25th November 2010: DirectSynth has released DirectEMX, a new VST plug-in for Windows that makes it possible to use your Korg Electribe MX in your host. DirectEMX features: Control and automation of all the EMX pa…
AudioProFeeds-1
plug
...now browsing by tag
DirectSynth releases DirectEMX (Plug your Electribe MX in)
Thursday, November 25th, 2010Waves JJP Artist Signature Collection
Tuesday, October 5th, 2010
Jack Joseph Puig’s first collaboration with Waves resulted in The Jack Joseph Puig Analog Legends bundle, which featured software recreations of some of his own personal vintage outboard gear.
This latest effort sits alongside Waves’ Tony Maserati and Eddie Kramer Signature Collection packages and includes six application-specific plug-ins that claim to give you JJP’s signature sound. They’re based on his outboard signal chains and are simply called JJP Bass, Drums, Strings & Keys, Cymbals & Percussion, Vocals and Guitars.
Easy does it
The methodology here is pretty simple: grab the appropriate plug-in for your material, and you’ll instantly get tailored processing (dynamics, EQ and effects)
Flux TRAX
Thursday, September 30th, 2010
IRCAM Tools is a new range of plug-ins covering positional room acoustics simulation (Spat), more straight-up reverberation (Verb) and real-time audio manipulation (TRAX).
Here we’re focusing on TRAX, which is shorthand for transformation and cross-synthesis and comprises three plug-ins: Transformer, Cross Synthesis and Source Filter. Each uses IRCAM’s Super VP phase vocoder technology.
Pitch perfect
Of the three plug-ins, Transformer is not only the most complex and feature-rich but also the most recognisable in its aims. You’ll find Source and Target controls: the parameters of the former are dialled in according to the characteristics of the input signal, while the latter are used to set the pitch, formant and timbre characteristics of the resulting output.
There are three processing modes: voice, instrument and music. These affect not only how the results sound, but also the options available.
“The mixer is enlightening, letting you balance pitched, non-pitched and transient components.”
The music setting only offers pitch and formant adjustment, whereas ‘voice’ mode includes six gender/age presets for source and target, and eight register presets (eg, soprano, tenor and bass) for shifting pitch. Advanced features include the Voice Forger, which enables you to correct the tuning of (ie, autotune) your original signal to fit a scale.
Common to all three modes are two octaves (up or down) of pitch and formant shifting, LFO modulation of pitch and formant (not tempo syncable, unfortunately), spectral envelope, the output mixer, oversampling (x1 and x2), high and low-pass filters and a dry/wet control.
The mixer is particularly enlightening, letting you balance the pitched (Sinus), non-pitched (Noise) and transient (Trans) components of the signal. Also rather smart is the spectral envelope, which you can use to redistribute frequency content.
Finally, Transformer lets you store two complete patches, A and B, and morph between them using the crossfader.
Cracking the vocode
The other two plug-ins – Cross Synthesis and Source Filter – have more straightforward controls. Both take in two independent mono signals, producing a single output (ie, duplicated in the left and right channels).
Cross Synthesis is the simpler of the two, using the amplitude and frequency spectra of both source signals to determine the output signal. The primary controls are Amplitude and Frequency sliders, enabling you to control the influence of each source. Controls can be linked in inverse fashion.
The Source Filter is similar to a vocoder, with the left input being the source or ‘excitation’ signal, and the right input dictating the filter. Additionally, there are ‘temporal envelopes’ that determine the influence each source’s dynamics has on the output.
Look a little closer
Both the Cross Synthesis and Source Filter plug-ins are available in stereo only, whereby you have two inputs (left and right) and one combined stereo output.
As Flux suggest, the best solution to this problem is to stick the plug-in on a bus and send your signals into it, panned left and right. Once you’re set up, both plug-ins are pretty straightforward.
We found that Source Filter could achieve excellent vocoder effects, and special mention has to be made of the ‘true envelope’ option. This setting seemed to make the whole process much easier to dial in than it is on a traditional vocoder plug-in. The temporal envelope setting also assists with getting exactly the right balance of attack.
Cross Synthesis is a slightly different affair. With no preconceptions of this sort of processor, we experimented with lots of combinations, with variable results.
We ultimately found that the most exciting noises were produced when we combined a transient-heavy sound (a drum loop, for example) with a more legato sound. However, we found that whatever we did, the results tended to be quite ‘phasey’.
