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Propellerhead announces Pulsar LGM-1 – Rack Extension for Reason

Wednesday, May 23rd, 2012

Read the full story @ KVR Audio
Propellerhead today announced Pulsar LGM-1, the second Rack Extension from Propellerhead to be available at the launch of the next version of Reason, the company’s music making software. Comprised of [Read More]
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Propellerhead Figure

Wednesday, May 2nd, 2012

Powered by Propellerhead’s Reason engine, Figure comprises two Thor synths (Bass and Lead) and a bank of four Kong Drum Designer NN-Nano modules (Drum) to play with.

But don’t get too excited – you don’t get access to the actual instrument interfaces! Rather, you have 32 Bass presets, 46 Leads and 13 Drum kits (comprising kick, snare, hi-hat and perc) to choose from.

Note input is done via the ‘performance pads’, which represent pitch or drum sound on the X axis and a predefined per-preset parameter on Y – filter cutoff, pitch mod, ‘Shape’, and so on. Key and Mode can be set, snapping notes to pitch; and note ranges can be limited and defined.

Tap to play single notes or hold to trigger one of 16 tempo-synced one-bar preset rhythms, as selected with the Rhythm wheel. Hit record to capture all of your moves to a two-bar loop (a Figure ‘song’ is always two bars long), then switchto the Tweak page to apply effects and modulation.

This gives you two or three bespoke X/Y-operated parameter groups per preset (envelope decay on X and cutoff frequency on Y, for example) for Bass and Lead, and one X/Y group per drum for all drum sounds bar the hats. Finally, Pump sets the level of sidechained compression applied to Bass and Lead, keyed off the kick.

Figure’s GUI is a masterpiece of functional design, the vast majority of sounds are excellent and the multitouch implementation is superb – every available aspect of every sound always feels within easy reach. However, at least two more bars to work with would be nice, as would the ability to program our own Rhythm presets.

On the downside, with no dynamic control on offer, the ‘acoustic’ drums sound rubbish in this otherwise entirely synthesised context. We’re undecided as to how we feel about the lack of export or saving – we’re both unsettled and refreshed by the ephemeral nature of it all.

Read more about Propellerhead Figure at MusicRadar.com




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Propellerhead releases Figure for iPhone, iPod Touch and iPad

Friday, April 13th, 2012

Read the full story @ KVR Audio
Propellerhead has announced the immediate availability of Figure for iPhone, iPod Touch and iPad. Figure for iOS is designed from the ground up for mobile environments where users want to make s [Read More]
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Propellerhead Rack Extensions, Figure for iPhone Video; Figure Q+A

Wednesday, March 21st, 2012

We’ve got lots of other news from Messe to share soon – so don’t worry, this isn’t becoming the Propellerhead News Network. But since I’m starving and going to dinner, you can spend those 40 minutes watching the Propellerhead “keynote” press presentation I saw yesterday.

This video is for the moment the only way to really see the new iPhone app Figure, powered by Reason under the hood. Speaking of which, I have some answers to questions readers asked during our live coverage from yesterday:

Q. Will Figure be available on Android?
A. No plans at this time, no.

Q. Is the US$ 1 price an “intro” price? Really, only a buck?
A. It’s really only a buck, when it becomes available following Apple approval. It’s not officially an intro price, but Propellerhead also hasn’t said it’s the permanent price, so you might want to snap it up.

Q. Is there an iPad-native resolution?
A. There doesn’t appear to be; we saw only an iPhone-native version, not something Universal. It should support your Retina display, though.

Q. Will it support MIDI out?
A. Good grief, I’d be a little frustrated with Propellerhead if they added MIDI in or out to this iPhone app before we got it in Reason. (Cough. Yes, I still want that, darn it.) Anyway, short answer: no. No MIDI in, no MIDI out. MIDI out would be excellent, because it’s a pattern sequencer; maybe they can put that in a future version and I can play my MeeBlip with it. MIDI in makes less sense, because it’s really about the touch experience.

Q. There’s really Reason inside this app?
A. Yes. Ernst was very clear on this, as you can hear in the video. It’d be really great if you could somehow load racks from the desktop Reason with Figure and visa versa, but we’ll just have to get our hands on this, which should happen very soon.


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Propellerhead unveils Rack Extension technology for Reason

Wednesday, March 21st, 2012

Read the full story @ KVR Audio
Propellerhead has introduced Rack Extensions: a new technology that opens up the Reason rack, enabling third party developers to create instruments and effects for Reason. Through this new technology [Read More]
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Reason Opens Its Rack To Developers: Q+A with Propellerhead, What This Means for Plug-ins

Wednesday, March 21st, 2012

Reason’s Rack, a walled garden no more. Hmmm… “reason.” “Logic.” I’m calling my next musical creation “Inanity.” Sound good? Who’s in? Photo (CC-BY) Marco Raaphorst. He’s a fan.

