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Apple’s Ping Launch is a Dud, But The Web is Alive with the Sound of Music

Tuesday, September 7th, 2010

Pinging your own machine

“ping” came before Ping – and it might just outlast it. Photo (CC-BY) Noah Sussman. And yes, when I asked readers about Ping, a number of people referred me to this one.

Before diving into the litany of gripes from artists regarding Apple’s Ping social service, it’s worth saying: some critics say they expected better. Many artists want a smarter, more social iTunes. That’s the only reason anyone is spending time talking about the service’s perceived flaws.

Cellist and laptop musician Zoë Keating, an independent artist with collaborations from Imogen Heap to DJ Shadow, reminded me of that via Twitter. Even amidst her own criticisms, she was quick to add:

“But it’s Apple, so good or bad we all want to be invited to the party!”

That sums up not only the most disappointing aspects of Ping, but also why anyone would care in the first place. This isn’t the age of the hit parade, of Ed Sullivan, or even MTV. It’s the era of the Web, and people expect music media to be genuinely participatory. Because of the popularity of iTunes, the introduction of Ping seemed to artists like an opportunity.

Apple has responded to criticism, addressing some user concerns: Forbes’ Philip Elmer-DeWitt, asking “Can Ping be Saved?” last week, updated his article to reflect that issues with spam and forward and back navigation were fixed over the weekend.

The problem is that the fundamental complaints – and those of artists – run deeper. They may or may not be fixable.

Every artist I talked to said the same thing: the problem with Ping is that you’re not invited to the party. Missing from the guest list: independent (or, indeed, almost any) artists, alternative music stores, iTunes listening data, musical genres, and, above all, the World Wide Web.

Zoe Keating

Cellist Zoë Keating. Her issues with Ping, paraphrased: artists can’t make their own artist pages, artists you’ve purchased don’t appear beyond an extremely limited list, Lady Gaga and Katy Perry are permanently glued to the site, and the service ignores the grassroots quality of good social networks. Photo (CC-BY-ND) M’aidez / Claire Harrison.

Artists can’t make their own pages; Apple invites artists. In May, I criticized analysts for describing the iTunes App Store as being curated, a term I felt didn’t fit. This, on the other hand, really is curation: Apple invites a small number of artists at their discretion, which is why Ping makes some curious recommendations. As Keating puts it, “I’ve never bought Lady Gaga or anything remotely similar, but she is the #1 recommendation and I have to see her everytime I log on. That goes for Katy Perry too…I’ve created a world where I can pretend she doesn’t exist, but Apple really wants me to listen to her.”

Here, there’s a perfect contrast between Apple design and Apple curation. Apple design is beloved in the musical community, for the reliability and attention to detail of their hardware, operating system, and software. But Apple as curator, as tastemaker, is another matter. Apple’s (or Jobs’) obsession with artists like John Mayer had been a punchline, not a source of inspiration. For that matter, why should your computer vendor be responsible for musical taste? Would you ask Microsoft what clothes to wear today?

Ping: Recommendations

Community expert Mario Anima, who describes Last.fm as “halfway there,” ponders if Apple’s Ping is a Broken Social Scene. Photo (CC-BY) marioanima / m anima.

Apple ignores other music sources. When iTunes is criticized for promoting “lock-in” to Apple’s music store, listeners often respond that they rely on other sources for music. Apple may command big statistics when it comes to online sales, but that’s an aggregate of all music styles. For independent artists, everything from free distribution to specialized online stores – and physical CDs, which still rake in billions of dollars in sales annually – can matter more than iTunes.

Here, Apple runs into the tension between iTunes the player and iTunes the store. Ping as an add-on to iTunes the store makes some sense. As a modest feature that tells you what other iTunes shoppers are buying, it’d be unremarkable but also reasonably uncontroversial, at least before Apple hyped it as a new social network.

But iTunes the player demands higher expectations. iTunes is, for many, the virtual jukebox that the tool was when it began its life, before the debut of the integrated music store or even the iPod. I’ve even talked to frequent iTunes users, people who buy a lot of music, who have only purchased tracks from Apple a couple of times. For nearly anyone, iTunes – and by extension, Ping – must catalog all their musical activities, not just stuff they bought from Apple.

Ping: Profile

Ping is dumber about iTunes data than non-Apple services. Leaving other music stores out of the picture is perhaps unsurprising. But leaving out iTunes itself is more of a puzzler. The beauty of services like Last.fm is their ability to collect data about yourself that you can use. Sharing that data should obviously be a choice, but as Last.fm has demonstrated, the information can be useful to yourself, to fellow listeners, and to artists. It can make sure you see a favorite artist live or discover musicians based on human interactions, without violating privacy. But Ping is an inferior tool for iTunes data, compared to a third-party service like Last.fm. Wiley Wiggins, an Austin-based visual artist, has an extended complaint about Ping.

The killer insight: Ping is “store-centric,” not “user-centric,” says Wiggins. Flaws in genre handling and awkward mechanisms for tracking music and friends “make Ping seem like it is currently designed for users who 1) do not listen to much music, and 2) do not have many friends.”

Ping Feedback Form [Wiley Wiggins Blog]

Apple’s curatorial tendencies don’t make for a social network. Keating argues some of the tension here is philosophical: “Good social networking is chaotic and grassroots,” she says. “Apple is all about top-down control. Not sure this blend of the two works.”

And then there are … the genres. Aside from limiting you, comically, to choosing three genres you like, Apple seems to have lifted its genre categories from a BMG Music Club sign-up form.

