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Tokyo Dawn Labs updates TDR Feedback Compressor to v0.3.00

Monday, April 2nd, 2012

Read the full story @ KVR Audio
Tokyo Dawn Labs has updated TDR Feedback Compressor to version 0.3.00. This update includes the following changes: Compressor “ON” button is now a “BYPASS” button. New “PEAK” detection mode option. [Read More]
AudioProFeeds-1

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Tokyo Dawn Labs updates TDR Feedback Compressor to v0.2.01

Sunday, March 18th, 2012

Read the full story @ KVR Audio
Tokyo Dawn Labs updated TDR Feedback Compressor to version 0.2.01. This update includes the following changes: GUI and signal flow updated. “Make-up Gain” now takes place before “Blend”. New “Outpu [Read More]
AudioProFeeds-1

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iPhones, Pencils: Hand-Drawn Music Interactions, Tokyo Subway Mobile Jam

Thursday, July 8th, 2010

Musicians have long made pictures to represent musical ideas, share those ideas, and allow others to participate. Before computers, we created scores. Now, we can create interfaces, too. Of course, just because you’re using a digital interface doesn’t mean the pencil as prototyping tool has to go anywhere. It’s the quickest way to sketch out an idea. And if your hand is steady, it just might become a lovely, personal interface.

OtoBlock by Tsubasa Naruse is a hand-drawn music sequencer. The basic interface is nothing new, dropping blocks into sequence to make sounds, but the charm is the rough edges on the pencil-made buttons, and the whimsical hand-drawn characters that live on them.

OtoBlock @ iTunes
Tsubasa Naruse website, in Japanese, but don’t miss the other adorable sketches
Via Matrixsynth, by way of Palm Sounds

Here is a 2009 experiment in “sonic interaction” by the same artist, also exploring
some of these ideas. (link) I’m not sure I could even describe it, but the relationship of minimal electronic sounds to handmade animation is utterly irresistible.

So, with mobile music tools like iPhones and portable amps from the likes of Roland and KORG, can you actually go out and make music in a subway? I recall people mocking an old M-Audio ad in which someone was doing laptop production on the subway platform. But when it comes to mobile busking, the same videographer who shot the hands-on video at top also captures an impromptu TB-303 jam in the Tokyo subway. (Apparently, this young woman did not inspire love from the police. Sadly, the app she’s using is entangled in some sort of contract issues.)

More great iOS videos on perfumepod’s channel; it’s a great way to explore different user interfaces:
http://www.youtube.com/user/perfumepod

And yes, I’ve been tipped off to “Tokyo Techno Girl” before; I have to find out more about her.

Read the original post:
iPhones, Pencils: Hand-Drawn Music Interactions, Tokyo Subway Mobile Jam

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ESP Formula FR-II

Friday, July 2nd, 2010

Electric Sound Products (aka ESP) began life as a producer of quality guitar parts in Tokyo in 1975, before turning part of its focus to the production of custom instruments of the highest quality. The Formula range includes four guitars of varying spec and is included in ESP’s Standard Series, all made in Japan and intended to mirror the values of ESP’s lauded Custom shop.

Before we look at the guitar, ESP Japan President Makoto Suzuki was gracious enough to give us some background on ESP’s beginnings.

“At that time there were many guitar brands,” says Mr Suzuki, of ESP’s early days. “But most of them were involved with mass-production and it was hard to find a guitar that satisfied each musician’s particular taste.

“Mr Shibuya, the founder of ESP, and a few craftsmen decided to build custom guitars one by one for these musicians to meet their requirements. They never compromised on quality and, after a few years, musicians and the Japanese market associated the ESP name with the finest custom guitars.”

“Thanks to the through-neck, there’s no clumpy heel, allowing easy access to the top frets”

The FR-II is arguably fanciest of the four guitars included within the range and our example sports a stunning quilted maple cap that’s bound with lines of pearloid that extend all the way up the neck and around the headstock.

“We had been looking for something new that could be a new addition to our Standard series next to our major lines such as Eclipse and Horizon,” says Suzuki. “I made hundreds of drawings and finally came to this new model. I think the Formula will prove popular as the next Standard – it’s so versatile and suited to many different styles.”

