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Breakthrough Nonprofit Branding: Seven Principles for Powering Extraordinary Results Reviews

Monday, November 29th, 2010

Breakthrough Nonprofit Branding: Seven Principles for Powering Extraordinary Results

A hands-on guide to help your nonprofit build its brand, raise its profile, strengthen impact and develop deeper relationships with donors, volunteers, and other stakeholders. Breakthrough Nonprofit BrandingĀ is about the power a constituency-focused, compelling brand can have to revolutionize an organization and the way people view and support it. Shows how to optimally define what your organization stands for to differieniate, create value and breakthrough Explains how to build loyal c

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Flux TRAX

Thursday, September 30th, 2010

IRCAM Tools is a new range of plug-ins covering positional room acoustics simulation (Spat), more straight-up reverberation (Verb) and real-time audio manipulation (TRAX).

Here we’re focusing on TRAX, which is shorthand for transformation and cross-synthesis and comprises three plug-ins: Transformer, Cross Synthesis and Source Filter. Each uses IRCAM’s Super VP phase vocoder technology.

Pitch perfect

Of the three plug-ins, Transformer is not only the most complex and feature-rich but also the most recognisable in its aims. You’ll find Source and Target controls: the parameters of the former are dialled in according to the characteristics of the input signal, while the latter are used to set the pitch, formant and timbre characteristics of the resulting output.

There are three processing modes: voice, instrument and music. These affect not only how the results sound, but also the options available.

“The mixer is enlightening, letting you balance pitched, non-pitched and transient components.”

The music setting only offers pitch and formant adjustment, whereas ‘voice’ mode includes six gender/age presets for source and target, and eight register presets (eg, soprano, tenor and bass) for shifting pitch. Advanced features include the Voice Forger, which enables you to correct the tuning of (ie, autotune) your original signal to fit a scale.

Common to all three modes are two octaves (up or down) of pitch and formant shifting, LFO modulation of pitch and formant (not tempo syncable, unfortunately), spectral envelope, the output mixer, oversampling (x1 and x2), high and low-pass filters and a dry/wet control.

The mixer is particularly enlightening, letting you balance the pitched (Sinus), non-pitched (Noise) and transient (Trans) components of the signal. Also rather smart is the spectral envelope, which you can use to redistribute frequency content.

Finally, Transformer lets you store two complete patches, A and B, and morph between them using the crossfader.

Cracking the vocode

The other two plug-ins – Cross Synthesis and Source Filter – have more straightforward controls. Both take in two independent mono signals, producing a single output (ie, duplicated in the left and right channels).

Cross Synthesis is the simpler of the two, using the amplitude and frequency spectra of both source signals to determine the output signal. The primary controls are Amplitude and Frequency sliders, enabling you to control the influence of each source. Controls can be linked in inverse fashion.

The Source Filter is similar to a vocoder, with the left input being the source or ‘excitation’ signal, and the right input dictating the filter. Additionally, there are ‘temporal envelopes’ that determine the influence each source’s dynamics has on the output.

Look a little closer

Both the Cross Synthesis and Source Filter plug-ins are available in stereo only, whereby you have two inputs (left and right) and one combined stereo output.

As Flux suggest, the best solution to this problem is to stick the plug-in on a bus and send your signals into it, panned left and right. Once you’re set up, both plug-ins are pretty straightforward.

We found that Source Filter could achieve excellent vocoder effects, and special mention has to be made of the ‘true envelope’ option. This setting seemed to make the whole process much easier to dial in than it is on a traditional vocoder plug-in. The temporal envelope setting also assists with getting exactly the right balance of attack.

Cross Synthesis is a slightly different affair. With no preconceptions of this sort of processor, we experimented with lots of combinations, with variable results.

We ultimately found that the most exciting noises were produced when we combined a transient-heavy sound (a drum loop, for example) with a more legato sound. However, we found that whatever we did, the results tended to be quite ‘phasey’.

Our best results involved using our DAW’s automation to morph between two different settings.

Sounding tip-top

Getting the best results from Transformer requires you to specify a range for the fundamental frequency of your source audio. You can set this manually, using one of the presets, or with the Learn option, with which you run a few seconds of audio through the plug-in and it susses out the frequency range automatically.

With the frequency set, we have to say that the results on our vocal test recording were excellent. Whether simply shifting pitch in real time (with no change in timing) or switching timbre using the target presets or advanced controls, we could bring age or youth to a female vocal very successfully (although we must admit that changing it to a male voice did sound a little suspect).

