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The Best New Stuff from NAMM, in Videos: Akai, Arturia, Livid, Moog, Smithson-Martin, Teenage Engineering

Tuesday, January 24th, 2012

Can I have this fun, wacky, sound-shaping Arturia monosynth and the new Moog Minitaur, please? Actually, at their prices, you really could – and still spend less than the cost of a lot of standalone synths.

There’s lots of new stuff for musicians. Sometimes, the best thing to do is to leave some of it out, and skip to what’s really interesting.

Neil Bufkin did a great job last year covering NAMM for CDM, shooting some lo-fi, informal videos that got right to the heart of what we wanted to know. So, I’m pleased to share Neil’s work again, since unless you’re following forums (fora?) closely, you might miss it.

He picked out some of our absolute favorites. Highlights: Moog sums up the Minitaur in one, excellent word (“knobby”!), the Arturia shows off its sound shapers, Teenage Engineering flaunt their DIY prowess (hint: you can make your own inputs for next-to-nothing for the OpLab), and we get some up-close highlights of other hardware, too.

Bonus: I’ve included a quick upload from my, cough, phone of the QuNeo hardware. We’ll wait to shoot prettier videos when this gear actually ships. In the meantime, find a really old CRT (maybe from an old Commodore) and plug into that, if you can.

Minitaur: It’s Knobby!

I didn’t get to shoot a video, because I was too busy for the few minutes I had with the Minitaur just playing. The controls are simple, elegant, and – here’s why you know it’s a Moog – absolutely every conceivable position of the parameters sounds brilliant. It’s a bit spooky, or unfair, or something. I’ll have a full hands-on hopefully around April from Berlin. Here’s a tour with the Chief Engineer of Moog.

(For more of why we love Moog Chief Engineer Cyril Lance, see him show us the Moogerfooger Cluster Flux.)

Moog also posted some celeb visitors to their booth jamming away and making this thing sound even better; see other tidbits from their Twitter stream.

Arturia Minibrute

It has a name that sounds Moog-like, and it might be an analog hardware synth, but make no mistake: this synth is all-French, and un-Moog. The feel of playing it different, it has a great rotary-controlled arpeggiator, and the sound shapers and oscillator mix controls can take it into some very different sonic territory. I made repeat visits to the booth just to wrap my head around the feel, and got to really love it.

Akai MAX49

So now that you’re looking for a keyboard with MIDI and CV to go with all these new sound modules, here’s a surprising candidate – Akai. Yes, we’re utterly relieved to see the company that was recently making tiny keyboards for iPhones and things with only USB MIDI on them return to MIDI DIN and CV.

In my hands-on with the MAX49, I was very impressed by the feel. The keybed feels terrific and just springy enough, and the pads are more traditional MPC-style pads shared on the new MPC controllers. They’ve also sorted the velocity response. (That is, they aren’t the pads readers were complaining about on previous Akai keyboards.) Also, the red color that looks so garish in the product photos looks very nice in person; it’s a high-gloss, thick finish that is reminiscent of car paint.

Here’s a more detailed look at all the features via Neil:

Smithson Martin Emulator

It’s likely spendier than what at least some readers will want – especially with the iPad as an everyman’s alternative – but I really enjoy Neil’s detailed look with Smithson Martin at the custom control layouts on the Emulator hardware.

Our friends at The Verge also take a look at the new hardware. (I’ve become a great fan of Joseph Flatley’s general tech writing, so I’m really pleased to see him covering the music tech area … and Joseph, one of these days we’ll be in the same place at the same time.)

Teenage Engineering OP-1 Update, Oplab

While some may resent the gloss of marketing around their work, the truth is, the Teenage Engineers are also doing some great engineering. The OP-1 updates take a synth that was conceptually interesting and make it more musically inspiring and productive, finally starting to realize some of its original potential.

And then there’s Oplab. At $ 300, it’s not an Arduino – but what it is is a unique, programmable combination of CV, MIDI, and USB hosting (that’s the key) to which you can connect virtually any hardware or custom sensor or hardware creation. Some onlooked misunderstood what it was initially, comparing its pricing to boxes that only to CV-to-MIDI conversion, and missing the advantages of USB hosting.