One departure is the guitar’s through-neck construction. The neck, which comprises three pieces of maple that run uninterrupted from the rear strap pin to the tip of the headstock, is flanked by ‘wings’ of solid mahogany to make up the body.

 esp formula fr-ii

The headstock itself is an off-set three-plus-three configuration, similar to that utilised on the Standard FX model, rather than the more familiar and pointed six-in-a-line style. The fingerboard is high-grade ebony that’s been worked to a mirror finish, as have the two dozen XJ frets.

Thanks to the through-neck, there’s no clumpy heel where the neck joins the body, allowing easy access to the top frets. We have to say that this is one of the nicest necks on a rock guitar we’ve experienced in quite some time: it’s smooth and wide, yet eminently comfortable to get to grips with.

“We think that the most important part we must stick to is a guitar’s playability,” agrees Suzuki. “Anybody could use finest woods, but you can’t get the best playability without the trained techniques and deep knowledge our experience gives us.”

(2 pages; go to page: 2)

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ESP Formula FR-II

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Bendable, Musical Shoes for Nike, and How They Were Made

Friday, April 16th, 2010

Shoes are the new turnables.

Or at least that’s the conclusion you might reach after watching a new Japanese campaign for Nike’s Free Run+ running shoes. Apparently wishing to tout the bendable qualities of its new footwear, Nike enlisted sound artists to transform its product into a musical instrument. The shoes get plugged in, switched on, and mixed up, battle-style, as they sense when the shoe is flexed or moved in space. And yes, everything you see in the video is real: the shoes really are controlling digital sound live. We even have the Max patch to prove it.

Lovers of experimental sound art will immediately recognize one of the Shoe-Js: it’s Daito Manabe, a bleeding-edge sound artist and alternative interface guru with a background in turntablism. I spoke to Daito, and convinced him to share the software that makes the project tick. Daito says he used flex sensors (see examples) and accelerometers to make the shoes interactive. He then processed the control signal and converted it to sound using the modular visual programming environment Max/MSP and Ableton’s Max for Live. (For another example and other resources, you can check out the article I wrote for Make Magazine issue 8, in which I stuffed flex sensors into a sock monkey and connected it via MIDI.)

What’s striking to me about the Max patch is its elegance. For all the power of these interactive environments, sometimes they’re at the best when you do something really simple. In this case, that frees up someone like Daito to focus on the performance aspect.

Screen captures from Ableton Live, Max/MSP courtesy the artist. Click for larger versions.

Here’s what Daito had to say about the project. It doesn’t hurt that the whole team does such nice work:

The agency is W+K Tokyo.
Hardware programming is by Tomoaki Yanagisawa (4nchor5 La6)
and software and sound programming is by me.

My patch is not interesting at all..
Ed.: I respectfully disagree; see above comment – sometimes performing a simple task is the strength of a tool like Max. -PK

I used max for serial communication between the shoes(arduino) and a macbookpro,
and max for live sound.
The serial part crashed many times,
so I separated serial part and sound part.
I use OSC and midi for communication between max and maxforlive.

For making and triggering sound,
I used simple msp patches and Ableton’s sampler
and I used some effects in Ableton live.
The effects are also controlled by the shoes.

The sound settings are a bit strange.
We didn’t need to use a loop machine
because we used Ableton live, but
everything was decided at the last minute,
so we used the loop machine for sampling and looping (i think it was roland machine)

I hope people think it is not fake :)

I actually like the impromptu feel. That’s usually the sort of thing the advertisers want. (Oh, look! An abandoned tunnel! Open the vodka! Text your friends! Let’s have a disco! Wow, everyone we know is a model!) Of course, in this case, some of the sense of “let’s set up some shoes and make digital music” is just as improvised as it looks. And this clip is making the rounds, because my Dad sent it to me!

Somewhere, Charlie Chaplin smiles.