The expression of the vocal can be adjusted, ranging from flat (ie, monotonous with minimal pitch deviation, like a robot) to full, where vocal pitch fluctuations are exaggerated.

For sung vocals, flattening can be used to effect, although increasing the expression tends not to be as much use because it can push vocals out of tune. On spoken (or rapped) material, though, it’s much more useful – you can also use automation to pick out certain syllables or words. We’d imagine that post-production houses will find this useful on occasion.

Transformer’s other options, such as modulation and the spectral envelope, are a tad redundant for typical vocal tasks, being more suited to sound design and way-out effects. We found these options most useful with drum loops by hitting pitch and formant extremes or using the spectral envelope to manhandle frequency content.

The mixer is also great for balancing things in favour of transients. From a creative perspective, we found processing pitched instruments less inspiring (although it’s still excellent for pitchshifting).

There are a number of additional settings that can influence the processing engine, including oversampling. They can also all have a reasonable impact on CPU usage, as Flux acknowledge. However, combine them with the A/B morphing and the resource hit can be pretty problematic.

This issue led us to steer clear of the oversampling options, and we also learnt to avoid trying to morph between patches with fundamental differences in their settings (eg, different processing window sizes).

Overall, TRAX is an interesting package, and is as good as any we’ve heard for real-time pitch and timbre shifting. Additionally, Source Filter delivers excellent vocoder type effects. However, to get the most out of TRAX, you’ll definitely need a powerful computer.

Now listen to our audio demos to hear:

Transformer: Starting with a female vocal and the ‘young woman’ source setting, we then switch through various target presets – woman, young man, girl, boy, man. Next, back to young woman but with a register shift – mezzo soprano and contralto. Back to normal pitch and then sweep advanced controls – old/young, female/male, breathy, flat/expressive (with chromatic tuning), flat/expressive (with recto tuning). Now use the global pitch shift for down then up one octave, and finally use the mixer to hear the 3 main signal parts – sinus, noise and transient.

Source Filter: Starting with a synth pad and our vocal, with the plug in set to true envelope mode. First adjusting the window size from small to large, then the temporal envelope moving the balance towards the smoothness of the pad. Now adjusting the mix level of each signal, and then the maximum frequency of each. Finally back to the window size again to fine adjust the intelligibility of our sound.

Cross Synthesis: Starting with a drum loop and synth pad, we’re trying various settings starting with amplitude for each channel then frequency. Next morph between two settings, and finally try different window settings. Note, having different window settings is undesirable as it makes morphing glitchy.



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Flux TRAX

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Slate Digital FG-X

Tuesday, September 14th, 2010

Maximising loudness is very much a part of contemporary mastering, and it’s typically done using limiters, clipping, saturation or a combination thereof.

Dissatisfied with these approaches, Steven Slate and Fabrice Gabriel of Slate Digital put their heads together to devise an alternative: FG-X. This is a single plug-in that houses FG Comp, a master bus compressor, and FG Level, which offers a new type of maximisation called Intelligent Transient Preservation (ITP), a sort of smart saturation process. Rounding it off are peak, RMS and VU meters.

Once you’ve set FG Level’s Gain knob to achieve the desired level, it’s important to set the ITP slider to suit the material. It’s a bit like a limiter’s release time: too ‘slow’ and transients can lack snap; too ‘fast’ and distortion can occur.

The sound can optionally be enhanced with the Lo Punch/Detail (bass/treble transients) parameters and the novel Dynamic Perception process, which makes mix dynamics more ‘lively’. These can be handy for shining up good mixes and great for reviving lacklustre ones.

Compress to impress

FG Comp’s controls are dead simple: Attack and Release (ranging from ‘slow’ to ‘fast’), Ratio (up to 20:1) and Threshold.

Unlike a lot of compressors, the gain reduction meter is set to show a very small range of just 3dB by default, which is spot-on for most mastering situations. That’s a sensible touch.

Sonically, FG Comp is audio butter – it’s one of the smoothest, most transparent compressors we’ve heard. It’s hard to make it pump, yet somehow it still grabs the transients in all the right places.

We found it equally adept at providing subtle mix ‘glue’, gentle level riding, and giving material a ‘compressed’ feel without being obnoxious.

