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Across the Universe: Mind-Blowing AV Performance Makes Music a Spacey Trip

Wednesday, February 1st, 2012

Turning music and sound into three-dimensional worlds often yields something that fields like a trip through space. But this feels like a real trip. Through pulsing, glowing starfields, “Versum”‘s audiovisual movements are brain-bendingly transformative. Artist Tarik Barri has created an integrated world of sound and image that makes the interface and the compositional realms seamless. It seems as though this really is a musical universe, through whose harmonies of the spheres you can fly like. Boldly going, indeed.

Ingredients: Max/MSP/Jitter, Processing, Java, SuperCollider, GLSL [the 3D shading language], and … some serious skill and time, I imagine.

The work has been in development for some years (not surprisingly, given the results). But it surfaced again as we brought up the 3Dconnexion SpaceNavigator hardware as a practical controller for 3D. See Create Digital Motion:
Look at Me, I’m Flying: SpaceNavigator Hardware + Blender

Tarik’s work resurfaced after a presentation in the UK. Reader janklug writes:

I’m just back from the M4_u Max/MSP/Jitter conference in Leicester (was great, btw), where Tarik Barri presented his project ‘Versum’, both as an installation and as a performance.
The user (and in case of the performance, Tarik) navigates through this incredible 3D-space-sequencer-universum with the help of a SpaceNavigator; glowing objects floating in this space produce sound, and as you approach them, they even give this nice doppler effect…
It was totally amazing to be able to float between pulsing rhythm-planet-objects and shiny drone-beams; navigation was easy and natural. Tarik uses a combination of Processing and Max/MSP; don’t know which one the SpaceNavigator is connected to.
Having tried this, I immediately ordered one; I think it also could be a great interface for M4L…

More information:
http://tarikbarri.nl/projects/versum
PDF documentation [2009]

Significantly, it’s really the act of flying that controls the music. That remains interactive, but it’s the movement through the three-dimensional space that determines what you hear. As the artist explains:

This virtual world is seen and heard from the viewpoint of a moving virtual camera with virtual microphones attached. This camera, controlled in realtime by means of a joystick (or any other kind of controller) moves through space, similar to how first person shooter games work. Within this space, I place objects that can be both seen and heard, and like in reality, the closer the camera is to them, the louder you hear them. So when the camera moves past several visual objects, you simultaneously hear several sounds fading in and out. Consequently, the way the camera travels past them actually causes melodies and compositional structures to be seen and heard.

The visual position of each object coincides with the panning of its sound: objects to the right of the camera will also be heard on the right, and those behind the camera will be heard from behind in case a surround speaker setup is used. This principle also applies to the Z-axis, meaning that sounds can be heard coming from above and below if the speaker setup supports it.

That’s the essential question, to me, when looking at 3D environments for music. What about the dimensionality will interact with the music? Is it something spatial, or will there be other sorts of interactions? (New Zealander-turned-Berliner Julian Oliver worked extensively with game engines, for instance. One solution for him was modifying the “gun” in those games to be an implement for doing things in the space, turning swords into plowshares after a fact by making the gun produce music rather than kill virtual entities.)

So, now you’ve seen some of the technical demonstration. But Tarik uses his work as an environment in which to make audiovisual performances. Here’s what some actual live playing looks like, in a beautiful, meditative piece called “Eleven”:

In fact, the biggest challenge to me of a piece this awesome is that you want an immersive environment, not just the small, rectangular screens that are often all festivals and venues can afford.

Holodeck, anyone?

More:


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Curating Sound: Exploring Performance and Embodiment, in Live Excerpts and Analysis from BodyControlled

Thursday, January 26th, 2012

Continuing our insight into this view into electronic music performance and art through the lens of BodyControlled in Berlin, we’re joined by guest writer Kristin Trethewey. Kristin, a Canadian-born video artist and curator, takes another look at LEAP and BodyControlled, on the eve of its second installment. She gets straight at the question of what “BodyControlled” means, and what it can mean for sonic performance and creation. And I wanted to make sure to subtract myself from this write-up, seeing as I was playing – but see the excellent timelapse of the evening, above. -Ed.

