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Open Source Music Hardware: Got Gear? Fill Out Our Survey as We Look at the Landscape

Wednesday, November 2nd, 2011

If you do want to get religious about this, you may want to wear this around your neck: Open Source Hardware logo as jewelry! Photo (CC-BY-SA) MAKE’s Becky Stern.

We’ve followed open source hardware – and generally hardware that is more open to user customization and modification – on this site since the beginning. As I prepare for a talk on the MeeBlip at Berlin’s Create Art & Technology Conference, though, I think it’s time to do a proper survey of the hardware that’s out there.

The ability to modify music gear is something that’s important to a lot of people as musicians. It means the ability to learn how the technology we use works, and therefore to have a deeper musical and compositional understanding of it. And it can mean the ability to make music hardware more expressive of your sonic imagination and creative ideas. Finally, it adds an additional avenue through which you can share your understanding and use and modification of musical instruments with other people.

Explanation below, or just skip to the survey, or live event in Berlin.

A Spectrum of “Open” in Music Gear

Even proprietary hardware can become more “open” in the general sense. In the early days of synths, it was commonplace to include detailed specifications and even circuit diagrams. That arguably furthered the evolution of music gear, as knowledge was shared, and it certainly allowed more advanced users to better understand how that gear worked. We’ve seen a subtle return to those days, with examples like Korg’s Monotron and MonoTribe hardware, for which the company released schematics.

The viral, revolutionary spread of the monome design owes in part a community built around modification, access to critical schematics, and some open sourced software which the community took and modified. The monome, however, focuses on a fully open-source protocol and availability to schematics. Those schematics are not free for use in your own creations, which has sometimes caused friction as makers sell modified or homebrewed variants of the monome. On the other hand, many in the monome community value the handcrafted original hardware and don’t particularly want “clones” and the like, and have found the available information more than enough to fuel their musical needs.

Open Source Hardware goes further, by placing everything under a license that makes it free for use. This would include the software (either running on the device, on an attached computer, or both), the schematics of the design, and even visual elements of the design, as well as the documentation. Projects that give their users the most freedom to work with any modifications they make also allow for unfettered commercial use; that is, you don’t have to worry if you sell a few, or even many, if you run afoul of the project’s original creators. Without going into the debate for or against such an approach, if this kind of sharing is your goal, then it follows it will important for you to make that freedom explicit. This sort of explicit use is also what is described in the Open Source Hardware definition, which our MeeBlip project has adopted because we feel the project and definition fit one another.

Note that there’s a very real debate about whether the ideals of free software are applicable to open source hardware. There’s no debating it’s an apples-to-oranges comparison: copying hardware means physically manufacturing something. (I’m surprised to see, in German, the use of the term Freie Hardware, which has generally been avoided in English. See also the Open Source Hardware and Design Alliance, which goes beyond some of these specific – and possibly not-really-applicable – licenses.)

I’ll say this: I think adding in the issues of economics, materials, sustainability, local manufacture, labor, distribution, and international trade make this question more compelling for discussion. It’s messier than software, yes – but given that all software relies on hardware on which to run, dealing with these messy and often demanding questions means engaging more of the many dimensions in which technology interacts with economics.

Resources:
Open Source Hardware (OSHW) definition / principles
Business models for Open Hardware
Amusingly, the MeeBlip continues flying under the radar as an open source hardware project, but once we actually get our shipping picture in place over the next couple of weeks, maybe we can work on that.

Let’s See the Gear!

But first, we just need to find out what’s out there. And that’s where you come in. If you’ve got a project, or use a project, or just know about a project, let us know. If it’s your own project – especially if you feel we’ve ignored you in the past (trust me, you don’t want to see my inbox or brain) – now’s your chance to tell us about it.

Because it’s the narrowest and most sharply-defined category, I’m most interested in those projects that fit the Open Source Hardware definition – not for philosophical reasons so much as taxonomic ones. But other projects are welcome, too; I’d like to hear about them.

About that MeeBlip…

And we’ll have the first of a series of updates on the MeeBlip project later this week. (The new SE and micro projects, and updated firmware, as well as vastly-expanded documentation, are all due soon, held up only by international shipping, weather, and illness challenges I’ll describe later.)

In the meantime, fire away.

Or Talk in Person!

