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Visual Music: A Waveform Made of Vinyl Records, Benga Single, Inspired by Seeing Sound

Monday, May 21st, 2012

Benga’s latest video was released early last month and made the blog rounds, but it’s worth considering as we continue our ongoing thread on visual music and how sound can go from invisible to tangible. A stunning video whets fans appetite for the upcoming Benga full-length Chapter 2, constructing a wave shape in physical form as a series of vinyl records. Using some 960 hand-cut vinyl records, the track’s waveform materializes in stop motion-filmed animation.

Physical as it may be, the inspiration, say the creative team, was SoundCloud. UK-based creative team Us, consisting of Christopher Barrett and Luke Taylor, explain:

When we were asked to pitch on the promo they sent us the track as a ‘Soundcloud’ link, we usually get it sent as an MP3. For the first time we were not just listening to the track we were also watching it. There was something mesmerising about this in its simplicity. This ignited the idea to create a real life three dimensional waveform. We started to think about the fact that a vast amount of our music is consumed online and has lost a sense of physicality this lead us to the idea of using vinyl records. We also loved the way it related to Benga as an artist who’s background comes from using records as a DJ or producer.

The maths worked we would need 960 records to create 1 minute and 20 seconds worth of wave form. Each one had to be individually cut to a specific size, hand labeled, hand numbered and then finally polished. This prep took 7 full working days and then the animation process took around 30 hours.

No 3D printers here: the process of making the individual, differently-sized records sounds painstaking. Us tells Creative Review:

To animate the wave form, we built it and then carefully removed each individual record. This had to be done very gently as any shift in the position of the sculpture would result in the failure of the animation and as we had to literally destroy each piece of vinyl to get it off, there was only one chance to get it right. Once the sculpture was finally built, the animation process took about 30 hours.

As you can see in the behind-the-scenes photos, actually working those records onto the pipe involved removing the far end, making this still more challenging (though adding a great deal to the impact of the effect).

This is all quite similar to another radial, sample-by-sample waveform made of physical circles we saw earlier this year:
Voice Messages Become 3D Paper Waveform Sculptures: Paper Note

Making a waveform view in the digital realm is dead-simple. But something about going to physical media makes that decision more than just afterthought, as though these creators really are touching frozen sound.

Having Benga as your soundtrack doesn’t hurt, either. You can grab this single on iTunes.

Full credits:

Directors – Us
Producer – Liz Kessler
Line Producer – Connor Hollman
DoP – Matt Fox
Gaffer – Ben Fordesman
Editor – Vid Price
Grade – Mark Horrobin
Animation – Alice Dupre
Structural consultant – Jorge Betancor
Runners – Tayo Rapoport, Paul Mckelvie, Chaelyn Allcock
Production Company – A+
Commissioner – Dan Millar
Management – Phil Hutcheon / Andrew Foggin

Behind-the-scenes photos courtesy Us.

See the full project page for lots of additional images and details:

http://www.weareus.co.uk/projects/benga-i-will-never-change

Thanks, Andrew Cavette!


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Sound Magic releases GrandEpiano 2 for Windows – Hybrid Modeled Electric Pianos with Effect System (+KVRer Piano Presets for Piano One)

Saturday, May 19th, 2012

Read the full story @ KVR Audio
Sound Magic has announced the release of version 2.0 of GrandEpiano for Windows, which includes the following changes since Version 1.0: Using a New Neo Hybrid Modeling electric Piano to replace to [Read More]
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Yuroun Sound Design releases Abstractum II for Camel Audio’s Alchemy

Wednesday, May 16th, 2012

Read the full story @ KVR Audio
Yuroun Sound Design has released Abstractum II, a new soundbank for Camel Audio’s Alchemy. Abstractum II is the successor of Abstractum I and contains a set of playable atmospheres, textures and dron [Read More]
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Creative sound design, arranging, producing/beat making in Ableton Live [Tutorial]

Saturday, May 12th, 2012

-Session Download Link Below- This tutorial overviews basic sample manipulation/arrangement in Ableton. I started off with a few various samples and licks from synths; from there I begin to manipulate the samples via warping and various plugins in an effort to shape all of the samples into an arrangement. About mid-way through the video I touch on sample automation and the creative possibilites entailed within. The Beats N ‘Smore crew will keep making fresh new tutorials/insightful videos for the audio community. hit us up if you have any requests; just message me here on youtube and I’ll get back at you. Feel free to check out the rest of our features at beatsnsmore.com Here’s a link to the ableton live session beatsnsmore.com —– 3rd Party Plugins used: SoundToys: EchoBoy SoundToys: Phase Mistress SoundToys: Filter Phreak Our motto at Beats N S’more is to spread knowledge about digital music and digital audio…share what you learn, don’t keep it to yourself!! beatsnsmore.com

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Variety Of Sound releases NastyDLA mkII

Friday, May 11th, 2012

Read the full story @ KVR Audio
Variety Of Sound has released NastyDLA mkII, a new version of the classic chorus echo device with tape-delay simulation. The mkII version of this plug-in is an overall technical redesign and features [Read More]
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Sound Magic updates Neo EQ to v1.3

Friday, May 11th, 2012

Read the full story @ KVR Audio
Sound Magic has updated Neo EQ to version 1.3. Changes: Fixes the Highs slider ineffective in some system since Version 1.2. Improved algorithm on pitch track for poly instruments. Lower distortion [Read More]
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Sound Magic updates Piano One for Windows to v1.2

Friday, May 4th, 2012

Read the full story @ KVR Audio
Sound Magic has updated the Windows version of its free Piano One to Version 1.2, which has many improvements and adds a new presets system. Changes since version 1.1: Add new presets system and now [Read More]
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StrayWorx releases “TeH Fl0ppy” sound library for Kontakt, Renoise and SF2/SFZ players

Friday, May 4th, 2012

Read the full story @ KVR Audio
StrayWorx released TeH Floppy, a sound library for Kontakt, Renoise and SF2-SFZ players. It contains 5 patches of 3 floppy disk drives, recorded with various microphones. TeH Floppy is intended to em [Read More]
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ToneBytes releases Vinyl – Emulates Sound of Vinyl (Win VST)

Thursday, May 3rd, 2012

Read the full story @ KVR Audio
ToneBytes has released Vinyl, a free VST plug-in for Windows that emulates the sounds of old vinyl players. Vinyl recreates the dust noise and frequency response of old recordings. You can adjust in [Read More]
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What setup do I need in order to have pre-recorded or computer generated sound play along live with my band?

Wednesday, May 2nd, 2012

Question by snatcher79: What setup do I need in order to have pre-recorded or computer generated sound play along live with my band?
Can I do that with any MIDI signal generating drum pad, a MIDI-to-USB interface and e.g. Ableton Live? Or Cubase? How do professional bands do that? How do they deal with the metronome? How do they deal with spontaneous extension of songs?

Best answer:

Answer by Daniel K
There are MANY ways to do this. I always go for simple when it comes to live sound for a band. Many bands just prerecord the sounds and then download the sounds to an ipod or any mp3 player. Hook the ipod to your PA mixer and you are ready to go. You can control the amount of the ipod sound with the PA system mixer.

Add your own answer in the comments!

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