LEAP is one of these spectacular Berlin venues you’ve been hearing so much about. It’s a huge, raw space with a view of Berlin’s landmark TV tower, hosting interesting art events with cheap drinks and the potential for a late-night party. But it’s unique, too, in its focus on electronic arts. And unlike other media arts centers, it’s not filled with computers and half-finished electronic projects. I’ve truly gotten lost trying to find this place (it’s tucked away in a mall), so I would recommend watching the timelapse video LEAP shot that guides you to the entrance before attempting to go there. Tonight is the second edition of BodyControlled, a new bimonthly performance series at the space. This installment, called “matter incompatible,” is held in conjunction with the Transmediale Festival under the satellite program, Vorspiel.

Robert Henke at BodyControlled, somewhere deep into a 12-hour performance. Image courtesy LEAP.

BodyControlled is a series focused on the intersection of performance and electronics. You can expect future programming to focus around ideas of “feedback” and “bio” related electronic performances. In its first installment back in November, a packed LEAP gallery witnessed performances by Robert Henke, Peter Kirn [editor of this site], Stephen Cornford, and Paul Whitty. The event was called “Other Spaces” and took the physical architecture of the gallery as a point of departure. Having the space filled with people made for a secondary concern of space: its use. In a series whose title mentions the body, I witnessed one performance engaging the bodies that were filling the space. Robert Henke’s twelve-hour set activated interactions between the audience, performer, and environment. He moved around, listened and mingled with the audience, even though he had this amazing, souped-up control station complete with ambient lighting.

CDM’s Peter Kirn (neverheardofhim) at BodyControlled in November. Photo courtesy LEAP.

Other artists put more emphasis on the manipulation and dislocation of space through the use and abuse of electronics. Kirn worked with a custom rig with tablet-controlled original software built in open-source software Pure Data (Pd), controlled by a tablet running Konkreet Performer. Excerpt:

Excerpt – LEAP Gallery Berlin, 26.11 by peterkirn

Electronic autopsy: Whitty and Cornford at work. Photo courtesy LEAP.

Whitty and Cornford actively deconstructed electronics in front of the audience:
it pays my way and it corrodes my soul (2011)

Stephen Cornford & Paul Whitty’s performance “it pays my way and it corrodes my soul” seeks out musical material by physically dismembering playback equipment. A reel-to-reel tape recorder is switched on and its mechanism amplified with a variety of microphones while it is taken to pieces. The sounds produced are then fed through an array of pedals: the machine’s belts, gears, switches and casing becoming an instrument subjected to a live audio autopsy

Excerpt:
Excerpt: Stephen Cornford & Paul Whitty, LEAP Berlin, 26 November by cdm

Cornford was also interviewed by LEAP for his installation work, featuring repurposed tape machines:

As João Pais, co-curator of the event with LEAP’s Daniel Franke, puts it:

“BodyControlled means the main direction of the series, to present performance and installation works that have a strong, corporal identity. This can be manifested in many ways, not only implying a “moving performer”. The purpose is to avoid the extreme of abstract performances made by a laptop-er, sitting down as if writing emails. In the first event, this idea was shown by interpreting/filling the space of LEAP through a sound-performance (Kirn, Henke), or an installation (Cornford, Mathy, Oliver).”

See also my write-up for ARTSCARDS from last month:
Other Spaces Generates New Spaces Through Sound at LEAP

The second event, “matter incompatible,” draws reference to the Transmediale theme: In/compatible, acknowledging the less clear, even dark forces at play in the artistic and political climate today. Matter Controlled questions the idea of the object or anti-object within sonification. See CDM’s write-up from yesterday:

Watch Artists Talk About Making Sound From Matter; Thursday Event and Stream in Transmediale Prelude

From the Transmediale podcast, some explanations of the theme of the larger festival:

Jacob Lillemose on the exhibition Dark Drives: Uneasy Energies in Technological Times by transmediale

Kristoffer Gansing elaborates on the festival theme in/compatible, as well as the in/compatible symposium: systems | publics | aesthetics.
Tatiana Bazzichelli is the curator for out new project reSource of transmedial culture and speaks about its concept.
Jacob Lillemose speaks about exhibition Dark Drives: Uneasy Energies in Technological Times which he is curating for transmediale 2012 in/compatible.
Sandra Naumann is the curator for this year’s performance programme The Ghosts in the Maschine, which she explains a bit more in detail.
And Marcel Schwierin tells us about his concept for the video programme he is curating for transmediale 2012 in/compatible.

Performances by Echo Ho, Mario De Vega, Alex Nowitz and Ignaz Schick will investigate this blurry region between the immaterial and material. I am curious to see what objects they will bring to play with. As they potentially seek liberation from the physical objects, by reimagining their sonification, I wonder how they are also reliant and maybe even drawn towards their objectification. Bringing these disparate emotions into play is at the heart of tonights investigation. In today’s climate fractures exist between so many aspects of our lives. These performances seek to bring some of them together, compatible or incompatible as we might discover.