See also (for coverage of this and many other wonderful things):
CreativeApplications.net

Be sure to check out Daito’s other work; he’s done some really beautiful sound art and interactive pieces, and his site is full of inspiring ideas:
http://www.daito.ws/#5

Signal flow for the Nike musical shoes.

An interview with Daito from a few years ago for Max/MSP developer Cycling ‘74 reveals some of his background in turntablism.

He’s also known for body hacks, like making music with parts of his face.

Read more:
Bendable, Musical Shoes for Nike, and How They Were Made

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Notes Visualized as Beams of Color: New Work, Toshio Iwai

Tuesday, March 16th, 2010

Clavilux 2000 – Interactive instrument for generative music visualization from Jonas Heuer on Vimeo.

Think of playing musical notes for a moment, or close your eyes while fingering a piano keyboard. Odds are, some visual – however abstract – pops into your mind. Visualizing musical notes is second nature in the digital realm, once a note and an image can each be represented with numbers.

Clavilux 2000 by Jonas Friedemann Heuer is one of the latest works to run with the idea. As you play notes, beams of color drift up from the keyboard. In 3D mode, those beams take on a lovely, subtle quality. The model itself isn’t new, owing the notes-as-lines model to player pianos (or even music boxes), and recalling light organs. But there is something intuitive about this model – and I can imagine it being a terrific way to encourage someone to practice. (Well, that or else it could be distracting while practicing!)

Description. Thanks to Yifan Mai for the link; via infosthetics.com, a fantastic resource for exploring ways of visualizing information.

Clavilux 2000 is a music visualization installation that produces generative real-time animations of music. It consists of a computer running vvvv patch hooked up to a MIDI keyboard and projector. Every note played on the keyboard produces a stripe, whose proportions and color correspond to how the note was played. For instance, the color is mapped to the tonality of the note via the circle of fifths, thus visualizing harmonic consonance and dissonance. Besides looking really cool, it also thus creates unique “fingerprints” of each performance.

Piano-as image media, 1995; Installation view at galerie deux, Tokyo 1998. Via New York Digital Salon.

Clavilux 2000 is extremely close in design to a key 1995 work by media artist Toshio Iwai, known most recently for the Yamaha Tenori-On and Nintendo-published ElectroPlankton DS (each of which uses ideas from the earlier project). Piano–as image media and related works employed both inputs and outputs. (in the installation, visitors could use a trackball to enter note events visually on a screen; in performance with Ryuichi Sakamoto, the work used a piano. In each, events fly off perpendicular to the piano keyboard as beams of light, just as in the work here. That’s not a criticism, incidentally – even without seeing Iwai’s work, it’s a logical solution, because the keyboard organizes notes into an array of thin rectangles (the keys).

Unfortunately, Iwai’s work is not well-documented online; videos of these pieces have been removed. I do have a few resources for you, however. At bottom, there is a video of a 2006 Ars Electronica talk on the visual interface for music. (I have some video of Toshio’s similar thoughts around the launch of the Tenori-On which I should publish.) And for more:

Toshio Iwai talking about the visual-musical interface[artintelligence]

Toshio Iwai keynote at Futuresonic [pixelsumo]

http://www.nydigitalsalon.org/10/artwork.php?artwork=57

Read the rest here:
Notes Visualized as Beams of Color: New Work, Toshio Iwai

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A moment of bliss, Sakamoto piano solo

Wednesday, February 10th, 2010

sakamoto.jpg

A moment of bliss. Ryuichi Sakamoto playing Bibo no Aozora (piano solo) in Tokyo, 2005. I’ve been lucky enough to watch him performing it during the recent European piano solo tour. Enjoy it!

Go here to see the original:
A moment of bliss, Sakamoto piano solo

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Paper, Drawing as Musical Controller: A Round-Up

Tuesday, September 8th, 2009

touchanywhere

Imagine drawing an interface on paper, then being able to use it as a musical interface. Or, heck, don’t imagine it – do it. Unfortunately, the kinds of intelligence necessary to make the music video in yesterday’s post just aren’t practical yet. (That is, you could draw a picture of a keyboard, and even use the picture as a music controller, but while you or I could recognize a keyboard from a drum pad and know that line is a fader, a computer would need some sort of advance structure for any recognition to work.) But you can do some really clever things, as folks have shared in comments.

