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Last Chance to Help Moog Foundation Teach Art of Sound Science in Schools; Why it Matters

Wednesday, February 29th, 2012

Science and art, physics and music, come together and come alive in one place. You know where. Photo (CC-BY) Mikael Altemark.

We’re here today not just because people like synths, or electronic music, or even music itself, but because the advancement of technology depends on kids learning about science and math.

That was certainly the history of Bob Moog himself. What he got as a student opened up the doors to the knowledge and interests that gave the world Moog synthesizers. Dr. Moog himself long credited his education – as a youngster at Bronx High School of Science in New York City, studying physics at Queens College, Colombia, and Cornell, and even making kit Theremins and discovering electronics – for what would come. Look to any other synth pioneer, or modern inventor or software developer, and you’ll find a similar story.

That’s not to say we need to turn the entire population of the planet into synth builders. But what music technologists do inspires science just as science inspires music. A lot of the young boys and girls who played with Theremins – or, later, Moog synths – went on to advancements in everything from space exploration to medicine. People accomplished amazing things motivated in part by the politics of the Cold War. Imagine what we could do motivated by the desire to do new things – and make new sounds.

All of this makes the mission of the Moog Foundation vitally important. Led by Bob Moog’s daughter Michelle and an elite crack team of synth experts, they’ve already begun reaching kids in schools around Asheville, North Carolina and Jamaica. They’re using synths as a window into science and physics. (Waves underly huge amounts of the universe, and it’s tough to find a better way to understand those waves than playing an electronic musical instrument.)

A funding drive to take this local project national is about to run out of time, and it’s well short of its funding goal. So now’s a great time to look at the project and consider giving even a small amount of support.

You’ve got only a little time left: at the end of Thursday March 1, just before midnight, Eastern time, this fund drive is over.

There are two important things you should know.

First, the Moog Foundation is not associated with Moog Music, the private company started by Bob that makes products like the Voyager and Moogerfooger. The Moog Foundation is entirely independent, and not-for-profit. Science (science!), not selling Moogs, is their mission, and they’re driven by your support – not sales of gear.

Second, since it’s awesome to get swag along with your feelings of good will and acheivement, yes, we’re going public TV/radio fund drive here and telling you that you’re going to get some excellent stuff to commemerate your contribution and fill your studio (or the bumper of your car, if you’ve got one) with synth love.

Marc Doty, who has been involved with developing the curriculum, tells CDM more. (Marc is known recently in these parts when, in a bizarre instance of devil’s advocate, I wound up advocating analog synths and knobs and he iPad apps, all leading to some good discussion and I thought some nice insights.) He explains the mission of the project, and details the curriculum:

A pilot class in Asheville has already opened eyes. Images courtesy the Bob Moog Foundation.

Bob Moog pursued his passion for musical instruments through his talent for electronics. As a result, his work changed the landscape of electronic music history, music history, and even history in general. The application of his creativity and innovation has resulted in tools and knowledge that inspired thousands from multiple generations.

It is the belief of the Bob Moog Foundation that the spirit of creativity and innovation evinced by Bob Moog has the power to continue to inspire; not just in regard to music, musical instruments, or electronics, but also in regard to creativity and innovation in general. We live in a time where unique and inspired approaches to problem solving make the difference between mediocrity and brilliance, and where a fresh outlook has the power to revolutionize thinking. Just like Bob’s work inspired a revolution in thinking.

Bob was an educator, so what better way to spread his legacy than through education?

Doctor Bob’s SoundSchool is a curriculum designed to portray the science of sound through the magic of music. It was authored in 2011 by a variety of skilled professionals who had been inspired by the work of Bob Moog, and is the result of their combined knowledge, talents, experiences, and inspiration. It focuses on the physics of sound, and delivers scientific content in an innovative and inspiring way consistent with aspects of Bob’s pursuits, as well as consistent with successful educational practice.

At the core of the curriculum is “The Wiggle.” The Wiggle is a creative way to portray the nature and behavior of sound which can be effectively and accurately demonstrated without simplification or generalization to students of all ages. The focus of the curriculum is the portrayal of the life cycle of the wiggle; how sound is generated, how it interacts with its environment, how it travels, how it is changed, and how it is perceived.

