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Slap Your Laptop: Open Source Tool Lets You Play MacBook By Hitting It

Monday, December 26th, 2011

Come on – you know that occasionally you want technology to respond when you slap it.

As my sister watched an episode of the television show Quantum Leap, I thoroughly enjoyed watch Dean Stockwell’s character Al give his pocket computer, looking for all the world like a 7″ tablet, little helpful smacks.

SmackTop does that for music. Yes, we hear, ad infinitum, the complaint that laptop musicians simply stare inertly at blue glowing laptops as if checking their email. Now they get to put a little skin in the game, literally. And a version 0.3 update makes this humorous novelty genuinely useful:

Imagine your laptop as a MIDI drum kit. SmackTop is an open-source application for Mac laptops which translates physical motion into MIDI messages. Through real-time analysis of the built-in accelerometer’s output, SmackTop is able to classify four different ‘smacks’. Now you can control your favorite DAW by simply tapping your computer. Slap samples, ping notes and hit record – SmackTop is the MIDI controller you already own.

Try it yourself, free:

http://code.google.com/p/smacktop/ (they miss the obvious name, “SlapTop,” but…)

Got another motion-sensing laptop that’s not a Mac and feel jealous? Maybe someone can port this.

In January, we also expect to catch up in person with developer Raymond Weitekamp and Interface LA, the awesome live performance collective in southern California. Stay tuned.

Slap that laptop, make it free!

Now, a tribute to slaps we love…

Ah… to me, this is the taste of Handmade Music New York at Culturefix. I’m going to miss you guys. Photo (CC-BY-SA) Heath Brandon.


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Lovely Christmas Songbook for iPad, Built with Open Source Scoring Tools (More Platforms Coming)

Thursday, December 22nd, 2011

Have an uncommon yule with tools and music from the Commons.

That’s the pitch (so to speak) of the Ultimate Christmas Songbook, an iPad app built with 50 Christmas songs and a fully free and open source notation engine. Making use of public domain songs, the number of songs available continues to grow as the community contributes tunes. (Those contributors got the app for free.)

As notation proliferates on tablets, the app also suggests that “commercial” doesn’t have to mean “closed.” The scores themselves are available in open, cross-platform formats (MIDI, MusicXML, MuseScore, and PDF). But by generating revenues, the app can support further development – something that’s often been missing in open source music software projects.

And if you’re looking for a way to help family and friends play music, and they have iPads, the score reading features are quite reasonable. You get lovely display of scores, audio playback, tempo change, transpose, and the all-important font resize with reflow so you don’t have to squint.

The app is on iOS now, but other platforms are planned; an Android version is already in testing. And we hear lots more is coming from MuseScore, too, hot on the heals of a release that earned half a million downloads:
A Christmas update from MuseScore

More resources:
Open source code for mscore at SourceForge
Contributed scores to download
Ultimate Christmas Songbook, US$ 1.99 at iTunes
http://musescore.com/, software and community, including the desktop software for Mac, Windows, and Linux

For reference, here’s a look at how the desktop software works:


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PreenFM, Open Source Hardware Synth: Behind the Scenes with the Creator

Thursday, December 8th, 2011

First revealed last month, PreenFM is an open source hardware synth. As the name implies, it’s an FM synth, with some very serious specs: up to six-operator FM synthesis with some nine algorithms, up to 4-voice polyphony (depending on algorithm), glide, selectable LFOs, modulation matrix, and preset banks with SysEx support. It’s all usable via a display and MIDI support.

It’s also fully open source hardware; whereas early efforts often had commercial restrictions attached, PreenFM is free for use under the GPLv3 and Creative Commons. And it’s got a unique platform under the hood: the open source LeafLabs 32-bit development platform gives this some serious horsepower. It’s very much in contrast to the ultra-inexpensive 8-bit brain of our own MeeBlip synth; think of the MeeBlip as an exercise in what you can do with a little two-stroke engine versus the V8 muscle in this. (The creator says the MeeBlip helped inspire his creation – yes, synths are multiplying!)

You may have glimpsed the PreenFM making the rounds online, but I got creator Xavier Hosxe to tell us more of the gory details and share some sounds.

CDM: So this is all based on the Leaf platform?