And using some basic paper interfaces, you can make entire instruments for just a few dollars.

Of course, the awesomest way to do anything is with LAZORS. Greg Kellum and Alain Crevoisier presented a paper at last year’s NIME (a conference for new interface designs for music) proposing a system for making any surface a control surface. Like the music video yesterday, you can configure your surface to function however you like – even dividing it up into pads and faders.

By now, you’e likely seen plenty of multi-touch interfaces or means of tracking hands. But, to paraphrase the NIME paper, these either require a special surface (or transparent surface), or they can’t actually detect when you’re touching. You can even use multiple cameras or an IR beam, but there are limitations to accuracy and the size of the usable surface that would result. Kellum and Crevoisier use an infrared camera and two illuminators, each built by pointing a laser at a mirrors.

Yawn, you say, been there, done that, seen Jeff Han’s video… The advantage of this system is that you can use any surface, like your dining room table. And you can configure that surface however you like. There’s even a freely-downloadable Surface Editor you can extend in Java and Processing. The creators claim they can even get input latency down to a reasonable 10 ms using high-speed cameras.

Transforming Ordinary Surfaces into Multi-touch Controllers [PDF paper, NIME 2008]
Future Instruments > Projects
Thanks, Randy Jones!

db3ll has created a keyboard out of paper, and of course it works better than those flimsy rubber “roll-up” pianos you see for sale. “Conductive ink is what I used,” he says, “painted on as traces on the non-printed side of the paper.” That’s the twist – I had assumed you’d use the top of the paper, but the trick is to use the reverse side to provide the “wiring.” He also offers advice for making a fader:

You can make a paper thin fader in much the same way, but it requires a magnet. Cut a slot in a piece of paper, color around the slot with conductive ink (I use the “trace repair” pens sold at electronics supply places… it has a very fine tip), and glue some SVHS tape (resistive side up) under it. Put a thin piece of metal beneath the SHVS tape & use a magnet to conduct between the SVHS tape & the conductive ink. The magnet will stay in position due to the metal (I use package banding) under it, and aside from the magnet, it is roughly the thickness of a couple sheets of paper.

Simon Lacelle is also working on a project I’m eager to see:

In a pad controller I’m making using a HUGE Staples calculator, I’m using strips of aluminium foil separated by a sheet of paper with holes at each button as switches merely a milimeter thick, and these are quite responsive.

A YouTube uploader by the name of DJ Mocap appeared briefly online with a project that seems to show him controlling Traktor with a drawing. There’s a camera and some sort of analog input being fed into a circuit board, but I’m not entirely sure what’s going on – though I can think of a couple of ways to make this work. It stumped DJ Tech Tools’ readers, but I have a feeling it can’t stump CDM readers, so have at it.

UPDATED – FAKE (but possible) Okay, so this turns out to be a Stanton touch controller hiding underneath a piece of paper. Of course, that’s itself not such a terrible idea – by having a drawn overlay, you have visual feedback for specific positions on the controller. But furthermore, while this is fake, the idea remains possible – and more cheaply than buying a piece of Stanton gear to toss under your piece of paper. So I call this “fake but potentially inspiring.”

Thanks to Gizmo from Scratchworx. Now, show Gizmo and Mocap by making a real version of this!

Just to consider moving in the opposite direction, I have to point to Amit Pitaru’s Sonic Wire Sculptor, an interface for drawing virtually and digitally. Because it’s digital, you can draw in 3D, do something you can’t with real-world markers. Here it is in a Tokyo gallery installation version; see more information (or try it yourself online) at Amit’s site.

And back to the realm of the imaginary – could MPCs of the future be made out of cardboard? (Oh, how I love reading YouTube comments. “Doesn’t look too sturdy.” “Why do you have your MPC in a box?” Apparently some people thought this was somehow insulting hip-hop. YouTube comments – pushing the very frontier of stupidity.)

Thanks to dyscode on comments — brilliant.

