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TazMan Audio releases VocController for Free (+reduces price of TheExtractor)

Friday, January 21st, 2011

14th January 2011: TazMan Audio has returned and re-released VocController for free (it was $ 25) and reduced the price of TheExtractor to $ 19.50 (it was $ 34.95). VocController is a simple but powerful plug-in that gene…
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DubTurbo – Fruity Loops Newest Rival For 30% Percent Of The Price!

Wednesday, January 19th, 2011

Find out more here: www.learning-blogs.com DubTurbo is a must have for lots of people including struggling musicians who want to try something new, hobbyists, or if you are a successful musician. It does wonders and has how-to-kits to go along with it, sound samples and many, many more. Why pay over 300$ when you could pay for something that works just as good for ? Exactly
Video Rating: 3 / 5

Fresh The Hitman works with the Massive VST to find a good bass sound for Ivan Ives’ “Showtime” sound. Oscillator knob twisting and the such ensues. If you know the song, it will be interesting to hear some of the different layers in play. Fresh comments on the “Vulva” preset. Staying organized is key. Note the paper with the layers written out.
Video Rating: 5 / 5

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TazMan Audio releases VocController for Free (+reduces price of TheExtractor)

Saturday, January 15th, 2011

14th January 2011: TazMan Audio has returned and re-released VocController for free (it was $ 25) and reduced the price of TheExtractor to $ 19.50 (it was $ 34.95). VocController is a simple but powerful plug-in that gene…
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Nomad Factory updates Magnetic to v1.3 and reduces price to $129

Thursday, January 6th, 2011

5th January 2011: Nomad Factory has updated the Reel-to-Reel Audio Tape Warming plug-in, Magnetic, to version 1.3 and announced that it will be sold now for $ 129 instead of $ 199. Changes 1.3: Removed internal DC …
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TC Electronic updates PolyTune iPhone App to v1.1 and announces 3-day Price Drop ($0.99)

Friday, December 17th, 2010

16th December 2010: TC Electronic has announced that a new version of its PolyTune pedal tuner app is now available in the Apple App Store. The new version 1.1. software makes the PolyTune app fully compatible with iP…
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FXpansion updates BFD2, DCAM: Synth Squad and Geist, releases “Myagi: Ferocity” for Fusor and announces “December Half Price Sale”

Wednesday, December 15th, 2010

15th December 2010: FXpansion has released updates for BFD2, DCAM: Synth Squad and Geist and a new sound set for DCAM: Synth Squad Fusor: Myagi: Ferocity. They’ve also announced the “December Half Price Sale” on all FXp…
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elysia releases alpha compressor and announces mpressor Price Drop

Sunday, December 5th, 2010

5th December 2010: elysia has announced that its new alpha compressor plug-in, the software reincarnation of elysia’s famous mastering compressor, is now available. alpha compressor gives you a painstaking emulation …
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FXpansion Slashes Price of GURU

Tuesday, October 12th, 2010

12th October 2010: FXpansion has announced that the MSRP of GURU has been radically reduced from $ 249 to $ 149. This is a permanent price change. GURU takes the best features of hardware beatboxes, drum samplers and l…
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Alternative Controllers: Eigenharp Users Reflect on Playing a New Kind of Instrument

Thursday, September 23rd, 2010

Photo courtesy Eigenlabs.

Novel instruments come and go; futuristic ideas appear in demos, wow crowds, and then vanish just as quickly. In order to really become part of musical practice, they require practice. And with something as unusual as the Eigenharp – a digital music controller that looks like the love child of a bassoon and a fretboard and connects to a computer – they even necessitate new techniques and strategies.

Enter musician Geert Bevin. As the creator of the fan site Eigenzone, he’s been a tireless champion of the instrument. He’s been compiling videos revealing player techniques and ideas for putting together a practical performance setup. And even Geert concedes that making music takes time.

“Six to nine months seems to be the time required to become confident enough to play the Eigenharp Alpha in front of an audience,” says Geert with a smile.

Here, Geert explains in great detail how he played the instrument in a recent video – one that should make Galactica fans happy. (You may have seen the video making the rounds, but we have some additional technical specifics.) And he shows us some of what other players are doing. They’d better be practicing, because the instrument shown, the flagship Alpha variation of the Eigenharp, costs £3995 and up. (Fortunately, if that’s out of your price range in this tough economy, there’s a cute, more portable version with many of the same features at £449. The Pico actually winds up being a pretty good deal for this kind of unusual product.)

Inventing the technology is only half the equation: it’ll take players, and time, for that creation to come into its own. Guitars and drums and flutes have had millennia. Here’s what a few months have done for the Eigenharp.

Detailed breakdown of a performance setup

Geert shares the technical details for one video and musical performance. Some of what makes the instrument special may not be immediately apparent. He’s making use of the broad pitch area, the access afforded to a range of pitches by the key layout, and features like per-key pitch bending, per-key vibrato, and expressive details in playing the notes. Those are then connected to a range of soft synths intelligent enough to respond to those messages, and sonically detailed enough to make some useful sounds in reply.