Wired magazine cover

Wired cover. Sure, it seems inflammatory now, but remember when they predicted the push future of Web, powered by Castanet, ActiveX, and Java and “things you simply can’t browse”? Oh. Okay. Photo (CC-BY-NC-ND) Meryl Ko.

It’s all too broken to be social. User interface trainwrecks, hidden “like” buttons, a “lonely” scene devoid of users or artist pages, and a laborious process to add friends made worse by Apple’s row with Facebook mean that getting anything social going is a waste of time. Mario Anima, who has led community efforts for Current and Community Speak Up! sums up the problems in an excellent post. Even with some navigational tweaks, there just isn’t much in the design that works. Even with Apple’s user base, I that could spell doom for the service. If users don’t spend time, the whole thing becomes pretty useless to artists, who are already fatigued by the amount of heavy lifting they have to do to get noticed online as it is. (See more on that below.)

Apple ignores the Web. Wired Magazine infamously ran an inflammatory cover this summer claiming The Web is Dead. That article could have been written about Ping. Ping isn’t visible on a browser; click on a link to a Ping profile, and it looks for an iTunes 10 client. Ping isn’t searchable. Ping is completely disconnected, at least for now, from the rest of the world – no integration with other services, and no public API. (One developer source told me an API is coming, with extensions to be approved by Apple, but I can’t yet confirm that, and that’d still fall short of making this a Web app.)

Ping is more than a walled garden: it’s a room with no windows or doors. It’s a tomb.

If Ping were the future, the Web might be dead – but early indications are that the reality is just the opposite. (Among many retorts to Wired’s “Web is Dead” thesis, The New York Observer is spot-on, and Boing Boing negates the graph they use to open the story, which turns out to say the opposite of what they claim.)

In fact, if anything, the negative reaction to Ping proves that the Web is more important now than ever before. People expect open participation, they expect browser-based interfaces (at least as an option), and they expect open interoperability and data portability in some form.

Browsers and links matter. Even Twitter and Facebook are popular partly as ways of linking back to other sites – I know this personally, because they’re two of this site’s biggest referrers. The Web make these services publicly searchable, connected, and accessible anywhere. They are the Web, and they also make the rest of the Web even more popular. Apple’s iPad and iPhone may focus more on “apps” than the “browser,” for now, but that singular example hasn’t yet been proven elsewhere. Meanwhile, competing browser-based music services have done just fine without an iTunes client.

Oh, yeah – and don’t forget that the lack of an open API also means hackers are shut out. This past weekend, Music Hackday – which I’ll cover separately – again gathered hordes of geeks to create new musical tools. That included things you’ll never see on Ping, like MixCloud on iPad.

Best of all: Brian Whitman of The Echo Nest had a pithy answer to how recommendation services should work. He created The Future of Music, which tells you which music you shouldn’t listen to. And that brings us to the last point:

In the end, maybe recommendation services aren’t everything. Whitman has a strong argument as he describes his tool:

I have a strong aversion to music recommenders and music similarity services. I especially deal with a lot of cognitive dissonance as the company I co-founded makes a lot of $$$$$ (that is 5 dollar signs) selling ordered lists of artists to multinational music streaming conglomerates.
Nonetheless, we recently completed our first live recommender system (to be announced near the Boston Music Hack day in October) and to perhaps get myself more comfortable with a future in which children will no longer ask their cooler older dope-smoking brothers what to listen to in lieu of some HTML table in a UL, I decided to really sign up wholesale to this movement. If we rely on these computer programs to learn about music, well we might as well rely on them to fix the sins of our past and delete the crap we are obviously not meant to listen to anymore.

“Future of Music (2010)” is a Mac OS X app that scans your iTunes library and computes the music you are not supposed to listen to anymore based on your preferences. It then helpfully deletes it from iTunes and your hard drive. Skips the recycle bin.

I don’t think Future of Music will have one million users any time soon. But it does raise the most important point: the actual music has to come first.

The Horrorist

Oliver Chelser, aka The Horrorist, has charted #1 singles in Germany. And Ping just makes him… tired. Photo (CC-BY-SA) the artist.

Whether or not the general public is fatigued of social networks promising to revolutionize music, you can bet musicians are. Oliver Chesler is the blogger behind “wire to the ear” and, as The Horrorist,” an electronic musician who has topped German charts. He sums it up best:

As a musician the word to describe how I feel about the new Apple Ping social network is: exhausted. Musicians have become the tech industries guinea pigs. Why not? We try anything and work cheap right? After creating and curating profiles on MySpace, Last.fm, Imeem, Facebook and then Facebook Fan Pages and on and on now it’s time for Ping.

For his part, Chesler says he’ll make his own Ping page and promote it, even as “the Lady Gaga’s get all the love.”

Remember why we were all excited about the Internet for music in the first place? It’s a chaotic, level playing field. That can be scary, but given the miraculous, mind-boggling diversity of musical output and taste on planet Earth, it’s perfectly natural. And any business model around music must be built around that reality.

Don’t believe me? Ping may have one million members, but the fastest-growing musical sensation right now is a guy who came to his sister’s aid in an attempted rape and was AutoTuned into… actually, that’s a long story, told neatly by the New York Times. (I couldn’t wrap my head around it at first, either.)

Take a look at his fans. The guy is, literally, a rockstar. How did he get big? He spread on the Web – not on apps, not in any “curated,” walled garden vertically integrated experience. Not in any way, frankly, that makes any logical sense at all. (AttemptedYou know … on the Web.