Users want more: that much is clear. But for years, Reason has famously (or infamously, depending on your point of view) resisted plug-in formats as a way of extending its production environment. At the moment, plug-ins have been dominate largely by Avid (RTAS), Apple (AU), and Steinberg (VST), as open source alternatives have failed to gain wide commercial traction. Those formats apparently didn’t make the cut with Reason.

That changed officially tonight. Reason’s rack is open to third parties, via something called Rack Extensions, previewed and available by summer for all Reason users. What you’re getting is not so much a new plug-in format as a new set of ideas about what a plug-in should be, in the form of a way of making add-ons for Reason alone.

The ability to get more out of Reason’s rack will clearly mean more for lovers of Reason, who at last will get some favorite sonic toys and tools without switching hosts. But how exactly do the specifics work? I spent some time with Ernst Nathorst-Böös, CEO of Propellerhead, as well as other developers working on the program to try to understand what it’s all about, and trying strange new green sauces known in Frankfurt. (Non mood-altering substances, mind. Just stuff you put on potatoes; don’t read too much into it. German cuisine.)

Before we get to that, though, here are two obvious take-aways for other plug-ins. To me, the benefit for the Reason community is pretty clear. But I think even for Propellerhead, the best thing that could happen here is if other plug-in formats follow the lead. Plug-in formats in general could work better than they do. It’s frustrating that they’ve made little progress since their introduction in regards to some obvious shortcomings, over a range of years. (Don’t believe me? Ask almost any plug-in developer, anywhere.) There are two obvious elements of the Propellerhead announcement that could mean something to competing plug-in formats (AU and VST in particular). Propellerhead aren’t the only ones complaining about them.

Note that given the nature of this being a fresh announcement, we haven’t yet fact-checked this with Propellerhead, and some statements here are interpretive or speculative. And, of course, some stuff is still in the works as this is developed. We’ll cover it as it evolves.

1. Plug-ins shouldn’t bring down hosts. One of the most important point Propellerhead made was widely misunderstood. The idea is this: when a plug-in crashes, the host shouldn’t crash with it. Now, the developers of Reason are obviously very proud of the stability of Reason, but that isn’t the issue here. However stable or instable your host is, the notion is that a plug-in shouldn’t be the reason that host crashes. Some effect you downloaded shouldn’t send your whole session toppling to the ground. Various forms of sandboxing can prevent this. We’ll have to test the Reason solution in practice, but in principal, I know of no reason every plug-in couldn’t support this basic notion. And even if you’ve seen Reason crash, as some commenters have said, the idea here is that a plug-in won’t be the cause.

2. Plug-in developers ought to be able to sell their stuff right in the host. This is a no-brainer. Set aside the obvious success story of Apple’s App Store on iOS and Mac. Plug-in developers have an impossible time these days just selling their work (or, indeed, even giving it away). It’s kind of bizarre that in the Internet age, no other host makes it easy to find and try out the work of other developers. (I was going to give an exception, but … there isn’t one. Seriously. What the heck?)

It’s pretty easy to make an extended argument for either of these ideas without talking about the Reason announcement. And I’m not trying to sell Reason here: believe me, I’d like to see other plug-in formats advance, too. Reason might want that, as well, since they rely on that same developer ecosystem. (Translation: they need devs making enough money to spend the time to keep making plug-ins … for anyone, not just Reason.)

As for Reason, here are some answers to frequent questions and comments from readers.

What will it cost? When can I get it? It’ll be free for existing Reason users, available by end of Q2 (beginning of summer, more or less).

Which add-ons will be available? So far, all we know is the developer list: KORG, SonicCharge (of uTonic and Synplant fame), Peff (Kurt Kurasaki), Softube, and Urs Heckmann (u-he). I also saw iZotope in the crowd, but make of that what you will. Props aren’t saying much more than that; other developers may be involved but aren’t yet public.

Will there be an SDK for any developer? I got a clear answer from Ernst on this: yes. Anyone will be able to download the SDK and make add-ons. There are a couple of caveats. First, you have to have an established business entity (in the EU, with a VAT ID / outside Europe, just some legal entity). Second, it’s just not ready yet. What we saw today was a technology preview, but Propellerhead says they’re eager to open this up to other developers; they’re just not quite prepared to handle that process yet. We don’t yet know to what extent the store you see in Reason will be curated or how, and I wonder if free add-ons might get around the need for a publishing business. What I can say is, there won’t be a developer fee.