Here’s Geert with all the gory details.

As a follow-up on the Eigenharp Alpha post on CDM a few months ago, I thought I’d let you know that I finally recorded a video that I feel comfortable about pushing into the wild.

It’s a rearrangement of Battestar Galactica ‘Kara remembers’ theme song for the Eigenharp Alpha. The main melody of this theme is heard by the Final Five Cylons when they’re ‘switched on’. Kara Thrace (Starbuck) tries to remember this song in the series while sitting at an old piano in a bar. When she recalls how’s being played, it explodes into a full-blown arrangement.

My personal rendition of the song also starts off hesitant, inspired by Kara trying to remember the chords, the melody and the tempo. I’m using Tonehammer’s Emotional Piano for the piano in the first Eigenharp Audio Unit slot. [All the instruments] are tuned to A major; this allows me to play standard chord patterns and have them sound correct within the song’s scale. By doing that, none of the keys on the keyboard are playing any key outside of the selected scale. [In the Eigenharp's software, you can configure that setting] on a per-instrument basis as opposed to globally, you can create your own scales, and you can also play fully chromatically.

The beginning of the song is played on the third Alpha keyboard split, which provides a small rectangular area at the bottom and a single area of playing keys on the majority of the keyboard. I set up the bottom area to control the Eigenharp drum loops section, so that I can quickly change them later while playing the piano at the same time.

Eigenharp Alpha - Main Keyboard Closeup

Eigenharp, up close. Image courtesy Eigenlabs.

Once I ‘remembered’ the chords and the melody, I start the Eigenharp’s metronome, which also starts the two drum loops I’ve activated by default. This gives me a sense for the rhythm of the song and I can start playing the piano part in tempo. After a few bars, it’s clear that also the rhythmical part of the song has ‘come back to me’ and I can dive into the meat of it.

I do this by activating four new drum loops on the control area while playing the piano chords an octave lower with my left hand. After two measures, I press the record trigger for the active instrument on the keyboard split and play the piano chords together with the main melody for two measures. The looping automatically starts immediately after the recording.

Having the accompaniment section built up, I can now switch to a first solo instrument, which is the native model of a cello. I used an Audio Unit effect [insert] on it to reduce the dynamics and to make it louder. The Softube CL-1B compressor is great for that as it also adds a touch of warmth. The cello on the Eigenharp can be bowed in a variety of ways. My preference is to use the left strip controller since it’s the closest to the real physical action of bowing on the actual instrument. While playing the cello, each course of keys acts as a string, playing only the highest note. You can thus play with a polyphony of five tones when pressing down keys on all courses. This also allows you to play smooth legato on the same course since you can leave existing fingers pressed down while adding next ones. Just as with regular strings, you can individually add vibrato to each note. At the end of the cello solo section, I use the second strip controller together with the first one to modulate the global pitch while bowing at the same time.

The next section is a more atmospheric intermezzo that builds up tension before exploding into the final part. I play this on the fourth keyboard split that evenly divides the playing surface into two sections. The upper one uses the same Emotional Piano as before, together with a sweeping synth sound that comes from FabFilter Twin2 in the second Audio Unit slot of the Eigenharp [software]. The lower section only plays the piano. This allows me the play chords with sweeps using my left hand and have just a piano sound for the melody with my right hand. Note that this demonstrates that splits on the Eigenharp are merely different ways of accessing the same instruments and functionalities. All the capabilities of the Eigenharp are always active; they’re just accessed differently at different times, depending on what’s most comfortable for you while you’re playing. At the beginning of this section, I switch off the metronome and turn it on again at the end; this also switches the drums loops and recorded accompaniment off and on.

When I move on to the next section, the first two measures of the drum loops don’t play the recording since I actually started playing slightly ahead of the first beat when creating it. The Eigenharp therefore only starts playing the notes at the end of the first round. This is a matter of practice and since I’m not always at the correct time while recording, I take a precaution and continue playing the chords on the keyboard while waiting for the recording to start up again. When that happens, I switch to the fifth keyboard split, which gives you access to four independent areas.

The final section of the song uses Orange Tree Samples Evolution Electric Guitar Strawberry (EEG) as an instrument in the third Audio Unit slot. I play this with my right hand in the third area of the split. This is then fed into the insert Studio Devil AMP Audio Unit to provide the amplifier and effects simulation. Playing EEG with the Eigenharp feels very responsive and natural due to the precision and expression of the keys — hammer-ons and pull-offs feel just right. I’m also using per-key pitch bending, which is understood by EEG and allows you to naturally bend one note while keeping others steady (as I like doing on my regular electric guitar).

I join the electrical guitar part with the cello again, played with my left hand in the second area of the keyboard split. Since my right hand is playing already, I can’t use the strip controller to bow, so I use the breath controller instead. This allows you to move the virtual bow back and forth by exhaling and inhaling. Using tonguing technique makes it possible to do create rapid bow movements, which is exactly what I’m doing when I’m playing chords on both the guitar and the cello.