My guess is, you’ll know Ping (or a competing service) has been fixed when you find Antoine Dodson’s profile. Antoine, if you have music recommendations, we’d love to hear them.

Continued here:
Apple’s Ping Launch is a Dud, But The Web is Alive with the Sound of Music

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Handmade Music NYC 8/29, 1979 Photo-theremin Workshop, Call for Works

Thursday, August 12th, 2010

Handmade Music returns August 29 to New York City – now in Manhattan at the new Culturefix space on the Lower East Side. Beginners, this is your chance to learn about electronics and sound making, with a newcomer-friendly workshop on making a photo-theremin – and yes, you’ll even learn to solder. (Like knitting, you’ll find it gets easy fast and can even be relaxing.) Entry fee includes all parts cost, and you leave with a fun creation.

If you have work you want to show or a performance to propose, be sure to see the call for works at the end of the post.

HANDMADE MUSIC
Culturefix, 9 Clinton St., New York, NY 10002
Sunday, August 29
Workshop 4-6p
Event 7-9:30p
Hosted by createdigitalmusic.com with Etsy.com, Make Magazine, and XLR8R Magazine

Equal parts science fair and music party, Handmade Music is a gathering at which musicians and the musi-curious explore new sound worlds. Assembled from the growing, global grassroots DIY scene, makers and hackers present new inventions and technology. Instead of just consuming, these are the people making the code, instruments, and noise-making contraptions that make the music. They’re building a musical future that’s open, creative, and hackable. Inventors bring their new creations for an open show-and-tell, join performances and jams, and make much noise.

4pm – 6pm
WORKSHOP: Make your own Photo-Theremin (Beginner-friendly!)
$10 (includes parts)
Never soldered before? Dozed off in Physics class when they were explaining electricity? Here’s your second chance. Create a noise-making two-transistor synthesizer of your very own, controlled by modulating light. Based on an original circuit by electronics legend Forrest M. Mims III, the man who de-mystified electronics in books for Radio Shack and others, and adapted by designer Eric Archer for Handmade Music Austin, this simple circuit is the perfect introduction to making sound with electricity. It’s quick to assemble, but lots of fun. Learn basic soldering, then make your own kit. And be sure to come back in the evening with your creation to join the world’s first known Photo-Theremin Chorus.

You must pre-register for this event.
Registrations close August 20! (Parts are being fabricated in advance!)
http://phototheremin.eventbrite.com/

7pm – 9:30 pm
HANDMADE MUSIC – Open Party
FREE

Meet and mingle with inventors, musicians, and artists. Discover chip and mobile music played live wirelessly at the bar by New York’s Pulsewave community. Hear music and sound made with free software on Android mobile phones. Check out open sound inventions in the gallery and surprise performances hosted by createdigitalmusic.com, DIY musical crafts from Etsy.com, the latest inventions and kits from Make Magazine, and a world-exclusive debut performance of a new, hackable synthesizer called the MeeBlip.

Special guest: Drone Lab creator and renowned synth designer, artist, circuit bender, and musician Pete Edwards of Casperelectronics

Full lineup will be announced, but unplanned guests tend to appear.

View Larger Map

http://handmademusic.noisepages.com/

Call for Works

We’ve already got some work coming in for this installment, but we’d love people to share more. Handmade Music is a chance to share what you’re doing with like-minded artists and creators, and to exchange knowledge and skills. Projects are welcome at all levels of completion.

If you can’t make this event but want to be considered for future events, fill out the form

Please note: this is a free, shared, community event; we’re not offering compensation at this time.

Call for Works Form [Google Docs link]

Also embedded below…

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Original post:
Handmade Music NYC 8/29, 1979 Photo-theremin Workshop, Call for Works

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PRS SE Torero

Monday, July 26th, 2010

Diversification. It’s a marketing buzzword much-loved by boardroom executives with ponytails, and roughly translates as ’something for everybody’.

With Mark Tremonti and Mikael

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See the latest computer music gear at Producer Sessions Live!

Friday, July 23rd, 2010

The time is nearly here for CM’s first ever live event! Hosted in conjunction with our sister title Future Music, Producer Sessions Live is happening at SAE London on 25 and 26 September. The weekend is set to be a top one, stuffed with product demos and masterclasses from industry heavyweights and big-name producers.

Many of the music technology industry’s giants will be exhibiting their wares and demonstrating how you can get the best sounds from it. Roland, Steinberg and Korg are bringing all their latest gear for you to play with and providing specialists to reveal industry tips and tricks. Ableton and Novation are hosting a workshop on Live 8 and the funky Launchpad controller, while Source Distribution – UK distributor of Genelec, Universal Audio, Event, Presonus, Moog, Eventide and Lynx Aurora – are giving in-depth demonstrations of several of their biggest products.

Sound Technology – UK distributor for Propellerhead – will be showing off Reason 5, Numark are bringing their range of Serato-compatible hardware controllers to the party, and Akai Professional will be showing off their range of revered beat production samplers. The list doesn’t stop there, either: Avid, Solid State Logic, MOTU, Time+Space, FXpansions, ReBEAT Digital, Focal Professional, Jamhub, Fostex and Tascam will also be vying for your attention. For the full list of exhibitors and what they’ll be doing, head to the Producer Sessions Live website.

An impressive array of top producers are also holding masterclasses at PSL, of course, including Freemasons, Dave Spoon, Danny Byrd and London Elektricity. So what are you waiting for? Entry is £8 per day, and each Producer Session costs £4. Buy tickets and find out more at www.producersessionslive.com.

