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Toontrack Beatstation

Thursday, July 29th, 2010

When Beatstation was announced, it wasn’t clear what it was or who it was designed for. And even after spending some time with it, we’re not sure we can answer either of these questions. Stranger still, we’re not sure Toontrack could either.

They call it “a tonal and percussive open surface new generation virtual instrument”, which is accurate enough, but tellingly, the sell line for Beatstation is vague and non-committal: “It’s what you want it to be.”

Beatstation has the look of a groovebox, with the main part of the interface taken up by a bank of sample-based pads. You can add and remove pads, drag them around and select from four pad styles: one square and three circular ones of different sizes.

“Ultimately, it’s hard to say exactly what you will find it useful for – if anything – until you actually give it a go.”

The pads are designed for rhythmic sounds but there are also Bass and Lead ‘pads’ (actually mini virtual keyboards) for instrument sounds. You can change the look by loading up skins, and you can design your own with the Skin Tool. The pads can be filled up with samples from the browser sitting to the left.

Beatstation ships with content in Lowbit, Organic and Synthetix categories, and in each of these you get drum kits/instruments, MIDI grooves, REX files and individual sounds. You can load up sounds as a whole kit or on a pad-by-pad basis.

Music library

The quality of the library is generally good, with the acoustic drums being particularly impressive. There’s plenty for those who aren’t so keen on ‘real’ sounds too, though, with dance music and hip-hop fans well catered for.

Crucially, it’s possible to bring your own samples and loops in. MP3 and WAV formats are supported, and MIDI and REX files can be imported.

You can also use expansion packs in Toontrack’s EZX and SDX drum kit formats, as well as the new Beatstation-specific BTX format.

Below the browser are REX and MIDI file players, which can run independently or (in sync) together. To hear everything you’ve got loaded, just hit the play/pause button.

To the right of this are two FX busses, a master effect and a master volume control. The effects come from Overloud, which ensures better than average quality, and the range is extensive, with categories including Bitcrush, Chorus, Compressor, Delay, Distortion, EQ and Reverb, as well as instrument-specific ones for piano, bass, snare, vocals, etc. Each effect has just a single slider to play with, enabling you to dial in ‘more’ or ‘less’ of that effect.

And that, on a basic level, is it. If you want to use Beatstation very simply, run it standalone, load some sounds and/or a MIDI/REX file and click the pads or press play.

There’s not a lot you can do with your sounds, though, as parts can’t be edited and there’s no sequencer. Thankfully, Beatstation also works as a plug-in instrument, so you can use it to make songs in conjunction with a compatible sequencer/DAW program.

(2 pages; go to page: 2)



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Toontrack Beatstation

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DMG Audio EQuality

Wednesday, May 12th, 2010

Dave Gamble is the man behind DMG Audio – you might not know his name, but he’s worked on a number of high-profile plug-in projects from respected companies such as Focusrite, Sonalksis and Brainworx. EQuality sees him striking out on his own, and a quick look at the feature list shows that he intends to hit the ground running.

This EQ plug-in has nine bands (four bell/notch, two shelf/bell, dual high-pass and one low-pass), five EQ styles, M/S processing, a spectrum analyser, foldable interface and more.

Scratch the surface and the features keep on coming. The Range slider scales the gain of all bands simultaneously, from -36dB to 36dB, with the negative settings enabling you to ‘flip’ your EQ curve, so boosts become cuts and vice versa. There’s a global EQ frequency Shift slider too, working as a multiplier ranging from 0.5 to 2.

Next up, you’ll find that the shelving bands have their own Shift knob, with which you can move their points of resonance. The gain/Q interaction is fully adjustable – with higher settings, increasing gain narrows the Q, which is a feature associated with analogue EQs.

Rounding things off is the ‘auto listen’ option, which solos the band you’re modifying, to assist with fine-tuning and locating problem frequencies. Amongst the many preferences are meter ballistics and scaling options (VU, PPM, digital, BBC, full scale, Kf12, Kf14 and Kf20).

Modes

As we mentioned, EQuality includes five EQ modes. For most uses, DMG suggests using Digital or Digital+, the latter having a slightly more accurate high-end response. Both are zero-latency and CPU-efficient. It’s worth saying that these modes have been designed to sound ‘analogue’, so don’t be put off by the names.

The remaining three all employ impulse-response-based (FIR) techniques. The Linear Phase option gives zero phase distortion but with some processing latency. The Analogue Phase mode uses a similar technique but instead replicates the phase shifts of an analogue EQ and should sound extremely close to the Digital option.