Interestingly, it’s one of the few master bus compressors we’ve found to be useful with complex, full-on material like extreme metal, as it can control these mixes without simply overreacting. Oh, and it’s worth a try on instruments, too – we like what it can do on a drums bus, for instance.

The acid test

We tested FG-X on material in a range of modern genres, from indie, rock and metal to DnB and hard dance. At sensibly loud levels (eg, up to -9dB RMS), FG_X had the edge over other loudness processors we tried – even beating our previous favourite, Ozone 4′s limiter.

With limiters, mix elements are always jostling for attention; for example, chugging guitars can sink back slightly behind thudding kick drums. Not so with FG-X: elements stay focused and locked in their places, and the bass remains solid. Those guitar chugs, for instance, stay right up in your face.

FG-X is very transparent indeed. With a decent mix, we had no problems getting our masters up to commercial levels.

We even tried FG-X on some unmastered mixes of commercial tracks, and the results quickly exceeded the original released versions, which had used painstakingly dialled-in plug-in chains to get the levels up. FG-X was less squashed, more punchy, and more like the original mix. In fact, we could even get it sounding a little louder!

If you crave extreme levels (say, up to a deafening -5dB RMS), FG-X will comply with your instructions, but you’ll get some treble distortion and audible transient saturation. Even so, the results are preferable to the nauseating pumping of a limiter or the hard-to-control distortion of clipping/saturation.

Overall, FG-X entirely fulfils its remit and sets a new standard in loudness maximisation, delivering some neat dynamic-shaping options on the side.

FG-X does require that your mixes are of a certain standard in order to work its magic, so if you’re still learning the ropes of mixing, you might not reap the benefits of it. If that’s not you, you simply have to try FG-X.

Listen to our audio demo to compare sounds with or without FG-X:

DnB build-up – without FG-X

DnB build-up – loud enough

DnB build-up – SLAMMED REALLY HARD!

Metal – without FG-X

Metal – with FG-X



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Slate Digital FG-X

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Slate Digital FG-X

Tuesday, September 14th, 2010

Maximising loudness is very much a part of contemporary mastering, and it’s typically done using limiters, clipping, saturation or a combination thereof.

Dissatisfied with these approaches, Steven Slate and Fabrice Gabriel of Slate Digital put their heads together to devise an alternative: FG-X. This is a single plug-in that houses FG Comp, a master bus compressor, and FG Level, which offers a new type of maximisation called Intelligent Transient Preservation (ITP), a sort of smart saturation process. Rounding it off are peak, RMS and VU meters.

Once you’ve set FG Level’s Gain knob to achieve the desired level, it’s important to set the ITP slider to suit the material. It’s a bit like a limiter’s release time: too ‘slow’ and transients can lack snap; too ‘fast’ and distortion can occur.

The sound can optionally be enhanced with the Lo Punch/Detail (bass/treble transients) parameters and the novel Dynamic Perception process, which makes mix dynamics more ‘lively’. These can be handy for shining up good mixes and great for reviving lacklustre ones.

Compress to impress

FG Comp’s controls are dead simple: Attack and Release (ranging from ‘slow’ to ‘fast’), Ratio (up to 20:1) and Threshold.

Unlike a lot of compressors, the gain reduction meter is set to show a very small range of just 3dB by default, which is spot-on for most mastering situations. That’s a sensible touch.

Sonically, FG Comp is audio butter – it’s one of the smoothest, most transparent compressors we’ve heard. It’s hard to make it pump, yet somehow it still grabs the transients in all the right places.

We found it equally adept at providing subtle mix ‘glue’, gentle level riding, and giving material a ‘compressed’ feel without being obnoxious.

Interestingly, it’s one of the few master bus compressors we’ve found to be useful with complex, full-on material like extreme metal, as it can control these mixes without simply overreacting. Oh, and it’s worth a try on instruments, too – we like what it can do on a drums bus, for instance.

The acid test

We tested FG-X on material in a range of modern genres, from indie, rock and metal to DnB and hard dance. At sensibly loud levels (eg, up to -9dB RMS), FG_X had the edge over other loudness processors we tried – even beating our previous favourite, Ozone 4′s limiter.

With limiters, mix elements are always jostling for attention; for example, chugging guitars can sink back slightly behind thudding kick drums. Not so with FG-X: elements stay focused and locked in their places, and the bass remains solid. Those guitar chugs, for instance, stay right up in your face.