Our best results involved using our DAW’s automation to morph between two different settings.
Sounding tip-top
Getting the best results from Transformer requires you to specify a range for the fundamental frequency of your source audio. You can set this manually, using one of the presets, or with the Learn option, with which you run a few seconds of audio through the plug-in and it susses out the frequency range automatically.
With the frequency set, we have to say that the results on our vocal test recording were excellent. Whether simply shifting pitch in real time (with no change in timing) or switching timbre using the target presets or advanced controls, we could bring age or youth to a female vocal very successfully (although we must admit that changing it to a male voice did sound a little suspect).
The expression of the vocal can be adjusted, ranging from flat (ie, monotonous with minimal pitch deviation, like a robot) to full, where vocal pitch fluctuations are exaggerated.
For sung vocals, flattening can be used to effect, although increasing the expression tends not to be as much use because it can push vocals out of tune. On spoken (or rapped) material, though, it’s much more useful – you can also use automation to pick out certain syllables or words. We’d imagine that post-production houses will find this useful on occasion.
Transformer’s other options, such as modulation and the spectral envelope, are a tad redundant for typical vocal tasks, being more suited to sound design and way-out effects. We found these options most useful with drum loops by hitting pitch and formant extremes or using the spectral envelope to manhandle frequency content.
The mixer is also great for balancing things in favour of transients. From a creative perspective, we found processing pitched instruments less inspiring (although it’s still excellent for pitchshifting).
There are a number of additional settings that can influence the processing engine, including oversampling. They can also all have a reasonable impact on CPU usage, as Flux acknowledge. However, combine them with the A/B morphing and the resource hit can be pretty problematic.
This issue led us to steer clear of the oversampling options, and we also learnt to avoid trying to morph between patches with fundamental differences in their settings (eg, different processing window sizes).
Overall, TRAX is an interesting package, and is as good as any we’ve heard for real-time pitch and timbre shifting. Additionally, Source Filter delivers excellent vocoder type effects. However, to get the most out of TRAX, you’ll definitely need a powerful computer.
Now listen to our audio demos to hear:
Transformer: Starting with a female vocal and the ‘young woman’ source setting, we then switch through various target presets – woman, young man, girl, boy, man. Next, back to young woman but with a register shift – mezzo soprano and contralto. Back to normal pitch and then sweep advanced controls – old/young, female/male, breathy, flat/expressive (with chromatic tuning), flat/expressive (with recto tuning). Now use the global pitch shift for down then up one octave, and finally use the mixer to hear the 3 main signal parts – sinus, noise and transient.
Source Filter: Starting with a synth pad and our vocal, with the plug in set to true envelope mode. First adjusting the window size from small to large, then the temporal envelope moving the balance towards the smoothness of the pad. Now adjusting the mix level of each signal, and then the maximum frequency of each. Finally back to the window size again to fine adjust the intelligibility of our sound.
Cross Synthesis: Starting with a drum loop and synth pad, we’re trying various settings starting with amplitude for each channel then frequency. Next morph between two settings, and finally try different window settings. Note, having different window settings is undesirable as it makes morphing glitchy.
Visit link:
Flux TRAX
Voxengo HarmoniEQ 2.0
Tuesday, September 28th, 2010
The announcement of a new EQ plug-in causes about as much office excitement as someone commenting that the bin-liner needs changing. Admittedly on a slow day people do fight over who’s going to do it, but usually no one goes out of their way to investigate such things.
Most DAW jockeys will have compared the bundled plug-ins that came with their software to third-party products, and know that different EQs give different results. Where does Voxengo’s recently updated HarmoniEQ sit among its peers?
Version 1 of HarmoniEQ was far simpler; essentially a great-sounding EQ with the twist of harmonic and dynamic enhancement. Version 2 not only improves on all that, but has extra welly in the form of additional filter types (LP, HP, notch), an internal routing matrix capable of MS encoding/decoding, and multiple simultaneous EQ capability.
This makes HarmoniEQ v2 a high-end one-stop EQ solution for any kind of audio work, including serious multichannel applications.
The GUI is a customisable and scalable window dominated by the EQ window, where the EQ curve, seven filter nodes and real-time spectrum analysis live. A wealth of workflow enhancing features have been added, such as undo history, channel grouping/naming, contextual hints, preset manager and so on.
Routin’ tootin’
HarmoniEQ enables you to route multiple audio inputs to certain groups that share an EQ curve. For example, you could take a 7.1 surround mix and EQ the four rear surrounds with one curve, the main LR with another, and have individual EQs for the C and LFE, all in one instance of the plug-in.
