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Moldover’s MOJO, Now Open Source; Grab Build Details and Ableton Live Sets and Effects

Thursday, April 26th, 2012

Live electronic musician Moldover’s MOJO is the Sherman Tank of controllers: enormous, indestructible, destructive. It’s also a deeply involved build, costing US$ 1999.00. If you want to get some of that … um, MOJO … but don’t have two grand lying around, or if you want to adapt it to your own mojo, Moldover’s work is now fully open-source.

If you’re an experienced hardware maker, you could use these files to build your own MOJO or adapt ideas into your own design. (Moldover uses the excellent, powerful Livid Builder line of parts.) If you are a builder, you can get an idea of what’s involved with the build in the timelapse and explanation above. If not, you can live vicariously through Matt.

But builder or not, if you use Ableton Live, you should pay attention: in that big archive are the Live templates, which you could use to adapt to any controller you like, including some tasty effects chains to play with. That means even if soldering irons send you into a cold sweat, this is news worth watching. (Only one criticism: I’d like to see a license included, which would make this proper open source hardware.)

If you do have two grand, meanwhile, boutique controller maker 60 Works is taking over manufacture of the MOJO so you can get your own. 60 Works’ Dave Cross shares details with CDM:

* 1999USD
* hand made (duh)
* improved over Moldover’s original, based on his touring experience. Mostly tech improvements under the hood.

Grab the open source download as an archive (cough, guys, GitHub), and read up on the hardware:

http://blog.60works.com/mojo

Another video details Matt’s personal journey through controllers and shows off what the MOJO is about:


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Flashbangs Can Kill – Episode 2 by 3n19ma (Counter-Strike: Source Gameplay/Commentary)

Wednesday, April 25th, 2012

www.youtube.com Click here to watch FlashBang Can Kill Episode 1 by 3n19ma (Counter-Strike: Source Gameplay/Commentary) FlashBang Can Kill Episode 2 by 3n19ma (Counter-Strike: Source Gameplay/Commentary) How to Send Your Epic funny action: 1. Rename it Nick_Tick ex: “enigma_10000.dem” 2. Upload the demo to multiupload.com, 3. Make a fragshow ( up in youtube as unlisted ), 4. Email to cssfails@gmail.com DIRECTORS CHANNEL: www.youtube.com MORE FAILS/WINS: www.youtube.com 3n19ma’s FACEBOOK: www.facebook.com WE PROMOTE YOUR VIDEOS: www.youtube.com Music Credits: James Graves – Country 1 www.writertracks.com Visit the NEW Inside Gaming Blog http – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - This Respawn video will show you: How to make Machinima How to make funny actions How to fail How to play Counter-Strike: Source – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - Be sure to “Like” Machinima Respawn on Facebook! facebook.com Enlist in the Respawn Army today! therespawnarmy.com FOR MORE MACHINIMA, GO TO www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com FOR MORE SPORTS GAMEPLAY, GO TO: www.youtube.com FOR MORE MMO & RPG GAMEPLAY, GO TO: www.youtube.com FOR MORE TRAILERS, GO TO: www.youtube.com Tags: yt:quality=high Counter Strike Source Valve UPC MPN 14633098396 First Person Shooter FPS 1st PC Windows Computer Online Multiplayer video game “Top 5″ Epic Fails FlashBang Kill 3n19ma enigma FLASH KILL Episode kill
Video Rating: 4 / 5

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Borderlands, Amazing-Looking Granular Sampler [iPad, Desktop, Free Source], and Beautiful Sound

Thursday, April 19th, 2012

How do you visualize the invisible? How do expose a process with multiple parameters in a way that’s straightforward and musically intuitive? Can messing about with granular sound feel like touching that sound – something untouchable?

Music’s ephemeral, unseeable quality, and the ways we approach sound in computer music in similarly abstract ways, are part of the pleasure of making noise. But working out how to then design around that can be equally satisfying. That’s why it’s wonderful to see work like the upcoming Borderlands for iPad and desktop. It solves a problem familiar to computer users – designing an interface for a granular playback instrument – but does so in a way that’s uncommonly clear. And with free code and research sharing, it could help inspire other projects, too.

Its creator also reminds, us, though, that the impetus for all of this can be the quest for beautiful sound.

Creator Chris Carlson is publishing source code and a presentation for the NIME [New Interfaces for Musical Expression] conference. But this isn’t just an academic problem or a fun design exercise: he also uses this tool in performance, so the design is informed by those needs. (I’m especially attuned to this particular problem, as I was recently mucking about with a Pd patch of mine that did similar things, working out how to perform with it and what the interface should look like. I know I’m not alone, either.)

