Rob Papen has updated the drum machine plug-in Punch to version 1.0.1. Changes: Drum preset manager screen, which can found in the bank manager screen, this allows you to quickly put together drum k… [Read More]
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Rob Papen updates Punch to v1.0.1
Monday, June 27th, 2011Rob Papen releases Punch – Drum Synth
Saturday, May 28th, 2011Time+Space, the exclusive UK and European distributor for Rob Papen, has announced the release of Punch, Rob’s brand new software instrument that combines sampled and synthesized drums with features f… [Read More]
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Rob Papen Punch: Sample+Synth Drums, Now Shipping; Software Drum Machine Scene Looking Hot
Friday, May 27th, 2011In a sea of software and hardware, a handful of releases every year stand out. On the software side, one of the most promising is Rob Papen’s Punch. It reflects a number of trends in soft synth design – given a choice between sampling and synthesis, it choose both; 64-bit support comes standard; pattern sequencing is built in. But it’s worth examining for two reasons: one, independent soft synth designer Rob Papen has done some of the best work in recent years, and two, it appears to offer a rich set of practical features in equal measure.
The video above is quite extensive – one watch-through will likely tell you whether or not this is for you. But here are the basic features:
- The Drums, The Drums… 2 bass + 2 open hat + 2 closed hat + 3 tom + 2 clap + 3 user.
- Each drum can choose one of several synthesis models or samples.
- Presets, Custom Samples. Load one of any number of presets and preset samples, or load your own sample content into the drum machine.
- Lots of Per-Drum Control. Per-drum distortion, individual output busing, choke groups. These route together into a prerequisite Mixer.
- Modulation. 2 envelopes, 2 LFOs, 8 modulation slots, for one of four effects units.
- Sequencer. 16-step internal patterns, each with four tracks. Sounds useful enough, though for more complex rhythms, of course, you’ll want to turn to your host or another MIDI source.
- “Easy” Controls. Each drum has what are in effect Macro controls, all MIDI-latchable, and various MIDI assignment options, as illustrated in the video. When you go from programming to performance mode, in other words – even as you work – you can quickly add hands-on control.
Mac + Windows, 32-bit + 64-bit, VST, AU (Mac), RTAS
http://www.timespace.com/punch
http://www.robpapen.com/punch.html
Punch is not without competition. Native Instruments’ Maschine is becoming a full-fledged host and sampling workstation. Propellerhead’s built-in Kong drum machine offers a very similar brew of sampling and synthesis, multiple models, hands-on control, and routing and mixing – indeed, part of the appeal to me of Punch is that it does more of what Kong does in a plug-in form. Arturia’s Spark melds sampling, synthesis, and physical modeling, loaded up with vintage samples and models as well as newer ones. FXpansions’s GEIST is sample-based, but also worth a look. Audio Damage’s Tattoo focuses on synthesis and sequencing, at the opposite pole. Both Spark and Maschine also have their own dedicated hardware controller. That’s just a start among recent entries – I’m sure I’m forgetting half a dozen others. (Round-up candidates?)
But Punch is now shipping, and it looks like a balanced, logical approach to this. It’s also one of the more inexpensive options here – EUR149 / GBP125 / US$ 179.
For all the lusting after hardware drum machines, it’s tough to beat software options for flexibility, range and quality of sound, speed of editing, and cost. 2011 seems an especially good year. I think CDM will have to do a drum machine roundup soon. Tips welcome.
Voltage Disciple releases Miami Tech House sound set for Rob Papen SubBoomBass
Saturday, April 23rd, 2011Voltage Disciple has announced the release of its Miami Tech House sound set for Rob Papen SubBoomBass VST/AU instrument. This pack contains 100 new sounds for SubBoomBass in the Miami, Tech and Hous… [Read More]
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Rob Papen releases Mac 64-bit AU versions of BLUE, Predator, RG, SubBoomBass, RP-VERB and RP-Delay
Saturday, April 2nd, 2011Rob Papen has released Mac OS X 64-bit Audio Unit versions of BLUE, Predator, RG, SubBoomBass, RP-VERB and RP-Delay. Albino3 is not yet 64-bit. 64-bit VST Mac versions will follow.
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Rob Papen releases Mac 64-bit AU versions of BLUE, Predator, RG, SubBoomBass, RP-VERB and RP-Delay
Saturday, April 2nd, 2011Rob Papen has released Mac OS X 64-bit Audio Unit versions of BLUE, Predator, RG, SubBoomBass, RP-VERB and RP-Delay. Albino3 is not yet 64-bit. 64-bit VST Mac versions will follow.
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Xenos Soundworks releases “FX-Only” and “All-In-One” Soundsets for Rob Papen Blue
Thursday, March 10th, 20118th March 2011: Xenos Soundworks has released FX-Only and All-In-One soundsets for Rob Papen Blue. FX-Only contains 64 special effects, FX stabs, transitions and other atonal abstract sounds which work well with any…
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Rob Papen RP-Delay
Tuesday, January 25th, 2011
Rob Papen is renowned as a skilled purveyor of floor-shaking, spine-tingling synths. Electro, trance, dubstep, fidget, DnB, pop – you name it, his synths are the go-to for many a top producer.
But a little while ago he dropped a processing bomb on us with RP-Verb, a crafty take on a studio staple – we loved it. It’s taken him a while to get around to this next one, but what do you expect from a delay?
“Without a doubt, one of the best delays we’ve used.”