Xavier: Yes it’s built around a LeafLab board.
I coded a first version on the Maple [development board]; then when they announced their “Maple Mini,” I realized it was going to be very easy to plug it into a PCB.
I’m not directly connected to [LeafLabs]; I participated in the forum and learnt many things from the team.

They are very friendly and helpful.

What was it like working with the Leaf?

The LeafLabs boards uses an ARM Cortex-M3 microcontroller.

It’s a 32-bit chip runing at 72Mhz that can do 32-bit multiplication in 1 clock cycle, has 128Kb of flash [memory] and 20Kb of RAM. That seems very few but it’s not, PreenFM software uses 92Kb for the moment.

LeafLabs provide a Linux/gcc toolchain that allows to develop in your IDE of choice… Eclipse in my case, which is very confortable.

They also provide a strong bootloader and some libraries that worked perferfeclty for my needs : Usart (Midi), I2C (EEPROM), LiquidCrystal (LCD).

What will you get in the PreenFM kit?

All you need to build yourself a complete synth: PCB, screws, resistors, ICs, audio/midi jack, box, 20×4 LCD, encoders, knobs, buttons… even an USB cable [for power].

You’ll also get a Maple Mini board with PreenFM soft preloaded. The Maple Mini is easily updatable, and you can experiment lots of different things with it.

PreenFM C++ source code is available on GitHub. It’s easy to read and modifiable. If you want to see your name to welcome you on the boot screen, go ahead ;-)

To build the kit, you only need a soldering iron and some solder.

There will be 2 differences with the photos you can see on the site: the final PCB will be blue (i should receive them next week), and the enclosure feet will be black plastic feet and not IKEA furniture ones you currently see.

Xavier also sends along some welcome news:

Here is a sound I can get with my soon-to-be-released StepSequencer feature in PreenFM.

This is a single voice of a simple 3-oscillator voice. 1 very slow LFO + 2 * step sequencer routed to the modulation indices.

PreenFMStepSeq by cdm

Here’s a sound sample:
PreenFM 1 by cdm

http://www.preenfm.net


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Q&A: Is there an open source or free music creation tool like CuBase?

Tuesday, December 6th, 2011

Question by Damn Right!: Is there an open source or free music creation tool like CuBase?

Best answer:

Answer by Phlox M
There sure are.
Audacity is open source and quite powerful:

http://audacity.sourceforge.net/

Goldwave is a lightweight one that’s pretty good:

http://www.goldwave.com/

Here’s a Audacity tutorial to get you started:

http://audacity.sourceforge.net/manual-1.2/tutorials.html

What do you think? Answer below!

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Beatboxing, Crowd-funded Wearable Open Source Beatjazz: Onyx’s Transformation Continues

Friday, November 25th, 2011

When we last saw Onyx Ashanti, he was speaking of a grand vision to remake himself into a music-performing Tron. Now, the elements of that vision are coming together, with a crowd-sourced funding campaign that ends today, Friday.

I knew Onyx back when he was playing more conventional wind controllers. Now, that fingering arrangement is freed from the virtual wind instrument, handheld and movable through space. Because of the plans to open source everything he’s making, you might yourself pick up that hand controller – or, if you’re like Onyx, go full-tilt with physical training to make your body do new things and a carbon fire, full-body prosthetic transformation.

Onyx has been at auditions for the main TED (the big one, not TEDx), experimenting with a beatbox configuration, and honing alien-like futuristic human reinvention with the help of artist Christopher Logan, aka Loganic. Loganic makes the art, then prosthetic engineer Uli Maier – with doses of carbon fiber – translates those notions into physical form. And the whole thing is mobile; Onyx draws on his busking background to take this thing wherever he goes.

Initially built as an open/proprietary hybrid, the new system is increasingly open source from the ground up, from customized Linux-based software to Pure Data (Pd) patches to open source designs for the molds. The wearable system can be 3D printed. Plans for the system also were featured in Make Magazine.

It’s actually quite a lot to digest, but Onyx has been posting videos, the most recent and illustrative of which I’ve included here. And because there’s a lot to do physically, from personal training to buying clay to engineering the prosthetics, Onyx is relying on crowd-sourced funding. In place of Kickstarter, which has specific requirements for minimum funding and other restrictions and requires US-based banking, he’s opted for IndieGogo.