Here’s a better look at what it actually does, and I can guarantee, having talked to the TE crew, that there will be more details to come. I hope that this will also inspire other DIY projects, even those not involving the Oplab per se, so we’ll document those aspects, too.

Again, The Verge gives us a second look with a nicer camera.

Livid

Livid has been very, very busy of late. And their latest controller, in collaboration with Richie Hawtin and M-nus, is an extraordinary example of what iteration can do for hardware. The first pad-and-fader-and-knob controllers from Livid were very, very good. This is even better. Quietly, Livid is making the kind of all-around controller many musicians will appreciate, even as big makers struggle to find the formula artists want.

Since I hear there’s some association between M-nus, techno, and Berlin, let’s hope we can get a closer hands-on. Anyone interested in that? Show of hands?

Watch This Space

We have more photos and hands-on details of new tech from NAMM to bring you. I’m working through them slowly, as is my speed, so we can go into the stuff we really care about in greater detail. And since I can’t only look at new gear, new music coverage coming, as well. Be seeing you.


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Teenage Engineering: Opbox Sensors and Shoes, OP-1 Drums and MIDI Sync

Saturday, January 21st, 2012

Stockholm-based design technistas and boutique synth shop Teenage Engineering have evidently worked out how to keep busy and brighten those dark Swedish winters. They showed up in Southern California this week with a slew of new stuff to show off. And while mention of their OP-1 synth may elicit controversy in comment threads online, their booths are crowd pleasers. In contrast to the buttoned-up, business-like atmosphere of a lot of tech vendors at NAMM, TE’s whimsical science lab seems to spill out onto the show floor, and – along with more analog-tilted booths Big City and Analog Haven – attracted crowds like no other tech.

What was actually going on? There’s a new OS update and a new product. The OS update delivers new drum and sequencer modes and badly-needed MIDI sync, plus cool MIDI modulation. Combined, it seems the OP-1 has really matured – sync alone removes a major obstacle for some adopters.

The new hardware is Opbox, a combination USB host / MIDI / CV box with analog sensors – and it has pretty plug-in modules and even custom-made shoes to match. The shoes may not be terribly practical, but the Oplab fits a unique niche in hardware I/O and DIY projects – provided it’s a niche that people actually want. We’ve got some details plus some exclusive images.

Early prototype for a musical shoe – now, a successor is in production. Roland, Yamaha, and Korg were not offering shoe accessories in their lineups for this year. Photo courtesy Teenage Engineering. Hipster jokes courtesy you.

OP-1 Update

New in the OS:

  • Finger step-sequencer, with 32 step patterns per key and 14 polyphonic patterns. (It’s an unfortunate name, given that’s also Tim Exile’s excellent Reaktor creation. Toe? But it looks cool.
  • DrumBox, a drum synth. More on that in a second.
  • MIDI LFOs for modulating four parameters at once – very cool.
  • MIDI sync – at last, you can sync to clock messages.

Bonus: you get Reason integration (if you enjoy superior Swedish engineering), and, oddly, a game.

http://www.teenageengineering.com/products/op-1/os-update

I ran into CDM reader Neil Bufkin on the show floor, and he’s back with a new video of the OP-1 update and other goodies. Watch:

Teenage Engineer David Ericksson also shares some thoughts with CDM on DrumBox:

The idea behind DrumBox is to provide a spiced up version of classic beat box designs with everything from digital wave-shaping to FM and more. You get 24 keys each with a custom 2 oscillator setup where you can morph between different modes. The same knob also includes a volume envelope to balance the drum sounds. It’s been very tricky to build this up using only 8 parameters and still get a versatile drum machine. The payoff is that it’s pretty hands on and when you start using the LFO’s to control these params you can really do crazy stuff.

TE also shares with CDM the rough sketch from which this feature originated, plus a look at how it looks in the final product:

Oplab

Photo: Marsha Vdovin, for CDM.