The curriculum is divided into 7 different sections; 5 of which address the nature and life cycle of The Wiggle. Using a variety of tools and media (including tuning forks, oscillators, and even real theremins!), the nature of sound is explored and revealed. The way sound is generated, the way it moves through various media, how it can be converted into electronic form, and how it it can be observed and measured are all covered in detail and in creative and compelling ways which are consistent with the multiple various learning styles of students.

One aspect of the curriculum is the “chain of sound.” This is a fun and creative set of cards which portrays sound in various ways from its origin to its perception that can be arranged in multiple configurations to portray the life cycle of the sound wave. Students can employ creative thinking in their arrangement of the cards, and the rules of arrangement help students understand the physical behavior of sound.

Currently, the curriculum is being implemented in Asheville City Schools at the 2nd grade level, which is the age at which the state standards suggest that the physics of sound should be introduced. This implementation is a test run where we fine tune our efforts through a process of measurement in regard to the effectiveness of the curriculum.

We are currently engaged in an Indiegogo campaign which will hopefully fund our efforts to expand Dr. Bob’s SoundSchool nationwide.

Marc Doty
Archive and Education Specialist

P.S. People still bring up our little interchange about the Animoog. It has been the source of a variety of interesting conversations! Thank you for that opportunity! :)

Thanks, Marc.

Among the prizes, pictured here: a Moog Voyager Select Series Synthesizer signed by Moog-inspired artists including Brian Eno, Moby, Wayne Coyne, Edgar Froese, Passion Pit, Chromeo, Ghostland Obervatory and many other bands who performed at Moogfest 2011. The Moog Foundation says donors can also win a VIP weekend for two to Moogfest 2012 featuring a stay at the breathtaking Grove Park Inn Resort & Spa in Asheville, NC and a pair of VIP tickets to Moogfest 2012.

Yes, that’s Brian Eno’s John Hancock. Yes, you can win this. (If you don’t like playing with chance, there are also lots of thank-you gifts at all funding levels, even for those of us with just pocket change to share.)

But those nice bonuses aside, I think it’s worth noting that the entire impetus for the project came out of an outpouring of letters and support following Bob Moog’s death. It’s something we saw at CDM, and it’s fantastic to see out of what was initially grief, something new blossoming.

More information:
http://www.indiegogo.com/Bob-Moog-Foundation-Dr-Bobs-SoundSchool
www.moogfoundation.org
Photo gallery of Moogfest Voyager: http://bit.ly/wYY9mZ
Twitter: https://twitter.com/#!/MoogFoundation
Facebook: http://www.facebook.com/BobMoogFoundation

And to see this in action, don’t miss:
Pilot Program of Dr. Bob’s SoundSchool Begins


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Q&A: Can I take Music and Computer Science at Kings College, Cambridge?

Thursday, January 19th, 2012

Question by ♪♫ I rule punk-rock! ♫♪: Can I take Music and Computer Science at Kings College, Cambridge?
I want to get a double first in Music and Computer Science. Can I do that at King’s College, Cambridge?

Best answer:

Answer by kiki
You can do whatever you want.

Add your own answer in the comments!

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The Book of Signs (Science in the Quran)

Friday, December 23rd, 2011

“Jesus of Nazareth” star Robert Powell narrates “The Book of Signs”; an educational Islamic video produced in 1986 with the approval of the Al-Azhar Committee in Egypt, the Saudi Daw’ah Council and the Malaysian Prime Minister’s Office. It is based on the scientific studies of Frenchman Dr. Maurice Bucaille who wrote among other books “The Bible, the Quran and Science,” which details the parallels between the Quranic Worldview and that of modern Science- asserting that the Quran bafflingly anticipates all aspects of proven knowledge ranging from embryology to cosmology and still remains current and in tandem with scientific progress. It being inconceivable that such accurate descriptions of elucidated modern knowledge could have come from an illiterate man who lived over 1400 years ago in the middle of the Arabian wilderness- in an era when scientific errors would have crept into the Quran if it were a man-made text. What’s more is that it remains today preserved exactly as it was revealed- the most unique Book on Earth [Revealed from the Heavenly domains by an All-Knowing Source]. The conclusion is inevitable; the Quran is the very expression of God’s Truthful Revelation.Fair Use Copyright Disclaimer: I do not claim to own the copyrights of all the images, videos or audio clips utilised incidentally in the compilation of this educational video, and I acknowledge that they belong wholly to their original copyright holders and state that no malicious copyright infringement
Video Rating: 4 / 5

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MoogLab to Teach Science through Electronic Music, But Your Votes Needed

Wednesday, December 8th, 2010

Want to see hundreds of pieces of music kit from keyboards to oscilloscopes, plus some 1500 mini-Theremin toys for students, coupled with US-wide education to help introduce young people to science? That’s the idea behind a grant proposal by the Moog Foundation. The Foundation’s MoogLab teaches science through sound – a worthy cause. Not only was Bob Moog’s life in electronic music ignited by discovering the Theremin, but many of today’s generation of scientists and thinkers were raised on electronic sound kits a few short decades ago. Without the same exposure to science and sound, young boys and girls may not get on the same path.

