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Native Instruments releases Sonic Fiction

Tuesday, November 17th, 2009

Native Instruments Sonic Fiction

Native Instruments has announced the release of Sonic Fiction, a new KORE-Powered instrument that combines inventive field recording with advanced synthesis into an arsenal of hundreds of genuinely otherworldly sounds.

Designed by prolific sound design artist Jeremiah Savage and usable with KORE 2 and the free KORE PLAYER, the instrument provides musicians and producers with a inspirational resource for movie and game scoring, modern sound design and various electronic music styles.

Expanding on sound design paradigms established with Jeremiah Savage’s previous ACOUSTIC REFRACTIONS collection, the sounds in SONIC FICTION are inspired by imaginative Science Fiction scenarios and concepts. Unusual, complex acoustic sources ranging from volcanic mudpots to television static were carefully captured in extensive field recording sessions, and combined with the vast synthesis and sound processing capabilities of ABSYNTH, KONTAKT and KORE. The result is an array of previously unheard, charismatic instruments that are both alien and organic in their sonic character, but also highly playable and of profound musical value.

SONIC FICTION provides 100 KoreSounds with eight morphable Sound Variations each, resulting in 800 individual sounds. Concise parameter assignments allow for immediate, intuitive sound tweaking in KORE 2 and KORE PLAYER. Full musical metadata for all presets also makes SONIC FICTION integrate seamlessly with any individual collection of KORE-Powered instruments.

Sonic Fiction features

  • 100 KoreSounds (800 sound variations).
  • Sound Categories: Pads & Strings, Soundscapes, Sound Effects, Synths, Mallets, Bells & Keys, Percussion.
  • KORE integrated engines utilized: KONTAKT, ABSYNTH, KORE FX.
  • Download size (Mac / PC): 1,03 GB / 746 MB.
  • System requirements: KORE 2 or the free KORE PLAYER (Mac: Requires an Intel
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Short links for October 16th, 2009

Friday, October 16th, 2009

Some interesting things I found recently:

Drummer

# Drummer – A Collaborative Musical Interface with Mobility

Andrea Bianchi, a Ph.D. student at the Graduate School of Culture Technology (GSCT) in the Korean Advanced Institute of Science and Technology (KAIST), South Korea, wrote in to report about a homebrew music application named Drummer for the Nintendo DS which was presented at the NIME 2009 conference (New Interfaces for Musical Expression).

Andrea writes:

It is basically a collaborative musical instrument, where multiple Nintendo DS users can play individually on their devices in order to collaborate on a track. Tracks can be recorded simultaneously, one per user. The project tries to bridge mobile interfaces with collaborative music instruments (usually constrained by the need of physical proximity among players), in order to create a collaborative instrument for the stage.

The system is based on client-server architecture over a wireless network; every client runs on a Nintendo DS -one of the most popular wireless handheld game devices with touch-screen functionality- while the server computer handles the clients’ requests and plays matching drum sounds with the software synthesizer.

Each user can take advantage of this small and intuitive pen-based device in order to create or customize a drum kit, and then perform together with other users simply by tapping and sliding the pen on the screen.

PlayBox and PlayLive: Multitouch Control of Ableton Live and Beyond

Monday, October 12th, 2009

playlive_t

As computer music practice – part composition, part instrumental play – spreads, the idea of software interface as performance tool is becoming second nature. Putting those opposable thumbs and sensitive fingertips to work, multitouch controllers are growing in number, variety, and sophistication. Berlin-based artist Marco Kuhn shows off his beautiful creation, the PlayBox multitouch hardware, and its first app, PlayLive. That first software focuses on Ableton Live performance, but Live could be just the beginning – Marco has worked with Pd in the past and promises other apps to come. He’s interested in selling this device in the future, and he shares with us the tools he used to create this work for those of you doing development along similar lines.

playbox

The Project:

“Play Box” is is a User Interface for Natural User Interaction.
? allows multi-touch and object recognition (TUIO marker)
? hovering is also possible
? 22 ” TFT display , 1680 x 1050 pixel
? robust
? plug`n play

“Play Live” is a dedicated multitouch controller surface for Ableton Live.

- GUI Elements support multi-touch interaction
- easy to setup , just load the “Play” Control Surface
- you need no controller assignment
- you can control 32 tracks and 127 scenes, that are 4064 clips
- track controls are mute, solo, record, send1, send2, pan, level
- scene feedback name and state
- clip feedback color, name and state
- Transport control
- 2 Returns
- Master
- support bidirectional communication
- display track level meter, name

The whole app is coded in python.
- use Python Ableton Live API
- and libavg www.libavg.de for the GUI and Trackingengine
- PyPortMidi receive/send Midi Messages

“Play Live” Future plans:
- FX View per Track
- subpage for abstract clip controlling

I tested it with my mac book pro, “Play Live” and “Ableton Live” is running at the same machine. It should work on all platforms (Windows, Linux, Mac OS X). That Project started with my Diploma Thesis in Applied Computer Science 1 year ago.

Everything is coded and built by myself. The GUI – elements has been designed by Gösta Wellmer.

In this work, I created a GUI-Controller Library which allow me to Develop very rapidly Multitouch Interfaces for other Audio Environments.
More Apps coming soon ;-)

I [plan] to sell the” Play Box” and Apps like “Play Live” if anyone is interested.
The price is yet not specified.

That`s not my first multitouch Interface. 2 Years ago I created forfour – http://forfour.hi-pi.de/
- used PD, Processing, Reactivision and OGRE.
But the “Play Box” is another level;-)

For more on the project:
www.hi-pi.de/play

I hope to have video to share soon – and yeah, it’s time to plan another visit to Berlin.

Continued here:
PlayBox and PlayLive: Multitouch Control of Ableton Live and Beyond

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Bobby McFerrin demonstrates our innate musical understanding

Thursday, September 24th, 2009

Here’s a cool little video we saw on CDM the other day – it might not have an awful lot to do with computers, but it superbly demonstrates people’s intuition when it comes to rhythm and pitch. Check it!



World Science Festival 2009: Bobby McFerrin Demonstrates the Power of the Pentatonic Scale from World Science Festival on Vimeo.

Original post:
Bobby McFerrin demonstrates our innate musical understanding

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