Oplab is an all-new product. It’s marketed as complementing the OP-1, but it’s really a general-purpose board. Imagine an Arduino-like prototyping platform on steroids, with stuff you’d want to use for music applications. And then imagine that, much to the surprise of me and a number of other people with whom I spoke, that they made a bare circuit board look strangely beautiful and finished. This board looks better than a lot of housings. In one box, you combine lots of I/O connections and inputs for sensors.

  • Three USB connections. One turns the Oplab itself into a USB device, so you can connect to a computer. But the other two are USB hosts. That means you can use the Oplab with USB devices and no computer in sight.
  • Three MIDI connections. MIDI IN, MIDI OUT, and then a third MIDI port that can be either THRU or SYNC24.
  • 2 CV in, 2 CV out for analog connections – using any analog connection you like.
  • Program select switches. Easy access to settings.
  • Ins and outs for anything else. 2 12-bit connections can be switched to input or output, so you can do everything from add sensors to use as music controllers or drive lights or motors. Now, that’s not many connections – but notice also the headers and coming development kit.
  • Plug-and-play sensors. For those who want something that lets them hack around without having wires pop up or worrying about delicate, exposed boards, TE is making ready-to-use sensors. Flip is an accelerometer, Poke a pressure sensor, and Tap a piezo. You could also make your own and save some scratch.

http://www.teenageengineering.com/products/oplab/

All of this goodness costs you – US$ 299 is the price for the board, sensors costs $ 49 each, and the pretty red tray with the sensors and board all put together top US$ 425. But you do get some fairly sophisticated functionality in the form of adding MIDI and CV and USB hosting. Hosting isn’t easy. This also opens up some new interconnections with devices like iOS and Android and the OP-1, since the USB hosts can negate the need for a dedicated computer for USB MIDI gadgetry.

In fact, it’s nice to see a polished, designed product that does this kind of DIY stuff; that’s something we had seen in past entries from vendors like Eowave but had largely fallen away in recent years. There’s just no question that if you’re on a budget you should look to other ways of doing this. And I think the bigger question is whether people will like this I/O setup. It won’t suit people with lots of CV, and it’ll be overkill for people with simpler setups. My guess is it’ll make a lot of people happy in between, but I honestly don’t know. Let us know if you’re intrigued.

All of this is capped off by more Teenage oddities. The latest addition: they’ve designed their own custom shoe, complete with a pouch to hold their accelerometer.

More information – and lots of ideas for how you might use the Oplab, put quite articulately if a bit scant on technical details – at:

http://www.teenageengineering.com/products/oplab/
http://www.teenageengineering.com/products/op-1/os-update


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Teenage Engineering OP-1

Saturday, October 8th, 2011

This is a cut-down version of the OP-1 review that appears in Future Music issue 245. Pick up the mag to read the full review.

——————————————————————————————————————-

Reviewers are often guilty of exaggerating the excitement surrounding product releases. Every new synth is touted as “long-awaited” and “eagerly anticipated” even if it’s plainly untrue.

With that in mind, forgive us the hyperbole in this case. Teenage Engineering first showed off the prototype OP-1 at the Frankfurt Musikmesse trade show way back in April 2009.

The envelope, effects and modulation may be simple, but the synth editing options are unlike anything we’ve seen before.

Two years of rumours, speculation and gossip later, it’s finally being released. This one time, it’s OK to believe the hype.

Since 2009, the OP-1 has been touted as an intuitive musical tool with a radical new approach. Even a quick hands-on session confirms that the hype is justified.

The incredible build quality is backed up by an unorthodox but effective synth engine, excellent effects and that quirky tape recorder. Our only real complaint is the absence of velocity control.

There’s something inherently likeable about the OP-1. It’s colourful, it’s portable and using it makes us feel like we’re playing with a very powerful toy. Since when has that been a bad thing?

Don’t expect analogue-style synth sounds, but take the OP-1 on its own terms and you’ll discover that its synth engines can create a broad range of highly usable tones.

A few sceptical commentators have questioned whether a market exists for an expensive portable keyboard with limited synthesis options and such an unconventional approach to almost every aspect of its design. But when a synth is this much fun, this inspiring and this enjoyable, it’ll find its place in the market.

