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Universal Audio unveils “Apollo” High-Resolution Audio Interface with Realtime UAD Processing

Sunday, January 22nd, 2012

Read the full story @ KVR Audio
Universal Audio has announced Apollo, a high-resolution audio interface that combines UAand#8217;s analog design heritage with esteemed UAD Powered Plug-Ins in a sleek, elegant recording system [Read More]
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Mildon Studios releases Provoc Primer Vocal Processing Plug-in for Windows

Wednesday, December 28th, 2011

Read the full story @ KVR Audio
Mildon Studios has released Provoc Primer, a new vocal processor VST plug-in for Windows. Provoc Primer allows the user to process vocals in a matter of seconds. It features a single “Shape” control [Read More]
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iZotope Ozone 4 – Mid/Side Processing

Sunday, December 11th, 2011

Mid/Side processing involves working independently with the sum and difference of the left/right channels of a stereo mix. We’ll show you how to use the Mid/Side processing in Ozone 4 to get unprecedented control over your sound scape. Ozone 4 is a plug-in for RTAS/AS, AU, VST, MAS and DirectX hosts. Check out your own free 10-day trial of Ozone 4 at: izotope.com
Video Rating: 4 / 5

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Random Fun: Novation Launchpad as Live EQ Display, Built in Processing

Friday, September 30th, 2011

If you’ve got a whole bunch of colored lights, it seems only right to do something with them. Cacheflow sends a fun little hack with a Novation Launchpad. Of course, turning a Launchpad into a live EQ display means you can’t simultaneously use its lights to, like, play the Launchpad, but provided you have another controller, this could be a fun way to liven up your stage setup.

We looked at a free e-book on Processing last week; if you’re playing with Processing, you can now use a handy, free library to integrate this simple and elegant coding tool with your Launchpad.

The ingredients:

Music: unreleased Yo Soy Sauce tune.
plasticsoundsupply.com/​release/​yo_soy_sauce_-_juke_box/

Built with the following components:
processing.org
tree-axis.com/​Ess/
rngtng.github.com/​launchpad/

By the way, I’ve noticed a lot of great GitHub use for music projects. Music Hack Day Montreal even did their event planning on it. I wonder, is there a way – using GitHub itself or a hack with the GitHub API – for us all to build a little CDM community there? Git gurus, I’d love to hear from you about what you might like.


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Coding Sound and Visuals in Processing: Free E-Book Shows You How, Even for Beginners

Thursday, September 22nd, 2011

For those interested in coding their own audiovisual creations inside the artist-friendly language Processing, here’s an e-book that will help unlock the world of sound. Hot on the heels of my own workshop recently at Los Angeles’ Crash Space hackshop using our new Pd for Processing library, Evan X. Merz has an extensive ebook that works with sound and Processing.

And there’s no reason to be afraid. As the author says, “It’s aimed at Processing programmers who may think that true multimedia in Processing is too difficult for them. This book shows that it’s easy!”

What’s notable about it is that it’s really an introduction to the world of synthesis and effects processing as much as the specific code language here. Unlike our Pd library, you use code entirely both for graphics and sound. (Pd uses a graphical patching metaphor for sound.)

I am working on bringing the Pd for Processing library up to snuff for wider consumption and documenting how to use it, so stay tuned on that front. But I also love Beads – and some of the work we’re doing with audio APIs should soon benefit both, too. (Example: Beads should be able to make use of our JACK code.)

Free downloadable PDFs are available as well as for-fee print and Kindle editions that support the author.

A look at highlights from the table of contents:

Beads Basics (unit generators, gain, glide)
Synthesis (additive, modulation, FM, ring mod, envelopes)
Sampling
Granular synthesis
Effects (delay, filters, panners, reverbs, compressors, wave shaping)
Saving and rendering
Audio input
MIDI (via The MIDI Bus library)
Analysis, FFT, frequency analysis, beat detection
Clock
Custom UGs

It’s really brilliant stuff in a very wonderful Java-based sound language. I’m excited to see this stuff expand. If you do pick up the book, definitely share your results and anything you build. And stay tuned for more on Processing and sound.

More information:
“Sonifying Processing: The Beads Tutorial” Introduces Sound Art Creation In Processing [Evan's Computer Music Blog post]

Downloads – source code and PDF

Amazon.com Kindle + print editions


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Voxengo releases Drumformer – Multiband Drum and Master Track Processing Plug-in

Friday, September 9th, 2011

Read the full story @ KVR Audio
Voxengo has released Drumformer, a multiband drum and master track dynamics processing plug-in for professional music and audio production applications. Drumformer was designed to be a comprehensive [Read More]
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Workshop in LA: Make Your Own Musical Tools, Free, with Processing and Pd

Friday, September 2nd, 2011

Music visualization in Processing by yours truly.

If you’re in the LA area, I’m teaching a reasonably beginner-friendly workshop in making musical tools with visual interfaces, using entirely free software (Processing and Pd, on Mac, Windows, Linux, and if you like, Android). It’s this coming Thursday night, September 8 – the perfect way to get back to school! (For me, too…)

I’ll also be sharing some resources as I put them together for that workshop, so wherever you are, keep an eye on CDM soon.

The workshop is US$ 60, but you’ll leave with the skills you need to make your own music tools and audiovisual creations free, as well as the ability to use JACK to route those straight into hosts like Ableton Live.

We’ll follow up Thursday night’s workshop with a free Pd community patching circle on Sunday (for making patches; it’s a get-together, not a class).

