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Cells 2.0 Melds Renoise with Ableton Live-Style Clip Launching

Monday, February 6th, 2012

Renoise’s scripting interface is something special, allowing people to build anything they imagine in a way that’s directly integrated with this production studio – no add-ons required. But whether or not you yourself want to code, that also means access to the imagination of the Renoise user base. And one of the most impressive shows so far is an ambitious process to duplicate Ableton Live’s mixer and clip launching interface inside Renoise. We first saw that effort at the end of the year, but it’s now about to reach a whole new level.

Now, in fairness, part of why people like me would like to see people use something other than Ableton Live onstage is to see different performance modes on laptops. And this absolutely doesn’t do that – you’ll see that the interface is more or less a clone of Live. (And I’ve been known to be critical of such interface cloning.) But there are two advantages. One is, doing this in a script in another host is a fascinating exercise in learning how to maximize the potential of Renoise’s scripting, one that could lead to other things. The other is, it’s possible that the familiarity of environments that work like the Live Session View could help performers ease into new ways of working with Renoise – without having to make the leap all at once. Renoise itself offers a very different way of working, built on tools of yore – basically, an alternative music-making path in software design entitled trackers. Like being able to go for a burger, fries, and ketchup in a foreign town, the availability of Cells could help those foreign to the tool moonlight between Ableton and Renoise in their work.

If nothing else, it’s something of an engineering triumph that this works at all.

In version 2.0, now in beta, a complete rewrite of the code vastly expands what’s possible with Cells. CDM readers took a lot of interest in this development when we covered it last, so it’s great to see what may be possible as the code matures.

And in some critical respects, Cells now does things in an integrated fashion that aren’t in Ableton Live. Pattern riffs, built on Renoise’s unique instrument paradigm, encapsulate samples and sample mappings together with your patterns. Bi-directional controller support, while eventually grafted atop Ableton (particularly for certain supported controllers), is part of the framework. There’s also integrated network sync support inside the tool, all implemented atop OSC; it’s still in beta, but shows lots of potential. (That’s possible in Ableton using existing MIDI and network tools, but seeing the server inside the tool is impressive.) And these are the kind of areas where it’s hopeful we’ll see new ideas in Ableton and rivals alike – another reason choice is a good thing.

From the forum post, forwarded to CDM by the creator:

Cells! 2.0 is a complete rewrite of Cells! 0.9. This has been based upon further code experimentation and user feedback. However, due to the improved approach and cleaner code, it has been possible to add many more features.

Thanks to Void Pointer (http://soundcloud.com/void-pointer) for kindly supplying the samples used in the demo video.

Realtime ‘Granular’ Timestretch

Cells! 2.0 allows realtime timestretch in a ‘granular style’. This allows full independant control of both tempo and pitch while still keeping playback syncronised to the beat. Granular timestretch applies to samples which have both a beat sync value and autoseek enabled but beat sync is disabled.

Realtime ‘Slice Based’ Timestretch

Similar to the ‘granular’ timestretch, Cells! 2.0 adds support for sliced loops with independant tempo and pitch control. Each slice will be played back at the correct time to maintain the overall tempo of the entire loop. Slice-stretch applies to samples which are sliced. The length of the cell is assigned through the beat-sync value.

Pattern ‘Riff’ Storage and Playback

Cells! 2.0 allows you to quickly save individual pattern tracks as riffs for use live in Cells!. The riffs are stored in compressed format within the instrument itself, so you can quickly and easily save all samples, sample mappings and riffs self-contained within a single XRNI file. Note that any Renoise instrument is be supported. This means you should be able to send note riffs to external instruments or VSTi’s.

Live Jamming Mode

For specific types of samples, Cells! 2.0 allows real-time ‘live jamming’ playback mode. Play your samples directly with either the mouse or a physical controller for improvising over your mixes to add that extra sparkle. Individual slices from sliced loops and plain one-shot samples can be played in ‘live jamming’ mode.

Bidirectional Controller Support

Cells! 2.0 now has its own native controller framework. This allows full bidirectional support for supported hardware controllers. Livid Instruments Ohm64 and Novation Launchpad (beta) are available with the inital release. If you would like further support for any additional controllers, feel free to either send them to me for development or contact me directly to work together and implement support.

MultiFX

Cells! 2.0 incorporates a simple ‘DJ style’ effects processor into the main UI. Effects supported are a low-pass filter, beat repeat, delay and phaser. All effects are controlled through simple common amount and rate controls. All time based effects are syncronised to the beat.

Sample Preparation Tools

Cells! 2.0 incorporates simple methods to quickly create and prepare samples for use. Both the sample editor and the sample list box contain a ‘Cells! menu’ from which the sample can easily assigned to a specific playback mode and length. A ‘sample report’ feature is also available which allows you to quickly identify how the selected sample
will play within Cells! 2.0.