More here:
See the latest computer music gear at Producer Sessions Live!

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Propellerhead Software ReBirth

Wednesday, July 7th, 2010

There are two ways to view Propellerhead’s port of the seminal ReBirth to iPhone and iPod touch. The first is as a new music production benchmark for the App Store, being in every way the same application that exploded onto Mac and PC in 1997. The second is as a lazily built, rather ill-fitting fingermare that experienced hands will frequently find frustrating and casual users won’t have the patience for.

Both are right, if we’re honest. The interface scales smoothly but not exactly pleasantly – it’s bitmapped rather than vector-based, resulting in blurry text and ugly, fuzzy knobs at high zoom settings. And no concessions have been made in terms of making it ‘fit’ the iPhone – it’s literally the Mac/PC version shrunk to fit a smaller screen.

But ultimately, and considering the price, none of that really spoils the party. This is ReBirth – two 303s, an 808, a 909, the Pattern Controlled Filter, the compressor, the delay, the step sequencing, the song mode… There are even five user mods included with the software (the mighty PBE among them), while you also have the ability to share your projects online.

Equally importantly, ReBirth is simply an awesome nostalgia trip that revives the undefinable magic of the early days of serious computer music. Essential.



Read more:
Propellerhead Software ReBirth

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Hybrid Man / Machine Orchestra: Interfaces, Interaction, and Keeping it Together

Thursday, April 22nd, 2010

Image courtesy Machine Orchestra.

Ed.: From modern electronica to South Asian Classical music, machines to humans, the Machine Orchestra is doing fascinating things with electrically-powered, digitally-manipulated, physically-robotic music. Here’s more about what makes the ensemble tick.

It’s been nearly three months since I had the opportunity to guest blog here on CDM about a project I am involved in called the Machine Orchestra. In Pt. 1 you were introduced to the directors behind the ensemble, Dr. Ajay Kapur and Michael Darling. Today however, we look at the Machine Orchestra from the inside out, and explore a few of the interfaces, artists, and technologies that make the show a reality.

From the very beginning, a primary goal of the Machine Orchestra has been to explore novel human-machine interaction; how could we both exploit the strengths of our computers and robotic-musicians (i.e., taking advantage of extremely accurate metronomic precision), and at the same time, perform with a high level of musical expression? As we attempted to answer these questions, we made several discoveries that helped us fulfill our desire to musically interact with both our robotic counterparts and our computers.

KarmetiK Machine Orchestra Live at REDCAT from KarmetiK on Vimeo.

The video above gives you a glimpse of the evening which, to throw names around loosely, combined musical elements ranging from Glitch to IDM, traditional North Indian Classical to Balinese Gamelan, and post-rock to new music. Oh yah, let’s not forget the human-interacting machines!

The Speakers.

In addition to exploring new ways to interact with our machines, and taking inspiration from the laptop ensembles that had preceded us, we spent a great deal of time researching ways to reproduce our electronic sounds on stage, as well as experimenting with mains sound reinforcement. At every point in the show we tried to communicate a strong connection between the individual musicians themselves, and the sounds they were creating. To achieve this, each musician had a hemispherical speaker system, and/or a big-ass JBL sub-reinforcement for those musicians requiring extended low-frequency response. Additionally, a 5.1 mains mix was used to reinforce each musician’s location on stage and provide a cohesive house mix for the audience.

The Interfaces.

The diversity of the Machine Orchestra allowed for many types of novel physical interaction. The Machine Orchestra included the following custom interfaces and instruments: Arduinome, the SqueezeVox, ESitar (sitar hyper-instrument), MLGI (laser controller), Helio (touch-strip controller), EDilruba (Dilruba hyper-instrument), and the DigitalDoo. These interfaces were used to control software instruments on each musician’s computer, and also to remotely control the three robots via an OSC/MIDI network designed specifically for the Orchestra.

Interaction and Sync

During our work with the musical robots, interesting challenges emerged that called for creative use of our controllers and technology. One of the most difficult challenges we faced was maintaining stable “sync” between musicians, computers, and the robots. As we’ve briefly discussed in other articles/threads here on CDM, and recently at the CDM mediated NAMM After-Hours Party panel discussion, stable sync between machines is an extremely complex issue, both in terms of technological implementation and its actual uses. When controlling multiple mechanical instruments on stage, and communicating between ten electronic musicians, clock is much more than a way to make up for inaccurate timing—it serves as the essential foundation for fast and accurate communication between robots and performers. We needed to develop a system that allowed complex midi routing over a network, clock sync to be sent to all performers so that tempo changes could be dynamic and on the fly, and the ability for performers to exit or enter the sync stream at any time. We came up with the following solution.

In the Machine Orchestra, all electronic musicians (clients) receive sync from a hub/switch connected to a dedicated server machine via ethernet. The server runs a custom application we developed in ChucK, building off the framework developed for PlorK. Our additions implement a few extra features for interfacing with the robots, as well as addressing some of our stability concerns e.g., in case a musician losses sync the middle of the performance.

We discovered that ChucK implements midi using the RTMidi library, which by default disables midi clock. To enable midi sync in ChucK, the server and client applications are bundled with a custom ChucK binary that is compiled with MidiClock enabled. Additionally, a midi sync client application should configure itself automatically (assigning IP address…etc) and connect to the midi server; in order to facilitate this, we wrote a custom script to dynamically resolve a local IP for the client ChucK applications. Finally, one musician is set as the Master clock, sending clock to the server, and all other clients are then slave to this clock.