The cardboard MPC comes from theycontrol.us and our friend Elijah Torn, as seen previously on CDM.

Doing it Yourself

If you’re interested in entering the world of paper, drawing, and controllers, there are two directions I’d suggest.

One way to go is to simply start thinking about drawing as an interface. The creator of Tablet 2 MIDI, a MIDI-graphics tablet interface, suggests that using the pen you can draw any interface you like, then map it to tablet input. That concept could certainly be applied more broadly.

As far as using paper and a conductive pen to doodle your own musical creations, it turns out this is one of the easiest ways to learn about resistance in electronics.

PAiA 2 Transistor “Ribbon” Kit from Create Digital Media on Vimeo.

Learn Musical Electronics, No Soldering: Free PAiA Ribbon Controller Kit for CDM Readers

This project, which we covered at the end of 2007 and featured at our Handmade Music event, is ideal for giving young people (or the solder-phobic) their first step into electronics. The whole kit fits on a business card; you just need speakers to which you can connect.

The Drawdio project uses the same basic circuit and principle, but attaches it to a pen, making the rig a little more portable and allowing other fascinating experiments. It’s also available for purchase.

http://web.media.mit.edu/~silver/drawdio/

You’ll find countless variations of the basic circuit, because it’s so simple, and it’d be a great way to get into the more sophisticated (or at least more complex) ideas here.

Other ideas? Questions? Stuff I’ve left out? Let me know, and I’ll update the story.

Read more:
Paper, Drawing as Musical Controller: A Round-Up

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Propellerhead Producers Conference Fall 2009 Dates

Thursday, August 20th, 2009

propellerhead producers conference

Reason users and general Propellerhead fans will definitely want to check out the The Producers Conference if in the area. With tickets available for only $30, serious producers will find that the insights gained from the presenting composers, designers, and engineers will be more than worth low price of admission.

Recently Announced Dates:

  • September 5 – Tokyo, Japan
  • September 12 – San Francisco, CA
  • September 13 – Rotterdam, The Netherlands
  • September 26 – Toronto, CA

Visit The Producers Conference for complete info.

Related posts:

  1. Propellerhead Presents: The Producers Conference
  2. Clyde Stubblefield + Marley Marl @ Reason Producers Conference
  3. Bay Area Producers Conference (San Francisco)

See the original post here:
Propellerhead Producers Conference Fall 2009 Dates

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Akai mpc 2500 Beat Making (In Da Lab 5

Friday, February 9th, 2007

htto://www.hitcreatormusic.ning.com Akai mpc 2500 Beat Making (In Da Lab 5 PART TO OF IN DA LAB 5 THEPLATINUM-HIT PRODUCER MPC2500 has set the industry benchmark for beat production. It features a 32-voice drum/phrase sampler with up to 128MB RAM and extensive editing capabilities. Designed for professional music-production environments as well as DJs and other live performers, MPC2500 features a time-tested drum-pad surface, twin on-board effects processors, four Q-Link controllers for real-time control, 10 analog outputs, and a S/PDIF digital output. MPC2500 sports a 100000-note, 64-track sequencer that can be assigned to four different MIDI outputs for a total of 64 independently addressable MIDI channels. Internal sounds reside in flash memory and can easily be swapped out via Compact Flash cards, an optional hard drive, or an optional CD-ROM drive. A CF card with preloaded sounds is included to get you started. Founded in 1962 in Japan by Tsutomu Kato and Tadashi Osanai, Korg was originally known as Keio Electronic Laboratories (京王技術研究所) because its fledgling offices were located near the Keio train line in Tokyo and Keio can be formed by combining the first letters of Kato and Osanai. Before founding the company, Kato ran a nightclub. Osanai, a Tokyo University graduate and noted accordionist, regularly performed at Kato’s club accompanied by a Wurlitzer Sideman rhythm machine. Unsatisfied with the rhythm machine, Osanai convinced Kato to finance his efforts

http://www.youtube.com/v/Ttcvh2fXJbM?f=videos&app=youtube_gdata

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Akai mpc 2500 Beat Making (In Da Lab 5

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