Additionally, Cells! 2.0 allows quick rendering of either entire patterns or specific tracks within patterns from your existing songs. Only the instrument of the first note within the pattern track will be saved. It will automatically assign the correct beat sync values even if the original song is not written at 4 LPB. All rendered samples will be contained within an ‘Unsorted Cells! Renders’ instrument within the song to easily allow saving of all samples to disk. This menu is present in the pattern editor context menu.

Multiplayer Networking (beta)

Cells! 2.0 has built in support for up to four machines to link together over a lan (via OSC) and keep in sync. Make huge mixes across multiple machines or get some friends around and all play together. Setup network connections on the master and ensure Renoise OSC servers are running on all machines.

Minor improvements

- Variable channels from 4 to 16.
- Variable cells per channel from 4 to 16.
- Variable cell height and width (for touch screen usage).
- Automatic sample selection option (for waveform view in the sample editor).
- Safe cueing option to automatically mute cue output if set to the
same as the main audio output.
- Single output mode (splits the audio so master output on one
channel and cue output on the other).
- Slightly tweaked user interface to cater for the additional features.
- Better audio routing (A/B crossfader or crossfader bypass (M))
- Various other optimisations (too many to list)

Downloads

Download the updated 2.0 beta manual here (http://www.box.com/s/evt2vnpb51hzj6kic1zg). The XRNX tool will is attached to [the forum] post. Please ensure you read the manual, most questions will probably be answered within. Cells! 2.0 Beta requires Renoise 2.8 beta 7.

Download and forum post:
http://www.renoise.com/board/index.php?/topic/33947-cells-20-for-renoise-28-beta/

Let us know if you put this to use; we’d love to hear how it works (particularly network-synced jams). And, hey, there’s nothing stopping you from using this alongside a machine running Ableton Live – even on a Linux laptop.


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Puremagnetik releases “B-System: Atmospheres” for Live, Kontakt, Logic and Renoise

Thursday, December 29th, 2011

Read the full story @ KVR Audio
Puremagnetik has released B-System: Atmospheres – a collection of 17 advanced Instrument Racks recorded from an original Buchla 200e. B-System: Atmospheres is the third instalment in Puremagnetik’ [Read More]
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Renoise updated to v2.8 BETA (incl. 64-Bit) for Windows, Mac, and Linux

Friday, December 23rd, 2011

Read the full story @ KVR Audio
Renoise has been updated to version 2.8 BETA, adding 64-bit support for all platforms and workflow improvements. Full 64-bit Support: 64-bit versions for all platforms: Windows, OS X and Linux. Plug [Read More]
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Ableton Live-Style Performance Interface, Scripted Entirely in Renoise: Cells!

Monday, December 5th, 2011

In a marvel of DIY engineering, one intrepid user of the tracker-made-modern music making environment Renoise has reconstructed the basic elements of the Ableton Live interface. With quantized clip launching on channels and even a crossfader, it’s unmistakably a copy of what Ableton does. I don’t think you’d dump your install of Ableton for this; the whole reason you’d want a feature like this is really if you prefer other elements of Renoise that are different from Live. But as a proof-of-concept, it’s pretty extraordinary. (Ableton users, the ball’s in your court: someone want to make a tracker in Max for Live?)

mxb has more information on the Renoise forum:
Cells! Preview

We love the bleeding edge, but as mxb notes, “this is still at a very early beta stage; if anyone has any suggestions or feature requests, [they should] make them in the thread on Renoise forums.”

All of this is possible because of Renoise’s powerful scripting environment.

The Cells! video above is a bit primitive – mxb says it’s a result of poor screen capture software, which is also responsible for sync disappearing – but you get the idea. mxb has also built a four-oscillator synth called ReSynth, and previously-mentioned sample import.

http://tools.renoise.com/users/mxb [all of mxb's creations]
http://tools.renoise.com/tools/resynth


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More Renoise Step Sequence Goodness: Launchpad + Lauflicht (Other Controllers, Too)

Tuesday, November 8th, 2011

There’s a beautiful immediacy and tactile quality to hardware step sequencers. And there’s all the flexibility, convenience, and power of software.

Solution: combine them.

We’ve been following various custom creations for the music production tool Renoise – the latest being a lovely performance grid, and back in 2009, the beginnings of Launchpad grid sequencing.

You can thank Renoise’s powerful API, which allows its users to modify the way the app works with surprising ease (at least for the hack-inclined), all for free.

The latest is Lauflicht, an 8-, 16-, or 32-step step sequencer for the Novation Launchpad controller (or, alternatively, other controllers like the monome) and Renoise. What’s nice about it is, you can add as many tracks as you want, with whatever samples and instruments you want, but then trigger those steps from hardware. Now, this will appeal of course to those who want these kind of regular rhythms – I’m already anticipating some frustrated responses from our fans of non-duple rhythms and polyrhythms in comments. But if that is what you want, this looks fantastic.