FG-X is very transparent indeed. With a decent mix, we had no problems getting our masters up to commercial levels.

We even tried FG-X on some unmastered mixes of commercial tracks, and the results quickly exceeded the original released versions, which had used painstakingly dialled-in plug-in chains to get the levels up. FG-X was less squashed, more punchy, and more like the original mix. In fact, we could even get it sounding a little louder!

If you crave extreme levels (say, up to a deafening -5dB RMS), FG-X will comply with your instructions, but you’ll get some treble distortion and audible transient saturation. Even so, the results are preferable to the nauseating pumping of a limiter or the hard-to-control distortion of clipping/saturation.

Overall, FG-X entirely fulfils its remit and sets a new standard in loudness maximisation, delivering some neat dynamic-shaping options on the side.

FG-X does require that your mixes are of a certain standard in order to work its magic, so if you’re still learning the ropes of mixing, you might not reap the benefits of it. If that’s not you, you simply have to try FG-X.

Listen to our audio demo to compare sounds with or without FG-X:

DnB build-up – without FG-X

DnB build-up – loud enough

DnB build-up – SLAMMED REALLY HARD!

Metal – without FG-X

Metal – with FG-X



Read the rest here:
Slate Digital FG-X

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Squeaky Shoe Core: Feel Good, Generative Acid Music, Free Patches

Tuesday, August 10th, 2010

Sneaks are a good thing. Photo (CC-BY) Pink Sherbet Photography / D. Sharon Pruitt.

Let’s start with what’s really important: Chris McCormick’s squeakyshoecore tunes may well make you tap your All Stars and smile. The words “algorithmically-generated acid” and mention of the multimedia patching environment Pd might not suggest feel-goody, cheery, geeky-sounding electronic grooves, but that’s exactly what’s come out. These robots know what they’re doing.

And yes, even a tune named after Chris’ favorite fractal can be good summer fun.

Behind the scenes, Chris’ music is produced generatively using algorithms created in the free and open source visual patching and programming environment Pure Data. The patches actually began as a scene for the iPhone/iPod touch interactive music environment RjDj, but you can now grab all the patches, try them out, and learn them, all with an explicit GPLv3 open source license.

GarageAcidLab

It’s not just about sitting back and letting the robots do the work, either; you can control the results live with a MIDI controller.

Check out the tunes, which are themselves available under a Creative Commons license (BY-NC-SA):
http://sciencegirlrecords.com/chr15m/squeakyshoecore/
On Archive.org / CC-licensed download page

And read the blog:
http://mccormick.cx/news/tags/squeakyshoecore

And great work, Chris. I hope that soon we can work with Chris and others to get some more information for newcomers to Pd on making their own musical creation and performance tools.

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Squeaky Shoe Core: Feel Good, Generative Acid Music, Free Patches

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Get Counted: CDM Platform Census 2010

Monday, August 2nd, 2010

iPhone, Android

Image (CC-BY-SA) by opensourceway, who has a particular bias — but, as it happens, our poll can be returned on both of these devices. So there.

We hear your opinions in comments (sometimes loudly). Now it’s time to be counted. Which computing platforms do you own, and which do you use for music – desktop Windows, Mac, Linux, mobile iOS, Linux, Android? We’re not interested in what you don’t want to see (sorry, trolls), but we do want to know what you want to see more of. Connecting to the platforms you care about is important to CDM. This isn’t a popularity contest – I always enjoy the chance to write to an underserved minority. But it is a chance for us to look at who’s out there, and we’ll share the results. (It’s been a couple of years since our last survey, and a lot has happened.)

I’m not offering an incentive for this survey, for fear it might bias the results, but tell your CDM reading friends to answer – it’s democracy in action.

Answer now… Survey closes 11:59pm Sunday, August 8!

Direct link: [mobile device-friendly for iPhone/Android/etc.]
http://cdm.platform.sgizmo.com/s3/

Quad boot Macbook

We’re aware some of you like to choose “all of the above.” Photo (CC-BY-SA) foskarulla.

Embedded survey below. (RSS readers will likely need to click through to the site.)

This survey is powered by SurveyGizmo’s online survey software. Please take my survey now

Excerpt from:
Get Counted: CDM Platform Census 2010

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Synchro Arts VocALign Project 3

Monday, July 12th, 2010

Originally developed for f

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Synchro Arts VocALign Project 3

Monday, July 12th, 2010

Originally developed for f

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BBE Sound Stomp Ware

Friday, July 9th, 2010

Guitar stompboxes have always been the punks of the effects world. After all, subtlety is usually the last thing on a guitarist’s mind – when you put the pedal to the metal, you want the audience to know about it!