Typically, if a computer loses sync, the master clock will need to stop and restart in order to transmit the initial MidiClock start byte and allow that machine back into the sync stream. In practice, this would mean that each time a musician or instrument dropped (or exited) sync all musicians would have to be stopped and restarted by the master clock to get the one machine back in sync. Because of the number of musicians and robots receiving clock during the show, this simply was not an acceptable solution. Instead, we implemented a keyboard command (‘G’ for “Go!”) that each client could manually press if they lost sync. Although not a very complicated solution (simply forcing a stop and start message from the client), it was very effective in allowing a performer to jump back into the sync stream.

With stable sync, and clock communication between all musicians and machines, we were finally ready to explore the different ways to use our custom controllers.

In the piece Voices, various controllers were used to explore vocal synthesis techniques and granular control of vocal sounds. Meason Wiley used his Multi-Laser Gestural Controller (MLGI) to drive a custom Reaktor ensemble with in-air gestures, while Jim Murphy used his new touch-sensor based (akin to a vertical controlled Stribe) controller, the Helio, to control a custom Reaktor granular synthesis instrument he developed with Charlie Burgin. Similarly, Ajay Kapur controlled a granular ChucK patch using his ESitar’s extensive array of sensors (triple-axis accelerometers, thumb-pressure sensors, and fret sensors). Interestingly, each interface’s design imposed a very different use of the granular patch that Charlie, Jim and Ajay were all using—resulting in dramatically different effects.

Other (personal) highlights included being able to work with the visionary electronic and interface pioneers Perry Cook and Curtis Bahn. The vast assortment of interfaces (SqueezeVox, DigitalDoo, EDilruba…etc) and experience they brought to the show was invaluable. In Voices, Perry used the SqueezeVox to control synthesis models (written in ChucK) via an assortment of controls including: tilt/acceleration sensors, replacing the reeds of an accordion with air pressure sensors, force sensors, and linear/rotary potentiometers, creating Forty-One Buttons of pure vocal synthesizing chaos. Throughout the performance, Curtis’ use of the EDilruba beautifully translated human gesture into musical control via accelerometers and pressure sensors on the instrument and bow.

Due to its strength as a reconfigurable device, the Arduinome proved to be a particularly well-suited interface for the Machine Orchestra. One of the ways we used our Arduinomes, for a robot-centric piece called Mechanique, was by setting up 64 midi clips in Ableton, and then midi-learning them to individual buttons on our Arduinomes (we midi-mapped our Arduinomes using a Reaktor patch we made called nomeState). Each midi clip was scored with various sequences/patterns, complete with velocities. Additionally, each clip was paired with midi-clips sending back to ArduinomeSerial for visual light animations on the Arduinomes. Columns on the Arduinomes represented patterns designated for individual arms and beaters of the three robots. By combining different patterns, it was possible to play the robotic instruments in real time, from simple one-shot triggers to complex synced patterns. Completely human controlled, the robots could accurately respond with extremely difficult and complex rhythms, while the clock provided them with fine synchronized precision. The robots not only provided traditional drum sounds, but also effects which would be extremely hard for even the best human musicians to achieve e.g., extremely tight (and fast!) rolls, polyrhythm, and syncopation.

The Arduinomes were also used in many other ways. For example, mapping out the buttons to Ableton’s Midi Note Scale effect, and using the Arduinome as a pitch-based controller for playing soft-synths live; the matrix layout allowed for interesting cross relationships between the intervallic layouts of the different scales.

Each piece in the show called for extremely different methods of interaction between musician and machine. It would be impossible for me to detail every way the instruments were used to control the musical robotics live, as well as all the various software e.g., Ableton, ChucK, Reaktor, and MaxMSP. We would however, like to use this opportunity to open up discussion on the future of laptop ensembles, and promote the sharing of ideas that have been gained when performing with other laptop musicians, interfaces, and/or musical robotics. We graciously thank everyone who came out to support the Machine Orchestra, making it a sell-out debut, as well as those who shared links and spread-the word via twitter, facebook, email, and word of mouth. For those of you who were unable to make it out, no fear, the Machine will come to you soon!

Group Shot

The KarmetiK Machine Orchestra is:
Music Director, Co-Creator: Ajay Kapur
Production Director, Co-Creator: Michael Darling
Guest Electronic Artists: Curtis Bahn & Perry Cook
World Music Performers: Ustad Aashish Khan, Pak Djoko Walujo, & I Nyoman Wenten
Multimedia Performer-Composers: Charlie Burgin, Dimitri Diakopoulos, Jordan Hochenbaum, Jim Murphy, Owen Vallis, Meason Wiley, and Tyler Yamin
Visual Design: Jeremiah Thies
Lighting Design: Tiffany Williams
Dancers: Raakhi Sinha, Kieran Heralall
Sound Design: John Baffa
Production: Lauren Pratt

Read more here:
Hybrid Man / Machine Orchestra: Interfaces, Interaction, and Keeping it Together

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Intermorphic Mixtikl 2

Thursday, March 18th, 2010

Mixtikl 2 is a multi-platform program that attempts to bring some of the spontaneous song construction of apps like Ableton Live and Sony Acid Pro to the world of generative music. It comes in Windows and OS X desktop varieties (standalone, AU and VST), as apps for iPhone and Windows Mobile, and you can even run it in your web browser using a plug-in.