The creator sells the tool for EUR24. How much that means to you is dependent, of course, on the stability of the Greek government. (Sigh.)

Side note: rockin’ domain name.
http://www.stepsequencer.net/

Via BrenMcGuire on CDM comments – thanks!

Lots more videos; check the site for the artist’s own techno tracks:

Images courtesy developer.


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What You Don’t Need to Make Music: With A Poly 800 and Renoise, Dkon Talks Music Making, New Label

Tuesday, October 11th, 2011

Deceptikon morphs into Dkon — and talks to us about doing more with less. Photo courtesy the artist.

Artist Zack Wright, for a handful of followers of what we used to call IDM, will be a blast from the past. Recording as Deceptikon on labels like Merck and Daly City Records, Zack is back. His name is now Dkon, and the story is more than just him: in the absence of a Merck to release adventurous music, Dkon is helping launch a new label entitled Tokyo Ghost Island, with an EP to be followed soon by new records from Jemapur, Secret Palindromes, and an EP from Stockton & Malone, among other things.

Swimming upstream against gear fetishism, the 800 EP is proud to be cheap. The Korg Poly 800 on which the release is focused is a dirt-cheap eBay score, but as Dkon puts it, it’s also “one of the most underrated analog polysynths out there.” I’d be nervous about CDM driving up its value before I can get one – it’s been on my wish list – except that there are a lot of them. It was the first synth for many players.

With that spirit, Dkon sends along a manifesto of sorts about music making. He’s been coupling the Poly 800 with a production workflow entirely centered on Renoise, the modern tracker, for recording and sequencing. But tools aside, there’s a minimal philosophy here I think a lot will like.

Oh, and about the album: it’s raw, unaffected, with the sweet spare sounds of the Korg set to good-natured beats, as clean as your local Poly 800 in a garage sale probably isn’t. It’s not retro; it’s just … well, good. The synthesis is unabashedly front and center, everything perfectly machined in pure economy. Less is more, indeed. Have a listen: the full tracks are on SoundCloud:

Dkon – 800 EP by Dkon / Deceptikon

Grab the EP on iTunes

(I love this sound — but for a radically different side of the artist, be sure to hear some of his past work and remixes below; he’s got quite a range.)

For his part, Dkon is based in San Francisco, by way of Tokyo, Seattle, Washington, Eugene, Oregon, and Portland, Oregon, except I ran into him in Brooklyn at Percussion Lab.

Bonus points if you remember Deceptikon. And if you don’t, you know we’re not music snobs here; I think you’ll be pleasantly surprised to discover him through the new Dkon music. (See bottom for some Deceptikon music, too.)

But let’s see if you agree with Dkon’s philosophy, behind this record and DIY, economy-be-damned, do-it-on-the-cheap, make-it-great spirit. He shares those thoughts with CDM:

DKON’S TIPS FOR CREATIVE SUCCESS

1. Less is more.
If you read nothing else in this article, read this. Having more options is not good for your creativity. Learn what you have, use what you have. Having a limited set of options forces you to focus.

2. You don’t need expensive stuff.
There are a lot of people who think you need to keep improving your studio, and getting the latest, most expensive gear in order to have the ability to be able to make something good. This is nonsense. From an economic point of view, the 800 EP cost me about $ 125 to make. (Renoise license of about ~$ 75, and I bought the 800 on Craigslist for $ 40). I made my first several albums (*Lost Subject*, *Greater Cascadia*, and *Mythology of the Metropolis*) with very limited means and equipment. Make do with what you have. Buy gear secondhand, but only what you will actually use. Use free or cheap software. Use free or cheap plugins.

3. It doesn’t matter what software you use.
There are so many DAW options now, but they all do basically the same thing. The only real difference is workflow. Pick one that appeals to you, learn it as you go along, and you will succeed. I have been using mostly Renoise for the past few years because I like the workflow and relatively simple interface. It may look confusing if you’ve never used a tracker before, but once you get the hang of it, it’s incredibly fast to get your ideas down, which is a major advantage. When inspiration hits you, the faster you can start working, the better.

4. Work around the limitations of what you have.
If something is limited in some way, use it to your advantage. Why do you think things like the 303 and 808 are still universally adored? They are both incredibly limited instruments, but what they do, they do very well. Using a more concrete example in my case, the Poly 800. It’s horribly tedious to program, but has a great sound and a lot of character. If it was covered in knobs and sliders, I don’t think it would be as appealing in a bizarre kind of way. The limited nature of the instrument encourages creativity.