The basic function of the app: load up a selection of audio clips, and the software distributes them graphically in the interface. Next:

A “grain cloud” may be added to the screen under the current mouse position with the press of a key. This cloud has an internal timing system that triggers individual grain voices in sequence. The user has control over the number of grain voices in a cloud, the overlap of these grains, the duration, the pitch, the window/envelope, and the extent of random motion in the XY plane. By selecting a cloud and moving it over a rectangle, the sound contained in the rectangle will be sampled at the relative position of each grain voice as it is triggered. By moving the cloud in along the dimension of the rectangle that is orthogonal to the time dimension, the amplitude of the resulting grain bursts changes.

You can see how Chris is imagining this conceptually in a sketch he shares on his site:

An extended demo shows in greater detail how this all works:

Chris is a second-year Master’s student at Stanford University’s Center for Computer Research in Music and Acoustics [CCRMA] in California. The iPad version is coming soon, but you can get started with the Linux and Mac versions right away, and even join a SoundCloud group to share what you’re making. You’ll find all the details, and links to source code, on the CCRMA site. (And if someone feels like building this on Windows, you can save Chris the trouble.)

https://ccrma.stanford.edu/~carlsonc/256a/Borderlands/index.html

I also love this Max Mathews quote Chris shares as inspiration:

Max Mathews, in a lecture delivered at Stanford in the fall of 2010
“Any sound that the human ear can hear can be made by a sequence of digits. And that’s a true theorem. Most of the sounds that you make, shall we say randomly are either uninteresting, or horrible, or downright dangerous to your hearing. There’s an awful lot to be learned on how to make sounds that are beautiful.”

Beyond the technology, beyond this design I admire, anything that sends you on the path to making beautiful sound seems to be a worthy exercise. It’s a challenge you can face every day and never grow tired.

http://modulationindex.com/ [Chris' site, with more information]

Thanks to Ingmar Koch (Dr. Walker) for the tip!


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Fab Speakers: Open Source Portable Speakers, Online and in Glass Jars [Gallery]

Monday, April 9th, 2012

From top: Sarah Pease’s glass jar portable speaker design, and the David A. Mellis open source creation that inspired it. audioJar image courtesy Sarah Pease; all other images (CC-BY) David A. Mellis.

Who says you can’t make your own consumer electronics? David A. Mellis, a co-creator of Arduino who now is starting a PhD in Leah Buechley’s group, High-Low Tech, at the MIT Media Lab, has shared his Fab Speakers, an open source, portable speaker project:

These portable speakers are made from laser-cut wood, fabric, veneer, and electronics. They are powered by three AAA batteries and compatible with any standard audio jack (e.g. on an iPhone, iPod, or laptop).

Why open source them? Mellis says he designed the speakers to be affordable and easy to assemble, in the hopes that he would “see changes or additions that I didn’t think about and to have those changes shared publicly for others to use or continue to modify.” Speakers are perhaps ideal for this exercise: the housing matters, both aesthetically and functionally, and because a speaker is something relatively straightforward and simple, it’s easy to imagine modifications that retain the basic role of the design.

Big-league design blog Core77 takes note of what sharing this design can mean, as Mellis turns to designer Sarah Pease to imagine an alternative housing:

Here’s a great example of what can happen when experimental research is documented and posted on the web with plenty of explanation and resources. RISD student Sarah Pease, a junior in Furniture Design, took part in an independent study with the High-Low Tech Group at MIT’s Media Lab this past Fall.

Sarah Pease turns to something you probably already have in your house:

Using readily available household items and basic construction methods allow for even further customization and flexibility of the Fab Speakers. Varying jar shapes/sizes can be mixed with alternate feet for different looks.

High-Low Tech Research Group Project’s Jarring Effect

Building speakers was once a common activity, to the point that many, many musicians made their own speakers or amps or simple effect circuits. For all the excitement over DIY these days, a lot of people don’t have this experience – but with Internet documentation, the time is right for more.

Indeed, I’m keen to hear from people who do have experience building speakers: what might improve the sound quality of this design, and looks aside, what would be the best housing shapes and materials?

In the meantime, I’ll have to give this a try:
Fab Speakers [David Mellis @ MIT Media Lab]

http://sarahpease.com/audioJar

More pics:


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Ambient Source releases Klang Bang, Klik Klak and Space Rock “73″ sample libraries for Kontakt

Tuesday, March 20th, 2012

Read the full story @ KVR Audio
Ambient Source has announced the release of three new sample libraries for Kontakt. Klang Bang: A collection of cinematic clangs hits and bangs. Klang Bang was created with soundtrack and TV work [Read More]
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Slap Your Laptop: Open Source Tool Lets You Play MacBook By Hitting It

Monday, December 26th, 2011

Come on – you know that occasionally you want technology to respond when you slap it.