If you like the idea, the project needs votes. Michael Gallant (formerly an editor Keyboard Magazine, still a contributor) writes with this update:

We are up for earning a $ 250K grant to take electronic music instruments into schools to teach under-served kids science via the Moog Foundation’s MoogLab program. The catch is that we’re ranked #92 now by public vote and we need to be #1 or #2 by the end of December in order to win the funding.

Voting is daily; that is, vote early, vote often. Voting every day in December gives the project you want better chances.

More information:
http://www.refresheverything.com/bobmoogfoundation

The Refresh Everything grant aside, I’d love to hear more discussion of how to bring electronics and sound to young people around the world – your ideas are certainly welcome.


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Hear cutting-edge computer music at Re-Sounding Science

Friday, December 3rd, 2010

If you like your music on the experimental side, you’re going to want to keep February 10-13 free next year, because that’s when the University of Plymouth Interdisciplinary Centre for Computer Music Research will be hosting the annual Peninsula Arts Contemporary Music Festival.

2011′s festival is entitled Re-Sounding Science and includes a 30-minute live duet between a human violinist and subatomic particles, a five-movement piece for orchestra, percussion and prepared piano, a two-day international conference examining the relationship between neuroscience, art and music, and a responsive piece between an artificially intelligent whale school and saxophone. You can book tickets for the festival here.

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Audio Ease updates Rocket Science (v3.5.9) and Nautilus (v2.5.9) bundles

Wednesday, November 3rd, 2010

2nd November 2010: Audio Ease has released updates for the Rocket Science and Nautilus bundles. Changes in Rocket Science v3.5.9 and Nautilus v2.5.9 bundles: This update fixes graphic issues in the VST version. Impr…
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Handmade Music NY 8/29: Meet the Musical Inventors, Pong to Dodecahedrons

Thursday, August 26th, 2010

Handmade Music is a community get-together, Science Fair, noise-making happening, and party for people making things that make music. We return to NYC on Sunday, August 29 at 7p. Our new Manhattan home is Culturefix, a new electronics boutique, gallery, and tapas bar on the Lower East Side.

This month, we welcome a classically-trained guitar duo using their instruments to play games, an original string-modeling instrument, a sonic dodecahedron sculpture (really), artists using game chips, and more. Last-minute creations are always welcome.

If you’re in New York, we definitely hope to see you Sunday night. And wherever you are, it’s my pleasure to introduce some of the artists we have involved.

Presented with our friends at Make Magazine, Etsy.com, and XLR8R.

THIS SUNDAY, August 29, 7:00 PM – 10:00 PM (come at the beginning, or miss stuff!)
In Manhattan, at 9 Clinton St
COMPLETELY FREE
(cash bar/food… and you might decide to buy some designer headphones, just be forewarned)

Facebook page

That’s right. “Look at this ****ing nerdster…”

Modal Kombat: Guitarists Playing Games

David Hindman and Evan Drummond describe their act, coupling classical guitar training with a love of games:

Guitar Hero Is Dead: Guitarists Use Real Guitars to Control Video Games in a hybrid concert / public video game battle

Forget about using a plastic guitar to mimic your favorite band. What if you could use a real guitar just like any other video game joystick — and thrash your opponent while you create original music?

Two classically-trained New York City guitarists calling themselves “Modal Kombat” have hacked into classic video games Pong, Tetris, Mortal Kombat and Mario Kart. This month at The Boulder International Fringe Festival, they’ll make their characters move — and battle against each other — with a flurry of guitar-plucking.

The show is a video-game battle/performance-art hybrid that’s open to the public. The goal is to demonstrate that real guitars — or other musical instruments — can be viable video game controllers.

About Modal Kombat:
Modal Kombat is a NYC-based performance group consisting of Yale School of Music alumni David Hindman and Evan Drummond. For the past five years, they’ve performed public guitar-controlled video game battles at various venues in Europe, New York City, and around the U.S.