With RP-Delay, you get two delay ‘sets’, which can be run in sequence, in parallel, or with your choice of cross-feed. Within each of these sets are three independent delay units (arranged in series), complete with the usual assortment of lengths, pans and levels.
Distorted reality
It doesn’t stop there, as you can set filters and distortion for each. As well as convenient 6dB/oct high-pass and low-pass knobs, there’s a multimode filter (including a vowel mode), and the distortion is also well equipped, with a few types to select from, a limiter, and the option to place the distortion in the delay feedback loop.
Each delay unit can be set to different delay times for the left and right channels. There’s a tape delay mode – engage this and you can changed the delay time without any abrupt clicks, just as you would by changing the speed of the tape in a tape-delay unit. It’s a live performer’s dream, and ideal for automating.
Naturally, all of these delays can be set in milliseconds or synced to your project tempo. Managing six delay units could be confusing, but it’s all simplified by nine configuration modes.
These give you certain delay units in preset routings, so, for example, Mono mode gives you a single delay unit to play with; Stereo offers independent left and right delays; Dual Stereo enables both delay sets, but only the first delay unit of each; while Serial Multi enables all six delay units, routed in series.
There are more modes, but all you need to know is that RP-Delay is as simple or as complex as you need it to be.
Here’s the best bit, though: an unassuming little button labelled Rev on each delay set, which enables its Reverser module. This records a chunk of the incoming signal (up to four seconds, or half a bar in sync mode) and then plays it backwards.
Placed on a channel, this can add a great sucking effect, pad out a riff, add syncopated percussion-style touches to the part of your choice or simply make a less intrusive version of regular delay. And on your master bus, it becomes an almighty mix-mangling monster, preserving the original signal (if you want) while bringing reversed delays in and out.
Whether synced to the project tempo or set manually in milliseconds, it’s one of the most obviously useful and consistently jaw-dropping features we’ve played with in a long time, and the standout feature of RP-Delay.
Back to back… to back
As with all such ‘reverser’ plug-ins, there is one inescapable limitation: whenever you reverse the signal, it will be delayed according to the length you set the reverse buffer to. That’s because if you want to reverse, say, one second of audio, the plug-in has to record that much audio before it can start playing it backwards.
The only way around this would be for the plug-in to predict the future (not so practical) or fake that using lookahead, which would introduce an equivalent amount of latency to the entire track (which would be highly undesirable).
If you do want to give the illusion of ‘real time’ reversing, you could fake it by duplicating the track you want to reverse and applying RP-Delay (in Send mode) to the new track.
Now slide that new track back in time and you can have the reverse effects happening in sync with the original audio – slide it back enough and you can have the reverses preceding the dry audio, which can sound very cool with the right material.
Trigger happy
Finally, we come to the multi-function panel at the bottom of the interface. Here you’ll find envelopes, LFOs and step-sequencers – you get four apiece, each with its own destination slot.
The sequencer has up to 16 steps and even a swing function. In addition, there are four MIDI ‘trigger’ event generators (when the CC is 63 or higher, the trigger is engaged), and one that’s triggered by the signal exceeding a threshold. There’s also a straight-up envelope follower.
Finally, there’s the eight-slot ‘modulator’ panel for routing modulation sources to destinations. Whether assigning a trigger to a MIDI controller and using it to retrigger an LFO, or firing off sequencer messages to control a delay, the sheer power on offer can be overwhelming.
Our advice is to simply add a preset to a channel, flick through the windows and try out each one. In reality, this is a gentle giant of a plug-in – it seems intimidating until you get to know it and realise how friendly it is.
On-screen parameters can be quickly latched to a MIDI controller – especially useful for live use – including the aforementioned tape delay mode for smooth length-changing.
Nice but dim
So, are there any problems? Not many, in fact – we really do have to nit-pick to find them. Firstly, like RP-Verb, the interface colour scheme can be a little difficult to make out on some displays. And the knobs don’t offer pop-up value readouts, so you have to keep looking back to the main LCD-style display to see the values.
Then there’s the issue of the plug-in always starting up in Send mode – ie, 100% wet. Every time we want to use the delay as an insert (which, with something as universally applicable as RP-Delay, is often), we have to turn it off. But that’s about it.
This is, without doubt, one of the best delays we’ve used, and one of the best third-party plug-ins we’ve seen for live performance. It’s perfect for edits, special effects, thickening vocals, making basslines from a single sound and so many more things that it would take pages to list them all.
The price is also quite stupendous – we thought it was a typo at first, as we were expecting it to cost around the same as RP-Verb, which is £125. RP-Verb owners needn’t feel put out, though, because RP-Delay is a free download for them.
Everyone else, though, should beg, borrow or steal £42 for RP-Delay, and kick off the New Year knowing that they likely won’t make a better investment in 2011!
Rob Papen releases eXplorer – Synth and Effect Collection
Sunday, January 16th, 201113th January 2011: Rob Papen has released a complete synth and effect collection: eXplorer. Combining all Rob Papen virtual synths plus the company’s two effects plug-ins, eXplorer provides all the tools you need for c…
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Rob Papen updates SubBoomBass to v1.1
Thursday, August 19th, 201019th August 2010: Rob Papen has announced the release of version of 1.1 of the bass synth plug-in SubBoomBass. New Features: “Taiko”, “Orchestral Bassdrum” and “Timpani” samples have been added. 2nd sequencer added…