If you invest just a few dollars, you at least get music; with successively larger donations, Onyx throws in his software, custom artwork and posters, t-shirts, or starting at US$ 500, the custom hardware itself for your use.

The IndieGogo campaign ends at the end of the day today, Friday:
IndieGogo: Beatjazz System

– but we’ll be in touch with Onyx on an ongoing basis, so let me know if you have questions for him or want to watch this continue to evolve.

Videos showing the making of the elements of the system:

Above: New visualizations in 3D have vastly expanded the now-Pure-Data-based audio system with heads-up displays worthy of the spacesuit. Below: Some of the beautiful concept artwork produced for the project.

Previously: Onyx Wants to Make Himself Into Helmeted, Wearable-Music-Tech Tron, With Your Help


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Open Source Music Hardware: Got Gear? Fill Out Our Survey as We Look at the Landscape

Wednesday, November 2nd, 2011

If you do want to get religious about this, you may want to wear this around your neck: Open Source Hardware logo as jewelry! Photo (CC-BY-SA) MAKE’s Becky Stern.

We’ve followed open source hardware – and generally hardware that is more open to user customization and modification – on this site since the beginning. As I prepare for a talk on the MeeBlip at Berlin’s Create Art & Technology Conference, though, I think it’s time to do a proper survey of the hardware that’s out there.

The ability to modify music gear is something that’s important to a lot of people as musicians. It means the ability to learn how the technology we use works, and therefore to have a deeper musical and compositional understanding of it. And it can mean the ability to make music hardware more expressive of your sonic imagination and creative ideas. Finally, it adds an additional avenue through which you can share your understanding and use and modification of musical instruments with other people.

Explanation below, or just skip to the survey, or live event in Berlin.

A Spectrum of “Open” in Music Gear

Even proprietary hardware can become more “open” in the general sense. In the early days of synths, it was commonplace to include detailed specifications and even circuit diagrams. That arguably furthered the evolution of music gear, as knowledge was shared, and it certainly allowed more advanced users to better understand how that gear worked. We’ve seen a subtle return to those days, with examples like Korg’s Monotron and MonoTribe hardware, for which the company released schematics.

The viral, revolutionary spread of the monome design owes in part a community built around modification, access to critical schematics, and some open sourced software which the community took and modified. The monome, however, focuses on a fully open-source protocol and availability to schematics. Those schematics are not free for use in your own creations, which has sometimes caused friction as makers sell modified or homebrewed variants of the monome. On the other hand, many in the monome community value the handcrafted original hardware and don’t particularly want “clones” and the like, and have found the available information more than enough to fuel their musical needs.

Open Source Hardware goes further, by placing everything under a license that makes it free for use. This would include the software (either running on the device, on an attached computer, or both), the schematics of the design, and even visual elements of the design, as well as the documentation. Projects that give their users the most freedom to work with any modifications they make also allow for unfettered commercial use; that is, you don’t have to worry if you sell a few, or even many, if you run afoul of the project’s original creators. Without going into the debate for or against such an approach, if this kind of sharing is your goal, then it follows it will important for you to make that freedom explicit. This sort of explicit use is also what is described in the Open Source Hardware definition, which our MeeBlip project has adopted because we feel the project and definition fit one another.

Note that there’s a very real debate about whether the ideals of free software are applicable to open source hardware. There’s no debating it’s an apples-to-oranges comparison: copying hardware means physically manufacturing something. (I’m surprised to see, in German, the use of the term Freie Hardware, which has generally been avoided in English. See also the Open Source Hardware and Design Alliance, which goes beyond some of these specific – and possibly not-really-applicable – licenses.)

I’ll say this: I think adding in the issues of economics, materials, sustainability, local manufacture, labor, distribution, and international trade make this question more compelling for discussion. It’s messier than software, yes – but given that all software relies on hardware on which to run, dealing with these messy and often demanding questions means engaging more of the many dimensions in which technology interacts with economics.

Resources:
Open Source Hardware (OSHW) definition / principles
Business models for Open Hardware
Amusingly, the MeeBlip continues flying under the radar as an open source hardware project, but once we actually get our shipping picture in place over the next couple of weeks, maybe we can work on that.