Before the game Guitar Hero was released, Hindman was an NYU grad student, developing hardware and software that allowed real musical instruments to control various types of existing console video games. In 2004, he created the system that became the basis for Modal Kombat shows. At each show, various musical pitches, volume levels, and other musical parameters are programmed to trigger each character’s movement, such as Left, Right, Punch or Jump.

http://www.modalkombat.com/

Smomid: Original String-Modeling Instrument

Nick Demopoulos has devised his own instrument from custom hardware and software:

The Smomid is a homemade midi controller. It’s name is an acronym for “String Modeling Midi Device.” It is made with the use of several membrane potentiometers, knobs and switches.

http://www.nickdemopoulos.com/smomidelements/smomid2.html

Neurohedron: Nonlinear Sequencer, Dodecahedronal Sculpture

Handmade Music favorite Ted Hayes brings a novel modal hardware/software combination, part original application, part original sculpture, as presented at the NIME research conference:

Traditional music sequencers are designed fundamentally around predictability and repetition, and these are powerful elements that make them so ubiquitous. More modern approaches to algorithmic composition heavily involve unpredictability and randomness that is then (sometimes) tamed and manipulated by the composer, resulting in a nonlinear compositional and performative process.

The Neurohedron is a novel music instrument and modal software controller that I conceived of as a nonlinear sequencer. The simplest traditional sequencers may employ eight steps that return to the first step after reaching the last step; in contrast, the Neurohedron is a three dimensional sequencer with twelve nodes arranged as a dodecahedron. With this structure, there is no clear or de facto path that the progression from one node to the next may take, unlike the linear and prescribed nature of a traditional sequencer.

Neurohedron: First working video!! from Tedb0t on Vimeo.

Lots and lots of additional information (including more videos, documentation explaining the process and software design, and the NIME research paper):
http://log.liminastudio.com/projects/neurohedron

Presented by Pulsewave: Chip Music Open Mic

For some of you, I imagine that a world that has tasty New York beers, organic tapas, and chip music playing is pretty close to heaven. The good folks of New York’s famed Pulsewave series team up with us to provide us handheld chip music.

Thanks to the awesome Peter Swimm for making this happen.

Featured:

Square Wail: Square Wail is Matthew and Rebecca Kenall running an assortment of handhelds. They like fat beats with old timey melodies and try to infuse their music with such. Hailing from Seattle they are coming to the East Coast for the first time (except for once when Rebecca had a layover at JFK).

2010 Aug 10 – OMG Franz – Brooklyn – Dapantz from EM Dash on Vimeo.

Walking Like We Were Shot Through Our Heads by DaPantz

DaPantz (seen in video, heard in SoundCloud above, and with his own free EP):

Uptown New York’s satirically named DaPantz has been known to shout “BX HOLLA BACK” with reckless abandon. Often eschewing structure in favor of mood, he creates chaotic industrial, hip-hop and Latin flavored dance-punk on the Nintendo Game Boy. Using the homebrew cartridge LSDJ, DaPantz fuses heavy beats and a dissonant use of melody with the more unsettling side of the human psyche, creating the soundtracks to your nightmares (but reminding you that it’s okay to dance to them).

January 2010 – Kris Keyser at Bar Matchless from EM Dash on Vimeo.

<a rel="nofollow" target="_blank" href="http://kriskeyser.bandcamp.com/track/radionecrosis">Radionecrosis by Kris Keyser</a>

Kris Keyser is just another guy with a Game Boy. Having hopped from instrument to instrument in his over 10 years of music making, Kris has finally found his perfect match in the portable powerhouse known as Little Sound DJ. In his relatively short time in the chip scene, Kris has jumped from relative unknown to relative known,playing chipscene institutions I/O and Pulsewave and making countless feet move and brains melt. Kris looks forward to a 2010 release on Cheese’N’Beer.

<a rel="nofollow" target="_blank" href="http://<img src=" title="adamgetsawesome">getsawesome.com/album/aga&#8221;>erbdydnc by AdamGetsAwesome</a>

AdamGetsAwesome has been spreading beer-fueled mayhem across the world since 2008. Using the LSDJ program on the Nintendo Game Boy, Adam creates melodies ranging from the sickeningly sweet to the hauntingly atmospheric, always bringing a healthy dose of PARTY to every performance. His debut EP “AGA” is not only the inaugural CNB release, but also an exercise in actions befitting his namesake. Party.”

