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Touch to Control: Usine Learns Music Parameters with the Magic of OSC

Thursday, January 12th, 2012

Touchable tablets may be all the rage at the CES trade show, showcase to consumer-friendly gadgetry. But quietly, developer Sensomusic has accomplished multi-touch control of an open-ended music system on standard-issue PCs and accessories. They’ve pointed the way to just what this mechanism could be.

The latest video isn’t terribly easy to see, but it realizes something that has been the dream of fans of the music control protocol OSC (OpenSoundControl). “Learn” functionality lets you touch a control, then assign that control to something in your music software. But because these functions have relied on MIDI, they’ve generally been a bit arbitrary – touch one thing at a time, get a number for that thing, then assign that number to a controller. It works well enough, provided you step through each control. OSC promises to do more, though: an arbitrary touch controller on, say, your iPhone (or anything else) can have a plain-English name. And you can see multiple parameters appear on the screen at once, so that a sensor or multi-touch pad could have all its messages pop up at the same time.

Finally, Usine does OSC Learn correctly, with messages that pop up with names and get connected to whatever you like. I still think there’s more potential here to be plumbed, but it’s a great step.

If you don’t follow why that’s cool, check out another mapping notion from last year – here using a touch panel to make any graphic playable. And at the end of this story, check out the clever multitouch gesture recognition they’ve added.

Again, all of this you can do with standard-issue hardware – Apple hardware, if you like, controlling a PC, or non-Apple hardware. (Unlike the Emulator we saw earlier today or the original Lemur device, it’s a software solution that works with your hardware of choice.) More to watch:

More information (and more videos):
http://www.sensomusic.com/usine/


AudioProFeeds-1

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White Noise Audio bleep!Synth

Thursday, July 22nd, 2010

The first thing that strikes you about this iPhone synth is the GUI design. A small button at the top left switches between the configuration pages – pressing it momentarily flips to the next page, dragging it scrolls. There are pages for sound generation, adding motion control, global parameters, live playback and sequencer.

Parameter editing is cleverly arranged to make the most of two-handed input. A virtual scroll wheel on the right fits neatly under your right thumb, while a trigger pad on the left can be used to instantly play the sound. Holding this trigger doesn’t sustain the sound for some reason, and there’s no way of editing a sound while playing an arpeggio or a sequence.

The three-voice synth engine is great, especially for low-frequency saw-based tones. Its ability to work polyphonically makes it much better suited to gated strings and evolving pads than its competitors, and it includes some excellent routing possibilities for frequency, ring and phase modulation. You can switch between editing the parameters for the two oscillators, three two-stage envelopes, single filter or comprehensive modulation options.

Each set of parameters appear as a list of sliders below the buttons, and while they’re easy to modify, the program doesn’t seem to recognise more than two touches at a time. If you need more control, you can use the extensive modulation options to manipulate parameters using tilt control or the control envelope in the sequencer.

The 16-step sequencer includes trigger probability and swing, but the note selection would be far more effective if it used the same hold and drag motion of the mode selector. We’d also like a random mode for arpeggiator. There’s no pattern sequencing either, which is a clear indicator that bleep!Synth is intended as a real-time performance partner to its compositional sibling bleep!Box.

The highlight of this app is the user-defined matrix of the Play mode. Notes are triggered from a grid of buttons, and when combined with one of the 21 different scales on offer, the output can sound unusual and fantastic.



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White Noise Audio bleep!Synth

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Electro-Harmonix Ring Thing

Tuesday, July 13th, 2010

Always prolific, it was perhaps a surprise to some that Electro-Harmonix only launched two new effects pedals at this year’s NAMM show. But those two are landmark additions to the range, combining 21st century features with the vintage sounds of earlier pedals.

The Ring Thing is a “single sideband modulator” and provides ring modulation (adding new features to the original Frequency Analyzer) while also throwing pitch shifting into the stew.

Ring modulation isn’t exactly a mainstream effect in guitar culture. With its droning metallic timbres it’s one of those sounds that polarises opinion – often being thought of as unmusical.

What Electro-Harmonix has done with the Ring Thing, however, is to provide ring modulation, but also use it as the basis of a new, more harmonious effect that E-HX calls single sideband modulation, which uses just one band as opposed to standard ring mod’s two together.

In addition to this, the Ring Thing has a pitch shifter that Electro-Harmonix says is capable of transposition, detuning, chorus and vibrato.

Four modes are selectable by pressing a white rotary switch – choose from ring modulation, single sideband (upper band, single sideband), lower band or pitch shift. The switch can also call up one of nine onboard programmable presets, made active by a press of the preset/tune footswitch, which can also be used to scroll through the presets.

Holding down the footswitch also allows the Ring Thing to automatically tune its internal modulator to any single note you play on your guitar. Six knobs enable you to adjust the parameters, the function of each knob (apart from wet/dry blend) varying depending upon which mode you’re in.