Let’s See the Gear!

But first, we just need to find out what’s out there. And that’s where you come in. If you’ve got a project, or use a project, or just know about a project, let us know. If it’s your own project – especially if you feel we’ve ignored you in the past (trust me, you don’t want to see my inbox or brain) – now’s your chance to tell us about it.

Because it’s the narrowest and most sharply-defined category, I’m most interested in those projects that fit the Open Source Hardware definition – not for philosophical reasons so much as taxonomic ones. But other projects are welcome, too; I’d like to hear about them.

About that MeeBlip…

And we’ll have the first of a series of updates on the MeeBlip project later this week. (The new SE and micro projects, and updated firmware, as well as vastly-expanded documentation, are all due soon, held up only by international shipping, weather, and illness challenges I’ll describe later.)

In the meantime, fire away.

Or Talk in Person!

If you’re in Berlin, this weekend join some terrific discussions on creativity, technology, and DIY, including my talk on the MeeBlip, lots of talks on hardware design and prototyping (including for beginners), and projects like the fantastic libmonome. And if you see me, say hi! (My talk is Sunday morning.)

http://createartandtechnology.de/

Survey

Direct link to Google Docs survey (login not required)

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Open Source Multitouch Continuum-Style Controller, in Action

Tuesday, September 20th, 2011

Cyril Stoller shares this project, for a variety of multitouch devices (Mac / Windows / Linux / Android, screens and projection) through the also-free-and-open-source Kivy framework. It’s inspired by the brilliant Haken Continuum fingerboard, but whereas that more tactile controller is hard to get, this runs cheaply all over the place. (It could also be a way to practice and save up for a Haken, it occurs to me.)

Thanks to Graham Comerford for the tip. I wonder what other ideas might apply to playing multitouch as an instrument.

More discussion on the excellent NUI forum – a great spot for alternative and gestural interaction chatter and resources:
http://nuigroup.com/forums/viewthread/13227/


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Source Elements updates Source-Connect for Mac to v3.6

Monday, September 19th, 2011

Read the full story @ KVR Audio
Source Elements has updated the Mac version of Source-Connect to version 3.6, which brings the convenience and stability of the combined Standalone and Plug-in operations to a wide ranges of workstati [Read More]
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MuseScore 1.1, Free and Open Source Notation, Rivals – and Plays with – Sibelius 7

Friday, July 29th, 2011

An example score produced with MuseScore’s new lead sheet features.

Music notation software has long been seen as a two-horse race, a Pepsi versus Coke stand-off between Finale and Sibelius. But not only are there other alternatives, too, here’s one tool that’s making free and open source notation viable. I’ve spoken previously about engraving tool Lilypond, but it’s not entirely graphical, even with GUI front ends. MuseScore will look more familiar to users of something like Sibelius, and just as the latter released a major upgrade, it also had a big 1.1 release with major new enhancements.

MuseScore has a robust notation engine, capable feature set, and it’s even catching on in a number of academic institutions around the world. There’s an iPad-based score reader, which in turn is a revenue source (no reason open source software can’t generate income). You can enter music with keyboard, mouse, or MIDI, use the usual complement of symbols and layout features, and import and export both MusicXML and Standard MIDI files. You won’t find a big orchestral sample library as in Sibelius 7 and Finale’s Garritan-based sounds, but there’s still support for soft synth playback, and you can run for free on Mac, Windows, and Linux. It’s been translated into some 43 languages and counts more than 2500 downloads daily.

Given the coincidence of Sibelius and MuseScore getting their upgrades at the same time, I asked the MuseScore developers directly how they thought they compared. Let’s bring on the fighting words – after all, a little friendly competition drives better tools. (Ask the engineers on contests like Robot Wars.)

Improved interoperability also means you don’t have to choose sides. With MusicXML import/export in MuseScore and recently expanded in Sibelius 7, you can exchange files between the two tools – as you should. (After all, the whole point of notation is the ability for anyone to read it — for the exchange of ideas.)