Website/free EP download: http://adamgetsawesome.com/album/aga

Phototheremin Chorus

Registration is now closed for the workshop, but we’ll be inviting creators of our phototheremin kit, designed by Eric Archer after an original design by Forrest Mims, to come play their instruments – boys, girls, adults, and kids.

Check out the kit.

The Party

View Larger Map

Sunday August 29
7:00 – 10:00 PM (come early)
Culturefix details

Yes, it’s free.

Yes, kids are allowed. (just not at the bar)

RSVP on Facebook.

Read more:
Handmade Music NY 8/29: Meet the Musical Inventors, Pong to Dodecahedrons

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Brains, Computers, Focus: How Do You Stay Productively Creative?

Tuesday, June 15th, 2010

The original pomodoro. Photo (CC-BY-SA) borgmarc.

For an artist, being productive and being happy are often closely intertwined. Whether you’re polishing off an album, practicing your instrument, patching or coding a new musical tool, or managing your career, music requires immense levels of focus and discipline. Then there’s the matter of the stuff that tends to be an obstacle: your day job, your to-do list, your taxes. Most musicians aren’t full-time, but even if you are, sometimes the greatest challenge is simply hurdling everything that isn’t your music, leaving you time for what is.

Digital technology is naturally the bread and butter of the site, but lately, the computer has been blamed for a lack of a focus. Certainly, computers do provide opportunities for abuse: browsers with multiple tabs, always-on Internet connections, and endless capacity to switch tasks could make your computer a distraction machine. But I do have to admit, I’ve found recent allegations about the Internet frustrating. Anecdotally, they just don’t make sense: I doodled and daydreamed in class as a kid long before the Web. I’ve never really needed advanced technology to be distracted. I also can find immense, profound focus using technology. It just doesn’t add up. To make matters worse, a lot of claims that the Internet was “rewiring” your mind made heavy use of blood flow imaging of the brain, long a suspect and incomplete means of modeling the complexity of human thought.

Happily, Science may be on my side. My friend Nick Bilton wrote a superb round-up of the flipside of the argument, pointing in particular to cognitive scientist Steven Pinker’s rebuttal.

The Defense of Computers, the Internet and Our Brains [New York Times Bits Blog]

It’s well worth reading – if, like me, you don’t mind reading on a screen from beginning to end, thoughtfully.

Okay, so the medium isn’t to blame. But that leaves the responsibility square in our court. Blessed with one of the great miracles of the universe, your mind, how can you tap into your deepest channels of creative expressiveness – and get all the business of your life out of the way?

Disciplined focus

Techniques, like computers, are just tools, but they can be useful nonetheless. I’m particularly pleased at the moment with the Pomodoro Technique, in case you didn’t guess from the tomato picture that leads this post.

The idea is this: work on a task, just one task, without distractions or multi-tasking, for 25 minutes. Then take a five-minute break.

It’s incredibly simple – and, to me, incredibly effective. I’ve tried it while working on music and coding, and felt more focused. I find it does two things. For one, it gives me the discipline to avoid checking a browser tab to procrastinate when I get stuck on a task – always with the knowledge that I only have to keep up this level of focus for less than half an hour. Avoiding multitasking is essential: it allows you to make the Internet a powerful tool for inspiration.

Oddly, the other advantage has actually been that it forces me to take breaks. Often, I have no problem plunging into a task, especially something like music. The problem is, over-abundant focus can be as energy-sapping as distraction: sitting at a computer or desk, your body begins to tense up, you forget to drink water and stretch, and so on. Even working with music, that can mean that you begin to lose focus or perspective. Returning to the Internet as a tool, those five minute breaks could be a chance for a quick Internet injection of ideas from off the fovea, off the central focal point of your eye. Creativity is sometimes best stimulated by something that has nothing to do with the task at hand.

Generally, I found the technique had the opposite impact from what I expected: it made me more able to lose track of time, by keeping my body and mind in a rhythm.

See Lifehacker for more:
The Pomodoro Technique Trains Your Brain Away From Distractions

There’s even a Google Chrome extension, which is nice when you’re browsing: Chromodoro Adds a Pomodoro Timer to Chrome

For everything else, I just use a stopwatch on my phone.

Task management

Okay, this is more than a little extreme. Photo (CC-BY) Rob and Stephanie Levy.