Sounds

The standard ring modulation effect will give you all the dissonant and bell-like timbres that you need – either transforming your guitar sound or just adding a metallic edge.

The single sideband sounds can be a little more musical in colouring the sound and you can dial in a very useful range of tremolo, vibrato and rotary speaker-like sounds in those modes with careful setting of the controls.

In pitch shift mode you get all notes shifted up or down by the same amount to a maximum of +/- two octaves.

The pedal does the standard sub-octave thing very well with really good note-tracking and that goes for any fixed harmony. If you’re into Whammy-style pitch-bending effects, plugging in an expression pedal will do the business – it’s especially effective when set to an octave up. Finally, there’s plenty of weirdness on tap by turning up the filter/rate knob, selecting a waveform and modulating your pitch shifting.

Listen through to our audio samples to hear a few examples of what the Ring Thing can do:



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Electro-Harmonix Ring Thing

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Korg iElectribe

Thursday, July 8th, 2010

When Korg announced iElectribe on April Fools’ Day, it was easy to mistake it for a cruel joke. Surely a £5.99 app couldn’t transform the iPad into a fully featured groovebox?

However, true to Korg’s promises, iElectribe takes the original hardware Electribe ER-1′s classic step sequencer format as its inspiration, allowing patterns to be constructed from four real-time synthesis parts and separate sample-based open and closed hi-hats, cymbals and clap/snare parts. Together, they provide plenty of options for creating loops and song arrangements.

Although iElectribe has 64 presets and 32 templates to get you started, it’s easy to begin creating a new track from scratch, either by entering hits in step time or by recording parts in real time and allowing the app to quantise them for you. Most of the parameters can be automated using the Motion Sequencing feature, from pitch, pan and level all the way through to modulation, decay and low-end boost. It’s a very intuitive system that makes it easy to get great results.

The central section of the neat interface allows a master effect to be chosen from eight options, including two delays, a reverb, a chorus/flanger, a low-pass filter, a grain shifter, a “talking modulator” and a bit-crusher with sample rate reduction.

The effects all sound good enough to be useful, though only one can be applied at a time. Next to the master volume control, you’ll also find a knob for a (slightly digital-sounding) tube gain effect, which is always available. Unlike the master effect parameters, this distortion can’t be automated.

In its present form, iElectribe’s main weakness is its inability to sync to an external clock signal. A hardware Electribe would quite happily do this, but the iPad platform means that iElectribe can’t really play with other equipment. Forthcoming iPad accessories will hopefully offer a solution to this problem, but for now, you’ll have to bounce your patterns to WAV files if you want to be able to use them in your DAW.

Despite this minor inconvenience, iElectribe is an intuitive, great-sounding groovebox app that ably demonstrates the iPad’s latent music-making potential. Most of all, it’s simply gratifying and fun.



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Korg iElectribe

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Xfer Records Nerve

Tuesday, June 8th, 2010

Following on from the success of last year’s Deadmau5 sample pack, Xfer Records has launched into the software world proper with Nerve, a drum machine with a powerful effects section and sequencer, up to eight stereo outputs and, refreshingly, no authorisation codes or dongles to contend with.

Nerve’s interface is divided into three main sections: the pattern editor, the pads and waveform section, and the mixing section. The pattern editor has two different views: ’1′ and ’16′. When ’1′ is active, you program one parameter at a time, accessed via tabs such as Velocity, Cutoff, Pitch and Late. ’16′ mode changes the view to the classic piano roll-style programmer. There are also keyboard shortcuts – eg, Alt-dragging introduces a per-step repeat that’s ideal for glitchy stutters.

The system for loading and saving kits and patterns is pretty comprehensive – it’s possible to load/save kits, complete patterns, individual pad patterns, the step sequencer automation data sans notes, grooves, MIDI note out mappings, and the whole lot as one FXP file. Confusingly, though, none of the kits have names referring to what they sound like, which is frustrating when seeking something specific.

Of course, it’s possible to load sounds from your own collection of AIFFs and WAVs onto the pads, or from the Nerve library (via the Load button underneath the waveform). But, as there’s no way to preview what you’re about to load, it becomes a guessing game. Nerve’s thorough sample editing capabilities do come to the rescue here, though, as it’s possible to rapidly reshape any sound.

In detail

In the lower part of the GUI you’ll find the pad section and waveform editor – where Nerve really comes alive. There are 16 pads, each loaded with a sample or loop – more on loops shortly. Clicking on a pad will display its waveform, where you can adjust the amplitude envelope by dragging nodes. It’s very straightforward, enabling you to, say, trim the snare or tighten up the kick quickly.

xfer records nerve

Clicking on the PreCalc button will take you to the effects section. The depths to which you can dig into sound shaping really can’t be overstated, ranging from fairly typical effects like pitchshifting, standard pitching, ring modulation, bit-crushing and clipping, to more esoteric ones such as subharmonic synthesis, PWM and sine/square/saw/triangle resynthesis. You can create distorted, crunchy, lo-fi monsters from samples in seconds. Anyone familiar with Deadmau5′s sample pack will know exactly what kind of swirls and bleeps to expect.

