you easy access to the most important aspects. Blade makes quick work of the sorts of shimmering, digital tones that only additive synthesis can create.

Once you’ve gotten past the Harmolator, you’ll find a familiar virtual analogue-style synth engine, including a fully loaded distortion section and a multimode filter with no less than 14 filter modes (expect several low-pass, high-pass and band-pass varieties, along with vocal and comb modes).

The envelope generators are fairly standard five-stage models (ADSR plus Sustain Fade). Amp, pitch and the Harmolator get dedicated EGs, while two others are freely assignable. The Harmolator’s envelope benefits from an extra Pre stage that delays the action.

Pitch and Harmolator both have dedicated LFOs, and there are two free LFOs to work with as well. There are six different waveforms to choose from, and tempo sync is an option.

Here come the mods

Typically for a Rob Papen synth, Blade comes with an arpeggiator that can act as a mod source. It’ll sync to host tempo, and it can be latched and have swing applied. It can also be used as a mini step-sequencer – a welcome option for those of us tired with the same old
up/down arpeggiator patterns.

Another equally effective modulation source is provided in the form of an X/Y controller. This has routing knobs so that it can be sent to all ofthe Harmolator’s functions, as well as filter cutoff and volume. You can program its action or record your own path in real time, and playback can be looped and locked to tempo.

Cutting edge

There’s much more to Blade than we can cover in the space we have here, of course. It will come as no surprise to learn that the synth has two effects processors built in, each loaded with plenty of options. And, as a Papen product, you would rightly bet that it is weighed down with a ton of stellar presets (though there are some real stinkers in there, too, it must be said).

It all adds up to an instrument that excels atevocative, evolving soundscapes. If you like deep, moving pads or wild wobbulating effects, this is the place to find them, and Blade will be ofparticular appeal to those who are growing weary of the same old virtual analogues and sample-playback instruments.

If, however, you’re after the absolute control offered by afull-on additive synth, you’ll want to look elsewhere. Blade is about cutting through the academic minutiae and getting the job done – and that it does very well indeed.

Read more about Rob Papen Blade at MusicRadar.com




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Rob Papen updates Blade to v1.0.0c and announces Albino 3 to be discontinued at the end of 2012

Tuesday, May 8th, 2012

Read the full story @ KVR Audio
Rob Papen has updated Blade to version 1.0.0c and announced that Albino 3 will be discontinued from the end of 2012. Changes in Blade 1.0.0c: Added andlt;andlt;andlt; indicator for current preset in [Read More]
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Rob papen releases Blade – Additive Synth

Friday, March 30th, 2012

Read the full story @ KVR Audio
Rob papen has released Blade, a new virtual synthesizer that uses “harmolator” synthesis to generate sound. At the heart of Blade, ready to twist and transform your musical mind, lies the Harmolator [Read More]
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Rob Papen updates Punch Drum Synth to v1.0.3

Wednesday, March 14th, 2012

Read the full story @ KVR Audio
Rob Papen has updated Punch to version 1.0.3. Included are the Ian Body bank and the Davide Carbone bank plus some new features: User MIDI mapping system allowing you to use any MIDI keys to trigger [Read More]
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LinPlug updates RMV to v5.0.7 and Rob Papen Albino for Mac to v3.1.6

Friday, January 27th, 2012

Read the full story @ KVR Audio
LinPlug has updated RMV to version 5.0.7 on both Mac and PC, now allowing import of REX files on 64-bit systems. Also, a bug when exporting pads has been fixed (not when saving, just when exporting). [Read More]
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Rob Papen updates Predator to v1.6.2

Wednesday, December 21st, 2011

Read the full story @ KVR Audio
Rob Papen has updated Predator to version 1.6.2, offering new filter types, new fx types and different GUI colour options. And, of course, a lot of new presets have been added as well, including new c [Read More]
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Rob Papen releases RP-Distort free plug-in for Rob Papen customers

Saturday, October 15th, 2011

Read the full story @ KVR Audio
Rob Papen has released RP-Distort, a free (until end of 2011) plug-in for Rob Papen customers. RP-Distort is a distortion unit that can be combined with an analog modeled filter, compressor and wide [Read More]
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Dance MIDI Samples releases “Trance and Progressive Soundset” for Rob Papen Predator and “DMS Trance Construction For Logic Pro 04″

Wednesday, September 28th, 2011

Read the full story @ KVR Audio
Dance MIDI Samples has announced the release of ‘Predator Trance and Progressive Soundset from DWSD’. Priced at and#163;19.99 the soundset contains 120 patches covering lead synths, plucks, basses, pa [Read More]
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Rob Papen updates Punch to v1.0.2

Saturday, July 30th, 2011

Rob Papen has updated Punch to version 1.0.2. Changes: You can set an external sample folder. To do so click on the “Menu” button in the sample file screen, here you can set the external sample fold… [Read More]
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Rob Papen Punch

Wednesday, June 29th, 2011

Rob Papen has been building a loyal following for many years now. Since his first acclaimed synth releases, he’s offered up some nifty effects, one of the best bass synths around, and even a strange but cool rhythm guitar generator. But, until now, no drums.