First, here’s what’s new in MuseScore 1.1, with improvements like jazz and lead sheet functionality:

  • Lead sheet enhancements, including MuseJazz jazz font, chord symbols on bars without notes, keyboard shortcuts for moving between bars, more chord symbols, and slash notation (via a plug-in) … see the beginner and advanced tutorials, and separate blog post.
  • Connect is a Web-baed social feature for sharing scores, checking out tutorials, and following Twitter MuseScore discussion, all within the program. (Actually, I’m surprised more music software doesn’t do something like this.)
  • Improved stability and reliability, including 60 bug fixes. To be honest, that’s probably what has held me back from spending much time with MuseScore, so I’m intrigued. This isn’t a review, but I’ll have to do some scoring work so I can try it out.

MuseScore Connect adds tutorials and social and score-sharing features to the software interface itself.

MuseScore isn’t as fully-functional as tools like Sibelius and Finale. For may purposes, it will do the job; it just lacks some of their maturity and extensive feature set, which means you should research its current features if you have particular notational needs. But that’s changing. On the roadmap for a more significant version 2.0 are critical notation features like tablature, and linked parts so you can edit music simultaneously in extracted parts and full score.

Sibelius versus MuseScore?

I asked MuseScore developer Thomas Bonte to follow up on how MuseScore relates to Sibelius with news of the two coinciding:

Well first off all, we have to be honest about it, Sibelius is a superb product. Many of my friends use it and I dropped the ambition to convert them to MuseScore ;) However I learned that every year there is a new group of aspiring musicians following music education. The way we see it, is that MuseScore is growing up together with them.

MuseScore strongest selling proposition against Sibelius and others is it’s price: $ 0. While that seems an unbeatable price, MuseScore faces very steep competition from pirated versions of Sibelius or Finale. When I go around in music conservatories and I ask who has a legal version, only the teacher raises a hand. So MuseScore needs to do better than just the price and that’s where the Open Source kicks in.

If you look at it economically, it’s all about reducing production costs. Translations, documentation, import & export filters, plugins, … The only thing we (the core team) need to take care off is that the contributor community can work together. To facilitate this collaboration, we invested a tremendous amount of time in building a full featured community website on musescore.org using Drupal CMS. It is the main reason why the contributor community around MuseScore has doubled every release, up to 150 people for 1.0. You may have an open source project, but without people, that means nothing. And that’s how we really compete. With our community of contributors and users. The former improves the product, the latter does the promotion.

It’s just a matter of time before MuseScore can handle professional typesetting work. Via initiatives such as the Open Goldberg project, we want to show that MuseScore is getting ready for more demanding work.
Open Goldberg @ Kickstarter

One more thingy related to Sibelius: finally, Sibelius 7 has MusicXML export on board! A huge amount of users were asking us how they could convert their Sibelius files to MuseScore. (e.g. https://www.facebook.com/caleb.foreman/posts/10150374776437678 ) The Dolet plugin was obviously way overpriced to be a democratic solution. This is a huge relief now for e.g. educators, who have lots of material in Sibelius and wanted to convert it for their students who are using MuseScore.

Some of Sibelius 7′s features do have comparable features in MuseScore – and in some instances, MuseScore was first. Thomas observes:

MuseScore had a tabbed document interface (like a web browser) since the start of the project
MuseScore is of course native 64 bit (if compiled on a 64 bit machine)
PDF export has also been there from the beginning
Multi core playback is not available in MuseScore but the synthesizer runs in a second thread (so at least dual core)
MuseScore had import of SVG images since many years now
Upcoming MuseScore 2.0 has full screen support

Version 2.0 is likely to be the big release, in my mind; we’ll be watching. Thomas says they’re also working on improved branding and visual appearance in preparation for that release, and all of this is boosted, he says, by revenue from the iPad score reader. That makes an interesting new model for free and open source software.

A side note, as my biggest criticism of the free engraving tool Lilypond at the moment is its lack of two-way MusicXML file interchange. Thomas notes:

MuseScore has been able read and write MusicXML for several years now.

MuseScore exports Lilypond. It used to have Lilypond import as well, but that was dropped in 0.9.6 because it was better to spend out limited resources on improving MusicXML import. We expected to see MusicXML export in Lilypond anyway, but apparently that’s far from trivial since it still didn’t happen.