If you’re in Berlin, this weekend join some terrific discussions on creativity, technology, and DIY, including my talk on the MeeBlip, lots of talks on hardware design and prototyping (including for beginners), and projects like the fantastic libmonome. And if you see me, say hi! (My talk is Sunday morning.)

http://createartandtechnology.de/

Survey

Direct link to Google Docs survey (login not required)

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Open Source Multitouch Continuum-Style Controller, in Action

Tuesday, September 20th, 2011

Cyril Stoller shares this project, for a variety of multitouch devices (Mac / Windows / Linux / Android, screens and projection) through the also-free-and-open-source Kivy framework. It’s inspired by the brilliant Haken Continuum fingerboard, but whereas that more tactile controller is hard to get, this runs cheaply all over the place. (It could also be a way to practice and save up for a Haken, it occurs to me.)

Thanks to Graham Comerford for the tip. I wonder what other ideas might apply to playing multitouch as an instrument.

More discussion on the excellent NUI forum – a great spot for alternative and gestural interaction chatter and resources:
http://nuigroup.com/forums/viewthread/13227/


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Source Elements updates Source-Connect for Mac to v3.6

Monday, September 19th, 2011

Read the full story @ KVR Audio
Source Elements has updated the Mac version of Source-Connect to version 3.6, which brings the convenience and stability of the combined Standalone and Plug-in operations to a wide ranges of workstati [Read More]
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MuseScore 1.1, Free and Open Source Notation, Rivals – and Plays with – Sibelius 7

Friday, July 29th, 2011

An example score produced with MuseScore’s new lead sheet features.

Music notation software has long been seen as a two-horse race, a Pepsi versus Coke stand-off between Finale and Sibelius. But not only are there other alternatives, too, here’s one tool that’s making free and open source notation viable. I’ve spoken previously about engraving tool Lilypond, but it’s not entirely graphical, even with GUI front ends. MuseScore will look more familiar to users of something like Sibelius, and just as the latter released a major upgrade, it also had a big 1.1 release with major new enhancements.

MuseScore has a robust notation engine, capable feature set, and it’s even catching on in a number of academic institutions around the world. There’s an iPad-based score reader, which in turn is a revenue source (no reason open source software can’t generate income). You can enter music with keyboard, mouse, or MIDI, use the usual complement of symbols and layout features, and import and export both MusicXML and Standard MIDI files. You won’t find a big orchestral sample library as in Sibelius 7 and Finale’s Garritan-based sounds, but there’s still support for soft synth playback, and you can run for free on Mac, Windows, and Linux. It’s been translated into some 43 languages and counts more than 2500 downloads daily.

Given the coincidence of Sibelius and MuseScore getting their upgrades at the same time, I asked the MuseScore developers directly how they thought they compared. Let’s bring on the fighting words – after all, a little friendly competition drives better tools. (Ask the engineers on contests like Robot Wars.)

Improved interoperability also means you don’t have to choose sides. With MusicXML import/export in MuseScore and recently expanded in Sibelius 7, you can exchange files between the two tools – as you should. (After all, the whole point of notation is the ability for anyone to read it — for the exchange of ideas.)

First, here’s what’s new in MuseScore 1.1, with improvements like jazz and lead sheet functionality:

  • Lead sheet enhancements, including MuseJazz jazz font, chord symbols on bars without notes, keyboard shortcuts for moving between bars, more chord symbols, and slash notation (via a plug-in) … see the beginner and advanced tutorials, and separate blog post.
  • Connect is a Web-baed social feature for sharing scores, checking out tutorials, and following Twitter MuseScore discussion, all within the program. (Actually, I’m surprised more music software doesn’t do something like this.)
  • Improved stability and reliability, including 60 bug fixes. To be honest, that’s probably what has held me back from spending much time with MuseScore, so I’m intrigued. This isn’t a review, but I’ll have to do some scoring work so I can try it out.

MuseScore Connect adds tutorials and social and score-sharing features to the software interface itself.

MuseScore isn’t as fully-functional as tools like Sibelius and Finale. For may purposes, it will do the job; it just lacks some of their maturity and extensive feature set, which means you should research its current features if you have particular notational needs. But that’s changing. On the roadmap for a more significant version 2.0 are critical notation features like tablature, and linked parts so you can edit music simultaneously in extracted parts and full score.

Sibelius versus MuseScore?

I asked MuseScore developer Thomas Bonte to follow up on how MuseScore relates to Sibelius with news of the two coinciding:

Well first off all, we have to be honest about it, Sibelius is a superb product. Many of my friends use it and I dropped the ambition to convert them to MuseScore ;) However I learned that every year there is a new group of aspiring musicians following music education. The way we see it, is that MuseScore is growing up together with them.