You can watch the proceedings via live Internet stream, for the majority of you not in Berlin for the live show.

www.leapknecht.de

More Photos

About the Author

Kristin Trethewey is a Canadian video artist, cinema performer, and curator. She holds an MFA from Brooklyn College in Performance and Interactive Media. A multi-disciplinary curator and artist for the past ten years, she has recently completed a residency at the Node Center for Curatorial Arts, was co-Director/co-Curator of the INDEX Festival. She currently lives in Berlin.


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Performance Percussion PP142 Cajon

Tuesday, January 24th, 2012

Performance Percussion’s PP Drums division has been offering great value, low-cost drum kits and a host of percussion instruments for a while now, and most recently has included a highly affordable cajon in its widening catalogue.

The company’s PP142 Cajon is a good-looking entry level model that springs a few surprises with its wide sound potential.

Build

This classy-looking, honey-stained cajon stands 48cm tall by 30cm wide and 31cm deep, and considering that it’s a ‘budget’ model, it really looks the business.

The first thing that strikes you is just how light it is when compared to some more costly versions and this is because of the type of synthetic material from which the surround is formed. You get a traditional-looking cajon with a rear sound-hole and four small rubber feet that keep things grounded nicely while you’re playing.

The snare mechanism consists of four vertical (non-adjustable) guitar-string snares that do an admirable job of providing just the right amount of snap to your strokes, and this effect can be further adjusted via a removable horizontal Velcro strip. The rear sound-hole sports an attractive PP swirl motif but overall this cajon’s look is definitely a classic example of understatement.

Hands on

The frontplate has a satisfyingly yielding quality and as such is extremely comfortable in performance. As this particular cajon is firmly aimed at the novice, this aspect will be greatly appreciated because you’ll be able to play for extended periods and not ‘feel it’ as with models with a thicker (more substantial) frontplate.

The bass tone is really satisfying and easy to achieve and the finger tones and slaps complement the rich bass response nicely. The snare wires’ snap effect rounds out the overall sound characteristic really well, meaning this cajon will have an immediate overall appeal to players of all levels.

This is a great excuse to explore the world of the cajon. If you’ve been curious about investing in one of these fascinating instruments but have previously been put off by having to shell out for even a modest mid-range model, then this could certainly offer a solution. PP also generously includes a decent padded carrying bag (with handle and shoulder strap) into the bargain.

Read more about Performance Percussion PP142 Cajon at MusicRadar.com




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Pushing the Live Performance Envelope in LA: Mike Slott, Artists on Video; Party Friday

Wednesday, January 18th, 2012

Music has always moved forward when people get together to play. Groups of artists in Los Angeles’ Interface LA collective – and other California groups, like LoveTech and controllerism.com – are challenging each other to keep expanding their technique in playing electronics live.

I’m pleased with CDM and some of our friends to support a party Friday night in downtown LA celebrating playing live. Interface LA is a group centered on live electronic music performance and interactions. We’ll be bringing you video coverage after the event here, thanks to talented videographer Charlie Visnic. But we can kick things off now with videos of the artists and work. And if you are in town, be sure to preorder tickets now, as we expect this to sell out really quickly and hope to see you there!

Videos, from top: Mike Slott (Brooklyn), who’s headlining Friday night, in an interview. Second from top, check out the crew in their last event at top, that one centering on the monome grid instrument.

I’m playing, as well (hey, I’ve got to put my money where my very large mouth is). But I’m really thrilled to get to share some time with a bunch of artists I love, many coming from San Francisco’s LoveTech and controllerism.com, and from LA’s own Interface LA regulars. The lineup:

Mike Slott
Moldover
Vass Glenison
Rich DDT
‘House Band’ (Smacktop Ensemble, featuring the awesome force that is the Smacktop laptop-that-you-hit)
Nonagon
Ro and the Interface LA crew
Presented with Novation and Ableton

Friday, January 21
Doors 9pm
18+
$ 10 cover

We also have an interactive work entitled (con)textile:

A digital installation using the Kinect, stop-motion and digital noise, and interactive audio” by Jeff Aaron Bryant.  Jeff is a composer working in digital media and kinetics. He is pursuing his MFA in music technology at California Institute of the Arts.