One of the preset routings is MS, standing for Mid and Side. This is a method of dealing with your audio as centre and stereo signals, enabling you to EQ them differently.
This is great for mastering, where you might treat the top end of the centre signal to correct a vocal EQ, while taking some flappy bottom end away from the extreme left and right parts of the mix, thus tightening up the bass.
The inputs, outputs and groups can be saved, and the curves from different groups can also be displayed, copied and pasted. Voxengo products aside, we’re not aware of any other plug-ins that offer such flexible yet straightforward multichannel operation.
What’s your type?
Each of the seven filter nodes can be any of the available types: peak, low/high shelf, notch, band-pass and 12dB and 24dB varieties of high and low-pass. Nodes can be yanked around freely, with the Alt key enabling adjustment of Q.
Extremely narrow bands are available (down to 0.01 octave) for super-accurate remedial work, and nodes can be selected and moved as a group. Holding Cmd+Ctrl while click-dragging on the graph temporarily enables a narrow band-pass filter, which you can sweep through the spectrum to identify problem frequencies.
The optional dynamics and harmonics sections are what make HarmoniEQ stand out from the crowd. The dynamics processing offers soft, hard and ‘extra’ modes, and can either expand or compress the transients affected by the EQ.
The compression reigns in transients that are boosted by the EQ, so you can EQ without dramatically increasing peak levels.
Expansion works the other way around, by expanding (ie, enhancing) transients in a specific frequency range for added excitement. The harmonics processing is applied to each band individually, so the more bands are active, the more saturation you hear.
The effect adds subtle second and third-harmonic overtones, which has a satisfying thickening effect.
HarmoniEQ is a superb-sounding EQ that can make sounds come alive in a unique way. The only possible caveat is that it introduces 11ms of latency. This is only really a concern if you want to use it live, or if your DAW doesn’t have latency compensation (eg, Pro Tools LE). Overall, it’s another typically excellent effort from Voxengo.
Original post:
Voxengo HarmoniEQ 2.0
Artificial Audio Quartz
Wednesday, September 22nd, 2010
We got our first taste of Artificial Audio’s output with the highly impressive spectral multieffects unit Obelisk. Now, a year on, their far-flung ideas have crystallised once more: this time into Quartz, a multieffects unit with an intuitive modulation system.
The effects modules (linked in series from left to right) are pan, gain, two multimode filters, tempo-synced stereo delay and a waveshaper. It’s worth noting that each of the filter’s modes (12dB low, band and high-pass) features a Fat variant, enabling pre-filter saturation and 4x oversampling.
The modules aren’t that complex, but they really do combine well to generate all manner of creative effects, no matter what the source material happens to be.
Crossing the line
The beating heart of the plug-in is its sample-accurate modulation system. There are four independent LFOs, running from 0.01Hz up to 2kHz, and from two bars down to a 32nd-note when synced, with dotted and triplet options.
More exciting are the four Modulation Lines, each of which can be bound to Quartz’s main effects parameters (but not the LFO speeds, disappointingly). To get going with these, you draw in adjustable curves using up to 100 freely movable points. Each Line can cover up to 48 bars before looping, and points can be snapped to the grid.
Frustratingly, there are no dotted or triplet divisions, although Artificial Audio says that this is on their list for a future update. While the wealth of modulation possibilities makes Quartz ideal for far-out sound design, it has numerous more musical applications too.
For example, we stuck an arpeggiated synth chord sequence through the plug-in and managed to produce everything from rhythmic trance gates, through electronic percussive sequences, to dubbed-out delay patterns.
The plug-in can breathe new life into even the most mediocre of phrases – you might generate underlying swooshes by employing one of the filter or delay presets, or apply creative drumbeat variations via the rhythmic gate patches.
It’s easy to take things too far, as evidenced by the motion sickness-inducing ‘Stoned DJ’ presets, but with judicious use, the results can be thoroughly musical.
One minor gripe is that unused controls are so dulled out that they’re hard to see against the background. In fact, the colour scheme in general makes it difficult to distinguish much at a glance. Luckily, Quartz is so well laid out that these concerns fall by the wayside as soon as you’ve spent a little time working with it.
Outside the box
One of Quartz’s neatest features is that it can produce MIDI data. Simply activate the MIDI send for any LFO or Modulation Line and select a channel and CC number to make the program start pumping out the relevant data.