MuseScore strongest selling proposition against Sibelius and others is it’s price: $ 0. While that seems an unbeatable price, MuseScore faces very steep competition from pirated versions of Sibelius or Finale. When I go around in music conservatories and I ask who has a legal version, only the teacher raises a hand. So MuseScore needs to do better than just the price and that’s where the Open Source kicks in.

If you look at it economically, it’s all about reducing production costs. Translations, documentation, import & export filters, plugins, … The only thing we (the core team) need to take care off is that the contributor community can work together. To facilitate this collaboration, we invested a tremendous amount of time in building a full featured community website on musescore.org using Drupal CMS. It is the main reason why the contributor community around MuseScore has doubled every release, up to 150 people for 1.0. You may have an open source project, but without people, that means nothing. And that’s how we really compete. With our community of contributors and users. The former improves the product, the latter does the promotion.

It’s just a matter of time before MuseScore can handle professional typesetting work. Via initiatives such as the Open Goldberg project, we want to show that MuseScore is getting ready for more demanding work.
Open Goldberg @ Kickstarter

One more thingy related to Sibelius: finally, Sibelius 7 has MusicXML export on board! A huge amount of users were asking us how they could convert their Sibelius files to MuseScore. (e.g. https://www.facebook.com/caleb.foreman/posts/10150374776437678 ) The Dolet plugin was obviously way overpriced to be a democratic solution. This is a huge relief now for e.g. educators, who have lots of material in Sibelius and wanted to convert it for their students who are using MuseScore.

Some of Sibelius 7′s features do have comparable features in MuseScore – and in some instances, MuseScore was first. Thomas observes:

MuseScore had a tabbed document interface (like a web browser) since the start of the project
MuseScore is of course native 64 bit (if compiled on a 64 bit machine)
PDF export has also been there from the beginning
Multi core playback is not available in MuseScore but the synthesizer runs in a second thread (so at least dual core)
MuseScore had import of SVG images since many years now
Upcoming MuseScore 2.0 has full screen support

Version 2.0 is likely to be the big release, in my mind; we’ll be watching. Thomas says they’re also working on improved branding and visual appearance in preparation for that release, and all of this is boosted, he says, by revenue from the iPad score reader. That makes an interesting new model for free and open source software.

A side note, as my biggest criticism of the free engraving tool Lilypond at the moment is its lack of two-way MusicXML file interchange. Thomas notes:

MuseScore has been able read and write MusicXML for several years now.

MuseScore exports Lilypond. It used to have Lilypond import as well, but that was dropped in 0.9.6 because it was better to spend out limited resources on improving MusicXML import. We expected to see MusicXML export in Lilypond anyway, but apparently that’s far from trivial since it still didn’t happen.

And what about compatibility for ABCjs, a JavaScript-powered, text-based notation format so simple it’s been implemented on mobile phones and Web browsers?

Yes there is. And the way this works is a very nice example of how hackable MuseScore is. It’s written out nicely in this post here but basically what happens is: a plugin in MuseScore let’s you browse for the ABC file, it then sends the ABC file to a web service at http://abc2xml.appspot.com which is made by one of the MuseScore developers, and finally that web service sends MusicXML back. Et voilà. (Note: as stated on the announcement: The webservice uses ABC4J. ABC4J supports ABC 1.6 only)

And for more comparison:

We made a comparison table between Sibelius and MuseScore:
Google Spreadsheets Comparison

This may help you to get an idea where MuseScore is and where version 2.0 is heading.

One note: MusicXML export is not available in Sibelius Student or First. Only in Sibelius 7. Bummer.

I think it should be plainly obvious: there’s room for more than one notation tool. There’s room for more than two notation tools. Competition between tools can drive capabilities forward, and better motivate tools to match what users need. Free and proprietary tools can both learn from one another, and even exchange files – there isn’t a gulf between free and open source and proprietary as some may have found in the past. The availability of better tools means the expanded ability of musicians to express themselves.

And MuseScore is becoming a viable option for notation. That can only be a good thing. If you use it in your work – or you have anything you’d like to share about how you create digital … scores – we’d love to hear from you.

http://musescore.org/


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On Android, Free, Open Source Touch Control for Music – And It’s Just the Beginning

Monday, July 25th, 2011

If you’re looking to turn an Android phone or flashy, new Android tablet into a touch controller for music, you’ll be really glad to see OSC and MIDI controller Control. Furthermore, here’s a solid, powerful app based on the Web that lets Apple and Android fans play well together.