Read more about Teenage Engineering OP-1 at MusicRadar.com




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Teenage Engineering OP-1: Hands-on Video, Thoughts from One Beta User

Tuesday, June 14th, 2011

Teenage Engineering’s hotly-anticipated synth / music-making hardware OP-1 finally got an official release last week. Early stocks promptly sold out, but new waves of deliveries should refresh availability. We’ll have more from TE on the launch and the instrument soon.

In the meantime, you can thank early-adopter Ludwig Mueller for being brave enough to post early experiments with the instrument. Ludwig is a proud owner of the beta release, one of a handful of people who signed up to get access to the OP-1 prior to its public launch – and even before functionality in firmware was entirely finalized. I’ve heard now from several readers who are beta users, and a variety of reactions to the instrument. Oversimplifying, they appear to break down to those who adore the OP-1′s restrictions and those who curse them (and those who do both). In the video at top, Ludwig shows off the process of layering beats and tracks; he not only plays the OP-1, but uses it as a production and composition tool. I asked him to share some further thoughts on how he likes his OP-1 — and what, exactly, it really is.

The OP-1 in short is a mixup of an [Akai] MPC, a pretty great synth, a radio, a mic, and a DAW [Digital Audio Workstation]. All of these components are rather limited looked at individually, but I guess what you can say here is that the sum is greater than its parts. It is the mixture of these parts and the device’s limits – recording is destructive, [so there's] no undo once you record two or more instruments on one track – force you to think ahead. But at the same time, the OP-1′s layout and abilities make you want to try out things you’d never consider in a DAW. So depending which takes over – your brain or your inner child – your results will vary from one extreme to another.

A thing that I really like about OP-1 is the fact that you can’t overtweak. In a traditional DAW, I’d EQ every track and add a little compression, etc., etc. On the OP-1, there’s no such thing. It either sounds good or it doesn’t – and if it does sound good, you keep going and building the track. At the end you turn up the mastercompressor, which BTW is quite amazing, and you’re done! Again: I love the mastercomp!

I can say that I finish a lot more projects / beats / tracks with the OP-1 than with a DAW. Granted, they feel more raw and have some hiccups here and there, but I’m willing to take that in exchange for the fun I have using that little device. And by now, quite often I actually prefer this rawness to the slick sound of my DAW tracks.

Of course there are times when I crawl back to the laptop, and do another track dissecting every element. But this doesn’t last for too long usually. With the OP-1, I can focus more on the music than on the technical side of things; it’s so immediate: No long boot up, loading programs, plugging in things. It’s just a switch and 5-second wait and you’re good to go. It also really fits the bill regarding the overall sound I want to achieve: it’s warm yet punchy. You can actually overdrive the output quite nicely using the mastercompressor within the unit. The achieved overdrive can be quite pleasing to the ear, I think.

I have heard many people say that TE should bring out an OP-1 iPad App. I am 100% certain that a touchscreen can not give you the same feel as a nicely-designed device with quality buttons and encoders.

Right now, I am on the latest OS (the one that is also available for download on TE’s site) and I didn’t have any problems at all since upgrading to that version.

If you visit www.soundcloud.com/yellow-tangerine there is a set on my page called “OP-1 Stuff”. All these tracks are exclusively OP-1 and nothing else.

Let’s give that OP-1 Stuff a listen, indeed:
OP-1 Stuff by YΞll❍W T∆ΠgΞriΠΞ

Thanks, Ludwig, for the thoughts. Plenty of design and workflow thoughts to chew over here, I think, even if you aren’t using an OP-1 – some of these same ideas about limitation can be applied to other hardware and even to software. So I’m curious to hear people respond to the musical ideas here, and not just the issues specific to the OP-1.

I welcome any reactions from OP-1 users — praise and criticism alike.

For the latest from Teenage:
http://now.teenageengineering.com/


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Teenage Engineering Reveals OP-1 Details: $799, Beta, Features

Saturday, September 25th, 2010

Few synths in memory have created the amount of pre-launch buzz that the Teenage Engineering OP-1 has. Looking like a futuristic, luxury spiritual successory to the Casio VL in its compact brick form factor, the OP-1 combines computer-like synthesis features with a unique approach to virtual tape sampling and step sequencing, all viewed on its high-resolution OLED screen. We’ve been covering it for some time, and got some hands-on at NAMM in January. It’s even the surprise star of a Swedish House Mafia music video, above.