In addition to focus, though, I’m interested how readers manage tasks. For me, this fits into two broad categories:

1. Elements of big projects, stuff I care about
2. Everything else

Task management for me is taking care of the “everything else” stuff so I can focus on the big projects. And that usually means segregating lists. I like Gina Trapani’s incredibly-elegant command-line todo tool, which I’ve found to be the quickest way of adding tasks, sorting them to find out what you should be doing next with a small slice of time, and getting them done and forgotten about – minimal management required. (I use the Python fork; see a recent happy birthday post. If I ever have time, I’ll whip up a quick Android version to keep my ‘Droid coding skills sharp.)

That’s just one tool, though; Remember the Milk is excellent on the Web, desktop, iPhone, and Android. So is paper.

What about tracking progress on big projects, though? An in-progress music album feels different than a long list of random tasks (send in a tax form, invoice so and so, pick up laundry detergent). But it can be helpful to divide big projects into smaller steps – and it can be essential to remember small details of something like a piece of music as you work. How do you manage those tasks?

For collaborative projects, a lot of people I know are great fans of simple, subscription-based Web project management Basecamp. Years after this was a highly-hyped tool, it remains helpful; it’s what I’m using now to collaborate on an electronics project and to work on an elaborate redesign of CDM.

Basecamp doesn’t make much sense if you’re polishing off your album, though, necessarily. So what tools do you use?

Mindfulness

Still from a film; photo (CC-BY Noyes/mindfulness.

I’ll close with one simple thought, which is that what binds all these things together for me is a simple sense of mindfulness. It’s a concept from Buddhism, reinforced in Psychology, but I find even without disciplined meditation or something elaborate, basic awareness can have a profound impact on your work and focus. Just taking a moment to take note of my breathing, stop thinking about other things for a moment, or be aware of how my body feels can radically alter my day. As I’ve talked to artists – as I did while meeting with various folks in Germany and Portugal traveling over the past weeks – I’ve heard similar things.

As it happens, the image I found above comes from a Norway-based composer and sound designer named Harry Koopman, who himself focuses on this very issue – and has short films and soundtracks to accompany them. Those films could be ideal sources of audiovisual meditation if you need something online to focus your head before an extended work session.
http://www.mindfulness.nl/

None of this is directly related to music, but for the kinds of music being produced on this site, I think it’s very relevant. Readers on CDM are often assembling their own tools and assembling their own music from scratch, working with the incredible abstraction music production on computers demands, working with scores, and getting close to the most personal, intimate sense of self-expression in musical creation. Without discipline and focus, it’s possible to wind up frustrated and downright depressed fast – and the opposite is true, too. for me is a great time to think about this stuff; it’s the break in the academic calendar (and I still am often teaching), it’s a big seasonal shift here in North America, and amidst travel and occasional trips to the beach, my head is clear. With dissertation research, software to code, documentation, writing, blogging, and music, I know I have plenty to keep me busy. Maybe having the winter mindset in the midst of summer (see photo above) is part of what makes this all work.

So I’m curious what you think. Hopefully we can follow up with more tips for keeping you creative. And digital. And musical. Creatively digitally musical.

So, let us know:
1. How do you stay focused when working on a computer?
2. Does the Pomodoro work for you?
3. How do you manage tasks – little ones, or big ones associated with musical projects?
4. How do you keep your mind happy?

I look forward to your responses.

Originally posted here:
Brains, Computers, Focus: How Do You Stay Productively Creative?

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Attention, Newcomers: Theremin Explained in 3 Minutes

Thursday, May 20th, 2010

We know you’re out there: somehow, you haven’t heard the gospel of the Theremin, the first great electronic instrument of the 20th Century. Our friend Yaniv Fituci, associate producer for G4 TV, takes on the topic and some condenses it into the space of about three minutes, through the magic of lots of jump cuts. (It’s called MTV-style-editing, and I hear these kids love this MTV thing. It’ll be huge!)

It’s actually a pretty darned good explanation, and features the innards of a Moog Theremin kit getting replaced with an Altoids tin. The choice of the Moog kit, while pricey, is spot on: I’ve seen some disastrous and frustrating results with some of the other kits out there, not to mention the Moog model looks and feels utterly gorgeous when it’s done. Bonus points for celebrity cameos by our boys Bre Pettis and (Handmade Music co-organizer) Collin Cunningham.

If you’ve been looking for a three-minute video you can use to help explain to the uninitiated what a Theremin is and how it works, it’s worth a try. Comments welcome.