I’ve sung the praises of Control’s philosophy before. Templates are built on Web/HTML5 (WebKit) rendering, not proprietary, inflexible interface widgets, and can be created in JSON. You can make templates dynamic, too, because of everything JavaScript does.

(Non-jargon-filled translation: you can use the goodness of the Web to make control layouts that do whatever you like.)

The iOS version is a great option, but now Apple and Android owners (or people with both) can both get in on the action. The Android version already has multitouch on supported hardware, Bonjour/Zeroconf networking support, OSC support, and interface downloading. That means it’s already a usable wireless controller for musical and visual performance. Soon, it’ll also add sensor input and MIDI.

With new tablets from Samsung and Toshiba – the Samsung thin and slick, the Toshiba hefty but with tons of ports – the timing seems right. Also, because the app itself is open source, developers curious about adding any of those features to their own apps can share code and (ideally) contribute back to the project, which could accelerate Android development. I’ll leave our audio API gripes for another time – this is a controller app, so therefore doesn’t make sound – but for those looking for more mobile tools, this is unqualified good news.

Full feature list:

- Outputs Open Sound Control (OSC). MIDI coming soon!
- Handles multitouch on capable devices
- Bi-directional communication: use Control to set values on your computer, use your computer to set values in Control
- Dynamically add and manipulate widgets via OSC messages
- Reads and outputs data from Accelerometer and Compass sensors (on applicable devices) with adjustable update rates
- The ability to script behaviors for widgets using JavaScript
- Auto-discovery of wireless networks via Bonjour
- Interfaces can be pushed to the phone via OSC or downloaded from the web
- Supports both portrait and landscape interface orientations
- Interfaces work on both phones and tablets (tested on Droid and Asus Transformer)
- Free

And here’s some of the new, dynamic jQuery functionality, relevant to both iOS and Android users. The idea is, using OSC, you can dynamically create your own interfaces:

More documentation on that, with an example in Max/MSP:
Control 1.3: Dynamic Interfaces, jQuery integration & more

Finally, some images of the Android version, which looks – rightfully – quite a lot like the iOS version. (That’s the idea.)

Learn more about Control, and follow its development across platforms:
http://charlie-roberts.com/Control/

Or for Android users, grab a copy – I’ll be trying it on my Galaxy Tab 10.1 right away:
Control (OSC + MIDI) @ Android Market

The software is really entirely the work of Charlie Roberts – really brilliant work, mate! Thanks for keeping CDM posted!


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Shake It Like Euclid: Grooving Patterns, Open Source Tool, Now Sends MIDI – Watch

Thursday, May 26th, 2011

There’s something about symmetrical rhythms, it seems: through the power of math, these rhythms sound really good. We’ve looked a couple of times before at the spread of the Euclidean Algorithm for producing rhythms; see below. Wouter Hisschemöller has updated what began as an in-browser Flash tool to build an free and open source, Java-based MIDI utility. You dial in the rhythms you want, and now, with the addition of MIDI output, you can play those rhythms in any software of your choice. (Ableton Live plays the part of the MIDI recipient in the video above.)

Yes, you can actually make music with these nifty geometric interfaces:
Euclidean Patterns Demo 1 by Wouter Hisschemöller

Euclidean Patterns Demo 2 by Wouter Hisschemöller

Lots of detail and documentation on how to use the tool on Wouter’s updated blog post from earlier this week:
Euclidean MIDI Patterns

Previously, on Euclid Music Television:
Euclidean Rhythms in Ableton MIDI Clips for Polyrhythmic Good Times

Circles and Euclidean Rhythms: Off the Grid, a Few Music Makers That Go Round and Round


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Making Music with Free and Open Source Software: Top Picks from Red Hat, Dave Phillips

Wednesday, April 20th, 2011

There are plenty of reasons to consider free software tools as part of your toolchain for music making. They might fit your budget, give you needed flexibility, allow you to use a tool driven more by development needs than commercial ones, give you tools that would otherwise lack proprietary commercial niches, allow you to run (via Linux) on a wider variety of hardware or with greater low-latency performance, or allow you to contribute more directly to a project, from documentation to actual development. And increasingly, they don’t mandate some sort of philosophical choice, either – I routinely use free software tools on the proprietary Mac OS, and use commercial, proprietary projects (Renoise) on Linux or (Harrison Mixbus) to make free projects more powerful.

What usually holds people back from free software projects is, simply, not knowing where to begin. Software in general can overwhelm with choice; free software, often, doubly so.