I’ll hopefully be at Teenage’s workshop in the next couple of days as I get to Stockholm, but today, they’ve at last revealed launch information to their mailing list. In case you aren’t on that list, here’s the information.

First off, the project is nearly done – no, this isn’t vaporware – and the functionality of the modules is now (mostly) public. All those details:

Project status
When it comes to functionality, 90% percent is completed and working.
Some parts of the system is still being fine tuned and optimized. Overall we are extremely happy with what we have.
The OP-1 will be shipped with 6 synthesizer engines and 2 sampler types. Pulse was shown at the NAMM show, the other synthesizer engines are DrWave, FM, Phase, String, Digital, Cluster. Further it will include 8 effects, 3 LFO types and 3 original sequencers. The Mixer section has a dedicated EQ and Drive as well as Master Balance and an additional Master Effect slot. The Sequencers can be matched to the tape speed with a feature called Beat Match.
The Tape also have additional ONE-KEY features added that will be revealed at launch.

The first people to be able to buy the OP-1 will be part of a limited “beta” list; that list is now closed. You’ll be a “beta” tester in the sense that you’ll be one of the first to be able to buy the machines. The “beta” aspect of it means you’ll see firmware updates prior to the final launch, and get a chance to provide feedback along the way. (That beta list will also get a mention in the manual.)

So, what’s the timeline? Unfortunately, that depends on sourcing the parts. With the global economic slowdown, I’ve heard a lot of complaints about part sourcing. It’s never much fun, but it seems even more painful than usual. Here’s what the Teenagers say in their newsletter:

Hardware
We just received the golden sample for the keyboard module / plastic parts from the factory. And we are very satisfied with the look and feel of it.
The complexity level of the OP-1′s electronics makes component sourcing a bit tricky. As soon as we get the missing chips we will go into production with the first beta batch. Shortly after, the first full production run will be started. So keep your fingers crossed that all this works out.

They’ve also announced pricing.
Estimated street price: $799 / Euro 799 (includes EC-VAT)

Go ahead, complain about it. Right now, the OP-1 is about the only thing I’d consider spending $800 on, so I’m not complaining. Sales will be initially direct-only.

Stay tuned for more on the OP-1.

Continue reading here:
Teenage Engineering Reveals OP-1 Details: $799, Beta, Features

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New Demo Video of Elektron Octatrack Explains Why It’s Awesome

Thursday, March 25th, 2010

The Octatrack is an ambitious piece of hardware, combining multitrack sampling and playback with real-time audio warping. We didn’t get a good look at it earlier this week, but the folks at Gear4Music went back to get a more complete walkthrough with Elektron’s Jon. It’s followed by a proper live set – and it sounds fantastic. In fact, it embodies the quality I described earlier this week of Sweden’s other highly-anticipated gear, the Teenage OP-1: it becomes an instrument you’d want to practice.

Jon also elaborates on the features of the Octatrack. Talking points:

  • Automatic time stretching means samples can sync automatically if you so desire – certainly part of what helps earn this Ableton comparisons, and something that should be great live.
  • The ability to accommodate big samples can make this a machine for playing backing tracks, with clips of ten minutes in length well within reason.
  • You can manipulate steps individually, adjusting parameters like pitch or filtering for creative effects.

It looks terrific, and even if you don’t have the budget to set aside (yeah, I feel you), it’s a great indication of where some of these techniques are going. More details on the Gear4Music blog:
Musikmesse 2010: Elektron reveal full Octatrack details

Previously (including more specs):
Elektron Unveils Octatrack Sampler-Sequencer-Warper, Expands and Discounts Machinedrum

More here:
New Demo Video of Elektron Octatrack Explains Why It’s Awesome

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Teenage Engineering Reveals Surprisingly Simple Sequencer for OP-1

Wednesday, March 24th, 2010

With full-blown computers as competition, how do you make sequencing with buttons irresistible?

