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How do i make my voice sound techno with FL Studio 9 ?

Friday, April 20th, 2012

Question by wonderfulLove: How do i make my voice sound techno with FL Studio 9 ?
i have FL studio on my laptop . and i want to make my voice all techno, how would i do it ? . i dont want anything crazy . just like lights, or t-pain, maybe . ? please help . step by step would be easy !

Best answer:

Answer by Bas L
Simple start:
- Go get a vocoder
- Apply the plugin to the channel you have your voice linked to
- Adjust the settings roughly.

That’s the simple start, the rest is tweaking the vocoder as long as you need to to get the right settings.
Good luck!

Know better? Leave your own answer in the comments!

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Kreativ Sound releases Morgana Animoog Sounds and Weyv Malstrom Pads and announces Spring Offer (25% Off)

Thursday, April 19th, 2012

Read the full story @ KVR Audio
Kreativ Sound has released two new sounds collections: Morgana Animoog Sounds features 16 anisotropic sounds for Moog’s Animoog iPad synthesizer. Weyv Malström Pads features 64 pads and strings for R [Read More]
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Sound Magic releases Neo Harmonic – A Hybrid EQ and Exciter VST for Windows

Thursday, April 19th, 2012

Read the full story @ KVR Audio
Sound Magic has released Neo Harmonic, a new VST effect plug-in for Windows that “opens a new direction for EQ”. With its custom shaped filter response curve (based on several years of research), Neo [Read More]
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Borderlands, Amazing-Looking Granular Sampler [iPad, Desktop, Free Source], and Beautiful Sound

Thursday, April 19th, 2012

How do you visualize the invisible? How do expose a process with multiple parameters in a way that’s straightforward and musically intuitive? Can messing about with granular sound feel like touching that sound – something untouchable?

Music’s ephemeral, unseeable quality, and the ways we approach sound in computer music in similarly abstract ways, are part of the pleasure of making noise. But working out how to then design around that can be equally satisfying. That’s why it’s wonderful to see work like the upcoming Borderlands for iPad and desktop. It solves a problem familiar to computer users – designing an interface for a granular playback instrument – but does so in a way that’s uncommonly clear. And with free code and research sharing, it could help inspire other projects, too.

Its creator also reminds, us, though, that the impetus for all of this can be the quest for beautiful sound.

Creator Chris Carlson is publishing source code and a presentation for the NIME [New Interfaces for Musical Expression] conference. But this isn’t just an academic problem or a fun design exercise: he also uses this tool in performance, so the design is informed by those needs. (I’m especially attuned to this particular problem, as I was recently mucking about with a Pd patch of mine that did similar things, working out how to perform with it and what the interface should look like. I know I’m not alone, either.)

The basic function of the app: load up a selection of audio clips, and the software distributes them graphically in the interface. Next:

A “grain cloud” may be added to the screen under the current mouse position with the press of a key. This cloud has an internal timing system that triggers individual grain voices in sequence. The user has control over the number of grain voices in a cloud, the overlap of these grains, the duration, the pitch, the window/envelope, and the extent of random motion in the XY plane. By selecting a cloud and moving it over a rectangle, the sound contained in the rectangle will be sampled at the relative position of each grain voice as it is triggered. By moving the cloud in along the dimension of the rectangle that is orthogonal to the time dimension, the amplitude of the resulting grain bursts changes.

You can see how Chris is imagining this conceptually in a sketch he shares on his site:

An extended demo shows in greater detail how this all works:

Chris is a second-year Master’s student at Stanford University’s Center for Computer Research in Music and Acoustics [CCRMA] in California. The iPad version is coming soon, but you can get started with the Linux and Mac versions right away, and even join a SoundCloud group to share what you’re making. You’ll find all the details, and links to source code, on the CCRMA site. (And if someone feels like building this on Windows, you can save Chris the trouble.)

https://ccrma.stanford.edu/~carlsonc/256a/Borderlands/index.html

I also love this Max Mathews quote Chris shares as inspiration:

Max Mathews, in a lecture delivered at Stanford in the fall of 2010
“Any sound that the human ear can hear can be made by a sequence of digits. And that’s a true theorem. Most of the sounds that you make, shall we say randomly are either uninteresting, or horrible, or downright dangerous to your hearing. There’s an awful lot to be learned on how to make sounds that are beautiful.”