Information:
http://interface-la.tumblr.com/events
http://www.ticketfly.com/purchase/event/82413

Facebook links:
https://www.facebook.com/pages/Interface-L-A/316896995011687
https://www.facebook.com/events/351095438239262/

Images

Lucky Dragons plays Interface LA in the fall.

RO in LA.

November Interface LA, in photos

San Francisco’s LoveTech crew, including their Burning Man trip

SmackTop, in Video

We’ve seen this before, but it’s still good watching someone hit their laptop.

More Events in LA This Week

I have an early flight Saturday morning back to Berlin, but there are two other great events in Los Angeles this week if you happen to live in the area or are in town for a certain massive trade show down south in Anaheim.

TRASH_AUDIO NAMM BBQ 2012 has closed its RSVP, but if you do make it, let us know how it goes or (with, uh, permission) take photos of any cool stuff you find. Really wish the TRASH_AUDIO folks the best and all our modular and sound-making friends and Matrixsynth and company; I’ll be somewhere like 40,000 feet over Ireland while that’s going on.

Also, Droid Behavior is doing a party Friday night that should go late at an undisclosed location, the fifth anniversary of their Wham Bam series. I thoroughly enjoyed getting involved in that in 2010, and might duck in if I can on my way to LAX; the event here is not related, to clear up any potential confusion.


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Proposal: A Markup Language for Turntable Scratch Performance; Open Call

Tuesday, January 17th, 2012

Scratching, captured. Photo (CC-BY-SA) karl sinfield / sindesign.

Add this to the Internet of Things: imagine data recording scratching and scratch performances.

Technologists Jamie Wilkinson, Michael Auger, and Kyle McDonald propose a new way of storing scratch moves as data. They’re not just working in traditional ways, either: they’re hacking turntables and optical mice and cameras, and imagine not only recording performances, but having machines recreate scratching. (Robots!) And they want your help. Kyle writes:

i’m going to be leading a group at art hack day ( brooklyn, january 26th-28th www.arthackday.net/ ) about scratch markup
language, a tool for recording performances from turntablists.

this describes the general idea and who we’re
looking for. we need everyone from web designers/developers, to
hardware hackers, coders and musicians. if you’re interested, or know someone who is interested, contact me or join the google group groups.google.com/group/arthackday/

(We cover the awesomeness that is Graffiti Markup Language on Motion, which goes further to explaining why this sort of data storage can be powerful and enabling.)

All is described – rather bizarrely – in an image. (Can we have plain text, please? It is, at least, a pretty picture!)

Proposal/poster image (CC-BY) Kyle McDonald.


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Recording A Live Performance 1.13

Monday, January 9th, 2012

Recording a live performance is a great opportunity for any artists or group to capture the raw energy of their sets. Achieving this can be a complicated task when it comes to routing the mics to both your DAW and the front of house mixer and what about the crowd? In this episode of Live @ Tainted Blue, recording engineer Louie Follo explains how to route and record a live performance ensuring control over both a Pro Tools session as well as the feed to the front of house mixer. About Live@Tainted Blue: Live @ Tainted Blue is an episodic web series documenting life in a state of the art recording studio in Times Square, New York City. The series features audio technology and music production quick tips from the Tainted Blue team, music performances as well as lifestyle and cultural segments that give you insight into the contemporary music industry community. Learn more about Tainted Blue Studioswww.taintedblue.com What setup do you use to record live performances?

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Ableton Live-Style Performance Interface, Scripted Entirely in Renoise: Cells!

Monday, December 5th, 2011

In a marvel of DIY engineering, one intrepid user of the tracker-made-modern music making environment Renoise has reconstructed the basic elements of the Ableton Live interface. With quantized clip launching on channels and even a crossfader, it’s unmistakably a copy of what Ableton does. I don’t think you’d dump your install of Ableton for this; the whole reason you’d want a feature like this is really if you prefer other elements of Renoise that are different from Live. But as a proof-of-concept, it’s pretty extraordinary. (Ableton users, the ball’s in your court: someone want to make a tracker in Max for Live?)

mxb has more information on the Renoise forum:
Cells! Preview

We love the bleeding edge, but as mxb notes, “this is still at a very early beta stage; if anyone has any suggestions or feature requests, [they should] make them in the thread on Renoise forums.”

All of this is possible because of Renoise’s powerful scripting environment.