While I was in icy Stockholm last month, I got a look inside Teenage Engineering’s studio, where their upcoming OP-1 instrument continues its gestation. The (literal) garage workshop is the sort of thing a lot of us dream of having: a room in which hardware and software design happen, on-site, simultaneously, with a small group of bright, zany, creative people. My timing (entirely unrelated to Teenage Engineering) happened to coincide with the creation of a new sequencer.

I almost hesitate to post these videos, as I suspect not everyone will get it right away from watching a YouTube demo. But the idea is, rather than sequencing with lots of menus or a big note grid crammed into a tiny screen, they’ve made the sequencer as compact conceptually as the device is small. It’s stunningly simple: you key in your sequence of notes, and adjust everything with the knobs.

For all the value of the touch interfaces I’ve been describing lately, it’s a sequencer you might actually practice, then perform. Muscle memory becomes part of the equation. Somewhere, I think, there will be people who will master the skill of “playing” the OP-1 sequencer. And to prevent the “squint at a tiny screen” phenomenon common on most hardware, they buck the prevalent trend. Instead of shrinking the graphics and enlarging the screen, they keep the screen small and enlarge the graphics. It’s impossible to convey in an early demo, but it made me want to retreat into a snowy cabin with nothing but a prototype and practice myself.

This isn’t just about inspiring gear lust, however. When you see a design that can reduce a musical activity to its most minimal activities, in a way that makes you want to practice and get better and using it, I think the design itself can inspire. It certainly makes me think about new ways of making sequencers with hardware and software. And since a sequencer is itself a kind of compositional game, working out how to design or play such a thing is engaging the act of musical composition.

Anyway, if none of this makes sense now, I promise to revisit it when the OP-1 is ready. And I’m happy to let the Teenage Engineers take as long as they want to get it right. More videos provide further glimpses of what they’re developing:

Here, it’s clear that the sequencing function can really center on the performance interface: it’s a sequence in the simplest sense, as in a sequence of notes, quite a lot like on analog sequencers:

Lastly, one more demonstrating the virtual tape feature:

Previously:
Teenage Engineering’s OP-1 Instrument: Hands-on, Videos, Why it’s Different

More (HD) video updates and news at the Teenage blog, all posted a short while ago:
http://www.teenageengineering.com/now/

Read more:
Teenage Engineering Reveals Surprisingly Simple Sequencer for OP-1

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Teenage Engineering Reveals Surprisingly Simple Sequencer for OP-1

Wednesday, March 24th, 2010

With full-blown computers as competition, how do you make sequencing with buttons irresistible?

While I was in icy Stockholm last month, I got a look inside Teenage Engineering’s studio, where their upcoming OP-1 instrument continues its gestation. The (literal) garage workshop is the sort of thing a lot of us dream of having: a room in which hardware and software design happen, on-site, simultaneously, with a small group of bright, zany, creative people. My timing (entirely unrelated to Teenage Engineering) happened to coincide with the creation of a new sequencer.

I almost hesitate to post these videos, as I suspect not everyone will get it right away from watching a YouTube demo. But the idea is, rather than sequencing with lots of menus or a big note grid crammed into a tiny screen, they’ve made the sequencer as compact conceptually as the device is small. It’s stunningly simple: you key in your sequence of notes, and adjust everything with the knobs.

For all the value of the touch interfaces I’ve been describing lately, it’s a sequencer you might actually practice, then perform. Muscle memory becomes part of the equation. Somewhere, I think, there will be people who will master the skill of “playing” the OP-1 sequencer. And to prevent the “squint at a tiny screen” phenomenon common on most hardware, they buck the prevalent trend. Instead of shrinking the graphics and enlarging the screen, they keep the screen small and enlarge the graphics. It’s impossible to convey in an early demo, but it made me want to retreat into a snowy cabin with nothing but a prototype and practice myself.

This isn’t just about inspiring gear lust, however. When you see a design that can reduce a musical activity to its most minimal activities, in a way that makes you want to practice and get better and using it, I think the design itself can inspire. It certainly makes me think about new ways of making sequencers with hardware and software. And since a sequencer is itself a kind of compositional game, working out how to design or play such a thing is engaging the act of musical composition.

