Read the full story @ KVR Audio
Eventide has announced that its Reverb 2016 Stereo Room and Omnipressor native plug-ins are now available. Reverb 2016 Stereo Room features the Legendary Reverb Algorithm of Eventide’s SP2016. Lo [Read More]
AudioProFeeds-1
reverb
...now browsing by tag
Eventide releases Reverb 2016 Stereo Room and Omnipressor Native Plug-ins
Thursday, January 19th, 2012Minimal System Instruments releases Nebula Space Reverb
Sunday, November 27th, 2011
Read the full story @ KVR Audio
Minimal System Instruments has released Nebula Space Reverb, a new VST effect plug-in for Windows. It costs and#163;19.99. Developed over 9 months, Nebula is a labour of love for Minimal System Inst [Read More]
AudioProFeeds-1
xoxos releases Spring2 Spring Reverb Emulation Plug-in
Tuesday, November 22nd, 2011
Read the full story @ KVR Audio
xoxos has released Spring2, a spring reverb emulation VST plug-in for Windows. Spring2 uses conventional signal processing techniques to model the well-known spring reverb effect. While significantl [Read More]
AudioProFeeds-1
Valhalla updates ValhallaRoom to v1.0.9 and adds new Dark reverb mode: Sulaco
Monday, November 14th, 2011
Read the full story @ KVR Audio
Valhalla has updated ValhallaRoom to version 1.0.9, which adds a new Dark reverb mode called Sulaco. Changes: New reverb mode: Sulaco: Dark, somewhat sparser than other reverb modes, with lush modul [Read More]
AudioProFeeds-1
Lexicon releases MPX Native Reverb Plug-In
Wednesday, November 9th, 2011
Read the full story @ KVR Audio
Lexicon has announced the introduction of its MPX Native Reverb Plug-In, bringing industry-standard Lexicon digital reverb to a wider range of users than ever before at a MAP (Minimum Advertised Pric [Read More]
AudioProFeeds-1
Eventide Announces Native Plug-ins – Reverb 2016 Stereo Room and Omnipressor
Wednesday, November 9th, 2011
Read the full story @ KVR Audio
In the first instalment of a major initiative to bring its effects to the Native plug-in world, Eventide has announced the Reverb 2016 Stereo Room and Omnipressor plug-ins for AU, VST, and the new [Read More]
AudioProFeeds-1
Valhalla Room review: Reverb Rising
Sunday, October 30th, 2011
Reverb – an indispensable tool for sound engineers, one that has been through countless mutations over the course of recording history. While any and all recordings benefit from the subtle embellishment of a little reverb “space,” the effect is sometimes applied in dramatic doses. Be it from a room, a plate unit (like the venerable EMT 140), a digital rack unit (like ones made legendary by Lexicon), or a state-of-the-art plug-in, reverb is squarely cemented as the quintessential sound processing tool of pros and joes alike. It seems that software reverbs have been through just as much permeation as their hardware counterparts. While much fanfare has, in recent years, touted the value of the impulse response, many artists and producers have been leaning toward the more obvious, algorithmic reverbs lately. A rising star in the field, Valhalla DSP serves their latest update to their lauded Room plug-in, version 1.0.7. The update adds new “Dark” chamber and space modes, bringing a new dimension of grit, warmth, and girth to the already popular reverb plug.
While plentiful in both the hardware and software worlds, it seems that truly great, certifiably useful reverbs are few and far between. Thankfully, Valhalla has done so well with their reverb plug-in, that it is quickly gaining ground as the foremost in the field of algorithmic reverberation units. Room is a cross-platform (Win/OSX 32/64- bit) plug-in available in both VST and AU formats, respectively.
The plug-in’s interface is decidedly simple, concealing a strikingly robust feature set. With a typeface that is loud and proud, the intuitive controls also benefit from mouse-over tooltips for each parameter. These controls are smart and include the expected sliders for Mix, Pre-delay, Decay, High Cut, and Depth. These basic controls work in conjunction with the intriguing and powerful ‘Early” and “Late” dialogs which are switchable, allowing both views to occupy the same screen real estate. It is in these reflection – algorithm controls that Valhalla Room really steps out from the rest of the pack. The knobs let the user adjust various settings related to the respective elements that make a reverb (quite literally) what it is. The “Early” view allows the user to adjust the relative “size” of the space and control the amount of modulation ,among other useful features. The “Late” view offers the user all that, plus adds filtering and crossover options for increased realism.
Sonically, there is something beautiful, musical, and precise (yet not surgical) about the sound. The new “Dark” modes are aptly fitted to their moniker, offering a warm wash of ambiance to treated tracks in a truly ear-pleasing manner. The original room and chamber modes from the plug are just as useful, too, from subtle room-sized emulations to massive chamber and hall emulations. Whereas in the past, most reverb units were hit-and-miss in terms of consistent quality between their included room types, Valhalla demonstrates incredible consistency between room modes. The large, small, bright, and dark types are all distinct from one another, and distinctly useful. This consistency makes the $ 50 USD price-tag of the Room plug all the more irresistible.
Like many sound fanatics, I have been using impulses for some time now, and had come to feel that those technological wonders might well be the pinnacle of reverb on a budget. Valhalla Room has cast doubt in that direction. Not only does the plug-in sound great, it is also light on its feet. In my Intel I3-equipped laptop, the plug-in performed on under 2% or CPU in each instance, allowing me to treat tracks and buses in a variety of working scenarios. That kind of performance negates most of the impulses out there. From the resource efficiency, to the clean interface, great sound, and tool-tip implementation, everything about Valhalla Room simply screams “tightly coded excellence.”
Conclusion
As in life, variety is the spice of reverb, and while it may not truly replace every other unit out there (notably absent are any “plate” reverb-like sounds), Valhalla is a worthy addition to any plug-in collection, and can quickly and easily become the “go to” reverb for practically any sound engineer.
Price
$ 50 USD
…everything about Valhalla Room simply screams “tightly coded excellence.”
PROS
- Excellent sound and performance
- Clear, concise interface
- Great value for the price
LOVE IT OR HATE IT
- Clearly, Valhalla DSP has a hit with Room. If you need a “go to” algorithmic reverb then look no further.
CONS
- No plate-type sounds (then again this is a “Room” plug)
- Skinnable interface would be nice
Xenium Audio releases XR-1 Convolution Reverb (Win/VST)
Thursday, October 27th, 2011
Read the full story @ KVR Audio
Xenium Audio has announced the release of XR-1, a new convolution reverb VST plug-in for Windows. XR-1 offers zero-latency processing with low CPU-consumption and non-destructive audio processing of [Read More]
AudioProFeeds-1
Xenium Audio announces XR-1 Convolution Reverb and releases Demo Version (Win/VST)
Saturday, October 1st, 2011
Read the full story @ KVR Audio
Xenium Audio has announced the release of a demo version of XR-1, a new convolution reverb VST plug-in for Windows. The full version is expected to be released in November, 2011, with pricing to be a [Read More]
AudioProFeeds-1
Valhalla updates ValhallaRoom to v1.0.8 2 and adds new Reverb Modes
Monday, September 19th, 2011
Read the full story @ KVR Audio
Valhalla DSP has updated ValhallaRoom to version 1.0.8. The changes since 1.0.7: Resizable GUI. It can get much, much bigger now. Or smaller, if that is your “thing.”. Two new Dark reverb modes, Nos [Read More]
AudioProFeeds-1