Here we have plug-in emulations of eight hardware BBE pedal effects, many of which are themselves inspired by vintage stompboxes of the ’60s and ’70s.

They come as discrete plug-ins, with no all-in-one pedalboard view, so to change the order, it’s a case of dragging inserts around in your DAW – easier in some hosts than others. You’ll typically run these pedals in front of amp sim software such as AmpliTube or Guitar Rig.

The Green Screamer is presumably an Ibanez Tube Screamer imitation, giving an overdriven valve tone. The depth, warmth and body aren’t so far off the real thing and it’s far more convenient.

The transistor-based Free Fuzz is a Big Muff/Fuzz Face-alike, but in truth, it’s more fizz than fuzz and not as unruly as it should be.

Mind Bender is a modulation effect with simple Speed and Depth knobs, and a switch to flip between chorus and vibrato modes. It adds a rich creaminess to any sound but is best used in moderation unless you want a sound that’s straight out of the ’80s – like cornflour; just a touch is all you need to thicken.

Opto Stomp is an opto-compressor based on soft-knee units from the ’60s. It’s the most subtle of the lot but once you know how to set it and can hear that it’s giving a constant ‘in-your-face’ level to your solos or vocals it’s not one you’ll forget. An invaluable back-room boy that’s great because of its transparency.

Sonic Stomp is a pedal version of BBE’s Sonic Maximiser hardware. It’s got two knobs: Lo Contour adds fat low harmonics, Process lends excitement to the treble. Treat it as an EQ with bells on and you’ll find it’s perfect for bringing out the best in a sound.

Back to the more extreme: Soul Vibe is a vintage phaser-type pedal for sweeping rotary effects. It has a lovely, dense tone to it, though we’d prefer it if the Speed knob had a greater range, so that we could set it to go slower.

Twice the fun

Two-Timer is a stereo delay pedal that does what it says. The long delays are warm, resulting in a rich effect akin to tape delays of old. The other stereo effect is Tremor, a syncable tremolo effect with panning and volume modulation.

All modulation and delay effects can be tempo-synced, and all the plug-ins will work on stereo signals when inserted on a stereo track, though you won’t hear any stereo tricks like filter panning in the Soul Vibe, for instance.

Mix ‘n’ match

In the real world, you can come across all sorts of signal level incompatibilities when trying to use guitar pedals for non-guitar sound sources. In software, though, it takes a second to throw on an insert and hear the results, and so anything you fancy can be subjected to the rudeness of these snazzy stompboxes.

The key is in mixing and matching the pedals in a similar way to how a guitarist would build their sound. For example, the Green Screamer adds balls and ‘bite’. Team this up with the Sonic Stomp to add some really fat low end and rich harmonic overtones.

Chain that to the Opto Stomp and the compression puts the sound right up close and personal. Throw on the Two-Timer at the end of the line for some atmospheric delay and you have an authentic dirty lead setup that can be applied to a synth or even a vocal for extreme effects.

This is a set of guitar pedals in a very literal sense. The way you interact with them, the way they behave and the results from them are all much like the real thing, with that extreme, dirty quality that makes pedals so endearing.

Given the power of software, though, it almost seems a waste that the designs aren’t taken further, but then again, that might flummox guitarists.

(2 pages; go to page: 2)

Related Stories



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BBE Sound Stomp Ware

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New free CM iPhone/iPod touch app available on the App Store now!

Thursday, July 8th, 2010

The third in our ongoing series of free Make Music Now apps for iPhone and iPod touch is available in the App Store now. The genre this time round is trance, and the bundled loops include drums, percussion, bass, pads, leads and more.

Make Music Now is the perfect introduction to music production on your iPhone or iPod Touch! Slice and sequence the built-in samples into a finished song using the intuitive touch interface, set track levels in the Mixer and impress your friends with the results. All sounds come from the professionally produced, royalty-free sample libraries included every month on the Computer Music DVD, while the App itself has been designed to be easy to use, flexible and creatively inspiring. Get Computer Music: Make Music Now, Vol 3 here.

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New free CM iPhone/iPod touch app available on the App Store now!

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