Fortunately, some software gurus have jumped into the legwork so you don’t have to. I have some of my own thoughts on how to put this together, but first I wanted to share the input of these esteemed colleagues. These aren’t all Linux-only – many run on Windows and Mac, too – but if you are looking for a way to put together a robust studio on Linux, they’re a great start.

Webcast, Software Picks, Knowledge Databases

If you like real-time feedback, today, you can join Red Hat’s Adam Drew in a live webcast for “Open Your World,” entitled “Making Music with FOSS.” [Free and Open Source Software] It runs at 11:00a Pacific / 2:00p Eastern, and will be archived. (I’ll update that link here.)

Learn to make open source music–Register now for a webcast with Adam Drew

Day job in tech, night job in music making – yup, that’s the M.O. of quite a few people around this community.

Hydrogen, the Linux drum machine. Recent fit and finish, plus a new sample editor, make it an ideal choice – surely you’ve got a system sitting around that could be running this. Image courtesy the developer.

I asked Adam for his top picks, and he explained he would demo:

  • JACK / qjackctl (the GUI for JACK), the tool for interconnecting audio, MIDI, and sync between applications
  • Hydrogen Drum Machine
  • Ardour, the terrific, all-free DAW
  • Rakarrack, a free guitar effects tool set for Linux (one new to me, in fact!)
  • ZynAddSubFX, probably the most capable free standalone soft synth – ugly, but very powerful, and a candidate for a “desert island” synth.

For additional resources, there’s a superb guide on the Fedora site (one that Ubuntu actually might mirror). It’s Fedora-focused, but the advice often applies to other distributions:
Fedora 14 Musician’s Guide

Adam himself operates the FOSS Audio KBase, full of articles on configuration and individual software programs. It’s about the most productive guide I’ve seen:
FOSS Audio KBase

Adam has some more philosophical thoughts:
Webcast preview: Free and open source software for music production [opensource.com]

And you can check out Adam’s music (CC-BY-NC-ND) and Linux-oriented personal blog. I tend to be more pragmatic about some of these issues, so I’m not endorsing all the opinions on Adam’s blog, but it’s a compelling read, and often comes with useful practical advice. (Mainly – I disagree with two points, one, I don’t think it’s entirely fair to say that proprietary DAWs lack interoperability, and two, I’m far more pragmatic about the future of Android as a platform, mainly because I think it’s currently the best bet for the distribution of free software on mobile. Oh, I don’t trust Google, either, though – that’d be silly.)

Picks from Dave Phillips of Linux Journal

Last weekend, I had the pleasure to meet Dave Phillips for the first time. Dave, an Ohio-based musician and teacher, is bar none the most invaluable writer when it comes to free software and music-making on Linux. His series for Linux Journal in particular is a must-read.

Dave and I joined Columbia’s Brad Garton at Virginia Tech to do a bit of teaching, a bit of playing, and to enjoy the hard work of the Linux Laptop Orchestra. I’ll cover more of that soon, but in the meantime, I took some notes as Dave walked through a current take on the software for Linux that most excited him.

Convolution reverb, anyone? Now with LV2 – the next-gen open plug format, compatible with the likes of Renoise on Linux.

His picks:

  • Ardour, naturally
  • Ardour 3, the next-generation update to Ardour that at last adds MIDI support (and beautifully executed). Dave noted that you can and should install Ardour 3 alongside the stable Ardour, so you can test both. There are even pre-built alpha binaries, so there’s really no excuse: you could be up and running in less than the time it took to read this. (See a much earlier story from Dave on testing 3.)
  • Harrison Mixbus: It’s not free software, but it is now Linux-native and supports Linux plug-ins, and it’s built on Ardour (and, in turn, contributes back to Ardour). As Dave put it, Mixbus is a mind-boggling value “from a company that thinks of a budget console as costing $ 100,000.”
  • IR: LV2 convolution reverb. The work of Tom Szilagyi, IR is a brilliant, no-nonsense plug-in for powerful convolution effects; LV2 support means it runs beautifully in hosts like Ardour 2.8.x and higher and Renoise. I’m really grateful to Dave for turning me on to this one. woo, tangent has a nice blog entry on the plug.
  • LV2, generally. Dave credits the evolving state of LV2, and the work of its principle developer, David Robillard, for a lot of innovation in free software and Linux audio. I’m surprised LV2 hasn’t gained more attention, in fact – it might be the best bet yet to finally help plug-in developers escape the shadow of formats like VST. But that’s probably a topic for another article.
  • RubberBand Audio Processor Powerful time stretching tool, now on Linux, Windows, and Mac OS. Available as a library, too, if you’re a developer – or just use it to mangle your audio files as an end user. Someone has already ported it to Renoise.