Here, we’re reviewing the Mixtikl 2 Bundle (act fast and you can pick it up for the introductory price of $40), which includes the desktop and WiMo versions along with three extra ‘Tiklpaks’ of content. We’ll also put the iPhone version through its paces.

Overview

The basic premise is thus: drop the musical elements you like onto a matrix and hit play – the result is a piece of music generated in real time that you can twist and tweak to your own personal style. Before you get to that point, however, you have to wrestle with one of the most bewildering user interfaces we’ve ever encountered.

Whichever version you use, you get exactly the same interface, the same constrained list of options, and the same tiny flickering symbols and scrolling text. This isn’t something you’ll want to try on your 30″-inch Apple Cinema HD Display, which may even keep Mr Eno from joining the party.

Fortunately, the standalone desktop version (but not the VST or AU plug-in) can double in size. But even then, it’s still difficult to navigate through lists, go backwards or forwards in the file navigator, create a new patch, save an old one and work out what goes where. We appreciate that compromises have to be made to produce an app that works on so many platforms, but this particular interface is fundamentally flawed.

“This isn’t something you’ll want to try on your 30″-inch Apple Cinema HD Display, which may even keep Mr Eno from joining the party.”

If you can get past these serious problems, though, you’ll find Mixtikl to be a generative powerhouse. Upon opening the app, you’re greeted with a list of ‘applications’ (as Mixtikl’s confusing terminology would have it) and the Mixer app enables you to combine audio and generative components to create music. It’s what Mixtikl is built for, and it also houses the screen you’ll spend most of your time on: a grid with 12 horizontal tracks, where you sequence elements and add real-time effects to create a new mix of generative music.

In detail

Each horizontal track has a central row of four blocks, each of which can hold either an audio loop, a General MIDI sound generator or a synth sound. The notes used to generate the sounds of the last two are embedded within each patch, and you’ll need the accompanying Noatikl software if you want to design generative music from square one. Mixtikl’s approach is more immediate, letting you place blocks of sounds alongside one another without worrying too much about how they were made.

(3 pages; go to page: 2 3)



See the article here:
Intermorphic Mixtikl 2

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Through Friday, Making One-Button Objects, Chip-Infused Hackday Saturday

Monday, March 1st, 2010

“Press play” … “button-mashing” … the very criticism of digital music is often directed at the button or switch, even as the cult hit monome spreads arrays of buttons like a virus.

Well, we’re still interested in what you can do with a button, so to fully focus you, we’re only giving you one button with which to play. The challenge of limiting interaction to one button has already spawned an explosion of entries from game designers, who have fought their way through intense competition for the legendary Gamma indie/experimental game competition. We’ll see the winners at the Game Developer Conference next week.

But we want to see what people can do with a single button and sound. Friday, March 12, sonic (and game-based, and other) objects involving a single button will converge at San Francisco’s Gray Area Foundation, in the midst of GDC.

The deadline is officially today, March 1, but as I follow up on entries, we’re extending that to Friday, March 5, by the end of the day NYC time. There are already some terrific-looking submissions, but we’re willing to entertain the possibility of more, at least for a few more days. (if you have something you want to share online but can’t ship, let us know that, too)

How to enter – simplified rules:

It doesn’t have to be a game. (But it could be.)

It does need to do something – make noise, make lights, move, or otherwise interact.

It needs to operate on its own. We have to be able to plug it in and have it function, without the addition of a computer, etc.

It needs to be shipped to California by the week of March 8, to be ready for the opening Friday, March 12. It will then be shipped back to you.

Send submissions, as detailed as you can, to:
onebuttonobject@kokoromi.org

Party + Hack

Part of the beauty of the one-button limitation is that it encourages quick hardware hacks and simplified designs. It’s a design you can make even if you’re out of time. We’ll be having a party to finish off creations in NYC on Saturday afternoon, building last-minute creations for Handmade Music Monday night (details forthcoming) and the One Button Objects show in San Francisco. If you want to get your own little hackday going between now and then and join us online from your local hackerspace / studio (anywhere in the world), let us know in comments. Here are details for those of you near NYC – plus some music for everyone to listen to while you solder/code/build:

<a rel="nofollow" target="_blank" href="http://music.goatslacker.com/track/muscle-museum">Muscle Museum by goatslacker</a>

Handmade Game Objects Hackday + Party
SATURDAY OPEN HOURS @ 2PM – 6PM
L TRAIN – 915 WYCKOFF AVE ( SILENT BARN )

Map
Facebook

Babycastles teams up with Handmade Music Night for a hacking afternoon. Come make crazy new video game objects, art, and controllers with us! We’ll have a jungle of fun stuff like dentures and gloves (high five to play!), but you should bring some fun things too. No experience at all necessary! (Bring soldering irons, tools, etc. if you’ve got them.)

with music by CHEESE’N’BEER CHIP MUSIC COLLECTIVE MATINÉE

ADAMGETSAWESOME »>
http://myspace.com/adamgetsawesome
Adam uses a gameboy with LSDJ and a lot of alcohol! We assure you that his name is not just all talk, he does in fact “get awesome.”

Zen Albatross »>
http://8bitcollective.com/members/Zen+Albatross/
Zen Albatross make stuff with pixels, Game Boys and ancient spirit magick. He also blogs about art, airships, bleeps, bloops and other swell things.