Beyond the technology, beyond this design I admire, anything that sends you on the path to making beautiful sound seems to be a worthy exercise. It’s a challenge you can face every day and never grow tired.

http://modulationindex.com/ [Chris' site, with more information]

Thanks to Ingmar Koch (Dr. Walker) for the tip!


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Sculpting Sound with Maja Ratkje [Film]

Thursday, April 19th, 2012

The worlds of sound open to us as musicians seem limitless, endlessly unfolding in variety and possibility. So, even in a series of impressionistic moments from an upcoming film, it’s a delight to see composer Maja Ratkje play with sound.

The Norwegian musician and vocalist, an improviser frequent collaborator with artists like Jaap Blonk, is seen making wild sounds with her voice, experimenting with found sounds from field recordings and music boxes, and playing, too, with electronics and technology.

There’s perhaps not much more to say about this other than to let the experience of exploring sound in music wash over you. (It’s nice to see what I believe is her kid getting in on the action, too!) More background:

some impressions of the footage we filmed in 2010 (Berlin, Suffolk, Switzerland, Bruges, Trondheim, Oslo, and several other places all over Norway).

Edited by Ted Zbozien, Cleveland
Produced by Genesis Film, Haugesund/Oslo in co-production with dffb and IJB, Berlin

For more information please contact http://genesisfilm.no or http://www.ijbiermann.com

The film was promised in 2011, though I couldn’t find anything on it; let us know if you can. Thanks to stkr/Pete for the tip.


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Steinberg releases Dark Planet VST Sound Instrument Set for HALion

Wednesday, April 18th, 2012

Read the full story @ KVR Audio
Steinberg Media Technologies has released Dark Planet, the latest expansion pack for HALion 4, HALion Sonic and HALion Sonic SE*. Offering a palette of electronic sounds from which to choose, Dark [Read More]
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What if You Could Make Timelapse Out of Sound? Free Mac+Windows App, Made with Max

Tuesday, April 17th, 2012

“Timelapse” usually refers to the process of sampling small bits of video or film and piecing them together to form a sped-up version of reality. (Actually, that’s not entirely accurate. Any recording involves sampling small bits of time. Timelapse simply plays back those samples at a rate faster than reality, so that instead of playing back film frames recorded at 30 frames per second at a playback speed of 30 frames per second, you play back film recorded at one frame every ten minutes at 30 frames per second, for example.)

What if you made a timelapse of sound, and not simply image? Reader Andrew Spitz did that, building a sound-sampling app in visual development tool Max/MSP. He’s made the resulting tool available to anyone using Mac or Windows, for free, so you can try it yourself. In the demo video, what you get is a stuttering, rhythmic montage of found sound. But change the material or setting, and perhaps you can get very different results.

I love the name he’s made up: “phonography.”

phonoLapse is a free desktop app for Mac and Windows that lets you create audio time-lapses. For the 2010 Enterferenze New Art Festival I put together a little Time Lapse Phonography piece that followed me over the course of 24 hours (check the video below). I have been receiving emails from people wanting to create their own, and decided to work on a standalone version so you too can create some time-lapse phonography :-) .

Grab it yourself:
phonoLapse {+ software} [sound+design]

By the way, Andrew is responsible for one of my other favorite recent projects:
Voice Messages Become 3D Paper Waveform Sculptures: Paper Note


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Open Shruthi-1 Synth Evolves Deep Sound Capabilities, New 4-Pole Filter, Ice-White Case

Monday, April 16th, 2012

Inside this compact white box lurks a lot of sonic power and technical prowess. Perhaps that explains why the newest version of the open source Shruthi-1 now sports a crazy-badass wolf cartoon with glowing eyes.

Since its launch, the Shruthi-1 has gradually evolved new features, with a fairly sophisticated combination of hardware and extensive software. At its core, it’s a “hybrid” synth with digital/virtual analog oscillators and real-analog filter. The digital oscillators allow it to change character, for classic virtual analog subtractive, or wavetable, FM, phase distortion, and vowel synthesis.