Dave shows off Ardour 3′s evolving MIDI capability. Expect this soon in a stable build.

The focus of Dave’s presentation, though, was one tool so deep, it could easily be your only tool, for the rest of time. AVSynthesis couples visual output in OpenGL with the veritable Csound sound and composition engine. It includes built-in sequencing capabilities, basic sound generators (themselves written in Csound), envelopes and modulation, the powerful MatrixSynthMod instrument, MIDI control, and effects (phasers, choruses, filter, waveguide filter, and so on). There’s shader support on the graphics side, too. The result: based on built-in building blocks or, if you’re adventurous, your own code, you can produce 3D audiovisual musical-eye candy performances. I hope we’ll take more look at this soon; the one question that came up repeatedly – and that Dave couldn’t answer yet – was what the workflow might be for adding your own Csound creations. (The package itself is built in Java.)

More information:
http://www.avsynthesis.net/
AVSynthesis: Blending Light and Sound with OpenGL and Csound5 [Dave in Linux Journal]

AVSynthesis Tour 1

Composing With Csound In AVSynthesis [Dave in Csound Journal]

Lest you think we’re all a bunch of “neckbeard” Marxist free software revolutionaries, though, Dave – who’s had drinks with Stallman on occasion – was also full of questions about Mac OS and curious about it for his own music making. I think largely we’re all technologically curious; if anything, the only people I’ve met who have gotten really emotional are the people who mistrust free software, perhaps because they just need to loosen up and accept that something really can be free.

But as with proprietary software, I think the biggest danger with Linux and free software is that you can become overwhelmed with choices rather than focusing on music. That’s part of why I find these choices so appealing: deep, capable, well-designed, and rock-solid, I’ve found them to be eminently musical. Some of the best demonstrate that free software can provide choice – not, as many believe, only compromise. And I see absolutely no reason that they can’t coexist with other popular proprietary options in your studio. You may not be ready to leap into Linux, but especially given that by now you’ve likely accumulated either extra machines or machines that can easily dual-boot, there’s no reason not to add these free tools to your arsenal.

Got favorites of your own? Let us know; I’ll continue to feature this stuff in coming days.


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Analog Box 2 goes Open Source

Tuesday, March 22nd, 2011

22nd March 2011: Andyware has announced that Analog Box 2 is now available as an Open Source project hosted on Google Code. The license os GPL v3. Analog Box is an open-source, circuit based, modular software synthes…
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MeeBlip in the Wild: Open Source Synth Hardware in Use, from Custom Builds to Live Rigs

Wednesday, February 23rd, 2011

We introduced the MeeBlip, an open source, hackable synthesizer, back in early November. Designed by James Grahame of Reflex Audio (and blog Retro Thing) and co-produced with CDM, we placed the hardware and software of the MeeBlip under an open source hardware license, and it was something of an experiment for us. Affordability was paramount – you can get everything you need for $ 140 US; less if you’re willing to do a little DIY work. Now, the MeeBlip has made its way out into the world and into hands other than just our own, and we’re thrilled to see what people are doing with it.

Here’s a full update on how the MeeBlip project has evolved, the lessons we’ve learned, and how people are assembling, modifying, and – most importantly – playing music with the instrument.

First, I think one of the lovelier things anyone has done is SineSquareSaw’s MeeBlip timelapse construction video – especially with that terrific soundtrack. (He tries the more ambitious route, soldering the DIY kit; we also offer Quick Build versions that require little more than some screws.)

See the really beautiful site, too, http://sinesquaresaw.com/. (We really had nothing to do with this site, so, wow — thanks!)

People Making MeeBlips

Folks building their own MeeBlips did some terrific timelapse video footage of their work as they went. First up, the DIY Kit – the one that actually requires soldering:

Marcos has a great timelapse up of the MeeBlip DIY, too, and writes, “Me he hecho un sinte de meeblip con los componentes pre-programados y una placa que he pedido por internet a canadá y la verdad es que el resultado es cojonudo.” I’ve now learned the word cojonudo.

Cane Creek, above, has a terrific soundtrack and video in his build, which demonstrates the Quick Build kit – no soldering. Since that process is quicker, it leaves him time to fiddle around with making some nice noises!

Michael Roebbeling, embarking on what he describes as his first electronics project ever, managed nonetheless to build a breathtakingly-pretty case for his MeeBlip. (To my mind, this is the best-looking MeeBlip on Earth, presently. Kudos, Michael!) He describes the whole process on his blog.