“The depths to which you can dig into sound shaping really can’t be overstated.”

All of the effects are precalculated, meaning that they’re applied directly to the sample data and thus take no toll whatsoever on your CPU. The downside is that you can’t manipulate or automate their parameters. In use, we didn’t find this much of a hindrance, as once you craft and carve your sample into its new form, you’ll tend to leave it be. If you do feel that a sound is too static, each pad has an LFO that can control numerous parameters – it can even send out MIDI CCs for controlling other devices, too.

(2 pages; go to page: 2)



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Xfer Records Nerve

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Korg microStation

Wednesday, May 19th, 2010

Those old enough to remember the arrival of Korg’s legendary M1 will know that the ‘Workstation’ tag it gave birth to is an accolade Korg only applies to keyboards which combine synthesis and sequencing – in other words, those instruments they consider a one-stop shop for track creation.

Fast forward to the here and now and Korg has developed a second series of instruments, the ‘micro’ range, which includes the microKorg and microKorg XL synths/vocoders and the microSampler, all of which combine serious sound-making potential with ease of use and a fun factor.

Combine the two concepts and you end up with something pretty exciting – an instrument capable of producing tracks and editing sounds ‘internally’, while also offering immediacy and an intuitive approach without bogging the user down in endless menus. Enter the microStation – Korg’s latest addition to both its workstation and micro ranges, which promises to do all of the above and more besides.

Overview

Appearance-wise, the microStation has a foot more firmly planted in the micro camp than it does in that of its workstation big brothers. It’s a slimline, lightweight instrument, featuring 61 mini keys and a remarkably shallow depth – about the same as the length of a DVD case.

The top surface features a central two-line LCD display in the middle, with a sound ‘ladder’ to the left to display which category of sound you’re currently playing, with the internal sequencer transport buttons below. To the right, a series of small grey buttons and corresponding LEDs keep you in touch with selected timbres, while to the left, a matrix of three rows of four parameters can be manipulated in real-time by four prominent rotary dials, with a selection button to jump from one row to the next to their left.

A pitch-bend/modulation joystick lies in the top-left-hand corner while, round the back, you’ll find stereo outputs, MIDI I/O, a USB connector for instant plug-and-play MIDI transmission to your DAW and an SD card slot for data load/save.

Korg microstation

All in all, the compact nature of the instrument is both a success and a frustration – there’s a lot packed into a slender space to complement the other micro products, but we’re yet to find a keyboard player who likes mini keys. If there had to be a compromise here, we’d have preferred an octave fewer notes in favour of full-size keys but, as gripes go, it’s by no means a deal-breaker.

Sounds

As previously mentioned, sounds are organised into nine categories, from synths to basses to leads to drums and so on. These all employ Korg’s EDS-i sound engine and there are 480 presets in total awaiting you when you switch on, with room for 512 sounds in total.

(4 pages; go to page: 2 3 4)

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Korg microStation

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Plogue updates Bidule to v0.97

Thursday, March 11th, 2010

10th March 2010: Plogue has updated Bidule to v0.97. New: Added parameter linking of all parameters when selecting a bidule in the source and target tree of the Parameters window. Added load and save of Map files to…

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Plogue updates Bidule to v0.97

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D16 Toraverb

Monday, December 14th, 2009

Toraverb is a new addition to D16 Group’s affordable SilverLine e

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DIY MIDI In, MIDI Out For Your Gear: New Kits from HighlyLiquid

Wednesday, November 18th, 2009

John at HighlyLiquid has been busy this year- he’s got a new kit out and one in the works that really step up the game. You may be familiar with his previous kits, which add MIDI control to Speak & Spell, Atari 2600, or pretty much every Casio. HighlyLiquid also stocks more open-ended kits which can add MIDI control to pretty much anything- I used one in my MAKE Magazine article last year to build a drum-playing robot.

4 kits

The new MD24 falls into the latter category. It takes a MIDI input and gives you 24 discrete +5V outputs that can be used to drive relays, transistors, or servo motors. Functionally, the MD24 is similar to HighlyLiquid’s MSA-T or MSA-R kits, except that you now have 24 outputs instead of just 8- a significant improvement.

MD24

Certainly, people with a lot of time on their hands will say “I can do that myself with Arduino, running MIDI through the USB-to-serial converter, and I’ll build a custom Max/MSP patch to control the parameters.” Sure you can, but personally I prefer to spend only as much time as it takes to get my musical systems up and running, instead devoting my time to actually making music and practicing my live set. If you are like me and love DIY stuff, but also don’t want to spend 6 months programming your own ATMEGA chips, then I recommend you consider this type of solution.