Will hardware DSP be supported? Not at this time, or evidently in the forseeable future. Ernst emphasized that Propellerhead feels the current multi-core engine is sufficient. So, no Universal Audio add-ons — but remember, if you really want that, you can just ReWire Reason into a host.

Will you be able to make open-source plug-ins? This seems possible, given you can run DSP code. Your code is your own. I didn’t have time to get an official answer on this; I think it’ll be easier to look at once we can see the SDK.

Can you have UI elements? This came up in the press conference. There are some limitations in the “first release,” say Propellerhead. But there was an impressive demo from SonicCharge with a nice, animated visual display for Bitspeak; suffice to say, you won’t directly port VST UI code, but plug-in devs can work with what Propellerhead is giving them. It’s not so much having to deal with having a new plug-in format as having to work with some new UI requirements – and, quite frankly, that’s a potential issue with any plug-in that has any UI at all. On the upside:

Can you use Reason back-panel routing tools and the like? Yes. You can do all the CV routing and automation and other good stuff a conventional Reason device would have.

These are just more Combinator skins, yeah? No. We’re talking low-level DSP – which also means the DSP portion can be ported really fast. Propellerhead said Softube compiled in 15 minutes – for both Mac and Windows. Most of the time you’ll now wind up investing in UI. (That chuckling sound you hear from developers is because this is generally the case with plug-ins.)

But I can do this with existing plug-in formats. Not quite. There are several elements missing. First, Reason will have an integrated store for this stuff, which also means the ability to move between users, computers, and operating systems more seamlessly. Second, existing plug-ins don’t do things like true host-integrated undo. (Ernst gave the ugly example of tweaking a knob in a plug-in, hitting undo, and undoing the last step – inserting the plug-in – making the whole thing disappear.) Third, and perhaps most importantly, you don’t get sandboxing features in any current plug-in format, meaning a misbehaved plug-in can theoretically crash your whole host.

What’s in it for developers? A 70/30 split — developer/Props — just like Apple’s iOS and Mac stores. And it’s free to join the developer program, so there’s nothing to lose but, uh, time.

But this is just proprietary tech. What experience does Propellerhead have with third-party developers? Oh, just these little things called ReWire and (loop format) REX – which, along with Steinberg’s VST really led the way as far as third-party, cross-platform formats. (REX arguably had a lot to do with the rise of looping software.) Each of these have been used in multiple operating systems and hosts, and require dealing with developers. This is much bigger, of course.

How does this help me collaborate? Propellerhead brought this up with a selling point, so I followed up. Basically, the scenario is this: you’re sharing a track with another Reason user. They don’t have the Squidoodlidoo plug-in you purchased. They can use a 30-day demo, and try it for free. (Otherwise, they have to buy the plug-in, too, naturally.) Also, Ernst tells CDM that the store will maintain every back version of every plug-in. So if you need a previous version, you can revert to that on a set. Reason itself can still open, in version 6, files created in version 1.

So, why would I use an existing plug-in format, if this is The Future? Probably because there’s a host you like better than Reason, or you have one of the many plug-ins that won’t yet support this new thing. But you knew that, right? The payoff here is clearly if you like working in Reason and want more flexibility.

Why a new format? Actually, I’ll editorialize on this one. The kind of integration with Reason here just wouldn’t work with any plug-in format – we’re talking routing control voltage in and out via the back of the rack, integrated automation, and a UI that seamlessly blends with Reason. It’s not a question of formats; you have to write a plug-in for Reason or none of that is possible. As for why existing plug-in formats don’t do some of the things Reason’s tech here does, that’s easy. No one has actually proposed a plug-in format that does that, a handful of vendors control existing formats in wide commercial use (Apple, Steinberg, Avid), and efforts to build a new standard haven’t gotten traction. So, in the meantime, if you want these ideas in practice, you have to build them in your own software, which is what Reason has done. If you want these ideas elsewhere, let’s see it.

Got more questions? I’ll append answers here if I can find them. Expect more once we hear more on what’s actually available to add onto your rack (for users) and once we’re closer to having stuff ready for a wider audience of developers (for you coders). No images or video yet – I know we still owe you a look at the new iOS app – but that’ll get posted when ready.