The idea behind Punch is simple and familiar: take some synthesisers optimised for percussion, throw in sample playback capabilities and some well crafted envelope and modulation options, add effects and a sequencer, and garnish with a multiple-output version.

“It’s clear what a huge amount of time has gone into making the drums sound crisp, punchy and lush.”

Punch ticks all of these modern percussive boxes, but above all, drum machines need to sound good. And it does.

The roundhouse kick

After about an hour of preset surfing, it’s clear that a huge amount of time has gone into making sure the drums – whether synthesised or sample-based – sound crisp, punchy and lush.

They all slice through the mix beautifully and have bags of presence and space, the latter thanks in part to some great effects. If anything, you might need to rein them in a little, but we’d rather have sounds that are more than ready to go straight into a track than sounds that need five minutes of polishing first.

Variety-wise, there are loads of options. Punch is no Battery but the library should keep you very happy until the free updates (which have already started arriving) are released.

What about the ergonomics? Punch is based on a fairly simple interface. At the bottom lie the drum pads and sequencer section. Each pad has two buttons: a large one for auditioning sounds and a small one to select the drum module editor. It’s a good setup, but the selector is a little hard to see on some screens.

When selected, each drum offers a variety of editors, the first section being for sound synthesis. You select your drum type, then choose from a variety of synthesis flavours for each (the number varies for each type, but all are generously stocked); alternatively, you can select a sample from the 250 or so included, or your own collection.

After that come a variety of tailored envelope, filtering and modulation controls before the addition of up to four effects modules (from a very impressive and long list).

Finally, you arrive at the Punch mixer. Each module is accessed via a tab and all are nicely laid out, particularly the global Easy window, which offers up selected tweakable highlights.

The Easy window is a bit of a masterstroke, enabling the simultaneous tweaking of all of the drums (you can bypass control of any you want to exclude), including parameters like decay and pitch.

One of the other great things about Punch is that just about every bit of it comes with a massive selection of presets and sub-presets to get you going quickly. Whether you’re looking for drum settings or sequencer patterns, or you just want to surf complete setups, there are presets to suit; and as you’d expect, you can separate these into banks and add favourites.

So at every level of depth there’s a handy option to help you speed through the creative process. How much experimentation and routing you get into will depend on you and the way you work, but it’s worth remembering that a huge part of Punch’s great sound is down to the power of these options. If you don’t try these out on your own samples, you aren’t making the most of it.

Creatively out of step

Step-sequencers seem to be all the rage these days, so it’s no surprise to find one nestling in the bottom right corner of Punch’s GUI. However, this particular sequencer isn’t your bog-standard, run-of-the-mill effort.

Punch’s sequencer revolves around eight triggerable patterns. Each pattern can feature up to four different drum tracks, all of which can be programmed independently, with plenty of editing and expression options per step. You can also edit all four at once.

These patterns can then be laid out in series or stacked up on top of each other, ultimately delivering up to 32 tracks of sequencing. Impressive.

Whether the four-tracks-into-eight system came about as the result of a brainstorming session, public consultation or an inspired dream, it really does work.

Four drums are just enough to get a nice little rhythm going, and the option to layer up to eight of these patterns on top of each other is enough to jam quite nicely, making sequencing patterns very simple and a lot of fun.

It’s a much more creatively conducive and flexible approach than the standard method of triggering one pattern at a time from the arse-end of your MIDI keyboard.

There are too many things we like about Punch to list them all, but some additional highlights we haven’t mentioned yet are the preset navigation buttons (using the arrow keys – although this can be disabled if necessary), simple right-clicking to open MIDI assignment options, and no less than 19 different types of distortion effect. Grrr!

The sucker Punch

Punch isn’t perfect, though. A nicer drag-and-drop approach to sample-loading would be useful, while the interface colour scheme and fonts could be a little clearer in places. (Rob Papen says that an update released by the time you read this will fix these issues).

But these are pretty minor criticisms when placed against the fantastic features, presets and sound quality.

Punch adds a new twist to the sequencing paradigm, offers a huge range of excellent sounds, delivers some genuine innovations and is very versatile. The virtual drum machine market is already busy, and will only become more so, but we think Punch does more than enough to merit close attention.

Now listen to our audio demos to hear Punch in action:




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