Also, I’ll be at the TRASH_AUDIO-sponsored Synth Meet Saturday afternoon. Hope to see you folks in Southern California at one of these events there.

Full details of the workshop – and please do feel free to post / disseminate / share with people in the area:

Image and Music: Make Your Own Musical Tools, Free, with Processing and Pd
PETER KIRN (createdigitalmusic.com)

Thursday, September 8
7-10pm
US$ 60 (discounts for members)
Limited space

Sign up in the CrashSpace store

Make your own instrument, sequencer, or effect, then give it a visual interface – not just fake knobs and buttons, but via any picture you desire. Now you can, with two integrated tools, entirely for free. Learn how:

Using Processing, the artist-friendly rapid code “sketching” environment, and Pure Data (Pd), the visual patching tool, we’ll discover how to create custom music creations entirely in free software. Starting with simple projects, you’ll learn how to get up and running to create your own tools, see some of the basics of how to make visual interfaces in Processing and construct musical tools with Pd, as well as how to route audio from these into software you already use like Ableton Live.

Via the new free libpd library for Processing, developed by Peter Kirn and Peter Brinkmann, you can use Pd patches right inside Processing. You create your musical creations – sequencers, drum machines, synths, effects, and so on – using the graphical environment Pd, which uses patch cords to represent the flow of signal through your sonic rigs. (A library of useful building blocks means you can construct all kinds of powerful tools even without much Pd knowledge.) Then, in Pd, you can create graphical interfaces via lightweight code, which can even run on your desktop or even mobile phones and tablets powered by Android. We’ll experiment with some simple two-dimensional and three-dimensional generative graphics for visualizing and playing our instruments, and some useful tools (a synth, a drum machine, a pattern maker, an effect you can use with a mic).

What you’ll need to know: Some basic knowledge of either Pd or Processing – ideally a little of both – is recommended, but not required. If you haven’t worked with them before, you’ll get a crash course in how they work and some sample code and patches. If you have, you’ll learn how to use them in some new ways and pick up some additional tips.

What you’ll need to bring: Definitely bring your computer so you can follow along! This is a hands-on workshop! Mac or Linux recommended. Windows users will be able to at least use Pd and Processing via OSC, and we hope a libpd for Processing build is ready (volunteers accustomed to building Windows software welcome!) We’ll install the software, but if you want to install Pd and Processing ahead of time, go for it.

Emblem of LA’s very cool CrashSpace hackerspace, which has also hosted Handmade Music. More on them as I travel there next week! Photo (CC-BY-NC) Tod Kurt.

If you’ve got any questions about the workshop, feel free to ask in comments and I’ll answer.

Sunday, September 11, noon – whenever
Patching Circle, for Pd, Max, AudioMulch, and other patchers
Free, open community patching – bring your project

And Saturday afternoon and Sunday night, while I’m not directly involved, the Synth Meet

Hope to see you at the workshop, in particular!

See you in Los Angeles…


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Sonaur, Ambient Android Toy, Built with Free Tools (Processing, libpd)

Tuesday, August 2nd, 2011

Sonaur is a US$ 1.99 ambient toy for Android mobile devices, with on-screen creatures you can manipulate to generate sound. It’s notable not only for being a fun toy – and on a platform that hasn’t had as many fun toys – but because the tools used to create it are also highly accessible and free.

I’ve taught Processing, a code environment popular among artists and designers to people who never before imagined they could be coders. Pd (Pure Data), here in the form of libpd, is a free graphical patching cousin of Max/MSP. You can check out libpd, which allows Pd to run on Android, at our Pd Everywhere group.

Developer Miles describes the app thusly:

I wanted to create an app that lay somewhere between an ecosystem and a musical instrument. The hope is that sonaur requires less attention both, and still provides a reasonable amount of intrigue.

Sonaur contains three distinct lifeforms. You can interact with them individually, or together; creating new sounds and visual patterns for your enjoyment.

I was also curious if he had advice for people exploring this area.

Miles tells us that he found making both the art and sound generative – rather than pre-drawn and pre-recorded – made a big difference. He also suggests reading Andy Farnell’s book Designing Sound (now on MIT Press) as a way of learning both Pd and sound design, saying it “helped me a lot to create the sound of the flying insects.” Another tip: using vectors and not hard-coded pixel values makes your work adaptable to different devices. And, “Matt Pearson’s book Generative Art talks a lot about this but I’ve found too that randomness is great in controlled amounts.” I couldn’t agree more.

It’s really great work, Miles. And by the way, readers should never be ashamed of plugging their work, individual or group, free or for-sale. We love hearing about it, even if we can’t cover it all.

Find this at:
http://app.net/sonaur

Via discussion on Noisepages.

Also on Creative Applications Network, run by our friend Filip, which covers all sorts of these kinds of creations.


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Computer Music: Rhythm Programming, Processing and Mastering

Thursday, January 13th, 2011

Computer Music: Rhythm Programming, Processing and Mastering

The rhythm within your PC, from BITs to beats. This book gives the average computer user and the conventional musician the opportunity to digitalize their creative ideas.

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Computer Music: Rhythm Programming, Processing and Mastering

Thursday, December 30th, 2010

Computer Music: Rhythm Programming, Processing and Mastering

The rhythm within your PC, from BITs to beats. This book gives the average computer user and the conventional musician the opportunity to digitalize their creative ideas.

List Price: $ 32.99

Price:

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