It’s #&*%ing Science! The Science Behind Theremins

Read more:
Attention, Newcomers: Theremin Explained in 3 Minutes

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Blip Festival Handmade Music Opener, and the Sega Mega Drive Meets MIDI + Launchpad

Monday, December 14th, 2009

It’s the most wonderful time of the year. We get to enjoy the sounds and sights made by chips, independent games, and Novation Launchpad-controlled Sega Mega Drives. Blip Fest hits NYC this week in a celebration of vintage and lo-fi chips and the wonderful, blippy music they produce. To get things started right on Wednesday night, we have a special edition of Handmade Music, the DIY music party/science fair/noisy racket series, in a special location — the opening of Babycastles, a new, permanent home for independent games. (Think “indie arcade,” an idea I hope spreads worldwide.)

blipfest

If you’re in the area, come check out some terrific independent games, meet artists, see in person the inventions of Australia’s Little Scale, and more. OPEN CALL FOR STUFF: Visiting Blip artists and NYC-area hackers, if you’ve got a visual or musical creation related to gaming or chip music, we’d love to have you show-and-tell and make some noise with it; this is, as always, an open potluck for the things you make. (Bring cables and, if you can, portable amplification/headphones.) Everyone, if you can make it out a little early, we’ll have a “secret” workshop with Loud Objects to solder a chip music toy, even if you’re a beginner. (Sign up below; we’ll need a very small fee for parts.)

Babycastles

Wherever you are, Sebastian Tomczak from South Australia, aka Little Scale, is a sound artist you really don’t want to miss. For a long list of awesome, look no further than his blog, for Game Boys tuned like Japanese kotos, Max patch sequencers to download, and Game Boy Advance albums. He’s promised to bring his performance-ready Sega MegaDrive and Atari 2600 jr, a 2600 MIDI interface, and the Sega sounds controlled by new tech, the Novation Launchpad, as pictured in the video at top.

http://little-scale.blogspot.com/

Sign up for the “secret” chip music toy soldering workshop with Loud Objects:

Signup for semi-secret workshop

More on the event / map:

The location is in the Bushwick neighborhood. For those of you in from out of town, Google Maps can give you transit directions and time estimates; it’s a pretty easy trip from Manhattan, and we’ll head back there afterward to catch Blip’s open mic night. Official event info:

Babycastles Arcade Kickoff Party feat. Handmade Chiptunes Night

Free, Wednesday, December 16th, 6:00PM – 8:30PM

Babycastles teams up with Handmade Music Night for the inaugural opening of a permanent indie games arcade in Brooklyn.

915 Wyckoff Street, L to Halsey or M to Myrtle / Wyckoff. (map below)

This opening celebrates Adam Atomic’s Canabalt (NYC), Ivan Safrin’s Owl Country (NYC), Tristan Perich’s KillJet (NYC), and Kyle Purver’s Jottobots (NY), which will be playable all night and throughout December. Cardboard lectures by the game developers! High Score Chalkboard Dress by Lara Grant! Chiptunes performance and workshop by little-scale (AU)! Show up extra early for a secret chipmusic toy soldering workshop by the Loud Objects.

Part of an official Blip Festival Pre-Party – 10% discount on Blip Festival tickets available, and a group hug ride to the Tank afterwards!

View Larger Map

Babycastles

Babycastles, New York’s first independent games arcade, is named after bite-size portugese cakes in Japan. As a new function of a legendary all-ages venue for Brooklyn music and other local diy-culture, Babycastles is a wall of six lovingly decorated arcade cabinets that offers a physical place to play games made by amateur and independent game developers. The arcade is open four or five nights a week, during every show at the Silent Barn. The venue throws an opening party every few weeks for a new collection of arcade games, with the game developers present, music, drinks, and plenty of opportunity to get together and love games.

Handmade Music Night

Part party, part mixer, part Science Fair, and part performance, this is an informal chance for geeksters and the geek-curious to come together, relax, and discover new sounds. The evening is a gathering of inventors of new instruments & music technology. Featuring circuit-bent toys, custom software and patches, interactive digital & visual instruments, custom electronics, electricity-powered noisemakers, DIY robots and new acoustic instruments. And it’s open to everyone from hard-core hackers & newcomers to music lovers who want to learn about the DIY music scene.

Read more from the original source:
Blip Festival Handmade Music Opener, and the Sega Mega Drive Meets MIDI + Launchpad

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