Goatslacker »>
http://music.goatslacker.com/
Goatslacker is Florida’s Josh Perez who promises to fill you up with high octane chip music.

and curry by chef Syed Salahuddin

And yes, that music lineup includes Goatslacker, who did the MUSE covers in 8-bit. It’s the sort of high-energy music that goes well with trying to keep your brain on hardware hacking.

Seriously, if anyone wants to switch on a webcam or IRC chat while you work on your submission, let us know and we can co-hack internationally.

Read more:
Through Friday, Making One-Button Objects, Chip-Infused Hackday Saturday

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NAMM 2010 Preview, and Beyond: Get Your Latest Music Tech News Here

Thursday, January 14th, 2010

NAMM, the trade group that includes music manufacturers and vendors, holds its flagship conference every January in Anaheim, California. It’s the biggest music trade show in the world, and even the biggest trade show of the year in Anaheim, home to Disneyland. But, of course, we’re about more than just pre-packaged industry news. So, we’ll do things a little differently this year.

As always, we won’t cover every last bit of news, just the stuff we really find important. And in a twist, we’re also looking to volunteer participants to help us cover the community around music technology, not just the big industry-driven stuff.

Where and when to get your tech news

cdmatnamm

At 10:00 or 11:00 am tomorrow, January 14, Pacific Time (GMT-8), embargoes begin lifting on most NAMM news.

You can follow CDM’s coverage in two places: here on CDM, of course, but also at:

namm.noisepages.com

On CDM, we’ll have our own editorial look at the show. For the latest, round-the-clock news, videos, and clips, dispatches from our contributors, as well as unedited press clippings, watch namm.noisepages.com. We’ll take the best bits of the noisepages site and round them up on CDM.

We’ll be covering official and unofficial news this week. So, yes, we expect to cover big names like Roland. We’ll also be picking up on tech in hotel rooms, open-source oddities at the party Friday, and hardware that can’t afford NAMM booths – you know, just like we always do. Every day is a news day around here.

Friday night in Los Angeles, I’ll be part of the big, unofficial Wham Bam Thank You NAMM party. We’ll have video, sound, and feature coverage both of the artists and of the discussion we hope to kick off about the future of music tech. So watch for bits of that over the coming days.

What to expect

op1

The OP-1 is way, way on the top of my hardware list for the year.

Our most anticipated news:

Ableton and Serato have already teased ableton-serato.com. So, obviously, if you were to tune into CDM at 11am California time tomorrow, I’m sure there won’t be any news whatsoever. Got that? Do not, by any means, expect any news Thursday around 11am.

I’ve been looking forward to talking to Teenage Engineering about their gorgeous-looking, Casio-inspired, FM radio and FM synthesis-equipped OP-1 synthesizer for months now; NAMM had always been the timeframe. Whatever isn’t ready, I should be able to catch when I’m in Stockholm in February. I’m imagining their studio looks something like the Wonka Chocolate Factory. If you’re there, you can find them on the floor.

I expect lots more controller hardware from lots more makers, and, whether it’s at NAMM or Messe or (for many manufacturers) completely independent of any trade show, I think 2010 will see more integrated hardware-software products.

No LinnDrum. There won’t be a LinnDrum announcement this year. That’s actually not a rumor. I think it’s best to diffuse any potential disappointment early. Dave Smith Instruments, though, have promised an announcement, so we’ll see what Dave’s been up to and I hope to catch up with Roger (Linn) later this year.

I could make more predictions, except I already know a lot about what’s coming out, so the predicting is somewhat less fun. Let’s see, let’s see, something I don’t know — I predict that the panelists I assembled on Friday will propose something so ludicrous and absurd for futuristic music tech that we’ll all be forced to make it.

And protests of major guitar manufacturers. On a more sobering note, the Korean workers who make major US brands like Fender, Ibanez, and Gibson are assembling a protest of the whole show, as reported by MusicRadar. Rage Against the Machine’s Tom Morello is even involved. It’s guitars, which strictly speaking isn’t NAMM news – but nearly everything we make (even the inner circuits of a US-assembled monome) is built with Asian labor. If anyone can get the scoop on this protest, I’m happy to hear it.

Big 2010 NAMM news that’s… not at the NAMM show

A lot of the big news in 2010 may happen outside NAMM:

  • Big makers skipping trade shows: Native Instruments, for instance, is skipping pricey trade shows to talk directly to would-be customers on the Web. So if there’s an announcement from NI – among ranks of manufacturers I expect will gradually grow – it’ll be elsewhere. I hear this Web thing is going to be huge.
  • Renoise 2.5, 2.6: The underground tracker is adding some unique features. The 2.5 upgrades, like its unique matrix view, look cool enough, but it’s the 2.6 version, with full-blown scripting and OSC support, that gets even more interesting. We should know more about each as the year goes on.
  • mini-command-banner

  • Ruin & Wesen’s magic box: The techno geniuses of Ruin & Wesen have been hard at work on their MiniCommand, plus the open Miduino library – built on Arduino – that powers it. This deserves a lot more attention for things like algorithmic musical programming, but the short version: expect magical music-programming capabilities that bridge hardware and software.
  • OpenSoundControl/OSC: Yeah, I know: OSC has been waiting for its big breakout year for some time. But don’t forget, OSC already has new traction, from becoming a standard in live visual/VJ apps almost overnight to inclusion on new hardware. There’s some big news as far as better hardware and software implementation in the pipeline. Oh, and because it’s open, we’ll get to just talk about this, and actually make it happen. OSC won’t be at NAMM because that’s not where it belongs: it’s a way of implementing Internet standards as much as it is a way of creating music-specific protocols, and a lot of its future lies directly in your hands.
  • Open hardware: It won’t be on the NAMM floor, but there is a convergence of monome users, alternative developers, and even (at the party Friday night) open-hardware Arduinomes. DIY tech is something we’ll be watching in Anaheim and all year long.
  • …and the suitcase brigade: Technically, NAMM doesn’t allow “suitcase” behavior – that is, people showing stuff who don’t have a booth. But I have at least one product demo booked offsite at a hotel room I think you’ll like. (Whoa, that sounds way more illicit than it is.)