Finally, Minimum Phase shifts the energy of the impulse response to the start, so there’s no delay and minimal transient smearing. The differences between modes are subtle, but they can become more pronounced if you have other processing following the EQ, such as saturation/distortion.

In use

Given the feature set, EQuality sounds like it’d be a handful to use, but actually it’s not, and the manual is very helpful. This is a very powerful EQ in terms of sonic sculpting, and with up to 36dB cut and boost – plus the ability to shift the resonance of the shelves – you can easily create ear-splittingly loud boosts if you’re not careful. Also potent are the notch filters on the four main bell bands and the dual high-pass filters.

The latter work nicely together – you’d typically use one to remove rumble and the second to shape lower frequencies. Our only slight concern is that when using auto listen with the notch filters, the sharp Q combined with high gain can have you jumping out of your skin!

“Given the feature set, EQuality sounds like it’d be a handful to use, but actually it’s not.”

EQuality’s flexibility means you don’t have the point-and-shoot simplicity of a vintage EQ emulation. However, there’s plenty to like, particularly in terms of practicality. For subtle enhancements and extreme curves alike, EQuality sounds great.

We found the gain range control particularly helpful for accentuating existing settings or reigning in over-enthusiastic cuts and boosts. And the global frequency shift is ideal for zoning in on that elusive sweet spot or adjusting an EQ curve to suit a particular instrument.

Also helpful are the eight memory locations, undo/redo and the option to directly manhandle the curve by dragging nodes.

It may seem strange to get excited about yet another EQ plug-in, but EQuality packs so much in, you’ll genuinely love using it. A really excellent first product from DMG Audio.

(2 pages; go to page: 2)



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DMG Audio EQuality

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Livid Block: Open Grid Button Controller Adds Knobs, Faders – and Choice

Monday, October 12th, 2009

block1

The grid is in. While the monome remains the standards bearer for hardware with grids of buttons on it, arrays of buttons are suddenly everywhere, in the commercial Akai APC40 and Novation Launchpad, and, from Livid Instruments, the Ohm64 and now the Block. I think it’s a real compliment to the monome’s creators – and the community that has authored ingenious open software for the monome – that there is this excitement around the design.

The latest entry is Livid’s Block, a compact, aluminum-and-wood controller that’s easy to carry and which weighs less than 3 pounds. It’s not a monome – it eschews the monome’s stringent minimalist design aesthetic and adds knobs on top, faders on the side. That layout has made the M-Audio Trigger Finger a blockbuster hit, so I think it could attract people who want more than just buttons. (That’s why choice is generally a good thing.) But just as importantly, the Block takes cues from the monome beyond the skin-deep. As with the Ohm64, Livid is working to open-source both the guts of the hardware and the software on the computer. The instruments are made by hand using sustainable materials and finishes, manufactured in Texas in their own shop rather than the lowest bidder overseas. The hardware itself encourages hacks and customization. These are principles championed by the monome’s Brian Crabtree and Kelli Cain, and they’re badly in need of some company. Livid, like those monome creators, is a handful of individuals rather then a big company, but they give us new hardware that embodies sustainability, openness, and local production – and that makes the monome and its principles stronger. (Livid has been crafting performance hardware and Max patches for many years.) And while this bus-powered USB MIDI device doesn’t yet support (OSC) OpenSoundControl, that could come – without sacrificing conventional MIDI connections to outboard gear when you don’t have the computer connected.

block2

Basic specs:

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Beat Making with David Choi – Hook

Sunday, August 12th, 2007

Just a quick little beat for fun I made to show you guys the general idea behind beat making. And yes, the skin is real :) PS. I did not pre-make this beat before I recorded the video. This is showing the creative process from beginning to end. The more I spend time on a beat, the better it sounds, so this is just a quickie. This video is raw, live, and uncut. (except for the crap in between). ► ► ► OFFICIAL www.davidchoimusic.com ► ► ► FACEBOOK http ► ► ► TWITTER twitter.com ► ► ► CD’S & SHIRTS bit.ly ► ► ► MYSPACE www.myspace.com ► ► ► ITUNES www.itunes.com ► ► ► MAILING LIST bit.ly

http://www.youtube.com/v/DdGyPZ0v7Ng?f=videos&app=youtube_gdata

Link:
Beat Making with David Choi – Hook

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IDK making hip hop beat

Sunday, May 7th, 2006

stupid kanwar who think that groove depends of your skin colour

http://www.youtube.com/v/wo_-1zDoMqU?f=videos&app=youtube_gdata

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IDK making hip hop beat

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