As my sister watched an episode of the television show Quantum Leap, I thoroughly enjoyed watch Dean Stockwell’s character Al give his pocket computer, looking for all the world like a 7″ tablet, little helpful smacks.

SmackTop does that for music. Yes, we hear, ad infinitum, the complaint that laptop musicians simply stare inertly at blue glowing laptops as if checking their email. Now they get to put a little skin in the game, literally. And a version 0.3 update makes this humorous novelty genuinely useful:

Imagine your laptop as a MIDI drum kit. SmackTop is an open-source application for Mac laptops which translates physical motion into MIDI messages. Through real-time analysis of the built-in accelerometer’s output, SmackTop is able to classify four different ‘smacks’. Now you can control your favorite DAW by simply tapping your computer. Slap samples, ping notes and hit record – SmackTop is the MIDI controller you already own.

Try it yourself, free:

http://code.google.com/p/smacktop/ (they miss the obvious name, “SlapTop,” but…)

Got another motion-sensing laptop that’s not a Mac and feel jealous? Maybe someone can port this.

In January, we also expect to catch up in person with developer Raymond Weitekamp and Interface LA, the awesome live performance collective in southern California. Stay tuned.

Slap that laptop, make it free!

Now, a tribute to slaps we love…

Ah… to me, this is the taste of Handmade Music New York at Culturefix. I’m going to miss you guys. Photo (CC-BY-SA) Heath Brandon.


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Lovely Christmas Songbook for iPad, Built with Open Source Scoring Tools (More Platforms Coming)

Thursday, December 22nd, 2011

Have an uncommon yule with tools and music from the Commons.

That’s the pitch (so to speak) of the Ultimate Christmas Songbook, an iPad app built with 50 Christmas songs and a fully free and open source notation engine. Making use of public domain songs, the number of songs available continues to grow as the community contributes tunes. (Those contributors got the app for free.)

As notation proliferates on tablets, the app also suggests that “commercial” doesn’t have to mean “closed.” The scores themselves are available in open, cross-platform formats (MIDI, MusicXML, MuseScore, and PDF). But by generating revenues, the app can support further development – something that’s often been missing in open source music software projects.

And if you’re looking for a way to help family and friends play music, and they have iPads, the score reading features are quite reasonable. You get lovely display of scores, audio playback, tempo change, transpose, and the all-important font resize with reflow so you don’t have to squint.

The app is on iOS now, but other platforms are planned; an Android version is already in testing. And we hear lots more is coming from MuseScore, too, hot on the heals of a release that earned half a million downloads:
A Christmas update from MuseScore

More resources:
Open source code for mscore at SourceForge
Contributed scores to download
Ultimate Christmas Songbook, US$ 1.99 at iTunes
http://musescore.com/, software and community, including the desktop software for Mac, Windows, and Linux

For reference, here’s a look at how the desktop software works:


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PreenFM, Open Source Hardware Synth: Behind the Scenes with the Creator

Thursday, December 8th, 2011

First revealed last month, PreenFM is an open source hardware synth. As the name implies, it’s an FM synth, with some very serious specs: up to six-operator FM synthesis with some nine algorithms, up to 4-voice polyphony (depending on algorithm), glide, selectable LFOs, modulation matrix, and preset banks with SysEx support. It’s all usable via a display and MIDI support.

It’s also fully open source hardware; whereas early efforts often had commercial restrictions attached, PreenFM is free for use under the GPLv3 and Creative Commons. And it’s got a unique platform under the hood: the open source LeafLabs 32-bit development platform gives this some serious horsepower. It’s very much in contrast to the ultra-inexpensive 8-bit brain of our own MeeBlip synth; think of the MeeBlip as an exercise in what you can do with a little two-stroke engine versus the V8 muscle in this. (The creator says the MeeBlip helped inspire his creation – yes, synths are multiplying!)

You may have glimpsed the PreenFM making the rounds online, but I got creator Xavier Hosxe to tell us more of the gory details and share some sounds.

CDM: So this is all based on the Leaf platform?

Xavier: Yes it’s built around a LeafLab board.
I coded a first version on the Maple [development board]; then when they announced their “Maple Mini,” I realized it was going to be very easy to plug it into a PCB.
I’m not directly connected to [LeafLabs]; I participated in the forum and learnt many things from the team.

They are very friendly and helpful.

What was it like working with the Leaf?

The LeafLabs boards uses an ARM Cortex-M3 microcontroller.