How to Send Us News Tips

Are you a manufacturer with a product? An attendee with photos, video, sound, or words on anything cool — even that late-night jam back in the hotel room with friends? We’d love to have you get it to us. Directions on the namm.noisepages blog:

Community-driven coverage: Help Us Cover The Stuff Everyone Misses

Originally posted here:
NAMM 2010 Preview, and Beyond: Get Your Latest Music Tech News Here

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Step Sequencing: Launchpad + Renoise 2.5 Outshines Launchpad + Live + Max for Live

Thursday, December 17th, 2009

Novation has unveiled this week their own “free” step sequencer offering for Ableton Live. It’s some lovely work, with basic melodic pattern playback that comes alive once you add some envelopes.

It’s a cool creation — but for me, it’s massively overshadowed by a new video featuring the upcoming Renoise 2.5 beta with the same Launchpad controller.

I’ll introduce it by saying, simply… hot damn.

And what a difference you get in price. Of course, to use either, you’ll need a Launchpad, currently running around US$200. But for the Renoise solution, you need only spend an additional US$75/EUR49 for everything. For the “free” patch for Live, you’ll need Ableton Live 8 or higher plus the Max for Live add-on, which even with current sale deals will set you back US$698 (unless you own some previous software, though even then, you’re unlikely to get down to $75). Free after an investment of nearly a grand is a bit of a stretch.

Now, trackers aren’t for everyone, as with any tool, some of you own Live already, and I’m all for spending more money when you need to. So I don’t want to harp on the price issue alone, even if we are talking more than $600 (an 800%+) difference.

Instead, look at the results. Renoise’s Matrix View is simply astounding – perhaps as much so as the first time I saw the Session View in Live. Rather than being an independent patch, this is the innards of Renoise under control here. Each individual step is a pattern. It can easily retrigger notes. It can do melodic patterns, if you like, but each step can have an individual pattern, each pattern can be directly edited in your actual arrangement file using the controller. You don’t have to touch the mouse. And while fader control of additional parameters isn’t there yet, it’s coming.

Oh yeah — and it’s a video step sequencer, too. (That’s thanks to Jitter, though it’s not presently in this release because of some performance issues.)

In this case, the ingredient remains Cycling ’74’s powerful patching tool, Max/MSP. But because the standalone version of that package – unlike Max for Live – includes a free run-time, you don’t have to buy Max to use the results. Also, even Max may not be necessary in the future, as later in the year 2010, the developers of Renoise will offer MIDI control scripts, Lua scripting of the environment, and OpenSoundControl. This functionality appears to be something you’ll get with the package, not something you’ll need to spend hundreds of dollars to use. The reason Max is necessary now is simply to map the Launchpad’s someone arbitrarily-mapped bi-directional MIDI to Renoise’s eminently-controllable grid. (Jitter is, in turn, used for video output, though that could work elsewhere.) With these functions integrated directly into Renoise – something sorely lacking in Ableton Live – you’ll be able to do more, more easily. With OSC sent from a device like the monome or (hopefully soon) Livid Instruments’ Ohm line, you ought to be able to just plug in the device for direct control.

It’ll also be easier to interchange devices, whereas some of the recent Max for Live devices are tied to specific controllers.

Don’t get me wrong – these are different tools. While scripting Renoise opens up a number of terrific possibilities, it won’t do everything that Max 5 (standalone) and/or Max for Live can do. For instance, if you’re looking to build your own video sequencer, you do want a separate tool, and you may indeed want the power of being able to drop that patch creation right into Live.

The point for me is that the core program itself in Renoise is controllable here, which for certain workflows can be an edge.

Competition is good. I’m certainly inspired to work on my own step sequencer creations and trying to make them better. And Novation has lucked out here, because I expect I’ve just sold them a few more Launchpads. But sorry, Ableton – I fully expect some Renoise users to find a way to tattoo their program of choice onto the hardware, as in this mock-up. This round goes to Renoise and the ingenious work of patch creator Johann Baron Lanteigne.

Depending on your tool of choice, if you’re a Launchpad owner, go grab now – and stay tuned for more step-sequencer-on-host action. Yum.

Launchpad Step Sequencer download, on the Novation support pages. Via:

Novation Launchpad now a step sequencer

Renoise Based Audio-Video Step Sequencer [Discussion, download available now]

Previously:

Renoise 2.5: A Matrix for Everything, Modulate Everything; Full Scripting, OSC Coming

PS, Ableton, Cycling ‘74, don’t feel bad. I did get to see the step sequencer creations by Little Scale last night at our party. They’re obvious choices for Max for Live, and he’s only had the Launchpad for a few weeks.

In fact, I think the best thing that could possibly happen is for all the Launchpad, monome, Ohm, Ableton, Renoise, SuperCollider, chip music, and other fans to throw down and let the out-step-sequencing battles begin.

Go.

See the original post here:
Step Sequencing: Launchpad + Renoise 2.5 Outshines Launchpad + Live + Max for Live

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