More details, and ugly speculation about whether or not I was wearing pants, in the live event coverage:
http://createdigitalmusic.com/2012/03/propellerhead-announces-mobile-app-figure-live-announcement-coverage/


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Propellerhead: Figure for iOS for $1, Opens Desktop Reason Rack to Developers [Live Announcement Coverage]

Tuesday, March 20th, 2012

Live in Frankfurt, I’m here at Propellerhead’s pre-Messe announcement event with CEO Ernst and team. What’s new:

  1. A US$ 1 iOS app that’s designed for music-making on a bus. Multi-touch interface, built around quick access to tonality, rhythm, and pattern – but the Reason engine under the hood. The same as Reason on desktop.
  2. After years of resisting plug-ins, something different: Rack Extension is Reason’s own format that opens the Rack to developers, but in the Props’ view solves problems like providing undo, cross-platform compatibility, and easier collaboration than plug-ins provide.
  3. Audition add-ons with a 30-day trial.
  4. Rack Extensions will be available by summer (some time Q2) as a free update. Third parties already announced include Korg, Sugar Bytes, Peff, Softube, GForce, SonicCharge. And they’re inviting other developers. (No word on an SDK.)
  5. A store to buy add-ons, runs Windows and Mac, associates your license with your account. 70/30 profit.

We’ll have details after the announcement, taking our time to get the quality right, but in the meantime here are live notes and commentary from the announcement. Enjoy:

Propellerhead 2012 Mese Announcement


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Propellerhead: Figure for iOS for $1, Opens Desktop Reason Rack to Developers [Live Announcement Coverage]

Tuesday, March 20th, 2012

Live in Frankfurt, I’m here at Propellerhead’s pre-Messe announcement event with CEO Ernst and team. What’s new:

  1. A US$ 1 iOS app that’s designed for music-making on a bus. Multi-touch interface, built around quick access to tonality, rhythm, and pattern – but the Reason engine under the hood. The same as Reason on desktop.
  2. After years of resisting plug-ins, something different: Rack Extension is Reason’s own format that opens the Rack to developers, but in the Props’ view solves problems like providing undo, cross-platform compatibility, and easier collaboration than plug-ins provide.
  3. Audition add-ons with a 30-day trial.
  4. Rack Extensions will be available by summer (some time Q2) as a free update. Third parties already announced include Korg, Sugar Bytes, Peff, Softube, GForce, SonicCharge. And they’re inviting other developers. (No word on an SDK.)
  5. A store to buy add-ons, runs Windows and Mac, associates your license with your account. 70/30 profit.

We’ll have details after the announcement, taking our time to get the quality right, but in the meantime here are live notes and commentary from the announcement. Enjoy:

Propellerhead 2012 Mese Announcement


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Propellerhead updates ReCycle to v2.2 (incl. 64-bit)

Wednesday, November 2nd, 2011

Read the full story @ KVR Audio
Propellerhead has released version 2.2 of the loop slicer ReCycle. This update brings support for 64-bit operating systems on Mac and PC, including Mac OS 10.7 Lion, an improved user interface and man [Read More]
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Propellerhead Software Reason 6

Wednesday, October 19th, 2011

Depending on who you ask, Reason is the ultimate music production workstation, an inspiring plaything or an important element of an integrated multi-DAW production approach. We’d argue that all three viewpoints are valid.

If you’ve not used it before, Reason began life as a software recreation of a studio setup that any ’90s dance music producer would recognise, comprising a rack of virtual gear – synths, drum machines and samplers – a sequencer, and a novel virtual patch cable system to hook it all up.

“Audio tracks are surely the headline addition here”.

Over time, the sequencing matured greatly, and the instruments and effects are now the equal of third-party plug-ins. Good job, too, considering Reason doesn’t support third-party plug-ins at all – it’s totally self-contained and proud of it.

Reason was once aimed firmly at electronic music production, even eschewing audio tracks, making it more of a ‘software studio’ than a true DAW, which left a hole in Propellerhead’s product line for such a product – this they filled with 2009′s Record, which worked standalone or in conjunction with Reason.

The big news is that Reason 6 has assimilated everything from Record, and added some new extras. Record itself is discontinued. Propellerhead have also introduced Reason Essentials (a slimmed-down edition), and a dedicated audio interface named Balance, which we’ll be soon.

So what are the highlights of Record that Reason 6 users can look forward to? Audio tracks are surely the headline addition here – there’s no need for us to describe them in detail except to say that they’re here, they work as you’d expect, and we’re damned happy about it.

Other than that, there’s multitrack recording; top-drawer real-time timestretching; slick comping; Line 6 guitar/bass amp emulations; an awesome Auto-Tune-alike and voice synth called Neptune; a versatile sound module; and a virtual mixing console modelled after an SSL 9000k.