The Cells! video above is a bit primitive – mxb says it’s a result of poor screen capture software, which is also responsible for sync disappearing – but you get the idea. mxb has also built a four-oscillator synth called ReSynth, and previously-mentioned sample import.

http://tools.renoise.com/users/mxb [all of mxb's creations]
http://tools.renoise.com/tools/resynth


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Fruity Loops Gone Live: New FL Studio Performance Mode in Alpha (Video)

Thursday, November 10th, 2011

FL Studio, beloved to its users by its original name “Fruity Loops,” has long had a Playlist mode that could be used to assemble simple live performances by jumping to sections of your music.

But a new alpha mode takes this mode far further. It’s still based on the Playlist, but can add clips dynamically – including Audio, Automation, and Pattern. While still in early testing, developer Image-Line has released some information about how triggering works, as well as the video above. And oddly enough, just like the video we saw earlier this week in Renoise, it employs a Novation Launchpad controller. (The impact of the monome on the market is really hard to overstate.)

More details from the developers:

Controllers

Keyboards – There are 12 Clips assignable to each Playlist Track (one octave of a MIDI controller per track)

Launchpad & Mouse – Unlimited Clips assignable to each Playlist track.

Other Pad based Controllers – Limited only by the number of MIDI note assignable pads

At the moment there is basic scripting to define extra pages on the launchpad, you’re able to define actions for buttons, among transport ones, notes & controls.

The CPU load is similar to the project as it would play normally.

Performance Mode [Image Line forums]

It’s not quite an Ableton killer – not yet, anyway, especially as it lacks Ableton’s unique Session View paradigm for working in this way. It’s even a bit short of some of the hacks we’ve seen for Renoise. On the other hand, if you’re an FL fan you should be able to make your performance plenty sophisticated – and since just trigger clips isn’t everything, you might also want to play along with an instrument or sing. And I could see this catching on. It’d be great to see something other than Ableton in live laptop performances. Variety is the spice of life.

Rating: very, very promising.

Previously (this week, no less): More Renoise Step Sequence Goodness: Launchpad + Lauflicht (Other Controllers, Too)

Thanks to Dario Lupo for the tip!


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A Killer Performance Grid in Renoise Shows Off This Hackable Music Tool

Monday, October 3rd, 2011

If you just want to fire up Renoise, the modern tracker/music production app, and not worry about the fact that its innards are hackable, you can. But for a reason why you might at least want to explore customization of this music tool, give the video above a look. It starts sleepy and slow … and then, part of the way through, as creator Dac Chartrand starts demoing the tool, something really special happens. (Anyway, that’s what I think. See if you agree.)

Dac explains his work, completed at the recent Montreal Music Hackday:

My Renoise hack was Grid Pie. One of the new trends in our community is the concept of a meta-interface. In essence, programmers use the Lua API to transform Renoise into something else, hide the Renoise window, and work with hardware interfaces connected to their own scripts. Three current examples: MPE, Step Sequencer Lauflicht and Duplex. Grid Pie is “yet another meta interface.” It turns Renoise into a live performance audio recombination machine. Still in alpha, but people were into the demo I gave. I got a lot of handshakes and positive feedback.

It’s an alpha, so your mileage may vary, but I’ll bet this whets some appetites for people who hadn’t yet realized the power of the Renoise API.

http://wiki.musichackday.org/index.php?title=Grid_Pie


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A Killer Performance Grid in Renoise Shows Off This Hackable Music Tool

Monday, October 3rd, 2011

If you just want to fire up Renoise, the modern tracker/music production app, and not worry about the fact that its innards are hackable, you can. But for a reason why you might at least want to explore customization of this music tool, give the video above a look. It starts sleepy and slow … and then, part of the way through, as creator Dac Chartrand starts demoing the tool, something really special happens. (Anyway, that’s what I think. See if you agree.)

Dac explains his work, completed at the recent Montreal Music Hackday:

My Renoise hack was Grid Pie. One of the new trends in our community is the concept of a meta-interface. In essence, programmers use the Lua API to transform Renoise into something else, hide the Renoise window, and work with hardware interfaces connected to their own scripts. Three current examples: MPE, Step Sequencer Lauflicht and Duplex. Grid Pie is “yet another meta interface.” It turns Renoise into a live performance audio recombination machine. Still in alpha, but people were into the demo I gave. I got a lot of handshakes and positive feedback.

It’s an alpha, so your mileage may vary, but I’ll bet this whets some appetites for people who hadn’t yet realized the power of the Renoise API.

http://wiki.musichackday.org/index.php?title=Grid_Pie


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