The end of the song plays the lead melody in unison on the guitar and the cello, I set the first split area up to have both instruments active so that I have my right hand free to turn the metronome off at the right moment. The outro simply has me using the breathpipe to wrap up the song with some soft cello notes.

More Demos, More Players

Geert points to more examples that explain the instrument. First up, a look at the whole product range:

Since it’s not easy for people to imagine how an Eigenharp is actually used in practice, Eigenlabs posted a new video that demos the three models: Pico, Tau and Alpha in very different styles of music. Afterward they briefly highlight how the instruments are used:

And other players demonstrate live performance.

Geert in particular notes this video by David Jameson, who talks more about his setup:

In this video, I am running Apple MainStage inside of which several instances of Omnisphere are running to produce string and choir sounds. Kontakt 4 is responsible for the Uillean Pipes solo. The background chords are being triggered one at a time by Max (a real-time programming language) in response to key presses by my right hand on the Eigenharp. The chord data produced by Max is sent to Apple MainStage. My left hand is playing the solo, going directly to MainStage.

The music notation is being displayed on the Apple iPad using Scorecerer, the product we developed for managing and publishing sheet music to tablet devices. (see www.deskew.com)

Lament (Caoineadh Cu Chulainn) is a beautifully haunting instrumental from Riverdance, written by Bill Whelan.

I imagine not everyone here is quite ready to jump down this particular rabbit hole, but then, that’s not entirely the point. To me, it’s always fascinating to see the different ways in which people develop performance practice and set up their rig, and the extraordinary range that covers. Even if I don’t immediately resonate with what people are doing, I find there’s something to learn or take as inspiration. Let us know what you think.

Read the rest here:
Alternative Controllers: Eigenharp Users Reflect on Playing a New Kind of Instrument

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Expert Sleepers Spectral Conquest

Friday, September 17th, 2010

Effects that work by directly manipulating the spectral content of an audio signal aren’t new, but making the process easy to complete as well as musical and creative is quite a task. That’s exactly what Expert Sleepers are aiming to accomplish with Spectral Conquest.

Before you really get going with it, you need to get a handle on the interface. This isn’t helped by the fact that the entire GUI is in the same shade of purple that Prince was fond of in the mid-80s. There’s also very little contrast in the on-screen text, especially in the small light purple lettering surrounding each control section.

There’s even a shiny, reflective visual effect that moves across the bump-mapped background underneath your cursor. When this falls across the white presets in the top border of the window, it’s almost impossible to make out the text, though at least you can disable this in the Preferences panel.

Le freq, c’est chic

Fortunately, the GUI elements are very responsive, as is the real-time plot of the audio spectrum, which is the uppermost graph. This bounces around to the input signal with little perceivable latency, and makes it easy to zone in on a specific sound – just listen for the audio element you’re interested in and note which frequencies jump in response to it.

There are several controls for adjusting the display’s response, which helps with interpreting the incoming audio. Each slice is termed a ‘bin level’ in the world of Spectral Conquest, and the output amplitude of each band is displayed as a small line on the spectrum plot.

You can split the signal into as many as 2048 bins and as few as 16 (intermediate values are available in powers of 2), and the CPU consumption is impressively low. To effect the sound, you can use the bar graph beneath the spectral display to adjust the relative amplitude of each frequency slice, much as you would with a graphic equaliser.

You can further manipulate the spectrum by clicking on several buttons on the top border that will apply a series of presets, either setting odd or even slices to 0, blanking all values or inverting them. In addition, you can apply a script, as explained in Super script below. We found the results very pleasing to the ear.

Filter effects such as high-pass, low-pass and notch are a breeze, and you can get unusual results by muting selected harmonics. Extreme effects are also easy to come by, and a number of the supplied scripts are ideal for this, such as gate (mutes frequencies above or below a threshold) and reverse (high frequencies become low ones and vice versa).

Super script

Spectral Conquest’s best feature isn’t overly visible from the GUI, but it’s hinted at by the four parameter knobs in the bottom right panel of the screen. This is where you can load a script: a series of commands that modifies the spectral data.

The four knobs can be used to adjust values within the script, giving the user hands-on control. However, scripts can’t feed data back to the display, not even to add a label to the knobs so that you know what they actually do.

Scripts are written in Lua, which is an easy enough language to learn. If you’ve used tools like Max, Pure Data or even Reaktor, turning your ideas into scripted actions won’t be too tricky.

Expert Sleepers have already released a few more example scripts, including a low-pass filter with LFO and a spectral freeze effect. One caveat is that while the processing is in stereo, scripts can’t access the channel data separately, so you can’t manipulate the stereo field.

Sans scripts, Spectral Conquest is a sound way to achieve spectral manipulation, although it’s not quite up there with the competition – but then neither is the price.

Factor in the scripts and there’s an enormous amount of potential here, whether you choose to roll your own or simply use those created by others.

Listen to a few examples of what the Spectral Conquest can do:

Original unprocessed audio

Spectral Conquest Freeform

Spectral Conquest Script Filters

Spectral Conquest Script Gate

Spectral Conquest Reverse



Continued here:
Expert Sleepers Spectral Conquest

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