The big news with the filter is that the various flavors of filter board are now discontinued. Sadly, the wonderful CEM3379 filter chip is just too rare to have a long-term home in this synth; the Shruthi-1, like other synths (the Dark Energy being a recent example) has hit chip scarcity.

But in its place is something else new and wonderful. The SSM2164 (uh, that doesn’t roll of the tongue, but yes, that filter) combines 15 filter responses with four resonance models, for a total of 60 possible filter sounds. See also the Oberheim Matrix-12 and Xpander for pole-mixing techniques. You also get self-oscillation, and even a Korg DS-inspired diode waveshaper. (I won’t go into any more detail, as maker Mutable describes this in gory precision.)

In a way, the Shruthi-1 – despite its minimal knobs – really hides a semi-modular instrument, one with its own built-in arpeggiator, modulation matrix, duophony, rhythmical oscillator cycling, and lots of other features. If there’s a technical feature possible – just about any feature – the Shruthi-1 does it. Combined with that terrific filter and digital grunge, I think it’s a terrific deal in desktop synths.

In fact, my only real criticism is, it does so much, you’re likely to be stuck paging through menus – or should focus on MIDI programming – because of the minimal controls. I can see why members of the Shruthi-1 community have been building expansion controllers for it to get more hands-on control. But on the other hand, to me, it’s entirely worth the tradeoff going compact – even with a complex menu system. The result is a synth that’s far more affordable and portable. It’s a natural for MIDI users.

The new design is also unquestionably the best-looking Shruthi yet, thanks to translucent white plexiglass and white LED lighting. 130 € buys you the kit (plus another 20 € in parts), but I’d strongly recommend the pre-assembled version if you’re less familiar with bigger builds. There are a lot of parts and two boards, plus a pretty white circuit board that will look grimy if you don’t solder carefully. For experienced builders, it should be a great assembly process into which you’ll want to sink your teeth, wolf-like. But for less-experienced builders – or just people who want to get straight to making sound – I think 349 € is a small price to ask. (A carry bag and European wall wart are included.) Just grab the pre-built version fast; because they’re hand-assembled, they won’t last long.

Full details:
Shruthi-1, 4-Pole Mission edition

Be sure to have a listen to the way the new stuff sounds:

The other important thing to mention about the Shruthi-1 is that it’s a fully open source synth. (An earlier version prohibited commercial use, but it now uses a more permissive license.) The best way to see what lurks inside is to check out GitHub. Apart from being able to modify the Shruthi-1 hardware and software design, there’s a library you can use in your own projects:

https://github.com/pichenettes/shruthi-1

This also means the Shruthi-1 joins our own MeeBlip among open source synths. I’ve been a bit amused at people comparing the two, because what I like about the Shruthi is that it’s basically MeeBlip’s opposite. We kept the design of the MeeBlip as minimal as possible, both with an eye to keeping one-to-one hardware controls and making modification simpler. The Shruthi is lovely because it’s the reverse: it retains a small footprint, but packs lots of sonic options. It’s the maximal alternative.

I’m just happy that the hardware landscape in general offers loads of great choices for people wanting to augment their computer soft synths with hardware. Who says the synthesizer’s best days are in the past?


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No MIDI playback sound in Cubase?

Saturday, April 14th, 2012

Question by Colby: No MIDI playback sound in Cubase?
Today i was messing around with cubase LE and i imported a midi file that i had made with monkeymachine (an online drum machine). When i tried to play the file i had imported it made no sound. Anyone know what to do?

Best answer:

Answer by soundmagus
Hi,

You need to assign a device to the midi channels to play sound.

For instance you could assign Battery from Native Instruments to this midi channel, load up a drum kit and then it will play your midi file.

Remember to assign the VSt (battery) to the output of the midi channel.

Mark

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Alonso Sound releases “Massive Soundset (by Slavik Bortko)”

Friday, April 13th, 2012

Read the full story @ KVR Audio
Alonso Sound has announced the release of Massive Soundset (by Slavik Bortko), its new soundset for Native Instruments’s Massive soft-synth. Alonso Sound’s Massive Soundset (by Slavik Bortko) offers [Read More]
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