Anyway, if none of this makes sense now, I promise to revisit it when the OP-1 is ready. And I’m happy to let the Teenage Engineers take as long as they want to get it right. More videos provide further glimpses of what they’re developing:

Here, it’s clear that the sequencing function can really center on the performance interface: it’s a sequence in the simplest sense, as in a sequence of notes, quite a lot like on analog sequencers:

Lastly, one more demonstrating the virtual tape feature:

Previously:
Teenage Engineering’s OP-1 Instrument: Hands-on, Videos, Why it’s Different

More (HD) video updates and news at the Teenage blog, all posted a short while ago:
http://www.teenageengineering.com/now/

View original post here:
Teenage Engineering Reveals Surprisingly Simple Sequencer for OP-1

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Last-Minute Holiday Shopping: Mom Asks, Live or Logic for a Beginner Teen?

Thursday, December 17th, 2009

livelogic

What’s the best way to help get someone started on computer music making? From comments, we get this request from a mother looking to buy the first software on a budget for her teenage son. I’m, uh, hoping your son isn’t reading this (actually, he probably won’t mind – just remember, act surprised).

I am completely new to this kind of software, but my teenage son is requesting the likes for Christmas. I started out looking at Ableton Live 8, but am a bit wary of the price. I’ve also looked at Reason and Apple’s Logic Studio. The price is a bit of a deterent, (he’s not an only child) and I have also looked at the Live Intro and Logic Express. I would love some advice on what to get. He is wanting something that will let him play around with the existing song library on his iPod (mixing songs together, making remixes of individual songs etc), as well as something he can create his own music with. He’d like to be able to save or record what he does. Eventually he might want to be able to plug in a guitar or mic and add his own playing/singing to what he has done on the computer. Any suggestions?

Good question! I take she had also pulled up some of my reviews (presumably for Macworld) and hadn’t come to any definite conclusion, because I said nice things about both.

The challenge here, as always, is that any number of tools will be up to the job, including GarageBand. I quite like Logic Express as a bargain choice for Mac production. It’s got the amp and pedalboard options for guitar, and nice effects built in. Apple’s done a lot to make the interface friendly and attractive. And for someone just getting started, there’s almost nothing in Pro that’s missing from Express that you’ll really need. Logic Express is also an interesting choice for doing remixes, because of the new Flex Time feature.

That said, I’m going to go with Ableton Live Intro as my recommendation, based on the way she describes her son. It’s an ideal choice on the Mac for getting creative ideas flowing, thanks to Live’s non-linear Session View and approach to musical clips. Live offers a tough-to-beat toolkit for the beginning remixer, with the ability to slice and rework audio and apply various envelopes to musical materials. But it’s also a good place to begin experimenting with your own ideas; because you don’t have to look at a linear, left-to-right view of your music, the addictive process of imagining ideas is easy to employ.

Live Intro does just about everything you’d need to get going (though it’s too bad, for a guitarist/vocalist, that Looper is missing). Intro also bundles a lot of preset sounds. And it’s only $99. The best advice: give Live Intro a try, and then as your son’s work grows, he might add on Logic Express or upgrade Live to a higher-level version. By then, he’ll know more about his own tastes and needs.

Here’s a comparison of the two Live versions (I actually couldn’t find a chart this simple for Logic Pro versus Express, though I’m sure I’ve seen that somewhere):
Live Intro vs. Live 8 comparison chart

Anyway, that’s just my humble opinion. And yes, I use both tools myself. Live is a place where I’ve often started new ideas, even if I finish them off somewhere else. And Live will work with Logic, so if he decides he wants some of the features in Logic, he can use them together.

Readers, any different thoughts? Of course, there are many other software options not listed here available on the Mac.

On Windows, we’d have a different set of variables – there, I might be inclined to point to Cakewalk’s Music Creator 5 and Reaper, too. (I like FL Studio, but I’m not sure I’d recommend it to someone with this particular set of tastes.)

View post:
Last-Minute Holiday Shopping: Mom Asks, Live or Logic for a Beginner Teen?

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