So, if your DAW of choice has a fiddly automation system and you want to create some complex rhythmic parameter movements, you can instead opt to use Quartz as a MIDI control device, taking advantage of its many excellent preprogrammed Modulation Line patterns.
It’s also a very quick method of applying the same Modulation Line patterns to multiple parameters of a plug-in or, indeed, plug-ins. External MIDI hardware can be controlled too, of course – simply route the MIDI to your interface’s MIDI output.
It should be noted that certain DAWs (eg, Logic) don’t support MIDI-sending effects plug-ins, but there is a workaround that’s nicely described in the manual.
This plug-in would be at home in any electronic producer’s sonic arsenal. The experimental aspects are all there for those looking to create new sounds from old, but it’s just as adept at general delayed, gated and filtered effects. Quartz is capable of giving your tracks that extra layer of rhythmic interest and it just might push you in new creative directions.
Listen to a few audio demos of the Artificial Audio Quartz:
Gate JP Mute Filter Delay Synth
Gated Dub Delay 1 synth
Lofi Connection Drums
Soft Saturation 1 Drums
See more here:
Artificial Audio Quartz
Sound Magic updates Imperial Grand3D to v1.2 and releases "Liang’s Pipa" for Kontakt
Tuesday, September 21st, 201021st September 2010: Sound Magic has updated Imperial Grand3D to version 1.2 (the Demo version has also been updated). This critical update improves the performance of the plug-in. Sound Magic also released Liang’s Pipa…
Continue reading here:
Sound Magic updates Imperial Grand3D to v1.2 and releases "Liang’s Pipa" for Kontakt
MeldaProduction MMultiBandDistortion
Tuesday, August 10th, 2010
This Melda plug-in is billed as being for processing guitars and synths, but with a possibly wider range of uses thanks to its deep structure.
The multiband and modulation aspects of MMultiBandDistortion are identical to MMultiBandChorus, which we recently looked at, so we won’t labour the point here.
Suffice to say, the plug-in offers up to six adjustable bands, up to 4x upsampling, MIDI learn, four global modulators, definable LFO shapes, full automation and randomisation, and the ability to process mono, stereo or up to eight channels simultaneously for working in surround sound.
Each band has amp simulator and ‘destroyer’ sections, the former offering emulations of generic styles of guitar amp (no specific brands or models are named), while the latter houses five purely digital distortion algorithms, flanked by a rather silly skull graphic.
The aim is to provide a versatile sound that covers everything from clean amp sounds, passing through high-gain tones and on through to over-the-top decimation of your signal. In fact, it’s very easy to overdo things and end up with a complete mess that produces screaming feedback, even with no input signal present.
There are 12 amp types: two bass, two ‘deep’, two rock and five metal, as well as single models for pop, country and alternative styles. While they don’t have the same level of sophistication found in dedicated amp sims such as Guitar Rig or AmpliTube, they do cover a wide spectrum of axe-based tones.
Once you’ve opted for the amp type, there are further controls for things like the Drive, Color (or tone) and Feedback, as well as quirkier parameters such as Bias, where you can choose between extreme, tube and transistor sounds. The amp models also include cabinet/mic simulation, although this isn’t adjustable.
The five digital distortion algorithms are represented as six sliders, so that’s one slider each, except for Bitcrusher, which has two. These can be employed simultaneously per band and, when used sensibly, can add an edge to the amp sim tones.
Right at the bottom, there’s a basic EQ section, comprising bass, middle, presence and treble controls for further sculpting of each band’s tone.
No axe to grind?
MeldaProduction have aimed this plug-in at forward-thinking guitarists who want to add distortion effects to their axe sounds. Synth users who are in need of a multi-faceted distortion unit are also on their hit-list, and we can concur with their choice of target audience.
The plug-in’s multiband nature lends itself perfectly to effecting bass and lead guitar tones, whether you want to zero in on the low-end to warm your sounds up, or produce some gnarly high-end frequencies in order to give your patches a bit of added bite.
However, there’s no reason to stop there. MMultiBandDistortion is a flexible plug-in and it works well with other instruments too. For example, it’s highly adept at trashing and scuzzing up drum tracks. You could easily slap some low-end grit on the kick drum or, conversely, decimate the hi-hats or snares, while leaving any bassier percussive elements punchy and defined.