Shifty clips

Propellerhead haven’t just tossed Record into the mix, though – they’ve added lots of all-new stuff, too, starting with per-clip pitchshifting of audio. It works best on vocals, and while not 100% natural at the full shift of an octave, the results are eminently useable for pitching both up and down – it sounds processed, but in a very cool way.

The range is limited compared to, say, Ableton Live, but it seems that the idea was to present an algorithm that gives good results across its entire range. If you’re really desperate for extreme transpositions, you could just render the shifted audio and then shift it again.

There’s now a handy extra-large heads-up display (complete with tuner) for keeping track of recording levels from across the room. And on the technical front, there’s finally 64-bit support, which will be a big deal for some users.

That mixer

When Record was announced, we were initially sceptical about the claims as to the realism and authenticity of their SSL-modelled desk. However, authentic is precisely what it turned out to be.

The eight busses; the per-channel gating, compression and EQ; the sidechain for the compressors (including that master output) – it’s all there. And then there’s that famous bus compressor.

Now, this is not quite the all-purpose mix panacea that some people make it out to be, but when you want that specific radio pop sound, it’s a fantastic recreation that can easily get you there.

As well as being a great tool for quickly shaping mixes, the mixer imbues warmth and cohesion – we even know of a few producers who have used it as their final mix tool on stems from another DAW.

As far as the interface goes, its appearance is pleasingly chunky and the control ranges well calibrated.

One thing to be aware of is that Reason still only runs as a ReWire slave, so you can’t route tracks from, say, Cubase or Logic directly into Reason’s mixer using ReWire – you’ll have to bounce down to WAV and import.

Their own devices

For us, though, it’s all about the new devices: The Echo, Pulveriser and Alligator. The Echo is a Roland Space Echo-esque delay with filtering, distortion/limiting, pitch modulation and “smearing” of repeats via a Diffusion control.

There are Trigger and Roll modes, too; Trigger uses a switch to momentarily open a gate on the input signal, while Roll has a slider that, when increased, causes the input signal to be ‘frozen’ by the delay.

A ducking mode uses the input to drop the delays in level, enabling you to add masses of delay without it swamping the dry signal – brilliant for vocals. And there’s one more clever touch: a breakout section for the delay signal lets you run it through other devices before feeding back to the delay line’s input. The creative potential of all of this is simply huge.

Pulveriser offers compression, saturation/distortion and filtering, with an LFO that can control volume or filter cutoff, and an envelope follower that can drive LFO rate or filter cutoff.

It sounds terrific and can more than hold its own against top-end plug-ins when it comes to adding grunge, age, warmth and character. The obvious use for Pulveriser is on drums, and this is aided by the wet/dry knob, which dials in parallel compression.

It’s not just for drums, though – we found Pulveriser to be particularly sweet on all kinds of (so-called) real instruments.

Alligator splits the signal into three frequency bands, with each gated by MIDI, CV, manually (by using the Manual buttons) or preset patterns (many of which work independently on each of the three bands).

Each band has its own amp/filter envelope and filter LFO amounts, with band-specific overdrive, phasing and delay effects. The dry signal can duck the processed one, too, like The Echo. We’d love to see this added to Reason’s existing delays and reverbs.

In all, all three new devices are fantastic, with a huge range of creative applications. One issue is limited file format support: just AIFF or WAV. We expected to be able to import standard music distribution formats like MP3 and M4A.

Another gripe is that tools are only accessible via fixed key combos or toolbar icons. We think a pop-up tool menu and/or assignable keys would help, particularly if using multiple DAWs. And power-users of other DAWs may find that Reason 6 lacks certain features they rely on, such as drum replacement, OMF import/export, graphical pitch editing, convolution reverb and surround sound.

Beyond Reason

None of these grumbles even comes close to curbing our enthusiasm, though. Reason 6 is an outstanding update to an already awesome production platform that continues to be perhaps the most stable and CPU-friendly DAW on the planet (no doubt due to its self-contained nature).

While it’s now irrefutably a DAW and not just a ‘software studio’ for electronic musos, it remains a proudly different beast to more ‘traditional’ rivals like Cubase, Logic and Pro Tools.

In short, absolutely everybody should try Reason 6, whether they’re a complete sceptic or a hardcore Reason devotee. One last thing: if you own Reason and Record, you can ‘pay what you want’ for the upgrade until the end of October, so act fast!

Now listen to our audio demos to hear the new Reason 6 devices in action:

Drums, original audio

Drums, with changing Pulverizer settings

End of section edit, original audio

End of section edit, with Alligator

Outro, original audio

Outro, with The Echo

Piano, original audio

Piano, with Pulverizer

Read more about Propellerhead Software Reason 6 at MusicRadar.com




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