Because it’s open source, some people are making, not buying, their MeeBlips. It’s definitely the hard way to go (and not necessarily cheaper), but it’s nonetheless gratifying to see people braving it! Oh, and it makes for some really pretty circuit boards.

Charlie X rolled his own board, thanks to open source specs.

Two examples from the Noisepages group, which also link to some documentation:
Building myself a MeeBlip – the hard way by Krzysztof Konatowicz

made a meeblip (Charlie also has some tips on through-hole plating!)

People Playing MeeBlips

I think when people see kits and hear the words “open source” or “hackable,” they may imagine that this is just a project for tinkerers, not musicians. On the contrary, I think part of why James and I were enthusiastic about trying this at all was that we wanted to make something we could play, and that others could pick up and play — better.

Early videos, naturally, are generally of the “fiddling about” variety, but we have even had some genuine performances. Either way, you get to hear some noises.

gex0008 makes some deliciously raunchy, lo-fi videos with the Yamaha QY10, itself a quite-nice mobile Yamaha sequencer workstation. (Ever get the feeling that some of the most useful music gear is now discontinued?)

James Veeder does some extensive experimentation with the MeeBlip. He intentionally pushes it to some noisy places, but for the record, yes, the noise you hear when there aren’t any notes is USB power. (And James has what has to be the noisiest USB source I’ve ever heard! If you like this sort of thing, you can still hook up USB on the DIY kit; we’ve since switched to 9V and now offer that both on all currently-shipping MeeBlips and as a retrofit if you have a USB MeeBlip Quick Build and want to switch. See below…)

Johan Larsby got a MeeBlip and a Rock Band 3 “keytar” controller, so naturally put them together; see below. (As it happens, the Rock band keyboard has been a favorite for both James and myself working with the MeeBlip; the scale relates nicely.)

Hands-on impressions

We’ve had a number of blog reviews, including:

All Hail the Meeblip [wildfreshness]
Quick Look: MEEBLIP Mono Digital Synth Module [Technobrains]

The one person I’ve seen really incorporate the MeeBlip into a performance is Chris Randall of Analog Industries / micronaut / Audio Damage. Here’s a first test of a MeeBlip and RE-201.
Micronaut v MeeBlip by Chris Randall

(The noise issue heard in the sample we’ve resolved.)

Aside from writing a (fair, I think) review, he’s got the MeeBlip as part of a hardware rig that includes some much pricier gear. In this video, he creates a really gorgeous jam soloing on the MeeBlip via a Manta touch controller. Oh, and there’s an Apple II. Seriously.

As with the previous video, the Apple //e with Roland CMU-800R is in the driver’s seat. It is providing the drums with its internal sounds, and is controlling the modular synth, the Korg MS-20, and the Yamaha CS-5 (out of frame underneath the MS-20) via CV/Gate.

The main melody line that comes in after a bit is coming from a Reflex MeeBlip, which you can just see sitting on the desk. I’m controlling it with a Snyderphonics Manta controller.

Effects used: Roland RE-201 Space Echo, Eventide TimeFactor delay, Realistic Electronic Reverb delay, Audio Damage Eos reverb, Lexicon 300 reverb.

Chris incorporates this into a very nice and tidy performance rig, which in turn he used live in LA for a live PA set. Documentation:

[Another] Science Project
The rig: Great Taste, Less Filling…

The MeeBlip is somewhere on the resulting live set, which Chris has released. I’m not really concerned about where it is, though; at that point, I’m more interested in the music, which in this case I find terrific. I wish I could’ve seen it live.

This has honestly been what’s been most exciting to me, is the bigger picture beyond the MeeBlip. We’re seeing people embrace all sorts of affordable hardware. The MeeBlip has already been found alongside the Shruthi-1 from Mutable instruments, another open-leaning project. (While not open source hardware, the Shruthi does include open source firmware.)

However they happen to do it – MeeBlip or otherwise – the idea of more people using affordable synths, exploring synthesis, and getting a taste of customizing hardware and software or building their own makes me very happy indeed.

Of course, I’m also really happy to have a MeeBlip to play with in my own home. One recent example, for which I shared a patch via our “hipster preset storage” (i.e., writing with a pen):
MeeBlip Landscape by peterkirn

Hint: adding effects is a good idea with this kind of synth. (It’s true of many vintage synths, as well.)