Start your engines
MeldaProduction’s multiband engine provides an enormously flexible palette of sounds, from quick one-band presets for instant tones, to extremely complex six-band setups that would be practically impossible to recreate with hardware – well, unless you happen to have six different amps and a device to split the signal into as many frequency bands!
Then there’s the excellent MeldaProduction Envelope System for modulating parameters – including the band positions themselves – via the syncable or envelope-based LFOs. All of this adds up to a remarkably deep plug-in that offers a seemingly endless range of distortion effects.
MMBD doesn’t really replace dedicated amp sims for axe-wielding computer musicians, but for those looking for a truly flexible distortion plug-in, we’d highly recommend giving MeldaProduction’s creation a trial run.
Hear what the MMBD can do with our audio demos:
Guitar – Brighter
Guitar – Overdrive
Synth – Masochist
Synth – Underbass
Drums – Crunchy
Drums – Deep Core
Related Stories
Continued here:
MeldaProduction MMultiBandDistortion
MeldaProduction MMultiBandChorus
Monday, August 9th, 2010
It’s not often that we see a worthwhile new spin on an established effect, but MeldaProduction’s MMultibandChorus is just that. It utilises up to six fully adjustable bands, each being essentially a separate chorus effect working on a specific frequency range.
On first loading the plug-in, a single band covers the entire frequency spectrum, so it works like a standard chorus. Each band can produce between one and ten voices (higher values give increasingly synth-like ensemble/ unison effects), and MMBC has a variety of Spread modes to give stereo width: panorama, which pans the voices; phase, whereby the phase of each voice’s modulation LFO is offset between the left and right channels; and 2, 4, 8, 16 or 32ms Haas, which offsets the channels with a short delay.
The latter is our preferred choice for thick, analogue-style chorusing. Clicking a band brings up its settings, and each one can be muted or soloed as required.
MeldaProduction has done an excellent job of providing comprehensive per-band chorus control, and as well as the usual suspects, such as rate and depth, you can also tweak the variability between voices for many parameters. There’s even a low-/high-pass filter that can be applied to the wet portion of each band.
Ride the waves
Each band has its own LFO, with a rate ranging from 128 to 1/128 bars, in straight, triplet and dotted rhythms. There’s a huge variety of LFO shapes, including standard sine, square and saw waveforms, as well as exponential and ‘mess’ (a sort of noise), and you can smoothly sweep between one shape and the next.
The Advanced settings window lets you dial in custom wave shapes – advanced stuff indeed!
We found MMBC to be highly useful on synth sounds, especially basses, as you can leave the lower frequencies chorus-free, thus avoiding bass phasing issues, while spreading the upper frequencies to create a wider stereo field. The built-in per-band tube saturation, meanwhile, provides warmth or, if pushed, grit.
Chorused clean guitar is a classic sound – think Kurt Cobain or Johnny Marr – and MMBC excels at creating shimmering axe tones. You can easily add subtle modulation to specific frequency ranges, or have each band operate independently for true modulation mayhem – even the band crossover points can be modulated!
Indeed, experimentalists should take note, as more extreme settings can give rise to some weird modulating ‘microdelays’ and IDM-esque glitchiness.
Decisions, decisions
There’s a dazzling array of options that can be accessed via the Settings button at the top right-hand corner. For example, you can choose between Analog, Linear-phase and Hybrid crossover algorithms; higher-quality upsampling (which comes at the expense of an increased CPU hit); and whether you want MMBC to process mono, stereo or surround signals. With the latter mode engaged, the plug-in takes input from up to eight channels, which should pique the curiosity of film, TV and videogame composers.
You can also resize and recolour the GUI to your liking. If inspiration is running low, you can hit the Randomize button to generate new settings, and holding Ctrl while doing this will only subtly change the parameters, which is a nice touch.
You can also morph between four sets of settings using the ABCD strip at the bottom of the interface.
At first, we were sceptical of the concept of a multiband chorus – it almost seemed that MeldaProduction had created one purely for the sake of it. In use, however, MMBC immediately proved to be more than mere novelty, due to its ability to precisely target the frequencies to be chorused, thus gaining shimmer or stereo width only where needed, while retaining solidity elsewhere.
It’s simply a great-sounding, inspirational effect, and at this price, it’s impossible to rule out MMBC if you’re in the market for a new chorus unit, since it can do everything from traditional analogue wobbling warmth to completely screwed-up craziness.