5. Treat everything as a sample.
Especially in regards to software like Renoise. Find a sound on an instrument you like. Record yourself playing a few chords or a sequence of notes. Chop it up, sequence it, and rearrange it. Usually, if I do this, the sequence that ends up being used is different than the one that I originally played. Move things around, play with the pitch, change the envelopes. Being imprecise with your editing gives it a more humanized feel, without resorting to adding “humanization” after the fact.

6. Fidelity is highly overrated.
Do you think anyone is going to care if your snares are amazingly compressed and EQ’ed if your song is terrible? No. Making your music sound “nice” should be an afterthought. Focus on content, not gloss.

7. If you’re not having fun, you’re doing it wrong.
Making music, or art of any kind, should be fun. Treat it as play, not as work. Don’t think of what you want to make before you start – let the finished product reveal itself through your work. Dive in and explore without conscious thought.

http://www.deceptikon.net/
http://soundcloud.com/dkon
http://www.renoise.com/

Inside the Studio: Gear and Renoise Session Screenshots

Click the images for a closer look; all images courtesy the artist and used by permission.

More Music

Remixes by Dkon / Deceptikon

Mythology of the Metropolis 12″ by Dkon / Deceptikon

Artwork for the Mythology of the Metropolis album is, I think, really beautiful:

The painting is the work of Philadelphia-based Richard Bailey, aka artist proem, who also did my album cover as well as the CSS work on CDM. This isn’t some sort of cabal we’ve put together; I keep running into these lads and the connections between them by pure accident. There’s a sort of diffuse, scattered community of people who are expatriated from a forgotten IDM nation. If IDM dies, CDM lives, at least.

Thanks to Dkon for all these ideas.

Care to debate – or echo – his creative tips? Sound off in comments.


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A Killer Performance Grid in Renoise Shows Off This Hackable Music Tool

Monday, October 3rd, 2011

If you just want to fire up Renoise, the modern tracker/music production app, and not worry about the fact that its innards are hackable, you can. But for a reason why you might at least want to explore customization of this music tool, give the video above a look. It starts sleepy and slow … and then, part of the way through, as creator Dac Chartrand starts demoing the tool, something really special happens. (Anyway, that’s what I think. See if you agree.)

Dac explains his work, completed at the recent Montreal Music Hackday:

My Renoise hack was Grid Pie. One of the new trends in our community is the concept of a meta-interface. In essence, programmers use the Lua API to transform Renoise into something else, hide the Renoise window, and work with hardware interfaces connected to their own scripts. Three current examples: MPE, Step Sequencer Lauflicht and Duplex. Grid Pie is “yet another meta interface.” It turns Renoise into a live performance audio recombination machine. Still in alpha, but people were into the demo I gave. I got a lot of handshakes and positive feedback.

It’s an alpha, so your mileage may vary, but I’ll bet this whets some appetites for people who hadn’t yet realized the power of the Renoise API.

http://wiki.musichackday.org/index.php?title=Grid_Pie


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A Killer Performance Grid in Renoise Shows Off This Hackable Music Tool

Monday, October 3rd, 2011

If you just want to fire up Renoise, the modern tracker/music production app, and not worry about the fact that its innards are hackable, you can. But for a reason why you might at least want to explore customization of this music tool, give the video above a look. It starts sleepy and slow … and then, part of the way through, as creator Dac Chartrand starts demoing the tool, something really special happens. (Anyway, that’s what I think. See if you agree.)

Dac explains his work, completed at the recent Montreal Music Hackday:

My Renoise hack was Grid Pie. One of the new trends in our community is the concept of a meta-interface. In essence, programmers use the Lua API to transform Renoise into something else, hide the Renoise window, and work with hardware interfaces connected to their own scripts. Three current examples: MPE, Step Sequencer Lauflicht and Duplex. Grid Pie is “yet another meta interface.” It turns Renoise into a live performance audio recombination machine. Still in alpha, but people were into the demo I gave. I got a lot of handshakes and positive feedback.

It’s an alpha, so your mileage may vary, but I’ll bet this whets some appetites for people who hadn’t yet realized the power of the Renoise API.

http://wiki.musichackday.org/index.php?title=Grid_Pie


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Puremagnetik releases Devil07 – Modified TR-707 for Live, Kontakt, Renoise and Logic

Saturday, July 30th, 2011

Puremagnetik has released Devil07, which is an emulation of the classic Roland TR-707 drum machine as upgraded by Diabolical Devices. It is available for Ableton Live 8, Kontakt 4, Renoise 2.7 and Log… [Read More]
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Renoise 2.7 Released

Saturday, May 14th, 2011

The Renoise Team have announced that Renoise 2.7 is now stable and ready for production. For the occasion they’ve teamed up with Puremagnetik.com to bring you “Puremagnetik XRNI Essentials Volume 1″ … [Read More]
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