The Softer, Pad-ier Side of MeeBlip: A Patch, Some Music

Here’s a bassline made by James (see details from the blog):
Meeblip bassline demo by cdm

Updates to the Project

With any new launch, there will be some bumps and improvements. I told James early on that one goal I had was sharing everything we learned, knowing that there are CDM readers also working on making their own hardware and other creations. (And yes, we still want to support you, too.)

MeeShip.

We’ve made some adjustments as we go, and – as planned – kept a steady diet of firmware updates:

Manufacturing start-up and shipping initially lagged sales, but MeeBlips are now shipping more quickly. James wrote a detailed post on the MeeBlip blog that’s a must-read if you’re mulling open-source hardware, but the short version is this: unanticipated high demand for the MeeBlip, case-machining delays, and slow, by-hand, micro-manufacturing meant we didn’t ship the MeeBlip as quickly as we would have liked. As the project is growing, though, we’re gradually improving the production workflow. It’s a good read if you’re making – well, anything, not just synths. See also Michael Una, Beep-It’s maker, and drum machine and guitar effect legend Roger Linn on DIY manufacture and its risks. It’s important to me to see the MeeBlip continue to grow, because it means we can do more with the project.

USB power sucks. USB power is too noisy in most of the ways you’d normally get it. Long story short: we’re switching to 9V power. Existing Quick Build MeeBlips can be easily retrofitted, DIY MeeBlips already have 9V power (as well as USB), and all currently-shipping MeeBlips now have 9V power.

We’ve got new firmware with new features. The January update added a PWM waveform with dedicated LFO sweep, better performance, and fixes; the February update improved knob function and added full auto-save of knob settings. I wrote a tutorial on how to update your firmware, and we added an option to let you buy a chip with the work done for you.

But the next big improvement could come from you. Next on our plate is making it easier to use the open source software part of the MeeBlip, by providing tutorials for how to make firmware modifications yourself.

Of course, modding the MeeBlip isn’t at all essential to enjoying the thing. I’m equally excited about those features as I am the way in which people use the MeeBlip in their music.

And naturally, if you’re doing interesting things with synths – any synths – we’d love to hear about it.


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Rock Robots: PAM Can Seriously Shred, Open Source MARIE Could Do Even More

Thursday, December 30th, 2010

The first law of musical robotics: rock hard.

We’ve seen plenty of robotic musical experiments, but finding a robot that can seriously shred is another matter altogether. Meet the robotic string instrument, Poly-tangent, Automatic (multi-) Monochord – let’s just call her PAM. Built by Expressive Machines Musical Instruments, a group of University of Virginia PhD students and composers, PAM is capable of creating raucous musical performances like the one above, by composer and EMMI member Steven Kemper.

Musical robotics is cool, but it also hasn’t evolved much technologically in fifty years. It’s gotten cheaper and more accessible, but the fundamental design hasn’t changed – and that accessibility hasn’t translated into widespread use.

Now, the EMMI crew, in anticipation of a residency at Amsterdam’s famed STEIM research center, are hoping to take robotic music to the next level. MARIE is a project to put robotic music in a form that you can easily take on the road. They want to make the project open, so others can benefit, complete with schematics and code.

There are several aspects that make the MARIE project special beyond just road-ready design. The new instruments are intended to be more modular and controllable, to make the robotics as flexible as classic MIDI and analog modular gear has been. They also benefit from acoustic sound creation, controlling columns of air and physical strings instead of just digital or electrical models as on synths.

Acoustic design is at the heart of the EMMI robotic instruments – part of what makes robotics a compelling medium for new, digitally-controlled soundmakers. All photos courtesy EMMI.

To fund their vision, the EMMI crew have started a Kickstarter project. You get something in return from your investment, including even training on robotics and good, old-fashioned instruments like the sax and bassoon. (That should put to rest any fears that these guys want a robot-only musical future.) Here’s how they describe their work:

MARIE are a set of virtuosic and expressive music robots that are portable, reliable, user-friendly, and fit within the dimension/weight limits for international checked baggage. In other words, these are music robots for touring musicians. The hope of EMMI and the EAR Duo is that the usability and portability of MARIE and similar music robots will finally push this powerful technology out of research labs and onto stages around the world. Within this aim, the entire project will be publicly documented online and the source code and hardware diagrams all provided as public knowledge for other enterprising musicians and technicians to construct similar robots.

EMMI-ers, I hope you keep CDM posted as you go. It looks like a very worthy project indeed.

Fundraiser for MARIE, open music robots for touring musicians [STEIMblog]

Expressive Machines

MARIE: a virtuosic band of robots made by and for musicians [Kickstarter]


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