It’s a 32-bit chip runing at 72Mhz that can do 32-bit multiplication in 1 clock cycle, has 128Kb of flash [memory] and 20Kb of RAM. That seems very few but it’s not, PreenFM software uses 92Kb for the moment.

LeafLabs provide a Linux/gcc toolchain that allows to develop in your IDE of choice… Eclipse in my case, which is very confortable.

They also provide a strong bootloader and some libraries that worked perferfeclty for my needs : Usart (Midi), I2C (EEPROM), LiquidCrystal (LCD).

What will you get in the PreenFM kit?

All you need to build yourself a complete synth: PCB, screws, resistors, ICs, audio/midi jack, box, 20×4 LCD, encoders, knobs, buttons… even an USB cable [for power].

You’ll also get a Maple Mini board with PreenFM soft preloaded. The Maple Mini is easily updatable, and you can experiment lots of different things with it.

PreenFM C++ source code is available on GitHub. It’s easy to read and modifiable. If you want to see your name to welcome you on the boot screen, go ahead ;-)

To build the kit, you only need a soldering iron and some solder.

There will be 2 differences with the photos you can see on the site: the final PCB will be blue (i should receive them next week), and the enclosure feet will be black plastic feet and not IKEA furniture ones you currently see.

Xavier also sends along some welcome news:

Here is a sound I can get with my soon-to-be-released StepSequencer feature in PreenFM.

This is a single voice of a simple 3-oscillator voice. 1 very slow LFO + 2 * step sequencer routed to the modulation indices.

PreenFMStepSeq by cdm

Here’s a sound sample:
PreenFM 1 by cdm

http://www.preenfm.net


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Q&A: Is there an open source or free music creation tool like CuBase?

Tuesday, December 6th, 2011

Question by Damn Right!: Is there an open source or free music creation tool like CuBase?

Best answer:

Answer by Phlox M
There sure are.
Audacity is open source and quite powerful:

http://audacity.sourceforge.net/

Goldwave is a lightweight one that’s pretty good:

http://www.goldwave.com/

Here’s a Audacity tutorial to get you started:

http://audacity.sourceforge.net/manual-1.2/tutorials.html

What do you think? Answer below!

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Beatboxing, Crowd-funded Wearable Open Source Beatjazz: Onyx’s Transformation Continues

Friday, November 25th, 2011

When we last saw Onyx Ashanti, he was speaking of a grand vision to remake himself into a music-performing Tron. Now, the elements of that vision are coming together, with a crowd-sourced funding campaign that ends today, Friday.

I knew Onyx back when he was playing more conventional wind controllers. Now, that fingering arrangement is freed from the virtual wind instrument, handheld and movable through space. Because of the plans to open source everything he’s making, you might yourself pick up that hand controller – or, if you’re like Onyx, go full-tilt with physical training to make your body do new things and a carbon fire, full-body prosthetic transformation.

Onyx has been at auditions for the main TED (the big one, not TEDx), experimenting with a beatbox configuration, and honing alien-like futuristic human reinvention with the help of artist Christopher Logan, aka Loganic. Loganic makes the art, then prosthetic engineer Uli Maier – with doses of carbon fiber – translates those notions into physical form. And the whole thing is mobile; Onyx draws on his busking background to take this thing wherever he goes.

Initially built as an open/proprietary hybrid, the new system is increasingly open source from the ground up, from customized Linux-based software to Pure Data (Pd) patches to open source designs for the molds. The wearable system can be 3D printed. Plans for the system also were featured in Make Magazine.

It’s actually quite a lot to digest, but Onyx has been posting videos, the most recent and illustrative of which I’ve included here. And because there’s a lot to do physically, from personal training to buying clay to engineering the prosthetics, Onyx is relying on crowd-sourced funding. In place of Kickstarter, which has specific requirements for minimum funding and other restrictions and requires US-based banking, he’s opted for IndieGogo.

If you invest just a few dollars, you at least get music; with successively larger donations, Onyx throws in his software, custom artwork and posters, t-shirts, or starting at US$ 500, the custom hardware itself for your use.

The IndieGogo campaign ends at the end of the day today, Friday:
IndieGogo: Beatjazz System

– but we’ll be in touch with Onyx on an ongoing basis, so let me know if you have questions for him or want to watch this continue to evolve.

Videos showing the making of the elements of the system:

Above: New visualizations in 3D have vastly expanded the now-Pure-Data-based audio system with heads-up displays worthy of the spacesuit. Below: Some of the beautiful concept artwork produced for the project.

Previously: Onyx Wants to Make Himself Into Helmeted, Wearable-Music-Tech Tron, With Your Help


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