I found the kit very easy to assemble. The board is laid out with a decent amount of space between the components and is clearly labeled. The online instructions were very thorough and identified any potential problems. I was able to assemble the kit in about 40 minutes and I was able to hook the MD24 up to my handmade sequencer synth very quickly. It all worked on the first try. (Disclosure: I’ve built one of these kits before and pretty much knew what I was doing, but I didn’t find it all that difficult the first time I did it either)

I made a little video to demonstrate the system in action, which works a lot better than trying to describe it with text:

MIDI control of analog devices from Michael Una on Vimeo.

My conclusion: The HighlyLiquid MD24 MIDI Decoder kit is a very affordable, powerful solution for all your analog sequencing and control needs. My imagination was really sparked by this one, and the potential applications are immense. HighlyLiquid bridges the gap between the analog and digital worlds very elegantly and with a minimum of time and fuss- 100% win.

MD24 MIDI Decoder kit: $44.95 at HighlyLiquid.com

And, a teaser: There’s a DIY MIDI controller kit in the works which looks totally awesome. I hope it’s released soon because I got all kinds of plans for it.

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DIY MIDI In, MIDI Out For Your Gear: New Kits from HighlyLiquid

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XILS-lab XILS 3

Thursday, September 17th, 2009

There’s no denying that this cross-platform, VST, RTAS and AU instrument from XILS-lab bears a resemblance to the ancient – and rather quirky – EMS VCS3, which was a hardware synth popularised by big names like Pink Floyd, The Who and Hawkwind.

In fact, the synthesis controls that take up the right half of the GUI are nearly bang-on identical, and a trip through the presets drives the similarity home with some sequences that recreate Pink Floyd’s EMS masterpiece On the Run.

However, XILS-lab claims that its instrument leverages the best aspects of the VCS3′s semi-modular design to create a thoroughly new synth with its own character. And the company has accomplished this well, although XILS 3 is, indeed, also capable of recreating the most famous EMS sounds.

In detail

Like the VCS3, XILS 3 sports three oscillators with a pair of waveforms, a Shape control and level knobs for each wave. Oscillator 1 offers sine and saw, while oscillators 2 and 3 have square and triangle onboard. There’s also a noise generator with Level and Color parameters.

Timbral shaping is provided by a resonant filter with 2- and 4-pole low-pass modes, the latter of which is capable of self-oscillation. There’s a switch position reserved for a 3-pole filter mode that will be added with an update – this will bring the instrument even closer to the VCS3.

Ring modulation is here, too, as is a simple spring reverb, and these are parts of the synthesis architecture itself – ie, they’re separate to the chorus and delay found in the Effects section. This is an important point, as it means the ring mod and spring reverb can be placed anywhere in the signal path via the mod matrix, on which more later.

Envelope generator

VCS3 maniacs will be pleased with the inclusion of the rather befuddling ‘trapezoid’ envelope generator that was unique to EMS in its day and still leaves even seasoned synthesists scratching their heads.

Like the original, it has four parameters: Attack, On, Decay and Off. With the Off knob fully clockwise, the envelope functions as normal, but in any other position, it switches into looping mode and controls the length of that loop.

“VCS3 maniacs will be pleased with the inclusion of the rather befuddling ‘trapezoid’ envelope generator that was unique to EMS.”

This has always been a powerful modulation tool for EMS users and bolsters its reputation as a source of special effects. If you can’t get on with the trapezoid system, however, XILS-lab has thoughtfully included a regular ADSR envelope, too, which is activated by clicking the envelope panel’s header.

Sequencing and more

The left-hand cabinet is dedicated primarily to the sequencer controls. Modelled on EMS’ famous 256-step digital sequencer (erroneously dubbed an “analogue-style sequencer” in the XILS 3 manual), this 128-event, three-track sequencer can be routed to six outputs, which, in turn, can be patched to a vast selection of destinations.

The sequencer can be clocked to the host or left to run on its own. Thankfully, notes can be entered from your MIDI keyboard in a step-entry fashion, too.

The VCS3 offered audio inputs – which were most famously put to good use by The Who – and XILS 3 follows suit. A separate effects version appears in your plug-ins folder and it offers everything that the regular instrument does.

In yet another tip of the hat to EMS, XILS-lab has provided a neat pitch-tracker that detects the frequency of incoming audio and applies it as a modulation source – we had a great time throwing different a cappella vocal clips at it and using them to control oscillator pitch, filter frequency and more. Transient detection is offered as well, so that incoming audio can also trigger the synth.

(2 pages; go to page: 2)



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XILS-lab XILS 3

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