Listen to a few examples of what the MMBC can do with our audio demos:
Bass – Fullness
Bass – Scratcher
Bass – Superstereo
Guitar – Detuned Guitar
Guitar – Slow Pleasure
Pad – Metal Heaven
Visit link:
MeldaProduction MMultiBandChorus
MeldaProduction MMultiBandChorus
Monday, August 9th, 2010
It’s not often that we see a worthwhile new spin on an established effect, but MeldaProduction’s MMultibandChorus is just that. It utilises up to six fully adjustable bands, each being essentially a separate chorus effect working on a specific frequency range.
On first loading the plug-in, a single band covers the entire frequency spectrum, so it works like a standard chorus. Each band can produce between one and ten voices (higher values give increasingly synth-like ensemble/ unison effects), and MMBC has a variety of Spread modes to give stereo width: panorama, which pans the voices; phase, whereby the phase of each voice’s modulation LFO is offset between the left and right channels; and 2, 4, 8, 16 or 32ms Haas, which offsets the channels with a short delay.
The latter is our preferred choice for thick, analogue-style chorusing. Clicking a band brings up its settings, and each one can be muted or soloed as required.
MeldaProduction has done an excellent job of providing comprehensive per-band chorus control, and as well as the usual suspects, such as rate and depth, you can also tweak the variability between voices for many parameters. There’s even a low-/high-pass filter that can be applied to the wet portion of each band.
Ride the waves
Each band has its own LFO, with a rate ranging from 128 to 1/128 bars, in straight, triplet and dotted rhythms. There’s a huge variety of LFO shapes, including standard sine, square and saw waveforms, as well as exponential and ‘mess’ (a sort of noise), and you can smoothly sweep between one shape and the next.
The Advanced settings window lets you dial in custom wave shapes – advanced stuff indeed!
We found MMBC to be highly useful on synth sounds, especially basses, as you can leave the lower frequencies chorus-free, thus avoiding bass phasing issues, while spreading the upper frequencies to create a wider stereo field. The built-in per-band tube saturation, meanwhile, provides warmth or, if pushed, grit.
Chorused clean guitar is a classic sound – think Kurt Cobain or Johnny Marr – and MMBC excels at creating shimmering axe tones. You can easily add subtle modulation to specific frequency ranges, or have each band operate independently for true modulation mayhem – even the band crossover points can be modulated!
Indeed, experimentalists should take note, as more extreme settings can give rise to some weird modulating ‘microdelays’ and IDM-esque glitchiness.
Decisions, decisions
There’s a dazzling array of options that can be accessed via the Settings button at the top right-hand corner. For example, you can choose between Analog, Linear-phase and Hybrid crossover algorithms; higher-quality upsampling (which comes at the expense of an increased CPU hit); and whether you want MMBC to process mono, stereo or surround signals. With the latter mode engaged, the plug-in takes input from up to eight channels, which should pique the curiosity of film, TV and videogame composers.
You can also resize and recolour the GUI to your liking. If inspiration is running low, you can hit the Randomize button to generate new settings, and holding Ctrl while doing this will only subtly change the parameters, which is a nice touch.
You can also morph between four sets of settings using the ABCD strip at the bottom of the interface.
At first, we were sceptical of the concept of a multiband chorus – it almost seemed that MeldaProduction had created one purely for the sake of it. In use, however, MMBC immediately proved to be more than mere novelty, due to its ability to precisely target the frequencies to be chorused, thus gaining shimmer or stereo width only where needed, while retaining solidity elsewhere.
It’s simply a great-sounding, inspirational effect, and at this price, it’s impossible to rule out MMBC if you’re in the market for a new chorus unit, since it can do everything from traditional analogue wobbling warmth to completely screwed-up craziness.
Listen to a few examples of what the MMBC can do with our audio demos:
Bass – Fullness
Bass – Scratcher
Bass – Superstereo
Guitar – Detuned Guitar
Guitar – Slow Pleasure
Pad – Metal Heaven
Continue reading here:
MeldaProduction MMultiBandChorus
Togu Audio Line updates TAL-Reverb II to v0.95b (incl. x64)
Tuesday, June 29th, 201029th June 2010: Togu Audio Line has updated TAL-Reverb II to v0.95. This includes a Windows 64-bit version of the plug-in and some CPU optimisations. Summary of changes: Windows 64 bit version release. CPU optim…
Read more here:
Togu Audio Line updates TAL-Reverb II to v0.95b (incl. x64)