And what about compatibility for ABCjs, a JavaScript-powered, text-based notation format so simple it’s been implemented on mobile phones and Web browsers?

Yes there is. And the way this works is a very nice example of how hackable MuseScore is. It’s written out nicely in this post here but basically what happens is: a plugin in MuseScore let’s you browse for the ABC file, it then sends the ABC file to a web service at http://abc2xml.appspot.com which is made by one of the MuseScore developers, and finally that web service sends MusicXML back. Et voilà. (Note: as stated on the announcement: The webservice uses ABC4J. ABC4J supports ABC 1.6 only)

And for more comparison:

We made a comparison table between Sibelius and MuseScore:
Google Spreadsheets Comparison

This may help you to get an idea where MuseScore is and where version 2.0 is heading.

One note: MusicXML export is not available in Sibelius Student or First. Only in Sibelius 7. Bummer.

I think it should be plainly obvious: there’s room for more than one notation tool. There’s room for more than two notation tools. Competition between tools can drive capabilities forward, and better motivate tools to match what users need. Free and proprietary tools can both learn from one another, and even exchange files – there isn’t a gulf between free and open source and proprietary as some may have found in the past. The availability of better tools means the expanded ability of musicians to express themselves.

And MuseScore is becoming a viable option for notation. That can only be a good thing. If you use it in your work – or you have anything you’d like to share about how you create digital … scores – we’d love to hear from you.

http://musescore.org/


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On Android, Free, Open Source Touch Control for Music – And It’s Just the Beginning

Monday, July 25th, 2011

If you’re looking to turn an Android phone or flashy, new Android tablet into a touch controller for music, you’ll be really glad to see OSC and MIDI controller Control. Furthermore, here’s a solid, powerful app based on the Web that lets Apple and Android fans play well together.

I’ve sung the praises of Control’s philosophy before. Templates are built on Web/HTML5 (WebKit) rendering, not proprietary, inflexible interface widgets, and can be created in JSON. You can make templates dynamic, too, because of everything JavaScript does.

(Non-jargon-filled translation: you can use the goodness of the Web to make control layouts that do whatever you like.)

The iOS version is a great option, but now Apple and Android owners (or people with both) can both get in on the action. The Android version already has multitouch on supported hardware, Bonjour/Zeroconf networking support, OSC support, and interface downloading. That means it’s already a usable wireless controller for musical and visual performance. Soon, it’ll also add sensor input and MIDI.

With new tablets from Samsung and Toshiba – the Samsung thin and slick, the Toshiba hefty but with tons of ports – the timing seems right. Also, because the app itself is open source, developers curious about adding any of those features to their own apps can share code and (ideally) contribute back to the project, which could accelerate Android development. I’ll leave our audio API gripes for another time – this is a controller app, so therefore doesn’t make sound – but for those looking for more mobile tools, this is unqualified good news.

Full feature list:

- Outputs Open Sound Control (OSC). MIDI coming soon!
- Handles multitouch on capable devices
- Bi-directional communication: use Control to set values on your computer, use your computer to set values in Control
- Dynamically add and manipulate widgets via OSC messages
- Reads and outputs data from Accelerometer and Compass sensors (on applicable devices) with adjustable update rates
- The ability to script behaviors for widgets using JavaScript
- Auto-discovery of wireless networks via Bonjour
- Interfaces can be pushed to the phone via OSC or downloaded from the web
- Supports both portrait and landscape interface orientations
- Interfaces work on both phones and tablets (tested on Droid and Asus Transformer)
- Free

And here’s some of the new, dynamic jQuery functionality, relevant to both iOS and Android users. The idea is, using OSC, you can dynamically create your own interfaces:

More documentation on that, with an example in Max/MSP:
Control 1.3: Dynamic Interfaces, jQuery integration & more

Finally, some images of the Android version, which looks – rightfully – quite a lot like the iOS version. (That’s the idea.)

Learn more about Control, and follow its development across platforms:
http://charlie-roberts.com/Control/

Or for Android users, grab a copy – I’ll be trying it on my Galaxy Tab 10.1 right away:
Control (OSC + MIDI) @ Android Market

The software is really entirely the work of Charlie Roberts – really brilliant work, mate! Thanks for keeping CDM posted!


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